Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
41
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_inlines.h"
45 #include "pipe/p_winsys.h"
46 #include "st_context.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_texture.h"
49 #include "st_format.h"
50 #include "st_public.h"
51 #include "st_texture.h"
52
53
54
55 /**
56 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
57 */
58 static int
59 init_renderbuffer_bits(struct st_renderbuffer *strb,
60 enum pipe_format pipeFormat)
61 {
62 struct pipe_format_info info;
63
64 if (!st_get_format_info( pipeFormat, &info )) {
65 assert( 0 );
66 }
67
68 strb->Base._ActualFormat = info.base_format;
69 strb->Base.RedBits = info.red_bits;
70 strb->Base.GreenBits = info.green_bits;
71 strb->Base.BlueBits = info.blue_bits;
72 strb->Base.AlphaBits = info.alpha_bits;
73 strb->Base.DepthBits = info.depth_bits;
74 strb->Base.StencilBits = info.stencil_bits;
75 strb->Base.DataType = st_format_datatype(pipeFormat);
76
77 return info.size;
78 }
79
80 /**
81 * gl_renderbuffer::AllocStorage()
82 * This is called to allocate the original drawing surface, and
83 * during window resize.
84 */
85 static GLboolean
86 st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
87 GLenum internalFormat,
88 GLuint width, GLuint height)
89 {
90 struct pipe_context *pipe = ctx->st->pipe;
91 struct st_renderbuffer *strb = st_renderbuffer(rb);
92 struct pipe_texture template;
93 unsigned surface_usage;
94
95 /* Free the old surface and texture
96 */
97 pipe_surface_reference( &strb->surface, NULL );
98 pipe_texture_reference( &strb->texture, NULL );
99
100
101 memset(&template, 0, sizeof(template));
102
103 if (strb->format != PIPE_FORMAT_NONE) {
104 template.format = strb->format;
105 }
106 else {
107 template.format = st_choose_renderbuffer_format(pipe, internalFormat);
108 }
109
110 strb->Base.Width = width;
111 strb->Base.Height = height;
112 init_renderbuffer_bits(strb, template.format);
113
114 template.target = PIPE_TEXTURE_2D;
115 template.compressed = 0;
116 pf_get_block(template.format, &template.block);
117 template.width[0] = width;
118 template.height[0] = height;
119 template.depth[0] = 1;
120 template.last_level = 0;
121 template.nr_samples = rb->Samples;
122
123 if (pf_is_depth_stencil(template.format)) {
124 template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
125 }
126 else {
127 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
128 PIPE_TEXTURE_USAGE_RENDER_TARGET);
129 }
130
131
132 /* Probably need dedicated flags for surface usage too:
133 */
134 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
135 PIPE_BUFFER_USAGE_GPU_WRITE);
136 #if 0
137 PIPE_BUFFER_USAGE_CPU_READ |
138 PIPE_BUFFER_USAGE_CPU_WRITE);
139 #endif
140
141 strb->texture = pipe->screen->texture_create( pipe->screen,
142 &template );
143
144 /* Special path for accum buffers.
145 *
146 * Try a different surface format. Since accum buffers are s/w
147 * only for now, the surface pixel format doesn't really matter,
148 * only that the buffer is large enough.
149 */
150 if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT)
151 {
152 /* Actually, just setting this usage value should be sufficient
153 * to tell the driver to go ahead and allocate the buffer, even
154 * if HW doesn't support the format.
155 */
156 template.tex_usage = 0;
157 surface_usage = (PIPE_BUFFER_USAGE_CPU_READ |
158 PIPE_BUFFER_USAGE_CPU_WRITE);
159
160 strb->texture = pipe->screen->texture_create( pipe->screen,
161 &template );
162
163 }
164
165 if (!strb->texture)
166 return FALSE;
167
168 strb->surface = pipe->screen->get_tex_surface( pipe->screen,
169 strb->texture,
170 0, 0, 0,
171 surface_usage );
172
173 assert(strb->surface->buffer);
174 assert(strb->surface->format);
175 assert(strb->surface->block.size);
176 assert(strb->surface->block.width);
177 assert(strb->surface->block.height);
178 assert(strb->surface->width == width);
179 assert(strb->surface->height == height);
180 assert(strb->surface->stride);
181
182
183 return strb->surface != NULL;
184 }
185
186
187 /**
188 * gl_renderbuffer::Delete()
189 */
190 static void
191 st_renderbuffer_delete(struct gl_renderbuffer *rb)
192 {
193 struct st_renderbuffer *strb = st_renderbuffer(rb);
194 ASSERT(strb);
195 pipe_surface_reference(&strb->surface, NULL);
196 pipe_texture_reference(&strb->texture, NULL);
197 free(strb);
198 }
199
200
201 /**
202 * gl_renderbuffer::GetPointer()
203 */
204 static void *
205 null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
206 GLint x, GLint y)
207 {
208 /* By returning NULL we force all software rendering to go through
209 * the span routines.
210 */
211 #if 0
212 assert(0); /* Should never get called with softpipe */
213 #endif
214 return NULL;
215 }
216
217
218 /**
219 * Called via ctx->Driver.NewFramebuffer()
220 */
221 static struct gl_framebuffer *
222 st_new_framebuffer(GLcontext *ctx, GLuint name)
223 {
224 /* XXX not sure we need to subclass gl_framebuffer for pipe */
225 return _mesa_new_framebuffer(ctx, name);
226 }
227
228
229 /**
230 * Called via ctx->Driver.NewRenderbuffer()
231 */
232 static struct gl_renderbuffer *
233 st_new_renderbuffer(GLcontext *ctx, GLuint name)
234 {
235 struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
236 if (strb) {
237 _mesa_init_renderbuffer(&strb->Base, name);
238 strb->Base.Delete = st_renderbuffer_delete;
239 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
240 strb->Base.GetPointer = null_get_pointer;
241 strb->format = PIPE_FORMAT_NONE;
242 return &strb->Base;
243 }
244 return NULL;
245 }
246
247
248 /**
249 * Allocate a renderbuffer for a an on-screen window (not a user-created
250 * renderbuffer). The window system code determines the format.
251 */
252 struct gl_renderbuffer *
253 st_new_renderbuffer_fb(enum pipe_format format, int samples)
254 {
255 struct st_renderbuffer *strb;
256
257 strb = CALLOC_STRUCT(st_renderbuffer);
258 if (!strb) {
259 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
260 return NULL;
261 }
262
263 _mesa_init_renderbuffer(&strb->Base, 0);
264 strb->Base.ClassID = 0x4242; /* just a unique value */
265 strb->Base.Samples = samples;
266 strb->format = format;
267
268 switch (format) {
269 case PIPE_FORMAT_A8R8G8B8_UNORM:
270 case PIPE_FORMAT_B8G8R8A8_UNORM:
271 case PIPE_FORMAT_X8R8G8B8_UNORM:
272 case PIPE_FORMAT_B8G8R8X8_UNORM:
273 case PIPE_FORMAT_A1R5G5B5_UNORM:
274 case PIPE_FORMAT_A4R4G4B4_UNORM:
275 case PIPE_FORMAT_R5G6B5_UNORM:
276 strb->Base.InternalFormat = GL_RGBA;
277 strb->Base._BaseFormat = GL_RGBA;
278 break;
279 case PIPE_FORMAT_Z16_UNORM:
280 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
281 strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
282 break;
283 case PIPE_FORMAT_Z32_UNORM:
284 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
285 strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
286 break;
287 case PIPE_FORMAT_S8Z24_UNORM:
288 case PIPE_FORMAT_Z24S8_UNORM:
289 case PIPE_FORMAT_X8Z24_UNORM:
290 case PIPE_FORMAT_Z24X8_UNORM:
291 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
292 strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
293 break;
294 case PIPE_FORMAT_S8_UNORM:
295 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
296 strb->Base._BaseFormat = GL_STENCIL_INDEX;
297 break;
298 case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/
299 strb->Base.InternalFormat = GL_RGBA16;
300 strb->Base._BaseFormat = GL_RGBA;
301 break;
302 default:
303 _mesa_problem(NULL,
304 "Unexpected format in st_new_renderbuffer_fb");
305 return NULL;
306 }
307
308 /* st-specific methods */
309 strb->Base.Delete = st_renderbuffer_delete;
310 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
311 strb->Base.GetPointer = null_get_pointer;
312
313 /* surface is allocated in st_renderbuffer_alloc_storage() */
314 strb->surface = NULL;
315
316 return &strb->Base;
317 }
318
319
320
321
322 /**
323 * Called via ctx->Driver.BindFramebufferEXT().
324 */
325 static void
326 st_bind_framebuffer(GLcontext *ctx, GLenum target,
327 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
328 {
329
330 }
331
332 /**
333 * Called by ctx->Driver.FramebufferRenderbuffer
334 */
335 static void
336 st_framebuffer_renderbuffer(GLcontext *ctx,
337 struct gl_framebuffer *fb,
338 GLenum attachment,
339 struct gl_renderbuffer *rb)
340 {
341 /* XXX no need for derivation? */
342 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
343 }
344
345
346 /**
347 * Called by ctx->Driver.RenderTexture
348 */
349 static void
350 st_render_texture(GLcontext *ctx,
351 struct gl_framebuffer *fb,
352 struct gl_renderbuffer_attachment *att)
353 {
354 struct st_renderbuffer *strb;
355 struct gl_renderbuffer *rb;
356 struct pipe_texture *pt;
357 struct st_texture_object *stObj;
358 const struct gl_texture_image *texImage =
359 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
360
361
362 assert(!att->Renderbuffer);
363
364 /* create new renderbuffer which wraps the texture image */
365 rb = st_new_renderbuffer(ctx, 0);
366 if (!rb) {
367 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
368 return;
369 }
370
371 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
372 assert(rb->RefCount == 1);
373 rb->AllocStorage = NULL; /* should not get called */
374 strb = st_renderbuffer(rb);
375
376 /* get the texture for the texture object */
377 stObj = st_texture_object(att->Texture);
378
379 /* point renderbuffer at texobject */
380 strb->rtt = stObj;
381 strb->rtt_level = att->TextureLevel;
382 strb->rtt_face = att->CubeMapFace;
383 strb->rtt_slice = att->Zoffset;
384
385 rb->Width = texImage->Width2;
386 rb->Height = texImage->Height2;
387 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
388
389 pt = st_get_texobj_texture(att->Texture);
390 assert(pt);
391 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
392
393 pipe_texture_reference( &strb->texture, pt );
394
395 pipe_surface_reference(&strb->surface, NULL);
396
397 /* the new surface will be created during framebuffer validation */
398
399 init_renderbuffer_bits(strb, pt->format);
400
401 /*
402 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
403 att->Texture, pt, strb->surface, rb->Width, rb->Height);
404 */
405
406 /* Invalidate buffer state so that the pipe's framebuffer state
407 * gets updated.
408 * That's where the new renderbuffer (which we just created) gets
409 * passed to the pipe as a (color/depth) render target.
410 */
411 st_invalidate_state(ctx, _NEW_BUFFERS);
412 }
413
414
415 /**
416 * Called via ctx->Driver.FinishRenderTexture.
417 */
418 static void
419 st_finish_render_texture(GLcontext *ctx,
420 struct gl_renderbuffer_attachment *att)
421 {
422 struct pipe_screen *screen = ctx->st->pipe->screen;
423 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
424
425 assert(strb);
426
427 ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
428
429 if (strb->surface)
430 screen->tex_surface_release( screen, &strb->surface );
431
432 strb->rtt = NULL;
433
434 /*
435 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
436 */
437
438 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
439
440 /* restore previous framebuffer state */
441 st_invalidate_state(ctx, _NEW_BUFFERS);
442 }
443
444
445
446 void st_init_fbo_functions(struct dd_function_table *functions)
447 {
448 functions->NewFramebuffer = st_new_framebuffer;
449 functions->NewRenderbuffer = st_new_renderbuffer;
450 functions->BindFramebuffer = st_bind_framebuffer;
451 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
452 functions->RenderTexture = st_render_texture;
453 functions->FinishRenderTexture = st_finish_render_texture;
454 /* no longer needed by core Mesa, drivers handle resizes...
455 functions->ResizeBuffers = st_resize_buffers;
456 */
457 }