Fix up some confusion wrt winsys->buffer_create alignment / flags parameters.
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
41
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_inlines.h"
45 #include "pipe/p_winsys.h"
46 #include "st_context.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_texture.h"
49 #include "st_format.h"
50 #include "st_public.h"
51
52
53
54 /**
55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
56 */
57 static int
58 init_renderbuffer_bits(struct st_renderbuffer *strb,
59 enum pipe_format pipeFormat)
60 {
61 struct pipe_format_info info;
62
63 if (!st_get_format_info( pipeFormat, &info )) {
64 assert( 0 );
65 }
66
67 strb->Base._ActualFormat = info.base_format;
68 strb->Base.RedBits = info.red_bits;
69 strb->Base.GreenBits = info.green_bits;
70 strb->Base.BlueBits = info.blue_bits;
71 strb->Base.AlphaBits = info.alpha_bits;
72 strb->Base.DepthBits = info.depth_bits;
73 strb->Base.StencilBits = info.stencil_bits;
74 strb->Base.DataType = st_format_datatype(pipeFormat);
75
76 return info.size;
77 }
78
79
80 /**
81 * gl_renderbuffer::AllocStorage()
82 */
83 static GLboolean
84 st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
85 GLenum internalFormat,
86 GLuint width, GLuint height)
87 {
88 struct pipe_context *pipe = ctx->st->pipe;
89 struct st_renderbuffer *strb = st_renderbuffer(rb);
90 const enum pipe_format pipeFormat
91 = st_choose_pipe_format(pipe, internalFormat, GL_NONE, GL_NONE);
92 GLuint cpp;
93 GLbitfield flags = PIPE_SURFACE_FLAG_RENDER; /* want to render to surface */
94
95 cpp = init_renderbuffer_bits(strb, pipeFormat);
96
97 if (strb->surface && strb->surface->format != pipeFormat) {
98 /* need to change surface types, free this surface */
99 pipe_surface_reference(&strb->surface, NULL);
100 assert(strb->surface == NULL);
101 }
102
103 if (!strb->surface) {
104 strb->surface = pipe->winsys->surface_alloc(pipe->winsys, pipeFormat);
105 assert(strb->surface);
106 if (!strb->surface)
107 return GL_FALSE;
108 strb->surface->cpp = cpp;
109 }
110
111 strb->surface->pitch = pipe->winsys->surface_pitch(pipe->winsys, cpp,
112 width, flags);
113
114 /* loop here since mapping is refcounted */
115 while (strb->surface->map)
116 pipe_surface_unmap(strb->surface);
117 if (strb->surface->buffer)
118 pipe->winsys->buffer_reference(pipe->winsys, &strb->surface->buffer,
119 NULL);
120
121 strb->surface->buffer = pipe->winsys->buffer_create(pipe->winsys, 32, 0, 0);
122 if (!strb->surface->buffer)
123 return GL_FALSE; /* out of memory, try s/w buffer? */
124
125 pipe->winsys->buffer_data(pipe->winsys, strb->surface->buffer,
126 strb->surface->pitch * cpp * height, NULL,
127 PIPE_BUFFER_USAGE_PIXEL);
128
129 ASSERT(strb->surface->buffer);
130 ASSERT(strb->surface->format);
131
132 strb->Base.Width = strb->surface->width = width;
133 strb->Base.Height = strb->surface->height = height;
134
135 return GL_TRUE;
136 }
137
138
139 /**
140 * gl_renderbuffer::Delete()
141 */
142 static void
143 st_renderbuffer_delete(struct gl_renderbuffer *rb)
144 {
145 struct st_renderbuffer *strb = st_renderbuffer(rb);
146 ASSERT(strb);
147 if (strb->surface) {
148 struct pipe_winsys *ws = strb->surface->winsys;
149 ws->surface_release(ws, &strb->surface);
150 }
151 free(strb);
152 }
153
154
155 /**
156 * gl_renderbuffer::GetPointer()
157 */
158 static void *
159 null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
160 GLint x, GLint y)
161 {
162 /* By returning NULL we force all software rendering to go through
163 * the span routines.
164 */
165 #if 0
166 assert(0); /* Should never get called with softpipe */
167 #endif
168 return NULL;
169 }
170
171
172 /**
173 * Called via ctx->Driver.NewFramebuffer()
174 */
175 static struct gl_framebuffer *
176 st_new_framebuffer(GLcontext *ctx, GLuint name)
177 {
178 /* XXX not sure we need to subclass gl_framebuffer for pipe */
179 return _mesa_new_framebuffer(ctx, name);
180 }
181
182
183 /**
184 * Called via ctx->Driver.NewRenderbuffer()
185 */
186 static struct gl_renderbuffer *
187 st_new_renderbuffer(GLcontext *ctx, GLuint name)
188 {
189 struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
190 if (strb) {
191 _mesa_init_renderbuffer(&strb->Base, name);
192 strb->Base.Delete = st_renderbuffer_delete;
193 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
194 strb->Base.GetPointer = null_get_pointer;
195 return &strb->Base;
196 }
197 return NULL;
198 }
199
200
201 /**
202 * Allocate a renderbuffer for a an on-screen window (not a user-created
203 * renderbuffer). The window system code determines the internal format.
204 */
205 struct gl_renderbuffer *
206 st_new_renderbuffer_fb(GLenum intFormat)
207 {
208 struct st_renderbuffer *strb;
209
210 strb = CALLOC_STRUCT(st_renderbuffer);
211 if (!strb) {
212 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
213 return NULL;
214 }
215
216 _mesa_init_renderbuffer(&strb->Base, 0);
217 strb->Base.ClassID = 0x4242; /* just a unique value */
218 strb->Base.InternalFormat = intFormat;
219
220 switch (intFormat) {
221 case GL_RGB5:
222 case GL_RGBA8:
223 case GL_RGBA16:
224 strb->Base._BaseFormat = GL_RGBA;
225 break;
226 case GL_DEPTH_COMPONENT16:
227 case GL_DEPTH_COMPONENT32:
228 strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
229 break;
230 case GL_DEPTH24_STENCIL8_EXT:
231 strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
232 break;
233 case GL_STENCIL_INDEX8_EXT:
234 strb->Base._BaseFormat = GL_STENCIL_INDEX;
235 break;
236 default:
237 _mesa_problem(NULL,
238 "Unexpected intFormat in st_new_renderbuffer");
239 return NULL;
240 }
241
242 /* st-specific methods */
243 strb->Base.Delete = st_renderbuffer_delete;
244 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
245 strb->Base.GetPointer = null_get_pointer;
246
247 /* surface is allocated in st_renderbuffer_alloc_storage() */
248 strb->surface = NULL;
249
250 return &strb->Base;
251 }
252
253
254
255 /**
256 * Called via ctx->Driver.BindFramebufferEXT().
257 */
258 static void
259 st_bind_framebuffer(GLcontext *ctx, GLenum target,
260 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
261 {
262
263 }
264
265 /**
266 * Called by ctx->Driver.FramebufferRenderbuffer
267 */
268 static void
269 st_framebuffer_renderbuffer(GLcontext *ctx,
270 struct gl_framebuffer *fb,
271 GLenum attachment,
272 struct gl_renderbuffer *rb)
273 {
274 /* XXX no need for derivation? */
275 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
276 }
277
278
279 /**
280 * Called by ctx->Driver.RenderTexture
281 */
282 static void
283 st_render_texture(GLcontext *ctx,
284 struct gl_framebuffer *fb,
285 struct gl_renderbuffer_attachment *att)
286 {
287 struct st_context *st = ctx->st;
288 struct st_renderbuffer *strb;
289 struct gl_renderbuffer *rb;
290 struct pipe_context *pipe = st->pipe;
291 struct pipe_texture *pt;
292
293 assert(!att->Renderbuffer);
294
295 /* create new renderbuffer which wraps the texture image */
296 rb = st_new_renderbuffer(ctx, 0);
297 if (!rb) {
298 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
299 return;
300 }
301
302 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
303 assert(rb->RefCount == 1);
304 rb->AllocStorage = NULL; /* should not get called */
305 strb = st_renderbuffer(rb);
306
307 /* get the texture for the texture object */
308 pt = st_get_texobj_texture(att->Texture);
309 assert(pt);
310 assert(pt->width[att->TextureLevel]);
311
312 rb->Width = pt->width[att->TextureLevel];
313 rb->Height = pt->height[att->TextureLevel];
314
315 /* the renderbuffer's surface is inside the texture */
316 strb->surface = pipe->get_tex_surface(pipe, pt,
317 att->CubeMapFace,
318 att->TextureLevel,
319 att->Zoffset);
320 assert(strb->surface);
321
322 init_renderbuffer_bits(strb, pt->format);
323
324 /*
325 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
326 att->Texture, pt, strb->surface, rb->Width, rb->Height);
327 */
328
329 /* Invalidate buffer state so that the pipe's framebuffer state
330 * gets updated.
331 * That's where the new renderbuffer (which we just created) gets
332 * passed to the pipe as a (color/depth) render target.
333 */
334 st_invalidate_state(ctx, _NEW_BUFFERS);
335 }
336
337
338 /**
339 * Called via ctx->Driver.FinishRenderTexture.
340 */
341 static void
342 st_finish_render_texture(GLcontext *ctx,
343 struct gl_renderbuffer_attachment *att)
344 {
345 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
346
347 assert(strb);
348
349 ctx->st->pipe->flush(ctx->st->pipe, 0x0);
350
351 /*
352 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
353 */
354
355 pipe_surface_reference(&strb->surface, NULL);
356
357 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
358
359 /* restore previous framebuffer state */
360 st_invalidate_state(ctx, _NEW_BUFFERS);
361 }
362
363
364
365 void st_init_fbo_functions(struct dd_function_table *functions)
366 {
367 functions->NewFramebuffer = st_new_framebuffer;
368 functions->NewRenderbuffer = st_new_renderbuffer;
369 functions->BindFramebuffer = st_bind_framebuffer;
370 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
371 functions->RenderTexture = st_render_texture;
372 functions->FinishRenderTexture = st_finish_render_texture;
373 /* no longer needed by core Mesa, drivers handle resizes...
374 functions->ResizeBuffers = st_resize_buffers;
375 */
376 }