mesa: remove ctx->Const.sRGBCapable
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/macros.h"
41 #include "main/mfeatures.h"
42 #include "main/renderbuffer.h"
43
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "st_context.h"
48 #include "st_cb_fbo.h"
49 #include "st_cb_flush.h"
50 #include "st_cb_texture.h"
51 #include "st_format.h"
52 #include "st_texture.h"
53 #include "st_manager.h"
54
55 #include "util/u_format.h"
56 #include "util/u_inlines.h"
57 #include "util/u_surface.h"
58
59
60 /**
61 * gl_renderbuffer::AllocStorage()
62 * This is called to allocate the original drawing surface, and
63 * during window resize.
64 */
65 static GLboolean
66 st_renderbuffer_alloc_storage(struct gl_context * ctx,
67 struct gl_renderbuffer *rb,
68 GLenum internalFormat,
69 GLuint width, GLuint height)
70 {
71 struct st_context *st = st_context(ctx);
72 struct pipe_context *pipe = st->pipe;
73 struct pipe_screen *screen = st->pipe->screen;
74 struct st_renderbuffer *strb = st_renderbuffer(rb);
75 enum pipe_format format;
76 struct pipe_surface surf_tmpl;
77
78 if (internalFormat == GL_RGBA16_SNORM && strb->software) {
79 /* Special case for software accum buffers. Otherwise, if the
80 * call to st_choose_renderbuffer_format() fails (because the
81 * driver doesn't support signed 16-bit/channel colors) we'd
82 * just return without allocating the software accum buffer.
83 */
84 format = PIPE_FORMAT_R16G16B16A16_SNORM;
85 }
86 else {
87 format = st_choose_renderbuffer_format(screen, internalFormat,
88 rb->NumSamples);
89 }
90
91 if (format == PIPE_FORMAT_NONE) {
92 return FALSE;
93 }
94
95 /* init renderbuffer fields */
96 strb->Base.Width = width;
97 strb->Base.Height = height;
98 strb->Base.Format = st_pipe_format_to_mesa_format(format);
99 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
100 strb->format = format;
101
102 strb->defined = GL_FALSE; /* undefined contents now */
103
104 if (strb->software) {
105 size_t size;
106
107 free(strb->data);
108
109 assert(strb->format != PIPE_FORMAT_NONE);
110
111 strb->stride = util_format_get_stride(strb->format, width);
112 size = util_format_get_2d_size(strb->format, strb->stride, height);
113
114 strb->data = malloc(size);
115
116 return strb->data != NULL;
117 }
118 else {
119 struct pipe_resource template;
120
121 /* Free the old surface and texture
122 */
123 pipe_surface_reference( &strb->surface, NULL );
124 pipe_resource_reference( &strb->texture, NULL );
125
126 if (width == 0 || height == 0) {
127 /* if size is zero, nothing to allocate */
128 return GL_TRUE;
129 }
130
131 /* Setup new texture template.
132 */
133 memset(&template, 0, sizeof(template));
134 template.target = st->internal_target;
135 template.format = format;
136 template.width0 = width;
137 template.height0 = height;
138 template.depth0 = 1;
139 template.array_size = 1;
140 template.last_level = 0;
141 template.nr_samples = rb->NumSamples;
142 if (util_format_is_depth_or_stencil(format)) {
143 template.bind = PIPE_BIND_DEPTH_STENCIL;
144 }
145 else {
146 template.bind = (PIPE_BIND_DISPLAY_TARGET |
147 PIPE_BIND_RENDER_TARGET);
148 }
149
150 strb->texture = screen->resource_create(screen, &template);
151
152 if (!strb->texture)
153 return FALSE;
154
155 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
156 u_surface_default_template(&surf_tmpl, strb->texture, template.bind);
157 strb->surface = pipe->create_surface(pipe,
158 strb->texture,
159 &surf_tmpl);
160 if (strb->surface) {
161 assert(strb->surface->texture);
162 assert(strb->surface->format);
163 assert(strb->surface->width == width);
164 assert(strb->surface->height == height);
165 }
166
167 return strb->surface != NULL;
168 }
169 }
170
171
172 /**
173 * gl_renderbuffer::Delete()
174 */
175 static void
176 st_renderbuffer_delete(struct gl_renderbuffer *rb)
177 {
178 struct st_renderbuffer *strb = st_renderbuffer(rb);
179 ASSERT(strb);
180 pipe_surface_reference(&strb->surface, NULL);
181 pipe_resource_reference(&strb->texture, NULL);
182 free(strb->data);
183 free(strb);
184 }
185
186
187 /**
188 * Called via ctx->Driver.NewFramebuffer()
189 */
190 static struct gl_framebuffer *
191 st_new_framebuffer(struct gl_context *ctx, GLuint name)
192 {
193 /* XXX not sure we need to subclass gl_framebuffer for pipe */
194 return _mesa_new_framebuffer(ctx, name);
195 }
196
197
198 /**
199 * Called via ctx->Driver.NewRenderbuffer()
200 */
201 static struct gl_renderbuffer *
202 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
203 {
204 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
205 if (strb) {
206 _mesa_init_renderbuffer(&strb->Base, name);
207 strb->Base.Delete = st_renderbuffer_delete;
208 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
209 strb->format = PIPE_FORMAT_NONE;
210 return &strb->Base;
211 }
212 return NULL;
213 }
214
215
216 /**
217 * Allocate a renderbuffer for a an on-screen window (not a user-created
218 * renderbuffer). The window system code determines the format.
219 */
220 struct gl_renderbuffer *
221 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
222 {
223 struct st_renderbuffer *strb;
224
225 strb = ST_CALLOC_STRUCT(st_renderbuffer);
226 if (!strb) {
227 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
228 return NULL;
229 }
230
231 _mesa_init_renderbuffer(&strb->Base, 0);
232 strb->Base.ClassID = 0x4242; /* just a unique value */
233 strb->Base.NumSamples = samples;
234 strb->Base.Format = st_pipe_format_to_mesa_format(format);
235 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
236 strb->format = format;
237 strb->software = sw;
238
239 switch (format) {
240 case PIPE_FORMAT_R8G8B8A8_UNORM:
241 case PIPE_FORMAT_B8G8R8A8_UNORM:
242 case PIPE_FORMAT_A8R8G8B8_UNORM:
243 case PIPE_FORMAT_R8G8B8X8_UNORM:
244 case PIPE_FORMAT_B8G8R8X8_UNORM:
245 case PIPE_FORMAT_X8R8G8B8_UNORM:
246 case PIPE_FORMAT_B5G5R5A1_UNORM:
247 case PIPE_FORMAT_B4G4R4A4_UNORM:
248 case PIPE_FORMAT_B5G6R5_UNORM:
249 strb->Base.InternalFormat = GL_RGBA;
250 break;
251 case PIPE_FORMAT_Z16_UNORM:
252 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
253 break;
254 case PIPE_FORMAT_Z32_UNORM:
255 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
256 break;
257 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
258 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
259 case PIPE_FORMAT_Z24X8_UNORM:
260 case PIPE_FORMAT_X8Z24_UNORM:
261 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
262 break;
263 case PIPE_FORMAT_S8_UINT:
264 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
265 break;
266 case PIPE_FORMAT_R16G16B16A16_SNORM:
267 /* accum buffer */
268 strb->Base.InternalFormat = GL_RGBA16_SNORM;
269 break;
270 case PIPE_FORMAT_R8_UNORM:
271 strb->Base.InternalFormat = GL_R8;
272 break;
273 case PIPE_FORMAT_R8G8_UNORM:
274 strb->Base.InternalFormat = GL_RG8;
275 break;
276 case PIPE_FORMAT_R16_UNORM:
277 strb->Base.InternalFormat = GL_R16;
278 break;
279 case PIPE_FORMAT_R16G16_UNORM:
280 strb->Base.InternalFormat = GL_RG16;
281 break;
282 default:
283 _mesa_problem(NULL,
284 "Unexpected format in st_new_renderbuffer_fb");
285 free(strb);
286 return NULL;
287 }
288
289 /* st-specific methods */
290 strb->Base.Delete = st_renderbuffer_delete;
291 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
292
293 /* surface is allocated in st_renderbuffer_alloc_storage() */
294 strb->surface = NULL;
295
296 return &strb->Base;
297 }
298
299
300
301
302 /**
303 * Called via ctx->Driver.BindFramebufferEXT().
304 */
305 static void
306 st_bind_framebuffer(struct gl_context *ctx, GLenum target,
307 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
308 {
309
310 }
311
312 /**
313 * Called by ctx->Driver.FramebufferRenderbuffer
314 */
315 static void
316 st_framebuffer_renderbuffer(struct gl_context *ctx,
317 struct gl_framebuffer *fb,
318 GLenum attachment,
319 struct gl_renderbuffer *rb)
320 {
321 /* XXX no need for derivation? */
322 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
323 }
324
325
326 /**
327 * Called by ctx->Driver.RenderTexture
328 */
329 static void
330 st_render_texture(struct gl_context *ctx,
331 struct gl_framebuffer *fb,
332 struct gl_renderbuffer_attachment *att)
333 {
334 struct st_context *st = st_context(ctx);
335 struct pipe_context *pipe = st->pipe;
336 struct st_renderbuffer *strb;
337 struct gl_renderbuffer *rb;
338 struct pipe_resource *pt;
339 struct st_texture_object *stObj;
340 const struct gl_texture_image *texImage;
341 struct pipe_surface surf_tmpl;
342
343 if (!st_finalize_texture(ctx, pipe, att->Texture))
344 return;
345
346 pt = st_get_texobj_resource(att->Texture);
347 assert(pt);
348
349 /* get pointer to texture image we're rendeing to */
350 texImage = _mesa_get_attachment_teximage(att);
351
352 /* create new renderbuffer which wraps the texture image.
353 * Use the texture's name as the renderbuffer's name so that we have
354 * something that's non-zero (to determine vertical orientation) and
355 * possibly helpful for debugging.
356 */
357 rb = st_new_renderbuffer(ctx, att->Texture->Name);
358 if (!rb) {
359 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
360 return;
361 }
362
363 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
364 assert(rb->RefCount == 1);
365 rb->AllocStorage = NULL; /* should not get called */
366 strb = st_renderbuffer(rb);
367
368 assert(strb->Base.RefCount > 0);
369
370 /* get the texture for the texture object */
371 stObj = st_texture_object(att->Texture);
372
373 /* point renderbuffer at texobject */
374 strb->rtt = stObj;
375 strb->rtt_level = att->TextureLevel;
376 strb->rtt_face = att->CubeMapFace;
377 strb->rtt_slice = att->Zoffset;
378
379 rb->Width = texImage->Width2;
380 rb->Height = texImage->Height2;
381 rb->_BaseFormat = texImage->_BaseFormat;
382 rb->InternalFormat = texImage->InternalFormat;
383 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
384
385 /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
386
387 pipe_resource_reference( &strb->texture, pt );
388
389 pipe_surface_reference(&strb->surface, NULL);
390
391 assert(strb->rtt_level <= strb->texture->last_level);
392
393 /* new surface for rendering into the texture */
394 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
395 surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format);
396 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
397 surf_tmpl.u.tex.level = strb->rtt_level;
398 surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
399 surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
400 strb->surface = pipe->create_surface(pipe,
401 strb->texture,
402 &surf_tmpl);
403
404 strb->format = pt->format;
405
406 strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
407
408 /*
409 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
410 att->Texture, pt, strb->surface, rb->Width, rb->Height);
411 */
412
413 /* Invalidate buffer state so that the pipe's framebuffer state
414 * gets updated.
415 * That's where the new renderbuffer (which we just created) gets
416 * passed to the pipe as a (color/depth) render target.
417 */
418 st_invalidate_state(ctx, _NEW_BUFFERS);
419 }
420
421
422 /**
423 * Called via ctx->Driver.FinishRenderTexture.
424 */
425 static void
426 st_finish_render_texture(struct gl_context *ctx,
427 struct gl_renderbuffer_attachment *att)
428 {
429 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
430
431 if (!strb)
432 return;
433
434 strb->rtt = NULL;
435
436 /*
437 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
438 */
439
440 /* restore previous framebuffer state */
441 st_invalidate_state(ctx, _NEW_BUFFERS);
442 }
443
444
445 /**
446 * Validate a renderbuffer attachment for a particular set of bindings.
447 */
448 static GLboolean
449 st_validate_attachment(struct gl_context *ctx,
450 struct pipe_screen *screen,
451 const struct gl_renderbuffer_attachment *att,
452 unsigned bindings)
453 {
454 const struct st_texture_object *stObj = st_texture_object(att->Texture);
455 enum pipe_format format;
456 gl_format texFormat;
457
458 /* Only validate texture attachments for now, since
459 * st_renderbuffer_alloc_storage makes sure that
460 * the format is supported.
461 */
462 if (att->Type != GL_TEXTURE)
463 return GL_TRUE;
464
465 if (!stObj)
466 return GL_FALSE;
467
468 format = stObj->pt->format;
469 texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
470
471 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
472 * check for linear format support instead.
473 * Later when we create a surface, we change the format to a linear one. */
474 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
475 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
476 const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
477 format = st_mesa_format_to_pipe_format(linearFormat);
478 }
479
480 return screen->is_format_supported(screen, format,
481 PIPE_TEXTURE_2D,
482 stObj->pt->nr_samples, bindings);
483 }
484
485
486 /**
487 * Check if two renderbuffer attachments name a combined depth/stencil
488 * renderbuffer.
489 */
490 GLboolean
491 st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
492 const struct gl_renderbuffer_attachment *stencil)
493 {
494 assert(depth && stencil);
495
496 if (depth->Type == stencil->Type) {
497 if (depth->Type == GL_RENDERBUFFER_EXT &&
498 depth->Renderbuffer == stencil->Renderbuffer)
499 return GL_TRUE;
500
501 if (depth->Type == GL_TEXTURE &&
502 depth->Texture == stencil->Texture)
503 return GL_TRUE;
504 }
505
506 return GL_FALSE;
507 }
508
509
510 /**
511 * Check that the framebuffer configuration is valid in terms of what
512 * the driver can support.
513 *
514 * For Gallium we only supports combined Z+stencil, not separate buffers.
515 */
516 static void
517 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
518 {
519 struct st_context *st = st_context(ctx);
520 struct pipe_screen *screen = st->pipe->screen;
521 const struct gl_renderbuffer_attachment *depth =
522 &fb->Attachment[BUFFER_DEPTH];
523 const struct gl_renderbuffer_attachment *stencil =
524 &fb->Attachment[BUFFER_STENCIL];
525 GLuint i;
526 enum pipe_format first_format = PIPE_FORMAT_NONE;
527 boolean mixed_formats =
528 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
529
530 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
531 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
532 return;
533 }
534 if (depth->Type == GL_RENDERBUFFER_EXT &&
535 stencil->Type == GL_RENDERBUFFER_EXT &&
536 depth->Renderbuffer != stencil->Renderbuffer) {
537 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
538 return;
539 }
540 if (depth->Type == GL_TEXTURE &&
541 stencil->Type == GL_TEXTURE &&
542 depth->Texture != stencil->Texture) {
543 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
544 return;
545 }
546
547 if (!st_validate_attachment(ctx,
548 screen,
549 depth,
550 PIPE_BIND_DEPTH_STENCIL)) {
551 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
552 return;
553 }
554 if (!st_validate_attachment(ctx,
555 screen,
556 stencil,
557 PIPE_BIND_DEPTH_STENCIL)) {
558 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
559 return;
560 }
561 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
562 struct gl_renderbuffer_attachment *att =
563 &fb->Attachment[BUFFER_COLOR0 + i];
564 enum pipe_format format;
565
566 if (!st_validate_attachment(ctx,
567 screen,
568 att,
569 PIPE_BIND_RENDER_TARGET)) {
570 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
571 return;
572 }
573
574 if (!mixed_formats) {
575 /* Disallow mixed formats. */
576 if (att->Type != GL_NONE) {
577 format = st_renderbuffer(att->Renderbuffer)->surface->format;
578 } else {
579 continue;
580 }
581
582 if (first_format == PIPE_FORMAT_NONE) {
583 first_format = format;
584 } else if (format != first_format) {
585 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
586 return;
587 }
588 }
589 }
590 }
591
592
593 /**
594 * Called via glDrawBuffer.
595 */
596 static void
597 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
598 {
599 struct st_context *st = st_context(ctx);
600 struct gl_framebuffer *fb = ctx->DrawBuffer;
601 GLuint i;
602
603 (void) count;
604 (void) buffers;
605
606 /* add the renderbuffers on demand */
607 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
608 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
609 st_manager_add_color_renderbuffer(st, fb, idx);
610 }
611 }
612
613
614 /**
615 * Called via glReadBuffer.
616 */
617 static void
618 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
619 {
620 struct st_context *st = st_context(ctx);
621 struct gl_framebuffer *fb = ctx->ReadBuffer;
622
623 (void) buffer;
624
625 /* add the renderbuffer on demand */
626 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
627 }
628
629
630
631 /**
632 * Called via ctx->Driver.MapRenderbuffer.
633 */
634 static void
635 st_MapRenderbuffer(struct gl_context *ctx,
636 struct gl_renderbuffer *rb,
637 GLuint x, GLuint y, GLuint w, GLuint h,
638 GLbitfield mode,
639 GLubyte **mapOut, GLint *rowStrideOut)
640 {
641 struct st_context *st = st_context(ctx);
642 struct st_renderbuffer *strb = st_renderbuffer(rb);
643 struct pipe_context *pipe = st->pipe;
644 const GLboolean invert = rb->Name == 0;
645 unsigned usage;
646 GLuint y2;
647
648 if (strb->software) {
649 /* software-allocated renderbuffer (probably an accum buffer) */
650 GLubyte *map = (GLubyte *) strb->data;
651 if (strb->data) {
652 map += strb->stride * y;
653 map += util_format_get_blocksize(strb->format) * x;
654 *mapOut = map;
655 *rowStrideOut = strb->stride;
656 }
657 else {
658 *mapOut = NULL;
659 *rowStrideOut = 0;
660 }
661 return;
662 }
663
664 usage = 0x0;
665 if (mode & GL_MAP_READ_BIT)
666 usage |= PIPE_TRANSFER_READ;
667 if (mode & GL_MAP_WRITE_BIT)
668 usage |= PIPE_TRANSFER_WRITE;
669 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
670 usage |= PIPE_TRANSFER_DISCARD_RANGE;
671
672 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
673 * 'invert' will be true for window-system buffers and false for
674 * user-allocated renderbuffers and textures.
675 */
676 if (invert)
677 y2 = strb->Base.Height - y - h;
678 else
679 y2 = y;
680
681 strb->transfer = pipe_get_transfer(pipe,
682 strb->texture,
683 strb->rtt_level,
684 strb->rtt_face + strb->rtt_slice,
685 usage, x, y2, w, h);
686 if (strb->transfer) {
687 GLubyte *map = pipe_transfer_map(pipe, strb->transfer);
688 if (invert) {
689 *rowStrideOut = -strb->transfer->stride;
690 map += (h - 1) * strb->transfer->stride;
691 }
692 else {
693 *rowStrideOut = strb->transfer->stride;
694 }
695 *mapOut = map;
696 }
697 else {
698 *mapOut = NULL;
699 *rowStrideOut = 0;
700 }
701 }
702
703
704 /**
705 * Called via ctx->Driver.UnmapRenderbuffer.
706 */
707 static void
708 st_UnmapRenderbuffer(struct gl_context *ctx,
709 struct gl_renderbuffer *rb)
710 {
711 struct st_context *st = st_context(ctx);
712 struct st_renderbuffer *strb = st_renderbuffer(rb);
713 struct pipe_context *pipe = st->pipe;
714
715 if (strb->software) {
716 /* software-allocated renderbuffer (probably an accum buffer) */
717 return;
718 }
719
720 pipe_transfer_unmap(pipe, strb->transfer);
721 pipe->transfer_destroy(pipe, strb->transfer);
722 strb->transfer = NULL;
723 }
724
725
726
727 void st_init_fbo_functions(struct dd_function_table *functions)
728 {
729 #if FEATURE_EXT_framebuffer_object
730 functions->NewFramebuffer = st_new_framebuffer;
731 functions->NewRenderbuffer = st_new_renderbuffer;
732 functions->BindFramebuffer = st_bind_framebuffer;
733 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
734 functions->RenderTexture = st_render_texture;
735 functions->FinishRenderTexture = st_finish_render_texture;
736 functions->ValidateFramebuffer = st_validate_framebuffer;
737 #endif
738 /* no longer needed by core Mesa, drivers handle resizes...
739 functions->ResizeBuffers = st_resize_buffers;
740 */
741
742 functions->DrawBuffers = st_DrawBuffers;
743 functions->ReadBuffer = st_ReadBuffer;
744
745 functions->MapRenderbuffer = st_MapRenderbuffer;
746 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
747 }
748
749