st/mesa: Handle BGR[A/X]1010102 formats.
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43 #include "main/state.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_screen.h"
48 #include "st_atom.h"
49 #include "st_context.h"
50 #include "st_cb_fbo.h"
51 #include "st_cb_flush.h"
52 #include "st_cb_texture.h"
53 #include "st_format.h"
54 #include "st_texture.h"
55 #include "st_manager.h"
56
57 #include "util/u_format.h"
58 #include "util/u_inlines.h"
59 #include "util/u_surface.h"
60
61
62 static GLboolean
63 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
64 struct gl_renderbuffer *rb,
65 GLenum internalFormat,
66 GLuint width, GLuint height)
67 {
68 struct st_context *st = st_context(ctx);
69 struct st_renderbuffer *strb = st_renderbuffer(rb);
70 enum pipe_format format;
71 size_t size;
72
73 free(strb->data);
74 strb->data = NULL;
75
76 if (internalFormat == GL_RGBA16_SNORM) {
77 /* Special case for software accum buffers. Otherwise, if the
78 * call to st_choose_renderbuffer_format() fails (because the
79 * driver doesn't support signed 16-bit/channel colors) we'd
80 * just return without allocating the software accum buffer.
81 */
82 format = PIPE_FORMAT_R16G16B16A16_SNORM;
83 }
84 else {
85 format = st_choose_renderbuffer_format(st, internalFormat, 0);
86
87 /* Not setting gl_renderbuffer::Format here will cause
88 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
89 */
90 if (format == PIPE_FORMAT_NONE) {
91 return GL_TRUE;
92 }
93 }
94
95 strb->Base.Format = st_pipe_format_to_mesa_format(format);
96
97 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
98 strb->data = malloc(size);
99 return strb->data != NULL;
100 }
101
102
103 /**
104 * gl_renderbuffer::AllocStorage()
105 * This is called to allocate the original drawing surface, and
106 * during window resize.
107 */
108 static GLboolean
109 st_renderbuffer_alloc_storage(struct gl_context * ctx,
110 struct gl_renderbuffer *rb,
111 GLenum internalFormat,
112 GLuint width, GLuint height)
113 {
114 struct st_context *st = st_context(ctx);
115 struct pipe_screen *screen = st->pipe->screen;
116 struct st_renderbuffer *strb = st_renderbuffer(rb);
117 enum pipe_format format = PIPE_FORMAT_NONE;
118 struct pipe_resource templ;
119
120 /* init renderbuffer fields */
121 strb->Base.Width = width;
122 strb->Base.Height = height;
123 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124 strb->defined = GL_FALSE; /* undefined contents now */
125
126 if (strb->software) {
127 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128 width, height);
129 }
130
131 /* Free the old surface and texture
132 */
133 pipe_surface_reference(&strb->surface_srgb, NULL);
134 pipe_surface_reference(&strb->surface_linear, NULL);
135 strb->surface = NULL;
136 pipe_resource_reference(&strb->texture, NULL);
137
138 /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
139 * formats.
140 */
141 if (!ctx->Extensions.EXT_framebuffer_sRGB) {
142 internalFormat = _mesa_get_linear_internalformat(internalFormat);
143 }
144
145 /* Handle multisample renderbuffers first.
146 *
147 * From ARB_framebuffer_object:
148 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
149 * Otherwise <samples> represents a request for a desired minimum
150 * number of samples. Since different implementations may support
151 * different sample counts for multisampled rendering, the actual
152 * number of samples allocated for the renderbuffer image is
153 * implementation dependent. However, the resulting value for
154 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
155 * to <samples> and no more than the next larger sample count supported
156 * by the implementation.
157 *
158 * Find the supported number of samples >= rb->NumSamples
159 */
160 if (rb->NumSamples > 0) {
161 unsigned start, i;
162
163 if (ctx->Const.MaxSamples > 1 && rb->NumSamples == 1) {
164 /* don't try num_samples = 1 with drivers that support real msaa */
165 start = 2;
166 } else {
167 start = rb->NumSamples;
168 }
169
170 for (i = start; i <= ctx->Const.MaxSamples; i++) {
171 format = st_choose_renderbuffer_format(st, internalFormat, i);
172
173 if (format != PIPE_FORMAT_NONE) {
174 rb->NumSamples = i;
175 break;
176 }
177 }
178 } else {
179 format = st_choose_renderbuffer_format(st, internalFormat, 0);
180 }
181
182 /* Not setting gl_renderbuffer::Format here will cause
183 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
184 */
185 if (format == PIPE_FORMAT_NONE) {
186 return GL_TRUE;
187 }
188
189 strb->Base.Format = st_pipe_format_to_mesa_format(format);
190
191 if (width == 0 || height == 0) {
192 /* if size is zero, nothing to allocate */
193 return GL_TRUE;
194 }
195
196 /* Setup new texture template.
197 */
198 memset(&templ, 0, sizeof(templ));
199 templ.target = st->internal_target;
200 templ.format = format;
201 templ.width0 = width;
202 templ.height0 = height;
203 templ.depth0 = 1;
204 templ.array_size = 1;
205 templ.nr_samples = rb->NumSamples;
206 if (util_format_is_depth_or_stencil(format)) {
207 templ.bind = PIPE_BIND_DEPTH_STENCIL;
208 }
209 else if (strb->Base.Name != 0) {
210 /* this is a user-created renderbuffer */
211 templ.bind = PIPE_BIND_RENDER_TARGET;
212 }
213 else {
214 /* this is a window-system buffer */
215 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
216 PIPE_BIND_RENDER_TARGET);
217 }
218
219 strb->texture = screen->resource_create(screen, &templ);
220
221 if (!strb->texture)
222 return FALSE;
223
224 st_update_renderbuffer_surface(st, strb);
225 return strb->surface != NULL;
226 }
227
228
229 /**
230 * gl_renderbuffer::Delete()
231 */
232 static void
233 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
234 {
235 struct st_renderbuffer *strb = st_renderbuffer(rb);
236 if (ctx) {
237 struct st_context *st = st_context(ctx);
238 pipe_surface_release(st->pipe, &strb->surface_srgb);
239 pipe_surface_release(st->pipe, &strb->surface_linear);
240 strb->surface = NULL;
241 }
242 pipe_resource_reference(&strb->texture, NULL);
243 free(strb->data);
244 _mesa_delete_renderbuffer(ctx, rb);
245 }
246
247
248 /**
249 * Called via ctx->Driver.NewRenderbuffer()
250 */
251 static struct gl_renderbuffer *
252 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
253 {
254 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
255 if (strb) {
256 assert(name != 0);
257 _mesa_init_renderbuffer(&strb->Base, name);
258 strb->Base.Delete = st_renderbuffer_delete;
259 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
260 return &strb->Base;
261 }
262 return NULL;
263 }
264
265
266 /**
267 * Allocate a renderbuffer for an on-screen window (not a user-created
268 * renderbuffer). The window system code determines the format.
269 */
270 struct gl_renderbuffer *
271 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
272 {
273 struct st_renderbuffer *strb;
274
275 strb = ST_CALLOC_STRUCT(st_renderbuffer);
276 if (!strb) {
277 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
278 return NULL;
279 }
280
281 _mesa_init_renderbuffer(&strb->Base, 0);
282 strb->Base.ClassID = 0x4242; /* just a unique value */
283 strb->Base.NumSamples = samples;
284 strb->Base.Format = st_pipe_format_to_mesa_format(format);
285 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
286 strb->software = sw;
287
288 switch (format) {
289 case PIPE_FORMAT_B10G10R10A2_UNORM:
290 strb->Base.InternalFormat = GL_RGB10_A2;
291 break;
292 case PIPE_FORMAT_B10G10R10X2_UNORM:
293 strb->Base.InternalFormat = GL_RGB10;
294 break;
295 case PIPE_FORMAT_R8G8B8A8_UNORM:
296 case PIPE_FORMAT_B8G8R8A8_UNORM:
297 case PIPE_FORMAT_A8R8G8B8_UNORM:
298 strb->Base.InternalFormat = GL_RGBA8;
299 break;
300 case PIPE_FORMAT_R8G8B8X8_UNORM:
301 case PIPE_FORMAT_B8G8R8X8_UNORM:
302 case PIPE_FORMAT_X8R8G8B8_UNORM:
303 strb->Base.InternalFormat = GL_RGB8;
304 break;
305 case PIPE_FORMAT_R8G8B8A8_SRGB:
306 case PIPE_FORMAT_B8G8R8A8_SRGB:
307 case PIPE_FORMAT_A8R8G8B8_SRGB:
308 strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
309 break;
310 case PIPE_FORMAT_R8G8B8X8_SRGB:
311 case PIPE_FORMAT_B8G8R8X8_SRGB:
312 case PIPE_FORMAT_X8R8G8B8_SRGB:
313 strb->Base.InternalFormat = GL_SRGB8;
314 break;
315 case PIPE_FORMAT_B5G5R5A1_UNORM:
316 strb->Base.InternalFormat = GL_RGB5_A1;
317 break;
318 case PIPE_FORMAT_B4G4R4A4_UNORM:
319 strb->Base.InternalFormat = GL_RGBA4;
320 break;
321 case PIPE_FORMAT_B5G6R5_UNORM:
322 strb->Base.InternalFormat = GL_RGB565;
323 break;
324 case PIPE_FORMAT_Z16_UNORM:
325 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
326 break;
327 case PIPE_FORMAT_Z32_UNORM:
328 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
329 break;
330 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
331 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
332 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
333 break;
334 case PIPE_FORMAT_Z24X8_UNORM:
335 case PIPE_FORMAT_X8Z24_UNORM:
336 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
337 break;
338 case PIPE_FORMAT_S8_UINT:
339 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
340 break;
341 case PIPE_FORMAT_R16G16B16A16_SNORM:
342 /* accum buffer */
343 strb->Base.InternalFormat = GL_RGBA16_SNORM;
344 break;
345 case PIPE_FORMAT_R16G16B16A16_UNORM:
346 strb->Base.InternalFormat = GL_RGBA16;
347 break;
348 case PIPE_FORMAT_R8_UNORM:
349 strb->Base.InternalFormat = GL_R8;
350 break;
351 case PIPE_FORMAT_R8G8_UNORM:
352 strb->Base.InternalFormat = GL_RG8;
353 break;
354 case PIPE_FORMAT_R16_UNORM:
355 strb->Base.InternalFormat = GL_R16;
356 break;
357 case PIPE_FORMAT_R16G16_UNORM:
358 strb->Base.InternalFormat = GL_RG16;
359 break;
360 case PIPE_FORMAT_R32G32B32A32_FLOAT:
361 strb->Base.InternalFormat = GL_RGBA32F;
362 break;
363 case PIPE_FORMAT_R16G16B16A16_FLOAT:
364 strb->Base.InternalFormat = GL_RGBA16F;
365 break;
366 default:
367 _mesa_problem(NULL,
368 "Unexpected format %s in st_new_renderbuffer_fb",
369 util_format_name(format));
370 free(strb);
371 return NULL;
372 }
373
374 /* st-specific methods */
375 strb->Base.Delete = st_renderbuffer_delete;
376 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
377
378 /* surface is allocated in st_renderbuffer_alloc_storage() */
379 strb->surface = NULL;
380
381 return &strb->Base;
382 }
383
384
385 /**
386 * Create or update the pipe_surface of a FBO renderbuffer.
387 * This is usually called after st_finalize_texture.
388 */
389 void
390 st_update_renderbuffer_surface(struct st_context *st,
391 struct st_renderbuffer *strb)
392 {
393 struct pipe_context *pipe = st->pipe;
394 struct pipe_resource *resource = strb->texture;
395 const struct st_texture_object *stTexObj = NULL;
396 unsigned rtt_width = strb->Base.Width;
397 unsigned rtt_height = strb->Base.Height;
398 unsigned rtt_depth = strb->Base.Depth;
399
400 /*
401 * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
402 * the format of strb->texture is linear (because we have no control over
403 * the format). Check strb->Base.Format instead of strb->texture->format
404 * to determine if the rb is sRGB-capable.
405 */
406 boolean enable_srgb = st->ctx->Color.sRGBEnabled &&
407 _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB;
408 enum pipe_format format = resource->format;
409
410 if (strb->is_rtt) {
411 stTexObj = st_texture_object(strb->Base.TexImage->TexObject);
412 if (stTexObj->surface_based)
413 format = stTexObj->surface_format;
414 }
415
416 format = enable_srgb ? util_format_srgb(format) : util_format_linear(format);
417
418 if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
419 rtt_depth = rtt_height;
420 rtt_height = 1;
421 }
422
423 /* find matching mipmap level size */
424 unsigned level;
425 for (level = 0; level <= resource->last_level; level++) {
426 if (u_minify(resource->width0, level) == rtt_width &&
427 u_minify(resource->height0, level) == rtt_height &&
428 (resource->target != PIPE_TEXTURE_3D ||
429 u_minify(resource->depth0, level) == rtt_depth)) {
430 break;
431 }
432 }
433 assert(level <= resource->last_level);
434
435 /* determine the layer bounds */
436 unsigned first_layer, last_layer;
437 if (strb->rtt_layered) {
438 first_layer = 0;
439 last_layer = util_max_layer(strb->texture, level);
440 }
441 else {
442 first_layer =
443 last_layer = strb->rtt_face + strb->rtt_slice;
444 }
445
446 /* Adjust for texture views */
447 if (strb->is_rtt && resource->array_size > 1 &&
448 stTexObj->base.Immutable) {
449 const struct gl_texture_object *tex = &stTexObj->base;
450 first_layer += tex->MinLayer;
451 if (!strb->rtt_layered)
452 last_layer += tex->MinLayer;
453 else
454 last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
455 }
456
457 struct pipe_surface **psurf =
458 enable_srgb ? &strb->surface_srgb : &strb->surface_linear;
459 struct pipe_surface *surf = *psurf;
460
461 if (!surf ||
462 surf->texture->nr_samples != strb->Base.NumSamples ||
463 surf->format != format ||
464 surf->texture != resource ||
465 surf->width != rtt_width ||
466 surf->height != rtt_height ||
467 surf->u.tex.level != level ||
468 surf->u.tex.first_layer != first_layer ||
469 surf->u.tex.last_layer != last_layer) {
470 /* create a new pipe_surface */
471 struct pipe_surface surf_tmpl;
472 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
473 surf_tmpl.format = format;
474 surf_tmpl.u.tex.level = level;
475 surf_tmpl.u.tex.first_layer = first_layer;
476 surf_tmpl.u.tex.last_layer = last_layer;
477
478 pipe_surface_release(pipe, psurf);
479
480 *psurf = pipe->create_surface(pipe, resource, &surf_tmpl);
481 }
482 strb->surface = *psurf;
483 }
484
485
486 /**
487 * Return the pipe_resource which stores a particular texture image.
488 */
489 static struct pipe_resource *
490 get_teximage_resource(struct gl_texture_object *texObj,
491 unsigned face, unsigned level)
492 {
493 struct st_texture_image *stImg =
494 st_texture_image(texObj->Image[face][level]);
495
496 return stImg->pt;
497 }
498
499
500 /**
501 * Called by ctx->Driver.RenderTexture
502 */
503 static void
504 st_render_texture(struct gl_context *ctx,
505 struct gl_framebuffer *fb,
506 struct gl_renderbuffer_attachment *att)
507 {
508 struct st_context *st = st_context(ctx);
509 struct pipe_context *pipe = st->pipe;
510 struct gl_renderbuffer *rb = att->Renderbuffer;
511 struct st_renderbuffer *strb = st_renderbuffer(rb);
512 struct pipe_resource *pt;
513
514 if (!st_finalize_texture(ctx, pipe, att->Texture, att->CubeMapFace))
515 return;
516
517 pt = get_teximage_resource(att->Texture,
518 att->CubeMapFace,
519 att->TextureLevel);
520 assert(pt);
521
522 /* point renderbuffer at texobject */
523 strb->is_rtt = TRUE;
524 strb->rtt_face = att->CubeMapFace;
525 strb->rtt_slice = att->Zoffset;
526 strb->rtt_layered = att->Layered;
527 pipe_resource_reference(&strb->texture, pt);
528
529 st_update_renderbuffer_surface(st, strb);
530
531 /* Invalidate buffer state so that the pipe's framebuffer state
532 * gets updated.
533 * That's where the new renderbuffer (which we just created) gets
534 * passed to the pipe as a (color/depth) render target.
535 */
536 st_invalidate_buffers(st);
537
538
539 /* Need to trigger a call to update_framebuffer() since we just
540 * attached a new renderbuffer.
541 */
542 ctx->NewState |= _NEW_BUFFERS;
543 }
544
545
546 /**
547 * Called via ctx->Driver.FinishRenderTexture.
548 */
549 static void
550 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
551 {
552 struct st_context *st = st_context(ctx);
553 struct st_renderbuffer *strb = st_renderbuffer(rb);
554
555 if (!strb)
556 return;
557
558 strb->is_rtt = FALSE;
559
560 /* restore previous framebuffer state */
561 st_invalidate_buffers(st);
562 }
563
564
565 /** Debug helper */
566 static void
567 st_fbo_invalid(const char *reason)
568 {
569 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
570 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
571 }
572 }
573
574
575 /**
576 * Validate a renderbuffer attachment for a particular set of bindings.
577 */
578 static GLboolean
579 st_validate_attachment(struct gl_context *ctx,
580 struct pipe_screen *screen,
581 const struct gl_renderbuffer_attachment *att,
582 unsigned bindings)
583 {
584 const struct st_texture_object *stObj = st_texture_object(att->Texture);
585 enum pipe_format format;
586 mesa_format texFormat;
587 GLboolean valid;
588
589 /* Sanity check: we must be binding the surface as a (color) render target
590 * or depth/stencil target.
591 */
592 assert(bindings == PIPE_BIND_RENDER_TARGET ||
593 bindings == PIPE_BIND_DEPTH_STENCIL);
594
595 /* Only validate texture attachments for now, since
596 * st_renderbuffer_alloc_storage makes sure that
597 * the format is supported.
598 */
599 if (att->Type != GL_TEXTURE)
600 return GL_TRUE;
601
602 if (!stObj || !stObj->pt)
603 return GL_FALSE;
604
605 format = stObj->pt->format;
606 texFormat = att->Renderbuffer->TexImage->TexFormat;
607
608 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
609 * check for linear format support instead.
610 * Later when we create a surface, we change the format to a linear one. */
611 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
612 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
613 const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
614 format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
615 }
616
617 valid = screen->is_format_supported(screen, format,
618 PIPE_TEXTURE_2D,
619 stObj->pt->nr_samples, bindings);
620 if (!valid) {
621 st_fbo_invalid("Invalid format");
622 }
623
624 return valid;
625 }
626
627
628 /**
629 * Check that the framebuffer configuration is valid in terms of what
630 * the driver can support.
631 *
632 * For Gallium we only supports combined Z+stencil, not separate buffers.
633 */
634 static void
635 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
636 {
637 struct st_context *st = st_context(ctx);
638 struct pipe_screen *screen = st->pipe->screen;
639 const struct gl_renderbuffer_attachment *depth =
640 &fb->Attachment[BUFFER_DEPTH];
641 const struct gl_renderbuffer_attachment *stencil =
642 &fb->Attachment[BUFFER_STENCIL];
643 GLuint i;
644 enum pipe_format first_format = PIPE_FORMAT_NONE;
645 boolean mixed_formats =
646 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
647
648 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
649 st_fbo_invalid("Different Depth/Stencil buffer formats");
650 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
651 return;
652 }
653 if (depth->Type == GL_RENDERBUFFER_EXT &&
654 stencil->Type == GL_RENDERBUFFER_EXT &&
655 depth->Renderbuffer != stencil->Renderbuffer) {
656 st_fbo_invalid("Separate Depth/Stencil buffers");
657 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
658 return;
659 }
660 if (depth->Type == GL_TEXTURE &&
661 stencil->Type == GL_TEXTURE &&
662 depth->Texture != stencil->Texture) {
663 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
664 st_fbo_invalid("Different Depth/Stencil textures");
665 return;
666 }
667
668 if (!st_validate_attachment(ctx, screen, depth, PIPE_BIND_DEPTH_STENCIL)) {
669 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
670 st_fbo_invalid("Invalid depth attachment");
671 return;
672 }
673 if (!st_validate_attachment(ctx, screen, stencil, PIPE_BIND_DEPTH_STENCIL)) {
674 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
675 st_fbo_invalid("Invalid stencil attachment");
676 return;
677 }
678 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
679 struct gl_renderbuffer_attachment *att =
680 &fb->Attachment[BUFFER_COLOR0 + i];
681 enum pipe_format format;
682
683 if (!st_validate_attachment(ctx, screen, att, PIPE_BIND_RENDER_TARGET)) {
684 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
685 st_fbo_invalid("Invalid color attachment");
686 return;
687 }
688
689 if (!mixed_formats) {
690 /* Disallow mixed formats. */
691 if (att->Type != GL_NONE) {
692 format = st_renderbuffer(att->Renderbuffer)->surface->format;
693 } else {
694 continue;
695 }
696
697 if (first_format == PIPE_FORMAT_NONE) {
698 first_format = format;
699 } else if (format != first_format) {
700 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
701 st_fbo_invalid("Mixed color formats");
702 return;
703 }
704 }
705 }
706 }
707
708
709 /**
710 * Called via glDrawBuffer. We only provide this driver function so that we
711 * can check if we need to allocate a new renderbuffer. Specifically, we
712 * don't usually allocate a front color buffer when using a double-buffered
713 * visual. But if the app calls glDrawBuffer(GL_FRONT) we need to allocate
714 * that buffer. Note, this is only for window system buffers, not user-
715 * created FBOs.
716 */
717 static void
718 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
719 {
720 struct st_context *st = st_context(ctx);
721 struct gl_framebuffer *fb = ctx->DrawBuffer;
722
723 (void) count;
724 (void) buffers;
725
726 if (_mesa_is_winsys_fbo(fb)) {
727 GLuint i;
728 /* add the renderbuffers on demand */
729 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
730 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
731
732 if (idx != BUFFER_NONE) {
733 st_manager_add_color_renderbuffer(st, fb, idx);
734 }
735 }
736 }
737 }
738
739
740 /**
741 * Called via glReadBuffer. As with st_DrawBuffers, we use this function
742 * to check if we need to allocate a renderbuffer on demand.
743 */
744 static void
745 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
746 {
747 struct st_context *st = st_context(ctx);
748 struct gl_framebuffer *fb = ctx->ReadBuffer;
749
750 (void) buffer;
751
752 /* Check if we need to allocate a front color buffer.
753 * Front buffers are often allocated on demand (other color buffers are
754 * always allocated in advance).
755 */
756 if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
757 fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
758 fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
759 assert(_mesa_is_winsys_fbo(fb));
760 /* add the buffer */
761 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
762 _mesa_update_state(ctx);
763 st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
764 }
765 }
766
767
768
769 /**
770 * Called via ctx->Driver.MapRenderbuffer.
771 */
772 static void
773 st_MapRenderbuffer(struct gl_context *ctx,
774 struct gl_renderbuffer *rb,
775 GLuint x, GLuint y, GLuint w, GLuint h,
776 GLbitfield mode,
777 GLubyte **mapOut, GLint *rowStrideOut)
778 {
779 struct st_context *st = st_context(ctx);
780 struct st_renderbuffer *strb = st_renderbuffer(rb);
781 struct pipe_context *pipe = st->pipe;
782 const GLboolean invert = rb->Name == 0;
783 unsigned usage;
784 GLuint y2;
785 GLubyte *map;
786
787 if (strb->software) {
788 /* software-allocated renderbuffer (probably an accum buffer) */
789 if (strb->data) {
790 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
791 GLint stride = _mesa_format_row_stride(strb->Base.Format,
792 strb->Base.Width);
793 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
794 *rowStrideOut = stride;
795 }
796 else {
797 *mapOut = NULL;
798 *rowStrideOut = 0;
799 }
800 return;
801 }
802
803 usage = 0x0;
804 if (mode & GL_MAP_READ_BIT)
805 usage |= PIPE_TRANSFER_READ;
806 if (mode & GL_MAP_WRITE_BIT)
807 usage |= PIPE_TRANSFER_WRITE;
808 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
809 usage |= PIPE_TRANSFER_DISCARD_RANGE;
810
811 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
812 * 'invert' will be true for window-system buffers and false for
813 * user-allocated renderbuffers and textures.
814 */
815 if (invert)
816 y2 = strb->Base.Height - y - h;
817 else
818 y2 = y;
819
820 map = pipe_transfer_map(pipe,
821 strb->texture,
822 strb->surface->u.tex.level,
823 strb->surface->u.tex.first_layer,
824 usage, x, y2, w, h, &strb->transfer);
825 if (map) {
826 if (invert) {
827 *rowStrideOut = -(int) strb->transfer->stride;
828 map += (h - 1) * strb->transfer->stride;
829 }
830 else {
831 *rowStrideOut = strb->transfer->stride;
832 }
833 *mapOut = map;
834 }
835 else {
836 *mapOut = NULL;
837 *rowStrideOut = 0;
838 }
839 }
840
841
842 /**
843 * Called via ctx->Driver.UnmapRenderbuffer.
844 */
845 static void
846 st_UnmapRenderbuffer(struct gl_context *ctx,
847 struct gl_renderbuffer *rb)
848 {
849 struct st_context *st = st_context(ctx);
850 struct st_renderbuffer *strb = st_renderbuffer(rb);
851 struct pipe_context *pipe = st->pipe;
852
853 if (strb->software) {
854 /* software-allocated renderbuffer (probably an accum buffer) */
855 return;
856 }
857
858 pipe_transfer_unmap(pipe, strb->transfer);
859 strb->transfer = NULL;
860 }
861
862
863
864 void
865 st_init_fbo_functions(struct dd_function_table *functions)
866 {
867 functions->NewFramebuffer = _mesa_new_framebuffer;
868 functions->NewRenderbuffer = st_new_renderbuffer;
869 functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
870 functions->RenderTexture = st_render_texture;
871 functions->FinishRenderTexture = st_finish_render_texture;
872 functions->ValidateFramebuffer = st_validate_framebuffer;
873
874 functions->DrawBuffers = st_DrawBuffers;
875 functions->ReadBuffer = st_ReadBuffer;
876
877 functions->MapRenderbuffer = st_MapRenderbuffer;
878 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
879 }