gallium: free renderbuffer's old texture in st_renderbuffer_alloc_storage()
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
41
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_inlines.h"
45 #include "pipe/p_winsys.h"
46 #include "st_context.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_texture.h"
49 #include "st_format.h"
50 #include "st_public.h"
51 #include "st_texture.h"
52
53
54
55 /**
56 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
57 */
58 static int
59 init_renderbuffer_bits(struct st_renderbuffer *strb,
60 enum pipe_format pipeFormat)
61 {
62 struct pipe_format_info info;
63
64 if (!st_get_format_info( pipeFormat, &info )) {
65 assert( 0 );
66 }
67
68 strb->Base._ActualFormat = info.base_format;
69 strb->Base.RedBits = info.red_bits;
70 strb->Base.GreenBits = info.green_bits;
71 strb->Base.BlueBits = info.blue_bits;
72 strb->Base.AlphaBits = info.alpha_bits;
73 strb->Base.DepthBits = info.depth_bits;
74 strb->Base.StencilBits = info.stencil_bits;
75 strb->Base.DataType = st_format_datatype(pipeFormat);
76
77 return info.size;
78 }
79
80 /**
81 * gl_renderbuffer::AllocStorage()
82 * This is called to allocate the original drawing surface, and
83 * during window resize.
84 */
85 static GLboolean
86 st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
87 GLenum internalFormat,
88 GLuint width, GLuint height)
89 {
90 struct pipe_context *pipe = ctx->st->pipe;
91 struct st_renderbuffer *strb = st_renderbuffer(rb);
92 struct pipe_texture template;
93 unsigned surface_usage;
94
95 /* Free the old surface and texture
96 */
97 pipe_surface_reference( &strb->surface, NULL );
98 pipe_texture_reference( &strb->texture, NULL );
99
100
101 memset(&template, 0, sizeof(template));
102
103 if (strb->format != PIPE_FORMAT_NONE) {
104 template.format = strb->format;
105 }
106 else {
107 template.format = st_choose_renderbuffer_format(pipe, internalFormat);
108 }
109
110 strb->Base.Width = width;
111 strb->Base.Height = height;
112 init_renderbuffer_bits(strb, template.format);
113
114 template.target = PIPE_TEXTURE_2D;
115 template.compressed = 0;
116 template.cpp = pf_get_size(template.format);
117 template.width[0] = width;
118 template.height[0] = height;
119 template.depth[0] = 1;
120 template.last_level = 0;
121
122 if (pf_is_depth_stencil(template.format)) {
123 template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
124 }
125 else {
126 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
127 PIPE_TEXTURE_USAGE_RENDER_TARGET);
128 }
129
130
131 /* Probably need dedicated flags for surface usage too:
132 */
133 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
134 PIPE_BUFFER_USAGE_GPU_WRITE);
135 #if 0
136 PIPE_BUFFER_USAGE_CPU_READ |
137 PIPE_BUFFER_USAGE_CPU_WRITE);
138 #endif
139
140 strb->texture = pipe->screen->texture_create( pipe->screen,
141 &template );
142
143 /* Special path for accum buffers.
144 *
145 * Try a different surface format. Since accum buffers are s/w
146 * only for now, the surface pixel format doesn't really matter,
147 * only that the buffer is large enough.
148 */
149 if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT)
150 {
151 /* Actually, just setting this usage value should be sufficient
152 * to tell the driver to go ahead and allocate the buffer, even
153 * if HW doesn't support the format.
154 */
155 template.tex_usage = 0;
156 surface_usage = (PIPE_BUFFER_USAGE_CPU_READ |
157 PIPE_BUFFER_USAGE_CPU_WRITE);
158
159 strb->texture = pipe->screen->texture_create( pipe->screen,
160 &template );
161
162 }
163
164 if (!strb->texture)
165 return FALSE;
166
167 strb->surface = pipe->screen->get_tex_surface( pipe->screen,
168 strb->texture,
169 0, 0, 0,
170 surface_usage );
171
172 assert(strb->surface->buffer);
173 assert(strb->surface->format);
174 assert(strb->surface->cpp);
175 assert(strb->surface->width == width);
176 assert(strb->surface->height == height);
177 assert(strb->surface->pitch);
178
179
180 return strb->surface != NULL;
181 }
182
183
184 /**
185 * gl_renderbuffer::Delete()
186 */
187 static void
188 st_renderbuffer_delete(struct gl_renderbuffer *rb)
189 {
190 struct st_renderbuffer *strb = st_renderbuffer(rb);
191 ASSERT(strb);
192 pipe_surface_reference(&strb->surface, NULL);
193 pipe_texture_reference(&strb->texture, NULL);
194 free(strb);
195 }
196
197
198 /**
199 * gl_renderbuffer::GetPointer()
200 */
201 static void *
202 null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
203 GLint x, GLint y)
204 {
205 /* By returning NULL we force all software rendering to go through
206 * the span routines.
207 */
208 #if 0
209 assert(0); /* Should never get called with softpipe */
210 #endif
211 return NULL;
212 }
213
214
215 /**
216 * Called via ctx->Driver.NewFramebuffer()
217 */
218 static struct gl_framebuffer *
219 st_new_framebuffer(GLcontext *ctx, GLuint name)
220 {
221 /* XXX not sure we need to subclass gl_framebuffer for pipe */
222 return _mesa_new_framebuffer(ctx, name);
223 }
224
225
226 /**
227 * Called via ctx->Driver.NewRenderbuffer()
228 */
229 static struct gl_renderbuffer *
230 st_new_renderbuffer(GLcontext *ctx, GLuint name)
231 {
232 struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
233 if (strb) {
234 _mesa_init_renderbuffer(&strb->Base, name);
235 strb->Base.Delete = st_renderbuffer_delete;
236 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
237 strb->Base.GetPointer = null_get_pointer;
238 strb->format = PIPE_FORMAT_NONE;
239 return &strb->Base;
240 }
241 return NULL;
242 }
243
244
245 /**
246 * Allocate a renderbuffer for a an on-screen window (not a user-created
247 * renderbuffer). The window system code determines the format.
248 */
249 struct gl_renderbuffer *
250 st_new_renderbuffer_fb(enum pipe_format format)
251 {
252 struct st_renderbuffer *strb;
253
254 strb = CALLOC_STRUCT(st_renderbuffer);
255 if (!strb) {
256 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
257 return NULL;
258 }
259
260 _mesa_init_renderbuffer(&strb->Base, 0);
261 strb->Base.ClassID = 0x4242; /* just a unique value */
262 strb->format = format;
263
264 switch (format) {
265 case PIPE_FORMAT_A8R8G8B8_UNORM:
266 case PIPE_FORMAT_B8G8R8A8_UNORM:
267 case PIPE_FORMAT_X8R8G8B8_UNORM:
268 case PIPE_FORMAT_B8G8R8X8_UNORM:
269 case PIPE_FORMAT_A1R5G5B5_UNORM:
270 case PIPE_FORMAT_A4R4G4B4_UNORM:
271 case PIPE_FORMAT_R5G6B5_UNORM:
272 strb->Base.InternalFormat = GL_RGBA;
273 strb->Base._BaseFormat = GL_RGBA;
274 break;
275 case PIPE_FORMAT_Z16_UNORM:
276 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
277 strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
278 break;
279 case PIPE_FORMAT_Z32_UNORM:
280 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
281 strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
282 break;
283 case PIPE_FORMAT_S8Z24_UNORM:
284 case PIPE_FORMAT_Z24S8_UNORM:
285 case PIPE_FORMAT_X8Z24_UNORM:
286 case PIPE_FORMAT_Z24X8_UNORM:
287 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
288 strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
289 break;
290 case PIPE_FORMAT_S8_UNORM:
291 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
292 strb->Base._BaseFormat = GL_STENCIL_INDEX;
293 break;
294 case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/
295 strb->Base.InternalFormat = GL_RGBA16;
296 strb->Base._BaseFormat = GL_RGBA;
297 break;
298 default:
299 _mesa_problem(NULL,
300 "Unexpected format in st_new_renderbuffer_fb");
301 return NULL;
302 }
303
304 /* st-specific methods */
305 strb->Base.Delete = st_renderbuffer_delete;
306 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
307 strb->Base.GetPointer = null_get_pointer;
308
309 /* surface is allocated in st_renderbuffer_alloc_storage() */
310 strb->surface = NULL;
311
312 return &strb->Base;
313 }
314
315
316
317
318 /**
319 * Called via ctx->Driver.BindFramebufferEXT().
320 */
321 static void
322 st_bind_framebuffer(GLcontext *ctx, GLenum target,
323 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
324 {
325
326 }
327
328 /**
329 * Called by ctx->Driver.FramebufferRenderbuffer
330 */
331 static void
332 st_framebuffer_renderbuffer(GLcontext *ctx,
333 struct gl_framebuffer *fb,
334 GLenum attachment,
335 struct gl_renderbuffer *rb)
336 {
337 /* XXX no need for derivation? */
338 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
339 }
340
341
342 /**
343 * Called by ctx->Driver.RenderTexture
344 */
345 static void
346 st_render_texture(GLcontext *ctx,
347 struct gl_framebuffer *fb,
348 struct gl_renderbuffer_attachment *att)
349 {
350 struct st_context *st = ctx->st;
351 struct st_renderbuffer *strb;
352 struct gl_renderbuffer *rb;
353 struct pipe_context *pipe = st->pipe;
354 struct pipe_screen *screen = pipe->screen;
355 struct pipe_texture *pt;
356 struct st_texture_object *stObj;
357 const struct gl_texture_image *texImage =
358 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
359
360
361 assert(!att->Renderbuffer);
362
363 /* create new renderbuffer which wraps the texture image */
364 rb = st_new_renderbuffer(ctx, 0);
365 if (!rb) {
366 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
367 return;
368 }
369
370 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
371 assert(rb->RefCount == 1);
372 rb->AllocStorage = NULL; /* should not get called */
373 strb = st_renderbuffer(rb);
374
375 /* get the texture for the texture object */
376 stObj = st_texture_object(att->Texture);
377
378 /* point renderbuffer at texobject */
379 strb->rtt = stObj;
380 strb->rtt_level = att->TextureLevel;
381 strb->rtt_face = att->CubeMapFace;
382 strb->rtt_slice = att->Zoffset;
383
384 rb->Width = texImage->Width2;
385 rb->Height = texImage->Height2;
386 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
387
388 pt = st_get_texobj_texture(att->Texture);
389 assert(pt);
390 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
391
392 pipe_texture_reference( &strb->texture, pt );
393
394 pipe_surface_reference(&strb->surface, NULL);
395
396 /* the new surface will be created during framebuffer validation */
397
398 init_renderbuffer_bits(strb, pt->format);
399
400 /*
401 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
402 att->Texture, pt, strb->surface, rb->Width, rb->Height);
403 */
404
405 /* Invalidate buffer state so that the pipe's framebuffer state
406 * gets updated.
407 * That's where the new renderbuffer (which we just created) gets
408 * passed to the pipe as a (color/depth) render target.
409 */
410 st_invalidate_state(ctx, _NEW_BUFFERS);
411 }
412
413
414 /**
415 * Called via ctx->Driver.FinishRenderTexture.
416 */
417 static void
418 st_finish_render_texture(GLcontext *ctx,
419 struct gl_renderbuffer_attachment *att)
420 {
421 struct pipe_screen *screen = ctx->st->pipe->screen;
422 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
423
424 assert(strb);
425
426 ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
427
428 if (strb->surface)
429 screen->tex_surface_release( screen, &strb->surface );
430
431 strb->rtt = NULL;
432
433 /*
434 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
435 */
436
437 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
438
439 /* restore previous framebuffer state */
440 st_invalidate_state(ctx, _NEW_BUFFERS);
441 }
442
443
444
445 void st_init_fbo_functions(struct dd_function_table *functions)
446 {
447 functions->NewFramebuffer = st_new_framebuffer;
448 functions->NewRenderbuffer = st_new_renderbuffer;
449 functions->BindFramebuffer = st_bind_framebuffer;
450 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
451 functions->RenderTexture = st_render_texture;
452 functions->FinishRenderTexture = st_finish_render_texture;
453 /* no longer needed by core Mesa, drivers handle resizes...
454 functions->ResizeBuffers = st_resize_buffers;
455 */
456 }