glsl_to_tgsi: plumb image writable through to driver
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #ifndef ST_CB_FBO_H
30 #define ST_CB_FBO_H
31
32 #include "main/fbobject.h"
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35
36 #include "pipe/p_compiler.h"
37 #include "pipe/p_format.h"
38
39 struct dd_function_table;
40 struct pipe_context;
41
42 /**
43 * Derived renderbuffer class. Just need to add a pointer to the
44 * pipe surface.
45 */
46 struct st_renderbuffer
47 {
48 struct gl_renderbuffer Base;
49 struct pipe_resource *texture;
50 /* This points to either "surface_linear" or "surface_srgb".
51 * It doesn't hold the pipe_surface reference. The other two do.
52 */
53 struct pipe_surface *surface;
54 struct pipe_surface *surface_linear;
55 struct pipe_surface *surface_srgb;
56 GLboolean defined; /**< defined contents? */
57
58 struct pipe_transfer *transfer; /**< only used when mapping the resource */
59
60 /**
61 * Used only when hardware accumulation buffers are not supported.
62 */
63 boolean software;
64 void *data;
65
66 bool use_readpix_cache;
67
68 /* Inputs from Driver.RenderTexture, don't use directly. */
69 boolean is_rtt; /**< whether Driver.RenderTexture was called */
70 unsigned rtt_face, rtt_slice;
71 boolean rtt_layered; /**< whether glFramebufferTexture was called */
72 };
73
74
75 static inline struct st_renderbuffer *
76 st_renderbuffer(struct gl_renderbuffer *rb)
77 {
78 return (struct st_renderbuffer *) rb;
79 }
80
81 static inline struct pipe_resource *
82 st_get_renderbuffer_resource(struct gl_renderbuffer *rb)
83 {
84 return st_renderbuffer(rb)->texture;
85 }
86
87 /**
88 * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
89 * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
90 * We'll only return non-null for window system framebuffers.
91 * Note that this function may fail.
92 */
93 static inline struct st_framebuffer *
94 st_ws_framebuffer(struct gl_framebuffer *fb)
95 {
96 /* FBO cannot be casted. See st_new_framebuffer */
97 if (fb && _mesa_is_winsys_fbo(fb) &&
98 fb != _mesa_get_incomplete_framebuffer())
99 return (struct st_framebuffer *) fb;
100 return NULL;
101 }
102
103
104 extern struct gl_renderbuffer *
105 st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw);
106
107 extern void
108 st_update_renderbuffer_surface(struct st_context *st,
109 struct st_renderbuffer *strb);
110
111 extern void
112 st_init_fbo_functions(struct dd_function_table *functions);
113
114 #endif /* ST_CB_FBO_H */