intel/perf: create a vtable entry for emit_report_count
[mesa.git] / src / mesa / state_tracker / st_cb_feedback.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * GL_SELECT and GL_FEEDBACK render modes.
30 * Basically, we use a private instance of the 'draw' module for doing
31 * selection/feedback. It would be nice to use the transform_feedback
32 * hardware feature, but it's defined as happening pre-clip and we want
33 * post-clipped primitives. Also, there's concerns about the efficiency
34 * of using the hardware for this anyway.
35 *
36 * Authors:
37 * Brian Paul
38 */
39
40 #include "main/imports.h"
41 #include "main/context.h"
42 #include "main/feedback.h"
43 #include "main/varray.h"
44
45 #include "vbo/vbo.h"
46
47 #include "st_context.h"
48 #include "st_draw.h"
49 #include "st_cb_feedback.h"
50 #include "st_program.h"
51 #include "st_util.h"
52
53 #include "pipe/p_context.h"
54 #include "pipe/p_defines.h"
55
56 #include "draw/draw_context.h"
57 #include "draw/draw_pipe.h"
58
59
60 /**
61 * This is actually used for both feedback and selection.
62 */
63 struct feedback_stage
64 {
65 struct draw_stage stage; /**< Base class */
66 struct gl_context *ctx; /**< Rendering context */
67 GLboolean reset_stipple_counter;
68 };
69
70
71 /**********************************************************************
72 * GL Feedback functions
73 **********************************************************************/
74
75 static inline struct feedback_stage *
76 feedback_stage( struct draw_stage *stage )
77 {
78 return (struct feedback_stage *)stage;
79 }
80
81
82 static void
83 feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
84 const struct vertex_header *v)
85 {
86 const struct st_context *st = st_context(ctx);
87 GLfloat win[4];
88 const GLfloat *color, *texcoord;
89 GLuint slot;
90
91 win[0] = v->data[0][0];
92 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
93 win[1] = ctx->DrawBuffer->Height - v->data[0][1];
94 else
95 win[1] = v->data[0][1];
96 win[2] = v->data[0][2];
97 win[3] = 1.0F / v->data[0][3];
98
99 /* XXX
100 * When we compute vertex layout, save info about position of the
101 * color and texcoord attribs to use here.
102 */
103
104 slot = st->vp->result_to_output[VARYING_SLOT_COL0];
105 if (slot != ~0U)
106 color = v->data[slot];
107 else
108 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
109
110 slot = st->vp->result_to_output[VARYING_SLOT_TEX0];
111 if (slot != ~0U)
112 texcoord = v->data[slot];
113 else
114 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
115
116 _mesa_feedback_vertex(ctx, win, color, texcoord);
117 }
118
119
120 static void
121 feedback_tri( struct draw_stage *stage, struct prim_header *prim )
122 {
123 struct feedback_stage *fs = feedback_stage(stage);
124 struct draw_context *draw = stage->draw;
125 _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
126 _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
127 feedback_vertex(fs->ctx, draw, prim->v[0]);
128 feedback_vertex(fs->ctx, draw, prim->v[1]);
129 feedback_vertex(fs->ctx, draw, prim->v[2]);
130 }
131
132
133 static void
134 feedback_line( struct draw_stage *stage, struct prim_header *prim )
135 {
136 struct feedback_stage *fs = feedback_stage(stage);
137 struct draw_context *draw = stage->draw;
138 if (fs->reset_stipple_counter) {
139 _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
140 fs->reset_stipple_counter = GL_FALSE;
141 }
142 else {
143 _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
144 }
145 feedback_vertex(fs->ctx, draw, prim->v[0]);
146 feedback_vertex(fs->ctx, draw, prim->v[1]);
147 }
148
149
150 static void
151 feedback_point( struct draw_stage *stage, struct prim_header *prim )
152 {
153 struct feedback_stage *fs = feedback_stage(stage);
154 struct draw_context *draw = stage->draw;
155 _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
156 feedback_vertex(fs->ctx, draw, prim->v[0]);
157 }
158
159
160 static void
161 feedback_flush( struct draw_stage *stage, unsigned flags )
162 {
163 /* no-op */
164 }
165
166
167 static void
168 feedback_reset_stipple_counter( struct draw_stage *stage )
169 {
170 struct feedback_stage *fs = feedback_stage(stage);
171 fs->reset_stipple_counter = GL_TRUE;
172 }
173
174
175 static void
176 feedback_destroy( struct draw_stage *stage )
177 {
178 free(stage);
179 }
180
181 /**
182 * Create GL feedback drawing stage.
183 */
184 static struct draw_stage *
185 draw_glfeedback_stage(struct gl_context *ctx, struct draw_context *draw)
186 {
187 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
188
189 fs->stage.draw = draw;
190 fs->stage.next = NULL;
191 fs->stage.point = feedback_point;
192 fs->stage.line = feedback_line;
193 fs->stage.tri = feedback_tri;
194 fs->stage.flush = feedback_flush;
195 fs->stage.reset_stipple_counter = feedback_reset_stipple_counter;
196 fs->stage.destroy = feedback_destroy;
197 fs->ctx = ctx;
198
199 return &fs->stage;
200 }
201
202
203
204 /**********************************************************************
205 * GL Selection functions
206 **********************************************************************/
207
208 static void
209 select_tri( struct draw_stage *stage, struct prim_header *prim )
210 {
211 struct feedback_stage *fs = feedback_stage(stage);
212 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
213 _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
214 _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] );
215 }
216
217 static void
218 select_line( struct draw_stage *stage, struct prim_header *prim )
219 {
220 struct feedback_stage *fs = feedback_stage(stage);
221 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
222 _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
223 }
224
225
226 static void
227 select_point( struct draw_stage *stage, struct prim_header *prim )
228 {
229 struct feedback_stage *fs = feedback_stage(stage);
230 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
231 }
232
233
234 static void
235 select_flush( struct draw_stage *stage, unsigned flags )
236 {
237 /* no-op */
238 }
239
240
241 static void
242 select_reset_stipple_counter( struct draw_stage *stage )
243 {
244 /* no-op */
245 }
246
247 static void
248 select_destroy( struct draw_stage *stage )
249 {
250 free(stage);
251 }
252
253
254 /**
255 * Create GL selection mode drawing stage.
256 */
257 static struct draw_stage *
258 draw_glselect_stage(struct gl_context *ctx, struct draw_context *draw)
259 {
260 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
261
262 fs->stage.draw = draw;
263 fs->stage.next = NULL;
264 fs->stage.point = select_point;
265 fs->stage.line = select_line;
266 fs->stage.tri = select_tri;
267 fs->stage.flush = select_flush;
268 fs->stage.reset_stipple_counter = select_reset_stipple_counter;
269 fs->stage.destroy = select_destroy;
270 fs->ctx = ctx;
271
272 return &fs->stage;
273 }
274
275
276 static void
277 st_RenderMode(struct gl_context *ctx, GLenum newMode )
278 {
279 struct st_context *st = st_context(ctx);
280 struct draw_context *draw = st_get_draw_context(st);
281
282 if (!st->draw)
283 return;
284
285 if (newMode == GL_RENDER) {
286 /* restore normal VBO draw function */
287 st_init_draw_functions(&ctx->Driver);
288 }
289 else if (newMode == GL_SELECT) {
290 if (!st->selection_stage)
291 st->selection_stage = draw_glselect_stage(ctx, draw);
292 draw_set_rasterize_stage(draw, st->selection_stage);
293 /* Plug in new vbo draw function */
294 ctx->Driver.Draw = st_feedback_draw_vbo;
295 }
296 else {
297 struct gl_program *vp = st->ctx->VertexProgram._Current;
298
299 if (!st->feedback_stage)
300 st->feedback_stage = draw_glfeedback_stage(ctx, draw);
301 draw_set_rasterize_stage(draw, st->feedback_stage);
302 /* Plug in new vbo draw function */
303 ctx->Driver.Draw = st_feedback_draw_vbo;
304 /* need to generate/use a vertex program that emits pos/color/tex */
305 if (vp)
306 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(vp));
307 }
308 }
309
310
311
312 void st_init_feedback_functions(struct dd_function_table *functions)
313 {
314 functions->RenderMode = st_RenderMode;
315 }