1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * GL_SELECT and GL_FEEDBACK render modes.
30 * Basically, we use a private instance of the 'draw' module for doing
31 * selection/feedback. It would be nice to use the transform_feedback
32 * hardware feature, but it's defined as happening pre-clip and we want
33 * post-clipped primitives. Also, there's concerns about the efficiency
34 * of using the hardware for this anyway.
40 #include "main/imports.h"
41 #include "main/context.h"
42 #include "main/feedback.h"
43 #include "main/macros.h"
47 #include "st_context.h"
50 #include "st_cb_feedback.h"
51 #include "st_cb_bufferobjects.h"
53 #include "pipe/p_context.h"
54 #include "pipe/p_defines.h"
55 #include "cso_cache/cso_cache.h"
57 #include "draw/draw_context.h"
58 #include "draw/draw_pipe.h"
62 * This is actually used for both feedback and selection.
66 struct draw_stage stage
; /**< Base class */
67 GLcontext
*ctx
; /**< Rendering context */
68 GLboolean reset_stipple_counter
;
72 /**********************************************************************
73 * GL Feedback functions
74 **********************************************************************/
76 static INLINE
struct feedback_stage
*
77 feedback_stage( struct draw_stage
*stage
)
79 return (struct feedback_stage
*)stage
;
84 feedback_vertex(GLcontext
*ctx
, const struct draw_context
*draw
,
85 const struct vertex_header
*v
)
87 const struct st_context
*st
= ctx
->st
;
89 const GLfloat
*color
, *texcoord
;
93 /* Recall that Y=0=Top of window for Gallium wincoords */
94 win
[0] = v
->data
[0][0];
95 win
[1] = ctx
->DrawBuffer
->Height
- v
->data
[0][1];
96 win
[2] = v
->data
[0][2];
97 win
[3] = 1.0F
/ v
->data
[0][3];
100 * When we compute vertex layout, save info about position of the
101 * color and texcoord attribs to use here.
104 slot
= st
->vertex_result_to_slot
[VERT_RESULT_COL0
];
106 color
= v
->data
[slot
];
108 color
= ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
];
110 slot
= st
->vertex_result_to_slot
[VERT_RESULT_TEX0
];
112 texcoord
= v
->data
[slot
];
114 texcoord
= ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
];
116 _mesa_feedback_vertex(ctx
, win
, color
, ci
, texcoord
);
121 feedback_tri( struct draw_stage
*stage
, struct prim_header
*prim
)
123 struct feedback_stage
*fs
= feedback_stage(stage
);
124 struct draw_context
*draw
= stage
->draw
;
125 _mesa_feedback_token(fs
->ctx
, (GLfloat
) GL_POLYGON_TOKEN
);
126 _mesa_feedback_token(fs
->ctx
, (GLfloat
) 3); /* three vertices */
127 feedback_vertex(fs
->ctx
, draw
, prim
->v
[0]);
128 feedback_vertex(fs
->ctx
, draw
, prim
->v
[1]);
129 feedback_vertex(fs
->ctx
, draw
, prim
->v
[2]);
134 feedback_line( struct draw_stage
*stage
, struct prim_header
*prim
)
136 struct feedback_stage
*fs
= feedback_stage(stage
);
137 struct draw_context
*draw
= stage
->draw
;
138 if (fs
->reset_stipple_counter
) {
139 _mesa_feedback_token(fs
->ctx
, (GLfloat
) GL_LINE_RESET_TOKEN
);
140 fs
->reset_stipple_counter
= GL_FALSE
;
143 _mesa_feedback_token(fs
->ctx
, (GLfloat
) GL_LINE_TOKEN
);
145 feedback_vertex(fs
->ctx
, draw
, prim
->v
[0]);
146 feedback_vertex(fs
->ctx
, draw
, prim
->v
[1]);
151 feedback_point( struct draw_stage
*stage
, struct prim_header
*prim
)
153 struct feedback_stage
*fs
= feedback_stage(stage
);
154 struct draw_context
*draw
= stage
->draw
;
155 _mesa_feedback_token(fs
->ctx
, (GLfloat
) GL_POINT_TOKEN
);
156 feedback_vertex(fs
->ctx
, draw
, prim
->v
[0]);
161 feedback_flush( struct draw_stage
*stage
, unsigned flags
)
168 feedback_reset_stipple_counter( struct draw_stage
*stage
)
170 struct feedback_stage
*fs
= feedback_stage(stage
);
171 fs
->reset_stipple_counter
= GL_TRUE
;
176 feedback_destroy( struct draw_stage
*stage
)
182 * Create GL feedback drawing stage.
184 static struct draw_stage
*
185 draw_glfeedback_stage(GLcontext
*ctx
, struct draw_context
*draw
)
187 struct feedback_stage
*fs
= ST_CALLOC_STRUCT(feedback_stage
);
189 fs
->stage
.draw
= draw
;
190 fs
->stage
.next
= NULL
;
191 fs
->stage
.point
= feedback_point
;
192 fs
->stage
.line
= feedback_line
;
193 fs
->stage
.tri
= feedback_tri
;
194 fs
->stage
.flush
= feedback_flush
;
195 fs
->stage
.reset_stipple_counter
= feedback_reset_stipple_counter
;
196 fs
->stage
.destroy
= feedback_destroy
;
204 /**********************************************************************
205 * GL Selection functions
206 **********************************************************************/
209 select_tri( struct draw_stage
*stage
, struct prim_header
*prim
)
211 struct feedback_stage
*fs
= feedback_stage(stage
);
212 _mesa_update_hitflag( fs
->ctx
, prim
->v
[0]->data
[0][2] );
213 _mesa_update_hitflag( fs
->ctx
, prim
->v
[1]->data
[0][2] );
214 _mesa_update_hitflag( fs
->ctx
, prim
->v
[2]->data
[0][2] );
218 select_line( struct draw_stage
*stage
, struct prim_header
*prim
)
220 struct feedback_stage
*fs
= feedback_stage(stage
);
221 _mesa_update_hitflag( fs
->ctx
, prim
->v
[0]->data
[0][2] );
222 _mesa_update_hitflag( fs
->ctx
, prim
->v
[1]->data
[0][2] );
227 select_point( struct draw_stage
*stage
, struct prim_header
*prim
)
229 struct feedback_stage
*fs
= feedback_stage(stage
);
230 _mesa_update_hitflag( fs
->ctx
, prim
->v
[0]->data
[0][2] );
235 select_flush( struct draw_stage
*stage
, unsigned flags
)
242 select_reset_stipple_counter( struct draw_stage
*stage
)
248 select_destroy( struct draw_stage
*stage
)
255 * Create GL selection mode drawing stage.
257 static struct draw_stage
*
258 draw_glselect_stage(GLcontext
*ctx
, struct draw_context
*draw
)
260 struct feedback_stage
*fs
= ST_CALLOC_STRUCT(feedback_stage
);
262 fs
->stage
.draw
= draw
;
263 fs
->stage
.next
= NULL
;
264 fs
->stage
.point
= select_point
;
265 fs
->stage
.line
= select_line
;
266 fs
->stage
.tri
= select_tri
;
267 fs
->stage
.flush
= select_flush
;
268 fs
->stage
.reset_stipple_counter
= select_reset_stipple_counter
;
269 fs
->stage
.destroy
= select_destroy
;
277 st_RenderMode(GLcontext
*ctx
, GLenum newMode
)
279 struct st_context
*st
= ctx
->st
;
280 struct draw_context
*draw
= st
->draw
;
282 if (newMode
== GL_RENDER
) {
283 /* restore normal VBO draw function */
284 vbo_set_draw_func(ctx
, st_draw_vbo
);
286 else if (newMode
== GL_SELECT
) {
287 if (!st
->selection_stage
)
288 st
->selection_stage
= draw_glselect_stage(ctx
, draw
);
289 draw_set_rasterize_stage(draw
, st
->selection_stage
);
290 /* Plug in new vbo draw function */
291 vbo_set_draw_func(ctx
, st_feedback_draw_vbo
);
294 if (!st
->feedback_stage
)
295 st
->feedback_stage
= draw_glfeedback_stage(ctx
, draw
);
296 draw_set_rasterize_stage(draw
, st
->feedback_stage
);
297 /* Plug in new vbo draw function */
298 vbo_set_draw_func(ctx
, st_feedback_draw_vbo
);
299 /* need to generate/use a vertex program that emits pos/color/tex */
300 st
->dirty
.st
|= ST_NEW_VERTEX_PROGRAM
;
306 void st_init_feedback_functions(struct dd_function_table
*functions
)
308 functions
->RenderMode
= st_RenderMode
;