remove #include vf.h
[mesa.git] / src / mesa / state_tracker / st_cb_feedback.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * GL_SELECT and GL_FEEDBACK render modes.
30 * Basically, we use a private instance of the 'draw' module for doing
31 * selection/feedback. It would be nice to use the transform_feedback
32 * hardware feature, but it's defined as happening pre-clip and we want
33 * post-clipped primitives. Also, there's concerns about the efficiency
34 * of using the hardware for this anyway.
35 *
36 * Authors:
37 * Brian Paul
38 */
39
40 #include "main/imports.h"
41 #include "main/context.h"
42 #include "main/feedback.h"
43 #include "main/macros.h"
44
45 #include "vbo/vbo.h"
46 #include "vbo/vbo_context.h"
47
48 #include "st_context.h"
49 #include "st_atom.h"
50 #include "st_draw.h"
51 #include "st_cb_feedback.h"
52 #include "st_cb_bufferobjects.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "pipe/p_winsys.h"
57 #include "pipe/cso_cache/cso_cache.h"
58
59 #include "pipe/draw/draw_context.h"
60 #include "pipe/draw/draw_private.h"
61
62
63 /**
64 * This is actually used for both feedback and selection.
65 */
66 struct feedback_stage
67 {
68 struct draw_stage stage; /**< Base class */
69 GLcontext *ctx; /**< Rendering context */
70 GLboolean reset_stipple_counter;
71 };
72
73
74 /**********************************************************************
75 * GL Feedback functions
76 **********************************************************************/
77
78 static INLINE struct feedback_stage *
79 feedback_stage( struct draw_stage *stage )
80 {
81 return (struct feedback_stage *)stage;
82 }
83
84
85 static void
86 feedback_vertex(GLcontext *ctx, const struct draw_context *draw,
87 const struct vertex_header *v)
88 {
89 const struct st_context *st = ctx->st;
90 GLfloat win[4];
91 const GLfloat *color, *texcoord;
92 const GLfloat ci = 0;
93 GLuint slot;
94
95 /* Recall that Y=0=Top of window for Gallium wincoords */
96 win[0] = v->data[0][0];
97 win[1] = ctx->DrawBuffer->Height - v->data[0][1];
98 win[2] = v->data[0][2];
99 win[3] = 1.0F / v->data[0][3];
100
101 /* XXX
102 * When we compute vertex layout, save info about position of the
103 * color and texcoord attribs to use here.
104 */
105
106 slot = st->vertex_result_to_slot[VERT_RESULT_COL0];
107 if (slot != ~0)
108 color = v->data[slot];
109 else
110 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
111
112 slot = st->vertex_result_to_slot[VERT_RESULT_TEX0];
113 if (slot != ~0)
114 texcoord = v->data[slot];
115 else
116 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
117
118 _mesa_feedback_vertex(ctx, win, color, ci, texcoord);
119 }
120
121
122 static void
123 feedback_tri( struct draw_stage *stage, struct prim_header *prim )
124 {
125 struct feedback_stage *fs = feedback_stage(stage);
126 struct draw_context *draw = stage->draw;
127 FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
128 FEEDBACK_TOKEN(fs->ctx, (GLfloat) 3); /* three vertices */
129 feedback_vertex(fs->ctx, draw, prim->v[0]);
130 feedback_vertex(fs->ctx, draw, prim->v[1]);
131 feedback_vertex(fs->ctx, draw, prim->v[2]);
132 }
133
134
135 static void
136 feedback_line( struct draw_stage *stage, struct prim_header *prim )
137 {
138 struct feedback_stage *fs = feedback_stage(stage);
139 struct draw_context *draw = stage->draw;
140 if (fs->reset_stipple_counter) {
141 FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
142 fs->reset_stipple_counter = GL_FALSE;
143 }
144 else {
145 FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_TOKEN);
146 }
147 feedback_vertex(fs->ctx, draw, prim->v[0]);
148 feedback_vertex(fs->ctx, draw, prim->v[1]);
149 }
150
151
152 static void
153 feedback_point( struct draw_stage *stage, struct prim_header *prim )
154 {
155 struct feedback_stage *fs = feedback_stage(stage);
156 struct draw_context *draw = stage->draw;
157 FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POINT_TOKEN);
158 feedback_vertex(fs->ctx, draw, prim->v[0]);
159 }
160
161
162 static void
163 feedback_end( struct draw_stage *stage )
164 {
165 /* no-op */
166 }
167
168
169 static void
170 feedback_begin( struct draw_stage *stage )
171 {
172 /* no-op */
173 }
174
175
176 static void
177 feedback_reset_stipple_counter( struct draw_stage *stage )
178 {
179 struct feedback_stage *fs = feedback_stage(stage);
180 fs->reset_stipple_counter = GL_TRUE;
181 }
182
183
184 /**
185 * Create GL feedback drawing stage.
186 */
187 static struct draw_stage *
188 draw_glfeedback_stage(GLcontext *ctx, struct draw_context *draw)
189 {
190 struct feedback_stage *fs = CALLOC_STRUCT(feedback_stage);
191
192 fs->stage.draw = draw;
193 fs->stage.next = NULL;
194 fs->stage.begin = feedback_begin;
195 fs->stage.point = feedback_point;
196 fs->stage.line = feedback_line;
197 fs->stage.tri = feedback_tri;
198 fs->stage.end = feedback_end;
199 fs->stage.reset_stipple_counter = feedback_reset_stipple_counter;
200 fs->ctx = ctx;
201
202 return &fs->stage;
203 }
204
205
206
207 /**********************************************************************
208 * GL Selection functions
209 **********************************************************************/
210
211 static void
212 select_tri( struct draw_stage *stage, struct prim_header *prim )
213 {
214 struct feedback_stage *fs = feedback_stage(stage);
215 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
216 _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
217 _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] );
218 }
219
220 static void
221 select_line( struct draw_stage *stage, struct prim_header *prim )
222 {
223 struct feedback_stage *fs = feedback_stage(stage);
224 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
225 _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
226 }
227
228
229 static void
230 select_point( struct draw_stage *stage, struct prim_header *prim )
231 {
232 struct feedback_stage *fs = feedback_stage(stage);
233 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
234 }
235
236
237 static void
238 select_begin( struct draw_stage *stage )
239 {
240 /* no-op */
241 }
242
243
244 static void
245 select_end( struct draw_stage *stage )
246 {
247 /* no-op */
248 }
249
250
251 static void
252 select_reset_stipple_counter( struct draw_stage *stage )
253 {
254 /* no-op */
255 }
256
257
258 /**
259 * Create GL selection mode drawing stage.
260 */
261 static struct draw_stage *
262 draw_glselect_stage(GLcontext *ctx, struct draw_context *draw)
263 {
264 struct feedback_stage *fs = CALLOC_STRUCT(feedback_stage);
265
266 fs->stage.draw = draw;
267 fs->stage.next = NULL;
268 fs->stage.begin = select_begin;
269 fs->stage.point = select_point;
270 fs->stage.line = select_line;
271 fs->stage.tri = select_tri;
272 fs->stage.end = select_end;
273 fs->stage.reset_stipple_counter = select_reset_stipple_counter;
274 fs->ctx = ctx;
275
276 return &fs->stage;
277 }
278
279
280 static void
281 st_RenderMode(GLcontext *ctx, GLenum newMode )
282 {
283 struct st_context *st = ctx->st;
284 struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
285 struct draw_context *draw = st->draw;
286
287 if (newMode == GL_RENDER) {
288 /* restore normal VBO draw function */
289 vbo->draw_prims = st_draw_vbo;
290 }
291 else if (newMode == GL_SELECT) {
292 if (!st->selection_stage)
293 st->selection_stage = draw_glselect_stage(ctx, draw);
294 draw_set_rasterize_stage(draw, st->selection_stage);
295 /* Plug in new vbo draw function */
296 vbo->draw_prims = st_feedback_draw_vbo;
297 }
298 else {
299 if (!st->feedback_stage)
300 st->feedback_stage = draw_glfeedback_stage(ctx, draw);
301 draw_set_rasterize_stage(draw, st->feedback_stage);
302 /* Plug in new vbo draw function */
303 vbo->draw_prims = st_feedback_draw_vbo;
304 /* need to generate/use a vertex program that emits pos/color/tex */
305 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
306 }
307 }
308
309
310
311 void st_init_feedback_functions(struct dd_function_table *functions)
312 {
313 functions->RenderMode = st_RenderMode;
314 }