st/nir: Unify inputs_read/outputs_written before serializing NIR
[mesa.git] / src / mesa / state_tracker / st_cb_flush.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_context.h"
43 #include "st_manager.h"
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "util/u_gen_mipmap.h"
48
49
50 void
51 st_flush(struct st_context *st,
52 struct pipe_fence_handle **fence,
53 unsigned flags)
54 {
55 st_flush_bitmap_cache(st);
56
57 /* We want to call this function periodically.
58 * Typically, it has nothing to do so it shouldn't be expensive.
59 */
60 st_context_free_zombie_objects(st);
61
62 st->pipe->flush(st->pipe, fence, flags);
63 }
64
65
66 /**
67 * Flush, and wait for completion.
68 */
69 void
70 st_finish(struct st_context *st)
71 {
72 struct pipe_fence_handle *fence = NULL;
73
74 st_flush(st, &fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
75
76 if (fence) {
77 st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence,
78 PIPE_TIMEOUT_INFINITE);
79 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
80 }
81
82 st_manager_flush_swapbuffers();
83 }
84
85
86
87 /**
88 * Called via ctx->Driver.Flush()
89 */
90 static void
91 st_glFlush(struct gl_context *ctx)
92 {
93 struct st_context *st = st_context(ctx);
94
95 /* Don't call st_finish() here. It is not the state tracker's
96 * responsibilty to inject sleeps in the hope of avoiding buffer
97 * synchronization issues. Calling finish() here will just hide
98 * problems that need to be fixed elsewhere.
99 */
100 st_flush(st, NULL, 0);
101
102 st_manager_flush_frontbuffer(st);
103 }
104
105
106 /**
107 * Called via ctx->Driver.Finish()
108 */
109 static void
110 st_glFinish(struct gl_context *ctx)
111 {
112 struct st_context *st = st_context(ctx);
113
114 st_finish(st);
115
116 st_manager_flush_frontbuffer(st);
117 }
118
119
120 static GLenum
121 gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
122 {
123 switch (status) {
124 case PIPE_NO_RESET:
125 return GL_NO_ERROR;
126 case PIPE_GUILTY_CONTEXT_RESET:
127 return GL_GUILTY_CONTEXT_RESET_ARB;
128 case PIPE_INNOCENT_CONTEXT_RESET:
129 return GL_INNOCENT_CONTEXT_RESET_ARB;
130 case PIPE_UNKNOWN_CONTEXT_RESET:
131 return GL_UNKNOWN_CONTEXT_RESET_ARB;
132 default:
133 assert(0);
134 return GL_NO_ERROR;
135 }
136 }
137
138
139 static void
140 st_device_reset_callback(void *data, enum pipe_reset_status status)
141 {
142 struct st_context *st = data;
143
144 assert(status != PIPE_NO_RESET);
145
146 st->reset_status = status;
147 _mesa_set_context_lost_dispatch(st->ctx);
148 }
149
150
151 /**
152 * Query information about GPU resets observed by this context
153 *
154 * Called via \c dd_function_table::GetGraphicsResetStatus.
155 */
156 static GLenum
157 st_get_graphics_reset_status(struct gl_context *ctx)
158 {
159 struct st_context *st = st_context(ctx);
160 enum pipe_reset_status status;
161
162 if (st->reset_status != PIPE_NO_RESET) {
163 status = st->reset_status;
164 st->reset_status = PIPE_NO_RESET;
165 } else {
166 status = st->pipe->get_device_reset_status(st->pipe);
167 if (status != PIPE_NO_RESET)
168 st_device_reset_callback(st, status);
169 }
170
171 return gl_reset_status_from_pipe_reset_status(status);
172 }
173
174
175 void
176 st_install_device_reset_callback(struct st_context *st)
177 {
178 if (st->pipe->set_device_reset_callback) {
179 struct pipe_device_reset_callback cb;
180 cb.reset = st_device_reset_callback;
181 cb.data = st;
182 st->pipe->set_device_reset_callback(st->pipe, &cb);
183 }
184 }
185
186
187 void
188 st_init_flush_functions(struct pipe_screen *screen,
189 struct dd_function_table *functions)
190 {
191 functions->Flush = st_glFlush;
192 functions->Finish = st_glFinish;
193
194 if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY))
195 functions->GetGraphicsResetStatus = st_get_graphics_reset_status;
196 }