broadcom/vc5: Fix CLIF dumping of lists that aren't capped by a HALT.
[mesa.git] / src / mesa / state_tracker / st_cb_flush.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_manager.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "util/u_gen_mipmap.h"
47
48
49 void st_flush(struct st_context *st,
50 struct pipe_fence_handle **fence,
51 unsigned flags)
52 {
53 FLUSH_VERTICES(st->ctx, 0);
54 FLUSH_CURRENT(st->ctx, 0);
55
56 st_flush_bitmap_cache(st);
57
58 st->pipe->flush(st->pipe, fence, flags);
59 }
60
61
62 /**
63 * Flush, and wait for completion.
64 */
65 void st_finish( struct st_context *st )
66 {
67 struct pipe_fence_handle *fence = NULL;
68
69 st_flush(st, &fence, 0);
70
71 if(fence) {
72 st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence,
73 PIPE_TIMEOUT_INFINITE);
74 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
75 }
76
77 st_manager_flush_swapbuffers();
78 }
79
80
81
82 /**
83 * Called via ctx->Driver.Flush()
84 */
85 static void st_glFlush(struct gl_context *ctx)
86 {
87 struct st_context *st = st_context(ctx);
88
89 /* Don't call st_finish() here. It is not the state tracker's
90 * responsibilty to inject sleeps in the hope of avoiding buffer
91 * synchronization issues. Calling finish() here will just hide
92 * problems that need to be fixed elsewhere.
93 */
94 st_flush(st, NULL, 0);
95
96 st_manager_flush_frontbuffer(st);
97 }
98
99
100 /**
101 * Called via ctx->Driver.Finish()
102 */
103 static void st_glFinish(struct gl_context *ctx)
104 {
105 struct st_context *st = st_context(ctx);
106
107 st_finish(st);
108
109 st_manager_flush_frontbuffer(st);
110 }
111
112
113 static GLenum
114 gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
115 {
116 switch (status) {
117 case PIPE_NO_RESET:
118 return GL_NO_ERROR;
119 case PIPE_GUILTY_CONTEXT_RESET:
120 return GL_GUILTY_CONTEXT_RESET_ARB;
121 case PIPE_INNOCENT_CONTEXT_RESET:
122 return GL_INNOCENT_CONTEXT_RESET_ARB;
123 case PIPE_UNKNOWN_CONTEXT_RESET:
124 return GL_UNKNOWN_CONTEXT_RESET_ARB;
125 default:
126 assert(0);
127 return GL_NO_ERROR;
128 }
129 }
130
131
132 /**
133 * Query information about GPU resets observed by this context
134 *
135 * Called via \c dd_function_table::GetGraphicsResetStatus.
136 */
137 static GLenum
138 st_get_graphics_reset_status(struct gl_context *ctx)
139 {
140 struct st_context *st = st_context(ctx);
141 enum pipe_reset_status status;
142
143 if (st->reset_status != PIPE_NO_RESET) {
144 status = st->reset_status;
145 st->reset_status = PIPE_NO_RESET;
146 } else {
147 status = st->pipe->get_device_reset_status(st->pipe);
148 }
149
150 return gl_reset_status_from_pipe_reset_status(status);
151 }
152
153
154 static void
155 st_device_reset_callback(void *data, enum pipe_reset_status status)
156 {
157 struct st_context *st = data;
158
159 assert(status != PIPE_NO_RESET);
160
161 st->reset_status = status;
162 _mesa_set_context_lost_dispatch(st->ctx);
163 }
164
165
166 void
167 st_install_device_reset_callback(struct st_context *st)
168 {
169 if (st->pipe->set_device_reset_callback) {
170 struct pipe_device_reset_callback cb;
171 cb.reset = st_device_reset_callback;
172 cb.data = st;
173 st->pipe->set_device_reset_callback(st->pipe, &cb);
174 }
175 }
176
177
178 void st_init_flush_functions(struct pipe_screen *screen,
179 struct dd_function_table *functions)
180 {
181 functions->Flush = st_glFlush;
182 functions->Finish = st_glFinish;
183
184 if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY))
185 functions->GetGraphicsResetStatus = st_get_graphics_reset_status;
186 }