i965: fix bugs in projective texture coordinates
[mesa.git] / src / mesa / state_tracker / st_cb_flush.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_public.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "util/u_gen_mipmap.h"
47 #include "util/u_blit.h"
48
49
50 static INLINE GLboolean
51 is_front_buffer_dirty(struct st_context *st)
52 {
53 return st->frontbuffer_status == FRONT_STATUS_DIRTY;
54 }
55
56
57 /**
58 * Tell the screen to display the front color buffer on-screen.
59 */
60 static void
61 display_front_buffer(struct st_context *st)
62 {
63 GLframebuffer *fb = st->ctx->DrawBuffer;
64 struct st_renderbuffer *strb
65 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
66
67 if (strb) {
68 struct pipe_surface *front_surf = strb->surface;
69
70 /* Hook for copying "fake" frontbuffer if necessary:
71 */
72 st->pipe->screen->flush_frontbuffer( st->pipe->screen, front_surf,
73 st->pipe->priv );
74
75 /*
76 st->frontbuffer_status = FRONT_STATUS_UNDEFINED;
77 */
78 }
79 }
80
81
82 void st_flush( struct st_context *st, uint pipeFlushFlags,
83 struct pipe_fence_handle **fence )
84 {
85 FLUSH_CURRENT(st->ctx, 0);
86
87 /* Release any vertex buffers that might potentially be accessed in
88 * successive frames:
89 */
90 st_flush_bitmap(st);
91 st_flush_clear(st);
92 util_blit_flush(st->blit);
93 util_gen_mipmap_flush(st->gen_mipmap);
94
95 st->pipe->flush( st->pipe, pipeFlushFlags, fence );
96 }
97
98
99 /**
100 * Flush, and wait for completion.
101 */
102 void st_finish( struct st_context *st )
103 {
104 struct pipe_fence_handle *fence = NULL;
105
106 st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
107
108 if(fence) {
109 st->pipe->screen->fence_finish(st->pipe->screen, fence, 0);
110 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
111 }
112 }
113
114
115
116 /**
117 * Called via ctx->Driver.Flush()
118 */
119 static void st_glFlush(GLcontext *ctx)
120 {
121 struct st_context *st = ctx->st;
122
123 /* Don't call st_finish() here. It is not the state tracker's
124 * responsibilty to inject sleeps in the hope of avoiding buffer
125 * synchronization issues. Calling finish() here will just hide
126 * problems that need to be fixed elsewhere.
127 */
128 st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
129
130 if (is_front_buffer_dirty(st)) {
131 display_front_buffer(st);
132 }
133 }
134
135
136 /**
137 * Called via ctx->Driver.Finish()
138 */
139 static void st_glFinish(GLcontext *ctx)
140 {
141 struct st_context *st = ctx->st;
142
143 st_finish(st);
144
145 if (is_front_buffer_dirty(st)) {
146 display_front_buffer(st);
147 }
148 }
149
150
151 void st_init_flush_functions(struct dd_function_table *functions)
152 {
153 functions->Flush = st_glFlush;
154 functions->Finish = st_glFinish;
155 }