1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_manager.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "util/u_gen_mipmap.h"
47 #include "util/u_blit.h"
50 /** Check if we have a front color buffer and if it's been drawn to. */
51 static INLINE GLboolean
52 is_front_buffer_dirty(struct st_context
*st
)
54 struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
55 struct st_renderbuffer
*strb
56 = st_renderbuffer(fb
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
);
57 return strb
&& strb
->defined
;
62 * Tell the screen to display the front color buffer on-screen.
65 display_front_buffer(struct st_context
*st
)
67 struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
68 struct st_renderbuffer
*strb
69 = st_renderbuffer(fb
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
);
72 /* Hook for copying "fake" frontbuffer if necessary:
74 st_manager_flush_frontbuffer(st
);
79 void st_flush(struct st_context
*st
,
80 struct pipe_fence_handle
**fence
,
81 enum pipe_flush_flags flags
)
83 FLUSH_VERTICES(st
->ctx
, 0);
84 FLUSH_CURRENT(st
->ctx
, 0);
86 st_flush_bitmap_cache(st
);
88 st
->pipe
->flush(st
->pipe
, fence
, flags
);
93 * Flush, and wait for completion.
95 void st_finish( struct st_context
*st
)
97 struct pipe_fence_handle
*fence
= NULL
;
99 st_flush(st
, &fence
, 0);
102 st
->pipe
->screen
->fence_finish(st
->pipe
->screen
, fence
,
103 PIPE_TIMEOUT_INFINITE
);
104 st
->pipe
->screen
->fence_reference(st
->pipe
->screen
, &fence
, NULL
);
111 * Called via ctx->Driver.Flush()
113 static void st_glFlush(struct gl_context
*ctx
)
115 struct st_context
*st
= st_context(ctx
);
117 /* Don't call st_finish() here. It is not the state tracker's
118 * responsibilty to inject sleeps in the hope of avoiding buffer
119 * synchronization issues. Calling finish() here will just hide
120 * problems that need to be fixed elsewhere.
122 st_flush(st
, NULL
, 0);
124 if (is_front_buffer_dirty(st
)) {
125 display_front_buffer(st
);
131 * Called via ctx->Driver.Finish()
133 static void st_glFinish(struct gl_context
*ctx
)
135 struct st_context
*st
= st_context(ctx
);
139 if (is_front_buffer_dirty(st
)) {
140 display_front_buffer(st
);
145 void st_init_flush_functions(struct dd_function_table
*functions
)
147 functions
->Flush
= st_glFlush
;
148 functions
->Finish
= st_glFinish
;
150 /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
151 * This is unnecessary and degrades performance. Luckily we have some
152 * scope to work around this, as the externally-visible behaviour of
153 * Finish() is identical to Flush() in all cases - no differences in
154 * rendering or ReadPixels are visible if we opt not to wait here.
156 * Only set this up on windows to avoid suprise elsewhere.
158 #ifdef PIPE_OS_WINDOWS
159 functions
->Finish
= st_glFlush
;