gallium: call_flush_front_buffer() from st_glFinish()
[mesa.git] / src / mesa / state_tracker / st_cb_flush.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_fbo.h"
41 #include "st_public.h"
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_winsys.h"
45
46
47 static void
48 flush_front_buffer(struct st_context *st, uint pipeFlushFlags,
49 struct pipe_fence_handle **fence)
50 {
51 GLframebuffer *fb = st->ctx->DrawBuffer;
52
53 if (!fb)
54 return;
55
56 /* XXX: temporary hack. This flag should only be set if we do any
57 * rendering to the front buffer.
58 *
59 * Further more, the scissor rectangle could be tracked to
60 * construct a dirty region of the front buffer, to avoid
61 * situations where it must be copied repeatedly.
62 *
63 * In the extreme case, some kind of timer could be set up to allow
64 * coalescing of multiple flushes to the frontbuffer, which can be
65 * quite a performance drain if there are a sufficient number of
66 * them.
67 */
68 st->flags.frontbuffer_dirty
69 = (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT);
70
71 if (st->flags.frontbuffer_dirty) {
72 struct st_renderbuffer *strb
73 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
74 struct pipe_surface *front_surf = strb->surface;
75
76 /* If we aren't rendering to the frontbuffer, this is a noop.
77 * This should be uncontroversial for glFlush, though people may
78 * feel more strongly about glFinish.
79 *
80 * Additionally, need to make sure that the frontbuffer_dirty
81 * flag really gets set on frontbuffer rendering.
82 */
83 st->pipe->flush( st->pipe, pipeFlushFlags, fence );
84
85 /* Hook for copying "fake" frontbuffer if necessary:
86 */
87 st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf,
88 st->pipe->priv );
89 st->flags.frontbuffer_dirty = 0;
90 }
91 }
92
93
94 void st_flush( struct st_context *st, uint pipeFlushFlags,
95 struct pipe_fence_handle **fence )
96 {
97 FLUSH_VERTICES(st->ctx, 0);
98
99 st_flush_bitmap_cache(st);
100
101 st->pipe->flush( st->pipe, pipeFlushFlags, fence );
102 }
103
104
105 /**
106 * Called via ctx->Driver.Flush()
107 */
108 static void st_glFlush(GLcontext *ctx)
109 {
110 st_flush_bitmap_cache(ctx->st);
111
112 FLUSH_VERTICES(ctx, 0);
113
114 flush_front_buffer(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
115 }
116
117
118 void st_finish( struct st_context *st )
119 {
120 struct pipe_fence_handle *fence = NULL;
121
122 st_flush(st, PIPE_FLUSH_RENDER_CACHE, &fence);
123
124 st->pipe->winsys->fence_finish(st->pipe->winsys, fence, 0);
125 st->pipe->winsys->fence_reference(st->pipe->winsys, &fence, NULL);
126 }
127
128
129 /**
130 * Called via ctx->Driver.Finish()
131 */
132 static void st_glFinish(GLcontext *ctx)
133 {
134 st_finish( ctx->st );
135
136 flush_front_buffer(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
137 }
138
139
140 void st_init_flush_functions(struct dd_function_table *functions)
141 {
142 functions->Flush = st_glFlush;
143 functions->Finish = st_glFinish;
144 }