gallium: Fencing fix.
[mesa.git] / src / mesa / state_tracker / st_cb_flush.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_fbo.h"
41 #include "st_public.h"
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_winsys.h"
45
46
47 void st_flush( struct st_context *st, uint pipeFlushFlags,
48 struct pipe_fence_handle **fence )
49 {
50 FLUSH_VERTICES(st->ctx, 0);
51
52 st_flush_bitmap_cache(st);
53
54 st->pipe->flush( st->pipe, pipeFlushFlags, fence );
55 }
56
57
58 static void st_gl_flush( struct st_context *st, uint pipeFlushFlags,
59 struct pipe_fence_handle **fence )
60 {
61 GLframebuffer *fb = st->ctx->DrawBuffer;
62
63 st_flush( st, pipeFlushFlags, fence );
64
65 if (!fb)
66 return;
67
68 /* XXX: temporary hack. This flag should only be set if we do any
69 * rendering to the front buffer.
70 *
71 * Further more, the scissor rectangle could be tracked to
72 * construct a dirty region of the front buffer, to avoid
73 * situations where it must be copied repeatedly.
74 *
75 * In the extreme case, some kind of timer could be set up to allow
76 * coalescing of multiple flushes to the frontbuffer, which can be
77 * quite a performance drain if there are a sufficient number of
78 * them.
79 */
80 st->flags.frontbuffer_dirty
81 = (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT);
82
83 if (st->flags.frontbuffer_dirty) {
84 struct st_renderbuffer *strb
85 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
86 struct pipe_surface *front_surf = strb->surface;
87
88 /* Hook for copying "fake" frontbuffer if necessary:
89 */
90 st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf,
91 st->pipe->priv );
92 st->flags.frontbuffer_dirty = 0;
93 }
94 }
95
96
97 /**
98 * Called via ctx->Driver.Flush()
99 */
100 static void st_glFlush(GLcontext *ctx)
101 {
102 st_gl_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
103 }
104
105
106 void st_finish( struct st_context *st )
107 {
108 struct pipe_fence_handle *fence = NULL;
109
110 st_gl_flush(st, PIPE_FLUSH_RENDER_CACHE, &fence);
111
112 st->pipe->winsys->fence_finish(st->pipe->winsys, fence, 0);
113 st->pipe->winsys->fence_reference(st->pipe->winsys, &fence, NULL);
114 }
115
116
117 /**
118 * Called via ctx->Driver.Finish()
119 */
120 static void st_glFinish(GLcontext *ctx)
121 {
122 st_finish( ctx->st );
123 }
124
125
126 void st_init_flush_functions(struct dd_function_table *functions)
127 {
128 functions->Flush = st_glFlush;
129 functions->Finish = st_glFinish;
130 }