mesa/st: Reduce the number of frontbuffer flush calls
[mesa.git] / src / mesa / state_tracker / st_cb_flush.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_manager.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "util/u_gen_mipmap.h"
47
48
49 void st_flush(struct st_context *st,
50 struct pipe_fence_handle **fence,
51 unsigned flags)
52 {
53 FLUSH_VERTICES(st->ctx, 0);
54 FLUSH_CURRENT(st->ctx, 0);
55
56 st_flush_bitmap_cache(st);
57
58 st->pipe->flush(st->pipe, fence, flags);
59 }
60
61
62 /**
63 * Flush, and wait for completion.
64 */
65 void st_finish( struct st_context *st )
66 {
67 struct pipe_fence_handle *fence = NULL;
68
69 st_flush(st, &fence, 0);
70
71 if(fence) {
72 st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence,
73 PIPE_TIMEOUT_INFINITE);
74 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
75 }
76 }
77
78
79
80 /**
81 * Called via ctx->Driver.Flush()
82 */
83 static void st_glFlush(struct gl_context *ctx)
84 {
85 struct st_context *st = st_context(ctx);
86
87 /* Don't call st_finish() here. It is not the state tracker's
88 * responsibilty to inject sleeps in the hope of avoiding buffer
89 * synchronization issues. Calling finish() here will just hide
90 * problems that need to be fixed elsewhere.
91 */
92 st_flush(st, NULL, 0);
93
94 st_manager_flush_frontbuffer(st);
95 }
96
97
98 /**
99 * Called via ctx->Driver.Finish()
100 */
101 static void st_glFinish(struct gl_context *ctx)
102 {
103 struct st_context *st = st_context(ctx);
104
105 st_finish(st);
106
107 st_manager_flush_frontbuffer(st);
108 }
109
110
111 static GLenum
112 gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
113 {
114 switch (status) {
115 case PIPE_NO_RESET:
116 return GL_NO_ERROR;
117 case PIPE_GUILTY_CONTEXT_RESET:
118 return GL_GUILTY_CONTEXT_RESET_ARB;
119 case PIPE_INNOCENT_CONTEXT_RESET:
120 return GL_INNOCENT_CONTEXT_RESET_ARB;
121 case PIPE_UNKNOWN_CONTEXT_RESET:
122 return GL_UNKNOWN_CONTEXT_RESET_ARB;
123 default:
124 assert(0);
125 return GL_NO_ERROR;
126 }
127 }
128
129
130 /**
131 * Query information about GPU resets observed by this context
132 *
133 * Called via \c dd_function_table::GetGraphicsResetStatus.
134 */
135 static GLenum
136 st_get_graphics_reset_status(struct gl_context *ctx)
137 {
138 struct st_context *st = st_context(ctx);
139 enum pipe_reset_status status;
140
141 if (st->reset_status != PIPE_NO_RESET) {
142 status = st->reset_status;
143 st->reset_status = PIPE_NO_RESET;
144 } else {
145 status = st->pipe->get_device_reset_status(st->pipe);
146 }
147
148 return gl_reset_status_from_pipe_reset_status(status);
149 }
150
151
152 static void
153 st_device_reset_callback(void *data, enum pipe_reset_status status)
154 {
155 struct st_context *st = data;
156
157 assert(status != PIPE_NO_RESET);
158
159 st->reset_status = status;
160 _mesa_set_context_lost_dispatch(st->ctx);
161 }
162
163
164 void
165 st_install_device_reset_callback(struct st_context *st)
166 {
167 if (st->pipe->set_device_reset_callback) {
168 struct pipe_device_reset_callback cb;
169 cb.reset = st_device_reset_callback;
170 cb.data = st;
171 st->pipe->set_device_reset_callback(st->pipe, &cb);
172 }
173 }
174
175
176 void st_init_flush_functions(struct pipe_screen *screen,
177 struct dd_function_table *functions)
178 {
179 functions->Flush = st_glFlush;
180 functions->Finish = st_glFinish;
181
182 if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY))
183 functions->GetGraphicsResetStatus = st_get_graphics_reset_status;
184
185 /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
186 * This is unnecessary and degrades performance. Luckily we have some
187 * scope to work around this, as the externally-visible behaviour of
188 * Finish() is identical to Flush() in all cases - no differences in
189 * rendering or ReadPixels are visible if we opt not to wait here.
190 *
191 * Only set this up on Windows to avoid surprise elsewhere.
192 */
193 #ifdef PIPE_OS_WINDOWS
194 functions->Finish = st_glFlush;
195 #endif
196 }