1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_manager.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "util/u_gen_mipmap.h"
49 void st_flush(struct st_context
*st
,
50 struct pipe_fence_handle
**fence
,
53 FLUSH_VERTICES(st
->ctx
, 0);
54 FLUSH_CURRENT(st
->ctx
, 0);
56 st_flush_bitmap_cache(st
);
58 st
->pipe
->flush(st
->pipe
, fence
, flags
);
63 * Flush, and wait for completion.
65 void st_finish( struct st_context
*st
)
67 struct pipe_fence_handle
*fence
= NULL
;
69 st_flush(st
, &fence
, 0);
72 st
->pipe
->screen
->fence_finish(st
->pipe
->screen
, NULL
, fence
,
73 PIPE_TIMEOUT_INFINITE
);
74 st
->pipe
->screen
->fence_reference(st
->pipe
->screen
, &fence
, NULL
);
81 * Called via ctx->Driver.Flush()
83 static void st_glFlush(struct gl_context
*ctx
)
85 struct st_context
*st
= st_context(ctx
);
87 /* Don't call st_finish() here. It is not the state tracker's
88 * responsibilty to inject sleeps in the hope of avoiding buffer
89 * synchronization issues. Calling finish() here will just hide
90 * problems that need to be fixed elsewhere.
92 st_flush(st
, NULL
, 0);
94 st_manager_flush_frontbuffer(st
);
99 * Called via ctx->Driver.Finish()
101 static void st_glFinish(struct gl_context
*ctx
)
103 struct st_context
*st
= st_context(ctx
);
107 st_manager_flush_frontbuffer(st
);
112 gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status
)
117 case PIPE_GUILTY_CONTEXT_RESET
:
118 return GL_GUILTY_CONTEXT_RESET_ARB
;
119 case PIPE_INNOCENT_CONTEXT_RESET
:
120 return GL_INNOCENT_CONTEXT_RESET_ARB
;
121 case PIPE_UNKNOWN_CONTEXT_RESET
:
122 return GL_UNKNOWN_CONTEXT_RESET_ARB
;
131 * Query information about GPU resets observed by this context
133 * Called via \c dd_function_table::GetGraphicsResetStatus.
136 st_get_graphics_reset_status(struct gl_context
*ctx
)
138 struct st_context
*st
= st_context(ctx
);
139 enum pipe_reset_status status
;
141 if (st
->reset_status
!= PIPE_NO_RESET
) {
142 status
= st
->reset_status
;
143 st
->reset_status
= PIPE_NO_RESET
;
145 status
= st
->pipe
->get_device_reset_status(st
->pipe
);
148 return gl_reset_status_from_pipe_reset_status(status
);
153 st_device_reset_callback(void *data
, enum pipe_reset_status status
)
155 struct st_context
*st
= data
;
157 assert(status
!= PIPE_NO_RESET
);
159 st
->reset_status
= status
;
160 _mesa_set_context_lost_dispatch(st
->ctx
);
165 st_install_device_reset_callback(struct st_context
*st
)
167 if (st
->pipe
->set_device_reset_callback
) {
168 struct pipe_device_reset_callback cb
;
169 cb
.reset
= st_device_reset_callback
;
171 st
->pipe
->set_device_reset_callback(st
->pipe
, &cb
);
176 void st_init_flush_functions(struct pipe_screen
*screen
,
177 struct dd_function_table
*functions
)
179 functions
->Flush
= st_glFlush
;
180 functions
->Finish
= st_glFinish
;
182 if (screen
->get_param(screen
, PIPE_CAP_DEVICE_RESET_STATUS_QUERY
))
183 functions
->GetGraphicsResetStatus
= st_get_graphics_reset_status
;
185 /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
186 * This is unnecessary and degrades performance. Luckily we have some
187 * scope to work around this, as the externally-visible behaviour of
188 * Finish() is identical to Flush() in all cases - no differences in
189 * rendering or ReadPixels are visible if we opt not to wait here.
191 * Only set this up on Windows to avoid surprise elsewhere.
193 #ifdef PIPE_OS_WINDOWS
194 functions
->Finish
= st_glFlush
;