intel/perf: create a vtable entry for emit_report_count
[mesa.git] / src / mesa / state_tracker / st_cb_program.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "main/shaderapi.h"
37 #include "program/prog_instruction.h"
38 #include "program/program.h"
39
40 #include "cso_cache/cso_context.h"
41 #include "draw/draw_context.h"
42
43 #include "st_context.h"
44 #include "st_debug.h"
45 #include "st_program.h"
46 #include "st_mesa_to_tgsi.h"
47 #include "st_cb_program.h"
48 #include "st_glsl_to_ir.h"
49 #include "st_atifs_to_tgsi.h"
50 #include "st_util.h"
51
52
53 /**
54 * Called via ctx->Driver.NewProgram() to allocate a new vertex or
55 * fragment program.
56 */
57 static struct gl_program *
58 st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
59 bool is_arb_asm)
60 {
61 switch (target) {
62 case GL_VERTEX_PROGRAM_ARB: {
63 struct st_vertex_program *prog = rzalloc(NULL,
64 struct st_vertex_program);
65 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
66 }
67 case GL_FRAGMENT_PROGRAM_ARB: {
68 struct st_fragment_program *prog = rzalloc(NULL,
69 struct st_fragment_program);
70 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
71 }
72 case GL_TESS_CONTROL_PROGRAM_NV:
73 case GL_TESS_EVALUATION_PROGRAM_NV:
74 case GL_GEOMETRY_PROGRAM_NV: {
75 struct st_common_program *prog = rzalloc(NULL,
76 struct st_common_program);
77 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
78 }
79 case GL_COMPUTE_PROGRAM_NV: {
80 struct st_compute_program *prog = rzalloc(NULL,
81 struct st_compute_program);
82 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
83 }
84 default:
85 assert(0);
86 return NULL;
87 }
88 }
89
90
91 /**
92 * Called via ctx->Driver.DeleteProgram()
93 */
94 static void
95 st_delete_program(struct gl_context *ctx, struct gl_program *prog)
96 {
97 struct st_context *st = st_context(ctx);
98
99 switch( prog->Target ) {
100 case GL_VERTEX_PROGRAM_ARB:
101 {
102 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
103 st_release_vp_variants( st, stvp );
104
105 if (stvp->glsl_to_tgsi)
106 free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
107 }
108 break;
109 case GL_TESS_CONTROL_PROGRAM_NV:
110 case GL_TESS_EVALUATION_PROGRAM_NV:
111 case GL_GEOMETRY_PROGRAM_NV:
112 {
113 struct st_common_program *p = st_common_program(prog);
114
115 st_release_basic_variants(st, p->Base.Target, &p->variants,
116 &p->tgsi);
117
118 if (p->glsl_to_tgsi)
119 free_glsl_to_tgsi_visitor(p->glsl_to_tgsi);
120 }
121 break;
122 case GL_FRAGMENT_PROGRAM_ARB:
123 {
124 struct st_fragment_program *stfp =
125 (struct st_fragment_program *) prog;
126
127 st_release_fp_variants(st, stfp);
128
129 if (stfp->glsl_to_tgsi)
130 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
131 }
132 break;
133 case GL_COMPUTE_PROGRAM_NV:
134 {
135 struct st_compute_program *stcp =
136 (struct st_compute_program *) prog;
137
138 st_release_cp_variants(st, stcp);
139
140 if (stcp->glsl_to_tgsi)
141 free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
142 }
143 break;
144 default:
145 assert(0); /* problem */
146 }
147
148 /* delete base class */
149 _mesa_delete_program( ctx, prog );
150 }
151
152
153 /**
154 * Called via ctx->Driver.ProgramStringNotify()
155 * Called when the program's text/code is changed. We have to free
156 * all shader variants and corresponding gallium shaders when this happens.
157 */
158 static GLboolean
159 st_program_string_notify( struct gl_context *ctx,
160 GLenum target,
161 struct gl_program *prog )
162 {
163 struct st_context *st = st_context(ctx);
164 gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
165
166 if (target == GL_FRAGMENT_PROGRAM_ARB) {
167 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
168
169 st_release_fp_variants(st, stfp);
170 if (!st_translate_fragment_program(st, stfp))
171 return false;
172
173 if (st->fp == stfp)
174 st->dirty |= stfp->affected_states;
175 }
176 else if (target == GL_GEOMETRY_PROGRAM_NV) {
177 struct st_common_program *stgp = st_common_program(prog);
178
179 st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
180 &stgp->tgsi);
181 if (!st_translate_geometry_program(st, stgp))
182 return false;
183
184 if (st->gp == stgp)
185 st->dirty |= stgp->affected_states;
186 }
187 else if (target == GL_VERTEX_PROGRAM_ARB) {
188 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
189
190 st_release_vp_variants(st, stvp);
191 if (!st_translate_vertex_program(st, stvp))
192 return false;
193
194 if (st->vp == stvp)
195 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
196 }
197 else if (target == GL_TESS_CONTROL_PROGRAM_NV) {
198 struct st_common_program *sttcp =
199 st_common_program(prog);
200
201 st_release_basic_variants(st, sttcp->Base.Target, &sttcp->variants,
202 &sttcp->tgsi);
203 if (!st_translate_tessctrl_program(st, sttcp))
204 return false;
205
206 if (st->tcp == sttcp)
207 st->dirty |= sttcp->affected_states;
208 }
209 else if (target == GL_TESS_EVALUATION_PROGRAM_NV) {
210 struct st_common_program *sttep =
211 st_common_program(prog);
212
213 st_release_basic_variants(st, sttep->Base.Target, &sttep->variants,
214 &sttep->tgsi);
215 if (!st_translate_tesseval_program(st, sttep))
216 return false;
217
218 if (st->tep == sttep)
219 st->dirty |= sttep->affected_states;
220 }
221 else if (target == GL_COMPUTE_PROGRAM_NV) {
222 struct st_compute_program *stcp =
223 (struct st_compute_program *) prog;
224
225 st_release_cp_variants(st, stcp);
226 if (!st_translate_compute_program(st, stcp))
227 return false;
228
229 if (st->cp == stcp)
230 st->dirty |= stcp->affected_states;
231 }
232 else if (target == GL_FRAGMENT_SHADER_ATI) {
233 assert(prog);
234
235 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
236 assert(stfp->ati_fs);
237 assert(stfp->ati_fs->Program == prog);
238
239 st_init_atifs_prog(ctx, prog);
240
241 st_release_fp_variants(st, stfp);
242 if (!st_translate_fragment_program(st, stfp))
243 return false;
244
245 if (st->fp == stfp)
246 st->dirty |= stfp->affected_states;
247 }
248
249 if (ST_DEBUG & DEBUG_PRECOMPILE ||
250 st->shader_has_one_variant[stage])
251 st_precompile_shader_variant(st, prog);
252
253 return GL_TRUE;
254 }
255
256 /**
257 * Called via ctx->Driver.NewATIfs()
258 * Called in glEndFragmentShaderATI()
259 */
260 static struct gl_program *
261 st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
262 {
263 struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
264 curProg->Id, true);
265 struct st_fragment_program *stfp = (struct st_fragment_program *)prog;
266 stfp->ati_fs = curProg;
267 return prog;
268 }
269
270 static void
271 st_max_shader_compiler_threads(struct gl_context *ctx, unsigned count)
272 {
273 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
274
275 if (screen->set_max_shader_compiler_threads)
276 screen->set_max_shader_compiler_threads(screen, count);
277 }
278
279 static bool
280 st_get_shader_program_completion_status(struct gl_context *ctx,
281 struct gl_shader_program *shprog)
282 {
283 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
284
285 if (!screen->is_parallel_shader_compilation_finished)
286 return true;
287
288 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
289 struct gl_linked_shader *linked = shprog->_LinkedShaders[i];
290 void *sh = NULL;
291
292 if (!linked || !linked->Program)
293 continue;
294
295 switch (i) {
296 case MESA_SHADER_VERTEX:
297 if (st_vertex_program(linked->Program)->variants)
298 sh = st_vertex_program(linked->Program)->variants->driver_shader;
299 break;
300 case MESA_SHADER_FRAGMENT:
301 if (st_fragment_program(linked->Program)->variants)
302 sh = st_fragment_program(linked->Program)->variants->driver_shader;
303 break;
304 case MESA_SHADER_TESS_CTRL:
305 case MESA_SHADER_TESS_EVAL:
306 case MESA_SHADER_GEOMETRY:
307 if (st_common_program(linked->Program)->variants)
308 sh = st_common_program(linked->Program)->variants->driver_shader;
309 break;
310 case MESA_SHADER_COMPUTE:
311 if (st_compute_program(linked->Program)->variants)
312 sh = st_compute_program(linked->Program)->variants->driver_shader;
313 break;
314 }
315
316 unsigned type = pipe_shader_type_from_mesa(i);
317
318 if (sh &&
319 !screen->is_parallel_shader_compilation_finished(screen, sh, type))
320 return false;
321 }
322 return true;
323 }
324
325 /**
326 * Plug in the program and shader-related device driver functions.
327 */
328 void
329 st_init_program_functions(struct dd_function_table *functions)
330 {
331 functions->NewProgram = st_new_program;
332 functions->DeleteProgram = st_delete_program;
333 functions->ProgramStringNotify = st_program_string_notify;
334 functions->NewATIfs = st_new_ati_fs;
335 functions->LinkShader = st_link_shader;
336 functions->SetMaxShaderCompilerThreads = st_max_shader_compiler_threads;
337 functions->GetShaderProgramCompletionStatus =
338 st_get_shader_program_completion_status;
339 }