c55b62437a300826f74c72b6027ed5392aa42a3e
[mesa.git] / src / mesa / state_tracker / st_cb_rasterpos.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * glRasterPos implementation. Basically render a GL_POINT with our
30 * private draw module. Plug in a special "rasterpos" stage at the end
31 * of the 'draw' pipeline to capture the results and update the current
32 * raster pos attributes.
33 *
34 * Authors:
35 * Brian Paul
36 */
37
38
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/feedback.h"
42 #include "main/rastpos.h"
43
44 #include "st_context.h"
45 #include "st_atom.h"
46 #include "st_draw.h"
47 #include "st_cb_rasterpos.h"
48 #include "draw/draw_context.h"
49 #include "draw/draw_pipe.h"
50 #include "vbo/vbo.h"
51
52
53 /**
54 * Our special drawing pipeline stage (replaces rasterization).
55 */
56 struct rastpos_stage
57 {
58 struct draw_stage stage; /**< Base class */
59 struct gl_context *ctx; /**< Rendering context */
60
61 /* vertex attrib info we can setup once and re-use */
62 struct gl_vertex_array array[VERT_ATTRIB_MAX];
63 const struct gl_vertex_array *arrays[VERT_ATTRIB_MAX];
64 struct _mesa_prim prim;
65 };
66
67
68 static inline struct rastpos_stage *
69 rastpos_stage( struct draw_stage *stage )
70 {
71 return (struct rastpos_stage *) stage;
72 }
73
74 static void
75 rastpos_flush( struct draw_stage *stage, unsigned flags )
76 {
77 /* no-op */
78 }
79
80 static void
81 rastpos_reset_stipple_counter( struct draw_stage *stage )
82 {
83 /* no-op */
84 }
85
86 static void
87 rastpos_tri( struct draw_stage *stage, struct prim_header *prim )
88 {
89 /* should never get here */
90 assert(0);
91 }
92
93 static void
94 rastpos_line( struct draw_stage *stage, struct prim_header *prim )
95 {
96 /* should never get here */
97 assert(0);
98 }
99
100 static void
101 rastpos_destroy(struct draw_stage *stage)
102 {
103 free(stage);
104 }
105
106
107 /**
108 * Update a raster pos attribute from the vertex result if it's present,
109 * else copy the current attrib.
110 */
111 static void
112 update_attrib(struct gl_context *ctx, const ubyte *outputMapping,
113 const struct vertex_header *vert,
114 GLfloat *dest,
115 GLuint result, GLuint defaultAttrib)
116 {
117 const GLfloat *src;
118 const GLuint k = outputMapping[result];
119 if (k != ~0U)
120 src = vert->data[k];
121 else
122 src = ctx->Current.Attrib[defaultAttrib];
123 COPY_4V(dest, src);
124 }
125
126
127 /**
128 * Normally, this function would render a GL_POINT.
129 */
130 static void
131 rastpos_point(struct draw_stage *stage, struct prim_header *prim)
132 {
133 struct rastpos_stage *rs = rastpos_stage(stage);
134 struct gl_context *ctx = rs->ctx;
135 struct st_context *st = st_context(ctx);
136 const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
137 const ubyte *outputMapping = st->vertex_result_to_slot;
138 const GLfloat *pos;
139 GLuint i;
140
141 /* if we get here, we didn't get clipped */
142 ctx->Current.RasterPosValid = GL_TRUE;
143
144 /* update raster pos */
145 pos = prim->v[0]->data[0];
146 ctx->Current.RasterPos[0] = pos[0];
147 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
148 ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */
149 else
150 ctx->Current.RasterPos[1] = pos[1];
151 ctx->Current.RasterPos[2] = pos[2];
152 ctx->Current.RasterPos[3] = pos[3];
153
154 /* update other raster attribs */
155 update_attrib(ctx, outputMapping, prim->v[0],
156 ctx->Current.RasterColor,
157 VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);
158
159 update_attrib(ctx, outputMapping, prim->v[0],
160 ctx->Current.RasterSecondaryColor,
161 VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1);
162
163 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
164 update_attrib(ctx, outputMapping, prim->v[0],
165 ctx->Current.RasterTexCoords[i],
166 VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
167 }
168
169 if (ctx->RenderMode == GL_SELECT) {
170 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
171 }
172 }
173
174
175 /**
176 * Create rasterpos "drawing" stage.
177 */
178 static struct rastpos_stage *
179 new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw)
180 {
181 struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage);
182 GLuint i;
183
184 rs->stage.draw = draw;
185 rs->stage.next = NULL;
186 rs->stage.point = rastpos_point;
187 rs->stage.line = rastpos_line;
188 rs->stage.tri = rastpos_tri;
189 rs->stage.flush = rastpos_flush;
190 rs->stage.destroy = rastpos_destroy;
191 rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter;
192 rs->stage.destroy = rastpos_destroy;
193 rs->ctx = ctx;
194
195 for (i = 0; i < ARRAY_SIZE(rs->array); i++) {
196 rs->array[i].Size = 4;
197 rs->array[i].Type = GL_FLOAT;
198 rs->array[i].Format = GL_RGBA;
199 rs->array[i].StrideB = 0;
200 rs->array[i].Ptr = (GLubyte *) ctx->Current.Attrib[i];
201 rs->array[i].Normalized = GL_TRUE;
202 rs->array[i].BufferObj = NULL;
203 rs->arrays[i] = &rs->array[i];
204 }
205
206 rs->prim.mode = GL_POINTS;
207 rs->prim.indexed = 0;
208 rs->prim.begin = 1;
209 rs->prim.end = 1;
210 rs->prim.weak = 0;
211 rs->prim.start = 0;
212 rs->prim.count = 1;
213
214 return rs;
215 }
216
217
218 static void
219 st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
220 {
221 struct st_context *st = st_context(ctx);
222 struct draw_context *draw = st_get_draw_context(st);
223 struct rastpos_stage *rs;
224 const struct gl_vertex_array **saved_arrays = ctx->Array._DrawArrays;
225
226 if (!st->draw)
227 return;
228
229 if (ctx->VertexProgram._Current == NULL ||
230 ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
231 /* No vertex shader/program is enabled, used the simple/fast fixed-
232 * function implementation of RasterPos.
233 */
234 _mesa_RasterPos(ctx, v);
235 return;
236 }
237
238 if (st->rastpos_stage) {
239 /* get rastpos stage info */
240 rs = rastpos_stage(st->rastpos_stage);
241 }
242 else {
243 /* create rastpos draw stage */
244 rs = new_draw_rastpos_stage(ctx, draw);
245 st->rastpos_stage = &rs->stage;
246 }
247
248 /* plug our rastpos stage into the draw module */
249 draw_set_rasterize_stage(st->draw, st->rastpos_stage);
250
251 /* make sure everything's up to date */
252 st_validate_state(st, ST_PIPELINE_RENDER);
253
254 /* This will get set only if rastpos_point(), above, gets called */
255 ctx->Current.RasterPosValid = GL_FALSE;
256
257 /* All vertex attribs but position were previously initialized above.
258 * Just plug in position pointer now.
259 */
260 rs->array[0].Ptr = (GLubyte *) v;
261
262 /* Draw the point.
263 *
264 * Don't set DriverFlags.NewArray.
265 * st_feedback_draw_vbo doesn't check for that flag. */
266 ctx->Array._DrawArrays = rs->arrays;
267 st_feedback_draw_vbo(ctx, &rs->prim, 1, NULL, GL_TRUE, 0, 1,
268 NULL, 0, NULL);
269 ctx->Array._DrawArrays = saved_arrays;
270
271 /* restore draw's rasterization stage depending on rendermode */
272 if (ctx->RenderMode == GL_FEEDBACK) {
273 draw_set_rasterize_stage(draw, st->feedback_stage);
274 }
275 else if (ctx->RenderMode == GL_SELECT) {
276 draw_set_rasterize_stage(draw, st->selection_stage);
277 }
278 }
279
280
281
282 void st_init_rasterpos_functions(struct dd_function_table *functions)
283 {
284 functions->RasterPos = st_RasterPos;
285 }