meson: fix missing dependencies
[mesa.git] / src / mesa / state_tracker / st_cb_rasterpos.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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26 **************************************************************************/
27
28 /**
29 * glRasterPos implementation. Basically render a GL_POINT with our
30 * private draw module. Plug in a special "rasterpos" stage at the end
31 * of the 'draw' pipeline to capture the results and update the current
32 * raster pos attributes.
33 *
34 * Authors:
35 * Brian Paul
36 */
37
38
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/feedback.h"
42 #include "main/rastpos.h"
43
44 #include "st_context.h"
45 #include "st_atom.h"
46 #include "st_draw.h"
47 #include "st_program.h"
48 #include "st_cb_rasterpos.h"
49 #include "draw/draw_context.h"
50 #include "draw/draw_pipe.h"
51 #include "vbo/vbo.h"
52
53
54 /**
55 * Our special drawing pipeline stage (replaces rasterization).
56 */
57 struct rastpos_stage
58 {
59 struct draw_stage stage; /**< Base class */
60 struct gl_context *ctx; /**< Rendering context */
61
62 /* vertex attrib info we can setup once and re-use */
63 struct gl_vertex_array array[VERT_ATTRIB_MAX];
64 const struct gl_vertex_array *arrays[VERT_ATTRIB_MAX];
65 struct _mesa_prim prim;
66 };
67
68
69 static inline struct rastpos_stage *
70 rastpos_stage( struct draw_stage *stage )
71 {
72 return (struct rastpos_stage *) stage;
73 }
74
75 static void
76 rastpos_flush( struct draw_stage *stage, unsigned flags )
77 {
78 /* no-op */
79 }
80
81 static void
82 rastpos_reset_stipple_counter( struct draw_stage *stage )
83 {
84 /* no-op */
85 }
86
87 static void
88 rastpos_tri( struct draw_stage *stage, struct prim_header *prim )
89 {
90 /* should never get here */
91 assert(0);
92 }
93
94 static void
95 rastpos_line( struct draw_stage *stage, struct prim_header *prim )
96 {
97 /* should never get here */
98 assert(0);
99 }
100
101 static void
102 rastpos_destroy(struct draw_stage *stage)
103 {
104 free(stage);
105 }
106
107
108 /**
109 * Update a raster pos attribute from the vertex result if it's present,
110 * else copy the current attrib.
111 */
112 static void
113 update_attrib(struct gl_context *ctx, const ubyte *outputMapping,
114 const struct vertex_header *vert,
115 GLfloat *dest,
116 GLuint result, GLuint defaultAttrib)
117 {
118 const GLfloat *src;
119 const GLuint k = outputMapping[result];
120 if (k != ~0U)
121 src = vert->data[k];
122 else
123 src = ctx->Current.Attrib[defaultAttrib];
124 COPY_4V(dest, src);
125 }
126
127
128 /**
129 * Normally, this function would render a GL_POINT.
130 */
131 static void
132 rastpos_point(struct draw_stage *stage, struct prim_header *prim)
133 {
134 struct rastpos_stage *rs = rastpos_stage(stage);
135 struct gl_context *ctx = rs->ctx;
136 struct st_context *st = st_context(ctx);
137 const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
138 const ubyte *outputMapping = st->vp->result_to_output;
139 const GLfloat *pos;
140 GLuint i;
141
142 /* if we get here, we didn't get clipped */
143 ctx->Current.RasterPosValid = GL_TRUE;
144
145 /* update raster pos */
146 pos = prim->v[0]->data[0];
147 ctx->Current.RasterPos[0] = pos[0];
148 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
149 ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */
150 else
151 ctx->Current.RasterPos[1] = pos[1];
152 ctx->Current.RasterPos[2] = pos[2];
153 ctx->Current.RasterPos[3] = pos[3];
154
155 /* update other raster attribs */
156 update_attrib(ctx, outputMapping, prim->v[0],
157 ctx->Current.RasterColor,
158 VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);
159
160 update_attrib(ctx, outputMapping, prim->v[0],
161 ctx->Current.RasterSecondaryColor,
162 VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1);
163
164 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
165 update_attrib(ctx, outputMapping, prim->v[0],
166 ctx->Current.RasterTexCoords[i],
167 VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
168 }
169
170 if (ctx->RenderMode == GL_SELECT) {
171 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
172 }
173 }
174
175
176 /**
177 * Create rasterpos "drawing" stage.
178 */
179 static struct rastpos_stage *
180 new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw)
181 {
182 struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage);
183 GLuint i;
184
185 rs->stage.draw = draw;
186 rs->stage.next = NULL;
187 rs->stage.point = rastpos_point;
188 rs->stage.line = rastpos_line;
189 rs->stage.tri = rastpos_tri;
190 rs->stage.flush = rastpos_flush;
191 rs->stage.destroy = rastpos_destroy;
192 rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter;
193 rs->stage.destroy = rastpos_destroy;
194 rs->ctx = ctx;
195
196 for (i = 0; i < ARRAY_SIZE(rs->array); i++) {
197 rs->array[i].Size = 4;
198 rs->array[i].Type = GL_FLOAT;
199 rs->array[i].Format = GL_RGBA;
200 rs->array[i].StrideB = 0;
201 rs->array[i].Ptr = (GLubyte *) ctx->Current.Attrib[i];
202 rs->array[i].Normalized = GL_TRUE;
203 rs->array[i].BufferObj = NULL;
204 rs->arrays[i] = &rs->array[i];
205 }
206
207 rs->prim.mode = GL_POINTS;
208 rs->prim.indexed = 0;
209 rs->prim.begin = 1;
210 rs->prim.end = 1;
211 rs->prim.weak = 0;
212 rs->prim.start = 0;
213 rs->prim.count = 1;
214
215 return rs;
216 }
217
218
219 static void
220 st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
221 {
222 struct st_context *st = st_context(ctx);
223 struct draw_context *draw = st_get_draw_context(st);
224 struct rastpos_stage *rs;
225 const struct gl_vertex_array **saved_arrays = ctx->Array._DrawArrays;
226
227 if (!st->draw)
228 return;
229
230 if (ctx->VertexProgram._Current == NULL ||
231 ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
232 /* No vertex shader/program is enabled, used the simple/fast fixed-
233 * function implementation of RasterPos.
234 */
235 _mesa_RasterPos(ctx, v);
236 return;
237 }
238
239 if (st->rastpos_stage) {
240 /* get rastpos stage info */
241 rs = rastpos_stage(st->rastpos_stage);
242 }
243 else {
244 /* create rastpos draw stage */
245 rs = new_draw_rastpos_stage(ctx, draw);
246 st->rastpos_stage = &rs->stage;
247 }
248
249 /* plug our rastpos stage into the draw module */
250 draw_set_rasterize_stage(st->draw, st->rastpos_stage);
251
252 /* make sure everything's up to date */
253 st_validate_state(st, ST_PIPELINE_RENDER);
254
255 /* This will get set only if rastpos_point(), above, gets called */
256 ctx->Current.RasterPosValid = GL_FALSE;
257
258 /* All vertex attribs but position were previously initialized above.
259 * Just plug in position pointer now.
260 */
261 rs->array[0].Ptr = (GLubyte *) v;
262
263 /* Draw the point.
264 *
265 * Don't set DriverFlags.NewArray.
266 * st_feedback_draw_vbo doesn't check for that flag. */
267 ctx->Array._DrawArrays = rs->arrays;
268 st_feedback_draw_vbo(ctx, &rs->prim, 1, NULL, GL_TRUE, 0, 1,
269 NULL, 0, NULL);
270 ctx->Array._DrawArrays = saved_arrays;
271
272 /* restore draw's rasterization stage depending on rendermode */
273 if (ctx->RenderMode == GL_FEEDBACK) {
274 draw_set_rasterize_stage(draw, st->feedback_stage);
275 }
276 else if (ctx->RenderMode == GL_SELECT) {
277 draw_set_rasterize_stage(draw, st->selection_stage);
278 }
279 }
280
281
282
283 void st_init_rasterpos_functions(struct dd_function_table *functions)
284 {
285 functions->RasterPos = st_RasterPos;
286 }