09d9c29e4465e9ecd74ada6507ccecad3df1db58
[mesa.git] / src / mesa / state_tracker / st_cb_readpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * glReadPixels interface to pipe
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/bufferobj.h"
38 #include "main/context.h"
39 #include "main/image.h"
40
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "pipe/p_inlines.h"
44 #include "util/p_tile.h"
45 #include "st_context.h"
46 #include "st_cb_bitmap.h"
47 #include "st_cb_readpixels.h"
48 #include "st_cb_fbo.h"
49 #include "st_format.h"
50 #include "st_public.h"
51
52
53 /**
54 * Special case for reading stencil buffer.
55 * For color/depth we use get_tile(). For stencil, map the stencil buffer.
56 */
57 void
58 st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
59 GLsizei width, GLsizei height, GLenum type,
60 const struct gl_pixelstore_attrib *packing,
61 GLvoid *pixels)
62 {
63 struct gl_framebuffer *fb = ctx->ReadBuffer;
64 struct pipe_screen *screen = ctx->st->pipe->screen;
65 struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer);
66 struct pipe_surface *ps;
67 ubyte *stmap;
68 GLint j;
69
70 /* Create a CPU-READ surface/view into the renderbuffer's texture */
71 ps = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
72 PIPE_BUFFER_USAGE_CPU_READ);
73
74 /* map the stencil buffer */
75 stmap = screen->surface_map(screen, ps, PIPE_BUFFER_USAGE_CPU_READ);
76
77 /* width should never be > MAX_WIDTH since we did clipping earlier */
78 ASSERT(width <= MAX_WIDTH);
79
80 /* process image row by row */
81 for (j = 0; j < height; j++, y++) {
82 GLvoid *dest;
83 GLstencil values[MAX_WIDTH];
84 GLint srcY;
85
86 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
87 srcY = ctx->DrawBuffer->Height - y - 1;
88 }
89 else {
90 srcY = y;
91 }
92
93 /* get stencil values */
94 switch (ps->format) {
95 case PIPE_FORMAT_S8_UNORM:
96 {
97 const ubyte *src = stmap + srcY * ps->stride + x;
98 memcpy(values, src, width);
99 }
100 break;
101 case PIPE_FORMAT_S8Z24_UNORM:
102 {
103 const uint *src = (uint *) (stmap + srcY * ps->stride + x*4);
104 GLint k;
105 for (k = 0; k < width; k++) {
106 values[k] = src[k] >> 24;
107 }
108 }
109 break;
110 case PIPE_FORMAT_Z24S8_UNORM:
111 {
112 const uint *src = (uint *) (stmap + srcY * ps->stride + x*4);
113 GLint k;
114 for (k = 0; k < width; k++) {
115 values[k] = src[k] & 0xff;
116 }
117 }
118 break;
119 default:
120 assert(0);
121 }
122
123 /* store */
124 dest = _mesa_image_address2d(packing, pixels, width, height,
125 GL_STENCIL_INDEX, type, j, 0);
126
127 _mesa_pack_stencil_span(ctx, width, type, dest, values, packing);
128 }
129
130
131 /* unmap the stencil buffer */
132 screen->surface_unmap(screen, ps);
133 pipe_surface_reference(&ps, NULL);
134 }
135
136
137 /**
138 * Return renderbuffer to use for reading color pixels for glRead/CopyPixel
139 * commands.
140 * Special care is needed for the front buffer.
141 */
142 struct st_renderbuffer *
143 st_get_color_read_renderbuffer(GLcontext *ctx)
144 {
145 struct gl_framebuffer *fb = ctx->ReadBuffer;
146 struct st_renderbuffer *strb =
147 st_renderbuffer(fb->_ColorReadBuffer);
148 struct st_renderbuffer *front =
149 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
150
151 if (strb == front
152 && ctx->st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
153 /* reading from front color buffer, which is a logical copy of the
154 * back color buffer.
155 */
156 struct st_renderbuffer *back =
157 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
158 strb = back;
159 }
160
161 return strb;
162 }
163
164
165 /**
166 * Do glReadPixels by getting rows from the framebuffer surface with
167 * get_tile(). Convert to requested format/type with Mesa image routines.
168 * Image transfer ops are done in software too.
169 */
170 static void
171 st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
172 GLenum format, GLenum type,
173 const struct gl_pixelstore_attrib *pack,
174 GLvoid *dest)
175 {
176 struct pipe_context *pipe = ctx->st->pipe;
177 struct pipe_screen *screen = pipe->screen;
178 GLfloat temp[MAX_WIDTH][4];
179 const GLbitfield transferOps = ctx->_ImageTransferState;
180 GLsizei i, j;
181 GLint yStep, dfStride;
182 GLfloat *df;
183 struct st_renderbuffer *strb;
184 struct gl_pixelstore_attrib clippedPacking = *pack;
185 struct pipe_surface *surf;
186
187 assert(ctx->ReadBuffer->Width > 0);
188
189 /* XXX convolution not done yet */
190 assert((transferOps & IMAGE_CONVOLUTION_BIT) == 0);
191
192 /* Do all needed clipping here, so that we can forget about it later */
193 if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
194 /* The ReadPixels surface is totally outside the window bounds */
195 return;
196 }
197
198 dest = _mesa_map_readpix_pbo(ctx, &clippedPacking, dest);
199 if (!dest)
200 return;
201
202 st_flush_bitmap_cache(ctx->st);
203
204 /* make sure rendering has completed */
205 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
206
207 if (format == GL_STENCIL_INDEX) {
208 st_read_stencil_pixels(ctx, x, y, width, height, type, pack, dest);
209 return;
210 }
211 else if (format == GL_DEPTH_COMPONENT) {
212 strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
213 }
214 else {
215 /* Read color buffer */
216 strb = st_get_color_read_renderbuffer(ctx);
217 }
218
219 if (!strb)
220 return;
221
222 if (format == GL_RGBA && type == GL_FLOAT) {
223 /* write tile(row) directly into user's buffer */
224 df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width,
225 height, format, type, 0, 0);
226 dfStride = width * 4;
227 }
228 else {
229 /* write tile(row) into temp row buffer */
230 df = (GLfloat *) temp;
231 dfStride = 0;
232 }
233
234 /* determine bottom-to-top vs. top-to-bottom order */
235 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
236 y = strb->Base.Height - 1 - y;
237 yStep = -1;
238 }
239 else {
240 yStep = 1;
241 }
242
243 /* Create a CPU-READ surface/view into the renderbuffer's texture */
244 surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
245 PIPE_BUFFER_USAGE_CPU_READ);
246
247 /*
248 * Copy pixels from pipe_surface to user memory
249 */
250 {
251 /* dest of first pixel in client memory */
252 GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width,
253 height, format, type, 0, 0);
254 /* dest row stride */
255 const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width,
256 format, type);
257
258 if (surf->format == PIPE_FORMAT_S8Z24_UNORM ||
259 surf->format == PIPE_FORMAT_X8Z24_UNORM) {
260 if (format == GL_DEPTH_COMPONENT) {
261 for (i = 0; i < height; i++) {
262 GLuint ztemp[MAX_WIDTH];
263 GLfloat zfloat[MAX_WIDTH];
264 const double scale = 1.0 / ((1 << 24) - 1);
265 pipe_get_tile_raw(pipe, surf, x, y, width, 1, ztemp, 0);
266 y += yStep;
267 for (j = 0; j < width; j++) {
268 zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff));
269 }
270 _mesa_pack_depth_span(ctx, width, dst, type,
271 zfloat, &clippedPacking);
272 dst += dstStride;
273 }
274 }
275 else {
276 /* untested, but simple: */
277 assert(format == GL_DEPTH_STENCIL_EXT);
278 for (i = 0; i < height; i++) {
279 pipe_get_tile_raw(pipe, surf, x, y, width, 1, dst, 0);
280 y += yStep;
281 dst += dstStride;
282 }
283 }
284 }
285 else if (surf->format == PIPE_FORMAT_Z16_UNORM) {
286 for (i = 0; i < height; i++) {
287 GLushort ztemp[MAX_WIDTH];
288 GLfloat zfloat[MAX_WIDTH];
289 const double scale = 1.0 / 0xffff;
290 pipe_get_tile_raw(pipe, surf, x, y, width, 1, ztemp, 0);
291 y += yStep;
292 for (j = 0; j < width; j++) {
293 zfloat[j] = (float) (scale * ztemp[j]);
294 }
295 _mesa_pack_depth_span(ctx, width, dst, type,
296 zfloat, &clippedPacking);
297 dst += dstStride;
298 }
299 }
300 else if (surf->format == PIPE_FORMAT_Z32_UNORM) {
301 for (i = 0; i < height; i++) {
302 GLuint ztemp[MAX_WIDTH];
303 GLfloat zfloat[MAX_WIDTH];
304 const double scale = 1.0 / 0xffffffff;
305 pipe_get_tile_raw(pipe, surf, x, y, width, 1, ztemp, 0);
306 y += yStep;
307 for (j = 0; j < width; j++) {
308 zfloat[j] = (float) (scale * ztemp[j]);
309 }
310 _mesa_pack_depth_span(ctx, width, dst, type,
311 zfloat, &clippedPacking);
312 dst += dstStride;
313 }
314 }
315 else {
316 /* RGBA format */
317 /* Do a row at a time to flip image data vertically */
318 for (i = 0; i < height; i++) {
319 pipe_get_tile_rgba(pipe, surf, x, y, width, 1, df);
320 y += yStep;
321 df += dfStride;
322 if (!dfStride) {
323 _mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst,
324 &clippedPacking, transferOps);
325 dst += dstStride;
326 }
327 }
328 }
329 }
330
331 pipe_surface_reference(&surf, NULL);
332
333 _mesa_unmap_readpix_pbo(ctx, &clippedPacking);
334 }
335
336
337 void st_init_readpixels_functions(struct dd_function_table *functions)
338 {
339 functions->ReadPixels = st_readpixels;
340 }