gallium: use fence_finish instead of fence_signalled in state trackers
[mesa.git] / src / mesa / state_tracker / st_cb_syncobj.c
1 /**************************************************************************
2 *
3 * Copyright 2011 Marek Olšák <maraeo@gmail.com>
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Marek Olšák <maraeo@gmail.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_screen.h"
37 #include "st_context.h"
38 #include "st_cb_syncobj.h"
39
40 struct st_sync_object {
41 struct gl_sync_object b;
42
43 struct pipe_fence_handle *fence;
44 };
45
46
47 static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
48 GLenum type)
49 {
50 if (type == GL_SYNC_FENCE)
51 return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object);
52 else
53 return NULL;
54 }
55
56 static void st_delete_sync_object(struct gl_context *ctx,
57 struct gl_sync_object *obj)
58 {
59 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
60 struct st_sync_object *so = (struct st_sync_object*)obj;
61
62 screen->fence_reference(screen, &so->fence, NULL);
63 free(so->b.Label);
64 free(so);
65 }
66
67 static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
68 GLenum condition, GLbitfield flags)
69 {
70 struct pipe_context *pipe = st_context(ctx)->pipe;
71 struct st_sync_object *so = (struct st_sync_object*)obj;
72
73 assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
74 assert(so->fence == NULL);
75
76 pipe->flush(pipe, &so->fence, 0);
77 }
78
79 static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
80 {
81 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
82 struct st_sync_object *so = (struct st_sync_object*)obj;
83
84 if (so->fence && screen->fence_finish(screen, so->fence, 0)) {
85 screen->fence_reference(screen, &so->fence, NULL);
86 so->b.StatusFlag = GL_TRUE;
87 }
88 }
89
90 static void st_client_wait_sync(struct gl_context *ctx,
91 struct gl_sync_object *obj,
92 GLbitfield flags, GLuint64 timeout)
93 {
94 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
95 struct st_sync_object *so = (struct st_sync_object*)obj;
96
97 /* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
98 * already called when creating a fence. */
99
100 if (so->fence &&
101 screen->fence_finish(screen, so->fence, timeout)) {
102 screen->fence_reference(screen, &so->fence, NULL);
103 so->b.StatusFlag = GL_TRUE;
104 }
105 }
106
107 static void st_server_wait_sync(struct gl_context *ctx,
108 struct gl_sync_object *obj,
109 GLbitfield flags, GLuint64 timeout)
110 {
111 /* NO-OP.
112 * Neither Gallium nor DRM interfaces support blocking on the GPU. */
113 }
114
115 void st_init_syncobj_functions(struct dd_function_table *functions)
116 {
117 functions->NewSyncObject = st_new_sync_object;
118 functions->FenceSync = st_fence_sync;
119 functions->DeleteSyncObject = st_delete_sync_object;
120 functions->CheckSync = st_check_sync;
121 functions->ClientWaitSync = st_client_wait_sync;
122 functions->ServerWaitSync = st_server_wait_sync;
123 }