mesa: Remove the non-required ARB_imaging extension.
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/texcompress.h"
38 #include "main/texfetch.h"
39 #include "main/texgetimage.h"
40 #include "main/teximage.h"
41 #include "main/texobj.h"
42 #include "main/texstore.h"
43
44 #include "state_tracker/st_debug.h"
45 #include "state_tracker/st_context.h"
46 #include "state_tracker/st_cb_fbo.h"
47 #include "state_tracker/st_cb_flush.h"
48 #include "state_tracker/st_cb_texture.h"
49 #include "state_tracker/st_format.h"
50 #include "state_tracker/st_texture.h"
51 #include "state_tracker/st_gen_mipmap.h"
52 #include "state_tracker/st_atom.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "util/u_inlines.h"
57 #include "pipe/p_shader_tokens.h"
58 #include "util/u_tile.h"
59 #include "util/u_blit.h"
60 #include "util/u_format.h"
61 #include "util/u_surface.h"
62 #include "util/u_sampler.h"
63 #include "util/u_math.h"
64
65
66 #define DBG if (0) printf
67
68
69 static enum pipe_texture_target
70 gl_target_to_pipe(GLenum target)
71 {
72 switch (target) {
73 case GL_TEXTURE_1D:
74 return PIPE_TEXTURE_1D;
75
76 case GL_TEXTURE_2D:
77 return PIPE_TEXTURE_2D;
78
79 case GL_TEXTURE_RECTANGLE_NV:
80 return PIPE_TEXTURE_RECT;
81
82 case GL_TEXTURE_3D:
83 return PIPE_TEXTURE_3D;
84
85 case GL_TEXTURE_CUBE_MAP_ARB:
86 return PIPE_TEXTURE_CUBE;
87
88 default:
89 assert(0);
90 return 0;
91 }
92 }
93
94
95 /** called via ctx->Driver.NewTextureImage() */
96 static struct gl_texture_image *
97 st_NewTextureImage(GLcontext * ctx)
98 {
99 DBG("%s\n", __FUNCTION__);
100 (void) ctx;
101 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
102 }
103
104
105 /** called via ctx->Driver.NewTextureObject() */
106 static struct gl_texture_object *
107 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
108 {
109 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
110
111 DBG("%s\n", __FUNCTION__);
112 _mesa_initialize_texture_object(&obj->base, name, target);
113
114 return &obj->base;
115 }
116
117 /** called via ctx->Driver.DeleteTextureObject() */
118 static void
119 st_DeleteTextureObject(GLcontext *ctx,
120 struct gl_texture_object *texObj)
121 {
122 struct st_context *st = st_context(ctx);
123 struct st_texture_object *stObj = st_texture_object(texObj);
124 if (stObj->pt)
125 pipe_resource_reference(&stObj->pt, NULL);
126 if (stObj->sampler_view) {
127 if (stObj->sampler_view->context != st->pipe) {
128 /* Take "ownership" of this texture sampler view by setting
129 * its context pointer to this context. This avoids potential
130 * crashes when the texture object is shared among contexts
131 * and the original/owner context has already been destroyed.
132 */
133 stObj->sampler_view->context = st->pipe;
134 }
135 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
136 }
137 _mesa_delete_texture_object(ctx, texObj);
138 }
139
140
141 /** called via ctx->Driver.FreeTexImageData() */
142 static void
143 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
144 {
145 struct st_texture_image *stImage = st_texture_image(texImage);
146
147 DBG("%s\n", __FUNCTION__);
148
149 if (stImage->pt) {
150 pipe_resource_reference(&stImage->pt, NULL);
151 }
152
153 if (texImage->Data) {
154 _mesa_align_free(texImage->Data);
155 texImage->Data = NULL;
156 }
157 }
158
159
160 /**
161 * From linux kernel i386 header files, copes with odd sizes better
162 * than COPY_DWORDS would:
163 * XXX Put this in src/mesa/main/imports.h ???
164 */
165 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
166 static INLINE void *
167 __memcpy(void *to, const void *from, size_t n)
168 {
169 int d0, d1, d2;
170 __asm__ __volatile__("rep ; movsl\n\t"
171 "testb $2,%b4\n\t"
172 "je 1f\n\t"
173 "movsw\n"
174 "1:\ttestb $1,%b4\n\t"
175 "je 2f\n\t"
176 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
177 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
178 :"memory");
179 return (to);
180 }
181 #else
182 #define __memcpy(a,b,c) memcpy(a,b,c)
183 #endif
184
185
186 /**
187 * The system memcpy (at least on ubuntu 5.10) has problems copying
188 * to agp (writecombined) memory from a source which isn't 64-byte
189 * aligned - there is a 4x performance falloff.
190 *
191 * The x86 __memcpy is immune to this but is slightly slower
192 * (10%-ish) than the system memcpy.
193 *
194 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
195 * isn't much faster than x86_memcpy for agp copies.
196 *
197 * TODO: switch dynamically.
198 */
199 static void *
200 do_memcpy(void *dest, const void *src, size_t n)
201 {
202 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
203 return __memcpy(dest, src, n);
204 }
205 else
206 return memcpy(dest, src, n);
207 }
208
209
210 /**
211 * Return default texture resource binding bitmask for the given format.
212 */
213 static GLuint
214 default_bindings(struct st_context *st, enum pipe_format format)
215 {
216 struct pipe_screen *screen = st->pipe->screen;
217 const unsigned target = PIPE_TEXTURE_2D;
218 const unsigned geom = 0x0;
219 unsigned bindings;
220
221 if (util_format_is_depth_or_stencil(format))
222 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
223 else
224 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
225
226 if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
227 return bindings;
228 else
229 return PIPE_BIND_SAMPLER_VIEW;
230 }
231
232
233 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
234 static GLuint
235 get_texture_dims(GLenum target)
236 {
237 switch (target) {
238 case GL_TEXTURE_1D:
239 case GL_TEXTURE_1D_ARRAY_EXT:
240 return 1;
241 case GL_TEXTURE_2D:
242 case GL_TEXTURE_CUBE_MAP_ARB:
243 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
244 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
245 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
246 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
247 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
248 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
249 case GL_TEXTURE_RECTANGLE_NV:
250 case GL_TEXTURE_2D_ARRAY_EXT:
251 return 2;
252 case GL_TEXTURE_3D:
253 return 3;
254 default:
255 assert(0 && "invalid texture target in get_texture_dims()");
256 return 1;
257 }
258 }
259
260
261 /**
262 * Try to allocate a pipe_resource object for the given st_texture_object.
263 *
264 * We use the given st_texture_image as a clue to determine the size of the
265 * mipmap image at level=0.
266 *
267 * \return GL_TRUE for success, GL_FALSE if out of memory.
268 */
269 static GLboolean
270 guess_and_alloc_texture(struct st_context *st,
271 struct st_texture_object *stObj,
272 const struct st_texture_image *stImage)
273 {
274 const GLuint dims = get_texture_dims(stObj->base.Target);
275 GLuint level, lastLevel, width, height, depth;
276 GLuint bindings;
277 enum pipe_format fmt;
278
279 DBG("%s\n", __FUNCTION__);
280
281 assert(!stObj->pt);
282
283 level = stImage->level;
284 width = stImage->base.Width2; /* size w/out border */
285 height = stImage->base.Height2;
286 depth = stImage->base.Depth2;
287
288 assert(width > 0);
289 assert(height > 0);
290 assert(depth > 0);
291
292 /* Depending on the image's size, we can't always make a guess here.
293 */
294 if (level > 0) {
295 if ( (dims >= 1 && width == 1) ||
296 (dims >= 2 && height == 1) ||
297 (dims >= 3 && depth == 1) ) {
298 /* we can't determine the image size at level=0 */
299 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
300 /* this is not an out of memory error */
301 return GL_TRUE;
302 }
303 }
304
305 /* grow the image size until we hit level = 0 */
306 while (level > 0) {
307 if (width != 1)
308 width <<= 1;
309 if (height != 1)
310 height <<= 1;
311 if (depth != 1)
312 depth <<= 1;
313 level--;
314 }
315
316 assert(level == 0);
317
318 /* At this point, (width x height x depth) is the expected size of
319 * the level=0 mipmap image.
320 */
321
322 /* Guess a reasonable value for lastLevel. With OpenGL we have no
323 * idea how many mipmap levels will be in a texture until we start
324 * to render with it. Make an educated guess here but be prepared
325 * to re-allocating a texture buffer with space for more (or fewer)
326 * mipmap levels later.
327 */
328 if ((stObj->base.MinFilter == GL_NEAREST ||
329 stObj->base.MinFilter == GL_LINEAR ||
330 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
331 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
332 !stObj->base.GenerateMipmap &&
333 stImage->level == 0) {
334 /* only alloc space for a single mipmap level */
335 lastLevel = 0;
336 }
337 else {
338 /* alloc space for a full mipmap */
339 GLuint l2width = util_logbase2(width);
340 GLuint l2height = util_logbase2(height);
341 GLuint l2depth = util_logbase2(depth);
342 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
343 }
344
345 /* Save the level=0 dimensions */
346 stObj->width0 = width;
347 stObj->height0 = height;
348 stObj->depth0 = depth;
349
350 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
351
352 bindings = default_bindings(st, fmt);
353
354 stObj->pt = st_texture_create(st,
355 gl_target_to_pipe(stObj->base.Target),
356 fmt,
357 lastLevel,
358 width,
359 height,
360 depth,
361 bindings);
362
363 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
364
365 return stObj->pt != NULL;
366 }
367
368
369 /**
370 * Adjust pixel unpack params and image dimensions to strip off the
371 * texture border.
372 * Gallium doesn't support texture borders. They've seldem been used
373 * and seldom been implemented correctly anyway.
374 * \param unpackNew returns the new pixel unpack parameters
375 */
376 static void
377 strip_texture_border(GLint border,
378 GLint *width, GLint *height, GLint *depth,
379 const struct gl_pixelstore_attrib *unpack,
380 struct gl_pixelstore_attrib *unpackNew)
381 {
382 assert(border > 0); /* sanity check */
383
384 *unpackNew = *unpack;
385
386 if (unpackNew->RowLength == 0)
387 unpackNew->RowLength = *width;
388
389 if (depth && unpackNew->ImageHeight == 0)
390 unpackNew->ImageHeight = *height;
391
392 unpackNew->SkipPixels += border;
393 if (height)
394 unpackNew->SkipRows += border;
395 if (depth)
396 unpackNew->SkipImages += border;
397
398 assert(*width >= 3);
399 *width = *width - 2 * border;
400 if (height && *height >= 3)
401 *height = *height - 2 * border;
402 if (depth && *depth >= 3)
403 *depth = *depth - 2 * border;
404 }
405
406
407 /**
408 * Try to do texture compression via rendering. If the Gallium driver
409 * can render into a compressed surface this will allow us to do texture
410 * compression.
411 * \return GL_TRUE for success, GL_FALSE for failure
412 */
413 static GLboolean
414 compress_with_blit(GLcontext * ctx,
415 GLenum target, GLint level,
416 GLint xoffset, GLint yoffset, GLint zoffset,
417 GLint width, GLint height, GLint depth,
418 GLenum format, GLenum type, const void *pixels,
419 const struct gl_pixelstore_attrib *unpack,
420 struct gl_texture_image *texImage)
421 {
422 const GLuint dstImageOffsets[1] = {0};
423 struct st_texture_image *stImage = st_texture_image(texImage);
424 struct st_context *st = st_context(ctx);
425 struct pipe_context *pipe = st->pipe;
426 struct pipe_screen *screen = pipe->screen;
427 gl_format mesa_format;
428 struct pipe_resource templ;
429 struct pipe_resource *src_tex;
430 struct pipe_sampler_view view_templ;
431 struct pipe_sampler_view *src_view;
432 struct pipe_surface *dst_surface;
433 struct pipe_transfer *tex_xfer;
434 void *map;
435
436 if (!stImage->pt) {
437 /* XXX: Can this happen? Should we assert? */
438 return GL_FALSE;
439 }
440
441 /* get destination surface (in the compressed texture) */
442 dst_surface = screen->get_tex_surface(screen, stImage->pt,
443 stImage->face, stImage->level, 0,
444 0 /* flags */);
445 if (!dst_surface) {
446 /* can't render into this format (or other problem) */
447 return GL_FALSE;
448 }
449
450 /* Choose format for the temporary RGBA texture image.
451 */
452 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
453 assert(mesa_format);
454 if (!mesa_format)
455 return GL_FALSE;
456
457 /* Create the temporary source texture
458 */
459 memset(&templ, 0, sizeof(templ));
460 templ.target = st->internal_target;
461 templ.format = st_mesa_format_to_pipe_format(mesa_format);
462 templ.width0 = width;
463 templ.height0 = height;
464 templ.depth0 = 1;
465 templ.last_level = 0;
466 templ.usage = PIPE_USAGE_DEFAULT;
467 templ.bind = PIPE_BIND_SAMPLER_VIEW;
468 src_tex = screen->resource_create(screen, &templ);
469
470 if (!src_tex)
471 return GL_FALSE;
472
473 /* Put user's tex data into the temporary texture
474 */
475 tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex,
476 0, 0, 0, /* face, level are zero */
477 PIPE_TRANSFER_WRITE,
478 0, 0, width, height); /* x, y, w, h */
479 map = pipe_transfer_map(pipe, tex_xfer);
480
481 _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
482 map, /* dest ptr */
483 0, 0, 0, /* dest x/y/z offset */
484 tex_xfer->stride, /* dest row stride (bytes) */
485 dstImageOffsets, /* image offsets (for 3D only) */
486 width, height, 1, /* size */
487 format, type, /* source format/type */
488 pixels, /* source data */
489 unpack); /* source data packing */
490
491 pipe_transfer_unmap(pipe, tex_xfer);
492 pipe->transfer_destroy(pipe, tex_xfer);
493
494 /* Create temporary sampler view */
495 u_sampler_view_default_template(&view_templ,
496 src_tex,
497 src_tex->format);
498 src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
499
500
501 /* copy / compress image */
502 util_blit_pixels_tex(st->blit,
503 src_view, /* sampler view (src) */
504 0, 0, /* src x0, y0 */
505 width, height, /* src x1, y1 */
506 dst_surface, /* pipe_surface (dst) */
507 xoffset, yoffset, /* dst x0, y0 */
508 xoffset + width, /* dst x1 */
509 yoffset + height, /* dst y1 */
510 0.0, /* z */
511 PIPE_TEX_MIPFILTER_NEAREST);
512
513 pipe_surface_reference(&dst_surface, NULL);
514 pipe_resource_reference(&src_tex, NULL);
515 pipe_sampler_view_reference(&src_view, NULL);
516
517 return GL_TRUE;
518 }
519
520
521 /**
522 * Do glTexImage1/2/3D().
523 */
524 static void
525 st_TexImage(GLcontext * ctx,
526 GLint dims,
527 GLenum target, GLint level,
528 GLint internalFormat,
529 GLint width, GLint height, GLint depth,
530 GLint border,
531 GLenum format, GLenum type, const void *pixels,
532 const struct gl_pixelstore_attrib *unpack,
533 struct gl_texture_object *texObj,
534 struct gl_texture_image *texImage,
535 GLsizei imageSize, GLboolean compressed_src)
536 {
537 struct st_context *st = st_context(ctx);
538 struct pipe_screen *screen = st->pipe->screen;
539 struct st_texture_object *stObj = st_texture_object(texObj);
540 struct st_texture_image *stImage = st_texture_image(texImage);
541 GLuint dstRowStride = 0;
542 struct gl_pixelstore_attrib unpackNB;
543 enum pipe_transfer_usage transfer_usage = 0;
544
545 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
546 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
547
548 /* The Mesa/Gallium state tracker does not implement the imaging extensions
549 * such as convolution.
550 */
551 assert(!ctx->Extensions.EXT_convolution);
552
553 /* switch to "normal" */
554 if (stObj->surface_based) {
555 _mesa_clear_texture_object(ctx, texObj);
556 pipe_resource_reference(&stObj->pt, NULL);
557
558 /* oops, need to init this image again */
559 _mesa_init_teximage_fields(ctx, target, texImage,
560 width, height, depth, border, internalFormat);
561 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
562 internalFormat, format, type);
563
564 stObj->surface_based = GL_FALSE;
565 }
566
567 /* gallium does not support texture borders, strip it off */
568 if (border) {
569 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
570 unpack = &unpackNB;
571 texImage->Width = width;
572 texImage->Height = height;
573 texImage->Depth = depth;
574 texImage->Border = 0;
575 border = 0;
576 }
577 else {
578 assert(texImage->Width == width);
579 assert(texImage->Height == height);
580 assert(texImage->Depth == depth);
581 }
582
583 stImage->face = _mesa_tex_target_to_face(target);
584 stImage->level = level;
585
586 _mesa_set_fetch_functions(texImage, dims);
587
588 /* Release the reference to a potentially orphaned buffer.
589 * Release any old malloced memory.
590 */
591 if (stImage->pt) {
592 pipe_resource_reference(&stImage->pt, NULL);
593 assert(!texImage->Data);
594 }
595 else if (texImage->Data) {
596 _mesa_align_free(texImage->Data);
597 }
598
599 /*
600 * See if the new image is somehow incompatible with the existing
601 * mipmap. If so, free the old mipmap.
602 */
603 if (stObj->pt) {
604 if (level > (GLint) stObj->pt->last_level ||
605 !st_texture_match_image(stObj->pt, &stImage->base,
606 stImage->face, stImage->level)) {
607 DBG("release it\n");
608 pipe_resource_reference(&stObj->pt, NULL);
609 assert(!stObj->pt);
610 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
611 }
612 }
613
614 if (width == 0 || height == 0 || depth == 0) {
615 /* stop after freeing old image */
616 return;
617 }
618
619 if (!stObj->pt) {
620 if (!guess_and_alloc_texture(st, stObj, stImage)) {
621 /* Probably out of memory.
622 * Try flushing any pending rendering, then retry.
623 */
624 st_finish(st);
625 if (!guess_and_alloc_texture(st, stObj, stImage)) {
626 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
627 return;
628 }
629 }
630 }
631
632 assert(!stImage->pt);
633
634 /* Check if this texture image can live inside the texture object's buffer.
635 * If so, store the image there. Otherwise the image will temporarily live
636 * in its own buffer.
637 */
638 if (stObj->pt &&
639 st_texture_match_image(stObj->pt, &stImage->base,
640 stImage->face, stImage->level)) {
641
642 pipe_resource_reference(&stImage->pt, stObj->pt);
643 assert(stImage->pt);
644 }
645
646 if (!stImage->pt)
647 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
648
649 /* Pixel data may come from regular user memory or a PBO. For the later,
650 * do bounds checking and map the PBO to read pixels data from it.
651 *
652 * XXX we should try to use a GPU-accelerated path to copy the image data
653 * from the PBO to the texture.
654 */
655 if (compressed_src) {
656 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
657 unpack,
658 "glCompressedTexImage");
659 }
660 else {
661 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
662 format, type,
663 pixels, unpack, "glTexImage");
664 }
665
666 /* See if we can do texture compression with a blit/render.
667 */
668 if (!compressed_src &&
669 !ctx->Mesa_DXTn &&
670 _mesa_is_format_compressed(texImage->TexFormat) &&
671 screen->is_format_supported(screen,
672 stImage->pt->format,
673 stImage->pt->target, 0,
674 PIPE_BIND_RENDER_TARGET, 0)) {
675 if (!pixels)
676 goto done;
677
678 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
679 format, type, pixels, unpack, texImage)) {
680 goto done;
681 }
682 }
683
684 /*
685 * Prepare to store the texture data. Either map the gallium texture buffer
686 * memory or malloc space for it.
687 */
688 if (stImage->pt) {
689 /* Store the image in the gallium texture memory buffer */
690 if (format == GL_DEPTH_COMPONENT &&
691 util_format_is_depth_and_stencil(stImage->pt->format))
692 transfer_usage = PIPE_TRANSFER_READ_WRITE;
693 else
694 transfer_usage = PIPE_TRANSFER_WRITE;
695
696 texImage->Data = st_texture_image_map(st, stImage, 0,
697 transfer_usage, 0, 0, width, height);
698 if(stImage->transfer)
699 dstRowStride = stImage->transfer->stride;
700 }
701 else {
702 /* Allocate regular memory and store the image there temporarily. */
703 GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
704 width, height, depth);
705 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
706
707 texImage->Data = _mesa_align_malloc(imageSize, 16);
708 }
709
710 if (!texImage->Data) {
711 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
712 return;
713 }
714
715 if (!pixels) {
716 /* We've allocated texture memory, but have no pixel data - all done. */
717 goto done;
718 }
719
720 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
721 width, height, depth, width, dstRowStride);
722
723 /* Copy user texture image into the texture buffer.
724 */
725 if (compressed_src) {
726 const GLuint srcRowStride =
727 _mesa_format_row_stride(texImage->TexFormat, width);
728 if (dstRowStride == srcRowStride) {
729 memcpy(texImage->Data, pixels, imageSize);
730 }
731 else {
732 char *dst = texImage->Data;
733 const char *src = pixels;
734 GLuint i, bw, bh, lines;
735 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
736 lines = (height + bh - 1) / bh;
737
738 for (i = 0; i < lines; ++i) {
739 memcpy(dst, src, srcRowStride);
740 dst += dstRowStride;
741 src += srcRowStride;
742 }
743 }
744 }
745 else {
746 const GLuint srcImageStride =
747 _mesa_image_image_stride(unpack, width, height, format, type);
748 GLint i;
749 const GLubyte *src = (const GLubyte *) pixels;
750
751 for (i = 0; i < depth; i++) {
752 if (!_mesa_texstore(ctx, dims,
753 texImage->_BaseFormat,
754 texImage->TexFormat,
755 texImage->Data,
756 0, 0, 0, /* dstX/Y/Zoffset */
757 dstRowStride,
758 texImage->ImageOffsets,
759 width, height, 1,
760 format, type, src, unpack)) {
761 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
762 }
763
764 if (stImage->pt && i + 1 < depth) {
765 /* unmap this slice */
766 st_texture_image_unmap(st, stImage);
767 /* map next slice of 3D texture */
768 texImage->Data = st_texture_image_map(st, stImage, i + 1,
769 transfer_usage, 0, 0,
770 width, height);
771 src += srcImageStride;
772 }
773 }
774 }
775
776 done:
777 _mesa_unmap_teximage_pbo(ctx, unpack);
778
779 if (stImage->pt && texImage->Data) {
780 st_texture_image_unmap(st, stImage);
781 texImage->Data = NULL;
782 }
783 }
784
785
786 static void
787 st_TexImage3D(GLcontext * ctx,
788 GLenum target, GLint level,
789 GLint internalFormat,
790 GLint width, GLint height, GLint depth,
791 GLint border,
792 GLenum format, GLenum type, const void *pixels,
793 const struct gl_pixelstore_attrib *unpack,
794 struct gl_texture_object *texObj,
795 struct gl_texture_image *texImage)
796 {
797 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
798 border, format, type, pixels, unpack, texObj, texImage,
799 0, GL_FALSE);
800 }
801
802
803 static void
804 st_TexImage2D(GLcontext * ctx,
805 GLenum target, GLint level,
806 GLint internalFormat,
807 GLint width, GLint height, GLint border,
808 GLenum format, GLenum type, const void *pixels,
809 const struct gl_pixelstore_attrib *unpack,
810 struct gl_texture_object *texObj,
811 struct gl_texture_image *texImage)
812 {
813 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
814 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
815 }
816
817
818 static void
819 st_TexImage1D(GLcontext * ctx,
820 GLenum target, GLint level,
821 GLint internalFormat,
822 GLint width, GLint border,
823 GLenum format, GLenum type, const void *pixels,
824 const struct gl_pixelstore_attrib *unpack,
825 struct gl_texture_object *texObj,
826 struct gl_texture_image *texImage)
827 {
828 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
829 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
830 }
831
832
833 static void
834 st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
835 GLint internalFormat,
836 GLint width, GLint height, GLint border,
837 GLsizei imageSize, const GLvoid *data,
838 struct gl_texture_object *texObj,
839 struct gl_texture_image *texImage)
840 {
841 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
842 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
843 }
844
845
846
847 /**
848 * glGetTexImage() helper: decompress a compressed texture by rendering
849 * a textured quad. Store the results in the user's buffer.
850 */
851 static void
852 decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
853 GLenum format, GLenum type, GLvoid *pixels,
854 struct gl_texture_object *texObj,
855 struct gl_texture_image *texImage)
856 {
857 struct st_context *st = st_context(ctx);
858 struct pipe_context *pipe = st->pipe;
859 struct pipe_screen *screen = pipe->screen;
860 struct st_texture_image *stImage = st_texture_image(texImage);
861 struct st_texture_object *stObj = st_texture_object(texObj);
862 struct pipe_sampler_view *src_view =
863 st_get_texture_sampler_view(stObj, pipe);
864 const GLuint width = texImage->Width;
865 const GLuint height = texImage->Height;
866 struct pipe_surface *dst_surface;
867 struct pipe_resource *dst_texture;
868 struct pipe_transfer *tex_xfer;
869 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
870 PIPE_BIND_TRANSFER_READ);
871
872 /* create temp / dest surface */
873 if (!util_create_rgba_surface(screen, width, height, bind,
874 &dst_texture, &dst_surface)) {
875 _mesa_problem(ctx, "util_create_rgba_surface() failed "
876 "in decompress_with_blit()");
877 return;
878 }
879
880 /* blit/render/decompress */
881 util_blit_pixels_tex(st->blit,
882 src_view, /* pipe_resource (src) */
883 0, 0, /* src x0, y0 */
884 width, height, /* src x1, y1 */
885 dst_surface, /* pipe_surface (dst) */
886 0, 0, /* dst x0, y0 */
887 width, height, /* dst x1, y1 */
888 0.0, /* z */
889 PIPE_TEX_MIPFILTER_NEAREST);
890
891 /* map the dst_surface so we can read from it */
892 tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
893 dst_texture, 0, 0, 0,
894 PIPE_TRANSFER_READ,
895 0, 0, width, height);
896
897 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
898
899 /* copy/pack data into user buffer */
900 if (st_equal_formats(stImage->pt->format, format, type)) {
901 /* memcpy */
902 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
903 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
904 GLuint row;
905 for (row = 0; row < height; row++) {
906 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
907 height, format, type, row, 0);
908 memcpy(dest, map, bytesPerRow);
909 map += tex_xfer->stride;
910 }
911 pipe_transfer_unmap(pipe, tex_xfer);
912 }
913 else {
914 /* format translation via floats */
915 GLuint row;
916 for (row = 0; row < height; row++) {
917 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
918 GLfloat rgba[4 * MAX_WIDTH];
919 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
920 height, format, type, row, 0);
921
922 if (ST_DEBUG & DEBUG_FALLBACK)
923 debug_printf("%s: fallback format translation\n", __FUNCTION__);
924
925 /* get float[4] rgba row from surface */
926 pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
927
928 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
929 type, dest, &ctx->Pack, transferOps);
930 }
931 }
932
933 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
934
935 pipe->transfer_destroy(pipe, tex_xfer);
936
937 /* destroy the temp / dest surface */
938 util_destroy_rgba_surface(dst_texture, dst_surface);
939 }
940
941
942
943 /**
944 * Need to map texture image into memory before copying image data,
945 * then unmap it.
946 */
947 static void
948 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
949 GLenum format, GLenum type, GLvoid * pixels,
950 struct gl_texture_object *texObj,
951 struct gl_texture_image *texImage, GLboolean compressed_dst)
952 {
953 struct st_context *st = st_context(ctx);
954 struct st_texture_image *stImage = st_texture_image(texImage);
955 const GLuint dstImageStride =
956 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
957 format, type);
958 GLuint depth, i;
959 GLubyte *dest;
960
961 if (stImage->pt &&
962 util_format_is_s3tc(stImage->pt->format) &&
963 !compressed_dst) {
964 /* Need to decompress the texture.
965 * We'll do this by rendering a textured quad.
966 * Note that we only expect RGBA formats (no Z/depth formats).
967 */
968 decompress_with_blit(ctx, target, level, format, type, pixels,
969 texObj, texImage);
970 return;
971 }
972
973 /* Map */
974 if (stImage->pt) {
975 /* Image is stored in hardware format in a buffer managed by the
976 * kernel. Need to explicitly map and unmap it.
977 */
978 texImage->Data = st_texture_image_map(st, stImage, 0,
979 PIPE_TRANSFER_READ, 0, 0,
980 stImage->base.Width,
981 stImage->base.Height);
982 /* compute stride in texels from stride in bytes */
983 texImage->RowStride = stImage->transfer->stride
984 * util_format_get_blockwidth(stImage->pt->format)
985 / util_format_get_blocksize(stImage->pt->format);
986 }
987 else {
988 /* Otherwise, the image should actually be stored in
989 * texImage->Data. This is pretty confusing for
990 * everybody, I'd much prefer to separate the two functions of
991 * texImage->Data - storage for texture images in main memory
992 * and access (ie mappings) of images. In other words, we'd
993 * create a new texImage->Map field and leave Data simply for
994 * storage.
995 */
996 assert(texImage->Data);
997 }
998
999 depth = texImage->Depth;
1000 texImage->Depth = 1;
1001
1002 dest = (GLubyte *) pixels;
1003
1004 _mesa_set_fetch_functions(texImage, get_texture_dims(target));
1005
1006 for (i = 0; i < depth; i++) {
1007 if (compressed_dst) {
1008 _mesa_get_compressed_teximage(ctx, target, level, dest,
1009 texObj, texImage);
1010 }
1011 else {
1012 _mesa_get_teximage(ctx, target, level, format, type, dest,
1013 texObj, texImage);
1014 }
1015
1016 if (stImage->pt && i + 1 < depth) {
1017 /* unmap this slice */
1018 st_texture_image_unmap(st, stImage);
1019 /* map next slice of 3D texture */
1020 texImage->Data = st_texture_image_map(st, stImage, i + 1,
1021 PIPE_TRANSFER_READ, 0, 0,
1022 stImage->base.Width,
1023 stImage->base.Height);
1024 dest += dstImageStride;
1025 }
1026 }
1027
1028 texImage->Depth = depth;
1029
1030 /* Unmap */
1031 if (stImage->pt) {
1032 st_texture_image_unmap(st, stImage);
1033 texImage->Data = NULL;
1034 }
1035 }
1036
1037
1038 static void
1039 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
1040 GLenum format, GLenum type, GLvoid * pixels,
1041 struct gl_texture_object *texObj,
1042 struct gl_texture_image *texImage)
1043 {
1044 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1045 GL_FALSE);
1046 }
1047
1048
1049 static void
1050 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1051 GLvoid *pixels,
1052 struct gl_texture_object *texObj,
1053 struct gl_texture_image *texImage)
1054 {
1055 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1056 GL_TRUE);
1057 }
1058
1059
1060
1061 static void
1062 st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1063 GLint xoffset, GLint yoffset, GLint zoffset,
1064 GLint width, GLint height, GLint depth,
1065 GLenum format, GLenum type, const void *pixels,
1066 const struct gl_pixelstore_attrib *packing,
1067 struct gl_texture_object *texObj,
1068 struct gl_texture_image *texImage)
1069 {
1070 struct st_context *st = st_context(ctx);
1071 struct pipe_screen *screen = st->pipe->screen;
1072 struct st_texture_image *stImage = st_texture_image(texImage);
1073 GLuint dstRowStride;
1074 const GLuint srcImageStride =
1075 _mesa_image_image_stride(packing, width, height, format, type);
1076 GLint i;
1077 const GLubyte *src;
1078 /* init to silence warning only: */
1079 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1080
1081 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1082 _mesa_lookup_enum_by_nr(target),
1083 level, xoffset, yoffset, width, height);
1084
1085 pixels =
1086 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1087 type, pixels, packing, "glTexSubImage2D");
1088 if (!pixels)
1089 return;
1090
1091 /* See if we can do texture compression with a blit/render.
1092 */
1093 if (!ctx->Mesa_DXTn &&
1094 _mesa_is_format_compressed(texImage->TexFormat) &&
1095 screen->is_format_supported(screen,
1096 stImage->pt->format,
1097 stImage->pt->target, 0,
1098 PIPE_BIND_RENDER_TARGET, 0)) {
1099 if (compress_with_blit(ctx, target, level,
1100 xoffset, yoffset, zoffset,
1101 width, height, depth,
1102 format, type, pixels, packing, texImage)) {
1103 goto done;
1104 }
1105 }
1106
1107 /* Map buffer if necessary. Need to lock to prevent other contexts
1108 * from uploading the buffer under us.
1109 */
1110 if (stImage->pt) {
1111 if (format == GL_DEPTH_COMPONENT &&
1112 util_format_is_depth_and_stencil(stImage->pt->format))
1113 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1114 else
1115 transfer_usage = PIPE_TRANSFER_WRITE;
1116
1117 texImage->Data = st_texture_image_map(st, stImage, zoffset,
1118 transfer_usage,
1119 xoffset, yoffset,
1120 width, height);
1121 }
1122
1123 if (!texImage->Data) {
1124 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1125 goto done;
1126 }
1127
1128 src = (const GLubyte *) pixels;
1129 dstRowStride = stImage->transfer->stride;
1130
1131 for (i = 0; i < depth; i++) {
1132 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1133 texImage->TexFormat,
1134 texImage->Data,
1135 0, 0, 0,
1136 dstRowStride,
1137 texImage->ImageOffsets,
1138 width, height, 1,
1139 format, type, src, packing)) {
1140 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1141 }
1142
1143 if (stImage->pt && i + 1 < depth) {
1144 /* unmap this slice */
1145 st_texture_image_unmap(st, stImage);
1146 /* map next slice of 3D texture */
1147 texImage->Data = st_texture_image_map(st, stImage,
1148 zoffset + i + 1,
1149 transfer_usage,
1150 xoffset, yoffset,
1151 width, height);
1152 src += srcImageStride;
1153 }
1154 }
1155
1156 done:
1157 _mesa_unmap_teximage_pbo(ctx, packing);
1158
1159 if (stImage->pt && texImage->Data) {
1160 st_texture_image_unmap(st, stImage);
1161 texImage->Data = NULL;
1162 }
1163 }
1164
1165
1166
1167 static void
1168 st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1169 GLint xoffset, GLint yoffset, GLint zoffset,
1170 GLsizei width, GLsizei height, GLsizei depth,
1171 GLenum format, GLenum type, const GLvoid *pixels,
1172 const struct gl_pixelstore_attrib *packing,
1173 struct gl_texture_object *texObj,
1174 struct gl_texture_image *texImage)
1175 {
1176 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1177 width, height, depth, format, type,
1178 pixels, packing, texObj, texImage);
1179 }
1180
1181
1182 static void
1183 st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1184 GLint xoffset, GLint yoffset,
1185 GLsizei width, GLsizei height,
1186 GLenum format, GLenum type, const GLvoid * pixels,
1187 const struct gl_pixelstore_attrib *packing,
1188 struct gl_texture_object *texObj,
1189 struct gl_texture_image *texImage)
1190 {
1191 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1192 width, height, 1, format, type,
1193 pixels, packing, texObj, texImage);
1194 }
1195
1196
1197 static void
1198 st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1199 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1200 const GLvoid * pixels,
1201 const struct gl_pixelstore_attrib *packing,
1202 struct gl_texture_object *texObj,
1203 struct gl_texture_image *texImage)
1204 {
1205 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1206 format, type, pixels, packing, texObj, texImage);
1207 }
1208
1209
1210 static void
1211 st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1212 GLint xoffset, GLsizei width,
1213 GLenum format,
1214 GLsizei imageSize, const GLvoid *data,
1215 struct gl_texture_object *texObj,
1216 struct gl_texture_image *texImage)
1217 {
1218 assert(0);
1219 }
1220
1221
1222 static void
1223 st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1224 GLint xoffset, GLint yoffset,
1225 GLsizei width, GLint height,
1226 GLenum format,
1227 GLsizei imageSize, const GLvoid *data,
1228 struct gl_texture_object *texObj,
1229 struct gl_texture_image *texImage)
1230 {
1231 struct st_context *st = st_context(ctx);
1232 struct st_texture_image *stImage = st_texture_image(texImage);
1233 int srcBlockStride;
1234 int dstBlockStride;
1235 int y;
1236 enum pipe_format pformat;
1237
1238 if (stImage->pt) {
1239 pformat = stImage->pt->format;
1240
1241 texImage->Data = st_texture_image_map(st, stImage, 0,
1242 PIPE_TRANSFER_WRITE,
1243 xoffset, yoffset,
1244 width, height);
1245
1246 srcBlockStride = util_format_get_stride(pformat, width);
1247 dstBlockStride = stImage->transfer->stride;
1248 } else {
1249 assert(stImage->pt);
1250 /* TODO find good values for block and strides */
1251 /* TODO also adjust texImage->data for yoffset/xoffset */
1252 return;
1253 }
1254
1255 if (!texImage->Data) {
1256 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1257 return;
1258 }
1259
1260 assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1261 assert(yoffset % util_format_get_blockheight(pformat) == 0);
1262
1263 for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1264 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1265 const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1266 char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1267 memcpy(dst, src, util_format_get_stride(pformat, width));
1268 }
1269
1270 if (stImage->pt) {
1271 st_texture_image_unmap(st, stImage);
1272 texImage->Data = NULL;
1273 }
1274 }
1275
1276
1277 static void
1278 st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1279 GLint xoffset, GLint yoffset, GLint zoffset,
1280 GLsizei width, GLint height, GLint depth,
1281 GLenum format,
1282 GLsizei imageSize, const GLvoid *data,
1283 struct gl_texture_object *texObj,
1284 struct gl_texture_image *texImage)
1285 {
1286 assert(0);
1287 }
1288
1289
1290
1291 /**
1292 * Do a CopyTexSubImage operation using a read transfer from the source,
1293 * a write transfer to the destination and get_tile()/put_tile() to access
1294 * the pixels/texels.
1295 *
1296 * Note: srcY=0=TOP of renderbuffer
1297 */
1298 static void
1299 fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1300 struct st_renderbuffer *strb,
1301 struct st_texture_image *stImage,
1302 GLenum baseFormat,
1303 GLint destX, GLint destY, GLint destZ,
1304 GLint srcX, GLint srcY,
1305 GLsizei width, GLsizei height)
1306 {
1307 struct st_context *st = st_context(ctx);
1308 struct pipe_context *pipe = st->pipe;
1309 struct pipe_transfer *src_trans;
1310 GLvoid *texDest;
1311 enum pipe_transfer_usage transfer_usage;
1312
1313 if (ST_DEBUG & DEBUG_FALLBACK)
1314 debug_printf("%s: fallback processing\n", __FUNCTION__);
1315
1316 assert(width <= MAX_WIDTH);
1317
1318 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1319 srcY = strb->Base.Height - srcY - height;
1320 }
1321
1322 src_trans = pipe_get_transfer(st_context(ctx)->pipe,
1323 strb->texture,
1324 0, 0, 0,
1325 PIPE_TRANSFER_READ,
1326 srcX, srcY,
1327 width, height);
1328
1329 if ((baseFormat == GL_DEPTH_COMPONENT ||
1330 baseFormat == GL_DEPTH_STENCIL) &&
1331 util_format_is_depth_and_stencil(stImage->pt->format))
1332 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1333 else
1334 transfer_usage = PIPE_TRANSFER_WRITE;
1335
1336 texDest = st_texture_image_map(st, stImage, 0, transfer_usage,
1337 destX, destY, width, height);
1338
1339 if (baseFormat == GL_DEPTH_COMPONENT ||
1340 baseFormat == GL_DEPTH_STENCIL) {
1341 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1342 ctx->Pixel.DepthBias != 0.0F);
1343 GLint row, yStep;
1344
1345 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1346 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1347 srcY = height - 1;
1348 yStep = -1;
1349 }
1350 else {
1351 srcY = 0;
1352 yStep = 1;
1353 }
1354
1355 /* To avoid a large temp memory allocation, do copy row by row */
1356 for (row = 0; row < height; row++, srcY += yStep) {
1357 uint data[MAX_WIDTH];
1358 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1359 if (scaleOrBias) {
1360 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1361 }
1362 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1363 }
1364 }
1365 else {
1366 /* RGBA format */
1367 GLfloat *tempSrc =
1368 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1369
1370 if (tempSrc && texDest) {
1371 const GLint dims = 2;
1372 const GLint dstRowStride = stImage->transfer->stride;
1373 struct gl_texture_image *texImage = &stImage->base;
1374 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1375
1376 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1377 unpack.Invert = GL_TRUE;
1378 }
1379
1380 /* get float/RGBA image from framebuffer */
1381 /* XXX this usually involves a lot of int/float conversion.
1382 * try to avoid that someday.
1383 */
1384 pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
1385
1386 /* Store into texture memory.
1387 * Note that this does some special things such as pixel transfer
1388 * ops and format conversion. In particular, if the dest tex format
1389 * is actually RGBA but the user created the texture as GL_RGB we
1390 * need to fill-in/override the alpha channel with 1.0.
1391 */
1392 _mesa_texstore(ctx, dims,
1393 texImage->_BaseFormat,
1394 texImage->TexFormat,
1395 texDest,
1396 0, 0, 0,
1397 dstRowStride,
1398 texImage->ImageOffsets,
1399 width, height, 1,
1400 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1401 &unpack);
1402 }
1403 else {
1404 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1405 }
1406
1407 if (tempSrc)
1408 free(tempSrc);
1409 }
1410
1411 st_texture_image_unmap(st, stImage);
1412 pipe->transfer_destroy(pipe, src_trans);
1413 }
1414
1415
1416
1417 /**
1418 * If the format of the src renderbuffer and the format of the dest
1419 * texture are compatible (in terms of blitting), return a TGSI writemask
1420 * to be used during the blit.
1421 * If the src/dest are incompatible, return 0.
1422 */
1423 static unsigned
1424 compatible_src_dst_formats(GLcontext *ctx,
1425 const struct gl_renderbuffer *src,
1426 const struct gl_texture_image *dst)
1427 {
1428 /* Get logical base formats for the src and dest.
1429 * That is, use the user-requested formats and not the actual, device-
1430 * chosen formats.
1431 * For example, the user may have requested an A8 texture but the
1432 * driver may actually be using an RGBA texture format. When we
1433 * copy/blit to that texture, we only want to copy the Alpha channel
1434 * and not the RGB channels.
1435 *
1436 * Similarly, when the src FBO was created an RGB format may have been
1437 * requested but the driver actually chose an RGBA format. In that case,
1438 * we don't want to copy the undefined Alpha channel to the dest texture
1439 * (it should be 1.0).
1440 */
1441 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1442 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1443
1444 /**
1445 * XXX when we have red-only and red/green renderbuffers we'll need
1446 * to add more cases here (or implement a general-purpose routine that
1447 * queries the existance of the R,G,B,A channels in the src and dest).
1448 */
1449 if (srcFormat == dstFormat) {
1450 /* This is the same as matching_base_formats, which should
1451 * always pass, as it did previously.
1452 */
1453 return TGSI_WRITEMASK_XYZW;
1454 }
1455 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1456 /* Make sure that A in the dest is 1. The actual src format
1457 * may be RGBA and have undefined A values.
1458 */
1459 return TGSI_WRITEMASK_XYZ;
1460 }
1461 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1462 /* Make sure that A in the dest is 1. The actual dst format
1463 * may be RGBA and will need A=1 to provide proper alpha values
1464 * when sampled later.
1465 */
1466 return TGSI_WRITEMASK_XYZ;
1467 }
1468 else {
1469 if (ST_DEBUG & DEBUG_FALLBACK)
1470 debug_printf("%s failed for src %s, dst %s\n",
1471 __FUNCTION__,
1472 _mesa_lookup_enum_by_nr(srcFormat),
1473 _mesa_lookup_enum_by_nr(dstFormat));
1474
1475 /* Otherwise fail.
1476 */
1477 return 0;
1478 }
1479 }
1480
1481
1482
1483 /**
1484 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1485 * Note that the region to copy has already been clipped so we know we
1486 * won't read from outside the source renderbuffer's bounds.
1487 *
1488 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1489 */
1490 static void
1491 st_copy_texsubimage(GLcontext *ctx,
1492 GLenum target, GLint level,
1493 GLint destX, GLint destY, GLint destZ,
1494 GLint srcX, GLint srcY,
1495 GLsizei width, GLsizei height)
1496 {
1497 struct gl_texture_unit *texUnit =
1498 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1499 struct gl_texture_object *texObj =
1500 _mesa_select_tex_object(ctx, texUnit, target);
1501 struct gl_texture_image *texImage =
1502 _mesa_select_tex_image(ctx, texObj, target, level);
1503 struct st_texture_image *stImage = st_texture_image(texImage);
1504 const GLenum texBaseFormat = texImage->_BaseFormat;
1505 struct gl_framebuffer *fb = ctx->ReadBuffer;
1506 struct st_renderbuffer *strb;
1507 struct st_context *st = st_context(ctx);
1508 struct pipe_context *pipe = st->pipe;
1509 struct pipe_screen *screen = pipe->screen;
1510 enum pipe_format dest_format, src_format;
1511 GLboolean use_fallback = GL_TRUE;
1512 GLboolean matching_base_formats;
1513 GLuint format_writemask, sample_count;
1514 struct pipe_surface *dest_surface = NULL;
1515 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1516
1517 /* make sure finalize_textures has been called?
1518 */
1519 if (0) st_validate_state(st);
1520
1521 /* determine if copying depth or color data */
1522 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1523 texBaseFormat == GL_DEPTH_STENCIL) {
1524 strb = st_renderbuffer(fb->_DepthBuffer);
1525 }
1526 else {
1527 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1528 strb = st_renderbuffer(fb->_ColorReadBuffer);
1529 }
1530
1531 if (!strb || !strb->surface || !stImage->pt) {
1532 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1533 return;
1534 }
1535
1536 sample_count = strb->surface->texture->nr_samples;
1537 /* I believe this would be legal, presumably would need to do a resolve
1538 for color, and for depth/stencil spec says to just use one of the
1539 depth/stencil samples per pixel? Need some transfer clarifications. */
1540 assert(sample_count < 2);
1541
1542 if (srcX < 0) {
1543 width -= -srcX;
1544 destX += -srcX;
1545 srcX = 0;
1546 }
1547
1548 if (srcY < 0) {
1549 height -= -srcY;
1550 destY += -srcY;
1551 srcY = 0;
1552 }
1553
1554 if (destX < 0) {
1555 width -= -destX;
1556 srcX += -destX;
1557 destX = 0;
1558 }
1559
1560 if (destY < 0) {
1561 height -= -destY;
1562 srcY += -destY;
1563 destY = 0;
1564 }
1565
1566 if (width < 0 || height < 0)
1567 return;
1568
1569
1570 assert(strb);
1571 assert(strb->surface);
1572 assert(stImage->pt);
1573
1574 src_format = strb->surface->format;
1575 dest_format = stImage->pt->format;
1576
1577 /*
1578 * Determine if the src framebuffer and dest texture have the same
1579 * base format. We need this to detect a case such as the framebuffer
1580 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1581 * texture format stores RGBA we need to set A=1 (overriding the
1582 * framebuffer's alpha values). We can't do that with the blit or
1583 * textured-quad paths.
1584 */
1585 matching_base_formats =
1586 (_mesa_get_format_base_format(strb->Base.Format) ==
1587 _mesa_get_format_base_format(texImage->TexFormat));
1588 format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1589
1590 if (ctx->_ImageTransferState == 0x0) {
1591
1592 if (matching_base_formats &&
1593 src_format == dest_format &&
1594 !do_flip)
1595 {
1596 /* use surface_copy() / blit */
1597 struct pipe_subresource subdst, subsrc;
1598 subdst.face = stImage->face;
1599 subdst.level = stImage->level;
1600 subsrc.face = strb->surface->face;
1601 subsrc.level = strb->surface->level;
1602
1603 /* for resource_copy_region(), y=0=top, always */
1604 pipe->resource_copy_region(pipe,
1605 /* dest */
1606 stImage->pt,
1607 subdst,
1608 destX, destY, destZ,
1609 /* src */
1610 strb->texture,
1611 subsrc,
1612 srcX, srcY, strb->surface->zslice,
1613 /* size */
1614 width, height);
1615 use_fallback = GL_FALSE;
1616 }
1617 else if (format_writemask &&
1618 texBaseFormat != GL_DEPTH_COMPONENT &&
1619 texBaseFormat != GL_DEPTH_STENCIL &&
1620 screen->is_format_supported(screen, src_format,
1621 PIPE_TEXTURE_2D, sample_count,
1622 PIPE_BIND_SAMPLER_VIEW,
1623 0) &&
1624 screen->is_format_supported(screen, dest_format,
1625 PIPE_TEXTURE_2D, 0,
1626 PIPE_BIND_RENDER_TARGET,
1627 0)) {
1628 /* draw textured quad to do the copy */
1629 GLint srcY0, srcY1;
1630 struct pipe_subresource subsrc;
1631
1632 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1633 stImage->face, stImage->level,
1634 destZ,
1635 PIPE_BIND_RENDER_TARGET);
1636
1637 if (do_flip) {
1638 srcY1 = strb->Base.Height - srcY - height;
1639 srcY0 = srcY1 + height;
1640 }
1641 else {
1642 srcY0 = srcY;
1643 srcY1 = srcY0 + height;
1644 }
1645 subsrc.face = strb->surface->face;
1646 subsrc.level = strb->surface->level;
1647
1648 util_blit_pixels_writemask(st->blit,
1649 strb->texture,
1650 subsrc,
1651 srcX, srcY0,
1652 srcX + width, srcY1,
1653 strb->surface->zslice,
1654 dest_surface,
1655 destX, destY,
1656 destX + width, destY + height,
1657 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1658 format_writemask);
1659 use_fallback = GL_FALSE;
1660 }
1661
1662 if (dest_surface)
1663 pipe_surface_reference(&dest_surface, NULL);
1664 }
1665
1666 if (use_fallback) {
1667 /* software fallback */
1668 fallback_copy_texsubimage(ctx, target, level,
1669 strb, stImage, texBaseFormat,
1670 destX, destY, destZ,
1671 srcX, srcY, width, height);
1672 }
1673 }
1674
1675
1676
1677 static void
1678 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1679 GLenum internalFormat,
1680 GLint x, GLint y, GLsizei width, GLint border)
1681 {
1682 struct gl_texture_unit *texUnit =
1683 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1684 struct gl_texture_object *texObj =
1685 _mesa_select_tex_object(ctx, texUnit, target);
1686 struct gl_texture_image *texImage =
1687 _mesa_select_tex_image(ctx, texObj, target, level);
1688
1689 /* Setup or redefine the texture object, texture and texture
1690 * image. Don't populate yet.
1691 */
1692 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1693 width, border,
1694 GL_RGBA, CHAN_TYPE, NULL,
1695 &ctx->DefaultPacking, texObj, texImage);
1696
1697 st_copy_texsubimage(ctx, target, level,
1698 0, 0, 0, /* destX,Y,Z */
1699 x, y, width, 1); /* src X, Y, size */
1700 }
1701
1702
1703 static void
1704 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1705 GLenum internalFormat,
1706 GLint x, GLint y, GLsizei width, GLsizei height,
1707 GLint border)
1708 {
1709 struct gl_texture_unit *texUnit =
1710 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1711 struct gl_texture_object *texObj =
1712 _mesa_select_tex_object(ctx, texUnit, target);
1713 struct gl_texture_image *texImage =
1714 _mesa_select_tex_image(ctx, texObj, target, level);
1715
1716 /* Setup or redefine the texture object, texture and texture
1717 * image. Don't populate yet.
1718 */
1719 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1720 width, height, border,
1721 GL_RGBA, CHAN_TYPE, NULL,
1722 &ctx->DefaultPacking, texObj, texImage);
1723
1724 st_copy_texsubimage(ctx, target, level,
1725 0, 0, 0, /* destX,Y,Z */
1726 x, y, width, height); /* src X, Y, size */
1727 }
1728
1729
1730 static void
1731 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1732 GLint xoffset, GLint x, GLint y, GLsizei width)
1733 {
1734 const GLint yoffset = 0, zoffset = 0;
1735 const GLsizei height = 1;
1736 st_copy_texsubimage(ctx, target, level,
1737 xoffset, yoffset, zoffset, /* destX,Y,Z */
1738 x, y, width, height); /* src X, Y, size */
1739 }
1740
1741
1742 static void
1743 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1744 GLint xoffset, GLint yoffset,
1745 GLint x, GLint y, GLsizei width, GLsizei height)
1746 {
1747 const GLint zoffset = 0;
1748 st_copy_texsubimage(ctx, target, level,
1749 xoffset, yoffset, zoffset, /* destX,Y,Z */
1750 x, y, width, height); /* src X, Y, size */
1751 }
1752
1753
1754 static void
1755 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1756 GLint xoffset, GLint yoffset, GLint zoffset,
1757 GLint x, GLint y, GLsizei width, GLsizei height)
1758 {
1759 st_copy_texsubimage(ctx, target, level,
1760 xoffset, yoffset, zoffset, /* destX,Y,Z */
1761 x, y, width, height); /* src X, Y, size */
1762 }
1763
1764
1765 /**
1766 * Copy image data from stImage into the texture object 'stObj' at level
1767 * 'dstLevel'.
1768 */
1769 static void
1770 copy_image_data_to_texture(struct st_context *st,
1771 struct st_texture_object *stObj,
1772 GLuint dstLevel,
1773 struct st_texture_image *stImage)
1774 {
1775 /* debug checks */
1776 {
1777 const struct gl_texture_image *dstImage =
1778 stObj->base.Image[stImage->face][stImage->level];
1779 assert(dstImage);
1780 assert(dstImage->Width == stImage->base.Width);
1781 assert(dstImage->Height == stImage->base.Height);
1782 assert(dstImage->Depth == stImage->base.Depth);
1783 }
1784
1785 if (stImage->pt) {
1786 /* Copy potentially with the blitter:
1787 */
1788 st_texture_image_copy(st->pipe,
1789 stObj->pt, dstLevel, /* dest texture, level */
1790 stImage->pt, stImage->level, /* src texture, level */
1791 stImage->face);
1792
1793 pipe_resource_reference(&stImage->pt, NULL);
1794 }
1795 else if (stImage->base.Data) {
1796 st_texture_image_data(st,
1797 stObj->pt,
1798 stImage->face,
1799 dstLevel,
1800 stImage->base.Data,
1801 stImage->base.RowStride *
1802 util_format_get_blocksize(stObj->pt->format),
1803 stImage->base.RowStride *
1804 stImage->base.Height *
1805 util_format_get_blocksize(stObj->pt->format));
1806 _mesa_align_free(stImage->base.Data);
1807 stImage->base.Data = NULL;
1808 }
1809
1810 pipe_resource_reference(&stImage->pt, stObj->pt);
1811 }
1812
1813
1814 /**
1815 * Called during state validation. When this function is finished,
1816 * the texture object should be ready for rendering.
1817 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1818 */
1819 GLboolean
1820 st_finalize_texture(GLcontext *ctx,
1821 struct pipe_context *pipe,
1822 struct gl_texture_object *tObj)
1823 {
1824 struct st_context *st = st_context(ctx);
1825 struct st_texture_object *stObj = st_texture_object(tObj);
1826 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1827 GLuint face;
1828 struct st_texture_image *firstImage;
1829 enum pipe_format firstImageFormat;
1830
1831 if (stObj->base._Complete) {
1832 /* The texture is complete and we know exactly how many mipmap levels
1833 * are present/needed. This is conditional because we may be called
1834 * from the st_generate_mipmap() function when the texture object is
1835 * incomplete. In that case, we'll have set stObj->lastLevel before
1836 * we get here.
1837 */
1838 if (stObj->base.MinFilter == GL_LINEAR ||
1839 stObj->base.MinFilter == GL_NEAREST)
1840 stObj->lastLevel = stObj->base.BaseLevel;
1841 else
1842 stObj->lastLevel = stObj->base._MaxLevel;
1843 }
1844
1845 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1846 assert(firstImage);
1847
1848 /* If both firstImage and stObj point to a texture which can contain
1849 * all active images, favour firstImage. Note that because of the
1850 * completeness requirement, we know that the image dimensions
1851 * will match.
1852 */
1853 if (firstImage->pt &&
1854 firstImage->pt != stObj->pt &&
1855 firstImage->pt->last_level >= stObj->lastLevel) {
1856 pipe_resource_reference(&stObj->pt, firstImage->pt);
1857 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1858 }
1859
1860 /* Find gallium format for the Mesa texture */
1861 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1862
1863 /* If we already have a gallium texture, check that it matches the texture
1864 * object's format, target, size, num_levels, etc.
1865 */
1866 if (stObj->pt) {
1867 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1868 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1869 stObj->pt->last_level < stObj->lastLevel ||
1870 stObj->pt->width0 != stObj->width0 ||
1871 stObj->pt->height0 != stObj->height0 ||
1872 stObj->pt->depth0 != stObj->depth0)
1873 {
1874 /* The gallium texture does not match the Mesa texture so delete the
1875 * gallium texture now. We'll make a new one below.
1876 */
1877 pipe_resource_reference(&stObj->pt, NULL);
1878 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1879 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1880 }
1881 }
1882
1883 /* May need to create a new gallium texture:
1884 */
1885 if (!stObj->pt) {
1886 GLuint bindings = default_bindings(st, firstImageFormat);
1887
1888 stObj->pt = st_texture_create(st,
1889 gl_target_to_pipe(stObj->base.Target),
1890 firstImageFormat,
1891 stObj->lastLevel,
1892 stObj->width0,
1893 stObj->height0,
1894 stObj->depth0,
1895 bindings);
1896
1897 if (!stObj->pt) {
1898 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1899 return GL_FALSE;
1900 }
1901 }
1902
1903 /* Pull in any images not in the object's texture:
1904 */
1905 for (face = 0; face < nr_faces; face++) {
1906 GLuint level;
1907 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1908 struct st_texture_image *stImage =
1909 st_texture_image(stObj->base.Image[face][level]);
1910
1911 /* Need to import images in main memory or held in other textures.
1912 */
1913 if (stImage && stObj->pt != stImage->pt) {
1914 copy_image_data_to_texture(st, stObj, level, stImage);
1915 }
1916 }
1917 }
1918
1919 return GL_TRUE;
1920 }
1921
1922
1923 /**
1924 * Returns pointer to a default/dummy texture.
1925 * This is typically used when the current shader has tex/sample instructions
1926 * but the user has not provided a (any) texture(s).
1927 */
1928 struct gl_texture_object *
1929 st_get_default_texture(struct st_context *st)
1930 {
1931 if (!st->default_texture) {
1932 static const GLenum target = GL_TEXTURE_2D;
1933 GLubyte pixels[16][16][4];
1934 struct gl_texture_object *texObj;
1935 struct gl_texture_image *texImg;
1936 GLuint i, j;
1937
1938 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1939 * when attempting to sample incomplete textures.
1940 */
1941 for (i = 0; i < 16; i++) {
1942 for (j = 0; j < 16; j++) {
1943 pixels[i][j][0] = 0;
1944 pixels[i][j][1] = 0;
1945 pixels[i][j][2] = 0;
1946 pixels[i][j][3] = 255;
1947 }
1948 }
1949
1950 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1951
1952 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1953
1954 _mesa_init_teximage_fields(st->ctx, target, texImg,
1955 16, 16, 1, 0, /* w, h, d, border */
1956 GL_RGBA);
1957
1958 st_TexImage(st->ctx, 2, target,
1959 0, GL_RGBA, /* level, intformat */
1960 16, 16, 1, 0, /* w, h, d, border */
1961 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1962 &st->ctx->DefaultPacking,
1963 texObj, texImg,
1964 0, 0);
1965
1966 texObj->MinFilter = GL_NEAREST;
1967 texObj->MagFilter = GL_NEAREST;
1968 texObj->_Complete = GL_TRUE;
1969
1970 st->default_texture = texObj;
1971 }
1972 return st->default_texture;
1973 }
1974
1975
1976 void
1977 st_init_texture_functions(struct dd_function_table *functions)
1978 {
1979 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1980 functions->TexImage1D = st_TexImage1D;
1981 functions->TexImage2D = st_TexImage2D;
1982 functions->TexImage3D = st_TexImage3D;
1983 functions->TexSubImage1D = st_TexSubImage1D;
1984 functions->TexSubImage2D = st_TexSubImage2D;
1985 functions->TexSubImage3D = st_TexSubImage3D;
1986 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1987 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1988 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1989 functions->CopyTexImage1D = st_CopyTexImage1D;
1990 functions->CopyTexImage2D = st_CopyTexImage2D;
1991 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1992 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1993 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1994 functions->GenerateMipmap = st_generate_mipmap;
1995
1996 functions->GetTexImage = st_GetTexImage;
1997
1998 /* compressed texture functions */
1999 functions->CompressedTexImage2D = st_CompressedTexImage2D;
2000 functions->GetCompressedTexImage = st_GetCompressedTexImage;
2001
2002 functions->NewTextureObject = st_NewTextureObject;
2003 functions->NewTextureImage = st_NewTextureImage;
2004 functions->DeleteTexture = st_DeleteTextureObject;
2005 functions->FreeTexImageData = st_FreeTextureImageData;
2006 functions->UpdateTexturePalette = 0;
2007
2008 functions->TextureMemCpy = do_memcpy;
2009
2010 /* XXX Temporary until we can query pipe's texture sizes */
2011 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
2012 }