1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_blitter.h"
63 #include "util/u_format.h"
64 #include "util/u_surface.h"
65 #include "util/u_sampler.h"
66 #include "util/u_math.h"
67 #include "util/u_box.h"
69 #define DBG if (0) printf
72 static enum pipe_texture_target
73 gl_target_to_pipe(GLenum target
)
77 case GL_PROXY_TEXTURE_1D
:
78 return PIPE_TEXTURE_1D
;
80 case GL_PROXY_TEXTURE_2D
:
81 case GL_TEXTURE_EXTERNAL_OES
:
82 return PIPE_TEXTURE_2D
;
83 case GL_TEXTURE_RECTANGLE_NV
:
84 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
85 return PIPE_TEXTURE_RECT
;
87 case GL_PROXY_TEXTURE_3D
:
88 return PIPE_TEXTURE_3D
;
89 case GL_TEXTURE_CUBE_MAP_ARB
:
90 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
91 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
92 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
93 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
94 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
95 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
96 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
97 return PIPE_TEXTURE_CUBE
;
98 case GL_TEXTURE_1D_ARRAY_EXT
:
99 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
100 return PIPE_TEXTURE_1D_ARRAY
;
101 case GL_TEXTURE_2D_ARRAY_EXT
:
102 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
103 return PIPE_TEXTURE_2D_ARRAY
;
104 case GL_TEXTURE_BUFFER
:
106 case GL_TEXTURE_CUBE_MAP_ARRAY
:
107 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
:
108 return PIPE_TEXTURE_CUBE_ARRAY
;
116 /** called via ctx->Driver.NewTextureImage() */
117 static struct gl_texture_image
*
118 st_NewTextureImage(struct gl_context
* ctx
)
120 DBG("%s\n", __FUNCTION__
);
122 return (struct gl_texture_image
*) ST_CALLOC_STRUCT(st_texture_image
);
126 /** called via ctx->Driver.DeleteTextureImage() */
128 st_DeleteTextureImage(struct gl_context
* ctx
, struct gl_texture_image
*img
)
130 /* nothing special (yet) for st_texture_image */
131 _mesa_delete_texture_image(ctx
, img
);
135 /** called via ctx->Driver.NewTextureObject() */
136 static struct gl_texture_object
*
137 st_NewTextureObject(struct gl_context
* ctx
, GLuint name
, GLenum target
)
139 struct st_texture_object
*obj
= ST_CALLOC_STRUCT(st_texture_object
);
141 DBG("%s\n", __FUNCTION__
);
142 _mesa_initialize_texture_object(&obj
->base
, name
, target
);
147 /** called via ctx->Driver.DeleteTextureObject() */
149 st_DeleteTextureObject(struct gl_context
*ctx
,
150 struct gl_texture_object
*texObj
)
152 struct st_context
*st
= st_context(ctx
);
153 struct st_texture_object
*stObj
= st_texture_object(texObj
);
155 pipe_resource_reference(&stObj
->pt
, NULL
);
156 if (stObj
->sampler_view
) {
157 pipe_sampler_view_release(st
->pipe
, &stObj
->sampler_view
);
159 _mesa_delete_texture_object(ctx
, texObj
);
163 /** called via ctx->Driver.FreeTextureImageBuffer() */
165 st_FreeTextureImageBuffer(struct gl_context
*ctx
,
166 struct gl_texture_image
*texImage
)
168 struct st_texture_image
*stImage
= st_texture_image(texImage
);
170 DBG("%s\n", __FUNCTION__
);
173 pipe_resource_reference(&stImage
->pt
, NULL
);
176 if (stImage
->TexData
) {
177 _mesa_align_free(stImage
->TexData
);
178 stImage
->TexData
= NULL
;
183 /** called via ctx->Driver.MapTextureImage() */
185 st_MapTextureImage(struct gl_context
*ctx
,
186 struct gl_texture_image
*texImage
,
187 GLuint slice
, GLuint x
, GLuint y
, GLuint w
, GLuint h
,
189 GLubyte
**mapOut
, GLint
*rowStrideOut
)
191 struct st_context
*st
= st_context(ctx
);
192 struct st_texture_image
*stImage
= st_texture_image(texImage
);
197 if (mode
& GL_MAP_READ_BIT
)
198 pipeMode
|= PIPE_TRANSFER_READ
;
199 if (mode
& GL_MAP_WRITE_BIT
)
200 pipeMode
|= PIPE_TRANSFER_WRITE
;
201 if (mode
& GL_MAP_INVALIDATE_RANGE_BIT
)
202 pipeMode
|= PIPE_TRANSFER_DISCARD_RANGE
;
204 map
= st_texture_image_map(st
, stImage
, slice
, pipeMode
, x
, y
, w
, h
);
207 *rowStrideOut
= stImage
->transfer
->stride
;
216 /** called via ctx->Driver.UnmapTextureImage() */
218 st_UnmapTextureImage(struct gl_context
*ctx
,
219 struct gl_texture_image
*texImage
,
222 struct st_context
*st
= st_context(ctx
);
223 struct st_texture_image
*stImage
= st_texture_image(texImage
);
224 st_texture_image_unmap(st
, stImage
);
229 * Return default texture resource binding bitmask for the given format.
232 default_bindings(struct st_context
*st
, enum pipe_format format
)
234 struct pipe_screen
*screen
= st
->pipe
->screen
;
235 const unsigned target
= PIPE_TEXTURE_2D
;
238 if (util_format_is_depth_or_stencil(format
))
239 bindings
= PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_DEPTH_STENCIL
;
241 bindings
= PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
;
243 if (screen
->is_format_supported(screen
, format
, target
, 0, bindings
))
247 format
= util_format_linear(format
);
249 if (screen
->is_format_supported(screen
, format
, target
, 0, bindings
))
252 return PIPE_BIND_SAMPLER_VIEW
;
258 * Given the size of a mipmap image, try to compute the size of the level=0
261 * Note that this isn't always accurate for odd-sized, non-POW textures.
262 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
264 * \return GL_TRUE for success, GL_FALSE for failure
267 guess_base_level_size(GLenum target
,
268 GLuint width
, GLuint height
, GLuint depth
, GLuint level
,
269 GLuint
*width0
, GLuint
*height0
, GLuint
*depth0
)
276 /* Guess the size of the base level.
277 * Depending on the image's size, we can't always make a guess here.
281 case GL_TEXTURE_1D_ARRAY
:
286 case GL_TEXTURE_2D_ARRAY
:
287 /* We can't make a good guess here, because the base level dimensions
290 if (width
== 1 || height
== 1) {
297 case GL_TEXTURE_CUBE_MAP
:
298 case GL_TEXTURE_CUBE_MAP_ARRAY
:
304 /* We can't make a good guess here, because the base level dimensions
307 if (width
== 1 || height
== 1 || depth
== 1) {
315 case GL_TEXTURE_RECTANGLE
:
332 * Try to allocate a pipe_resource object for the given st_texture_object.
334 * We use the given st_texture_image as a clue to determine the size of the
335 * mipmap image at level=0.
337 * \return GL_TRUE for success, GL_FALSE if out of memory.
340 guess_and_alloc_texture(struct st_context
*st
,
341 struct st_texture_object
*stObj
,
342 const struct st_texture_image
*stImage
)
344 GLuint lastLevel
, width
, height
, depth
;
346 GLuint ptWidth
, ptHeight
, ptDepth
, ptLayers
;
347 enum pipe_format fmt
;
349 DBG("%s\n", __FUNCTION__
);
353 if (!guess_base_level_size(stObj
->base
.Target
,
354 stImage
->base
.Width2
,
355 stImage
->base
.Height2
,
356 stImage
->base
.Depth2
,
358 &width
, &height
, &depth
)) {
359 /* we can't determine the image size at level=0 */
360 stObj
->width0
= stObj
->height0
= stObj
->depth0
= 0;
361 /* this is not an out of memory error */
365 /* At this point, (width x height x depth) is the expected size of
366 * the level=0 mipmap image.
369 /* Guess a reasonable value for lastLevel. With OpenGL we have no
370 * idea how many mipmap levels will be in a texture until we start
371 * to render with it. Make an educated guess here but be prepared
372 * to re-allocating a texture buffer with space for more (or fewer)
373 * mipmap levels later.
375 if ((stObj
->base
.Sampler
.MinFilter
== GL_NEAREST
||
376 stObj
->base
.Sampler
.MinFilter
== GL_LINEAR
||
377 (stObj
->base
.BaseLevel
== 0 &&
378 stObj
->base
.MaxLevel
== 0) ||
379 stImage
->base
._BaseFormat
== GL_DEPTH_COMPONENT
||
380 stImage
->base
._BaseFormat
== GL_DEPTH_STENCIL_EXT
) &&
381 !stObj
->base
.GenerateMipmap
&&
382 stImage
->base
.Level
== 0) {
383 /* only alloc space for a single mipmap level */
387 /* alloc space for a full mipmap */
388 lastLevel
= _mesa_get_tex_max_num_levels(stObj
->base
.Target
,
389 width
, height
, depth
) - 1;
392 /* Save the level=0 dimensions */
393 stObj
->width0
= width
;
394 stObj
->height0
= height
;
395 stObj
->depth0
= depth
;
397 fmt
= st_mesa_format_to_pipe_format(stImage
->base
.TexFormat
);
399 bindings
= default_bindings(st
, fmt
);
401 st_gl_texture_dims_to_pipe_dims(stObj
->base
.Target
,
402 width
, height
, depth
,
403 &ptWidth
, &ptHeight
, &ptDepth
, &ptLayers
);
405 stObj
->pt
= st_texture_create(st
,
406 gl_target_to_pipe(stObj
->base
.Target
),
415 stObj
->lastLevel
= lastLevel
;
417 DBG("%s returning %d\n", __FUNCTION__
, (stObj
->pt
!= NULL
));
419 return stObj
->pt
!= NULL
;
424 * Called via ctx->Driver.AllocTextureImageBuffer().
425 * If the texture object/buffer already has space for the indicated image,
426 * we're done. Otherwise, allocate memory for the new texture image.
429 st_AllocTextureImageBuffer(struct gl_context
*ctx
,
430 struct gl_texture_image
*texImage
)
432 struct st_context
*st
= st_context(ctx
);
433 struct st_texture_image
*stImage
= st_texture_image(texImage
);
434 struct st_texture_object
*stObj
= st_texture_object(texImage
->TexObject
);
435 const GLuint level
= texImage
->Level
;
436 GLuint width
= texImage
->Width
;
437 GLuint height
= texImage
->Height
;
438 GLuint depth
= texImage
->Depth
;
440 DBG("%s\n", __FUNCTION__
);
442 assert(!stImage
->TexData
);
443 assert(!stImage
->pt
); /* xxx this might be wrong */
445 /* Look if the parent texture object has space for this image */
447 level
<= stObj
->pt
->last_level
&&
448 st_texture_match_image(stObj
->pt
, texImage
)) {
449 /* this image will fit in the existing texture object's memory */
450 pipe_resource_reference(&stImage
->pt
, stObj
->pt
);
454 /* The parent texture object does not have space for this image */
456 pipe_resource_reference(&stObj
->pt
, NULL
);
457 pipe_sampler_view_release(st
->pipe
, &stObj
->sampler_view
);
459 if (!guess_and_alloc_texture(st
, stObj
, stImage
)) {
460 /* Probably out of memory.
461 * Try flushing any pending rendering, then retry.
464 if (!guess_and_alloc_texture(st
, stObj
, stImage
)) {
465 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
471 st_texture_match_image(stObj
->pt
, texImage
)) {
472 /* The image will live in the object's mipmap memory */
473 pipe_resource_reference(&stImage
->pt
, stObj
->pt
);
478 /* Create a new, temporary texture/resource/buffer to hold this
479 * one texture image. Note that when we later access this image
480 * (either for mapping or copying) we'll want to always specify
481 * mipmap level=0, even if the image represents some other mipmap
484 enum pipe_format format
=
485 st_mesa_format_to_pipe_format(texImage
->TexFormat
);
486 GLuint bindings
= default_bindings(st
, format
);
487 GLuint ptWidth
, ptHeight
, ptDepth
, ptLayers
;
489 st_gl_texture_dims_to_pipe_dims(stObj
->base
.Target
,
490 width
, height
, depth
,
491 &ptWidth
, &ptHeight
, &ptDepth
, &ptLayers
);
493 stImage
->pt
= st_texture_create(st
,
494 gl_target_to_pipe(stObj
->base
.Target
),
502 return stImage
->pt
!= NULL
;
508 * Preparation prior to glTexImage. Basically check the 'surface_based'
509 * field and switch to a "normal" tex image if necessary.
512 prep_teximage(struct gl_context
*ctx
, struct gl_texture_image
*texImage
,
513 GLenum format
, GLenum type
)
515 struct gl_texture_object
*texObj
= texImage
->TexObject
;
516 struct st_texture_object
*stObj
= st_texture_object(texObj
);
518 /* switch to "normal" */
519 if (stObj
->surface_based
) {
520 const GLenum target
= texObj
->Target
;
521 const GLuint level
= texImage
->Level
;
524 _mesa_clear_texture_object(ctx
, texObj
);
525 pipe_resource_reference(&stObj
->pt
, NULL
);
527 /* oops, need to init this image again */
528 texFormat
= _mesa_choose_texture_format(ctx
, texObj
, target
, level
,
529 texImage
->InternalFormat
, format
,
532 _mesa_init_teximage_fields(ctx
, texImage
,
533 texImage
->Width
, texImage
->Height
,
534 texImage
->Depth
, texImage
->Border
,
535 texImage
->InternalFormat
, texFormat
);
537 stObj
->surface_based
= GL_FALSE
;
543 st_TexImage(struct gl_context
* ctx
, GLuint dims
,
544 struct gl_texture_image
*texImage
,
545 GLenum format
, GLenum type
, const void *pixels
,
546 const struct gl_pixelstore_attrib
*unpack
)
548 prep_teximage(ctx
, texImage
, format
, type
);
549 _mesa_store_teximage(ctx
, dims
, texImage
, format
, type
, pixels
, unpack
);
554 st_CompressedTexImage(struct gl_context
*ctx
, GLuint dims
,
555 struct gl_texture_image
*texImage
,
556 GLsizei imageSize
, const GLvoid
*data
)
558 prep_teximage(ctx
, texImage
, GL_NONE
, GL_NONE
);
559 _mesa_store_compressed_teximage(ctx
, dims
, texImage
, imageSize
, data
);
565 * glGetTexImage() helper: decompress a compressed texture by rendering
566 * a textured quad. Store the results in the user's buffer.
569 decompress_with_blit(struct gl_context
* ctx
,
570 GLenum format
, GLenum type
, GLvoid
*pixels
,
571 struct gl_texture_image
*texImage
)
573 struct st_context
*st
= st_context(ctx
);
574 struct pipe_context
*pipe
= st
->pipe
;
575 struct st_texture_image
*stImage
= st_texture_image(texImage
);
576 struct st_texture_object
*stObj
= st_texture_object(texImage
->TexObject
);
577 const GLuint width
= texImage
->Width
;
578 const GLuint height
= texImage
->Height
;
579 struct pipe_resource
*dst_texture
;
580 struct pipe_blit_info blit
;
581 unsigned bind
= (PIPE_BIND_RENDER_TARGET
| PIPE_BIND_TRANSFER_READ
);
582 struct pipe_transfer
*tex_xfer
;
585 /* create temp / dest surface */
586 if (!util_create_rgba_texture(pipe
, width
, height
, bind
,
588 _mesa_problem(ctx
, "util_create_rgba_texture() failed "
589 "in decompress_with_blit()");
593 blit
.src
.resource
= stObj
->pt
;
594 blit
.src
.level
= texImage
->Level
;
595 blit
.src
.format
= util_format_linear(stObj
->pt
->format
);
596 blit
.dst
.resource
= dst_texture
;
598 blit
.dst
.format
= dst_texture
->format
;
599 blit
.src
.box
.x
= blit
.dst
.box
.x
= 0;
600 blit
.src
.box
.y
= blit
.dst
.box
.y
= 0;
601 blit
.src
.box
.z
= 0; /* XXX compressed array textures? */
603 blit
.src
.box
.width
= blit
.dst
.box
.width
= width
;
604 blit
.src
.box
.height
= blit
.dst
.box
.height
= height
;
605 blit
.src
.box
.depth
= blit
.dst
.box
.depth
= 1;
606 blit
.mask
= PIPE_MASK_RGBA
;
607 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
608 blit
.scissor_enable
= FALSE
;
610 /* blit/render/decompress */
611 st
->pipe
->blit(st
->pipe
, &blit
);
613 pixels
= _mesa_map_pbo_dest(ctx
, &ctx
->Pack
, pixels
);
615 map
= pipe_transfer_map(pipe
, dst_texture
, 0, 0,
617 0, 0, width
, height
, &tex_xfer
);
622 /* copy/pack data into user buffer */
623 if (_mesa_format_matches_format_and_type(stImage
->base
.TexFormat
,
625 ctx
->Pack
.SwapBytes
)) {
627 const uint bytesPerRow
= width
* util_format_get_blocksize(stImage
->pt
->format
);
628 /* map the dst_surface so we can read from it */
630 for (row
= 0; row
< height
; row
++) {
631 GLvoid
*dest
= _mesa_image_address2d(&ctx
->Pack
, pixels
, width
,
632 height
, format
, type
, row
, 0);
633 memcpy(dest
, map
, bytesPerRow
);
634 map
+= tex_xfer
->stride
;
636 pipe_transfer_unmap(pipe
, tex_xfer
);
639 /* format translation via floats */
641 enum pipe_format pformat
= util_format_linear(dst_texture
->format
);
644 rgba
= malloc(width
* 4 * sizeof(GLfloat
));
646 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
650 for (row
= 0; row
< height
; row
++) {
651 const GLbitfield transferOps
= 0x0; /* bypassed for glGetTexImage() */
652 GLvoid
*dest
= _mesa_image_address2d(&ctx
->Pack
, pixels
, width
,
653 height
, format
, type
, row
, 0);
655 if (ST_DEBUG
& DEBUG_FALLBACK
)
656 debug_printf("%s: fallback format translation\n", __FUNCTION__
);
658 /* get float[4] rgba row from surface */
659 pipe_get_tile_rgba_format(tex_xfer
, map
, 0, row
, width
, 1,
662 _mesa_pack_rgba_span_float(ctx
, width
, (GLfloat (*)[4]) rgba
, format
,
663 type
, dest
, &ctx
->Pack
, transferOps
);
671 pipe_transfer_unmap(pipe
, tex_xfer
);
673 _mesa_unmap_pbo_dest(ctx
, &ctx
->Pack
);
674 pipe_resource_reference(&dst_texture
, NULL
);
680 * Called via ctx->Driver.GetTexImage()
683 st_GetTexImage(struct gl_context
* ctx
,
684 GLenum format
, GLenum type
, GLvoid
* pixels
,
685 struct gl_texture_image
*texImage
)
687 struct st_texture_image
*stImage
= st_texture_image(texImage
);
689 if (stImage
->pt
&& util_format_is_s3tc(stImage
->pt
->format
)) {
690 /* Need to decompress the texture.
691 * We'll do this by rendering a textured quad (which is hopefully
692 * faster than using the fallback code in texcompress.c).
693 * Note that we only expect RGBA formats (no Z/depth formats).
695 decompress_with_blit(ctx
, format
, type
, pixels
, texImage
);
698 _mesa_get_teximage(ctx
, format
, type
, pixels
, texImage
);
704 * Do a CopyTexSubImage operation using a read transfer from the source,
705 * a write transfer to the destination and get_tile()/put_tile() to access
708 * Note: srcY=0=TOP of renderbuffer
711 fallback_copy_texsubimage(struct gl_context
*ctx
,
712 struct st_renderbuffer
*strb
,
713 struct st_texture_image
*stImage
,
715 GLint destX
, GLint destY
, GLint destZ
,
716 GLint srcX
, GLint srcY
,
717 GLsizei width
, GLsizei height
)
719 struct st_context
*st
= st_context(ctx
);
720 struct pipe_context
*pipe
= st
->pipe
;
721 struct pipe_transfer
*src_trans
;
723 enum pipe_transfer_usage transfer_usage
;
726 if (ST_DEBUG
& DEBUG_FALLBACK
)
727 debug_printf("%s: fallback processing\n", __FUNCTION__
);
729 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
730 srcY
= strb
->Base
.Height
- srcY
- height
;
733 map
= pipe_transfer_map(pipe
,
736 strb
->rtt_face
+ strb
->rtt_slice
,
739 width
, height
, &src_trans
);
741 if ((baseFormat
== GL_DEPTH_COMPONENT
||
742 baseFormat
== GL_DEPTH_STENCIL
) &&
743 util_format_is_depth_and_stencil(stImage
->pt
->format
))
744 transfer_usage
= PIPE_TRANSFER_READ_WRITE
;
746 transfer_usage
= PIPE_TRANSFER_WRITE
;
748 /* XXX this used to ignore destZ param */
749 texDest
= st_texture_image_map(st
, stImage
, destZ
, transfer_usage
,
750 destX
, destY
, width
, height
);
752 if (baseFormat
== GL_DEPTH_COMPONENT
||
753 baseFormat
== GL_DEPTH_STENCIL
) {
754 const GLboolean scaleOrBias
= (ctx
->Pixel
.DepthScale
!= 1.0F
||
755 ctx
->Pixel
.DepthBias
!= 0.0F
);
759 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
760 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
769 data
= malloc(width
* sizeof(uint
));
772 /* To avoid a large temp memory allocation, do copy row by row */
773 for (row
= 0; row
< height
; row
++, srcY
+= yStep
) {
774 pipe_get_tile_z(src_trans
, map
, 0, srcY
, width
, 1, data
);
776 _mesa_scale_and_bias_depth_uint(ctx
, width
, data
);
778 pipe_put_tile_z(stImage
->transfer
, texDest
, 0, row
, width
, 1,
783 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexSubImage()");
791 malloc(width
* height
* 4 * sizeof(GLfloat
));
793 if (tempSrc
&& texDest
) {
794 const GLint dims
= 2;
795 const GLint dstRowStride
= stImage
->transfer
->stride
;
796 struct gl_texture_image
*texImage
= &stImage
->base
;
797 struct gl_pixelstore_attrib unpack
= ctx
->DefaultPacking
;
799 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
800 unpack
.Invert
= GL_TRUE
;
803 /* get float/RGBA image from framebuffer */
804 /* XXX this usually involves a lot of int/float conversion.
805 * try to avoid that someday.
807 pipe_get_tile_rgba_format(src_trans
, map
, 0, 0, width
, height
,
808 util_format_linear(strb
->texture
->format
),
811 /* Store into texture memory.
812 * Note that this does some special things such as pixel transfer
813 * ops and format conversion. In particular, if the dest tex format
814 * is actually RGBA but the user created the texture as GL_RGB we
815 * need to fill-in/override the alpha channel with 1.0.
817 _mesa_texstore(ctx
, dims
,
818 texImage
->_BaseFormat
,
821 (GLubyte
**) &texDest
,
823 GL_RGBA
, GL_FLOAT
, tempSrc
, /* src */
827 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage");
833 st_texture_image_unmap(st
, stImage
);
834 pipe
->transfer_unmap(pipe
, src_trans
);
840 * If the format of the src renderbuffer and the format of the dest
841 * texture are compatible (in terms of blitting), return a TGSI writemask
842 * to be used during the blit.
843 * If the src/dest are incompatible, return 0.
846 compatible_src_dst_formats(struct gl_context
*ctx
,
847 const struct gl_renderbuffer
*src
,
848 const struct gl_texture_image
*dst
)
850 /* Get logical base formats for the src and dest.
851 * That is, use the user-requested formats and not the actual, device-
853 * For example, the user may have requested an A8 texture but the
854 * driver may actually be using an RGBA texture format. When we
855 * copy/blit to that texture, we only want to copy the Alpha channel
856 * and not the RGB channels.
858 * Similarly, when the src FBO was created an RGB format may have been
859 * requested but the driver actually chose an RGBA format. In that case,
860 * we don't want to copy the undefined Alpha channel to the dest texture
861 * (it should be 1.0).
863 const GLenum srcFormat
= _mesa_base_fbo_format(ctx
, src
->InternalFormat
);
864 const GLenum dstFormat
= _mesa_base_tex_format(ctx
, dst
->InternalFormat
);
867 * XXX when we have red-only and red/green renderbuffers we'll need
868 * to add more cases here (or implement a general-purpose routine that
869 * queries the existance of the R,G,B,A channels in the src and dest).
871 if (srcFormat
== dstFormat
) {
872 /* This is the same as matching_base_formats, which should
873 * always pass, as it did previously.
875 return TGSI_WRITEMASK_XYZW
;
877 else if (srcFormat
== GL_RGB
&& dstFormat
== GL_RGBA
) {
878 /* Make sure that A in the dest is 1. The actual src format
879 * may be RGBA and have undefined A values.
881 return TGSI_WRITEMASK_XYZ
;
883 else if (srcFormat
== GL_RGBA
&& dstFormat
== GL_RGB
) {
884 /* Make sure that A in the dest is 1. The actual dst format
885 * may be RGBA and will need A=1 to provide proper alpha values
886 * when sampled later.
888 return TGSI_WRITEMASK_XYZ
;
891 if (ST_DEBUG
& DEBUG_FALLBACK
)
892 debug_printf("%s failed for src %s, dst %s\n",
894 _mesa_lookup_enum_by_nr(srcFormat
),
895 _mesa_lookup_enum_by_nr(dstFormat
));
906 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
907 * Note that the region to copy has already been clipped so we know we
908 * won't read from outside the source renderbuffer's bounds.
910 * Note: srcY=0=Bottom of renderbuffer (GL convention)
913 st_CopyTexSubImage(struct gl_context
*ctx
, GLuint dims
,
914 struct gl_texture_image
*texImage
,
915 GLint destX
, GLint destY
, GLint destZ
,
916 struct gl_renderbuffer
*rb
,
917 GLint srcX
, GLint srcY
, GLsizei width
, GLsizei height
)
919 struct st_texture_image
*stImage
= st_texture_image(texImage
);
920 const GLenum texBaseFormat
= texImage
->_BaseFormat
;
921 struct st_renderbuffer
*strb
= st_renderbuffer(rb
);
922 struct st_context
*st
= st_context(ctx
);
923 struct pipe_context
*pipe
= st
->pipe
;
924 struct pipe_screen
*screen
= pipe
->screen
;
925 enum pipe_format dest_format
, src_format
;
926 GLuint color_writemask
;
927 struct pipe_surface
*dest_surface
= NULL
;
928 GLboolean do_flip
= (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
);
929 struct pipe_surface surf_tmpl
;
934 /* make sure finalize_textures has been called?
936 if (0) st_validate_state(st
);
938 if (!strb
|| !strb
->surface
|| !stImage
->pt
) {
939 debug_printf("%s: null strb or stImage\n", __FUNCTION__
);
944 assert(strb
->surface
);
947 src_format
= strb
->surface
->format
;
948 dest_format
= stImage
->pt
->format
;
951 srcY1
= strb
->Base
.Height
- srcY
- height
;
952 srcY0
= srcY1
+ height
;
956 srcY1
= srcY0
+ height
;
959 if (ctx
->_ImageTransferState
) {
963 /* Compressed and subsampled textures aren't supported for blitting. */
964 if (!util_format_is_plain(dest_format
)) {
968 if (texImage
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
) {
969 /* 1D arrays might be thought of as 2D images but the actual layout
970 * might not be that way. At some points, we convert OpenGL's 1D
971 * array 'height' into gallium 'layers' and that prevents the blit
972 * utility code from doing the right thing. Simpy use the memcpy-based
978 /* Set the blit writemask. */
979 switch (texBaseFormat
) {
980 case GL_DEPTH_STENCIL
:
981 switch (strb
->Base
._BaseFormat
) {
982 case GL_DEPTH_STENCIL
:
983 blit_mask
= PIPE_MASK_ZS
;
985 case GL_DEPTH_COMPONENT
:
986 blit_mask
= PIPE_MASK_Z
;
988 case GL_STENCIL_INDEX
:
989 blit_mask
= PIPE_MASK_S
;
995 dst_usage
= PIPE_BIND_DEPTH_STENCIL
;
998 case GL_DEPTH_COMPONENT
:
999 blit_mask
= PIPE_MASK_Z
;
1000 dst_usage
= PIPE_BIND_DEPTH_STENCIL
;
1006 * Determine if the src framebuffer and dest texture have the same
1007 * base format. We need this to detect a case such as the framebuffer
1008 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1009 * texture format stores RGBA we need to set A=1 (overriding the
1010 * framebuffer's alpha values).
1012 * XXX util_blit_pixels doesn't support MSAA resolve, so always use
1015 if (texBaseFormat
== strb
->Base
._BaseFormat
||
1016 strb
->texture
->nr_samples
> 1) {
1017 blit_mask
= PIPE_MASK_RGBA
;
1022 dst_usage
= PIPE_BIND_RENDER_TARGET
;
1025 /* Blit the texture.
1026 * This supports flipping, format conversions, and downsampling.
1029 /* If stImage->pt is an independent image (not a pointer into a full
1030 * mipmap) stImage->pt.last_level will be zero and we need to use that
1031 * as the dest level.
1033 unsigned dstLevel
= MIN2(stImage
->base
.Level
, stImage
->pt
->last_level
);
1034 struct pipe_blit_info blit
;
1036 memset(&blit
, 0, sizeof(blit
));
1037 blit
.src
.resource
= strb
->texture
;
1038 blit
.src
.format
= src_format
;
1039 blit
.src
.level
= strb
->surface
->u
.tex
.level
;
1040 blit
.src
.box
.x
= srcX
;
1041 blit
.src
.box
.y
= srcY0
;
1042 blit
.src
.box
.z
= strb
->surface
->u
.tex
.first_layer
;
1043 blit
.src
.box
.width
= width
;
1044 blit
.src
.box
.height
= srcY1
- srcY0
;
1045 blit
.src
.box
.depth
= 1;
1046 blit
.dst
.resource
= stImage
->pt
;
1047 blit
.dst
.format
= dest_format
;
1048 blit
.dst
.level
= dstLevel
;
1049 blit
.dst
.box
.x
= destX
;
1050 blit
.dst
.box
.y
= destY
;
1051 blit
.dst
.box
.z
= stImage
->base
.Face
+ destZ
;
1052 blit
.dst
.box
.width
= width
;
1053 blit
.dst
.box
.height
= height
;
1054 blit
.dst
.box
.depth
= 1;
1055 blit
.mask
= blit_mask
;
1056 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
1058 /* try resource_copy_region in case the format is not supported
1060 if (util_try_blit_via_copy_region(pipe
, &blit
)) {
1064 /* check the format support */
1065 if (!screen
->is_format_supported(screen
, src_format
,
1067 PIPE_BIND_SAMPLER_VIEW
) ||
1068 !screen
->is_format_supported(screen
, dest_format
,
1074 pipe
->blit(pipe
, &blit
);
1079 color_writemask
= compatible_src_dst_formats(ctx
, &strb
->Base
, texImage
);
1081 if (!color_writemask
||
1082 !screen
->is_format_supported(screen
, src_format
,
1084 PIPE_BIND_SAMPLER_VIEW
) ||
1085 !screen
->is_format_supported(screen
, dest_format
,
1091 /* Disable conditional rendering. */
1092 if (st
->render_condition
) {
1093 pipe
->render_condition(pipe
, NULL
, 0);
1096 memset(&surf_tmpl
, 0, sizeof(surf_tmpl
));
1097 surf_tmpl
.format
= util_format_linear(stImage
->pt
->format
);
1098 surf_tmpl
.usage
= dst_usage
;
1099 surf_tmpl
.u
.tex
.level
= stImage
->base
.Level
;
1100 surf_tmpl
.u
.tex
.first_layer
= stImage
->base
.Face
+ destZ
;
1101 surf_tmpl
.u
.tex
.last_layer
= stImage
->base
.Face
+ destZ
;
1103 dest_surface
= pipe
->create_surface(pipe
, stImage
->pt
,
1105 util_blit_pixels(st
->blit
,
1107 strb
->surface
->u
.tex
.level
,
1109 srcX
+ width
, srcY1
,
1110 strb
->surface
->u
.tex
.first_layer
,
1113 destX
+ width
, destY
+ height
,
1114 0.0, PIPE_TEX_MIPFILTER_NEAREST
,
1115 color_writemask
, 0);
1116 pipe_surface_reference(&dest_surface
, NULL
);
1118 /* Restore conditional rendering state. */
1119 if (st
->render_condition
) {
1120 pipe
->render_condition(pipe
, st
->render_condition
,
1121 st
->condition_mode
);
1127 /* software fallback */
1128 fallback_copy_texsubimage(ctx
,
1129 strb
, stImage
, texBaseFormat
,
1130 destX
, destY
, destZ
,
1131 srcX
, srcY
, width
, height
);
1136 * Copy image data from stImage into the texture object 'stObj' at level
1140 copy_image_data_to_texture(struct st_context
*st
,
1141 struct st_texture_object
*stObj
,
1143 struct st_texture_image
*stImage
)
1147 const struct gl_texture_image
*dstImage
=
1148 stObj
->base
.Image
[stImage
->base
.Face
][dstLevel
];
1150 assert(dstImage
->Width
== stImage
->base
.Width
);
1151 assert(dstImage
->Height
== stImage
->base
.Height
);
1152 assert(dstImage
->Depth
== stImage
->base
.Depth
);
1156 /* Copy potentially with the blitter:
1159 if (stImage
->pt
->last_level
== 0)
1162 src_level
= stImage
->base
.Level
;
1164 assert(src_level
<= stImage
->pt
->last_level
);
1165 assert(u_minify(stImage
->pt
->width0
, src_level
) == stImage
->base
.Width
);
1166 assert(stImage
->pt
->target
== PIPE_TEXTURE_1D_ARRAY
||
1167 u_minify(stImage
->pt
->height0
, src_level
) == stImage
->base
.Height
);
1168 assert(stImage
->pt
->target
== PIPE_TEXTURE_2D_ARRAY
||
1169 stImage
->pt
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
1170 u_minify(stImage
->pt
->depth0
, src_level
) == stImage
->base
.Depth
);
1172 st_texture_image_copy(st
->pipe
,
1173 stObj
->pt
, dstLevel
, /* dest texture, level */
1174 stImage
->pt
, src_level
, /* src texture, level */
1175 stImage
->base
.Face
);
1177 pipe_resource_reference(&stImage
->pt
, NULL
);
1179 else if (stImage
->TexData
) {
1180 /* Copy from malloc'd memory */
1181 /* XXX this should be re-examined/tested with a compressed format */
1182 GLuint blockSize
= util_format_get_blocksize(stObj
->pt
->format
);
1183 GLuint srcRowStride
= stImage
->base
.Width
* blockSize
;
1184 GLuint srcSliceStride
= stImage
->base
.Height
* srcRowStride
;
1185 st_texture_image_data(st
,
1192 _mesa_align_free(stImage
->TexData
);
1193 stImage
->TexData
= NULL
;
1196 pipe_resource_reference(&stImage
->pt
, stObj
->pt
);
1201 * Called during state validation. When this function is finished,
1202 * the texture object should be ready for rendering.
1203 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1206 st_finalize_texture(struct gl_context
*ctx
,
1207 struct pipe_context
*pipe
,
1208 struct gl_texture_object
*tObj
)
1210 struct st_context
*st
= st_context(ctx
);
1211 struct st_texture_object
*stObj
= st_texture_object(tObj
);
1212 const GLuint nr_faces
= (stObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
1214 struct st_texture_image
*firstImage
;
1215 enum pipe_format firstImageFormat
;
1216 GLuint ptWidth
, ptHeight
, ptDepth
, ptLayers
;
1218 if (_mesa_is_texture_complete(tObj
, &tObj
->Sampler
)) {
1219 /* The texture is complete and we know exactly how many mipmap levels
1220 * are present/needed. This is conditional because we may be called
1221 * from the st_generate_mipmap() function when the texture object is
1222 * incomplete. In that case, we'll have set stObj->lastLevel before
1225 if (stObj
->base
.Sampler
.MinFilter
== GL_LINEAR
||
1226 stObj
->base
.Sampler
.MinFilter
== GL_NEAREST
)
1227 stObj
->lastLevel
= stObj
->base
.BaseLevel
;
1229 stObj
->lastLevel
= stObj
->base
._MaxLevel
;
1232 firstImage
= st_texture_image(stObj
->base
.Image
[0][stObj
->base
.BaseLevel
]);
1235 /* If both firstImage and stObj point to a texture which can contain
1236 * all active images, favour firstImage. Note that because of the
1237 * completeness requirement, we know that the image dimensions
1240 if (firstImage
->pt
&&
1241 firstImage
->pt
!= stObj
->pt
&&
1242 (!stObj
->pt
|| firstImage
->pt
->last_level
>= stObj
->pt
->last_level
)) {
1243 pipe_resource_reference(&stObj
->pt
, firstImage
->pt
);
1244 pipe_sampler_view_release(st
->pipe
, &stObj
->sampler_view
);
1247 /* Find gallium format for the Mesa texture */
1248 firstImageFormat
= st_mesa_format_to_pipe_format(firstImage
->base
.TexFormat
);
1250 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1252 GLuint width
, height
, depth
;
1253 if (!guess_base_level_size(stObj
->base
.Target
,
1254 firstImage
->base
.Width2
,
1255 firstImage
->base
.Height2
,
1256 firstImage
->base
.Depth2
,
1257 firstImage
->base
.Level
,
1258 &width
, &height
, &depth
)) {
1259 width
= stObj
->width0
;
1260 height
= stObj
->height0
;
1261 depth
= stObj
->depth0
;
1263 /* convert GL dims to Gallium dims */
1264 st_gl_texture_dims_to_pipe_dims(stObj
->base
.Target
, width
, height
, depth
,
1265 &ptWidth
, &ptHeight
, &ptDepth
, &ptLayers
);
1268 /* If we already have a gallium texture, check that it matches the texture
1269 * object's format, target, size, num_levels, etc.
1272 if (stObj
->pt
->target
!= gl_target_to_pipe(stObj
->base
.Target
) ||
1273 !st_sampler_compat_formats(stObj
->pt
->format
, firstImageFormat
) ||
1274 stObj
->pt
->last_level
< stObj
->lastLevel
||
1275 stObj
->pt
->width0
!= ptWidth
||
1276 stObj
->pt
->height0
!= ptHeight
||
1277 stObj
->pt
->depth0
!= ptDepth
||
1278 stObj
->pt
->array_size
!= ptLayers
)
1280 /* The gallium texture does not match the Mesa texture so delete the
1281 * gallium texture now. We'll make a new one below.
1283 pipe_resource_reference(&stObj
->pt
, NULL
);
1284 pipe_sampler_view_release(st
->pipe
, &stObj
->sampler_view
);
1285 st
->dirty
.st
|= ST_NEW_FRAMEBUFFER
;
1289 /* May need to create a new gallium texture:
1292 GLuint bindings
= default_bindings(st
, firstImageFormat
);
1294 stObj
->pt
= st_texture_create(st
,
1295 gl_target_to_pipe(stObj
->base
.Target
),
1305 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
1310 /* Pull in any images not in the object's texture:
1312 for (face
= 0; face
< nr_faces
; face
++) {
1314 for (level
= stObj
->base
.BaseLevel
; level
<= stObj
->lastLevel
; level
++) {
1315 struct st_texture_image
*stImage
=
1316 st_texture_image(stObj
->base
.Image
[face
][level
]);
1318 /* Need to import images in main memory or held in other textures.
1320 if (stImage
&& stObj
->pt
!= stImage
->pt
) {
1322 (stImage
->base
.Width
== u_minify(stObj
->width0
, level
) &&
1323 stImage
->base
.Height
== u_minify(stObj
->height0
, level
) &&
1324 stImage
->base
.Depth
== u_minify(stObj
->depth0
, level
))) {
1325 /* src image fits expected dest mipmap level size */
1326 copy_image_data_to_texture(st
, stObj
, level
, stImage
);
1337 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1338 * for a whole mipmap stack.
1341 st_AllocTextureStorage(struct gl_context
*ctx
,
1342 struct gl_texture_object
*texObj
,
1343 GLsizei levels
, GLsizei width
,
1344 GLsizei height
, GLsizei depth
)
1346 const GLuint numFaces
= _mesa_num_tex_faces(texObj
->Target
);
1347 struct st_context
*st
= st_context(ctx
);
1348 struct st_texture_object
*stObj
= st_texture_object(texObj
);
1349 GLuint ptWidth
, ptHeight
, ptDepth
, ptLayers
, bindings
;
1350 enum pipe_format fmt
;
1355 /* Save the level=0 dimensions */
1356 stObj
->width0
= width
;
1357 stObj
->height0
= height
;
1358 stObj
->depth0
= depth
;
1359 stObj
->lastLevel
= levels
- 1;
1361 fmt
= st_mesa_format_to_pipe_format(texObj
->Image
[0][0]->TexFormat
);
1363 bindings
= default_bindings(st
, fmt
);
1365 st_gl_texture_dims_to_pipe_dims(texObj
->Target
,
1366 width
, height
, depth
,
1367 &ptWidth
, &ptHeight
, &ptDepth
, &ptLayers
);
1369 stObj
->pt
= st_texture_create(st
,
1370 gl_target_to_pipe(texObj
->Target
),
1381 /* Set image resource pointers */
1382 for (level
= 0; level
< levels
; level
++) {
1384 for (face
= 0; face
< numFaces
; face
++) {
1385 struct st_texture_image
*stImage
=
1386 st_texture_image(texObj
->Image
[face
][level
]);
1387 pipe_resource_reference(&stImage
->pt
, stObj
->pt
);
1396 st_TestProxyTexImage(struct gl_context
*ctx
, GLenum target
,
1397 GLint level
, gl_format format
,
1398 GLint width
, GLint height
,
1399 GLint depth
, GLint border
)
1401 struct st_context
*st
= st_context(ctx
);
1402 struct pipe_context
*pipe
= st
->pipe
;
1404 if (width
== 0 || height
== 0 || depth
== 0) {
1405 /* zero-sized images are legal, and always fit! */
1409 if (pipe
->screen
->can_create_resource
) {
1410 /* Ask the gallium driver if the texture is too large */
1411 struct gl_texture_object
*texObj
=
1412 _mesa_get_current_tex_object(ctx
, target
);
1413 struct pipe_resource pt
;
1415 /* Setup the pipe_resource object
1417 memset(&pt
, 0, sizeof(pt
));
1419 pt
.target
= gl_target_to_pipe(target
);
1420 pt
.format
= st_mesa_format_to_pipe_format(format
);
1422 st_gl_texture_dims_to_pipe_dims(target
,
1423 width
, height
, depth
,
1424 &pt
.width0
, &pt
.height0
,
1425 &pt
.depth0
, &pt
.array_size
);
1427 if (level
== 0 && (texObj
->Sampler
.MinFilter
== GL_LINEAR
||
1428 texObj
->Sampler
.MinFilter
== GL_NEAREST
)) {
1429 /* assume just one mipmap level */
1433 /* assume a full set of mipmaps */
1434 pt
.last_level
= _mesa_logbase2(MAX3(width
, height
, depth
));
1437 return pipe
->screen
->can_create_resource(pipe
->screen
, &pt
);
1440 /* Use core Mesa fallback */
1441 return _mesa_test_proxy_teximage(ctx
, target
, level
, format
,
1442 width
, height
, depth
, border
);
1448 st_init_texture_functions(struct dd_function_table
*functions
)
1450 functions
->ChooseTextureFormat
= st_ChooseTextureFormat
;
1451 functions
->TexImage
= st_TexImage
;
1452 functions
->TexSubImage
= _mesa_store_texsubimage
;
1453 functions
->CompressedTexSubImage
= _mesa_store_compressed_texsubimage
;
1454 functions
->CopyTexSubImage
= st_CopyTexSubImage
;
1455 functions
->GenerateMipmap
= st_generate_mipmap
;
1457 functions
->GetTexImage
= st_GetTexImage
;
1459 /* compressed texture functions */
1460 functions
->CompressedTexImage
= st_CompressedTexImage
;
1461 functions
->GetCompressedTexImage
= _mesa_get_compressed_teximage
;
1463 functions
->NewTextureObject
= st_NewTextureObject
;
1464 functions
->NewTextureImage
= st_NewTextureImage
;
1465 functions
->DeleteTextureImage
= st_DeleteTextureImage
;
1466 functions
->DeleteTexture
= st_DeleteTextureObject
;
1467 functions
->AllocTextureImageBuffer
= st_AllocTextureImageBuffer
;
1468 functions
->FreeTextureImageBuffer
= st_FreeTextureImageBuffer
;
1469 functions
->MapTextureImage
= st_MapTextureImage
;
1470 functions
->UnmapTextureImage
= st_UnmapTextureImage
;
1472 /* XXX Temporary until we can query pipe's texture sizes */
1473 functions
->TestProxyTexImage
= st_TestProxyTexImage
;
1475 functions
->AllocTextureStorage
= st_AllocTextureStorage
;