gallium: fix some BaseLevel, lastLevel bugs
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
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2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/convolve.h"
30 #include "main/enums.h"
31 #include "main/image.h"
32 #include "main/macros.h"
33 #include "main/mipmap.h"
34 #include "main/pixel.h"
35 #include "main/texcompress.h"
36 #include "main/texformat.h"
37 #include "main/teximage.h"
38 #include "main/texobj.h"
39 #include "main/texstore.h"
40
41 #include "state_tracker/st_context.h"
42 #include "state_tracker/st_cb_fbo.h"
43 #include "state_tracker/st_cb_texture.h"
44 #include "state_tracker/st_format.h"
45 #include "state_tracker/st_public.h"
46 #include "state_tracker/st_texture.h"
47 #include "state_tracker/st_gen_mipmap.h"
48
49 #include "pipe/p_context.h"
50 #include "pipe/p_defines.h"
51 #include "pipe/p_inlines.h"
52 #include "util/p_tile.h"
53 #include "util/u_blit.h"
54
55
56 #define DBG if (0) printf
57
58
59 static INLINE struct st_texture_image *
60 st_texture_image(struct gl_texture_image *img)
61 {
62 return (struct st_texture_image *) img;
63 }
64
65
66 static enum pipe_texture_target
67 gl_target_to_pipe(GLenum target)
68 {
69 switch (target) {
70 case GL_TEXTURE_1D:
71 return PIPE_TEXTURE_1D;
72
73 case GL_TEXTURE_2D:
74 case GL_TEXTURE_RECTANGLE_NV:
75 return PIPE_TEXTURE_2D;
76
77 case GL_TEXTURE_3D:
78 return PIPE_TEXTURE_3D;
79
80 case GL_TEXTURE_CUBE_MAP_ARB:
81 return PIPE_TEXTURE_CUBE;
82
83 default:
84 assert(0);
85 return 0;
86 }
87 }
88
89
90 /**
91 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
92 * format.
93 */
94 static int
95 compressed_num_bytes(GLuint mesaFormat)
96 {
97 switch(mesaFormat) {
98 case MESA_FORMAT_RGB_FXT1:
99 case MESA_FORMAT_RGBA_FXT1:
100 case MESA_FORMAT_RGB_DXT1:
101 case MESA_FORMAT_RGBA_DXT1:
102 return 2;
103 case MESA_FORMAT_RGBA_DXT3:
104 case MESA_FORMAT_RGBA_DXT5:
105 return 4;
106 default:
107 return 0;
108 }
109 }
110
111
112 static GLboolean
113 st_IsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj)
114 {
115 #if 0
116 struct intel_context *intel = intel_context(ctx);
117 struct st_texture_object *stObj = st_texture_object(texObj);
118
119 return
120 stObj->pt &&
121 stObj->pt->region &&
122 intel_is_region_resident(intel, stObj->pt->region);
123 #endif
124 return 1;
125 }
126
127
128 static struct gl_texture_image *
129 st_NewTextureImage(GLcontext * ctx)
130 {
131 DBG("%s\n", __FUNCTION__);
132 (void) ctx;
133 return (struct gl_texture_image *) CALLOC_STRUCT(st_texture_image);
134 }
135
136
137 static struct gl_texture_object *
138 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
139 {
140 struct st_texture_object *obj = CALLOC_STRUCT(st_texture_object);
141
142 DBG("%s\n", __FUNCTION__);
143 _mesa_initialize_texture_object(&obj->base, name, target);
144
145 return &obj->base;
146 }
147
148 static void
149 st_DeleteTextureObject(GLcontext *ctx,
150 struct gl_texture_object *texObj)
151 {
152 struct st_texture_object *stObj = st_texture_object(texObj);
153 if (stObj->pt)
154 pipe_texture_release(&stObj->pt);
155
156 _mesa_delete_texture_object(ctx, texObj);
157 }
158
159
160 static void
161 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
162 {
163 struct st_texture_image *stImage = st_texture_image(texImage);
164
165 DBG("%s\n", __FUNCTION__);
166
167 if (stImage->pt) {
168 pipe_texture_release(&stImage->pt);
169 }
170
171 if (texImage->Data) {
172 free(texImage->Data);
173 texImage->Data = NULL;
174 }
175 }
176
177
178 /* ================================================================
179 * From linux kernel i386 header files, copes with odd sizes better
180 * than COPY_DWORDS would:
181 * XXX Put this in src/mesa/main/imports.h ???
182 */
183 #if defined(i386) || defined(__i386__)
184 static INLINE void *
185 __memcpy(void *to, const void *from, size_t n)
186 {
187 int d0, d1, d2;
188 __asm__ __volatile__("rep ; movsl\n\t"
189 "testb $2,%b4\n\t"
190 "je 1f\n\t"
191 "movsw\n"
192 "1:\ttestb $1,%b4\n\t"
193 "je 2f\n\t"
194 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
195 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
196 :"memory");
197 return (to);
198 }
199 #else
200 #define __memcpy(a,b,c) memcpy(a,b,c)
201 #endif
202
203
204 /* The system memcpy (at least on ubuntu 5.10) has problems copying
205 * to agp (writecombined) memory from a source which isn't 64-byte
206 * aligned - there is a 4x performance falloff.
207 *
208 * The x86 __memcpy is immune to this but is slightly slower
209 * (10%-ish) than the system memcpy.
210 *
211 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
212 * isn't much faster than x86_memcpy for agp copies.
213 *
214 * TODO: switch dynamically.
215 */
216 static void *
217 do_memcpy(void *dest, const void *src, size_t n)
218 {
219 if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) {
220 return __memcpy(dest, src, n);
221 }
222 else
223 return memcpy(dest, src, n);
224 }
225
226
227 /* Functions to store texture images. Where possible, textures
228 * will be created or further instantiated with image data, otherwise
229 * images will be stored in malloc'd memory. A validation step is
230 * required to pull those images into a texture, or otherwise
231 * decide a fallback is required.
232 */
233
234
235 static int
236 logbase2(int n)
237 {
238 GLint i = 1;
239 GLint log2 = 0;
240
241 while (n > i) {
242 i *= 2;
243 log2++;
244 }
245
246 return log2;
247 }
248
249
250 /**
251 * Allocate a pipe_texture object for the given st_texture_object using
252 * the given st_texture_image to guess the mipmap size/levels.
253 *
254 * [comments...]
255 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
256 * 1).
257 *
258 * Otherwise, if max_level >= level >= min_level, create texture with
259 * space for images from min_level down to max_level.
260 *
261 * Otherwise, create texture with space for images from (level 0)..(1x1).
262 * Consider pruning this texture at a validation if the saving is worth it.
263 */
264 static void
265 guess_and_alloc_texture(struct st_context *st,
266 struct st_texture_object *stObj,
267 const struct st_texture_image *stImage)
268 {
269 GLuint firstLevel;
270 GLuint lastLevel;
271 GLuint width = stImage->base.Width2; /* size w/out border */
272 GLuint height = stImage->base.Height2;
273 GLuint depth = stImage->base.Depth2;
274 GLuint i, comp_byte = 0;
275
276 DBG("%s\n", __FUNCTION__);
277
278 assert(!stObj->pt);
279
280 if (stObj->pt &&
281 stImage->level > stObj->base.BaseLevel &&
282 (stImage->base.Width == 1 ||
283 (stObj->base.Target != GL_TEXTURE_1D &&
284 stImage->base.Height == 1) ||
285 (stObj->base.Target == GL_TEXTURE_3D &&
286 stImage->base.Depth == 1)))
287 return;
288
289 /* If this image disrespects BaseLevel, allocate from level zero.
290 * Usually BaseLevel == 0, so it's unlikely to happen.
291 */
292 if (stImage->level < stObj->base.BaseLevel)
293 firstLevel = 0;
294 else
295 firstLevel = stObj->base.BaseLevel;
296
297
298 /* Figure out image dimensions at start level.
299 */
300 for (i = stImage->level; i > firstLevel; i--) {
301 if (width != 1)
302 width <<= 1;
303 if (height != 1)
304 height <<= 1;
305 if (depth != 1)
306 depth <<= 1;
307 }
308
309 /* Guess a reasonable value for lastLevel. This is probably going
310 * to be wrong fairly often and might mean that we have to look at
311 * resizable buffers, or require that buffers implement lazy
312 * pagetable arrangements.
313 */
314 if ((stObj->base.MinFilter == GL_NEAREST ||
315 stObj->base.MinFilter == GL_LINEAR) &&
316 stImage->level == firstLevel) {
317 lastLevel = firstLevel;
318 }
319 else {
320 GLuint l2width = logbase2(width);
321 GLuint l2height = logbase2(height);
322 GLuint l2depth = logbase2(depth);
323 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
324 }
325
326 if (stImage->base.IsCompressed)
327 comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat);
328
329 stObj->pt = st_texture_create(st,
330 gl_target_to_pipe(stObj->base.Target),
331 st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat),
332 lastLevel,
333 width,
334 height,
335 depth,
336 comp_byte,
337 ( PIPE_TEXTURE_USAGE_RENDER_TARGET |
338 PIPE_TEXTURE_USAGE_SAMPLER ));
339
340 DBG("%s - success\n", __FUNCTION__);
341 }
342
343
344 /* There are actually quite a few combinations this will work for,
345 * more than what I've listed here.
346 */
347 static GLboolean
348 check_pbo_format(GLint internalFormat,
349 GLenum format, GLenum type,
350 const struct gl_texture_format *mesa_format)
351 {
352 switch (internalFormat) {
353 case 4:
354 case GL_RGBA:
355 return (format == GL_BGRA &&
356 (type == GL_UNSIGNED_BYTE ||
357 type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
358 mesa_format == &_mesa_texformat_argb8888);
359 case 3:
360 case GL_RGB:
361 return (format == GL_RGB &&
362 type == GL_UNSIGNED_SHORT_5_6_5 &&
363 mesa_format == &_mesa_texformat_rgb565);
364 case GL_YCBCR_MESA:
365 return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
366 default:
367 return GL_FALSE;
368 }
369 }
370
371
372 /* XXX: Do this for TexSubImage also:
373 */
374 static GLboolean
375 try_pbo_upload(GLcontext *ctx,
376 struct st_texture_image *stImage,
377 const struct gl_pixelstore_attrib *unpack,
378 GLint internalFormat,
379 GLint width, GLint height,
380 GLenum format, GLenum type, const void *pixels)
381 {
382 return GL_FALSE; /* XXX fix flushing/locking/blitting below */
383 #if 000
384 struct intel_context *intel = intel_context(ctx);
385 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
386 GLuint src_offset, src_stride;
387 GLuint dst_offset, dst_stride;
388
389 if (!pbo ||
390 ctx._ImageTransferState ||
391 unpack->SkipPixels || unpack->SkipRows) {
392 _mesa_printf("%s: failure 1\n", __FUNCTION__);
393 return GL_FALSE;
394 }
395
396 src_offset = (GLuint) pixels;
397
398 if (unpack->RowLength > 0)
399 src_stride = unpack->RowLength;
400 else
401 src_stride = width;
402
403 dst_offset = st_texture_image_offset(stImage->pt,
404 stImage->face,
405 stImage->level);
406
407 dst_stride = stImage->pt->pitch;
408
409 {
410 struct _DriBufferObject *src_buffer =
411 intel_bufferobj_buffer(intel, pbo, INTEL_READ);
412
413 /* Temporary hack: cast to _DriBufferObject:
414 */
415 struct _DriBufferObject *dst_buffer =
416 (struct _DriBufferObject *)stImage->pt->region->buffer;
417
418
419 intelEmitCopyBlit(intel,
420 stImage->pt->cpp,
421 src_stride, src_buffer, src_offset,
422 dst_stride, dst_buffer, dst_offset,
423 0, 0, 0, 0, width, height,
424 GL_COPY);
425 }
426
427 return GL_TRUE;
428 #endif
429 }
430
431
432 /**
433 * Adjust pixel unpack params and image dimensions to strip off the
434 * texture border.
435 * Gallium doesn't support texture borders. They've seldem been used
436 * and seldom been implemented correctly anyway.
437 * \param unpackNew returns the new pixel unpack parameters
438 */
439 static void
440 strip_texture_border(GLint border,
441 GLint *width, GLint *height, GLint *depth,
442 const struct gl_pixelstore_attrib *unpack,
443 struct gl_pixelstore_attrib *unpackNew)
444 {
445 assert(border > 0); /* sanity check */
446
447 *unpackNew = *unpack;
448
449 if (unpackNew->RowLength == 0)
450 unpackNew->RowLength = *width;
451
452 if (depth && unpackNew->ImageHeight == 0)
453 unpackNew->ImageHeight = *height;
454
455 unpackNew->SkipPixels += border;
456 if (height)
457 unpackNew->SkipRows += border;
458 if (depth)
459 unpackNew->SkipImages += border;
460
461 assert(*width >= 3);
462 *width = *width - 2 * border;
463 if (height && *height >= 3)
464 *height = *height - 2 * border;
465 if (depth && *depth >= 3)
466 *depth = *depth - 2 * border;
467 }
468
469
470 static void
471 st_TexImage(GLcontext * ctx,
472 GLint dims,
473 GLenum target, GLint level,
474 GLint internalFormat,
475 GLint width, GLint height, GLint depth,
476 GLint border,
477 GLenum format, GLenum type, const void *pixels,
478 const struct gl_pixelstore_attrib *unpack,
479 struct gl_texture_object *texObj,
480 struct gl_texture_image *texImage,
481 GLsizei imageSize, int compressed)
482 {
483 struct st_texture_object *stObj = st_texture_object(texObj);
484 struct st_texture_image *stImage = st_texture_image(texImage);
485 GLint postConvWidth, postConvHeight;
486 GLint texelBytes, sizeInBytes;
487 GLuint dstRowStride;
488 struct gl_pixelstore_attrib unpackNB;
489
490 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
491 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
492
493 /* gallium does not support texture borders, strip it off */
494 if (border) {
495 strip_texture_border(border, &width, &height, &depth,
496 unpack, &unpackNB);
497 unpack = &unpackNB;
498 texImage->Width = width;
499 texImage->Height = height;
500 texImage->Depth = depth;
501 texImage->Border = 0;
502 border = 0;
503 }
504
505 postConvWidth = width;
506 postConvHeight = height;
507
508 stImage->face = _mesa_tex_target_to_face(target);
509 stImage->level = level;
510
511 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
512 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
513 &postConvHeight);
514 }
515
516 /* choose the texture format */
517 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
518 format, type);
519
520 _mesa_set_fetch_functions(texImage, dims);
521
522 if (texImage->TexFormat->TexelBytes == 0) {
523 /* must be a compressed format */
524 texelBytes = 0;
525 texImage->IsCompressed = GL_TRUE;
526 texImage->CompressedSize =
527 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
528 texImage->Height, texImage->Depth,
529 texImage->TexFormat->MesaFormat);
530 }
531 else {
532 texelBytes = texImage->TexFormat->TexelBytes;
533
534 /* Minimum pitch of 32 bytes */
535 if (postConvWidth * texelBytes < 32) {
536 postConvWidth = 32 / texelBytes;
537 texImage->RowStride = postConvWidth;
538 }
539
540 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
541 /*assert(texImage->RowStride == postConvWidth);*/
542 }
543
544 /* Release the reference to a potentially orphaned buffer.
545 * Release any old malloced memory.
546 */
547 if (stImage->pt) {
548 pipe_texture_release(&stImage->pt);
549 assert(!texImage->Data);
550 }
551 else if (texImage->Data) {
552 _mesa_align_free(texImage->Data);
553 }
554
555 /* If this is the only mipmap level in the texture, could call
556 * bmBufferData with NULL data to free the old block and avoid
557 * waiting on any outstanding fences.
558 */
559 if (stObj->pt &&
560 /*stObj->pt->first_level == level &&*/
561 stObj->pt->last_level == level &&
562 stObj->pt->target != PIPE_TEXTURE_CUBE &&
563 !st_texture_match_image(stObj->pt, &stImage->base,
564 stImage->face, stImage->level)) {
565
566 DBG("release it\n");
567 pipe_texture_release(&stObj->pt);
568 assert(!stObj->pt);
569 }
570
571 if (!stObj->pt) {
572 guess_and_alloc_texture(ctx->st, stObj, stImage);
573 if (!stObj->pt) {
574 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
575 return;
576 }
577 }
578
579 assert(!stImage->pt);
580
581 if (stObj->pt &&
582 st_texture_match_image(stObj->pt, &stImage->base,
583 stImage->face, stImage->level)) {
584
585 pipe_texture_reference(&stImage->pt, stObj->pt);
586 assert(stImage->pt);
587 }
588
589 if (!stImage->pt)
590 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
591
592 #if 0 /* XXX FIX when st_buffer_objects are in place */
593 /* PBO fastpaths:
594 */
595 if (dims <= 2 &&
596 stImage->pt &&
597 intel_buffer_object(unpack->BufferObj) &&
598 check_pbo_format(internalFormat, format,
599 type, texImage->TexFormat)) {
600
601 DBG("trying pbo upload\n");
602
603
604
605 /* Otherwise, attempt to use the blitter for PBO image uploads.
606 */
607 if (try_pbo_upload(intel, stImage, unpack,
608 internalFormat,
609 width, height, format, type, pixels)) {
610 DBG("pbo upload succeeded\n");
611 return;
612 }
613
614 DBG("pbo upload failed\n");
615 }
616 #else
617 (void) try_pbo_upload;
618 (void) check_pbo_format;
619 #endif
620
621
622 /* st_CopyTexImage calls this function with pixels == NULL, with
623 * the expectation that the texture will be set up but nothing
624 * more will be done. This is where those calls return:
625 */
626 if (compressed) {
627 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
628 unpack,
629 "glCompressedTexImage");
630 } else {
631 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
632 format, type,
633 pixels, unpack, "glTexImage");
634 }
635 if (!pixels)
636 return;
637
638 if (stImage->pt) {
639 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
640 PIPE_BUFFER_USAGE_CPU_WRITE);
641 dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
642 }
643 else {
644 /* Allocate regular memory and store the image there temporarily. */
645 if (texImage->IsCompressed) {
646 sizeInBytes = texImage->CompressedSize;
647 dstRowStride =
648 _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
649 assert(dims != 3);
650 }
651 else {
652 dstRowStride = postConvWidth * texelBytes;
653 sizeInBytes = depth * dstRowStride * postConvHeight;
654 }
655
656 texImage->Data = malloc(sizeInBytes);
657 }
658
659 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
660 width, height, depth, width * texelBytes, dstRowStride);
661
662 /* Copy data. Would like to know when it's ok for us to eg. use
663 * the blitter to copy. Or, use the hardware to do the format
664 * conversion and copy:
665 */
666 if (compressed) {
667 memcpy(texImage->Data, pixels, imageSize);
668 }
669 else {
670 GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height,
671 format, type);
672 int i;
673 const GLubyte *src = (const GLubyte *) pixels;
674
675 for (i = 0; i++ < depth;) {
676 if (!texImage->TexFormat->StoreImage(ctx, dims,
677 texImage->_BaseFormat,
678 texImage->TexFormat,
679 texImage->Data,
680 0, 0, 0, /* dstX/Y/Zoffset */
681 dstRowStride,
682 texImage->ImageOffsets,
683 width, height, 1,
684 format, type, src, unpack)) {
685 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
686 }
687
688 if (stImage->pt && i < depth) {
689 st_texture_image_unmap(ctx->st, stImage);
690 texImage->Data = st_texture_image_map(ctx->st, stImage, i,
691 PIPE_BUFFER_USAGE_CPU_WRITE);
692 src += srcImageStride;
693 }
694 }
695 }
696
697 _mesa_unmap_teximage_pbo(ctx, unpack);
698
699 if (stImage->pt) {
700 st_texture_image_unmap(ctx->st, stImage);
701 texImage->Data = NULL;
702 }
703
704 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
705 ctx->Driver.GenerateMipmap(ctx, target, texObj);
706 }
707 }
708
709
710 static void
711 st_TexImage3D(GLcontext * ctx,
712 GLenum target, GLint level,
713 GLint internalFormat,
714 GLint width, GLint height, GLint depth,
715 GLint border,
716 GLenum format, GLenum type, const void *pixels,
717 const struct gl_pixelstore_attrib *unpack,
718 struct gl_texture_object *texObj,
719 struct gl_texture_image *texImage)
720 {
721 st_TexImage(ctx, 3, target, level,
722 internalFormat, width, height, depth, border,
723 format, type, pixels, unpack, texObj, texImage, 0, 0);
724 }
725
726
727 static void
728 st_TexImage2D(GLcontext * ctx,
729 GLenum target, GLint level,
730 GLint internalFormat,
731 GLint width, GLint height, GLint border,
732 GLenum format, GLenum type, const void *pixels,
733 const struct gl_pixelstore_attrib *unpack,
734 struct gl_texture_object *texObj,
735 struct gl_texture_image *texImage)
736 {
737 st_TexImage(ctx, 2, target, level,
738 internalFormat, width, height, 1, border,
739 format, type, pixels, unpack, texObj, texImage, 0, 0);
740 }
741
742
743 static void
744 st_TexImage1D(GLcontext * ctx,
745 GLenum target, GLint level,
746 GLint internalFormat,
747 GLint width, GLint border,
748 GLenum format, GLenum type, const void *pixels,
749 const struct gl_pixelstore_attrib *unpack,
750 struct gl_texture_object *texObj,
751 struct gl_texture_image *texImage)
752 {
753 st_TexImage(ctx, 1, target, level,
754 internalFormat, width, 1, 1, border,
755 format, type, pixels, unpack, texObj, texImage, 0, 0);
756 }
757
758
759 static void
760 st_CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
761 GLint internalFormat,
762 GLint width, GLint height, GLint border,
763 GLsizei imageSize, const GLvoid *data,
764 struct gl_texture_object *texObj,
765 struct gl_texture_image *texImage )
766 {
767 st_TexImage(ctx, 2, target, level,
768 internalFormat, width, height, 1, border,
769 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
770 }
771
772
773 /**
774 * Need to map texture image into memory before copying image data,
775 * then unmap it.
776 */
777 static void
778 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
779 GLenum format, GLenum type, GLvoid * pixels,
780 struct gl_texture_object *texObj,
781 struct gl_texture_image *texImage, int compressed)
782 {
783 struct st_texture_image *stImage = st_texture_image(texImage);
784 GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack, texImage->Width,
785 texImage->Height, format,
786 type);
787 GLuint depth;
788 int i;
789 GLubyte *dest;
790
791 /* Map */
792 if (stImage->pt) {
793 /* Image is stored in hardware format in a buffer managed by the
794 * kernel. Need to explicitly map and unmap it.
795 */
796 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
797 PIPE_BUFFER_USAGE_CPU_READ);
798 texImage->RowStride = stImage->surface->pitch;
799 }
800 else {
801 /* Otherwise, the image should actually be stored in
802 * texImage->Data. This is pretty confusing for
803 * everybody, I'd much prefer to separate the two functions of
804 * texImage->Data - storage for texture images in main memory
805 * and access (ie mappings) of images. In other words, we'd
806 * create a new texImage->Map field and leave Data simply for
807 * storage.
808 */
809 assert(texImage->Data);
810 }
811
812 depth = texImage->Depth;
813 texImage->Depth = 1;
814
815 dest = (GLubyte *) pixels;
816
817 for (i = 0; i++ < depth;) {
818 if (compressed) {
819 _mesa_get_compressed_teximage(ctx, target, level, dest,
820 texObj, texImage);
821 } else {
822 _mesa_get_teximage(ctx, target, level, format, type, dest,
823 texObj, texImage);
824 }
825
826 if (stImage->pt && i < depth) {
827 st_texture_image_unmap(ctx->st, stImage);
828 texImage->Data = st_texture_image_map(ctx->st, stImage, i,
829 PIPE_BUFFER_USAGE_CPU_READ);
830 dest += dstImageStride;
831 }
832 }
833
834 texImage->Depth = depth;
835
836 /* Unmap */
837 if (stImage->pt) {
838 st_texture_image_unmap(ctx->st, stImage);
839 texImage->Data = NULL;
840 }
841 }
842
843
844 static void
845 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
846 GLenum format, GLenum type, GLvoid * pixels,
847 struct gl_texture_object *texObj,
848 struct gl_texture_image *texImage)
849 {
850 st_get_tex_image(ctx, target, level, format, type, pixels,
851 texObj, texImage, 0);
852 }
853
854
855 static void
856 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
857 GLvoid *pixels,
858 const struct gl_texture_object *texObj,
859 const struct gl_texture_image *texImage)
860 {
861 st_get_tex_image(ctx, target, level, 0, 0, pixels,
862 (struct gl_texture_object *) texObj,
863 (struct gl_texture_image *) texImage, 1);
864 }
865
866
867
868 static void
869 st_TexSubimage(GLcontext * ctx,
870 GLint dims,
871 GLenum target, GLint level,
872 GLint xoffset, GLint yoffset, GLint zoffset,
873 GLint width, GLint height, GLint depth,
874 GLenum format, GLenum type, const void *pixels,
875 const struct gl_pixelstore_attrib *packing,
876 struct gl_texture_object *texObj,
877 struct gl_texture_image *texImage)
878 {
879 struct st_texture_image *stImage = st_texture_image(texImage);
880 GLuint dstRowStride;
881 GLuint srcImageStride = _mesa_image_image_stride(packing, width, height,
882 format, type);
883 int i;
884 const GLubyte *src;
885
886 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
887 _mesa_lookup_enum_by_nr(target),
888 level, xoffset, yoffset, width, height);
889
890 pixels =
891 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
892 type, pixels, packing, "glTexSubImage2D");
893 if (!pixels)
894 return;
895
896 /* Map buffer if necessary. Need to lock to prevent other contexts
897 * from uploading the buffer under us.
898 */
899 if (stImage->pt) {
900 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
901 PIPE_BUFFER_USAGE_CPU_WRITE);
902 dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
903 }
904
905 if (!texImage->Data) {
906 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
907 return;
908 }
909
910 src = (const GLubyte *) pixels;
911
912 for (i = 0; i++ < depth;) {
913 if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
914 texImage->TexFormat,
915 texImage->Data,
916 xoffset, yoffset, 0,
917 dstRowStride,
918 texImage->ImageOffsets,
919 width, height, 1,
920 format, type, src, packing)) {
921 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
922 }
923
924 if (stImage->pt && i < depth) {
925 /* map next slice of 3D texture */
926 st_texture_image_unmap(ctx->st, stImage);
927 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i,
928 PIPE_BUFFER_USAGE_CPU_WRITE);
929 src += srcImageStride;
930 }
931 }
932
933 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
934 ctx->Driver.GenerateMipmap(ctx, target, texObj);
935 }
936
937 _mesa_unmap_teximage_pbo(ctx, packing);
938
939 if (stImage->pt) {
940 st_texture_image_unmap(ctx->st, stImage);
941 texImage->Data = NULL;
942 }
943 }
944
945
946
947 static void
948 st_TexSubImage3D(GLcontext * ctx,
949 GLenum target,
950 GLint level,
951 GLint xoffset, GLint yoffset, GLint zoffset,
952 GLsizei width, GLsizei height, GLsizei depth,
953 GLenum format, GLenum type,
954 const GLvoid * pixels,
955 const struct gl_pixelstore_attrib *packing,
956 struct gl_texture_object *texObj,
957 struct gl_texture_image *texImage)
958 {
959 st_TexSubimage(ctx, 3, target, level,
960 xoffset, yoffset, zoffset,
961 width, height, depth,
962 format, type, pixels, packing, texObj, texImage);
963 }
964
965
966
967 static void
968 st_TexSubImage2D(GLcontext * ctx,
969 GLenum target,
970 GLint level,
971 GLint xoffset, GLint yoffset,
972 GLsizei width, GLsizei height,
973 GLenum format, GLenum type,
974 const GLvoid * pixels,
975 const struct gl_pixelstore_attrib *packing,
976 struct gl_texture_object *texObj,
977 struct gl_texture_image *texImage)
978 {
979 st_TexSubimage(ctx, 2, target, level,
980 xoffset, yoffset, 0,
981 width, height, 1,
982 format, type, pixels, packing, texObj, texImage);
983 }
984
985
986 static void
987 st_TexSubImage1D(GLcontext * ctx,
988 GLenum target,
989 GLint level,
990 GLint xoffset,
991 GLsizei width,
992 GLenum format, GLenum type,
993 const GLvoid * pixels,
994 const struct gl_pixelstore_attrib *packing,
995 struct gl_texture_object *texObj,
996 struct gl_texture_image *texImage)
997 {
998 st_TexSubimage(ctx, 1, target, level,
999 xoffset, 0, 0,
1000 width, 1, 1,
1001 format, type, pixels, packing, texObj, texImage);
1002 }
1003
1004
1005
1006 /**
1007 * Return 0 for GL_TEXTURE_CUBE_MAP_POSITIVE_X,
1008 * 1 for GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
1009 * etc.
1010 * XXX duplicated from main/teximage.c
1011 */
1012 static uint
1013 texture_face(GLenum target)
1014 {
1015 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1016 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
1017 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1018 else
1019 return 0;
1020 }
1021
1022
1023
1024 /**
1025 * Do a CopyTexSubImage operation by mapping the source surface and
1026 * dest surface and using get_tile()/put_tile() to access the pixels/texels.
1027 *
1028 * Note: srcY=0=TOP of renderbuffer
1029 */
1030 static void
1031 fallback_copy_texsubimage(GLcontext *ctx,
1032 GLenum target,
1033 GLint level,
1034 struct st_renderbuffer *strb,
1035 struct st_texture_image *stImage,
1036 GLenum baseFormat,
1037 GLint destX, GLint destY, GLint destZ,
1038 GLint srcX, GLint srcY,
1039 GLsizei width, GLsizei height)
1040 {
1041 struct pipe_context *pipe = ctx->st->pipe;
1042 struct pipe_screen *screen = pipe->screen;
1043 const uint face = texture_face(target);
1044 struct pipe_texture *pt = stImage->pt;
1045 struct pipe_surface *src_surf, *dest_surf;
1046 GLint row, yStep;
1047
1048 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1049
1050 /* determine bottom-to-top vs. top-to-bottom order */
1051 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1052 destY = height - 1 - destY;
1053 yStep = -1;
1054 }
1055 else {
1056 yStep = 1;
1057 }
1058
1059 src_surf = strb->surface;
1060
1061 dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ,
1062 PIPE_BUFFER_USAGE_CPU_WRITE);
1063
1064 assert(width <= MAX_WIDTH);
1065
1066 /*
1067 * To avoid a large temp memory allocation, do copy row by row.
1068 */
1069 if (baseFormat == GL_DEPTH_COMPONENT) {
1070 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1071 ctx->Pixel.DepthBias != 0.0F);
1072
1073 for (row = 0; row < height; row++, srcY++, destY += yStep) {
1074 uint data[MAX_WIDTH];
1075 pipe_get_tile_z(pipe, src_surf, srcX, srcY, width, 1, data);
1076 if (scaleOrBias) {
1077 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1078 }
1079 pipe_put_tile_z(pipe, dest_surf, destX, destY, width, 1, data);
1080 }
1081 }
1082 else {
1083 /* RGBA format */
1084 for (row = 0; row < height; row++, srcY++, destY += yStep) {
1085 float data[4 * MAX_WIDTH];
1086 pipe_get_tile_rgba(pipe, src_surf, srcX, srcY, width, 1, data);
1087 /* XXX we're ignoring convolution for now */
1088 if (ctx->_ImageTransferState) {
1089 _mesa_apply_rgba_transfer_ops(ctx,
1090 ctx->_ImageTransferState & ~IMAGE_CONVOLUTION_BIT,
1091 width, (GLfloat (*)[4]) data);
1092 }
1093 pipe_put_tile_rgba(pipe, dest_surf, destX, destY, width, 1, data);
1094 }
1095 }
1096 }
1097
1098
1099
1100
1101 /**
1102 * Do a CopyTex[Sub]Image using an optimized hardware (blit) path.
1103 * Note that the region to copy has already been clip tested.
1104 *
1105 * Note: srcY=0=Bottom of renderbuffer
1106 *
1107 * \return GL_TRUE if success, GL_FALSE if failure (use a fallback)
1108 */
1109 static void
1110 do_copy_texsubimage(GLcontext *ctx,
1111 GLenum target, GLint level,
1112 GLint destX, GLint destY, GLint destZ,
1113 GLint srcX, GLint srcY,
1114 GLsizei width, GLsizei height)
1115 {
1116 struct gl_texture_unit *texUnit =
1117 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1118 struct gl_texture_object *texObj =
1119 _mesa_select_tex_object(ctx, texUnit, target);
1120 struct gl_texture_image *texImage =
1121 _mesa_select_tex_image(ctx, texObj, target, level);
1122 struct st_texture_image *stImage = st_texture_image(texImage);
1123 GLenum baseFormat = texImage->InternalFormat;
1124 struct gl_framebuffer *fb = ctx->ReadBuffer;
1125 struct st_renderbuffer *strb;
1126 struct pipe_context *pipe = ctx->st->pipe;
1127 struct pipe_screen *screen = pipe->screen;
1128 struct pipe_surface *dest_surface;
1129 uint dest_format, src_format;
1130 uint do_flip = FALSE;
1131 GLboolean use_fallback = GL_TRUE;
1132
1133 (void) texImage;
1134
1135 /* determine if copying depth or color data */
1136 if (baseFormat == GL_DEPTH_COMPONENT) {
1137 strb = st_renderbuffer(fb->_DepthBuffer);
1138 }
1139 else if (baseFormat == GL_DEPTH_STENCIL_EXT) {
1140 strb = st_renderbuffer(fb->_StencilBuffer);
1141 }
1142 else {
1143 /* baseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1144 strb = st_renderbuffer(fb->_ColorReadBuffer);
1145 }
1146
1147 assert(strb);
1148 assert(strb->surface);
1149 assert(stImage->pt);
1150
1151 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1152 srcY = strb->Base.Height - srcY - height;
1153 do_flip = TRUE;
1154 }
1155
1156 src_format = strb->surface->format;
1157 dest_format = stImage->pt->format;
1158
1159 dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face,
1160 stImage->level, destZ,
1161 PIPE_BUFFER_USAGE_CPU_WRITE);
1162
1163 if (ctx->_ImageTransferState == 0x0 &&
1164 strb->surface->buffer &&
1165 dest_surface->buffer) {
1166 /* do blit-style copy */
1167
1168 /* XXX may need to invert image depending on window
1169 * vs. user-created FBO
1170 */
1171
1172 #if 0
1173 /* A bit of fiddling to get the blitter to work with -ve
1174 * pitches. But we get a nice inverted blit this way, so it's
1175 * worth it:
1176 */
1177 intelEmitCopyBlit(intel,
1178 stImage->pt->cpp,
1179 -src->pitch,
1180 src->buffer,
1181 src->height * src->pitch * src->cpp,
1182 stImage->pt->pitch,
1183 stImage->pt->region->buffer,
1184 dest_offset,
1185 x, y + height, dstx, dsty, width, height,
1186 GL_COPY); /* ? */
1187 #else
1188
1189 if (src_format == dest_format) {
1190 pipe->surface_copy(pipe,
1191 do_flip,
1192 /* dest */
1193 dest_surface,
1194 destX, destY,
1195 /* src */
1196 strb->surface,
1197 srcX, srcY,
1198 /* size */
1199 width, height);
1200 use_fallback = GL_FALSE;
1201 }
1202 else if (screen->is_format_supported(screen, strb->surface->format,
1203 PIPE_TEXTURE) &&
1204 screen->is_format_supported(screen, dest_surface->format,
1205 PIPE_SURFACE)) {
1206 util_blit_pixels(ctx->st->blit,
1207 strb->surface,
1208 srcX, do_flip ? srcY + height : srcY,
1209 srcX + width, do_flip ? srcY : srcY + height,
1210 dest_surface,
1211 destX, destY, destX + width, destY + height,
1212 0.0, PIPE_TEX_MIPFILTER_NEAREST);
1213 use_fallback = GL_FALSE;
1214 }
1215 #endif
1216 }
1217
1218 if (use_fallback) {
1219 fallback_copy_texsubimage(ctx, target, level,
1220 strb, stImage, baseFormat,
1221 destX, destY, destZ,
1222 srcX, srcY, width, height);
1223 }
1224
1225 pipe_surface_reference(&dest_surface, NULL);
1226
1227 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
1228 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1229 }
1230 }
1231
1232
1233
1234 static void
1235 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1236 GLenum internalFormat,
1237 GLint x, GLint y, GLsizei width, GLint border)
1238 {
1239 struct gl_texture_unit *texUnit =
1240 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1241 struct gl_texture_object *texObj =
1242 _mesa_select_tex_object(ctx, texUnit, target);
1243 struct gl_texture_image *texImage =
1244 _mesa_select_tex_image(ctx, texObj, target, level);
1245
1246 #if 0
1247 if (border)
1248 goto fail;
1249 #endif
1250
1251 /* Setup or redefine the texture object, texture and texture
1252 * image. Don't populate yet.
1253 */
1254 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1255 width, border,
1256 GL_RGBA, CHAN_TYPE, NULL,
1257 &ctx->DefaultPacking, texObj, texImage);
1258
1259 do_copy_texsubimage(ctx, target, level,
1260 0, 0, 0,
1261 x, y, width, 1);
1262 }
1263
1264
1265 static void
1266 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1267 GLenum internalFormat,
1268 GLint x, GLint y, GLsizei width, GLsizei height,
1269 GLint border)
1270 {
1271 struct gl_texture_unit *texUnit =
1272 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1273 struct gl_texture_object *texObj =
1274 _mesa_select_tex_object(ctx, texUnit, target);
1275 struct gl_texture_image *texImage =
1276 _mesa_select_tex_image(ctx, texObj, target, level);
1277
1278 #if 0
1279 if (border)
1280 goto fail;
1281 #endif
1282
1283 /* Setup or redefine the texture object, texture and texture
1284 * image. Don't populate yet.
1285 */
1286 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1287 width, height, border,
1288 GL_RGBA, CHAN_TYPE, NULL,
1289 &ctx->DefaultPacking, texObj, texImage);
1290
1291
1292 do_copy_texsubimage(ctx, target, level,
1293 0, 0, 0,
1294 x, y, width, height);
1295 }
1296
1297
1298 static void
1299 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1300 GLint xoffset, GLint x, GLint y, GLsizei width)
1301 {
1302 const GLint yoffset = 0, zoffset = 0;
1303 const GLsizei height = 1;
1304 do_copy_texsubimage(ctx, target, level,
1305 xoffset, yoffset, zoffset,
1306 x, y, width, height);
1307 }
1308
1309
1310 static void
1311 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1312 GLint xoffset, GLint yoffset,
1313 GLint x, GLint y, GLsizei width, GLsizei height)
1314 {
1315 const GLint zoffset = 0;
1316 do_copy_texsubimage(ctx, target, level,
1317 xoffset, yoffset, zoffset,
1318 x, y, width, height);
1319 }
1320
1321
1322 static void
1323 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1324 GLint xoffset, GLint yoffset, GLint zoffset,
1325 GLint x, GLint y, GLsizei width, GLsizei height)
1326 {
1327 do_copy_texsubimage(ctx, target, level,
1328 xoffset, yoffset, zoffset,
1329 x, y, width, height);
1330 }
1331
1332
1333
1334
1335 /**
1336 * Compute which mipmap levels that really need to be sent to the hardware.
1337 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
1338 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
1339 */
1340 static void
1341 calculate_first_last_level(struct st_texture_object *stObj)
1342 {
1343 struct gl_texture_object *tObj = &stObj->base;
1344
1345 /* These must be signed values. MinLod and MaxLod can be negative numbers,
1346 * and having firstLevel and lastLevel as signed prevents the need for
1347 * extra sign checks.
1348 */
1349 int firstLevel;
1350 int lastLevel;
1351
1352 /* Yes, this looks overly complicated, but it's all needed.
1353 */
1354 switch (tObj->Target) {
1355 case GL_TEXTURE_1D:
1356 case GL_TEXTURE_2D:
1357 case GL_TEXTURE_3D:
1358 case GL_TEXTURE_CUBE_MAP:
1359 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
1360 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
1361 */
1362 firstLevel = lastLevel = tObj->BaseLevel;
1363 }
1364 else {
1365 firstLevel = 0;
1366 lastLevel = MIN2(tObj->MaxLevel, tObj->Image[0][tObj->BaseLevel]->WidthLog2);
1367 }
1368 break;
1369 case GL_TEXTURE_RECTANGLE_NV:
1370 case GL_TEXTURE_4D_SGIS:
1371 firstLevel = lastLevel = 0;
1372 break;
1373 default:
1374 return;
1375 }
1376
1377 stObj->lastLevel = lastLevel;
1378 }
1379
1380
1381 static void
1382 copy_image_data_to_texture(struct st_context *st,
1383 struct st_texture_object *stObj,
1384 GLuint dstLevel,
1385 struct st_texture_image *stImage)
1386 {
1387 if (stImage->pt) {
1388 /* Copy potentially with the blitter:
1389 */
1390 st_texture_image_copy(st->pipe,
1391 stObj->pt, dstLevel, /* dest texture, level */
1392 stImage->pt, /* src texture */
1393 stImage->face
1394 );
1395
1396 pipe_texture_release(&stImage->pt);
1397 }
1398 else if (stImage->base.Data) {
1399 assert(stImage->base.Data != NULL);
1400
1401 /* More straightforward upload.
1402 */
1403 st_texture_image_data(st->pipe,
1404 stObj->pt,
1405 stImage->face,
1406 dstLevel,
1407 stImage->base.Data,
1408 stImage->base.RowStride,
1409 stImage->base.RowStride *
1410 stImage->base.Height);
1411 _mesa_align_free(stImage->base.Data);
1412 stImage->base.Data = NULL;
1413 }
1414
1415 pipe_texture_reference(&stImage->pt, stObj->pt);
1416 }
1417
1418
1419 /**
1420 * Called during state validation. When this function is finished,
1421 * the texture object should be ready for rendering.
1422 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1423 */
1424 GLboolean
1425 st_finalize_texture(GLcontext *ctx,
1426 struct pipe_context *pipe,
1427 struct gl_texture_object *tObj,
1428 GLboolean *needFlush)
1429 {
1430 struct st_texture_object *stObj = st_texture_object(tObj);
1431 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1432 int comp_byte = 0;
1433 int cpp;
1434 GLuint face;
1435 struct st_texture_image *firstImage;
1436
1437 *needFlush = GL_FALSE;
1438
1439 /* We know/require this is true by now:
1440 */
1441 assert(stObj->base._Complete);
1442
1443 /* What levels must the texture include at a minimum?
1444 */
1445 calculate_first_last_level(stObj);
1446 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1447
1448 #if 0
1449 /* Fallback case:
1450 */
1451 if (firstImage->base.Border) {
1452 if (stObj->pt) {
1453 pipe_texture_release(&stObj->pt);
1454 }
1455 return GL_FALSE;
1456 }
1457 #endif
1458
1459 /* If both firstImage and stObj point to a texture which can contain
1460 * all active images, favour firstImage. Note that because of the
1461 * completeness requirement, we know that the image dimensions
1462 * will match.
1463 */
1464 if (firstImage->pt &&
1465 firstImage->pt != stObj->pt &&
1466 firstImage->pt->last_level >= stObj->lastLevel) {
1467
1468 if (stObj->pt)
1469 pipe_texture_release(&stObj->pt);
1470
1471 pipe_texture_reference(&stObj->pt, firstImage->pt);
1472 }
1473
1474 if (firstImage->base.IsCompressed) {
1475 comp_byte = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
1476 cpp = comp_byte;
1477 }
1478 else {
1479 cpp = firstImage->base.TexFormat->TexelBytes;
1480 }
1481
1482 /* Check texture can hold all active levels. Check texture matches
1483 * target, imageFormat, etc.
1484 */
1485 if (stObj->pt &&
1486 (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1487 stObj->pt->format !=
1488 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat) ||
1489 stObj->pt->last_level < stObj->lastLevel ||
1490 stObj->pt->cpp != cpp ||
1491 stObj->pt->width[0] != firstImage->base.Width2 ||
1492 stObj->pt->height[0] != firstImage->base.Height2 ||
1493 stObj->pt->depth[0] != firstImage->base.Depth2 ||
1494 stObj->pt->compressed != firstImage->base.IsCompressed)) {
1495 pipe_texture_release(&stObj->pt);
1496 }
1497
1498
1499 /* May need to create a new texture:
1500 */
1501 if (!stObj->pt) {
1502 stObj->pt = st_texture_create(ctx->st,
1503 gl_target_to_pipe(stObj->base.Target),
1504 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat),
1505 stObj->lastLevel,
1506 firstImage->base.Width2,
1507 firstImage->base.Height2,
1508 firstImage->base.Depth2,
1509 comp_byte,
1510
1511 ( PIPE_TEXTURE_USAGE_RENDER_TARGET |
1512 PIPE_TEXTURE_USAGE_SAMPLER ));
1513
1514 if (!stObj->pt) {
1515 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1516 return GL_FALSE;
1517 }
1518 }
1519
1520 /* Pull in any images not in the object's texture:
1521 */
1522 for (face = 0; face < nr_faces; face++) {
1523 GLuint level;
1524 for (level = 0; level <= stObj->lastLevel; level++) {
1525 struct st_texture_image *stImage =
1526 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1527
1528 /* Need to import images in main memory or held in other textures.
1529 */
1530 if (stImage && stObj->pt != stImage->pt) {
1531 copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1532 *needFlush = GL_TRUE;
1533 }
1534 }
1535 }
1536
1537 return GL_TRUE;
1538 }
1539
1540
1541
1542
1543 void
1544 st_init_texture_functions(struct dd_function_table *functions)
1545 {
1546 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1547 functions->TexImage1D = st_TexImage1D;
1548 functions->TexImage2D = st_TexImage2D;
1549 functions->TexImage3D = st_TexImage3D;
1550 functions->TexSubImage1D = st_TexSubImage1D;
1551 functions->TexSubImage2D = st_TexSubImage2D;
1552 functions->TexSubImage3D = st_TexSubImage3D;
1553 functions->CopyTexImage1D = st_CopyTexImage1D;
1554 functions->CopyTexImage2D = st_CopyTexImage2D;
1555 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1556 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1557 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1558 functions->GenerateMipmap = st_generate_mipmap;
1559
1560 functions->GetTexImage = st_GetTexImage;
1561
1562 /* compressed texture functions */
1563 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1564 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1565 functions->CompressedTextureSize = _mesa_compressed_texture_size;
1566
1567 functions->NewTextureObject = st_NewTextureObject;
1568 functions->NewTextureImage = st_NewTextureImage;
1569 functions->DeleteTexture = st_DeleteTextureObject;
1570 functions->FreeTexImageData = st_FreeTextureImageData;
1571 functions->UpdateTexturePalette = 0;
1572 functions->IsTextureResident = st_IsTextureResident;
1573
1574 functions->TextureMemCpy = do_memcpy;
1575
1576 /* XXX Temporary until we can query pipe's texture sizes */
1577 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1578 }