st/mesa: fix sampler_view REALLOC/FREE macro mix-up
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/bufferobj.h"
29 #include "main/enums.h"
30 #include "main/fbobject.h"
31 #include "main/formats.h"
32 #include "main/image.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "main/mipmap.h"
36 #include "main/pack.h"
37 #include "main/pbo.h"
38 #include "main/pixeltransfer.h"
39 #include "main/texcompress.h"
40 #include "main/texgetimage.h"
41 #include "main/teximage.h"
42 #include "main/texobj.h"
43 #include "main/texstore.h"
44
45 #include "state_tracker/st_debug.h"
46 #include "state_tracker/st_context.h"
47 #include "state_tracker/st_cb_fbo.h"
48 #include "state_tracker/st_cb_flush.h"
49 #include "state_tracker/st_cb_texture.h"
50 #include "state_tracker/st_cb_bufferobjects.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_format.h"
62 #include "util/u_surface.h"
63 #include "util/u_sampler.h"
64 #include "util/u_math.h"
65 #include "util/u_box.h"
66
67 #define DBG if (0) printf
68
69
70 enum pipe_texture_target
71 gl_target_to_pipe(GLenum target)
72 {
73 switch (target) {
74 case GL_TEXTURE_1D:
75 case GL_PROXY_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77 case GL_TEXTURE_2D:
78 case GL_PROXY_TEXTURE_2D:
79 case GL_TEXTURE_EXTERNAL_OES:
80 case GL_TEXTURE_2D_MULTISAMPLE:
81 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
82 return PIPE_TEXTURE_2D;
83 case GL_TEXTURE_RECTANGLE_NV:
84 case GL_PROXY_TEXTURE_RECTANGLE_NV:
85 return PIPE_TEXTURE_RECT;
86 case GL_TEXTURE_3D:
87 case GL_PROXY_TEXTURE_3D:
88 return PIPE_TEXTURE_3D;
89 case GL_TEXTURE_CUBE_MAP_ARB:
90 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
91 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
92 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
93 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
94 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
95 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
96 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
97 return PIPE_TEXTURE_CUBE;
98 case GL_TEXTURE_1D_ARRAY_EXT:
99 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
100 return PIPE_TEXTURE_1D_ARRAY;
101 case GL_TEXTURE_2D_ARRAY_EXT:
102 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
103 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
104 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
105 return PIPE_TEXTURE_2D_ARRAY;
106 case GL_TEXTURE_BUFFER:
107 return PIPE_BUFFER;
108 case GL_TEXTURE_CUBE_MAP_ARRAY:
109 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
110 return PIPE_TEXTURE_CUBE_ARRAY;
111 default:
112 assert(0);
113 return 0;
114 }
115 }
116
117
118 /** called via ctx->Driver.NewTextureImage() */
119 static struct gl_texture_image *
120 st_NewTextureImage(struct gl_context * ctx)
121 {
122 DBG("%s\n", __FUNCTION__);
123 (void) ctx;
124 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
125 }
126
127
128 /** called via ctx->Driver.DeleteTextureImage() */
129 static void
130 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
131 {
132 /* nothing special (yet) for st_texture_image */
133 _mesa_delete_texture_image(ctx, img);
134 }
135
136
137 /** called via ctx->Driver.NewTextureObject() */
138 static struct gl_texture_object *
139 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
140 {
141 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
142
143 DBG("%s\n", __FUNCTION__);
144 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
145
146 return &obj->base;
147 }
148
149 /** called via ctx->Driver.DeleteTextureObject() */
150 static void
151 st_DeleteTextureObject(struct gl_context *ctx,
152 struct gl_texture_object *texObj)
153 {
154 struct st_texture_object *stObj = st_texture_object(texObj);
155
156 pipe_resource_reference(&stObj->pt, NULL);
157 st_texture_release_all_sampler_views(stObj);
158 st_texture_free_sampler_views(stObj);
159 _mesa_delete_texture_object(ctx, texObj);
160 }
161
162
163 /** called via ctx->Driver.FreeTextureImageBuffer() */
164 static void
165 st_FreeTextureImageBuffer(struct gl_context *ctx,
166 struct gl_texture_image *texImage)
167 {
168 struct st_texture_image *stImage = st_texture_image(texImage);
169
170 DBG("%s\n", __FUNCTION__);
171
172 if (stImage->pt) {
173 pipe_resource_reference(&stImage->pt, NULL);
174 }
175
176 _mesa_align_free(stImage->TexData);
177 stImage->TexData = NULL;
178 }
179
180
181 /** called via ctx->Driver.MapTextureImage() */
182 static void
183 st_MapTextureImage(struct gl_context *ctx,
184 struct gl_texture_image *texImage,
185 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
186 GLbitfield mode,
187 GLubyte **mapOut, GLint *rowStrideOut)
188 {
189 struct st_context *st = st_context(ctx);
190 struct st_texture_image *stImage = st_texture_image(texImage);
191 unsigned pipeMode;
192 GLubyte *map;
193
194 pipeMode = 0x0;
195 if (mode & GL_MAP_READ_BIT)
196 pipeMode |= PIPE_TRANSFER_READ;
197 if (mode & GL_MAP_WRITE_BIT)
198 pipeMode |= PIPE_TRANSFER_WRITE;
199 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
200 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
201
202 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1);
203 if (map) {
204 *mapOut = map;
205 *rowStrideOut = stImage->transfer->stride;
206 }
207 else {
208 *mapOut = NULL;
209 *rowStrideOut = 0;
210 }
211 }
212
213
214 /** called via ctx->Driver.UnmapTextureImage() */
215 static void
216 st_UnmapTextureImage(struct gl_context *ctx,
217 struct gl_texture_image *texImage,
218 GLuint slice)
219 {
220 struct st_context *st = st_context(ctx);
221 struct st_texture_image *stImage = st_texture_image(texImage);
222 st_texture_image_unmap(st, stImage);
223 }
224
225
226 /**
227 * Return default texture resource binding bitmask for the given format.
228 */
229 static GLuint
230 default_bindings(struct st_context *st, enum pipe_format format)
231 {
232 struct pipe_screen *screen = st->pipe->screen;
233 const unsigned target = PIPE_TEXTURE_2D;
234 unsigned bindings;
235
236 if (util_format_is_depth_or_stencil(format))
237 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
238 else
239 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
240
241 if (screen->is_format_supported(screen, format, target, 0, bindings))
242 return bindings;
243 else {
244 /* Try non-sRGB. */
245 format = util_format_linear(format);
246
247 if (screen->is_format_supported(screen, format, target, 0, bindings))
248 return bindings;
249 else
250 return PIPE_BIND_SAMPLER_VIEW;
251 }
252 }
253
254
255 /**
256 * Given the size of a mipmap image, try to compute the size of the level=0
257 * mipmap image.
258 *
259 * Note that this isn't always accurate for odd-sized, non-POW textures.
260 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
261 *
262 * \return GL_TRUE for success, GL_FALSE for failure
263 */
264 static GLboolean
265 guess_base_level_size(GLenum target,
266 GLuint width, GLuint height, GLuint depth, GLuint level,
267 GLuint *width0, GLuint *height0, GLuint *depth0)
268 {
269 assert(width >= 1);
270 assert(height >= 1);
271 assert(depth >= 1);
272
273 if (level > 0) {
274 /* Guess the size of the base level.
275 * Depending on the image's size, we can't always make a guess here.
276 */
277 switch (target) {
278 case GL_TEXTURE_1D:
279 case GL_TEXTURE_1D_ARRAY:
280 width <<= level;
281 break;
282
283 case GL_TEXTURE_2D:
284 case GL_TEXTURE_2D_ARRAY:
285 /* We can't make a good guess here, because the base level dimensions
286 * can be non-square.
287 */
288 if (width == 1 || height == 1) {
289 return GL_FALSE;
290 }
291 width <<= level;
292 height <<= level;
293 break;
294
295 case GL_TEXTURE_CUBE_MAP:
296 case GL_TEXTURE_CUBE_MAP_ARRAY:
297 width <<= level;
298 height <<= level;
299 break;
300
301 case GL_TEXTURE_3D:
302 /* We can't make a good guess here, because the base level dimensions
303 * can be non-cube.
304 */
305 if (width == 1 || height == 1 || depth == 1) {
306 return GL_FALSE;
307 }
308 width <<= level;
309 height <<= level;
310 depth <<= level;
311 break;
312
313 case GL_TEXTURE_RECTANGLE:
314 break;
315
316 default:
317 assert(0);
318 }
319 }
320
321 *width0 = width;
322 *height0 = height;
323 *depth0 = depth;
324
325 return GL_TRUE;
326 }
327
328
329 /**
330 * Try to allocate a pipe_resource object for the given st_texture_object.
331 *
332 * We use the given st_texture_image as a clue to determine the size of the
333 * mipmap image at level=0.
334 *
335 * \return GL_TRUE for success, GL_FALSE if out of memory.
336 */
337 static GLboolean
338 guess_and_alloc_texture(struct st_context *st,
339 struct st_texture_object *stObj,
340 const struct st_texture_image *stImage)
341 {
342 GLuint lastLevel, width, height, depth;
343 GLuint bindings;
344 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
345 enum pipe_format fmt;
346
347 DBG("%s\n", __FUNCTION__);
348
349 assert(!stObj->pt);
350
351 if (!guess_base_level_size(stObj->base.Target,
352 stImage->base.Width2,
353 stImage->base.Height2,
354 stImage->base.Depth2,
355 stImage->base.Level,
356 &width, &height, &depth)) {
357 /* we can't determine the image size at level=0 */
358 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
359 /* this is not an out of memory error */
360 return GL_TRUE;
361 }
362
363 /* At this point, (width x height x depth) is the expected size of
364 * the level=0 mipmap image.
365 */
366
367 /* Guess a reasonable value for lastLevel. With OpenGL we have no
368 * idea how many mipmap levels will be in a texture until we start
369 * to render with it. Make an educated guess here but be prepared
370 * to re-allocating a texture buffer with space for more (or fewer)
371 * mipmap levels later.
372 */
373 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
374 stObj->base.Sampler.MinFilter == GL_LINEAR ||
375 (stObj->base.BaseLevel == 0 &&
376 stObj->base.MaxLevel == 0) ||
377 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
378 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
379 !stObj->base.GenerateMipmap &&
380 stImage->base.Level == 0) {
381 /* only alloc space for a single mipmap level */
382 lastLevel = 0;
383 }
384 else {
385 /* alloc space for a full mipmap */
386 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
387 width, height, depth) - 1;
388 }
389
390 /* Save the level=0 dimensions */
391 stObj->width0 = width;
392 stObj->height0 = height;
393 stObj->depth0 = depth;
394
395 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
396
397 bindings = default_bindings(st, fmt);
398
399 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
400 width, height, depth,
401 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
402
403 stObj->pt = st_texture_create(st,
404 gl_target_to_pipe(stObj->base.Target),
405 fmt,
406 lastLevel,
407 ptWidth,
408 ptHeight,
409 ptDepth,
410 ptLayers, 0,
411 bindings);
412
413 stObj->lastLevel = lastLevel;
414
415 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
416
417 return stObj->pt != NULL;
418 }
419
420
421 /**
422 * Called via ctx->Driver.AllocTextureImageBuffer().
423 * If the texture object/buffer already has space for the indicated image,
424 * we're done. Otherwise, allocate memory for the new texture image.
425 */
426 static GLboolean
427 st_AllocTextureImageBuffer(struct gl_context *ctx,
428 struct gl_texture_image *texImage)
429 {
430 struct st_context *st = st_context(ctx);
431 struct st_texture_image *stImage = st_texture_image(texImage);
432 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
433 const GLuint level = texImage->Level;
434 GLuint width = texImage->Width;
435 GLuint height = texImage->Height;
436 GLuint depth = texImage->Depth;
437
438 DBG("%s\n", __FUNCTION__);
439
440 assert(!stImage->TexData);
441 assert(!stImage->pt); /* xxx this might be wrong */
442
443 /* Look if the parent texture object has space for this image */
444 if (stObj->pt &&
445 level <= stObj->pt->last_level &&
446 st_texture_match_image(stObj->pt, texImage)) {
447 /* this image will fit in the existing texture object's memory */
448 pipe_resource_reference(&stImage->pt, stObj->pt);
449 return GL_TRUE;
450 }
451
452 /* The parent texture object does not have space for this image */
453
454 pipe_resource_reference(&stObj->pt, NULL);
455 st_texture_release_all_sampler_views(stObj);
456
457 if (!guess_and_alloc_texture(st, stObj, stImage)) {
458 /* Probably out of memory.
459 * Try flushing any pending rendering, then retry.
460 */
461 st_finish(st);
462 if (!guess_and_alloc_texture(st, stObj, stImage)) {
463 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
464 return GL_FALSE;
465 }
466 }
467
468 if (stObj->pt &&
469 st_texture_match_image(stObj->pt, texImage)) {
470 /* The image will live in the object's mipmap memory */
471 pipe_resource_reference(&stImage->pt, stObj->pt);
472 assert(stImage->pt);
473 return GL_TRUE;
474 }
475 else {
476 /* Create a new, temporary texture/resource/buffer to hold this
477 * one texture image. Note that when we later access this image
478 * (either for mapping or copying) we'll want to always specify
479 * mipmap level=0, even if the image represents some other mipmap
480 * level.
481 */
482 enum pipe_format format =
483 st_mesa_format_to_pipe_format(texImage->TexFormat);
484 GLuint bindings = default_bindings(st, format);
485 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
486
487 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
488 width, height, depth,
489 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
490
491 stImage->pt = st_texture_create(st,
492 gl_target_to_pipe(stObj->base.Target),
493 format,
494 0, /* lastLevel */
495 ptWidth,
496 ptHeight,
497 ptDepth,
498 ptLayers, 0,
499 bindings);
500 return stImage->pt != NULL;
501 }
502 }
503
504
505 /**
506 * Preparation prior to glTexImage. Basically check the 'surface_based'
507 * field and switch to a "normal" tex image if necessary.
508 */
509 static void
510 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
511 GLenum format, GLenum type)
512 {
513 struct gl_texture_object *texObj = texImage->TexObject;
514 struct st_texture_object *stObj = st_texture_object(texObj);
515
516 /* switch to "normal" */
517 if (stObj->surface_based) {
518 const GLenum target = texObj->Target;
519 const GLuint level = texImage->Level;
520 mesa_format texFormat;
521
522 _mesa_clear_texture_object(ctx, texObj);
523 pipe_resource_reference(&stObj->pt, NULL);
524
525 /* oops, need to init this image again */
526 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
527 texImage->InternalFormat, format,
528 type);
529
530 _mesa_init_teximage_fields(ctx, texImage,
531 texImage->Width, texImage->Height,
532 texImage->Depth, texImage->Border,
533 texImage->InternalFormat, texFormat);
534
535 stObj->surface_based = GL_FALSE;
536 }
537 }
538
539
540 /**
541 * Return a writemask for the gallium blit. The parameters can be base
542 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
543 */
544 unsigned
545 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
546 {
547 switch (dstFormat) {
548 case GL_DEPTH_STENCIL:
549 switch (srcFormat) {
550 case GL_DEPTH_STENCIL:
551 return PIPE_MASK_ZS;
552 case GL_DEPTH_COMPONENT:
553 return PIPE_MASK_Z;
554 case GL_STENCIL_INDEX:
555 return PIPE_MASK_S;
556 default:
557 assert(0);
558 return 0;
559 }
560
561 case GL_DEPTH_COMPONENT:
562 switch (srcFormat) {
563 case GL_DEPTH_STENCIL:
564 case GL_DEPTH_COMPONENT:
565 return PIPE_MASK_Z;
566 default:
567 assert(0);
568 return 0;
569 }
570
571 case GL_STENCIL_INDEX:
572 switch (srcFormat) {
573 case GL_STENCIL_INDEX:
574 return PIPE_MASK_S;
575 default:
576 assert(0);
577 return 0;
578 }
579
580 default:
581 return PIPE_MASK_RGBA;
582 }
583 }
584
585
586 static void
587 st_TexSubImage(struct gl_context *ctx, GLuint dims,
588 struct gl_texture_image *texImage,
589 GLint xoffset, GLint yoffset, GLint zoffset,
590 GLint width, GLint height, GLint depth,
591 GLenum format, GLenum type, const void *pixels,
592 const struct gl_pixelstore_attrib *unpack)
593 {
594 struct st_context *st = st_context(ctx);
595 struct st_texture_image *stImage = st_texture_image(texImage);
596 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
597 struct pipe_context *pipe = st->pipe;
598 struct pipe_screen *screen = pipe->screen;
599 struct pipe_resource *dst = stImage->pt;
600 struct pipe_resource *src = NULL;
601 struct pipe_resource src_templ;
602 struct pipe_transfer *transfer;
603 struct pipe_blit_info blit;
604 enum pipe_format src_format, dst_format;
605 mesa_format mesa_src_format;
606 GLenum gl_target = texImage->TexObject->Target;
607 unsigned bind;
608 GLubyte *map;
609
610 if (!st->prefer_blit_based_texture_transfer) {
611 goto fallback;
612 }
613
614 if (!dst) {
615 goto fallback;
616 }
617
618 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
619 * blit implementation in some drivers. */
620 if (format == GL_DEPTH_STENCIL) {
621 goto fallback;
622 }
623
624 /* If the base internal format and the texture format don't match,
625 * we can't use blit-based TexSubImage. */
626 if (texImage->_BaseFormat !=
627 _mesa_get_format_base_format(texImage->TexFormat)) {
628 goto fallback;
629 }
630
631 /* See if the texture format already matches the format and type,
632 * in which case the memcpy-based fast path will likely be used and
633 * we don't have to blit. */
634 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
635 type, unpack->SwapBytes)) {
636 goto fallback;
637 }
638
639 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
640 bind = PIPE_BIND_DEPTH_STENCIL;
641 else
642 bind = PIPE_BIND_RENDER_TARGET;
643
644 /* See if the destination format is supported.
645 * For luminance and intensity, only the red channel is stored there. */
646 dst_format = util_format_linear(dst->format);
647 dst_format = util_format_luminance_to_red(dst_format);
648 dst_format = util_format_intensity_to_red(dst_format);
649
650 if (!dst_format ||
651 !screen->is_format_supported(screen, dst_format, dst->target,
652 dst->nr_samples, bind)) {
653 goto fallback;
654 }
655
656 /* Choose the source format. */
657 src_format = st_choose_matching_format(screen, PIPE_BIND_SAMPLER_VIEW,
658 format, type, unpack->SwapBytes);
659 if (!src_format) {
660 goto fallback;
661 }
662
663 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
664
665 /* There is no reason to do this if we cannot use memcpy for the temporary
666 * source texture at least. This also takes transfer ops into account,
667 * etc. */
668 if (!_mesa_texstore_can_use_memcpy(ctx,
669 _mesa_get_format_base_format(mesa_src_format),
670 mesa_src_format, format, type, unpack)) {
671 goto fallback;
672 }
673
674 /* TexSubImage only sets a single cubemap face. */
675 if (gl_target == GL_TEXTURE_CUBE_MAP) {
676 gl_target = GL_TEXTURE_2D;
677 }
678
679 /* Initialize the source texture description. */
680 memset(&src_templ, 0, sizeof(src_templ));
681 src_templ.target = gl_target_to_pipe(gl_target);
682 src_templ.format = src_format;
683 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
684 src_templ.usage = PIPE_USAGE_STAGING;
685
686 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
687 &src_templ.width0, &src_templ.height0,
688 &src_templ.depth0, &src_templ.array_size);
689
690 /* Check for NPOT texture support. */
691 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
692 (!util_is_power_of_two(src_templ.width0) ||
693 !util_is_power_of_two(src_templ.height0) ||
694 !util_is_power_of_two(src_templ.depth0))) {
695 goto fallback;
696 }
697
698 /* Create the source texture. */
699 src = screen->resource_create(screen, &src_templ);
700 if (!src) {
701 goto fallback;
702 }
703
704 /* Map source pixels. */
705 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
706 format, type, pixels, unpack,
707 "glTexSubImage");
708 if (!pixels) {
709 /* This is a GL error. */
710 pipe_resource_reference(&src, NULL);
711 return;
712 }
713
714 /* From now on, we need the gallium representation of dimensions. */
715 if (gl_target == GL_TEXTURE_1D_ARRAY) {
716 depth = height;
717 height = 1;
718 }
719
720 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
721 width, height, depth, &transfer);
722 if (!map) {
723 _mesa_unmap_teximage_pbo(ctx, unpack);
724 pipe_resource_reference(&src, NULL);
725 goto fallback;
726 }
727
728 /* Upload pixels (just memcpy). */
729 {
730 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
731 GLuint row, slice;
732
733 for (slice = 0; slice < (unsigned) depth; slice++) {
734 if (gl_target == GL_TEXTURE_1D_ARRAY) {
735 /* 1D array textures.
736 * We need to convert gallium coords to GL coords.
737 */
738 GLvoid *src = _mesa_image_address3d(unpack, pixels,
739 width, depth, format,
740 type, 0, slice, 0);
741 memcpy(map, src, bytesPerRow);
742 }
743 else {
744 ubyte *slice_map = map;
745
746 for (row = 0; row < (unsigned) height; row++) {
747 GLvoid *src = _mesa_image_address3d(unpack, pixels,
748 width, height, format,
749 type, slice, row, 0);
750 memcpy(slice_map, src, bytesPerRow);
751 slice_map += transfer->stride;
752 }
753 }
754 map += transfer->layer_stride;
755 }
756 }
757
758 pipe_transfer_unmap(pipe, transfer);
759 _mesa_unmap_teximage_pbo(ctx, unpack);
760
761 /* Blit. */
762 blit.src.resource = src;
763 blit.src.level = 0;
764 blit.src.format = src_format;
765 blit.dst.resource = dst;
766 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
767 blit.dst.format = dst_format;
768 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
769 blit.dst.box.x = xoffset;
770 blit.dst.box.y = yoffset;
771 blit.dst.box.z = zoffset + texImage->Face;
772 blit.src.box.width = blit.dst.box.width = width;
773 blit.src.box.height = blit.dst.box.height = height;
774 blit.src.box.depth = blit.dst.box.depth = depth;
775 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
776 blit.filter = PIPE_TEX_FILTER_NEAREST;
777 blit.scissor_enable = FALSE;
778
779 st->pipe->blit(st->pipe, &blit);
780
781 pipe_resource_reference(&src, NULL);
782 return;
783
784 fallback:
785 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
786 width, height, depth, format, type, pixels,
787 unpack);
788 }
789
790 static void
791 st_TexImage(struct gl_context * ctx, GLuint dims,
792 struct gl_texture_image *texImage,
793 GLenum format, GLenum type, const void *pixels,
794 const struct gl_pixelstore_attrib *unpack)
795 {
796 assert(dims == 1 || dims == 2 || dims == 3);
797
798 prep_teximage(ctx, texImage, format, type);
799
800 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
801 return;
802
803 /* allocate storage for texture data */
804 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
805 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
806 return;
807 }
808
809 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
810 texImage->Width, texImage->Height, texImage->Depth,
811 format, type, pixels, unpack);
812 }
813
814
815 static void
816 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
817 struct gl_texture_image *texImage,
818 GLsizei imageSize, const GLvoid *data)
819 {
820 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
821 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
822 }
823
824
825
826
827 /**
828 * Called via ctx->Driver.GetTexImage()
829 *
830 * This uses a blit to copy the texture to a texture format which matches
831 * the format and type combo and then a fast read-back is done using memcpy.
832 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
833 * a format which matches the swizzling.
834 *
835 * If such a format isn't available, it falls back to _mesa_get_teximage.
836 *
837 * NOTE: Drivers usually do a blit to convert between tiled and linear
838 * texture layouts during texture uploads/downloads, so the blit
839 * we do here should be free in such cases.
840 */
841 static void
842 st_GetTexImage(struct gl_context * ctx,
843 GLenum format, GLenum type, GLvoid * pixels,
844 struct gl_texture_image *texImage)
845 {
846 struct st_context *st = st_context(ctx);
847 struct pipe_context *pipe = st->pipe;
848 struct pipe_screen *screen = pipe->screen;
849 GLuint width = texImage->Width;
850 GLuint height = texImage->Height;
851 GLuint depth = texImage->Depth;
852 struct st_texture_image *stImage = st_texture_image(texImage);
853 struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
854 struct pipe_resource *dst = NULL;
855 struct pipe_resource dst_templ;
856 enum pipe_format dst_format, src_format;
857 mesa_format mesa_format;
858 GLenum gl_target = texImage->TexObject->Target;
859 enum pipe_texture_target pipe_target;
860 struct pipe_blit_info blit;
861 unsigned bind = PIPE_BIND_TRANSFER_READ;
862 struct pipe_transfer *tex_xfer;
863 ubyte *map = NULL;
864 boolean done = FALSE;
865
866 if (!st->prefer_blit_based_texture_transfer &&
867 !_mesa_is_format_compressed(texImage->TexFormat)) {
868 /* Try to avoid the fallback if we're doing texture decompression here */
869 goto fallback;
870 }
871
872 if (!stImage->pt || !src) {
873 goto fallback;
874 }
875
876 /* XXX Fallback to _mesa_get_teximage for depth-stencil formats
877 * due to an incomplete stencil blit implementation in some drivers. */
878 if (format == GL_DEPTH_STENCIL) {
879 goto fallback;
880 }
881
882 /* If the base internal format and the texture format don't match, we have
883 * to fall back to _mesa_get_teximage. */
884 if (texImage->_BaseFormat !=
885 _mesa_get_format_base_format(texImage->TexFormat)) {
886 goto fallback;
887 }
888
889 /* See if the texture format already matches the format and type,
890 * in which case the memcpy-based fast path will be used. */
891 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
892 type, ctx->Pack.SwapBytes)) {
893 goto fallback;
894 }
895
896 /* Convert the source format to what is expected by GetTexImage
897 * and see if it's supported.
898 *
899 * This only applies to glGetTexImage:
900 * - Luminance must be returned as (L,0,0,1).
901 * - Luminance alpha must be returned as (L,0,0,A).
902 * - Intensity must be returned as (I,0,0,1)
903 */
904 src_format = util_format_linear(src->format);
905 src_format = util_format_luminance_to_red(src_format);
906 src_format = util_format_intensity_to_red(src_format);
907
908 if (!src_format ||
909 !screen->is_format_supported(screen, src_format, src->target,
910 src->nr_samples,
911 PIPE_BIND_SAMPLER_VIEW)) {
912 goto fallback;
913 }
914
915 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
916 bind |= PIPE_BIND_DEPTH_STENCIL;
917 else
918 bind |= PIPE_BIND_RENDER_TARGET;
919
920 /* GetTexImage only returns a single face for cubemaps. */
921 if (gl_target == GL_TEXTURE_CUBE_MAP) {
922 gl_target = GL_TEXTURE_2D;
923 }
924 pipe_target = gl_target_to_pipe(gl_target);
925
926 /* Choose the destination format by finding the best match
927 * for the format+type combo. */
928 dst_format = st_choose_matching_format(screen, bind, format, type,
929 ctx->Pack.SwapBytes);
930
931 if (dst_format == PIPE_FORMAT_NONE) {
932 GLenum dst_glformat;
933
934 /* Fall back to _mesa_get_teximage except for compressed formats,
935 * where decompression with a blit is always preferred. */
936 if (!util_format_is_compressed(src->format)) {
937 goto fallback;
938 }
939
940 /* Set the appropriate format for the decompressed texture.
941 * Luminance and sRGB formats shouldn't appear here.*/
942 switch (src_format) {
943 case PIPE_FORMAT_DXT1_RGB:
944 case PIPE_FORMAT_DXT1_RGBA:
945 case PIPE_FORMAT_DXT3_RGBA:
946 case PIPE_FORMAT_DXT5_RGBA:
947 case PIPE_FORMAT_RGTC1_UNORM:
948 case PIPE_FORMAT_RGTC2_UNORM:
949 case PIPE_FORMAT_ETC1_RGB8:
950 dst_glformat = GL_RGBA8;
951 break;
952 case PIPE_FORMAT_RGTC1_SNORM:
953 case PIPE_FORMAT_RGTC2_SNORM:
954 if (!ctx->Extensions.EXT_texture_snorm)
955 goto fallback;
956 dst_glformat = GL_RGBA8_SNORM;
957 break;
958 /* TODO: for BPTC_*FLOAT, set RGBA32F and check for ARB_texture_float */
959 default:
960 assert(0);
961 goto fallback;
962 }
963
964 dst_format = st_choose_format(st, dst_glformat, format, type,
965 pipe_target, 0, bind, FALSE);
966
967 if (dst_format == PIPE_FORMAT_NONE) {
968 /* unable to get an rgba format!?! */
969 goto fallback;
970 }
971 }
972
973 /* create the destination texture */
974 memset(&dst_templ, 0, sizeof(dst_templ));
975 dst_templ.target = pipe_target;
976 dst_templ.format = dst_format;
977 dst_templ.bind = bind;
978 dst_templ.usage = PIPE_USAGE_STAGING;
979
980 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
981 &dst_templ.width0, &dst_templ.height0,
982 &dst_templ.depth0, &dst_templ.array_size);
983
984 dst = screen->resource_create(screen, &dst_templ);
985 if (!dst) {
986 goto fallback;
987 }
988
989 /* From now on, we need the gallium representation of dimensions. */
990 if (gl_target == GL_TEXTURE_1D_ARRAY) {
991 depth = height;
992 height = 1;
993 }
994
995 blit.src.resource = src;
996 blit.src.level = texImage->Level;
997 blit.src.format = src_format;
998 blit.dst.resource = dst;
999 blit.dst.level = 0;
1000 blit.dst.format = dst->format;
1001 blit.src.box.x = blit.dst.box.x = 0;
1002 blit.src.box.y = blit.dst.box.y = 0;
1003 blit.src.box.z = texImage->Face;
1004 blit.dst.box.z = 0;
1005 blit.src.box.width = blit.dst.box.width = width;
1006 blit.src.box.height = blit.dst.box.height = height;
1007 blit.src.box.depth = blit.dst.box.depth = depth;
1008 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
1009 blit.filter = PIPE_TEX_FILTER_NEAREST;
1010 blit.scissor_enable = FALSE;
1011
1012 /* blit/render/decompress */
1013 st->pipe->blit(st->pipe, &blit);
1014
1015 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
1016
1017 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
1018 0, 0, 0, width, height, depth, &tex_xfer);
1019 if (!map) {
1020 goto end;
1021 }
1022
1023 mesa_format = st_pipe_format_to_mesa_format(dst_format);
1024
1025 /* copy/pack data into user buffer */
1026 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
1027 ctx->Pack.SwapBytes)) {
1028 /* memcpy */
1029 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
1030 GLuint row, slice;
1031
1032 for (slice = 0; slice < depth; slice++) {
1033 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1034 /* 1D array textures.
1035 * We need to convert gallium coords to GL coords.
1036 */
1037 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1038 width, depth, format,
1039 type, 0, slice, 0);
1040 memcpy(dest, map, bytesPerRow);
1041 }
1042 else {
1043 ubyte *slice_map = map;
1044
1045 for (row = 0; row < height; row++) {
1046 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1047 width, height, format,
1048 type, slice, row, 0);
1049 memcpy(dest, slice_map, bytesPerRow);
1050 slice_map += tex_xfer->stride;
1051 }
1052 }
1053 map += tex_xfer->layer_stride;
1054 }
1055 }
1056 else {
1057 /* format translation via floats */
1058 GLuint row, slice;
1059 GLfloat *rgba;
1060
1061 assert(util_format_is_compressed(src->format));
1062
1063 rgba = malloc(width * 4 * sizeof(GLfloat));
1064 if (!rgba) {
1065 goto end;
1066 }
1067
1068 if (ST_DEBUG & DEBUG_FALLBACK)
1069 debug_printf("%s: fallback format translation\n", __FUNCTION__);
1070
1071 for (slice = 0; slice < depth; slice++) {
1072 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1073 /* 1D array textures.
1074 * We need to convert gallium coords to GL coords.
1075 */
1076 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1077 width, depth, format,
1078 type, 0, slice, 0);
1079
1080 /* get float[4] rgba row from surface */
1081 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
1082 dst_format, rgba);
1083
1084 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
1085 type, dest, &ctx->Pack, 0);
1086 }
1087 else {
1088 for (row = 0; row < height; row++) {
1089 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1090 width, height, format,
1091 type, slice, row, 0);
1092
1093 /* get float[4] rgba row from surface */
1094 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
1095 dst_format, rgba);
1096
1097 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
1098 type, dest, &ctx->Pack, 0);
1099 }
1100 }
1101 map += tex_xfer->layer_stride;
1102 }
1103
1104 free(rgba);
1105 }
1106 done = TRUE;
1107
1108 end:
1109 if (map)
1110 pipe_transfer_unmap(pipe, tex_xfer);
1111
1112 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
1113 pipe_resource_reference(&dst, NULL);
1114
1115 fallback:
1116 if (!done) {
1117 _mesa_get_teximage(ctx, format, type, pixels, texImage);
1118 }
1119 }
1120
1121
1122 /**
1123 * Do a CopyTexSubImage operation using a read transfer from the source,
1124 * a write transfer to the destination and get_tile()/put_tile() to access
1125 * the pixels/texels.
1126 *
1127 * Note: srcY=0=TOP of renderbuffer
1128 */
1129 static void
1130 fallback_copy_texsubimage(struct gl_context *ctx,
1131 struct st_renderbuffer *strb,
1132 struct st_texture_image *stImage,
1133 GLenum baseFormat,
1134 GLint destX, GLint destY, GLint slice,
1135 GLint srcX, GLint srcY,
1136 GLsizei width, GLsizei height)
1137 {
1138 struct st_context *st = st_context(ctx);
1139 struct pipe_context *pipe = st->pipe;
1140 struct pipe_transfer *src_trans;
1141 GLubyte *texDest;
1142 enum pipe_transfer_usage transfer_usage;
1143 void *map;
1144 unsigned dst_width = width;
1145 unsigned dst_height = height;
1146 unsigned dst_depth = 1;
1147
1148 if (ST_DEBUG & DEBUG_FALLBACK)
1149 debug_printf("%s: fallback processing\n", __FUNCTION__);
1150
1151 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1152 srcY = strb->Base.Height - srcY - height;
1153 }
1154
1155 map = pipe_transfer_map(pipe,
1156 strb->texture,
1157 strb->surface->u.tex.level,
1158 strb->surface->u.tex.first_layer,
1159 PIPE_TRANSFER_READ,
1160 srcX, srcY,
1161 width, height, &src_trans);
1162
1163 if ((baseFormat == GL_DEPTH_COMPONENT ||
1164 baseFormat == GL_DEPTH_STENCIL) &&
1165 util_format_is_depth_and_stencil(stImage->pt->format))
1166 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1167 else
1168 transfer_usage = PIPE_TRANSFER_WRITE;
1169
1170 texDest = st_texture_image_map(st, stImage, transfer_usage,
1171 destX, destY, slice,
1172 dst_width, dst_height, dst_depth);
1173
1174 if (baseFormat == GL_DEPTH_COMPONENT ||
1175 baseFormat == GL_DEPTH_STENCIL) {
1176 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1177 ctx->Pixel.DepthBias != 0.0F);
1178 GLint row, yStep;
1179 uint *data;
1180
1181 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1182 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1183 srcY = height - 1;
1184 yStep = -1;
1185 }
1186 else {
1187 srcY = 0;
1188 yStep = 1;
1189 }
1190
1191 data = malloc(width * sizeof(uint));
1192
1193 if (data) {
1194 /* To avoid a large temp memory allocation, do copy row by row */
1195 for (row = 0; row < height; row++, srcY += yStep) {
1196 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
1197 if (scaleOrBias) {
1198 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1199 }
1200
1201 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1202 pipe_put_tile_z(stImage->transfer,
1203 texDest + row*stImage->transfer->layer_stride,
1204 0, 0, width, 1, data);
1205 }
1206 else {
1207 pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
1208 data);
1209 }
1210 }
1211 }
1212 else {
1213 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
1214 }
1215
1216 free(data);
1217 }
1218 else {
1219 /* RGBA format */
1220 GLfloat *tempSrc =
1221 malloc(width * height * 4 * sizeof(GLfloat));
1222
1223 if (tempSrc && texDest) {
1224 const GLint dims = 2;
1225 GLint dstRowStride;
1226 struct gl_texture_image *texImage = &stImage->base;
1227 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1228
1229 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1230 unpack.Invert = GL_TRUE;
1231 }
1232
1233 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1234 dstRowStride = stImage->transfer->layer_stride;
1235 }
1236 else {
1237 dstRowStride = stImage->transfer->stride;
1238 }
1239
1240 /* get float/RGBA image from framebuffer */
1241 /* XXX this usually involves a lot of int/float conversion.
1242 * try to avoid that someday.
1243 */
1244 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
1245 util_format_linear(strb->texture->format),
1246 tempSrc);
1247
1248 /* Store into texture memory.
1249 * Note that this does some special things such as pixel transfer
1250 * ops and format conversion. In particular, if the dest tex format
1251 * is actually RGBA but the user created the texture as GL_RGB we
1252 * need to fill-in/override the alpha channel with 1.0.
1253 */
1254 _mesa_texstore(ctx, dims,
1255 texImage->_BaseFormat,
1256 texImage->TexFormat,
1257 dstRowStride,
1258 &texDest,
1259 width, height, 1,
1260 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1261 &unpack);
1262 }
1263 else {
1264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1265 }
1266
1267 free(tempSrc);
1268 }
1269
1270 st_texture_image_unmap(st, stImage);
1271 pipe->transfer_unmap(pipe, src_trans);
1272 }
1273
1274
1275 /**
1276 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1277 * Note that the region to copy has already been clipped so we know we
1278 * won't read from outside the source renderbuffer's bounds.
1279 *
1280 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1281 */
1282 static void
1283 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1284 struct gl_texture_image *texImage,
1285 GLint destX, GLint destY, GLint slice,
1286 struct gl_renderbuffer *rb,
1287 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1288 {
1289 struct st_texture_image *stImage = st_texture_image(texImage);
1290 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1291 struct st_renderbuffer *strb = st_renderbuffer(rb);
1292 struct st_context *st = st_context(ctx);
1293 struct pipe_context *pipe = st->pipe;
1294 struct pipe_screen *screen = pipe->screen;
1295 struct pipe_blit_info blit;
1296 enum pipe_format dst_format;
1297 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1298 unsigned bind;
1299 GLint srcY0, srcY1;
1300
1301 if (!strb || !strb->surface || !stImage->pt) {
1302 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1303 return;
1304 }
1305
1306 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
1307 texImage->TexFormat)) {
1308 goto fallback;
1309 }
1310
1311 /* The base internal format must match the mesa format, so make sure
1312 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
1313 */
1314 if (texImage->_BaseFormat !=
1315 _mesa_get_format_base_format(texImage->TexFormat) ||
1316 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
1317 goto fallback;
1318 }
1319
1320 /* Choose the destination format to match the TexImage behavior. */
1321 dst_format = util_format_linear(stImage->pt->format);
1322 dst_format = util_format_luminance_to_red(dst_format);
1323 dst_format = util_format_intensity_to_red(dst_format);
1324
1325 /* See if the destination format is supported. */
1326 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
1327 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
1328 bind = PIPE_BIND_DEPTH_STENCIL;
1329 }
1330 else {
1331 bind = PIPE_BIND_RENDER_TARGET;
1332 }
1333
1334 if (!dst_format ||
1335 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
1336 stImage->pt->nr_samples, bind)) {
1337 goto fallback;
1338 }
1339
1340 /* Y flipping for the main framebuffer. */
1341 if (do_flip) {
1342 srcY1 = strb->Base.Height - srcY - height;
1343 srcY0 = srcY1 + height;
1344 }
1345 else {
1346 srcY0 = srcY;
1347 srcY1 = srcY0 + height;
1348 }
1349
1350 /* Blit the texture.
1351 * This supports flipping, format conversions, and downsampling.
1352 */
1353 memset(&blit, 0, sizeof(blit));
1354 blit.src.resource = strb->texture;
1355 blit.src.format = util_format_linear(strb->surface->format);
1356 blit.src.level = strb->surface->u.tex.level;
1357 blit.src.box.x = srcX;
1358 blit.src.box.y = srcY0;
1359 blit.src.box.z = strb->surface->u.tex.first_layer;
1360 blit.src.box.width = width;
1361 blit.src.box.height = srcY1 - srcY0;
1362 blit.src.box.depth = 1;
1363 blit.dst.resource = stImage->pt;
1364 blit.dst.format = dst_format;
1365 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
1366 blit.dst.box.x = destX;
1367 blit.dst.box.y = destY;
1368 blit.dst.box.z = stImage->base.Face + slice;
1369 blit.dst.box.width = width;
1370 blit.dst.box.height = height;
1371 blit.dst.box.depth = 1;
1372 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
1373 blit.filter = PIPE_TEX_FILTER_NEAREST;
1374 pipe->blit(pipe, &blit);
1375 return;
1376
1377 fallback:
1378 /* software fallback */
1379 fallback_copy_texsubimage(ctx,
1380 strb, stImage, texImage->_BaseFormat,
1381 destX, destY, slice,
1382 srcX, srcY, width, height);
1383 }
1384
1385
1386 /**
1387 * Copy image data from stImage into the texture object 'stObj' at level
1388 * 'dstLevel'.
1389 */
1390 static void
1391 copy_image_data_to_texture(struct st_context *st,
1392 struct st_texture_object *stObj,
1393 GLuint dstLevel,
1394 struct st_texture_image *stImage)
1395 {
1396 /* debug checks */
1397 {
1398 const struct gl_texture_image *dstImage =
1399 stObj->base.Image[stImage->base.Face][dstLevel];
1400 assert(dstImage);
1401 assert(dstImage->Width == stImage->base.Width);
1402 assert(dstImage->Height == stImage->base.Height);
1403 assert(dstImage->Depth == stImage->base.Depth);
1404 }
1405
1406 if (stImage->pt) {
1407 /* Copy potentially with the blitter:
1408 */
1409 GLuint src_level;
1410 if (stImage->pt->last_level == 0)
1411 src_level = 0;
1412 else
1413 src_level = stImage->base.Level;
1414
1415 assert(src_level <= stImage->pt->last_level);
1416 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1417 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1418 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1419 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1420 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1421 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1422
1423 st_texture_image_copy(st->pipe,
1424 stObj->pt, dstLevel, /* dest texture, level */
1425 stImage->pt, src_level, /* src texture, level */
1426 stImage->base.Face);
1427
1428 pipe_resource_reference(&stImage->pt, NULL);
1429 }
1430 else if (stImage->TexData) {
1431 /* Copy from malloc'd memory */
1432 /* XXX this should be re-examined/tested with a compressed format */
1433 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1434 GLuint srcRowStride = stImage->base.Width * blockSize;
1435 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1436 st_texture_image_data(st,
1437 stObj->pt,
1438 stImage->base.Face,
1439 dstLevel,
1440 stImage->TexData,
1441 srcRowStride,
1442 srcSliceStride);
1443 _mesa_align_free(stImage->TexData);
1444 stImage->TexData = NULL;
1445 }
1446
1447 pipe_resource_reference(&stImage->pt, stObj->pt);
1448 }
1449
1450
1451 /**
1452 * Called during state validation. When this function is finished,
1453 * the texture object should be ready for rendering.
1454 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1455 */
1456 GLboolean
1457 st_finalize_texture(struct gl_context *ctx,
1458 struct pipe_context *pipe,
1459 struct gl_texture_object *tObj)
1460 {
1461 struct st_context *st = st_context(ctx);
1462 struct st_texture_object *stObj = st_texture_object(tObj);
1463 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1464 GLuint face;
1465 struct st_texture_image *firstImage;
1466 enum pipe_format firstImageFormat;
1467 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
1468
1469 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1470 /* The texture is complete and we know exactly how many mipmap levels
1471 * are present/needed. This is conditional because we may be called
1472 * from the st_generate_mipmap() function when the texture object is
1473 * incomplete. In that case, we'll have set stObj->lastLevel before
1474 * we get here.
1475 */
1476 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1477 stObj->base.Sampler.MinFilter == GL_NEAREST)
1478 stObj->lastLevel = stObj->base.BaseLevel;
1479 else
1480 stObj->lastLevel = stObj->base._MaxLevel;
1481 }
1482
1483 if (tObj->Target == GL_TEXTURE_BUFFER) {
1484 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1485
1486 if (!st_obj) {
1487 pipe_resource_reference(&stObj->pt, NULL);
1488 st_texture_release_all_sampler_views(stObj);
1489 return GL_TRUE;
1490 }
1491
1492 if (st_obj->buffer != stObj->pt) {
1493 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1494 st_texture_release_all_sampler_views(stObj);
1495 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1496 stObj->height0 = 1;
1497 stObj->depth0 = 1;
1498 }
1499 return GL_TRUE;
1500
1501 }
1502
1503 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1504 assert(firstImage);
1505
1506 /* If both firstImage and stObj point to a texture which can contain
1507 * all active images, favour firstImage. Note that because of the
1508 * completeness requirement, we know that the image dimensions
1509 * will match.
1510 */
1511 if (firstImage->pt &&
1512 firstImage->pt != stObj->pt &&
1513 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1514 pipe_resource_reference(&stObj->pt, firstImage->pt);
1515 st_texture_release_all_sampler_views(stObj);
1516 }
1517
1518 /* If this texture comes from a window system, there is nothing else to do. */
1519 if (stObj->surface_based) {
1520 return GL_TRUE;
1521 }
1522
1523 /* Find gallium format for the Mesa texture */
1524 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1525
1526 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1527 {
1528 GLuint width, height, depth;
1529 if (!guess_base_level_size(stObj->base.Target,
1530 firstImage->base.Width2,
1531 firstImage->base.Height2,
1532 firstImage->base.Depth2,
1533 firstImage->base.Level,
1534 &width, &height, &depth)) {
1535 width = stObj->width0;
1536 height = stObj->height0;
1537 depth = stObj->depth0;
1538 }
1539 /* convert GL dims to Gallium dims */
1540 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1541 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1542 ptNumSamples = firstImage->base.NumSamples;
1543 }
1544
1545 /* If we already have a gallium texture, check that it matches the texture
1546 * object's format, target, size, num_levels, etc.
1547 */
1548 if (stObj->pt) {
1549 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1550 stObj->pt->format != firstImageFormat ||
1551 stObj->pt->last_level < stObj->lastLevel ||
1552 stObj->pt->width0 != ptWidth ||
1553 stObj->pt->height0 != ptHeight ||
1554 stObj->pt->depth0 != ptDepth ||
1555 stObj->pt->nr_samples != ptNumSamples ||
1556 stObj->pt->array_size != ptLayers)
1557 {
1558 /* The gallium texture does not match the Mesa texture so delete the
1559 * gallium texture now. We'll make a new one below.
1560 */
1561 pipe_resource_reference(&stObj->pt, NULL);
1562 st_texture_release_all_sampler_views(stObj);
1563 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1564 }
1565 }
1566
1567 /* May need to create a new gallium texture:
1568 */
1569 if (!stObj->pt) {
1570 GLuint bindings = default_bindings(st, firstImageFormat);
1571
1572 stObj->pt = st_texture_create(st,
1573 gl_target_to_pipe(stObj->base.Target),
1574 firstImageFormat,
1575 stObj->lastLevel,
1576 ptWidth,
1577 ptHeight,
1578 ptDepth,
1579 ptLayers, ptNumSamples,
1580 bindings);
1581
1582 if (!stObj->pt) {
1583 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1584 return GL_FALSE;
1585 }
1586 }
1587
1588 /* Pull in any images not in the object's texture:
1589 */
1590 for (face = 0; face < nr_faces; face++) {
1591 GLuint level;
1592 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1593 struct st_texture_image *stImage =
1594 st_texture_image(stObj->base.Image[face][level]);
1595
1596 /* Need to import images in main memory or held in other textures.
1597 */
1598 if (stImage && stObj->pt != stImage->pt) {
1599 if (level == 0 ||
1600 (stImage->base.Width == u_minify(stObj->width0, level) &&
1601 stImage->base.Height == u_minify(stObj->height0, level) &&
1602 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1603 /* src image fits expected dest mipmap level size */
1604 copy_image_data_to_texture(st, stObj, level, stImage);
1605 }
1606 }
1607 }
1608 }
1609
1610 return GL_TRUE;
1611 }
1612
1613
1614 /**
1615 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1616 * for a whole mipmap stack.
1617 */
1618 static GLboolean
1619 st_AllocTextureStorage(struct gl_context *ctx,
1620 struct gl_texture_object *texObj,
1621 GLsizei levels, GLsizei width,
1622 GLsizei height, GLsizei depth)
1623 {
1624 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1625 struct gl_texture_image *texImage = texObj->Image[0][0];
1626 struct st_context *st = st_context(ctx);
1627 struct st_texture_object *stObj = st_texture_object(texObj);
1628 struct pipe_screen *screen = st->pipe->screen;
1629 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1630 enum pipe_format fmt;
1631 GLint level;
1632 GLuint num_samples = texImage->NumSamples;
1633
1634 assert(levels > 0);
1635
1636 /* Save the level=0 dimensions */
1637 stObj->width0 = width;
1638 stObj->height0 = height;
1639 stObj->depth0 = depth;
1640 stObj->lastLevel = levels - 1;
1641
1642 fmt = st_mesa_format_to_pipe_format(texImage->TexFormat);
1643
1644 bindings = default_bindings(st, fmt);
1645
1646 /* Raise the sample count if the requested one is unsupported. */
1647 if (num_samples > 1) {
1648 boolean found = FALSE;
1649
1650 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
1651 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
1652 num_samples,
1653 PIPE_BIND_SAMPLER_VIEW)) {
1654 /* Update the sample count in gl_texture_image as well. */
1655 texImage->NumSamples = num_samples;
1656 found = TRUE;
1657 break;
1658 }
1659 }
1660
1661 if (!found) {
1662 return GL_FALSE;
1663 }
1664 }
1665
1666 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1667 width, height, depth,
1668 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1669
1670 stObj->pt = st_texture_create(st,
1671 gl_target_to_pipe(texObj->Target),
1672 fmt,
1673 levels - 1,
1674 ptWidth,
1675 ptHeight,
1676 ptDepth,
1677 ptLayers, num_samples,
1678 bindings);
1679 if (!stObj->pt)
1680 return GL_FALSE;
1681
1682 /* Set image resource pointers */
1683 for (level = 0; level < levels; level++) {
1684 GLuint face;
1685 for (face = 0; face < numFaces; face++) {
1686 struct st_texture_image *stImage =
1687 st_texture_image(texObj->Image[face][level]);
1688 pipe_resource_reference(&stImage->pt, stObj->pt);
1689 }
1690 }
1691
1692 return GL_TRUE;
1693 }
1694
1695
1696 static GLboolean
1697 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1698 GLint level, mesa_format format,
1699 GLint width, GLint height,
1700 GLint depth, GLint border)
1701 {
1702 struct st_context *st = st_context(ctx);
1703 struct pipe_context *pipe = st->pipe;
1704
1705 if (width == 0 || height == 0 || depth == 0) {
1706 /* zero-sized images are legal, and always fit! */
1707 return GL_TRUE;
1708 }
1709
1710 if (pipe->screen->can_create_resource) {
1711 /* Ask the gallium driver if the texture is too large */
1712 struct gl_texture_object *texObj =
1713 _mesa_get_current_tex_object(ctx, target);
1714 struct pipe_resource pt;
1715
1716 /* Setup the pipe_resource object
1717 */
1718 memset(&pt, 0, sizeof(pt));
1719
1720 pt.target = gl_target_to_pipe(target);
1721 pt.format = st_mesa_format_to_pipe_format(format);
1722
1723 st_gl_texture_dims_to_pipe_dims(target,
1724 width, height, depth,
1725 &pt.width0, &pt.height0,
1726 &pt.depth0, &pt.array_size);
1727
1728 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1729 texObj->Sampler.MinFilter == GL_NEAREST)) {
1730 /* assume just one mipmap level */
1731 pt.last_level = 0;
1732 }
1733 else {
1734 /* assume a full set of mipmaps */
1735 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1736 }
1737
1738 return pipe->screen->can_create_resource(pipe->screen, &pt);
1739 }
1740 else {
1741 /* Use core Mesa fallback */
1742 return _mesa_test_proxy_teximage(ctx, target, level, format,
1743 width, height, depth, border);
1744 }
1745 }
1746
1747
1748 void
1749 st_init_texture_functions(struct dd_function_table *functions)
1750 {
1751 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1752 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1753 functions->TexImage = st_TexImage;
1754 functions->TexSubImage = st_TexSubImage;
1755 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1756 functions->CopyTexSubImage = st_CopyTexSubImage;
1757 functions->GenerateMipmap = st_generate_mipmap;
1758
1759 functions->GetTexImage = st_GetTexImage;
1760
1761 /* compressed texture functions */
1762 functions->CompressedTexImage = st_CompressedTexImage;
1763 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1764
1765 functions->NewTextureObject = st_NewTextureObject;
1766 functions->NewTextureImage = st_NewTextureImage;
1767 functions->DeleteTextureImage = st_DeleteTextureImage;
1768 functions->DeleteTexture = st_DeleteTextureObject;
1769 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1770 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1771 functions->MapTextureImage = st_MapTextureImage;
1772 functions->UnmapTextureImage = st_UnmapTextureImage;
1773
1774 /* XXX Temporary until we can query pipe's texture sizes */
1775 functions->TestProxyTexImage = st_TestProxyTexImage;
1776
1777 functions->AllocTextureStorage = st_AllocTextureStorage;
1778 }