405af024b7d1a4b98e86b63508d175f7ddb0ca07
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #if FEATURE_convolve
30 #include "main/convolve.h"
31 #endif
32 #include "main/enums.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pixel.h"
38 #include "main/texcompress.h"
39 #include "main/texformat.h"
40 #include "main/texgetimage.h"
41 #include "main/teximage.h"
42 #include "main/texobj.h"
43 #include "main/texstore.h"
44
45 #include "state_tracker/st_context.h"
46 #include "state_tracker/st_cb_fbo.h"
47 #include "state_tracker/st_cb_texture.h"
48 #include "state_tracker/st_format.h"
49 #include "state_tracker/st_public.h"
50 #include "state_tracker/st_texture.h"
51 #include "state_tracker/st_gen_mipmap.h"
52
53 #include "pipe/p_context.h"
54 #include "pipe/p_defines.h"
55 #include "pipe/p_inlines.h"
56 #include "util/u_tile.h"
57 #include "util/u_blit.h"
58
59
60 #define DBG if (0) printf
61
62
63 static enum pipe_texture_target
64 gl_target_to_pipe(GLenum target)
65 {
66 switch (target) {
67 case GL_TEXTURE_1D:
68 return PIPE_TEXTURE_1D;
69
70 case GL_TEXTURE_2D:
71 case GL_TEXTURE_RECTANGLE_NV:
72 return PIPE_TEXTURE_2D;
73
74 case GL_TEXTURE_3D:
75 return PIPE_TEXTURE_3D;
76
77 case GL_TEXTURE_CUBE_MAP_ARB:
78 return PIPE_TEXTURE_CUBE;
79
80 default:
81 assert(0);
82 return 0;
83 }
84 }
85
86
87 /**
88 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
89 * format.
90 */
91 static int
92 compressed_num_bytes(GLuint mesaFormat)
93 {
94 switch(mesaFormat) {
95 #if FEATURE_texture_fxt1
96 case MESA_FORMAT_RGB_FXT1:
97 case MESA_FORMAT_RGBA_FXT1:
98 #endif
99 #if FEATURE_texture_s3tc
100 case MESA_FORMAT_RGB_DXT1:
101 case MESA_FORMAT_RGBA_DXT1:
102 return 2;
103 case MESA_FORMAT_RGBA_DXT3:
104 case MESA_FORMAT_RGBA_DXT5:
105 return 4;
106 #endif
107 default:
108 return 0;
109 }
110 }
111
112
113 /** called via ctx->Driver.NewTextureImage() */
114 static struct gl_texture_image *
115 st_NewTextureImage(GLcontext * ctx)
116 {
117 DBG("%s\n", __FUNCTION__);
118 (void) ctx;
119 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
120 }
121
122
123 /** called via ctx->Driver.NewTextureObject() */
124 static struct gl_texture_object *
125 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
126 {
127 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
128
129 DBG("%s\n", __FUNCTION__);
130 _mesa_initialize_texture_object(&obj->base, name, target);
131
132 return &obj->base;
133 }
134
135 /** called via ctx->Driver.DeleteTextureImage() */
136 static void
137 st_DeleteTextureObject(GLcontext *ctx,
138 struct gl_texture_object *texObj)
139 {
140 struct st_texture_object *stObj = st_texture_object(texObj);
141 if (stObj->pt)
142 pipe_texture_reference(&stObj->pt, NULL);
143
144 _mesa_delete_texture_object(ctx, texObj);
145 }
146
147
148 /** called via ctx->Driver.FreeTexImageData() */
149 static void
150 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
151 {
152 struct st_texture_image *stImage = st_texture_image(texImage);
153
154 DBG("%s\n", __FUNCTION__);
155
156 if (stImage->pt) {
157 pipe_texture_reference(&stImage->pt, NULL);
158 }
159
160 if (texImage->Data) {
161 _mesa_align_free(texImage->Data);
162 texImage->Data = NULL;
163 }
164 }
165
166
167 /**
168 * From linux kernel i386 header files, copes with odd sizes better
169 * than COPY_DWORDS would:
170 * XXX Put this in src/mesa/main/imports.h ???
171 */
172 #if defined(i386) || defined(__i386__)
173 static INLINE void *
174 __memcpy(void *to, const void *from, size_t n)
175 {
176 int d0, d1, d2;
177 __asm__ __volatile__("rep ; movsl\n\t"
178 "testb $2,%b4\n\t"
179 "je 1f\n\t"
180 "movsw\n"
181 "1:\ttestb $1,%b4\n\t"
182 "je 2f\n\t"
183 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
184 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
185 :"memory");
186 return (to);
187 }
188 #else
189 #define __memcpy(a,b,c) memcpy(a,b,c)
190 #endif
191
192
193 /**
194 * The system memcpy (at least on ubuntu 5.10) has problems copying
195 * to agp (writecombined) memory from a source which isn't 64-byte
196 * aligned - there is a 4x performance falloff.
197 *
198 * The x86 __memcpy is immune to this but is slightly slower
199 * (10%-ish) than the system memcpy.
200 *
201 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
202 * isn't much faster than x86_memcpy for agp copies.
203 *
204 * TODO: switch dynamically.
205 */
206 static void *
207 do_memcpy(void *dest, const void *src, size_t n)
208 {
209 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
210 return __memcpy(dest, src, n);
211 }
212 else
213 return memcpy(dest, src, n);
214 }
215
216
217 static int
218 logbase2(int n)
219 {
220 GLint i = 1, log2 = 0;
221 while (n > i) {
222 i *= 2;
223 log2++;
224 }
225 return log2;
226 }
227
228
229 /**
230 * Allocate a pipe_texture object for the given st_texture_object using
231 * the given st_texture_image to guess the mipmap size/levels.
232 *
233 * [comments...]
234 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
235 * 1).
236 *
237 * Otherwise, if max_level >= level >= min_level, create texture with
238 * space for images from min_level down to max_level.
239 *
240 * Otherwise, create texture with space for images from (level 0)..(1x1).
241 * Consider pruning this texture at a validation if the saving is worth it.
242 */
243 static void
244 guess_and_alloc_texture(struct st_context *st,
245 struct st_texture_object *stObj,
246 const struct st_texture_image *stImage)
247 {
248 GLuint firstLevel;
249 GLuint lastLevel;
250 GLuint width = stImage->base.Width2; /* size w/out border */
251 GLuint height = stImage->base.Height2;
252 GLuint depth = stImage->base.Depth2;
253 GLuint i, comp_byte = 0;
254 enum pipe_format fmt;
255
256 DBG("%s\n", __FUNCTION__);
257
258 assert(!stObj->pt);
259
260 if (stObj->pt &&
261 (GLint) stImage->level > stObj->base.BaseLevel &&
262 (stImage->base.Width == 1 ||
263 (stObj->base.Target != GL_TEXTURE_1D &&
264 stImage->base.Height == 1) ||
265 (stObj->base.Target == GL_TEXTURE_3D &&
266 stImage->base.Depth == 1)))
267 return;
268
269 /* If this image disrespects BaseLevel, allocate from level zero.
270 * Usually BaseLevel == 0, so it's unlikely to happen.
271 */
272 if ((GLint) stImage->level < stObj->base.BaseLevel)
273 firstLevel = 0;
274 else
275 firstLevel = stObj->base.BaseLevel;
276
277
278 /* Figure out image dimensions at start level.
279 */
280 for (i = stImage->level; i > firstLevel; i--) {
281 if (width != 1)
282 width <<= 1;
283 if (height != 1)
284 height <<= 1;
285 if (depth != 1)
286 depth <<= 1;
287 }
288
289 if (width == 0 || height == 0 || depth == 0) {
290 /* no texture needed */
291 return;
292 }
293
294 /* Guess a reasonable value for lastLevel. This is probably going
295 * to be wrong fairly often and might mean that we have to look at
296 * resizable buffers, or require that buffers implement lazy
297 * pagetable arrangements.
298 */
299 if ((stObj->base.MinFilter == GL_NEAREST ||
300 stObj->base.MinFilter == GL_LINEAR) &&
301 stImage->level == firstLevel) {
302 lastLevel = firstLevel;
303 }
304 else {
305 GLuint l2width = logbase2(width);
306 GLuint l2height = logbase2(height);
307 GLuint l2depth = logbase2(depth);
308 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
309 }
310
311 if (stImage->base.IsCompressed)
312 comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat);
313
314 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
315 stObj->pt = st_texture_create(st,
316 gl_target_to_pipe(stObj->base.Target),
317 fmt,
318 lastLevel,
319 width,
320 height,
321 depth,
322 comp_byte,
323 ( (pf_is_depth_stencil(fmt) ?
324 PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
325 PIPE_TEXTURE_USAGE_RENDER_TARGET) |
326 PIPE_TEXTURE_USAGE_SAMPLER ));
327
328 DBG("%s - success\n", __FUNCTION__);
329 }
330
331
332 /**
333 * Adjust pixel unpack params and image dimensions to strip off the
334 * texture border.
335 * Gallium doesn't support texture borders. They've seldem been used
336 * and seldom been implemented correctly anyway.
337 * \param unpackNew returns the new pixel unpack parameters
338 */
339 static void
340 strip_texture_border(GLint border,
341 GLint *width, GLint *height, GLint *depth,
342 const struct gl_pixelstore_attrib *unpack,
343 struct gl_pixelstore_attrib *unpackNew)
344 {
345 assert(border > 0); /* sanity check */
346
347 *unpackNew = *unpack;
348
349 if (unpackNew->RowLength == 0)
350 unpackNew->RowLength = *width;
351
352 if (depth && unpackNew->ImageHeight == 0)
353 unpackNew->ImageHeight = *height;
354
355 unpackNew->SkipPixels += border;
356 if (height)
357 unpackNew->SkipRows += border;
358 if (depth)
359 unpackNew->SkipImages += border;
360
361 assert(*width >= 3);
362 *width = *width - 2 * border;
363 if (height && *height >= 3)
364 *height = *height - 2 * border;
365 if (depth && *depth >= 3)
366 *depth = *depth - 2 * border;
367 }
368
369
370 /**
371 * Do glTexImage1/2/3D().
372 */
373 static void
374 st_TexImage(GLcontext * ctx,
375 GLint dims,
376 GLenum target, GLint level,
377 GLint internalFormat,
378 GLint width, GLint height, GLint depth,
379 GLint border,
380 GLenum format, GLenum type, const void *pixels,
381 const struct gl_pixelstore_attrib *unpack,
382 struct gl_texture_object *texObj,
383 struct gl_texture_image *texImage,
384 GLsizei imageSize, GLboolean compressed)
385 {
386 struct st_texture_object *stObj = st_texture_object(texObj);
387 struct st_texture_image *stImage = st_texture_image(texImage);
388 GLint postConvWidth, postConvHeight;
389 GLint texelBytes, sizeInBytes;
390 GLuint dstRowStride;
391 struct gl_pixelstore_attrib unpackNB;
392
393 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
394 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
395
396 /* gallium does not support texture borders, strip it off */
397 if (border) {
398 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
399 unpack = &unpackNB;
400 texImage->Width = width;
401 texImage->Height = height;
402 texImage->Depth = depth;
403 texImage->Border = 0;
404 border = 0;
405 }
406
407 postConvWidth = width;
408 postConvHeight = height;
409
410 stImage->face = _mesa_tex_target_to_face(target);
411 stImage->level = level;
412
413 #if FEATURE_convolve
414 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
415 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
416 &postConvHeight);
417 }
418 #endif
419
420 /* choose the texture format */
421 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
422 format, type);
423
424 _mesa_set_fetch_functions(texImage, dims);
425
426 if (texImage->TexFormat->TexelBytes == 0) {
427 /* must be a compressed format */
428 texelBytes = 0;
429 texImage->IsCompressed = GL_TRUE;
430 texImage->CompressedSize =
431 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
432 texImage->Height, texImage->Depth,
433 texImage->TexFormat->MesaFormat);
434 }
435 else {
436 texelBytes = texImage->TexFormat->TexelBytes;
437
438 /* Minimum pitch of 32 bytes */
439 if (postConvWidth * texelBytes < 32) {
440 postConvWidth = 32 / texelBytes;
441 texImage->RowStride = postConvWidth;
442 }
443
444 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
445 /*assert(texImage->RowStride == postConvWidth);*/
446 }
447
448 /* Release the reference to a potentially orphaned buffer.
449 * Release any old malloced memory.
450 */
451 if (stImage->pt) {
452 pipe_texture_reference(&stImage->pt, NULL);
453 assert(!texImage->Data);
454 }
455 else if (texImage->Data) {
456 _mesa_align_free(texImage->Data);
457 }
458
459 if (width == 0 || height == 0 || depth == 0) {
460 /* stop after freeing old image */
461 return;
462 }
463
464 /* If this is the only mipmap level in the texture, could call
465 * bmBufferData with NULL data to free the old block and avoid
466 * waiting on any outstanding fences.
467 */
468 if (stObj->pt) {
469 if (stObj->teximage_realloc ||
470 level > (GLint) stObj->pt->last_level ||
471 (stObj->pt->last_level == level &&
472 stObj->pt->target != PIPE_TEXTURE_CUBE &&
473 !st_texture_match_image(stObj->pt, &stImage->base,
474 stImage->face, stImage->level))) {
475 DBG("release it\n");
476 pipe_texture_reference(&stObj->pt, NULL);
477 assert(!stObj->pt);
478 stObj->teximage_realloc = FALSE;
479 }
480 }
481
482 if (!stObj->pt) {
483 guess_and_alloc_texture(ctx->st, stObj, stImage);
484 if (!stObj->pt) {
485 /* Probably out of memory.
486 * Try flushing any pending rendering, then retry.
487 */
488 st_finish(ctx->st);
489 guess_and_alloc_texture(ctx->st, stObj, stImage);
490 if (!stObj->pt) {
491 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
492 return;
493 }
494 }
495 }
496
497 assert(!stImage->pt);
498
499 if (stObj->pt &&
500 st_texture_match_image(stObj->pt, &stImage->base,
501 stImage->face, stImage->level)) {
502
503 pipe_texture_reference(&stImage->pt, stObj->pt);
504 assert(stImage->pt);
505 }
506
507 if (!stImage->pt)
508 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
509
510 /* st_CopyTexImage calls this function with pixels == NULL, with
511 * the expectation that the texture will be set up but nothing
512 * more will be done. This is where those calls return:
513 */
514 if (compressed) {
515 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
516 unpack,
517 "glCompressedTexImage");
518 }
519 else {
520 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
521 format, type,
522 pixels, unpack, "glTexImage");
523 }
524 if (!pixels)
525 return;
526
527 if (stImage->pt) {
528 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
529 PIPE_TRANSFER_WRITE, 0, 0,
530 stImage->base.Width,
531 stImage->base.Height);
532 dstRowStride = stImage->transfer->stride;
533 }
534 else {
535 /* Allocate regular memory and store the image there temporarily. */
536 if (texImage->IsCompressed) {
537 sizeInBytes = texImage->CompressedSize;
538 dstRowStride =
539 _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
540 assert(dims != 3);
541 }
542 else {
543 dstRowStride = postConvWidth * texelBytes;
544 sizeInBytes = depth * dstRowStride * postConvHeight;
545 }
546
547 texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
548 }
549
550 if (!texImage->Data) {
551 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
552 return;
553 }
554
555 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
556 width, height, depth, width * texelBytes, dstRowStride);
557
558 /* Copy data. Would like to know when it's ok for us to eg. use
559 * the blitter to copy. Or, use the hardware to do the format
560 * conversion and copy:
561 */
562 if (compressed) {
563 memcpy(texImage->Data, pixels, imageSize);
564 }
565 else {
566 GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height,
567 format, type);
568 GLint i;
569 const GLubyte *src = (const GLubyte *) pixels;
570
571 for (i = 0; i < depth; i++) {
572 if (!texImage->TexFormat->StoreImage(ctx, dims,
573 texImage->_BaseFormat,
574 texImage->TexFormat,
575 texImage->Data,
576 0, 0, 0, /* dstX/Y/Zoffset */
577 dstRowStride,
578 texImage->ImageOffsets,
579 width, height, 1,
580 format, type, src, unpack)) {
581 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
582 }
583
584 if (stImage->pt && i + 1 < depth) {
585 /* unmap this slice */
586 st_texture_image_unmap(ctx->st, stImage);
587 /* map next slice of 3D texture */
588 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
589 PIPE_TRANSFER_WRITE, 0, 0,
590 stImage->base.Width,
591 stImage->base.Height);
592 src += srcImageStride;
593 }
594 }
595 }
596
597 _mesa_unmap_teximage_pbo(ctx, unpack);
598
599 if (stImage->pt) {
600 st_texture_image_unmap(ctx->st, stImage);
601 texImage->Data = NULL;
602 }
603
604 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
605 ctx->Driver.GenerateMipmap(ctx, target, texObj);
606 }
607 }
608
609
610 static void
611 st_TexImage3D(GLcontext * ctx,
612 GLenum target, GLint level,
613 GLint internalFormat,
614 GLint width, GLint height, GLint depth,
615 GLint border,
616 GLenum format, GLenum type, const void *pixels,
617 const struct gl_pixelstore_attrib *unpack,
618 struct gl_texture_object *texObj,
619 struct gl_texture_image *texImage)
620 {
621 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
622 border, format, type, pixels, unpack, texObj, texImage,
623 0, GL_FALSE);
624 }
625
626
627 static void
628 st_TexImage2D(GLcontext * ctx,
629 GLenum target, GLint level,
630 GLint internalFormat,
631 GLint width, GLint height, GLint border,
632 GLenum format, GLenum type, const void *pixels,
633 const struct gl_pixelstore_attrib *unpack,
634 struct gl_texture_object *texObj,
635 struct gl_texture_image *texImage)
636 {
637 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
638 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
639 }
640
641
642 static void
643 st_TexImage1D(GLcontext * ctx,
644 GLenum target, GLint level,
645 GLint internalFormat,
646 GLint width, GLint border,
647 GLenum format, GLenum type, const void *pixels,
648 const struct gl_pixelstore_attrib *unpack,
649 struct gl_texture_object *texObj,
650 struct gl_texture_image *texImage)
651 {
652 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
653 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
654 }
655
656
657 static void
658 st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
659 GLint internalFormat,
660 GLint width, GLint height, GLint border,
661 GLsizei imageSize, const GLvoid *data,
662 struct gl_texture_object *texObj,
663 struct gl_texture_image *texImage)
664 {
665 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
666 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
667 }
668
669
670 /**
671 * Need to map texture image into memory before copying image data,
672 * then unmap it.
673 */
674 static void
675 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
676 GLenum format, GLenum type, GLvoid * pixels,
677 struct gl_texture_object *texObj,
678 struct gl_texture_image *texImage, GLboolean compressed)
679 {
680 struct st_texture_image *stImage = st_texture_image(texImage);
681 GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack,
682 texImage->Width,
683 texImage->Height,
684 format, type);
685 GLuint depth, i;
686 GLubyte *dest;
687
688 /* Map */
689 if (stImage->pt) {
690 /* Image is stored in hardware format in a buffer managed by the
691 * kernel. Need to explicitly map and unmap it.
692 */
693 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
694 PIPE_TRANSFER_READ, 0, 0,
695 stImage->base.Width,
696 stImage->base.Height);
697 texImage->RowStride = stImage->transfer->stride / stImage->pt->block.size;
698 }
699 else {
700 /* Otherwise, the image should actually be stored in
701 * texImage->Data. This is pretty confusing for
702 * everybody, I'd much prefer to separate the two functions of
703 * texImage->Data - storage for texture images in main memory
704 * and access (ie mappings) of images. In other words, we'd
705 * create a new texImage->Map field and leave Data simply for
706 * storage.
707 */
708 assert(texImage->Data);
709 }
710
711 depth = texImage->Depth;
712 texImage->Depth = 1;
713
714 dest = (GLubyte *) pixels;
715
716 for (i = 0; i < depth; i++) {
717 if (compressed) {
718 _mesa_get_compressed_teximage(ctx, target, level, dest,
719 texObj, texImage);
720 }
721 else {
722 _mesa_get_teximage(ctx, target, level, format, type, dest,
723 texObj, texImage);
724 }
725
726 if (stImage->pt && i + 1 < depth) {
727 /* unmap this slice */
728 st_texture_image_unmap(ctx->st, stImage);
729 /* map next slice of 3D texture */
730 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
731 PIPE_TRANSFER_READ, 0, 0,
732 stImage->base.Width,
733 stImage->base.Height);
734 dest += dstImageStride;
735 }
736 }
737
738 texImage->Depth = depth;
739
740 /* Unmap */
741 if (stImage->pt) {
742 st_texture_image_unmap(ctx->st, stImage);
743 texImage->Data = NULL;
744 }
745 }
746
747
748 static void
749 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
750 GLenum format, GLenum type, GLvoid * pixels,
751 struct gl_texture_object *texObj,
752 struct gl_texture_image *texImage)
753 {
754 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
755 GL_FALSE);
756 }
757
758
759 static void
760 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
761 GLvoid *pixels,
762 struct gl_texture_object *texObj,
763 struct gl_texture_image *texImage)
764 {
765 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
766 GL_TRUE);
767 }
768
769
770
771 static void
772 st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
773 GLint xoffset, GLint yoffset, GLint zoffset,
774 GLint width, GLint height, GLint depth,
775 GLenum format, GLenum type, const void *pixels,
776 const struct gl_pixelstore_attrib *packing,
777 struct gl_texture_object *texObj,
778 struct gl_texture_image *texImage)
779 {
780 struct st_texture_image *stImage = st_texture_image(texImage);
781 GLuint dstRowStride;
782 GLuint srcImageStride = _mesa_image_image_stride(packing, width, height,
783 format, type);
784 GLint i;
785 const GLubyte *src;
786
787 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
788 _mesa_lookup_enum_by_nr(target),
789 level, xoffset, yoffset, width, height);
790
791 pixels =
792 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
793 type, pixels, packing, "glTexSubImage2D");
794 if (!pixels)
795 return;
796
797 /* Map buffer if necessary. Need to lock to prevent other contexts
798 * from uploading the buffer under us.
799 */
800 if (stImage->pt) {
801 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
802 PIPE_TRANSFER_WRITE,
803 xoffset, yoffset,
804 width, height);
805 }
806
807 if (!texImage->Data) {
808 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
809 return;
810 }
811
812 src = (const GLubyte *) pixels;
813 dstRowStride = stImage->transfer->stride;
814
815 for (i = 0; i < depth; i++) {
816 if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
817 texImage->TexFormat,
818 texImage->Data,
819 0, 0, 0,
820 dstRowStride,
821 texImage->ImageOffsets,
822 width, height, 1,
823 format, type, src, packing)) {
824 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
825 }
826
827 if (stImage->pt && i + 1 < depth) {
828 /* unmap this slice */
829 st_texture_image_unmap(ctx->st, stImage);
830 /* map next slice of 3D texture */
831 texImage->Data = st_texture_image_map(ctx->st, stImage,
832 zoffset + i + 1,
833 PIPE_TRANSFER_WRITE,
834 xoffset, yoffset,
835 width, height);
836 src += srcImageStride;
837 }
838 }
839
840 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
841 ctx->Driver.GenerateMipmap(ctx, target, texObj);
842 }
843
844 _mesa_unmap_teximage_pbo(ctx, packing);
845
846 if (stImage->pt) {
847 st_texture_image_unmap(ctx->st, stImage);
848 texImage->Data = NULL;
849 }
850 }
851
852
853
854 static void
855 st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
856 GLint xoffset, GLint yoffset, GLint zoffset,
857 GLsizei width, GLsizei height, GLsizei depth,
858 GLenum format, GLenum type, const GLvoid *pixels,
859 const struct gl_pixelstore_attrib *packing,
860 struct gl_texture_object *texObj,
861 struct gl_texture_image *texImage)
862 {
863 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
864 width, height, depth, format, type,
865 pixels, packing, texObj, texImage);
866 }
867
868
869 static void
870 st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
871 GLint xoffset, GLint yoffset,
872 GLsizei width, GLsizei height,
873 GLenum format, GLenum type, const GLvoid * pixels,
874 const struct gl_pixelstore_attrib *packing,
875 struct gl_texture_object *texObj,
876 struct gl_texture_image *texImage)
877 {
878 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
879 width, height, 1, format, type,
880 pixels, packing, texObj, texImage);
881 }
882
883
884 static void
885 st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
886 GLint xoffset, GLsizei width, GLenum format, GLenum type,
887 const GLvoid * pixels,
888 const struct gl_pixelstore_attrib *packing,
889 struct gl_texture_object *texObj,
890 struct gl_texture_image *texImage)
891 {
892 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
893 format, type, pixels, packing, texObj, texImage);
894 }
895
896
897
898 /**
899 * Do a CopyTexSubImage operation using a read transfer from the source,
900 * a write transfer to the destination and get_tile()/put_tile() to access
901 * the pixels/texels.
902 *
903 * Note: srcY=0=TOP of renderbuffer
904 */
905 static void
906 fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
907 struct st_renderbuffer *strb,
908 struct st_texture_image *stImage,
909 GLenum baseFormat,
910 GLint destX, GLint destY, GLint destZ,
911 GLint srcX, GLint srcY,
912 GLsizei width, GLsizei height)
913 {
914 struct pipe_context *pipe = ctx->st->pipe;
915 struct pipe_screen *screen = pipe->screen;
916 struct pipe_transfer *src_trans;
917 GLvoid *texDest;
918
919 assert(width <= MAX_WIDTH);
920
921 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
922 srcY = strb->Base.Height - srcY - height;
923 }
924
925 src_trans = screen->get_tex_transfer( screen,
926 strb->texture,
927 0, 0, 0,
928 PIPE_TRANSFER_READ,
929 srcX, srcY,
930 width, height);
931
932 texDest = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE,
933 destX, destY, width, height);
934
935 if (baseFormat == GL_DEPTH_COMPONENT ||
936 baseFormat == GL_DEPTH24_STENCIL8) {
937 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
938 ctx->Pixel.DepthBias != 0.0F);
939 GLint row, yStep;
940
941 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
942 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
943 srcY = height - 1;
944 yStep = -1;
945 }
946 else {
947 srcY = 0;
948 yStep = 1;
949 }
950
951 /* To avoid a large temp memory allocation, do copy row by row */
952 for (row = 0; row < height; row++, srcY += yStep) {
953 uint data[MAX_WIDTH];
954 pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
955 if (scaleOrBias) {
956 _mesa_scale_and_bias_depth_uint(ctx, width, data);
957 }
958 pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
959 }
960 }
961 else {
962 /* RGBA format */
963 GLfloat *tempSrc =
964 (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
965
966 if (tempSrc && texDest) {
967 const GLint dims = 2;
968 const GLint dstRowStride = stImage->transfer->stride;
969 struct gl_texture_image *texImage = &stImage->base;
970 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
971
972 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
973 unpack.Invert = GL_TRUE;
974 }
975
976 /* get float/RGBA image from framebuffer */
977 /* XXX this usually involves a lot of int/float conversion.
978 * try to avoid that someday.
979 */
980 pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
981
982 /* Store into texture memory.
983 * Note that this does some special things such as pixel transfer
984 * ops and format conversion. In particular, if the dest tex format
985 * is actually RGBA but the user created the texture as GL_RGB we
986 * need to fill-in/override the alpha channel with 1.0.
987 */
988 texImage->TexFormat->StoreImage(ctx, dims,
989 texImage->_BaseFormat,
990 texImage->TexFormat,
991 texDest,
992 0, 0, 0,
993 dstRowStride,
994 texImage->ImageOffsets,
995 width, height, 1,
996 GL_RGBA, GL_FLOAT, tempSrc, /* src */
997 &unpack);
998 }
999 else {
1000 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1001 }
1002
1003 if (tempSrc)
1004 _mesa_free(tempSrc);
1005 }
1006
1007 st_texture_image_unmap(ctx->st, stImage);
1008 screen->tex_transfer_destroy(src_trans);
1009 }
1010
1011
1012 /**
1013 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1014 * Note that the region to copy has already been clipped so we know we
1015 * won't read from outside the source renderbuffer's bounds.
1016 *
1017 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1018 */
1019 static void
1020 st_copy_texsubimage(GLcontext *ctx,
1021 GLenum target, GLint level,
1022 GLint destX, GLint destY, GLint destZ,
1023 GLint srcX, GLint srcY,
1024 GLsizei width, GLsizei height)
1025 {
1026 struct gl_texture_unit *texUnit =
1027 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1028 struct gl_texture_object *texObj =
1029 _mesa_select_tex_object(ctx, texUnit, target);
1030 struct gl_texture_image *texImage =
1031 _mesa_select_tex_image(ctx, texObj, target, level);
1032 struct st_texture_image *stImage = st_texture_image(texImage);
1033 const GLenum texBaseFormat = texImage->InternalFormat;
1034 struct gl_framebuffer *fb = ctx->ReadBuffer;
1035 struct st_renderbuffer *strb;
1036 struct pipe_context *pipe = ctx->st->pipe;
1037 struct pipe_screen *screen = pipe->screen;
1038 enum pipe_format dest_format, src_format;
1039 GLboolean use_fallback = GL_TRUE;
1040 GLboolean matching_base_formats;
1041
1042 /* any rendering in progress must complete before we grab the fb image */
1043 st_finish(ctx->st);
1044
1045 /* determine if copying depth or color data */
1046 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1047 texBaseFormat == GL_DEPTH24_STENCIL8) {
1048 strb = st_renderbuffer(fb->_DepthBuffer);
1049 }
1050 else if (texBaseFormat == GL_DEPTH_STENCIL_EXT) {
1051 strb = st_renderbuffer(fb->_StencilBuffer);
1052 }
1053 else {
1054 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1055 strb = st_renderbuffer(fb->_ColorReadBuffer);
1056 }
1057
1058 assert(strb);
1059 assert(strb->surface);
1060 assert(stImage->pt);
1061
1062 src_format = strb->surface->format;
1063 dest_format = stImage->pt->format;
1064
1065 /*
1066 * Determine if the src framebuffer and dest texture have the same
1067 * base format. We need this to detect a case such as the framebuffer
1068 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1069 * texture format stores RGBA we need to set A=1 (overriding the
1070 * framebuffer's alpha values). We can't do that with the blit or
1071 * textured-quad paths.
1072 */
1073 matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat);
1074
1075 if (matching_base_formats && ctx->_ImageTransferState == 0x0) {
1076 /* try potential hardware path */
1077 struct pipe_surface *dest_surface = NULL;
1078 boolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1079
1080 if (src_format == dest_format && !do_flip) {
1081 /* use surface_copy() / blit */
1082
1083 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1084 stImage->face, stImage->level,
1085 destZ,
1086 PIPE_BUFFER_USAGE_GPU_WRITE);
1087
1088 /* for surface_copy(), y=0=top, always */
1089 pipe->surface_copy(pipe,
1090 /* dest */
1091 dest_surface,
1092 destX, destY,
1093 /* src */
1094 strb->surface,
1095 srcX, srcY,
1096 /* size */
1097 width, height);
1098 use_fallback = GL_FALSE;
1099 }
1100 else if (screen->is_format_supported(screen, src_format,
1101 PIPE_TEXTURE_2D,
1102 PIPE_TEXTURE_USAGE_SAMPLER,
1103 0) &&
1104 screen->is_format_supported(screen, dest_format,
1105 PIPE_TEXTURE_2D,
1106 PIPE_TEXTURE_USAGE_RENDER_TARGET,
1107 0)) {
1108 /* draw textured quad to do the copy */
1109 int srcY0, srcY1;
1110
1111 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1112 stImage->face, stImage->level,
1113 destZ,
1114 PIPE_BUFFER_USAGE_GPU_WRITE);
1115
1116 if (do_flip) {
1117 srcY1 = strb->Base.Height - srcY - height;
1118 srcY0 = srcY1 + height;
1119 }
1120 else {
1121 srcY0 = srcY;
1122 srcY1 = srcY0 + height;
1123 }
1124 util_blit_pixels(ctx->st->blit,
1125 strb->surface,
1126 srcX, srcY0,
1127 srcX + width, srcY1,
1128 dest_surface,
1129 destX, destY,
1130 destX + width, destY + height,
1131 0.0, PIPE_TEX_MIPFILTER_NEAREST);
1132 use_fallback = GL_FALSE;
1133 }
1134
1135 if (dest_surface)
1136 pipe_surface_reference(&dest_surface, NULL);
1137 }
1138
1139 if (use_fallback) {
1140 /* software fallback */
1141 fallback_copy_texsubimage(ctx, target, level,
1142 strb, stImage, texBaseFormat,
1143 destX, destY, destZ,
1144 srcX, srcY, width, height);
1145 }
1146
1147 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
1148 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1149 }
1150 }
1151
1152
1153
1154 static void
1155 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1156 GLenum internalFormat,
1157 GLint x, GLint y, GLsizei width, GLint border)
1158 {
1159 struct gl_texture_unit *texUnit =
1160 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1161 struct gl_texture_object *texObj =
1162 _mesa_select_tex_object(ctx, texUnit, target);
1163 struct gl_texture_image *texImage =
1164 _mesa_select_tex_image(ctx, texObj, target, level);
1165
1166 /* Setup or redefine the texture object, texture and texture
1167 * image. Don't populate yet.
1168 */
1169 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1170 width, border,
1171 GL_RGBA, CHAN_TYPE, NULL,
1172 &ctx->DefaultPacking, texObj, texImage);
1173
1174 st_copy_texsubimage(ctx, target, level,
1175 0, 0, 0, /* destX,Y,Z */
1176 x, y, width, 1); /* src X, Y, size */
1177 }
1178
1179
1180 static void
1181 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1182 GLenum internalFormat,
1183 GLint x, GLint y, GLsizei width, GLsizei height,
1184 GLint border)
1185 {
1186 struct gl_texture_unit *texUnit =
1187 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1188 struct gl_texture_object *texObj =
1189 _mesa_select_tex_object(ctx, texUnit, target);
1190 struct gl_texture_image *texImage =
1191 _mesa_select_tex_image(ctx, texObj, target, level);
1192
1193 /* Setup or redefine the texture object, texture and texture
1194 * image. Don't populate yet.
1195 */
1196 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1197 width, height, border,
1198 GL_RGBA, CHAN_TYPE, NULL,
1199 &ctx->DefaultPacking, texObj, texImage);
1200
1201 st_copy_texsubimage(ctx, target, level,
1202 0, 0, 0, /* destX,Y,Z */
1203 x, y, width, height); /* src X, Y, size */
1204 }
1205
1206
1207 static void
1208 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1209 GLint xoffset, GLint x, GLint y, GLsizei width)
1210 {
1211 const GLint yoffset = 0, zoffset = 0;
1212 const GLsizei height = 1;
1213 st_copy_texsubimage(ctx, target, level,
1214 xoffset, yoffset, zoffset, /* destX,Y,Z */
1215 x, y, width, height); /* src X, Y, size */
1216 }
1217
1218
1219 static void
1220 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1221 GLint xoffset, GLint yoffset,
1222 GLint x, GLint y, GLsizei width, GLsizei height)
1223 {
1224 const GLint zoffset = 0;
1225 st_copy_texsubimage(ctx, target, level,
1226 xoffset, yoffset, zoffset, /* destX,Y,Z */
1227 x, y, width, height); /* src X, Y, size */
1228 }
1229
1230
1231 static void
1232 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1233 GLint xoffset, GLint yoffset, GLint zoffset,
1234 GLint x, GLint y, GLsizei width, GLsizei height)
1235 {
1236 st_copy_texsubimage(ctx, target, level,
1237 xoffset, yoffset, zoffset, /* destX,Y,Z */
1238 x, y, width, height); /* src X, Y, size */
1239 }
1240
1241
1242 /**
1243 * Compute which mipmap levels that really need to be sent to the hardware.
1244 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
1245 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
1246 */
1247 static void
1248 calculate_first_last_level(struct st_texture_object *stObj)
1249 {
1250 struct gl_texture_object *tObj = &stObj->base;
1251
1252 /* These must be signed values. MinLod and MaxLod can be negative numbers,
1253 * and having firstLevel and lastLevel as signed prevents the need for
1254 * extra sign checks.
1255 */
1256 GLint firstLevel;
1257 GLint lastLevel;
1258
1259 /* Yes, this looks overly complicated, but it's all needed.
1260 */
1261 switch (tObj->Target) {
1262 case GL_TEXTURE_1D:
1263 case GL_TEXTURE_2D:
1264 case GL_TEXTURE_3D:
1265 case GL_TEXTURE_CUBE_MAP:
1266 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
1267 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
1268 */
1269 firstLevel = lastLevel = tObj->BaseLevel;
1270 }
1271 else {
1272 firstLevel = 0;
1273 lastLevel = MIN2(tObj->MaxLevel,
1274 (int) tObj->Image[0][tObj->BaseLevel]->WidthLog2);
1275 }
1276 break;
1277 case GL_TEXTURE_RECTANGLE_NV:
1278 case GL_TEXTURE_4D_SGIS:
1279 firstLevel = lastLevel = 0;
1280 break;
1281 default:
1282 return;
1283 }
1284
1285 stObj->lastLevel = lastLevel;
1286 }
1287
1288
1289 static void
1290 copy_image_data_to_texture(struct st_context *st,
1291 struct st_texture_object *stObj,
1292 GLuint dstLevel,
1293 struct st_texture_image *stImage)
1294 {
1295 if (stImage->pt) {
1296 /* Copy potentially with the blitter:
1297 */
1298 st_texture_image_copy(st->pipe,
1299 stObj->pt, dstLevel, /* dest texture, level */
1300 stImage->pt, /* src texture */
1301 stImage->face
1302 );
1303
1304 pipe_texture_reference(&stImage->pt, NULL);
1305 }
1306 else if (stImage->base.Data) {
1307 assert(stImage->base.Data != NULL);
1308
1309 /* More straightforward upload.
1310 */
1311 st_texture_image_data(st->pipe,
1312 stObj->pt,
1313 stImage->face,
1314 dstLevel,
1315 stImage->base.Data,
1316 stImage->base.RowStride *
1317 stObj->pt->block.size,
1318 stImage->base.RowStride *
1319 stImage->base.Height *
1320 stObj->pt->block.size);
1321 _mesa_align_free(stImage->base.Data);
1322 stImage->base.Data = NULL;
1323 }
1324
1325 pipe_texture_reference(&stImage->pt, stObj->pt);
1326 }
1327
1328
1329 /**
1330 * Called during state validation. When this function is finished,
1331 * the texture object should be ready for rendering.
1332 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1333 */
1334 GLboolean
1335 st_finalize_texture(GLcontext *ctx,
1336 struct pipe_context *pipe,
1337 struct gl_texture_object *tObj,
1338 GLboolean *needFlush)
1339 {
1340 struct st_texture_object *stObj = st_texture_object(tObj);
1341 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1342 int comp_byte = 0;
1343 int cpp;
1344 GLuint face;
1345 struct st_texture_image *firstImage;
1346
1347 *needFlush = GL_FALSE;
1348
1349 /* We know/require this is true by now:
1350 */
1351 assert(stObj->base._Complete);
1352
1353 /* What levels must the texture include at a minimum?
1354 */
1355 calculate_first_last_level(stObj);
1356 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1357
1358 /* If both firstImage and stObj point to a texture which can contain
1359 * all active images, favour firstImage. Note that because of the
1360 * completeness requirement, we know that the image dimensions
1361 * will match.
1362 */
1363 if (firstImage->pt &&
1364 firstImage->pt != stObj->pt &&
1365 firstImage->pt->last_level >= stObj->lastLevel) {
1366 pipe_texture_reference(&stObj->pt, firstImage->pt);
1367 }
1368
1369 /* FIXME: determine format block instead of cpp */
1370 if (firstImage->base.IsCompressed) {
1371 comp_byte = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
1372 cpp = comp_byte;
1373 }
1374 else {
1375 cpp = firstImage->base.TexFormat->TexelBytes;
1376 }
1377
1378 /* If we already have a gallium texture, check that it matches the texture
1379 * object's format, target, size, num_levels, etc.
1380 */
1381 if (stObj->pt) {
1382 const enum pipe_format fmt =
1383 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
1384 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1385 stObj->pt->format != fmt ||
1386 stObj->pt->last_level < stObj->lastLevel ||
1387 stObj->pt->width[0] != firstImage->base.Width2 ||
1388 stObj->pt->height[0] != firstImage->base.Height2 ||
1389 stObj->pt->depth[0] != firstImage->base.Depth2 ||
1390 stObj->pt->block.size/stObj->pt->block.width != cpp || /* Nominal bytes per pixel */
1391 stObj->pt->compressed != firstImage->base.IsCompressed) {
1392 pipe_texture_reference(&stObj->pt, NULL);
1393 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1394 }
1395 }
1396
1397 /* May need to create a new gallium texture:
1398 */
1399 if (!stObj->pt) {
1400 const enum pipe_format fmt =
1401 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
1402 stObj->pt = st_texture_create(ctx->st,
1403 gl_target_to_pipe(stObj->base.Target),
1404 fmt,
1405 stObj->lastLevel,
1406 firstImage->base.Width2,
1407 firstImage->base.Height2,
1408 firstImage->base.Depth2,
1409 comp_byte,
1410 ( (pf_is_depth_stencil(fmt) ?
1411 PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
1412 PIPE_TEXTURE_USAGE_RENDER_TARGET) |
1413 PIPE_TEXTURE_USAGE_SAMPLER ));
1414
1415 if (!stObj->pt) {
1416 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1417 return GL_FALSE;
1418 }
1419 }
1420
1421 /* Pull in any images not in the object's texture:
1422 */
1423 for (face = 0; face < nr_faces; face++) {
1424 GLuint level;
1425 for (level = 0; level <= stObj->lastLevel; level++) {
1426 struct st_texture_image *stImage =
1427 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1428
1429 /* Need to import images in main memory or held in other textures.
1430 */
1431 if (stImage && stObj->pt != stImage->pt) {
1432 copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1433 *needFlush = GL_TRUE;
1434 }
1435 }
1436 }
1437
1438 return GL_TRUE;
1439 }
1440
1441
1442 /**
1443 * Returns pointer to a default/dummy texture.
1444 * This is typically used when the current shader has tex/sample instructions
1445 * but the user has not provided a (any) texture(s).
1446 */
1447 struct gl_texture_object *
1448 st_get_default_texture(struct st_context *st)
1449 {
1450 if (!st->default_texture) {
1451 static const GLenum target = GL_TEXTURE_2D;
1452 GLubyte pixels[16][16][4];
1453 struct gl_texture_object *texObj;
1454 struct gl_texture_image *texImg;
1455 GLuint i, j;
1456
1457 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1458 * when attempting to sample incomplete textures.
1459 */
1460 for (i = 0; i < 16; i++) {
1461 for (j = 0; j < 16; j++) {
1462 pixels[i][j][0] = 0;
1463 pixels[i][j][1] = 0;
1464 pixels[i][j][2] = 0;
1465 pixels[i][j][3] = 255;
1466 }
1467 }
1468
1469 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1470
1471 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1472
1473 _mesa_init_teximage_fields(st->ctx, target, texImg,
1474 16, 16, 1, 0, /* w, h, d, border */
1475 GL_RGBA);
1476
1477 st_TexImage(st->ctx, 2, target,
1478 0, GL_RGBA, /* level, intformat */
1479 16, 16, 1, 0, /* w, h, d, border */
1480 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1481 &st->ctx->DefaultPacking,
1482 texObj, texImg,
1483 0, 0);
1484
1485 texObj->MinFilter = GL_NEAREST;
1486 texObj->MagFilter = GL_NEAREST;
1487 texObj->_Complete = GL_TRUE;
1488
1489 st->default_texture = texObj;
1490 }
1491 return st->default_texture;
1492 }
1493
1494
1495 void
1496 st_init_texture_functions(struct dd_function_table *functions)
1497 {
1498 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1499 functions->TexImage1D = st_TexImage1D;
1500 functions->TexImage2D = st_TexImage2D;
1501 functions->TexImage3D = st_TexImage3D;
1502 functions->TexSubImage1D = st_TexSubImage1D;
1503 functions->TexSubImage2D = st_TexSubImage2D;
1504 functions->TexSubImage3D = st_TexSubImage3D;
1505 functions->CopyTexImage1D = st_CopyTexImage1D;
1506 functions->CopyTexImage2D = st_CopyTexImage2D;
1507 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1508 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1509 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1510 functions->GenerateMipmap = st_generate_mipmap;
1511
1512 functions->GetTexImage = st_GetTexImage;
1513
1514 /* compressed texture functions */
1515 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1516 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1517 functions->CompressedTextureSize = _mesa_compressed_texture_size;
1518
1519 functions->NewTextureObject = st_NewTextureObject;
1520 functions->NewTextureImage = st_NewTextureImage;
1521 functions->DeleteTexture = st_DeleteTextureObject;
1522 functions->FreeTexImageData = st_FreeTextureImageData;
1523 functions->UpdateTexturePalette = 0;
1524
1525 functions->TextureMemCpy = do_memcpy;
1526
1527 /* XXX Temporary until we can query pipe's texture sizes */
1528 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1529 }