Revert "st/mesa: remove unused variables to fix compile warnings"
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 case GL_PROXY_TEXTURE_1D:
77 return PIPE_TEXTURE_1D;
78 case GL_TEXTURE_2D:
79 case GL_PROXY_TEXTURE_2D:
80 case GL_TEXTURE_EXTERNAL_OES:
81 return PIPE_TEXTURE_2D;
82 case GL_TEXTURE_RECTANGLE_NV:
83 case GL_PROXY_TEXTURE_RECTANGLE_NV:
84 return PIPE_TEXTURE_RECT;
85 case GL_TEXTURE_3D:
86 case GL_PROXY_TEXTURE_3D:
87 return PIPE_TEXTURE_3D;
88 case GL_TEXTURE_CUBE_MAP_ARB:
89 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
90 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
91 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
92 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
93 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
94 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
95 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
96 return PIPE_TEXTURE_CUBE;
97 case GL_TEXTURE_1D_ARRAY_EXT:
98 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
99 return PIPE_TEXTURE_1D_ARRAY;
100 case GL_TEXTURE_2D_ARRAY_EXT:
101 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
102 return PIPE_TEXTURE_2D_ARRAY;
103 case GL_TEXTURE_BUFFER:
104 return PIPE_BUFFER;
105 default:
106 assert(0);
107 return 0;
108 }
109 }
110
111
112 /** called via ctx->Driver.NewTextureImage() */
113 static struct gl_texture_image *
114 st_NewTextureImage(struct gl_context * ctx)
115 {
116 DBG("%s\n", __FUNCTION__);
117 (void) ctx;
118 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
119 }
120
121
122 /** called via ctx->Driver.DeleteTextureImage() */
123 static void
124 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
125 {
126 /* nothing special (yet) for st_texture_image */
127 _mesa_delete_texture_image(ctx, img);
128 }
129
130
131 /** called via ctx->Driver.NewTextureObject() */
132 static struct gl_texture_object *
133 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
134 {
135 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
136
137 DBG("%s\n", __FUNCTION__);
138 _mesa_initialize_texture_object(&obj->base, name, target);
139
140 return &obj->base;
141 }
142
143 /** called via ctx->Driver.DeleteTextureObject() */
144 static void
145 st_DeleteTextureObject(struct gl_context *ctx,
146 struct gl_texture_object *texObj)
147 {
148 struct st_context *st = st_context(ctx);
149 struct st_texture_object *stObj = st_texture_object(texObj);
150 if (stObj->pt)
151 pipe_resource_reference(&stObj->pt, NULL);
152 if (stObj->sampler_view) {
153 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
154 }
155 _mesa_delete_texture_object(ctx, texObj);
156 }
157
158
159 /** called via ctx->Driver.FreeTextureImageBuffer() */
160 static void
161 st_FreeTextureImageBuffer(struct gl_context *ctx,
162 struct gl_texture_image *texImage)
163 {
164 struct st_texture_image *stImage = st_texture_image(texImage);
165
166 DBG("%s\n", __FUNCTION__);
167
168 if (stImage->pt) {
169 pipe_resource_reference(&stImage->pt, NULL);
170 }
171
172 if (stImage->TexData) {
173 _mesa_align_free(stImage->TexData);
174 stImage->TexData = NULL;
175 }
176 }
177
178
179 /** called via ctx->Driver.MapTextureImage() */
180 static void
181 st_MapTextureImage(struct gl_context *ctx,
182 struct gl_texture_image *texImage,
183 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
184 GLbitfield mode,
185 GLubyte **mapOut, GLint *rowStrideOut)
186 {
187 struct st_context *st = st_context(ctx);
188 struct st_texture_image *stImage = st_texture_image(texImage);
189 unsigned pipeMode;
190 GLubyte *map;
191
192 pipeMode = 0x0;
193 if (mode & GL_MAP_READ_BIT)
194 pipeMode |= PIPE_TRANSFER_READ;
195 if (mode & GL_MAP_WRITE_BIT)
196 pipeMode |= PIPE_TRANSFER_WRITE;
197 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
198 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
199
200 map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
201 if (map) {
202 *mapOut = map;
203 *rowStrideOut = stImage->transfer->stride;
204 }
205 else {
206 *mapOut = NULL;
207 *rowStrideOut = 0;
208 }
209 }
210
211
212 /** called via ctx->Driver.UnmapTextureImage() */
213 static void
214 st_UnmapTextureImage(struct gl_context *ctx,
215 struct gl_texture_image *texImage,
216 GLuint slice)
217 {
218 struct st_context *st = st_context(ctx);
219 struct st_texture_image *stImage = st_texture_image(texImage);
220 st_texture_image_unmap(st, stImage);
221 }
222
223
224 /**
225 * Return default texture resource binding bitmask for the given format.
226 */
227 static GLuint
228 default_bindings(struct st_context *st, enum pipe_format format)
229 {
230 struct pipe_screen *screen = st->pipe->screen;
231 const unsigned target = PIPE_TEXTURE_2D;
232 unsigned bindings;
233
234 if (util_format_is_depth_or_stencil(format))
235 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
236 else
237 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
238
239 if (screen->is_format_supported(screen, format, target, 0, bindings))
240 return bindings;
241 else {
242 /* Try non-sRGB. */
243 format = util_format_linear(format);
244
245 if (screen->is_format_supported(screen, format, target, 0, bindings))
246 return bindings;
247 else
248 return PIPE_BIND_SAMPLER_VIEW;
249 }
250 }
251
252
253 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
254 static GLuint
255 get_texture_dims(GLenum target)
256 {
257 switch (target) {
258 case GL_TEXTURE_1D:
259 case GL_TEXTURE_1D_ARRAY_EXT:
260 case GL_TEXTURE_BUFFER:
261 return 1;
262 case GL_TEXTURE_2D:
263 case GL_TEXTURE_CUBE_MAP_ARB:
264 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
265 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
266 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
267 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
268 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
269 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
270 case GL_TEXTURE_RECTANGLE_NV:
271 case GL_TEXTURE_2D_ARRAY_EXT:
272 case GL_TEXTURE_EXTERNAL_OES:
273 return 2;
274 case GL_TEXTURE_3D:
275 return 3;
276 default:
277 assert(0 && "invalid texture target in get_texture_dims()");
278 return 1;
279 }
280 }
281
282
283 /**
284 * Given the size of a mipmap image, try to compute the size of the level=0
285 * mipmap image.
286 *
287 * Note that this isn't always accurate for odd-sized, non-POW textures.
288 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
289 *
290 * \return GL_TRUE for success, GL_FALSE for failure
291 */
292 static GLboolean
293 guess_base_level_size(GLenum target,
294 GLuint width, GLuint height, GLuint depth, GLuint level,
295 GLuint *width0, GLuint *height0, GLuint *depth0)
296 {
297 const GLuint dims = get_texture_dims(target);
298
299 assert(width >= 1);
300 assert(height >= 1);
301 assert(depth >= 1);
302
303 if (level > 0) {
304 /* Depending on the image's size, we can't always make a guess here */
305 if ((dims >= 1 && width == 1) ||
306 (dims >= 2 && height == 1) ||
307 (dims >= 3 && depth == 1)) {
308 /* we can't determine the image size at level=0 */
309 return GL_FALSE;
310 }
311
312 /* grow the image size until we hit level = 0 */
313 while (level > 0) {
314 if (width > 1)
315 width <<= 1;
316 if (height > 1)
317 height <<= 1;
318 if (depth > 1)
319 depth <<= 1;
320 level--;
321 }
322 }
323
324 *width0 = width;
325 *height0 = height;
326 *depth0 = depth;
327
328 return GL_TRUE;
329 }
330
331
332 /**
333 * Try to allocate a pipe_resource object for the given st_texture_object.
334 *
335 * We use the given st_texture_image as a clue to determine the size of the
336 * mipmap image at level=0.
337 *
338 * \return GL_TRUE for success, GL_FALSE if out of memory.
339 */
340 static GLboolean
341 guess_and_alloc_texture(struct st_context *st,
342 struct st_texture_object *stObj,
343 const struct st_texture_image *stImage)
344 {
345 GLuint lastLevel, width, height, depth;
346 GLuint bindings;
347 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
348 enum pipe_format fmt;
349
350 DBG("%s\n", __FUNCTION__);
351
352 assert(!stObj->pt);
353
354 if (!guess_base_level_size(stObj->base.Target,
355 stImage->base.Width2,
356 stImage->base.Height2,
357 stImage->base.Depth2,
358 stImage->base.Level,
359 &width, &height, &depth)) {
360 /* we can't determine the image size at level=0 */
361 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
362 /* this is not an out of memory error */
363 return GL_TRUE;
364 }
365
366 /* At this point, (width x height x depth) is the expected size of
367 * the level=0 mipmap image.
368 */
369
370 /* Guess a reasonable value for lastLevel. With OpenGL we have no
371 * idea how many mipmap levels will be in a texture until we start
372 * to render with it. Make an educated guess here but be prepared
373 * to re-allocating a texture buffer with space for more (or fewer)
374 * mipmap levels later.
375 */
376 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
377 stObj->base.Sampler.MinFilter == GL_LINEAR ||
378 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
379 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
380 !stObj->base.GenerateMipmap &&
381 stImage->base.Level == 0) {
382 /* only alloc space for a single mipmap level */
383 lastLevel = 0;
384 }
385 else {
386 /* alloc space for a full mipmap */
387 GLuint l2width = util_logbase2(width);
388 GLuint l2height = util_logbase2(height);
389 GLuint l2depth = util_logbase2(depth);
390 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
391 }
392
393 /* Save the level=0 dimensions */
394 stObj->width0 = width;
395 stObj->height0 = height;
396 stObj->depth0 = depth;
397
398 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
399
400 bindings = default_bindings(st, fmt);
401
402 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
403 width, height, depth,
404 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
405
406 stObj->pt = st_texture_create(st,
407 gl_target_to_pipe(stObj->base.Target),
408 fmt,
409 lastLevel,
410 ptWidth,
411 ptHeight,
412 ptDepth,
413 ptLayers,
414 bindings);
415
416 stObj->lastLevel = lastLevel;
417
418 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
419
420 return stObj->pt != NULL;
421 }
422
423
424 /**
425 * Called via ctx->Driver.AllocTextureImageBuffer().
426 * If the texture object/buffer already has space for the indicated image,
427 * we're done. Otherwise, allocate memory for the new texture image.
428 */
429 static GLboolean
430 st_AllocTextureImageBuffer(struct gl_context *ctx,
431 struct gl_texture_image *texImage)
432 {
433 struct st_context *st = st_context(ctx);
434 struct st_texture_image *stImage = st_texture_image(texImage);
435 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
436 const GLuint level = texImage->Level;
437 GLuint width = texImage->Width;
438 GLuint height = texImage->Height;
439 GLuint depth = texImage->Depth;
440
441 DBG("%s\n", __FUNCTION__);
442
443 assert(!stImage->TexData);
444 assert(!stImage->pt); /* xxx this might be wrong */
445
446 /* Look if the parent texture object has space for this image */
447 if (stObj->pt &&
448 level <= stObj->pt->last_level &&
449 st_texture_match_image(stObj->pt, texImage)) {
450 /* this image will fit in the existing texture object's memory */
451 pipe_resource_reference(&stImage->pt, stObj->pt);
452 return GL_TRUE;
453 }
454
455 /* The parent texture object does not have space for this image */
456
457 pipe_resource_reference(&stObj->pt, NULL);
458 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
459
460 if (!guess_and_alloc_texture(st, stObj, stImage)) {
461 /* Probably out of memory.
462 * Try flushing any pending rendering, then retry.
463 */
464 st_finish(st);
465 if (!guess_and_alloc_texture(st, stObj, stImage)) {
466 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
467 return GL_FALSE;
468 }
469 }
470
471 if (stObj->pt &&
472 st_texture_match_image(stObj->pt, texImage)) {
473 /* The image will live in the object's mipmap memory */
474 pipe_resource_reference(&stImage->pt, stObj->pt);
475 assert(stImage->pt);
476 return GL_TRUE;
477 }
478 else {
479 /* Create a new, temporary texture/resource/buffer to hold this
480 * one texture image. Note that when we later access this image
481 * (either for mapping or copying) we'll want to always specify
482 * mipmap level=0, even if the image represents some other mipmap
483 * level.
484 */
485 enum pipe_format format =
486 st_mesa_format_to_pipe_format(texImage->TexFormat);
487 GLuint bindings = default_bindings(st, format);
488 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
489
490 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
491 width, height, depth,
492 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
493
494 stImage->pt = st_texture_create(st,
495 gl_target_to_pipe(stObj->base.Target),
496 format,
497 0, /* lastLevel */
498 ptWidth,
499 ptHeight,
500 ptDepth,
501 ptLayers,
502 bindings);
503 return stImage->pt != NULL;
504 }
505 }
506
507
508 /**
509 * Preparation prior to glTexImage. Basically check the 'surface_based'
510 * field and switch to a "normal" tex image if necessary.
511 */
512 static void
513 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
514 GLenum format, GLenum type)
515 {
516 struct gl_texture_object *texObj = texImage->TexObject;
517 struct st_texture_object *stObj = st_texture_object(texObj);
518
519 /* switch to "normal" */
520 if (stObj->surface_based) {
521 const GLenum target = texObj->Target;
522 const GLuint level = texImage->Level;
523 gl_format texFormat;
524
525 _mesa_clear_texture_object(ctx, texObj);
526 pipe_resource_reference(&stObj->pt, NULL);
527
528 /* oops, need to init this image again */
529 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
530 texImage->InternalFormat, format,
531 type);
532
533 _mesa_init_teximage_fields(ctx, texImage,
534 texImage->Width, texImage->Height,
535 texImage->Depth, texImage->Border,
536 texImage->InternalFormat, texFormat);
537
538 stObj->surface_based = GL_FALSE;
539 }
540 }
541
542
543 static void
544 st_TexImage(struct gl_context * ctx, GLuint dims,
545 struct gl_texture_image *texImage,
546 GLenum format, GLenum type, const void *pixels,
547 const struct gl_pixelstore_attrib *unpack)
548 {
549 prep_teximage(ctx, texImage, format, type);
550 _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack);
551 }
552
553
554 static void
555 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
556 struct gl_texture_image *texImage,
557 GLsizei imageSize, const GLvoid *data)
558 {
559 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
560 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
561 }
562
563
564
565 /**
566 * glGetTexImage() helper: decompress a compressed texture by rendering
567 * a textured quad. Store the results in the user's buffer.
568 */
569 static void
570 decompress_with_blit(struct gl_context * ctx,
571 GLenum format, GLenum type, GLvoid *pixels,
572 struct gl_texture_image *texImage)
573 {
574 struct st_context *st = st_context(ctx);
575 struct pipe_context *pipe = st->pipe;
576 struct st_texture_image *stImage = st_texture_image(texImage);
577 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
578 const GLuint width = texImage->Width;
579 const GLuint height = texImage->Height;
580 struct pipe_resource *dst_texture;
581 struct pipe_transfer *tex_xfer;
582 struct pipe_blit_info blit;
583 unsigned bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_TRANSFER_READ);
584
585 /* create temp / dest surface */
586 if (!util_create_rgba_texture(pipe, width, height, bind,
587 &dst_texture)) {
588 _mesa_problem(ctx, "util_create_rgba_texture() failed "
589 "in decompress_with_blit()");
590 return;
591 }
592
593 blit.src.resource = stObj->pt;
594 blit.src.level = texImage->Level;
595 blit.src.format = util_format_linear(stObj->pt->format);
596 blit.dst.resource = dst_texture;
597 blit.dst.level = 0;
598 blit.dst.format = dst_texture->format;
599 blit.src.box.x = blit.dst.box.x = 0;
600 blit.src.box.y = blit.dst.box.y = 0;
601 blit.src.box.z = 0; /* XXX compressed array textures? */
602 blit.dst.box.z = 0;
603 blit.src.box.width = blit.dst.box.width = width;
604 blit.src.box.height = blit.dst.box.height = height;
605 blit.src.box.depth = blit.dst.box.depth = 1;
606 blit.mask = PIPE_MASK_RGBA;
607 blit.filter = PIPE_TEX_FILTER_NEAREST;
608 blit.scissor_enable = FALSE;
609
610 /* blit/render/decompress */
611 st->pipe->blit(st->pipe, &blit);
612
613 /* map the dst_surface so we can read from it */
614 tex_xfer = pipe_get_transfer(pipe,
615 dst_texture, 0, 0,
616 PIPE_TRANSFER_READ,
617 0, 0, width, height);
618
619 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
620
621 /* copy/pack data into user buffer */
622 if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
623 format, type,
624 ctx->Pack.SwapBytes)) {
625 /* memcpy */
626 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
627 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
628 GLuint row;
629 for (row = 0; row < height; row++) {
630 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
631 height, format, type, row, 0);
632 memcpy(dest, map, bytesPerRow);
633 map += tex_xfer->stride;
634 }
635 pipe_transfer_unmap(pipe, tex_xfer);
636 }
637 else {
638 /* format translation via floats */
639 GLuint row;
640 enum pipe_format pformat = util_format_linear(dst_texture->format);
641 GLfloat *rgba;
642
643 rgba = malloc(width * 4 * sizeof(GLfloat));
644 if (!rgba) {
645 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
646 goto end;
647 }
648
649 for (row = 0; row < height; row++) {
650 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
651 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
652 height, format, type, row, 0);
653
654 if (ST_DEBUG & DEBUG_FALLBACK)
655 debug_printf("%s: fallback format translation\n", __FUNCTION__);
656
657 /* get float[4] rgba row from surface */
658 pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
659 pformat, rgba);
660
661 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
662 type, dest, &ctx->Pack, transferOps);
663 }
664
665 free(rgba);
666 }
667
668 end:
669 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
670
671 pipe->transfer_destroy(pipe, tex_xfer);
672
673 pipe_resource_reference(&dst_texture, NULL);
674 }
675
676
677
678 /**
679 * Called via ctx->Driver.GetTexImage()
680 */
681 static void
682 st_GetTexImage(struct gl_context * ctx,
683 GLenum format, GLenum type, GLvoid * pixels,
684 struct gl_texture_image *texImage)
685 {
686 struct st_texture_image *stImage = st_texture_image(texImage);
687
688 if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
689 /* Need to decompress the texture.
690 * We'll do this by rendering a textured quad (which is hopefully
691 * faster than using the fallback code in texcompress.c).
692 * Note that we only expect RGBA formats (no Z/depth formats).
693 */
694 decompress_with_blit(ctx, format, type, pixels, texImage);
695 }
696 else {
697 _mesa_get_teximage(ctx, format, type, pixels, texImage);
698 }
699 }
700
701
702 /**
703 * Do a CopyTexSubImage operation using a read transfer from the source,
704 * a write transfer to the destination and get_tile()/put_tile() to access
705 * the pixels/texels.
706 *
707 * Note: srcY=0=TOP of renderbuffer
708 */
709 static void
710 fallback_copy_texsubimage(struct gl_context *ctx,
711 struct st_renderbuffer *strb,
712 struct st_texture_image *stImage,
713 GLenum baseFormat,
714 GLint destX, GLint destY, GLint destZ,
715 GLint srcX, GLint srcY,
716 GLsizei width, GLsizei height)
717 {
718 struct st_context *st = st_context(ctx);
719 struct pipe_context *pipe = st->pipe;
720 struct pipe_transfer *src_trans;
721 GLvoid *texDest;
722 enum pipe_transfer_usage transfer_usage;
723
724 if (ST_DEBUG & DEBUG_FALLBACK)
725 debug_printf("%s: fallback processing\n", __FUNCTION__);
726
727 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
728 srcY = strb->Base.Height - srcY - height;
729 }
730
731 src_trans = pipe_get_transfer(pipe,
732 strb->texture,
733 strb->rtt_level,
734 strb->rtt_face + strb->rtt_slice,
735 PIPE_TRANSFER_READ,
736 srcX, srcY,
737 width, height);
738
739 if ((baseFormat == GL_DEPTH_COMPONENT ||
740 baseFormat == GL_DEPTH_STENCIL) &&
741 util_format_is_depth_and_stencil(stImage->pt->format))
742 transfer_usage = PIPE_TRANSFER_READ_WRITE;
743 else
744 transfer_usage = PIPE_TRANSFER_WRITE;
745
746 /* XXX this used to ignore destZ param */
747 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
748 destX, destY, width, height);
749
750 if (baseFormat == GL_DEPTH_COMPONENT ||
751 baseFormat == GL_DEPTH_STENCIL) {
752 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
753 ctx->Pixel.DepthBias != 0.0F);
754 GLint row, yStep;
755 uint *data;
756
757 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
758 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
759 srcY = height - 1;
760 yStep = -1;
761 }
762 else {
763 srcY = 0;
764 yStep = 1;
765 }
766
767 data = malloc(width * sizeof(uint));
768
769 if (data) {
770 /* To avoid a large temp memory allocation, do copy row by row */
771 for (row = 0; row < height; row++, srcY += yStep) {
772 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
773 if (scaleOrBias) {
774 _mesa_scale_and_bias_depth_uint(ctx, width, data);
775 }
776 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
777 }
778 }
779 else {
780 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
781 }
782
783 free(data);
784 }
785 else {
786 /* RGBA format */
787 GLfloat *tempSrc =
788 malloc(width * height * 4 * sizeof(GLfloat));
789
790 if (tempSrc && texDest) {
791 const GLint dims = 2;
792 const GLint dstRowStride = stImage->transfer->stride;
793 struct gl_texture_image *texImage = &stImage->base;
794 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
795
796 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
797 unpack.Invert = GL_TRUE;
798 }
799
800 /* get float/RGBA image from framebuffer */
801 /* XXX this usually involves a lot of int/float conversion.
802 * try to avoid that someday.
803 */
804 pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
805 util_format_linear(strb->texture->format),
806 tempSrc);
807
808 /* Store into texture memory.
809 * Note that this does some special things such as pixel transfer
810 * ops and format conversion. In particular, if the dest tex format
811 * is actually RGBA but the user created the texture as GL_RGB we
812 * need to fill-in/override the alpha channel with 1.0.
813 */
814 _mesa_texstore(ctx, dims,
815 texImage->_BaseFormat,
816 texImage->TexFormat,
817 dstRowStride,
818 (GLubyte **) &texDest,
819 width, height, 1,
820 GL_RGBA, GL_FLOAT, tempSrc, /* src */
821 &unpack);
822 }
823 else {
824 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
825 }
826
827 free(tempSrc);
828 }
829
830 st_texture_image_unmap(st, stImage);
831 pipe->transfer_destroy(pipe, src_trans);
832 }
833
834
835
836 /**
837 * If the format of the src renderbuffer and the format of the dest
838 * texture are compatible (in terms of blitting), return a TGSI writemask
839 * to be used during the blit.
840 * If the src/dest are incompatible, return 0.
841 */
842 static unsigned
843 compatible_src_dst_formats(struct gl_context *ctx,
844 const struct gl_renderbuffer *src,
845 const struct gl_texture_image *dst)
846 {
847 /* Get logical base formats for the src and dest.
848 * That is, use the user-requested formats and not the actual, device-
849 * chosen formats.
850 * For example, the user may have requested an A8 texture but the
851 * driver may actually be using an RGBA texture format. When we
852 * copy/blit to that texture, we only want to copy the Alpha channel
853 * and not the RGB channels.
854 *
855 * Similarly, when the src FBO was created an RGB format may have been
856 * requested but the driver actually chose an RGBA format. In that case,
857 * we don't want to copy the undefined Alpha channel to the dest texture
858 * (it should be 1.0).
859 */
860 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
861 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
862
863 /**
864 * XXX when we have red-only and red/green renderbuffers we'll need
865 * to add more cases here (or implement a general-purpose routine that
866 * queries the existance of the R,G,B,A channels in the src and dest).
867 */
868 if (srcFormat == dstFormat) {
869 /* This is the same as matching_base_formats, which should
870 * always pass, as it did previously.
871 */
872 return TGSI_WRITEMASK_XYZW;
873 }
874 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
875 /* Make sure that A in the dest is 1. The actual src format
876 * may be RGBA and have undefined A values.
877 */
878 return TGSI_WRITEMASK_XYZ;
879 }
880 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
881 /* Make sure that A in the dest is 1. The actual dst format
882 * may be RGBA and will need A=1 to provide proper alpha values
883 * when sampled later.
884 */
885 return TGSI_WRITEMASK_XYZ;
886 }
887 else {
888 if (ST_DEBUG & DEBUG_FALLBACK)
889 debug_printf("%s failed for src %s, dst %s\n",
890 __FUNCTION__,
891 _mesa_lookup_enum_by_nr(srcFormat),
892 _mesa_lookup_enum_by_nr(dstFormat));
893
894 /* Otherwise fail.
895 */
896 return 0;
897 }
898 }
899
900
901
902 /**
903 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
904 * Note that the region to copy has already been clipped so we know we
905 * won't read from outside the source renderbuffer's bounds.
906 *
907 * Note: srcY=0=Bottom of renderbuffer (GL convention)
908 */
909 static void
910 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
911 struct gl_texture_image *texImage,
912 GLint destX, GLint destY, GLint destZ,
913 struct gl_renderbuffer *rb,
914 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
915 {
916 struct st_texture_image *stImage = st_texture_image(texImage);
917 const GLenum texBaseFormat = texImage->_BaseFormat;
918 struct gl_framebuffer *fb = ctx->ReadBuffer;
919 struct st_renderbuffer *strb;
920 struct st_context *st = st_context(ctx);
921 struct pipe_context *pipe = st->pipe;
922 struct pipe_screen *screen = pipe->screen;
923 enum pipe_format dest_format, src_format;
924 GLboolean matching_base_formats;
925 GLuint color_writemask, zs_writemask, sample_count;
926 struct pipe_surface *dest_surface = NULL;
927 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
928 struct pipe_surface surf_tmpl;
929 unsigned int dst_usage;
930 GLint srcY0, srcY1;
931
932 /* make sure finalize_textures has been called?
933 */
934 if (0) st_validate_state(st);
935
936 /* determine if copying depth or color data */
937 if (texBaseFormat == GL_DEPTH_COMPONENT ||
938 texBaseFormat == GL_DEPTH_STENCIL) {
939 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
940 }
941 else {
942 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
943 strb = st_renderbuffer(fb->_ColorReadBuffer);
944 }
945
946 if (!strb || !strb->surface || !stImage->pt) {
947 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
948 return;
949 }
950
951 sample_count = strb->surface->texture->nr_samples;
952 /* I believe this would be legal, presumably would need to do a resolve
953 for color, and for depth/stencil spec says to just use one of the
954 depth/stencil samples per pixel? Need some transfer clarifications. */
955 assert(sample_count < 2);
956
957 assert(strb);
958 assert(strb->surface);
959 assert(stImage->pt);
960
961 src_format = strb->surface->format;
962 dest_format = stImage->pt->format;
963
964 /*
965 * Determine if the src framebuffer and dest texture have the same
966 * base format. We need this to detect a case such as the framebuffer
967 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
968 * texture format stores RGBA we need to set A=1 (overriding the
969 * framebuffer's alpha values). We can't do that with the blit or
970 * textured-quad paths.
971 */
972 matching_base_formats =
973 (_mesa_get_format_base_format(strb->Base.Format) ==
974 _mesa_get_format_base_format(texImage->TexFormat));
975
976 if (ctx->_ImageTransferState) {
977 goto fallback;
978 }
979
980 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
981 /* 1D arrays might be thought of as 2D images but the actual layout
982 * might not be that way. At some points, we convert OpenGL's 1D
983 * array 'height' into gallium 'layers' and that prevents the blit
984 * utility code from doing the right thing. Simpy use the memcpy-based
985 * fallback.
986 */
987 goto fallback;
988 }
989
990 if (matching_base_formats &&
991 src_format == dest_format &&
992 !do_flip) {
993 /* use surface_copy() / blit */
994 struct pipe_box src_box;
995 unsigned dstLevel;
996
997 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
998 width, height, &src_box);
999
1000 /* If stImage->pt is an independent image (not a pointer into a full
1001 * mipmap) stImage->pt.last_level will be zero and we need to use that
1002 * as the dest level.
1003 */
1004 dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
1005
1006 /* for resource_copy_region(), y=0=top, always */
1007 pipe->resource_copy_region(pipe,
1008 /* dest */
1009 stImage->pt,
1010 dstLevel,
1011 destX, destY, destZ + stImage->base.Face,
1012 /* src */
1013 strb->texture,
1014 strb->surface->u.tex.level,
1015 &src_box);
1016 return;
1017 }
1018
1019 if (texBaseFormat == GL_DEPTH_STENCIL) {
1020 goto fallback;
1021 }
1022
1023 if (texBaseFormat == GL_DEPTH_COMPONENT) {
1024 color_writemask = 0;
1025 zs_writemask = BLIT_WRITEMASK_Z;
1026 dst_usage = PIPE_BIND_DEPTH_STENCIL;
1027 }
1028 else {
1029 color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1030 zs_writemask = 0;
1031 dst_usage = PIPE_BIND_RENDER_TARGET;
1032 }
1033
1034 if ((!color_writemask && !zs_writemask) ||
1035 !screen->is_format_supported(screen, src_format,
1036 PIPE_TEXTURE_2D, sample_count,
1037 PIPE_BIND_SAMPLER_VIEW) ||
1038 !screen->is_format_supported(screen, dest_format,
1039 PIPE_TEXTURE_2D, 0,
1040 dst_usage)) {
1041 goto fallback;
1042 }
1043
1044 if (do_flip) {
1045 srcY1 = strb->Base.Height - srcY - height;
1046 srcY0 = srcY1 + height;
1047 }
1048 else {
1049 srcY0 = srcY;
1050 srcY1 = srcY0 + height;
1051 }
1052
1053 /* Disable conditional rendering. */
1054 if (st->render_condition) {
1055 pipe->render_condition(pipe, NULL, 0);
1056 }
1057
1058 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1059 surf_tmpl.format = util_format_linear(stImage->pt->format);
1060 surf_tmpl.usage = dst_usage;
1061 surf_tmpl.u.tex.level = stImage->base.Level;
1062 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1063 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1064
1065 dest_surface = pipe->create_surface(pipe, stImage->pt,
1066 &surf_tmpl);
1067 util_blit_pixels(st->blit,
1068 strb->texture,
1069 strb->surface->u.tex.level,
1070 srcX, srcY0,
1071 srcX + width, srcY1,
1072 strb->surface->u.tex.first_layer,
1073 dest_surface,
1074 destX, destY,
1075 destX + width, destY + height,
1076 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1077 color_writemask, zs_writemask);
1078 pipe_surface_reference(&dest_surface, NULL);
1079
1080 /* Restore conditional rendering state. */
1081 if (st->render_condition) {
1082 pipe->render_condition(pipe, st->render_condition,
1083 st->condition_mode);
1084 }
1085
1086 return;
1087
1088 fallback:
1089 /* software fallback */
1090 fallback_copy_texsubimage(ctx,
1091 strb, stImage, texBaseFormat,
1092 destX, destY, destZ,
1093 srcX, srcY, width, height);
1094 }
1095
1096
1097 /**
1098 * Copy image data from stImage into the texture object 'stObj' at level
1099 * 'dstLevel'.
1100 */
1101 static void
1102 copy_image_data_to_texture(struct st_context *st,
1103 struct st_texture_object *stObj,
1104 GLuint dstLevel,
1105 struct st_texture_image *stImage)
1106 {
1107 /* debug checks */
1108 {
1109 const struct gl_texture_image *dstImage =
1110 stObj->base.Image[stImage->base.Face][dstLevel];
1111 assert(dstImage);
1112 assert(dstImage->Width == stImage->base.Width);
1113 assert(dstImage->Height == stImage->base.Height);
1114 assert(dstImage->Depth == stImage->base.Depth);
1115 }
1116
1117 if (stImage->pt) {
1118 /* Copy potentially with the blitter:
1119 */
1120 GLuint src_level;
1121 if (stImage->pt != stObj->pt)
1122 src_level = 0;
1123 else
1124 src_level = stImage->base.Level;
1125
1126 st_texture_image_copy(st->pipe,
1127 stObj->pt, dstLevel, /* dest texture, level */
1128 stImage->pt, src_level, /* src texture, level */
1129 stImage->base.Face);
1130
1131 pipe_resource_reference(&stImage->pt, NULL);
1132 }
1133 else if (stImage->TexData) {
1134 /* Copy from malloc'd memory */
1135 /* XXX this should be re-examined/tested with a compressed format */
1136 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1137 GLuint srcRowStride = stImage->base.Width * blockSize;
1138 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1139 st_texture_image_data(st,
1140 stObj->pt,
1141 stImage->base.Face,
1142 dstLevel,
1143 stImage->TexData,
1144 srcRowStride,
1145 srcSliceStride);
1146 _mesa_align_free(stImage->TexData);
1147 stImage->TexData = NULL;
1148 }
1149
1150 pipe_resource_reference(&stImage->pt, stObj->pt);
1151 }
1152
1153
1154 /**
1155 * Called during state validation. When this function is finished,
1156 * the texture object should be ready for rendering.
1157 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1158 */
1159 GLboolean
1160 st_finalize_texture(struct gl_context *ctx,
1161 struct pipe_context *pipe,
1162 struct gl_texture_object *tObj)
1163 {
1164 struct st_context *st = st_context(ctx);
1165 struct st_texture_object *stObj = st_texture_object(tObj);
1166 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1167 GLuint face;
1168 struct st_texture_image *firstImage;
1169 enum pipe_format firstImageFormat;
1170 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1171
1172 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1173 /* The texture is complete and we know exactly how many mipmap levels
1174 * are present/needed. This is conditional because we may be called
1175 * from the st_generate_mipmap() function when the texture object is
1176 * incomplete. In that case, we'll have set stObj->lastLevel before
1177 * we get here.
1178 */
1179 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1180 stObj->base.Sampler.MinFilter == GL_NEAREST)
1181 stObj->lastLevel = stObj->base.BaseLevel;
1182 else
1183 stObj->lastLevel = stObj->base._MaxLevel;
1184 }
1185
1186 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1187 assert(firstImage);
1188
1189 /* If both firstImage and stObj point to a texture which can contain
1190 * all active images, favour firstImage. Note that because of the
1191 * completeness requirement, we know that the image dimensions
1192 * will match.
1193 */
1194 if (firstImage->pt &&
1195 firstImage->pt != stObj->pt &&
1196 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1197 pipe_resource_reference(&stObj->pt, firstImage->pt);
1198 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1199 }
1200
1201 /* Find gallium format for the Mesa texture */
1202 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1203
1204 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1205 {
1206 GLuint width, height, depth;
1207 if (!guess_base_level_size(stObj->base.Target,
1208 firstImage->base.Width2,
1209 firstImage->base.Height2,
1210 firstImage->base.Depth2,
1211 firstImage->base.Level,
1212 &width, &height, &depth)) {
1213 width = stObj->width0;
1214 height = stObj->height0;
1215 depth = stObj->depth0;
1216 }
1217 /* convert GL dims to Gallium dims */
1218 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1219 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1220 }
1221
1222 /* If we already have a gallium texture, check that it matches the texture
1223 * object's format, target, size, num_levels, etc.
1224 */
1225 if (stObj->pt) {
1226 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1227 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1228 stObj->pt->last_level < stObj->lastLevel ||
1229 stObj->pt->width0 != ptWidth ||
1230 stObj->pt->height0 != ptHeight ||
1231 stObj->pt->depth0 != ptDepth ||
1232 stObj->pt->array_size != ptLayers)
1233 {
1234 /* The gallium texture does not match the Mesa texture so delete the
1235 * gallium texture now. We'll make a new one below.
1236 */
1237 pipe_resource_reference(&stObj->pt, NULL);
1238 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1239 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1240 }
1241 }
1242
1243 /* May need to create a new gallium texture:
1244 */
1245 if (!stObj->pt) {
1246 GLuint bindings = default_bindings(st, firstImageFormat);
1247
1248 stObj->pt = st_texture_create(st,
1249 gl_target_to_pipe(stObj->base.Target),
1250 firstImageFormat,
1251 stObj->lastLevel,
1252 ptWidth,
1253 ptHeight,
1254 ptDepth,
1255 ptLayers,
1256 bindings);
1257
1258 if (!stObj->pt) {
1259 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1260 return GL_FALSE;
1261 }
1262 }
1263
1264 /* Pull in any images not in the object's texture:
1265 */
1266 for (face = 0; face < nr_faces; face++) {
1267 GLuint level;
1268 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1269 struct st_texture_image *stImage =
1270 st_texture_image(stObj->base.Image[face][level]);
1271
1272 /* Need to import images in main memory or held in other textures.
1273 */
1274 if (stImage && stObj->pt != stImage->pt) {
1275 if (level == 0 ||
1276 (stImage->base.Width == u_minify(stObj->width0, level) &&
1277 stImage->base.Height == u_minify(stObj->height0, level) &&
1278 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1279 /* src image fits expected dest mipmap level size */
1280 copy_image_data_to_texture(st, stObj, level, stImage);
1281 }
1282 }
1283 }
1284 }
1285
1286 return GL_TRUE;
1287 }
1288
1289
1290 /**
1291 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1292 * for a whole mipmap stack.
1293 */
1294 static GLboolean
1295 st_AllocTextureStorage(struct gl_context *ctx,
1296 struct gl_texture_object *texObj,
1297 GLsizei levels, GLsizei width,
1298 GLsizei height, GLsizei depth)
1299 {
1300 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1301 struct st_context *st = st_context(ctx);
1302 struct st_texture_object *stObj = st_texture_object(texObj);
1303 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1304 enum pipe_format fmt;
1305 GLint level;
1306
1307 assert(levels > 0);
1308
1309 /* Save the level=0 dimensions */
1310 stObj->width0 = width;
1311 stObj->height0 = height;
1312 stObj->depth0 = depth;
1313 stObj->lastLevel = levels - 1;
1314
1315 fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1316
1317 bindings = default_bindings(st, fmt);
1318
1319 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1320 width, height, depth,
1321 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1322
1323 stObj->pt = st_texture_create(st,
1324 gl_target_to_pipe(texObj->Target),
1325 fmt,
1326 levels,
1327 ptWidth,
1328 ptHeight,
1329 ptDepth,
1330 ptLayers,
1331 bindings);
1332 if (!stObj->pt)
1333 return GL_FALSE;
1334
1335 /* Set image resource pointers */
1336 for (level = 0; level < levels; level++) {
1337 GLuint face;
1338 for (face = 0; face < numFaces; face++) {
1339 struct st_texture_image *stImage =
1340 st_texture_image(texObj->Image[face][level]);
1341 pipe_resource_reference(&stImage->pt, stObj->pt);
1342 }
1343 }
1344
1345 return GL_TRUE;
1346 }
1347
1348
1349 static GLboolean
1350 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1351 GLint level, gl_format format,
1352 GLint width, GLint height,
1353 GLint depth, GLint border)
1354 {
1355 struct st_context *st = st_context(ctx);
1356 struct pipe_context *pipe = st->pipe;
1357
1358 if (width == 0 || height == 0 || depth == 0) {
1359 /* zero-sized images are legal, and always fit! */
1360 return GL_TRUE;
1361 }
1362
1363 if (pipe->screen->can_create_resource) {
1364 /* Ask the gallium driver if the texture is too large */
1365 struct gl_texture_object *texObj =
1366 _mesa_get_current_tex_object(ctx, target);
1367 struct pipe_resource pt;
1368
1369 /* Setup the pipe_resource object
1370 */
1371 memset(&pt, 0, sizeof(pt));
1372
1373 pt.target = gl_target_to_pipe(target);
1374 pt.format = st_mesa_format_to_pipe_format(format);
1375
1376 st_gl_texture_dims_to_pipe_dims(target,
1377 width, height, depth,
1378 &pt.width0, &pt.height0,
1379 &pt.depth0, &pt.array_size);
1380
1381 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1382 texObj->Sampler.MinFilter == GL_NEAREST)) {
1383 /* assume just one mipmap level */
1384 pt.last_level = 0;
1385 }
1386 else {
1387 /* assume a full set of mipmaps */
1388 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1389 }
1390
1391 return pipe->screen->can_create_resource(pipe->screen, &pt);
1392 }
1393 else {
1394 /* Use core Mesa fallback */
1395 return _mesa_test_proxy_teximage(ctx, target, level, format,
1396 width, height, depth, border);
1397 }
1398 }
1399
1400
1401 void
1402 st_init_texture_functions(struct dd_function_table *functions)
1403 {
1404 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1405 functions->TexImage = st_TexImage;
1406 functions->TexSubImage = _mesa_store_texsubimage;
1407 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1408 functions->CopyTexSubImage = st_CopyTexSubImage;
1409 functions->GenerateMipmap = st_generate_mipmap;
1410
1411 functions->GetTexImage = st_GetTexImage;
1412
1413 /* compressed texture functions */
1414 functions->CompressedTexImage = st_CompressedTexImage;
1415 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1416
1417 functions->NewTextureObject = st_NewTextureObject;
1418 functions->NewTextureImage = st_NewTextureImage;
1419 functions->DeleteTextureImage = st_DeleteTextureImage;
1420 functions->DeleteTexture = st_DeleteTextureObject;
1421 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1422 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1423 functions->MapTextureImage = st_MapTextureImage;
1424 functions->UnmapTextureImage = st_UnmapTextureImage;
1425
1426 /* XXX Temporary until we can query pipe's texture sizes */
1427 functions->TestProxyTexImage = st_TestProxyTexImage;
1428
1429 functions->AllocTextureStorage = st_AllocTextureStorage;
1430 }