56d8c41147245e089dc95d5868bc33c724b40def
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/errors.h"
32 #include "main/fbobject.h"
33 #include "main/formats.h"
34 #include "main/format_utils.h"
35 #include "main/glformats.h"
36 #include "main/image.h"
37 #include "main/imports.h"
38 #include "main/macros.h"
39 #include "main/mipmap.h"
40 #include "main/pack.h"
41 #include "main/pbo.h"
42 #include "main/pixeltransfer.h"
43 #include "main/texcompress.h"
44 #include "main/texcompress_astc.h"
45 #include "main/texcompress_etc.h"
46 #include "main/texgetimage.h"
47 #include "main/teximage.h"
48 #include "main/texobj.h"
49 #include "main/texstore.h"
50
51 #include "state_tracker/st_debug.h"
52 #include "state_tracker/st_context.h"
53 #include "state_tracker/st_cb_bitmap.h"
54 #include "state_tracker/st_cb_fbo.h"
55 #include "state_tracker/st_cb_flush.h"
56 #include "state_tracker/st_cb_texture.h"
57 #include "state_tracker/st_cb_bufferobjects.h"
58 #include "state_tracker/st_cb_memoryobjects.h"
59 #include "state_tracker/st_format.h"
60 #include "state_tracker/st_pbo.h"
61 #include "state_tracker/st_texture.h"
62 #include "state_tracker/st_gen_mipmap.h"
63 #include "state_tracker/st_atom.h"
64 #include "state_tracker/st_sampler_view.h"
65
66 #include "pipe/p_context.h"
67 #include "pipe/p_defines.h"
68 #include "util/u_inlines.h"
69 #include "util/u_upload_mgr.h"
70 #include "pipe/p_shader_tokens.h"
71 #include "util/u_tile.h"
72 #include "util/u_format.h"
73 #include "util/u_surface.h"
74 #include "util/u_sampler.h"
75 #include "util/u_math.h"
76 #include "util/u_box.h"
77 #include "util/u_simple_shaders.h"
78 #include "cso_cache/cso_context.h"
79 #include "tgsi/tgsi_ureg.h"
80
81 #define DBG if (0) printf
82
83
84 enum pipe_texture_target
85 gl_target_to_pipe(GLenum target)
86 {
87 switch (target) {
88 case GL_TEXTURE_1D:
89 case GL_PROXY_TEXTURE_1D:
90 return PIPE_TEXTURE_1D;
91 case GL_TEXTURE_2D:
92 case GL_PROXY_TEXTURE_2D:
93 case GL_TEXTURE_EXTERNAL_OES:
94 case GL_TEXTURE_2D_MULTISAMPLE:
95 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
96 return PIPE_TEXTURE_2D;
97 case GL_TEXTURE_RECTANGLE_NV:
98 case GL_PROXY_TEXTURE_RECTANGLE_NV:
99 return PIPE_TEXTURE_RECT;
100 case GL_TEXTURE_3D:
101 case GL_PROXY_TEXTURE_3D:
102 return PIPE_TEXTURE_3D;
103 case GL_TEXTURE_CUBE_MAP_ARB:
104 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
105 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
106 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
107 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
108 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
109 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
110 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
111 return PIPE_TEXTURE_CUBE;
112 case GL_TEXTURE_1D_ARRAY_EXT:
113 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
114 return PIPE_TEXTURE_1D_ARRAY;
115 case GL_TEXTURE_2D_ARRAY_EXT:
116 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
117 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
118 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
119 return PIPE_TEXTURE_2D_ARRAY;
120 case GL_TEXTURE_BUFFER:
121 return PIPE_BUFFER;
122 case GL_TEXTURE_CUBE_MAP_ARRAY:
123 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
124 return PIPE_TEXTURE_CUBE_ARRAY;
125 default:
126 assert(0);
127 return 0;
128 }
129 }
130
131
132 /** called via ctx->Driver.NewTextureImage() */
133 static struct gl_texture_image *
134 st_NewTextureImage(struct gl_context * ctx)
135 {
136 DBG("%s\n", __func__);
137 (void) ctx;
138 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
139 }
140
141
142 /** called via ctx->Driver.DeleteTextureImage() */
143 static void
144 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
145 {
146 /* nothing special (yet) for st_texture_image */
147 _mesa_delete_texture_image(ctx, img);
148 }
149
150
151 /** called via ctx->Driver.NewTextureObject() */
152 static struct gl_texture_object *
153 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
154 {
155 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
156 if (!obj)
157 return NULL;
158
159 /* Pre-allocate a sampler views container to save a branch in the fast path. */
160 obj->sampler_views = calloc(1, sizeof(struct st_sampler_views) + sizeof(struct st_sampler_view));
161 if (!obj->sampler_views) {
162 free(obj);
163 return NULL;
164 }
165 obj->sampler_views->max = 1;
166
167 DBG("%s\n", __func__);
168 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
169
170 simple_mtx_init(&obj->validate_mutex, mtx_plain);
171 obj->needs_validation = true;
172
173 return &obj->base;
174 }
175
176 /** called via ctx->Driver.DeleteTextureObject() */
177 static void
178 st_DeleteTextureObject(struct gl_context *ctx,
179 struct gl_texture_object *texObj)
180 {
181 struct st_context *st = st_context(ctx);
182 struct st_texture_object *stObj = st_texture_object(texObj);
183
184 pipe_resource_reference(&stObj->pt, NULL);
185 st_texture_release_all_sampler_views(st, stObj);
186 st_texture_free_sampler_views(stObj);
187 simple_mtx_destroy(&stObj->validate_mutex);
188 _mesa_delete_texture_object(ctx, texObj);
189 }
190
191
192 /** called via ctx->Driver.FreeTextureImageBuffer() */
193 static void
194 st_FreeTextureImageBuffer(struct gl_context *ctx,
195 struct gl_texture_image *texImage)
196 {
197 struct st_context *st = st_context(ctx);
198 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
199 struct st_texture_image *stImage = st_texture_image(texImage);
200
201 DBG("%s\n", __func__);
202
203 if (stImage->pt) {
204 pipe_resource_reference(&stImage->pt, NULL);
205 }
206
207 free(stImage->transfer);
208 stImage->transfer = NULL;
209 stImage->num_transfers = 0;
210
211 if (stImage->compressed_data) {
212 free(stImage->compressed_data);
213 stImage->compressed_data = NULL;
214 }
215
216 /* if the texture image is being deallocated, the structure of the
217 * texture is changing so we'll likely need a new sampler view.
218 */
219 st_texture_release_all_sampler_views(st, stObj);
220 }
221
222 bool
223 st_compressed_format_fallback(struct st_context *st, mesa_format format)
224 {
225 if (format == MESA_FORMAT_ETC1_RGB8)
226 return !st->has_etc1;
227
228 if (_mesa_is_format_etc2(format))
229 return !st->has_etc2;
230
231 if (_mesa_is_format_astc_2d(format))
232 return !st->has_astc_2d_ldr;
233
234 return false;
235 }
236
237 static void
238 compressed_tex_fallback_allocate(struct st_context *st,
239 struct st_texture_image *stImage)
240 {
241 struct gl_texture_image *texImage = &stImage->base;
242
243 if (!st_compressed_format_fallback(st, texImage->TexFormat))
244 return;
245
246 if (stImage->compressed_data)
247 free(stImage->compressed_data);
248
249 unsigned data_size = _mesa_format_image_size(texImage->TexFormat,
250 texImage->Width2,
251 texImage->Height2,
252 texImage->Depth2);
253
254 stImage->compressed_data =
255 malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target));
256 }
257
258 /** called via ctx->Driver.MapTextureImage() */
259 static void
260 st_MapTextureImage(struct gl_context *ctx,
261 struct gl_texture_image *texImage,
262 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
263 GLbitfield mode,
264 GLubyte **mapOut, GLint *rowStrideOut)
265 {
266 struct st_context *st = st_context(ctx);
267 struct st_texture_image *stImage = st_texture_image(texImage);
268 GLubyte *map;
269 struct pipe_transfer *transfer;
270
271 /* Check for unexpected flags */
272 assert((mode & ~(GL_MAP_READ_BIT |
273 GL_MAP_WRITE_BIT |
274 GL_MAP_INVALIDATE_RANGE_BIT)) == 0);
275
276 const enum pipe_transfer_usage transfer_flags =
277 st_access_flags_to_transfer_flags(mode, false);
278
279 map = st_texture_image_map(st, stImage, transfer_flags, x, y, slice, w, h, 1,
280 &transfer);
281 if (map) {
282 if (st_compressed_format_fallback(st, texImage->TexFormat)) {
283 /* Some compressed formats don't have to be supported by drivers,
284 * and st/mesa transparently handles decompression on upload (Unmap),
285 * so that drivers don't see the compressed formats.
286 *
287 * We store the compressed data (it's needed for glGetCompressedTex-
288 * Image and image copies in OES_copy_image).
289 */
290 unsigned z = transfer->box.z;
291 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
292
293 unsigned blk_w, blk_h;
294 _mesa_get_format_block_size(texImage->TexFormat, &blk_w, &blk_h);
295
296 unsigned y_blocks = DIV_ROUND_UP(texImage->Height2, blk_h);
297 unsigned stride = *rowStrideOut = itransfer->temp_stride =
298 _mesa_format_row_stride(texImage->TexFormat, texImage->Width2);
299 unsigned block_size = _mesa_get_format_bytes(texImage->TexFormat);
300
301 *mapOut = itransfer->temp_data =
302 stImage->compressed_data +
303 (z * y_blocks + (y / blk_h)) * stride +
304 (x / blk_w) * block_size;
305 itransfer->map = map;
306 }
307 else {
308 /* supported mapping */
309 *mapOut = map;
310 *rowStrideOut = transfer->stride;
311 }
312 }
313 else {
314 *mapOut = NULL;
315 *rowStrideOut = 0;
316 }
317 }
318
319
320 /** called via ctx->Driver.UnmapTextureImage() */
321 static void
322 st_UnmapTextureImage(struct gl_context *ctx,
323 struct gl_texture_image *texImage,
324 GLuint slice)
325 {
326 struct st_context *st = st_context(ctx);
327 struct st_texture_image *stImage = st_texture_image(texImage);
328
329 if (st_compressed_format_fallback(st, texImage->TexFormat)) {
330 /* Decompress the compressed image on upload if the driver doesn't
331 * support the compressed format. */
332 unsigned z = slice + stImage->base.Face;
333 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
334 struct pipe_transfer *transfer = itransfer->transfer;
335
336 assert(z == transfer->box.z);
337
338 if (transfer->usage & PIPE_TRANSFER_WRITE) {
339 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
340 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
341 itransfer->temp_data,
342 itransfer->temp_stride,
343 transfer->box.width, transfer->box.height);
344 } else if (_mesa_is_format_etc2(texImage->TexFormat)) {
345 bool bgra = stImage->pt->format == PIPE_FORMAT_B8G8R8A8_SRGB;
346 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
347 itransfer->temp_data, itransfer->temp_stride,
348 transfer->box.width, transfer->box.height,
349 texImage->TexFormat,
350 bgra);
351 } else if (_mesa_is_format_astc_2d(texImage->TexFormat)) {
352 _mesa_unpack_astc_2d_ldr(itransfer->map, transfer->stride,
353 itransfer->temp_data, itransfer->temp_stride,
354 transfer->box.width, transfer->box.height,
355 texImage->TexFormat);
356 } else {
357 unreachable("unexpected format for a compressed format fallback");
358 }
359 }
360
361 itransfer->temp_data = NULL;
362 itransfer->temp_stride = 0;
363 itransfer->map = 0;
364 }
365
366 st_texture_image_unmap(st, stImage, slice);
367 }
368
369
370 /**
371 * Return default texture resource binding bitmask for the given format.
372 */
373 static GLuint
374 default_bindings(struct st_context *st, enum pipe_format format)
375 {
376 struct pipe_screen *screen = st->pipe->screen;
377 const unsigned target = PIPE_TEXTURE_2D;
378 unsigned bindings;
379
380 if (util_format_is_depth_or_stencil(format))
381 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
382 else
383 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
384
385 if (screen->is_format_supported(screen, format, target, 0, bindings))
386 return bindings;
387 else {
388 /* Try non-sRGB. */
389 format = util_format_linear(format);
390
391 if (screen->is_format_supported(screen, format, target, 0, bindings))
392 return bindings;
393 else
394 return PIPE_BIND_SAMPLER_VIEW;
395 }
396 }
397
398
399 /**
400 * Given the size of a mipmap image, try to compute the size of the level=0
401 * mipmap image.
402 *
403 * Note that this isn't always accurate for odd-sized, non-POW textures.
404 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
405 *
406 * \return GL_TRUE for success, GL_FALSE for failure
407 */
408 static GLboolean
409 guess_base_level_size(GLenum target,
410 GLuint width, GLuint height, GLuint depth, GLuint level,
411 GLuint *width0, GLuint *height0, GLuint *depth0)
412 {
413 assert(width >= 1);
414 assert(height >= 1);
415 assert(depth >= 1);
416
417 if (level > 0) {
418 /* Guess the size of the base level.
419 * Depending on the image's size, we can't always make a guess here.
420 */
421 switch (target) {
422 case GL_TEXTURE_1D:
423 case GL_TEXTURE_1D_ARRAY:
424 width <<= level;
425 break;
426
427 case GL_TEXTURE_2D:
428 case GL_TEXTURE_2D_ARRAY:
429 /* We can't make a good guess here, because the base level dimensions
430 * can be non-square.
431 */
432 if (width == 1 || height == 1) {
433 return GL_FALSE;
434 }
435 width <<= level;
436 height <<= level;
437 break;
438
439 case GL_TEXTURE_CUBE_MAP:
440 case GL_TEXTURE_CUBE_MAP_ARRAY:
441 width <<= level;
442 height <<= level;
443 break;
444
445 case GL_TEXTURE_3D:
446 /* We can't make a good guess here, because the base level dimensions
447 * can be non-cube.
448 */
449 if (width == 1 || height == 1 || depth == 1) {
450 return GL_FALSE;
451 }
452 width <<= level;
453 height <<= level;
454 depth <<= level;
455 break;
456
457 case GL_TEXTURE_RECTANGLE:
458 break;
459
460 default:
461 assert(0);
462 }
463 }
464
465 *width0 = width;
466 *height0 = height;
467 *depth0 = depth;
468
469 return GL_TRUE;
470 }
471
472
473 /**
474 * Try to determine whether we should allocate memory for a full texture
475 * mipmap. The problem is when we get a glTexImage(level=0) call, we
476 * can't immediately know if other mipmap levels are coming next. Here
477 * we try to guess whether to allocate memory for a mipmap or just the
478 * 0th level.
479 *
480 * If we guess incorrectly here we'll later reallocate the right amount of
481 * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
482 *
483 * \param stObj the texture object we're going to allocate memory for.
484 * \param stImage describes the incoming image which we need to store.
485 */
486 static boolean
487 allocate_full_mipmap(const struct st_texture_object *stObj,
488 const struct st_texture_image *stImage)
489 {
490 switch (stObj->base.Target) {
491 case GL_TEXTURE_RECTANGLE_NV:
492 case GL_TEXTURE_BUFFER:
493 case GL_TEXTURE_EXTERNAL_OES:
494 case GL_TEXTURE_2D_MULTISAMPLE:
495 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
496 /* these texture types cannot be mipmapped */
497 return FALSE;
498 }
499
500 if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
501 return TRUE;
502
503 if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
504 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
505 /* depth/stencil textures are seldom mipmapped */
506 return FALSE;
507
508 if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0)
509 return FALSE;
510
511 if (stObj->base.Sampler.MinFilter == GL_NEAREST ||
512 stObj->base.Sampler.MinFilter == GL_LINEAR)
513 /* not a mipmap minification filter */
514 return FALSE;
515
516 if (stObj->base.Target == GL_TEXTURE_3D)
517 /* 3D textures are seldom mipmapped */
518 return FALSE;
519
520 return TRUE;
521 }
522
523
524 /**
525 * Try to allocate a pipe_resource object for the given st_texture_object.
526 *
527 * We use the given st_texture_image as a clue to determine the size of the
528 * mipmap image at level=0.
529 *
530 * \return GL_TRUE for success, GL_FALSE if out of memory.
531 */
532 static GLboolean
533 guess_and_alloc_texture(struct st_context *st,
534 struct st_texture_object *stObj,
535 const struct st_texture_image *stImage)
536 {
537 const struct gl_texture_image *firstImage;
538 GLuint lastLevel, width, height, depth;
539 GLuint bindings;
540 unsigned ptWidth;
541 uint16_t ptHeight, ptDepth, ptLayers;
542 enum pipe_format fmt;
543 bool guessed_box = false;
544
545 DBG("%s\n", __func__);
546
547 assert(!stObj->pt);
548
549 /* If a base level image with compatible size exists, use that as our guess.
550 */
551 firstImage = _mesa_base_tex_image(&stObj->base);
552 if (firstImage &&
553 firstImage->Width2 > 0 &&
554 firstImage->Height2 > 0 &&
555 firstImage->Depth2 > 0 &&
556 guess_base_level_size(stObj->base.Target,
557 firstImage->Width2,
558 firstImage->Height2,
559 firstImage->Depth2,
560 firstImage->Level,
561 &width, &height, &depth)) {
562 if (stImage->base.Width2 == u_minify(width, stImage->base.Level) &&
563 stImage->base.Height2 == u_minify(height, stImage->base.Level) &&
564 stImage->base.Depth2 == u_minify(depth, stImage->base.Level))
565 guessed_box = true;
566 }
567
568 if (!guessed_box)
569 guessed_box = guess_base_level_size(stObj->base.Target,
570 stImage->base.Width2,
571 stImage->base.Height2,
572 stImage->base.Depth2,
573 stImage->base.Level,
574 &width, &height, &depth);
575
576 if (!guessed_box) {
577 /* we can't determine the image size at level=0 */
578 /* this is not an out of memory error */
579 return GL_TRUE;
580 }
581
582 /* At this point, (width x height x depth) is the expected size of
583 * the level=0 mipmap image.
584 */
585
586 /* Guess a reasonable value for lastLevel. With OpenGL we have no
587 * idea how many mipmap levels will be in a texture until we start
588 * to render with it. Make an educated guess here but be prepared
589 * to re-allocating a texture buffer with space for more (or fewer)
590 * mipmap levels later.
591 */
592 if (allocate_full_mipmap(stObj, stImage)) {
593 /* alloc space for a full mipmap */
594 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
595 width, height, depth) - 1;
596 }
597 else {
598 /* only alloc space for a single mipmap level */
599 lastLevel = 0;
600 }
601
602 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
603
604 bindings = default_bindings(st, fmt);
605
606 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
607 width, height, depth,
608 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
609
610 stObj->pt = st_texture_create(st,
611 gl_target_to_pipe(stObj->base.Target),
612 fmt,
613 lastLevel,
614 ptWidth,
615 ptHeight,
616 ptDepth,
617 ptLayers, 0,
618 bindings);
619
620 stObj->lastLevel = lastLevel;
621
622 DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
623
624 return stObj->pt != NULL;
625 }
626
627
628 /**
629 * Called via ctx->Driver.AllocTextureImageBuffer().
630 * If the texture object/buffer already has space for the indicated image,
631 * we're done. Otherwise, allocate memory for the new texture image.
632 */
633 static GLboolean
634 st_AllocTextureImageBuffer(struct gl_context *ctx,
635 struct gl_texture_image *texImage)
636 {
637 struct st_context *st = st_context(ctx);
638 struct st_texture_image *stImage = st_texture_image(texImage);
639 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
640 const GLuint level = texImage->Level;
641 GLuint width = texImage->Width;
642 GLuint height = texImage->Height;
643 GLuint depth = texImage->Depth;
644
645 DBG("%s\n", __func__);
646
647 assert(!stImage->pt); /* xxx this might be wrong */
648
649 stObj->needs_validation = true;
650
651 compressed_tex_fallback_allocate(st, stImage);
652
653 /* Look if the parent texture object has space for this image */
654 if (stObj->pt &&
655 level <= stObj->pt->last_level &&
656 st_texture_match_image(st, stObj->pt, texImage)) {
657 /* this image will fit in the existing texture object's memory */
658 pipe_resource_reference(&stImage->pt, stObj->pt);
659 return GL_TRUE;
660 }
661
662 /* The parent texture object does not have space for this image */
663
664 pipe_resource_reference(&stObj->pt, NULL);
665 st_texture_release_all_sampler_views(st, stObj);
666
667 if (!guess_and_alloc_texture(st, stObj, stImage)) {
668 /* Probably out of memory.
669 * Try flushing any pending rendering, then retry.
670 */
671 st_finish(st);
672 if (!guess_and_alloc_texture(st, stObj, stImage)) {
673 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
674 return GL_FALSE;
675 }
676 }
677
678 if (stObj->pt &&
679 st_texture_match_image(st, stObj->pt, texImage)) {
680 /* The image will live in the object's mipmap memory */
681 pipe_resource_reference(&stImage->pt, stObj->pt);
682 assert(stImage->pt);
683 return GL_TRUE;
684 }
685 else {
686 /* Create a new, temporary texture/resource/buffer to hold this
687 * one texture image. Note that when we later access this image
688 * (either for mapping or copying) we'll want to always specify
689 * mipmap level=0, even if the image represents some other mipmap
690 * level.
691 */
692 enum pipe_format format =
693 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
694 GLuint bindings = default_bindings(st, format);
695 unsigned ptWidth;
696 uint16_t ptHeight, ptDepth, ptLayers;
697
698 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
699 width, height, depth,
700 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
701
702 stImage->pt = st_texture_create(st,
703 gl_target_to_pipe(stObj->base.Target),
704 format,
705 0, /* lastLevel */
706 ptWidth,
707 ptHeight,
708 ptDepth,
709 ptLayers, 0,
710 bindings);
711 return stImage->pt != NULL;
712 }
713 }
714
715
716 /**
717 * Preparation prior to glTexImage. Basically check the 'surface_based'
718 * field and switch to a "normal" tex image if necessary.
719 */
720 static void
721 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
722 GLenum format, GLenum type)
723 {
724 struct gl_texture_object *texObj = texImage->TexObject;
725 struct st_texture_object *stObj = st_texture_object(texObj);
726
727 /* switch to "normal" */
728 if (stObj->surface_based) {
729 const GLenum target = texObj->Target;
730 const GLuint level = texImage->Level;
731 mesa_format texFormat;
732
733 assert(!st_texture_image(texImage)->pt);
734 _mesa_clear_texture_object(ctx, texObj, texImage);
735 stObj->layer_override = 0;
736 stObj->level_override = 0;
737 pipe_resource_reference(&stObj->pt, NULL);
738
739 /* oops, need to init this image again */
740 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
741 texImage->InternalFormat, format,
742 type);
743
744 _mesa_init_teximage_fields(ctx, texImage,
745 texImage->Width, texImage->Height,
746 texImage->Depth, texImage->Border,
747 texImage->InternalFormat, texFormat);
748
749 stObj->surface_based = GL_FALSE;
750 }
751 }
752
753
754 /**
755 * Return a writemask for the gallium blit. The parameters can be base
756 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
757 */
758 unsigned
759 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
760 {
761 switch (dstFormat) {
762 case GL_DEPTH_STENCIL:
763 switch (srcFormat) {
764 case GL_DEPTH_STENCIL:
765 return PIPE_MASK_ZS;
766 case GL_DEPTH_COMPONENT:
767 return PIPE_MASK_Z;
768 case GL_STENCIL_INDEX:
769 return PIPE_MASK_S;
770 default:
771 assert(0);
772 return 0;
773 }
774
775 case GL_DEPTH_COMPONENT:
776 switch (srcFormat) {
777 case GL_DEPTH_STENCIL:
778 case GL_DEPTH_COMPONENT:
779 return PIPE_MASK_Z;
780 default:
781 assert(0);
782 return 0;
783 }
784
785 case GL_STENCIL_INDEX:
786 switch (srcFormat) {
787 case GL_STENCIL_INDEX:
788 return PIPE_MASK_S;
789 default:
790 assert(0);
791 return 0;
792 }
793
794 default:
795 return PIPE_MASK_RGBA;
796 }
797 }
798
799 /**
800 * Converts format to a format with the same components, types
801 * and sizes, but with the components in RGBA order.
802 */
803 static enum pipe_format
804 unswizzle_format(enum pipe_format format)
805 {
806 switch (format)
807 {
808 case PIPE_FORMAT_B8G8R8A8_UNORM:
809 case PIPE_FORMAT_A8R8G8B8_UNORM:
810 case PIPE_FORMAT_A8B8G8R8_UNORM:
811 return PIPE_FORMAT_R8G8B8A8_UNORM;
812
813 case PIPE_FORMAT_B10G10R10A2_UNORM:
814 return PIPE_FORMAT_R10G10B10A2_UNORM;
815
816 case PIPE_FORMAT_B10G10R10A2_SNORM:
817 return PIPE_FORMAT_R10G10B10A2_SNORM;
818
819 case PIPE_FORMAT_B10G10R10A2_UINT:
820 return PIPE_FORMAT_R10G10B10A2_UINT;
821
822 default:
823 return format;
824 }
825 }
826
827 /**
828 * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
829 */
830 static enum pipe_format
831 alpha_to_red(enum pipe_format format)
832 {
833 switch (format)
834 {
835 case PIPE_FORMAT_A8_UNORM:
836 return PIPE_FORMAT_R8_UNORM;
837 case PIPE_FORMAT_A8_SNORM:
838 return PIPE_FORMAT_R8_SNORM;
839 case PIPE_FORMAT_A8_UINT:
840 return PIPE_FORMAT_R8_UINT;
841 case PIPE_FORMAT_A8_SINT:
842 return PIPE_FORMAT_R8_SINT;
843
844 case PIPE_FORMAT_A16_UNORM:
845 return PIPE_FORMAT_R16_UNORM;
846 case PIPE_FORMAT_A16_SNORM:
847 return PIPE_FORMAT_R16_SNORM;
848 case PIPE_FORMAT_A16_UINT:
849 return PIPE_FORMAT_R16_UINT;
850 case PIPE_FORMAT_A16_SINT:
851 return PIPE_FORMAT_R16_SINT;
852 case PIPE_FORMAT_A16_FLOAT:
853 return PIPE_FORMAT_R16_FLOAT;
854
855 case PIPE_FORMAT_A32_UINT:
856 return PIPE_FORMAT_R32_UINT;
857 case PIPE_FORMAT_A32_SINT:
858 return PIPE_FORMAT_R32_SINT;
859 case PIPE_FORMAT_A32_FLOAT:
860 return PIPE_FORMAT_R32_FLOAT;
861
862 default:
863 return format;
864 }
865 }
866
867 /**
868 * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
869 */
870 static enum pipe_format
871 red_alpha_to_red_green(enum pipe_format format)
872 {
873 switch (format)
874 {
875 case PIPE_FORMAT_R8A8_UNORM:
876 return PIPE_FORMAT_R8G8_UNORM;
877 case PIPE_FORMAT_R8A8_SNORM:
878 return PIPE_FORMAT_R8G8_SNORM;
879 case PIPE_FORMAT_R8A8_UINT:
880 return PIPE_FORMAT_R8G8_UINT;
881 case PIPE_FORMAT_R8A8_SINT:
882 return PIPE_FORMAT_R8G8_SINT;
883
884 case PIPE_FORMAT_R16A16_UNORM:
885 return PIPE_FORMAT_R16G16_UNORM;
886 case PIPE_FORMAT_R16A16_SNORM:
887 return PIPE_FORMAT_R16G16_SNORM;
888 case PIPE_FORMAT_R16A16_UINT:
889 return PIPE_FORMAT_R16G16_UINT;
890 case PIPE_FORMAT_R16A16_SINT:
891 return PIPE_FORMAT_R16G16_SINT;
892 case PIPE_FORMAT_R16A16_FLOAT:
893 return PIPE_FORMAT_R16G16_FLOAT;
894
895 case PIPE_FORMAT_R32A32_UINT:
896 return PIPE_FORMAT_R32G32_UINT;
897 case PIPE_FORMAT_R32A32_SINT:
898 return PIPE_FORMAT_R32G32_SINT;
899 case PIPE_FORMAT_R32A32_FLOAT:
900 return PIPE_FORMAT_R32G32_FLOAT;
901
902 default:
903 return format;
904 }
905 }
906
907 /**
908 * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
909 */
910 static enum pipe_format
911 luminance_alpha_to_red_green(enum pipe_format format)
912 {
913 switch (format)
914 {
915 case PIPE_FORMAT_L8A8_UNORM:
916 return PIPE_FORMAT_R8G8_UNORM;
917 case PIPE_FORMAT_L8A8_SNORM:
918 return PIPE_FORMAT_R8G8_SNORM;
919 case PIPE_FORMAT_L8A8_UINT:
920 return PIPE_FORMAT_R8G8_UINT;
921 case PIPE_FORMAT_L8A8_SINT:
922 return PIPE_FORMAT_R8G8_SINT;
923
924 case PIPE_FORMAT_L16A16_UNORM:
925 return PIPE_FORMAT_R16G16_UNORM;
926 case PIPE_FORMAT_L16A16_SNORM:
927 return PIPE_FORMAT_R16G16_SNORM;
928 case PIPE_FORMAT_L16A16_UINT:
929 return PIPE_FORMAT_R16G16_UINT;
930 case PIPE_FORMAT_L16A16_SINT:
931 return PIPE_FORMAT_R16G16_SINT;
932 case PIPE_FORMAT_L16A16_FLOAT:
933 return PIPE_FORMAT_R16G16_FLOAT;
934
935 case PIPE_FORMAT_L32A32_UINT:
936 return PIPE_FORMAT_R32G32_UINT;
937 case PIPE_FORMAT_L32A32_SINT:
938 return PIPE_FORMAT_R32G32_SINT;
939 case PIPE_FORMAT_L32A32_FLOAT:
940 return PIPE_FORMAT_R32G32_FLOAT;
941
942 default:
943 return format;
944 }
945 }
946
947 /**
948 * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
949 */
950 static bool
951 format_is_alpha(enum pipe_format format)
952 {
953 const struct util_format_description *desc = util_format_description(format);
954
955 if (desc->nr_channels == 1 &&
956 desc->swizzle[0] == PIPE_SWIZZLE_0 &&
957 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
958 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
959 desc->swizzle[3] == PIPE_SWIZZLE_X)
960 return true;
961
962 return false;
963 }
964
965 /**
966 * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
967 */
968 static bool
969 format_is_red(enum pipe_format format)
970 {
971 const struct util_format_description *desc = util_format_description(format);
972
973 if (desc->nr_channels == 1 &&
974 desc->swizzle[0] == PIPE_SWIZZLE_X &&
975 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
976 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
977 desc->swizzle[3] == PIPE_SWIZZLE_1)
978 return true;
979
980 return false;
981 }
982
983
984 /**
985 * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
986 */
987 static bool
988 format_is_luminance(enum pipe_format format)
989 {
990 const struct util_format_description *desc = util_format_description(format);
991
992 if (desc->nr_channels == 1 &&
993 desc->swizzle[0] == PIPE_SWIZZLE_X &&
994 desc->swizzle[1] == PIPE_SWIZZLE_X &&
995 desc->swizzle[2] == PIPE_SWIZZLE_X &&
996 desc->swizzle[3] == PIPE_SWIZZLE_1)
997 return true;
998
999 return false;
1000 }
1001
1002 /**
1003 * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
1004 */
1005 static bool
1006 format_is_red_alpha(enum pipe_format format)
1007 {
1008 const struct util_format_description *desc = util_format_description(format);
1009
1010 if (desc->nr_channels == 2 &&
1011 desc->swizzle[0] == PIPE_SWIZZLE_X &&
1012 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
1013 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
1014 desc->swizzle[3] == PIPE_SWIZZLE_Y)
1015 return true;
1016
1017 return false;
1018 }
1019
1020 static bool
1021 format_is_swizzled_rgba(enum pipe_format format)
1022 {
1023 const struct util_format_description *desc = util_format_description(format);
1024
1025 if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == PIPE_SWIZZLE_0) &&
1026 (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == PIPE_SWIZZLE_0) &&
1027 (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == PIPE_SWIZZLE_0) &&
1028 (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == PIPE_SWIZZLE_1))
1029 return false;
1030
1031 return true;
1032 }
1033
1034 struct format_table
1035 {
1036 unsigned char swizzle[4];
1037 enum pipe_format format;
1038 };
1039
1040 static const struct format_table table_8888_unorm[] = {
1041 { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM },
1042 { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM },
1043 { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM },
1044 { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM }
1045 };
1046
1047 static const struct format_table table_1010102_unorm[] = {
1048 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM },
1049 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM }
1050 };
1051
1052 static const struct format_table table_1010102_snorm[] = {
1053 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM },
1054 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM }
1055 };
1056
1057 static const struct format_table table_1010102_uint[] = {
1058 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT },
1059 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT }
1060 };
1061
1062 static enum pipe_format
1063 swizzle_format(enum pipe_format format, const int * const swizzle)
1064 {
1065 unsigned i;
1066
1067 switch (format) {
1068 case PIPE_FORMAT_R8G8B8A8_UNORM:
1069 case PIPE_FORMAT_B8G8R8A8_UNORM:
1070 case PIPE_FORMAT_A8R8G8B8_UNORM:
1071 case PIPE_FORMAT_A8B8G8R8_UNORM:
1072 for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) {
1073 if (swizzle[0] == table_8888_unorm[i].swizzle[0] &&
1074 swizzle[1] == table_8888_unorm[i].swizzle[1] &&
1075 swizzle[2] == table_8888_unorm[i].swizzle[2] &&
1076 swizzle[3] == table_8888_unorm[i].swizzle[3])
1077 return table_8888_unorm[i].format;
1078 }
1079 break;
1080
1081 case PIPE_FORMAT_R10G10B10A2_UNORM:
1082 case PIPE_FORMAT_B10G10R10A2_UNORM:
1083 for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) {
1084 if (swizzle[0] == table_1010102_unorm[i].swizzle[0] &&
1085 swizzle[1] == table_1010102_unorm[i].swizzle[1] &&
1086 swizzle[2] == table_1010102_unorm[i].swizzle[2] &&
1087 swizzle[3] == table_1010102_unorm[i].swizzle[3])
1088 return table_1010102_unorm[i].format;
1089 }
1090 break;
1091
1092 case PIPE_FORMAT_R10G10B10A2_SNORM:
1093 case PIPE_FORMAT_B10G10R10A2_SNORM:
1094 for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) {
1095 if (swizzle[0] == table_1010102_snorm[i].swizzle[0] &&
1096 swizzle[1] == table_1010102_snorm[i].swizzle[1] &&
1097 swizzle[2] == table_1010102_snorm[i].swizzle[2] &&
1098 swizzle[3] == table_1010102_snorm[i].swizzle[3])
1099 return table_1010102_snorm[i].format;
1100 }
1101 break;
1102
1103 case PIPE_FORMAT_R10G10B10A2_UINT:
1104 case PIPE_FORMAT_B10G10R10A2_UINT:
1105 for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) {
1106 if (swizzle[0] == table_1010102_uint[i].swizzle[0] &&
1107 swizzle[1] == table_1010102_uint[i].swizzle[1] &&
1108 swizzle[2] == table_1010102_uint[i].swizzle[2] &&
1109 swizzle[3] == table_1010102_uint[i].swizzle[3])
1110 return table_1010102_uint[i].format;
1111 }
1112 break;
1113
1114 default:
1115 break;
1116 }
1117
1118 return PIPE_FORMAT_NONE;
1119 }
1120
1121 static bool
1122 reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format)
1123 {
1124 enum pipe_format src = *src_format;
1125 enum pipe_format dst = *dst_format;
1126
1127 /* Note: dst_format has already been transformed from luminance/intensity
1128 * to red when this function is called. The source format will never
1129 * be an intensity format, because GL_INTENSITY is not a legal value
1130 * for the format parameter in glTex(Sub)Image(). */
1131
1132 if (format_is_alpha(src)) {
1133 if (!format_is_alpha(dst))
1134 return false;
1135
1136 src = alpha_to_red(src);
1137 dst = alpha_to_red(dst);
1138 } else if (format_is_luminance(src)) {
1139 if (!format_is_red(dst) && !format_is_red_alpha(dst))
1140 return false;
1141
1142 src = util_format_luminance_to_red(src);
1143 } else if (util_format_is_luminance_alpha(src)) {
1144 src = luminance_alpha_to_red_green(src);
1145
1146 if (format_is_red_alpha(dst)) {
1147 dst = red_alpha_to_red_green(dst);
1148 } else if (!format_is_red(dst))
1149 return false;
1150 } else if (format_is_swizzled_rgba(src)) {
1151 const struct util_format_description *src_desc = util_format_description(src);
1152 const struct util_format_description *dst_desc = util_format_description(dst);
1153 int swizzle[4];
1154 unsigned i;
1155
1156 /* Make sure the format is an RGBA and not an RGBX format */
1157 if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == PIPE_SWIZZLE_1)
1158 return false;
1159
1160 if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == PIPE_SWIZZLE_1)
1161 return false;
1162
1163 for (i = 0; i < 4; i++)
1164 swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]];
1165
1166 dst = swizzle_format(dst, swizzle);
1167 if (dst == PIPE_FORMAT_NONE)
1168 return false;
1169
1170 src = unswizzle_format(src);
1171 }
1172
1173 *src_format = src;
1174 *dst_format = dst;
1175 return true;
1176 }
1177
1178 static bool
1179 try_pbo_upload_common(struct gl_context *ctx,
1180 struct pipe_surface *surface,
1181 const struct st_pbo_addresses *addr,
1182 enum pipe_format src_format)
1183 {
1184 struct st_context *st = st_context(ctx);
1185 struct cso_context *cso = st->cso_context;
1186 struct pipe_context *pipe = st->pipe;
1187 bool success = false;
1188 void *fs;
1189
1190 fs = st_pbo_get_upload_fs(st, src_format, surface->format);
1191 if (!fs)
1192 return false;
1193
1194 cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
1195 CSO_BIT_FRAGMENT_SAMPLERS |
1196 CSO_BIT_VERTEX_ELEMENTS |
1197 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
1198 CSO_BIT_FRAMEBUFFER |
1199 CSO_BIT_VIEWPORT |
1200 CSO_BIT_BLEND |
1201 CSO_BIT_DEPTH_STENCIL_ALPHA |
1202 CSO_BIT_RASTERIZER |
1203 CSO_BIT_STREAM_OUTPUTS |
1204 CSO_BIT_PAUSE_QUERIES |
1205 CSO_BIT_SAMPLE_MASK |
1206 CSO_BIT_MIN_SAMPLES |
1207 CSO_BIT_RENDER_CONDITION |
1208 CSO_BITS_ALL_SHADERS));
1209 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1210
1211 cso_set_sample_mask(cso, ~0);
1212 cso_set_min_samples(cso, 1);
1213 cso_set_render_condition(cso, NULL, FALSE, 0);
1214
1215 /* Set up the sampler_view */
1216 {
1217 struct pipe_sampler_view templ;
1218 struct pipe_sampler_view *sampler_view;
1219 struct pipe_sampler_state sampler = {0};
1220 const struct pipe_sampler_state *samplers[1] = {&sampler};
1221
1222 memset(&templ, 0, sizeof(templ));
1223 templ.target = PIPE_BUFFER;
1224 templ.format = src_format;
1225 templ.u.buf.offset = addr->first_element * addr->bytes_per_pixel;
1226 templ.u.buf.size = (addr->last_element - addr->first_element + 1) *
1227 addr->bytes_per_pixel;
1228 templ.swizzle_r = PIPE_SWIZZLE_X;
1229 templ.swizzle_g = PIPE_SWIZZLE_Y;
1230 templ.swizzle_b = PIPE_SWIZZLE_Z;
1231 templ.swizzle_a = PIPE_SWIZZLE_W;
1232
1233 sampler_view = pipe->create_sampler_view(pipe, addr->buffer, &templ);
1234 if (sampler_view == NULL)
1235 goto fail;
1236
1237 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
1238
1239 pipe_sampler_view_reference(&sampler_view, NULL);
1240
1241 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
1242 }
1243
1244 /* Framebuffer_state */
1245 {
1246 struct pipe_framebuffer_state fb;
1247 memset(&fb, 0, sizeof(fb));
1248 fb.width = surface->width;
1249 fb.height = surface->height;
1250 fb.nr_cbufs = 1;
1251 pipe_surface_reference(&fb.cbufs[0], surface);
1252
1253 cso_set_framebuffer(cso, &fb);
1254
1255 pipe_surface_reference(&fb.cbufs[0], NULL);
1256 }
1257
1258 cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
1259
1260 /* Blend state */
1261 cso_set_blend(cso, &st->pbo.upload_blend);
1262
1263 /* Depth/stencil/alpha state */
1264 {
1265 struct pipe_depth_stencil_alpha_state dsa;
1266 memset(&dsa, 0, sizeof(dsa));
1267 cso_set_depth_stencil_alpha(cso, &dsa);
1268 }
1269
1270 /* Set up the fragment shader */
1271 cso_set_fragment_shader_handle(cso, fs);
1272
1273 success = st_pbo_draw(st, addr, surface->width, surface->height);
1274
1275 fail:
1276 cso_restore_state(cso);
1277 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1278
1279 return success;
1280 }
1281
1282 static bool
1283 try_pbo_upload(struct gl_context *ctx, GLuint dims,
1284 struct gl_texture_image *texImage,
1285 GLenum format, GLenum type,
1286 enum pipe_format dst_format,
1287 GLint xoffset, GLint yoffset, GLint zoffset,
1288 GLint width, GLint height, GLint depth,
1289 const void *pixels,
1290 const struct gl_pixelstore_attrib *unpack)
1291 {
1292 struct st_context *st = st_context(ctx);
1293 struct st_texture_image *stImage = st_texture_image(texImage);
1294 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1295 struct pipe_resource *texture = stImage->pt;
1296 struct pipe_context *pipe = st->pipe;
1297 struct pipe_screen *screen = pipe->screen;
1298 struct pipe_surface *surface = NULL;
1299 struct st_pbo_addresses addr;
1300 enum pipe_format src_format;
1301 const struct util_format_description *desc;
1302 GLenum gl_target = texImage->TexObject->Target;
1303 bool success;
1304
1305 if (!st->pbo.upload_enabled)
1306 return false;
1307
1308 /* From now on, we need the gallium representation of dimensions. */
1309 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1310 depth = height;
1311 height = 1;
1312 zoffset = yoffset;
1313 yoffset = 0;
1314 }
1315
1316 if (depth != 1 && !st->pbo.layers)
1317 return false;
1318
1319 /* Choose the source format. Initially, we do so without checking driver
1320 * support at all because of the remapping we later perform and because
1321 * at least the Radeon driver actually supports some formats for texture
1322 * buffers which it doesn't support for regular textures. */
1323 src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
1324 if (!src_format) {
1325 return false;
1326 }
1327
1328 src_format = util_format_linear(src_format);
1329 desc = util_format_description(src_format);
1330
1331 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1332 return false;
1333
1334 if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB)
1335 return false;
1336
1337 if (st->pbo.rgba_only) {
1338 enum pipe_format orig_dst_format = dst_format;
1339
1340 if (!reinterpret_formats(&src_format, &dst_format)) {
1341 return false;
1342 }
1343
1344 if (dst_format != orig_dst_format &&
1345 !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
1346 PIPE_BIND_RENDER_TARGET)) {
1347 return false;
1348 }
1349 }
1350
1351 if (!src_format ||
1352 !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0,
1353 PIPE_BIND_SAMPLER_VIEW)) {
1354 return false;
1355 }
1356
1357 /* Compute buffer addresses */
1358 addr.xoffset = xoffset;
1359 addr.yoffset = yoffset;
1360 addr.width = width;
1361 addr.height = height;
1362 addr.depth = depth;
1363 addr.bytes_per_pixel = desc->block.bits / 8;
1364
1365 if (!st_pbo_addresses_pixelstore(st, gl_target, dims == 3, unpack, pixels,
1366 &addr))
1367 return false;
1368
1369 /* Set up the surface */
1370 {
1371 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1372 unsigned max_layer = util_max_layer(texture, level);
1373
1374 zoffset += texImage->Face + texImage->TexObject->MinLayer;
1375
1376 struct pipe_surface templ;
1377 memset(&templ, 0, sizeof(templ));
1378 templ.format = dst_format;
1379 templ.u.tex.level = level;
1380 templ.u.tex.first_layer = MIN2(zoffset, max_layer);
1381 templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
1382
1383 surface = pipe->create_surface(pipe, texture, &templ);
1384 if (!surface)
1385 return false;
1386 }
1387
1388 success = try_pbo_upload_common(ctx, surface, &addr, src_format);
1389
1390 pipe_surface_reference(&surface, NULL);
1391
1392 return success;
1393 }
1394
1395 static void
1396 st_TexSubImage(struct gl_context *ctx, GLuint dims,
1397 struct gl_texture_image *texImage,
1398 GLint xoffset, GLint yoffset, GLint zoffset,
1399 GLint width, GLint height, GLint depth,
1400 GLenum format, GLenum type, const void *pixels,
1401 const struct gl_pixelstore_attrib *unpack)
1402 {
1403 struct st_context *st = st_context(ctx);
1404 struct st_texture_image *stImage = st_texture_image(texImage);
1405 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1406 struct pipe_context *pipe = st->pipe;
1407 struct pipe_screen *screen = pipe->screen;
1408 struct pipe_resource *dst = stImage->pt;
1409 struct pipe_resource *src = NULL;
1410 struct pipe_resource src_templ;
1411 struct pipe_transfer *transfer;
1412 struct pipe_blit_info blit;
1413 enum pipe_format src_format, dst_format;
1414 mesa_format mesa_src_format;
1415 GLenum gl_target = texImage->TexObject->Target;
1416 unsigned bind;
1417 GLubyte *map;
1418 unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
1419 unsigned dst_level = 0;
1420
1421 st_flush_bitmap_cache(st);
1422 st_invalidate_readpix_cache(st);
1423
1424 if (stObj->pt == stImage->pt)
1425 dst_level = texImage->TexObject->MinLevel + texImage->Level;
1426
1427 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1428 !_mesa_is_format_astc_2d(texImage->TexFormat) &&
1429 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1430
1431 if (!dst)
1432 goto fallback;
1433
1434 /* Try texture_subdata, which should be the fastest memcpy path. */
1435 if (pixels &&
1436 !_mesa_is_bufferobj(unpack->BufferObj) &&
1437 _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
1438 texImage->TexFormat, format, type,
1439 unpack)) {
1440 struct pipe_box box;
1441 unsigned stride, layer_stride;
1442 void *data;
1443
1444 stride = _mesa_image_row_stride(unpack, width, format, type);
1445 layer_stride = _mesa_image_image_stride(unpack, width, height, format,
1446 type);
1447 data = _mesa_image_address(dims, unpack, pixels, width, height, format,
1448 type, 0, 0, 0);
1449
1450 /* Convert to Gallium coordinates. */
1451 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1452 zoffset = yoffset;
1453 yoffset = 0;
1454 depth = height;
1455 height = 1;
1456 layer_stride = stride;
1457 }
1458
1459 u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
1460 pipe->texture_subdata(pipe, dst, dst_level, 0,
1461 &box, data, stride, layer_stride);
1462 return;
1463 }
1464
1465 if (!st->prefer_blit_based_texture_transfer) {
1466 goto fallback;
1467 }
1468
1469 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
1470 * blit implementation in some drivers. */
1471 if (format == GL_DEPTH_STENCIL) {
1472 goto fallback;
1473 }
1474
1475 /* If the base internal format and the texture format don't match,
1476 * we can't use blit-based TexSubImage. */
1477 if (texImage->_BaseFormat !=
1478 _mesa_get_format_base_format(texImage->TexFormat)) {
1479 goto fallback;
1480 }
1481
1482
1483 /* See if the destination format is supported. */
1484 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1485 bind = PIPE_BIND_DEPTH_STENCIL;
1486 else
1487 bind = PIPE_BIND_RENDER_TARGET;
1488
1489 /* For luminance and intensity, only the red channel is stored
1490 * in the destination. */
1491 dst_format = util_format_linear(dst->format);
1492 dst_format = util_format_luminance_to_red(dst_format);
1493 dst_format = util_format_intensity_to_red(dst_format);
1494
1495 if (!dst_format ||
1496 !screen->is_format_supported(screen, dst_format, dst->target,
1497 dst->nr_samples, bind)) {
1498 goto fallback;
1499 }
1500
1501 if (_mesa_is_bufferobj(unpack->BufferObj)) {
1502 if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
1503 xoffset, yoffset, zoffset,
1504 width, height, depth, pixels, unpack))
1505 return;
1506 }
1507
1508 /* See if the texture format already matches the format and type,
1509 * in which case the memcpy-based fast path will likely be used and
1510 * we don't have to blit. */
1511 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1512 type, unpack->SwapBytes, NULL)) {
1513 goto fallback;
1514 }
1515
1516 /* Choose the source format. */
1517 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
1518 format, type, unpack->SwapBytes);
1519 if (!src_format) {
1520 goto fallback;
1521 }
1522
1523 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
1524
1525 /* There is no reason to do this if we cannot use memcpy for the temporary
1526 * source texture at least. This also takes transfer ops into account,
1527 * etc. */
1528 if (!_mesa_texstore_can_use_memcpy(ctx,
1529 _mesa_get_format_base_format(mesa_src_format),
1530 mesa_src_format, format, type, unpack)) {
1531 goto fallback;
1532 }
1533
1534 /* TexSubImage only sets a single cubemap face. */
1535 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1536 gl_target = GL_TEXTURE_2D;
1537 }
1538 /* TexSubImage can specify subsets of cube map array faces
1539 * so we need to upload via 2D array instead */
1540 if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
1541 gl_target = GL_TEXTURE_2D_ARRAY;
1542 }
1543
1544 /* Initialize the source texture description. */
1545 memset(&src_templ, 0, sizeof(src_templ));
1546 src_templ.target = gl_target_to_pipe(gl_target);
1547 src_templ.format = src_format;
1548 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
1549 src_templ.usage = PIPE_USAGE_STAGING;
1550
1551 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1552 &src_templ.width0, &src_templ.height0,
1553 &src_templ.depth0, &src_templ.array_size);
1554
1555 /* Check for NPOT texture support. */
1556 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
1557 (!util_is_power_of_two_or_zero(src_templ.width0) ||
1558 !util_is_power_of_two_or_zero(src_templ.height0) ||
1559 !util_is_power_of_two_or_zero(src_templ.depth0))) {
1560 goto fallback;
1561 }
1562
1563 /* Create the source texture. */
1564 src = screen->resource_create(screen, &src_templ);
1565 if (!src) {
1566 goto fallback;
1567 }
1568
1569 /* Map source pixels. */
1570 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
1571 format, type, pixels, unpack,
1572 "glTexSubImage");
1573 if (!pixels) {
1574 /* This is a GL error. */
1575 pipe_resource_reference(&src, NULL);
1576 return;
1577 }
1578
1579 /* From now on, we need the gallium representation of dimensions. */
1580 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1581 zoffset = yoffset;
1582 yoffset = 0;
1583 depth = height;
1584 height = 1;
1585 }
1586
1587 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
1588 width, height, depth, &transfer);
1589 if (!map) {
1590 _mesa_unmap_teximage_pbo(ctx, unpack);
1591 pipe_resource_reference(&src, NULL);
1592 goto fallback;
1593 }
1594
1595 /* Upload pixels (just memcpy). */
1596 {
1597 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
1598 GLuint row, slice;
1599
1600 for (slice = 0; slice < (unsigned) depth; slice++) {
1601 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1602 /* 1D array textures.
1603 * We need to convert gallium coords to GL coords.
1604 */
1605 void *src = _mesa_image_address2d(unpack, pixels,
1606 width, depth, format,
1607 type, slice, 0);
1608 memcpy(map, src, bytesPerRow);
1609 }
1610 else {
1611 ubyte *slice_map = map;
1612
1613 for (row = 0; row < (unsigned) height; row++) {
1614 void *src = _mesa_image_address(dims, unpack, pixels,
1615 width, height, format,
1616 type, slice, row, 0);
1617 memcpy(slice_map, src, bytesPerRow);
1618 slice_map += transfer->stride;
1619 }
1620 }
1621 map += transfer->layer_stride;
1622 }
1623 }
1624
1625 pipe_transfer_unmap(pipe, transfer);
1626 _mesa_unmap_teximage_pbo(ctx, unpack);
1627
1628 /* Blit. */
1629 memset(&blit, 0, sizeof(blit));
1630 blit.src.resource = src;
1631 blit.src.level = 0;
1632 blit.src.format = src_format;
1633 blit.dst.resource = dst;
1634 blit.dst.level = dst_level;
1635 blit.dst.format = dst_format;
1636 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
1637 blit.dst.box.x = xoffset;
1638 blit.dst.box.y = yoffset;
1639 blit.dst.box.z = zoffset + dstz;
1640 blit.src.box.width = blit.dst.box.width = width;
1641 blit.src.box.height = blit.dst.box.height = height;
1642 blit.src.box.depth = blit.dst.box.depth = depth;
1643 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
1644 blit.filter = PIPE_TEX_FILTER_NEAREST;
1645 blit.scissor_enable = FALSE;
1646
1647 st->pipe->blit(st->pipe, &blit);
1648
1649 pipe_resource_reference(&src, NULL);
1650 return;
1651
1652 fallback:
1653 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
1654 width, height, depth, format, type, pixels,
1655 unpack);
1656 }
1657
1658 static void
1659 st_TexImage(struct gl_context * ctx, GLuint dims,
1660 struct gl_texture_image *texImage,
1661 GLenum format, GLenum type, const void *pixels,
1662 const struct gl_pixelstore_attrib *unpack)
1663 {
1664 assert(dims == 1 || dims == 2 || dims == 3);
1665
1666 prep_teximage(ctx, texImage, format, type);
1667
1668 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
1669 return;
1670
1671 /* allocate storage for texture data */
1672 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1673 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
1674 return;
1675 }
1676
1677 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
1678 texImage->Width, texImage->Height, texImage->Depth,
1679 format, type, pixels, unpack);
1680 }
1681
1682
1683 static void
1684 st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
1685 struct gl_texture_image *texImage,
1686 GLint x, GLint y, GLint z,
1687 GLsizei w, GLsizei h, GLsizei d,
1688 GLenum format, GLsizei imageSize, const void *data)
1689 {
1690 struct st_context *st = st_context(ctx);
1691 struct st_texture_image *stImage = st_texture_image(texImage);
1692 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1693 struct pipe_resource *texture = stImage->pt;
1694 struct pipe_context *pipe = st->pipe;
1695 struct pipe_screen *screen = pipe->screen;
1696 struct pipe_resource *dst = stImage->pt;
1697 struct pipe_surface *surface = NULL;
1698 struct compressed_pixelstore store;
1699 struct st_pbo_addresses addr;
1700 enum pipe_format copy_format;
1701 unsigned bw, bh;
1702 intptr_t buf_offset;
1703 bool success = false;
1704
1705 /* Check basic pre-conditions for PBO upload */
1706 if (!st->prefer_blit_based_texture_transfer) {
1707 goto fallback;
1708 }
1709
1710 if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj))
1711 goto fallback;
1712
1713 if (st_compressed_format_fallback(st, texImage->TexFormat))
1714 goto fallback;
1715
1716 if (!dst) {
1717 goto fallback;
1718 }
1719
1720 if (!st->pbo.upload_enabled ||
1721 !screen->get_param(screen, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS)) {
1722 goto fallback;
1723 }
1724
1725 /* Choose the pipe format for the upload. */
1726 addr.bytes_per_pixel = util_format_get_blocksize(dst->format);
1727 bw = util_format_get_blockwidth(dst->format);
1728 bh = util_format_get_blockheight(dst->format);
1729
1730 switch (addr.bytes_per_pixel) {
1731 case 8:
1732 copy_format = PIPE_FORMAT_R16G16B16A16_UINT;
1733 break;
1734 case 16:
1735 copy_format = PIPE_FORMAT_R32G32B32A32_UINT;
1736 break;
1737 default:
1738 goto fallback;
1739 }
1740
1741 if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0,
1742 PIPE_BIND_SAMPLER_VIEW)) {
1743 goto fallback;
1744 }
1745
1746 if (!screen->is_format_supported(screen, copy_format, dst->target,
1747 dst->nr_samples, PIPE_BIND_RENDER_TARGET)) {
1748 goto fallback;
1749 }
1750
1751 /* Interpret the pixelstore settings. */
1752 _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, w, h, d,
1753 &ctx->Unpack, &store);
1754 assert(store.CopyBytesPerRow % addr.bytes_per_pixel == 0);
1755 assert(store.SkipBytes % addr.bytes_per_pixel == 0);
1756
1757 /* Compute the offset into the buffer */
1758 buf_offset = (intptr_t)data + store.SkipBytes;
1759
1760 if (buf_offset % addr.bytes_per_pixel) {
1761 goto fallback;
1762 }
1763
1764 buf_offset = buf_offset / addr.bytes_per_pixel;
1765
1766 addr.xoffset = x / bw;
1767 addr.yoffset = y / bh;
1768 addr.width = store.CopyBytesPerRow / addr.bytes_per_pixel;
1769 addr.height = store.CopyRowsPerSlice;
1770 addr.depth = d;
1771 addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel;
1772 addr.image_height = store.TotalRowsPerSlice;
1773
1774 if (!st_pbo_addresses_setup(st, st_buffer_object(ctx->Unpack.BufferObj)->buffer,
1775 buf_offset, &addr))
1776 goto fallback;
1777
1778 /* Set up the surface. */
1779 {
1780 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1781 unsigned max_layer = util_max_layer(texture, level);
1782
1783 z += texImage->Face + texImage->TexObject->MinLayer;
1784
1785 struct pipe_surface templ;
1786 memset(&templ, 0, sizeof(templ));
1787 templ.format = copy_format;
1788 templ.u.tex.level = level;
1789 templ.u.tex.first_layer = MIN2(z, max_layer);
1790 templ.u.tex.last_layer = MIN2(z + d - 1, max_layer);
1791
1792 surface = pipe->create_surface(pipe, texture, &templ);
1793 if (!surface)
1794 goto fallback;
1795 }
1796
1797 success = try_pbo_upload_common(ctx, surface, &addr, copy_format);
1798
1799 pipe_surface_reference(&surface, NULL);
1800
1801 if (success)
1802 return;
1803
1804 fallback:
1805 _mesa_store_compressed_texsubimage(ctx, dims, texImage,
1806 x, y, z, w, h, d,
1807 format, imageSize, data);
1808 }
1809
1810 static void
1811 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
1812 struct gl_texture_image *texImage,
1813 GLsizei imageSize, const void *data)
1814 {
1815 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
1816
1817 /* only 2D and 3D compressed images are supported at this time */
1818 if (dims == 1) {
1819 _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
1820 return;
1821 }
1822
1823 /* This is pretty simple, because unlike the general texstore path we don't
1824 * have to worry about the usual image unpacking or image transfer
1825 * operations.
1826 */
1827 assert(texImage);
1828 assert(texImage->Width > 0);
1829 assert(texImage->Height > 0);
1830 assert(texImage->Depth > 0);
1831
1832 /* allocate storage for texture data */
1833 if (!st_AllocTextureImageBuffer(ctx, texImage)) {
1834 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
1835 return;
1836 }
1837
1838 st_CompressedTexSubImage(ctx, dims, texImage,
1839 0, 0, 0,
1840 texImage->Width, texImage->Height, texImage->Depth,
1841 texImage->TexFormat,
1842 imageSize, data);
1843 }
1844
1845
1846
1847
1848 /**
1849 * Called via ctx->Driver.GetTexSubImage()
1850 *
1851 * This uses a blit to copy the texture to a texture format which matches
1852 * the format and type combo and then a fast read-back is done using memcpy.
1853 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
1854 * a format which matches the swizzling.
1855 *
1856 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
1857 *
1858 * NOTE: Drivers usually do a blit to convert between tiled and linear
1859 * texture layouts during texture uploads/downloads, so the blit
1860 * we do here should be free in such cases.
1861 */
1862 static void
1863 st_GetTexSubImage(struct gl_context * ctx,
1864 GLint xoffset, GLint yoffset, GLint zoffset,
1865 GLsizei width, GLsizei height, GLint depth,
1866 GLenum format, GLenum type, void * pixels,
1867 struct gl_texture_image *texImage)
1868 {
1869 struct st_context *st = st_context(ctx);
1870 struct pipe_context *pipe = st->pipe;
1871 struct pipe_screen *screen = pipe->screen;
1872 struct st_texture_image *stImage = st_texture_image(texImage);
1873 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1874 struct pipe_resource *src = stObj->pt;
1875 struct pipe_resource *dst = NULL;
1876 struct pipe_resource dst_templ;
1877 enum pipe_format dst_format, src_format;
1878 mesa_format mesa_format;
1879 GLenum gl_target = texImage->TexObject->Target;
1880 enum pipe_texture_target pipe_target;
1881 unsigned dims;
1882 struct pipe_blit_info blit;
1883 unsigned bind;
1884 struct pipe_transfer *tex_xfer;
1885 ubyte *map = NULL;
1886 boolean done = FALSE;
1887
1888 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1889 !_mesa_is_format_astc_2d(texImage->TexFormat) &&
1890 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1891
1892 st_flush_bitmap_cache(st);
1893
1894 if (!st->prefer_blit_based_texture_transfer &&
1895 !_mesa_is_format_compressed(texImage->TexFormat)) {
1896 /* Try to avoid the fallback if we're doing texture decompression here */
1897 goto fallback;
1898 }
1899
1900 /* Handle non-finalized textures. */
1901 if (!stImage->pt || stImage->pt != stObj->pt || !src) {
1902 goto fallback;
1903 }
1904
1905 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
1906 * due to an incomplete stencil blit implementation in some drivers. */
1907 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
1908 goto fallback;
1909 }
1910
1911 /* If the base internal format and the texture format don't match, we have
1912 * to fall back to _mesa_GetTexImage_sw. */
1913 if (texImage->_BaseFormat !=
1914 _mesa_get_format_base_format(texImage->TexFormat)) {
1915 goto fallback;
1916 }
1917
1918 /* See if the texture format already matches the format and type,
1919 * in which case the memcpy-based fast path will be used. */
1920 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1921 type, ctx->Pack.SwapBytes, NULL)) {
1922 goto fallback;
1923 }
1924
1925 /* Convert the source format to what is expected by GetTexImage
1926 * and see if it's supported.
1927 *
1928 * This only applies to glGetTexImage:
1929 * - Luminance must be returned as (L,0,0,1).
1930 * - Luminance alpha must be returned as (L,0,0,A).
1931 * - Intensity must be returned as (I,0,0,1)
1932 */
1933 if (stObj->surface_based)
1934 src_format = util_format_linear(stObj->surface_format);
1935 else
1936 src_format = util_format_linear(src->format);
1937 src_format = util_format_luminance_to_red(src_format);
1938 src_format = util_format_intensity_to_red(src_format);
1939
1940 if (!src_format ||
1941 !screen->is_format_supported(screen, src_format, src->target,
1942 src->nr_samples,
1943 PIPE_BIND_SAMPLER_VIEW)) {
1944 goto fallback;
1945 }
1946
1947 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1948 bind = PIPE_BIND_DEPTH_STENCIL;
1949 else
1950 bind = PIPE_BIND_RENDER_TARGET;
1951
1952 /* GetTexImage only returns a single face for cubemaps. */
1953 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1954 gl_target = GL_TEXTURE_2D;
1955 }
1956 pipe_target = gl_target_to_pipe(gl_target);
1957
1958 /* Choose the destination format by finding the best match
1959 * for the format+type combo. */
1960 dst_format = st_choose_matching_format(st, bind, format, type,
1961 ctx->Pack.SwapBytes);
1962
1963 if (dst_format == PIPE_FORMAT_NONE) {
1964 GLenum dst_glformat;
1965
1966 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1967 * where decompression with a blit is always preferred. */
1968 if (!util_format_is_compressed(src->format)) {
1969 goto fallback;
1970 }
1971
1972 /* Set the appropriate format for the decompressed texture.
1973 * Luminance and sRGB formats shouldn't appear here.*/
1974 switch (src_format) {
1975 case PIPE_FORMAT_DXT1_RGB:
1976 case PIPE_FORMAT_DXT1_RGBA:
1977 case PIPE_FORMAT_DXT3_RGBA:
1978 case PIPE_FORMAT_DXT5_RGBA:
1979 case PIPE_FORMAT_RGTC1_UNORM:
1980 case PIPE_FORMAT_RGTC2_UNORM:
1981 case PIPE_FORMAT_ETC1_RGB8:
1982 case PIPE_FORMAT_ETC2_RGB8:
1983 case PIPE_FORMAT_ETC2_RGB8A1:
1984 case PIPE_FORMAT_ETC2_RGBA8:
1985 case PIPE_FORMAT_ASTC_4x4:
1986 case PIPE_FORMAT_ASTC_5x4:
1987 case PIPE_FORMAT_ASTC_5x5:
1988 case PIPE_FORMAT_ASTC_6x5:
1989 case PIPE_FORMAT_ASTC_6x6:
1990 case PIPE_FORMAT_ASTC_8x5:
1991 case PIPE_FORMAT_ASTC_8x6:
1992 case PIPE_FORMAT_ASTC_8x8:
1993 case PIPE_FORMAT_ASTC_10x5:
1994 case PIPE_FORMAT_ASTC_10x6:
1995 case PIPE_FORMAT_ASTC_10x8:
1996 case PIPE_FORMAT_ASTC_10x10:
1997 case PIPE_FORMAT_ASTC_12x10:
1998 case PIPE_FORMAT_ASTC_12x12:
1999 case PIPE_FORMAT_BPTC_RGBA_UNORM:
2000 dst_glformat = GL_RGBA8;
2001 break;
2002 case PIPE_FORMAT_RGTC1_SNORM:
2003 case PIPE_FORMAT_RGTC2_SNORM:
2004 if (!ctx->Extensions.EXT_texture_snorm)
2005 goto fallback;
2006 dst_glformat = GL_RGBA8_SNORM;
2007 break;
2008 case PIPE_FORMAT_BPTC_RGB_FLOAT:
2009 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
2010 if (!ctx->Extensions.ARB_texture_float)
2011 goto fallback;
2012 dst_glformat = GL_RGBA32F;
2013 break;
2014 case PIPE_FORMAT_ETC2_R11_UNORM:
2015 if (!screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
2016 pipe_target, 0, bind))
2017 goto fallback;
2018 dst_glformat = GL_R16;
2019 break;
2020 case PIPE_FORMAT_ETC2_R11_SNORM:
2021 if (!screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
2022 pipe_target, 0, bind))
2023 goto fallback;
2024 dst_glformat = GL_R16_SNORM;
2025 break;
2026 case PIPE_FORMAT_ETC2_RG11_UNORM:
2027 if (!screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
2028 pipe_target, 0, bind))
2029 goto fallback;
2030 dst_glformat = GL_RG16;
2031 break;
2032 case PIPE_FORMAT_ETC2_RG11_SNORM:
2033 if (!screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
2034 pipe_target, 0, bind))
2035 goto fallback;
2036 dst_glformat = GL_RG16_SNORM;
2037 break;
2038 default:
2039 assert(0);
2040 goto fallback;
2041 }
2042
2043 dst_format = st_choose_format(st, dst_glformat, format, type,
2044 pipe_target, 0, bind, FALSE);
2045
2046 if (dst_format == PIPE_FORMAT_NONE) {
2047 /* unable to get an rgba format!?! */
2048 goto fallback;
2049 }
2050 }
2051
2052 /* create the destination texture of size (width X height X depth) */
2053 memset(&dst_templ, 0, sizeof(dst_templ));
2054 dst_templ.target = pipe_target;
2055 dst_templ.format = dst_format;
2056 dst_templ.bind = bind;
2057 dst_templ.usage = PIPE_USAGE_STAGING;
2058
2059 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
2060 &dst_templ.width0, &dst_templ.height0,
2061 &dst_templ.depth0, &dst_templ.array_size);
2062
2063 dst = screen->resource_create(screen, &dst_templ);
2064 if (!dst) {
2065 goto fallback;
2066 }
2067
2068 /* From now on, we need the gallium representation of dimensions. */
2069 if (gl_target == GL_TEXTURE_1D_ARRAY) {
2070 zoffset = yoffset;
2071 yoffset = 0;
2072 depth = height;
2073 height = 1;
2074 }
2075
2076 assert(texImage->Face == 0 ||
2077 texImage->TexObject->MinLayer == 0 ||
2078 zoffset == 0);
2079
2080 memset(&blit, 0, sizeof(blit));
2081 blit.src.resource = src;
2082 blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
2083 blit.src.format = src_format;
2084 blit.dst.resource = dst;
2085 blit.dst.level = 0;
2086 blit.dst.format = dst->format;
2087 blit.src.box.x = xoffset;
2088 blit.dst.box.x = 0;
2089 blit.src.box.y = yoffset;
2090 blit.dst.box.y = 0;
2091 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
2092 blit.dst.box.z = 0;
2093 blit.src.box.width = blit.dst.box.width = width;
2094 blit.src.box.height = blit.dst.box.height = height;
2095 blit.src.box.depth = blit.dst.box.depth = depth;
2096 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
2097 blit.filter = PIPE_TEX_FILTER_NEAREST;
2098 blit.scissor_enable = FALSE;
2099
2100 /* blit/render/decompress */
2101 st->pipe->blit(st->pipe, &blit);
2102
2103 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
2104
2105 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
2106 0, 0, 0, width, height, depth, &tex_xfer);
2107 if (!map) {
2108 goto end;
2109 }
2110
2111 mesa_format = st_pipe_format_to_mesa_format(dst_format);
2112 dims = _mesa_get_texture_dimensions(gl_target);
2113
2114 /* copy/pack data into user buffer */
2115 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
2116 ctx->Pack.SwapBytes, NULL)) {
2117 /* memcpy */
2118 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
2119 GLuint row, slice;
2120
2121 for (slice = 0; slice < depth; slice++) {
2122 ubyte *slice_map = map;
2123
2124 for (row = 0; row < height; row++) {
2125 void *dest = _mesa_image_address(dims, &ctx->Pack, pixels,
2126 width, height, format, type,
2127 slice, row, 0);
2128
2129 memcpy(dest, slice_map, bytesPerRow);
2130
2131 slice_map += tex_xfer->stride;
2132 }
2133
2134 map += tex_xfer->layer_stride;
2135 }
2136 }
2137 else {
2138 /* format translation via floats */
2139 GLuint slice;
2140 GLfloat *rgba;
2141 uint32_t dstMesaFormat;
2142 int dstStride, srcStride;
2143
2144 assert(util_format_is_compressed(src->format));
2145
2146 rgba = malloc(width * height * 4 * sizeof(GLfloat));
2147 if (!rgba) {
2148 goto end;
2149 }
2150
2151 if (ST_DEBUG & DEBUG_FALLBACK)
2152 debug_printf("%s: fallback format translation\n", __func__);
2153
2154 dstMesaFormat = _mesa_format_from_format_and_type(format, type);
2155 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
2156 srcStride = 4 * width * sizeof(GLfloat);
2157 for (slice = 0; slice < depth; slice++) {
2158 void *dest = _mesa_image_address(dims, &ctx->Pack, pixels,
2159 width, height, format, type,
2160 slice, 0, 0);
2161
2162 /* get float[4] rgba row from surface */
2163 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, height,
2164 dst_format, rgba);
2165
2166 _mesa_format_convert(dest, dstMesaFormat, dstStride,
2167 rgba, RGBA32_FLOAT, srcStride,
2168 width, height, NULL);
2169
2170 /* Handle byte swapping if required */
2171 if (ctx->Pack.SwapBytes) {
2172 _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
2173 width, height, dest, dest);
2174 }
2175
2176 map += tex_xfer->layer_stride;
2177 }
2178
2179 free(rgba);
2180 }
2181 done = TRUE;
2182
2183 end:
2184 if (map)
2185 pipe_transfer_unmap(pipe, tex_xfer);
2186
2187 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
2188 pipe_resource_reference(&dst, NULL);
2189
2190 fallback:
2191 if (!done) {
2192 _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
2193 width, height, depth,
2194 format, type, pixels, texImage);
2195 }
2196 }
2197
2198
2199 /**
2200 * Do a CopyTexSubImage operation using a read transfer from the source,
2201 * a write transfer to the destination and get_tile()/put_tile() to access
2202 * the pixels/texels.
2203 *
2204 * Note: srcY=0=TOP of renderbuffer
2205 */
2206 static void
2207 fallback_copy_texsubimage(struct gl_context *ctx,
2208 struct st_renderbuffer *strb,
2209 struct st_texture_image *stImage,
2210 GLenum baseFormat,
2211 GLint destX, GLint destY, GLint slice,
2212 GLint srcX, GLint srcY,
2213 GLsizei width, GLsizei height)
2214 {
2215 struct st_context *st = st_context(ctx);
2216 struct pipe_context *pipe = st->pipe;
2217 struct pipe_transfer *src_trans;
2218 GLubyte *texDest;
2219 enum pipe_transfer_usage transfer_usage;
2220 void *map;
2221 unsigned dst_width = width;
2222 unsigned dst_height = height;
2223 unsigned dst_depth = 1;
2224 struct pipe_transfer *transfer;
2225
2226 if (ST_DEBUG & DEBUG_FALLBACK)
2227 debug_printf("%s: fallback processing\n", __func__);
2228
2229 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2230 srcY = strb->Base.Height - srcY - height;
2231 }
2232
2233 map = pipe_transfer_map(pipe,
2234 strb->texture,
2235 strb->surface->u.tex.level,
2236 strb->surface->u.tex.first_layer,
2237 PIPE_TRANSFER_READ,
2238 srcX, srcY,
2239 width, height, &src_trans);
2240
2241 if ((baseFormat == GL_DEPTH_COMPONENT ||
2242 baseFormat == GL_DEPTH_STENCIL) &&
2243 util_format_is_depth_and_stencil(stImage->pt->format))
2244 transfer_usage = PIPE_TRANSFER_READ_WRITE;
2245 else
2246 transfer_usage = PIPE_TRANSFER_WRITE;
2247
2248 texDest = st_texture_image_map(st, stImage, transfer_usage,
2249 destX, destY, slice,
2250 dst_width, dst_height, dst_depth,
2251 &transfer);
2252
2253 if (baseFormat == GL_DEPTH_COMPONENT ||
2254 baseFormat == GL_DEPTH_STENCIL) {
2255 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
2256 ctx->Pixel.DepthBias != 0.0F);
2257 GLint row, yStep;
2258 uint *data;
2259
2260 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
2261 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2262 srcY = height - 1;
2263 yStep = -1;
2264 }
2265 else {
2266 srcY = 0;
2267 yStep = 1;
2268 }
2269
2270 data = malloc(width * sizeof(uint));
2271
2272 if (data) {
2273 /* To avoid a large temp memory allocation, do copy row by row */
2274 for (row = 0; row < height; row++, srcY += yStep) {
2275 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
2276 if (scaleOrBias) {
2277 _mesa_scale_and_bias_depth_uint(ctx, width, data);
2278 }
2279
2280 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2281 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
2282 0, 0, width, 1, data);
2283 }
2284 else {
2285 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
2286 }
2287 }
2288 }
2289 else {
2290 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
2291 }
2292
2293 free(data);
2294 }
2295 else {
2296 /* RGBA format */
2297 GLfloat *tempSrc =
2298 malloc(width * height * 4 * sizeof(GLfloat));
2299
2300 if (tempSrc && texDest) {
2301 const GLint dims = 2;
2302 GLint dstRowStride;
2303 struct gl_texture_image *texImage = &stImage->base;
2304 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
2305
2306 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2307 unpack.Invert = GL_TRUE;
2308 }
2309
2310 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2311 dstRowStride = transfer->layer_stride;
2312 }
2313 else {
2314 dstRowStride = transfer->stride;
2315 }
2316
2317 /* get float/RGBA image from framebuffer */
2318 /* XXX this usually involves a lot of int/float conversion.
2319 * try to avoid that someday.
2320 */
2321 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
2322 util_format_linear(strb->texture->format),
2323 tempSrc);
2324
2325 /* Store into texture memory.
2326 * Note that this does some special things such as pixel transfer
2327 * ops and format conversion. In particular, if the dest tex format
2328 * is actually RGBA but the user created the texture as GL_RGB we
2329 * need to fill-in/override the alpha channel with 1.0.
2330 */
2331 _mesa_texstore(ctx, dims,
2332 texImage->_BaseFormat,
2333 texImage->TexFormat,
2334 dstRowStride,
2335 &texDest,
2336 width, height, 1,
2337 GL_RGBA, GL_FLOAT, tempSrc, /* src */
2338 &unpack);
2339 }
2340 else {
2341 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
2342 }
2343
2344 free(tempSrc);
2345 }
2346
2347 st_texture_image_unmap(st, stImage, slice);
2348 pipe->transfer_unmap(pipe, src_trans);
2349 }
2350
2351 static bool
2352 st_can_copyteximage_using_blit(const struct gl_texture_image *texImage,
2353 const struct gl_renderbuffer *rb)
2354 {
2355 GLenum tex_baseformat = _mesa_get_format_base_format(texImage->TexFormat);
2356
2357 /* We don't blit to a teximage where the GL base format doesn't match the
2358 * texture's chosen format, except in the case of a GL_RGB texture
2359 * represented with GL_RGBA (where the alpha channel is just being
2360 * dropped).
2361 */
2362 if (texImage->_BaseFormat != tex_baseformat &&
2363 ((texImage->_BaseFormat != GL_RGB || tex_baseformat != GL_RGBA))) {
2364 return false;
2365 }
2366
2367 /* We can't blit from a RB where the GL base format doesn't match the RB's
2368 * chosen format (for example, GL RGB or ALPHA with rb->Format of an RGBA
2369 * type, because the other channels will be undefined).
2370 */
2371 if (rb->_BaseFormat != _mesa_get_format_base_format(rb->Format))
2372 return false;
2373
2374 return true;
2375 }
2376
2377 /**
2378 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
2379 * Note that the region to copy has already been clipped so we know we
2380 * won't read from outside the source renderbuffer's bounds.
2381 *
2382 * Note: srcY=0=Bottom of renderbuffer (GL convention)
2383 */
2384 static void
2385 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
2386 struct gl_texture_image *texImage,
2387 GLint destX, GLint destY, GLint slice,
2388 struct gl_renderbuffer *rb,
2389 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
2390 {
2391 struct st_texture_image *stImage = st_texture_image(texImage);
2392 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2393 struct st_renderbuffer *strb = st_renderbuffer(rb);
2394 struct st_context *st = st_context(ctx);
2395 struct pipe_context *pipe = st->pipe;
2396 struct pipe_screen *screen = pipe->screen;
2397 struct pipe_blit_info blit;
2398 enum pipe_format dst_format;
2399 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
2400 unsigned bind;
2401 GLint srcY0, srcY1;
2402
2403 st_flush_bitmap_cache(st);
2404 st_invalidate_readpix_cache(st);
2405
2406 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
2407 !_mesa_is_format_astc_2d(texImage->TexFormat) &&
2408 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
2409
2410 if (!strb || !strb->surface || !stImage->pt) {
2411 debug_printf("%s: null strb or stImage\n", __func__);
2412 return;
2413 }
2414
2415 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
2416 texImage->TexFormat)) {
2417 goto fallback;
2418 }
2419
2420 if (!st_can_copyteximage_using_blit(texImage, rb)) {
2421 goto fallback;
2422 }
2423
2424 /* Choose the destination format to match the TexImage behavior. */
2425 dst_format = util_format_linear(stImage->pt->format);
2426 dst_format = util_format_luminance_to_red(dst_format);
2427 dst_format = util_format_intensity_to_red(dst_format);
2428
2429 /* See if the destination format is supported. */
2430 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
2431 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
2432 bind = PIPE_BIND_DEPTH_STENCIL;
2433 }
2434 else {
2435 bind = PIPE_BIND_RENDER_TARGET;
2436 }
2437
2438 if (!dst_format ||
2439 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
2440 stImage->pt->nr_samples, bind)) {
2441 goto fallback;
2442 }
2443
2444 /* Y flipping for the main framebuffer. */
2445 if (do_flip) {
2446 srcY1 = strb->Base.Height - srcY - height;
2447 srcY0 = srcY1 + height;
2448 }
2449 else {
2450 srcY0 = srcY;
2451 srcY1 = srcY0 + height;
2452 }
2453
2454 /* Blit the texture.
2455 * This supports flipping, format conversions, and downsampling.
2456 */
2457 memset(&blit, 0, sizeof(blit));
2458 blit.src.resource = strb->texture;
2459 blit.src.format = util_format_linear(strb->surface->format);
2460 blit.src.level = strb->surface->u.tex.level;
2461 blit.src.box.x = srcX;
2462 blit.src.box.y = srcY0;
2463 blit.src.box.z = strb->surface->u.tex.first_layer;
2464 blit.src.box.width = width;
2465 blit.src.box.height = srcY1 - srcY0;
2466 blit.src.box.depth = 1;
2467 blit.dst.resource = stImage->pt;
2468 blit.dst.format = dst_format;
2469 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
2470 blit.dst.box.x = destX;
2471 blit.dst.box.y = destY;
2472 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
2473 blit.dst.box.width = width;
2474 blit.dst.box.height = height;
2475 blit.dst.box.depth = 1;
2476 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
2477 blit.filter = PIPE_TEX_FILTER_NEAREST;
2478 pipe->blit(pipe, &blit);
2479 return;
2480
2481 fallback:
2482 /* software fallback */
2483 fallback_copy_texsubimage(ctx,
2484 strb, stImage, texImage->_BaseFormat,
2485 destX, destY, slice,
2486 srcX, srcY, width, height);
2487 }
2488
2489
2490 /**
2491 * Copy image data from stImage into the texture object 'stObj' at level
2492 * 'dstLevel'.
2493 */
2494 static void
2495 copy_image_data_to_texture(struct st_context *st,
2496 struct st_texture_object *stObj,
2497 GLuint dstLevel,
2498 struct st_texture_image *stImage)
2499 {
2500 /* debug checks */
2501 {
2502 const struct gl_texture_image MAYBE_UNUSED *dstImage =
2503 stObj->base.Image[stImage->base.Face][dstLevel];
2504 assert(dstImage);
2505 assert(dstImage->Width == stImage->base.Width);
2506 assert(dstImage->Height == stImage->base.Height);
2507 assert(dstImage->Depth == stImage->base.Depth);
2508 }
2509
2510 if (stImage->pt) {
2511 /* Copy potentially with the blitter:
2512 */
2513 GLuint src_level;
2514 if (stImage->pt->last_level == 0)
2515 src_level = 0;
2516 else
2517 src_level = stImage->base.Level;
2518
2519 assert(src_level <= stImage->pt->last_level);
2520 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
2521 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
2522 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
2523 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
2524 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
2525 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
2526
2527 st_texture_image_copy(st->pipe,
2528 stObj->pt, dstLevel, /* dest texture, level */
2529 stImage->pt, src_level, /* src texture, level */
2530 stImage->base.Face);
2531
2532 pipe_resource_reference(&stImage->pt, NULL);
2533 }
2534 pipe_resource_reference(&stImage->pt, stObj->pt);
2535 }
2536
2537
2538 /**
2539 * Called during state validation. When this function is finished,
2540 * the texture object should be ready for rendering.
2541 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
2542 */
2543 GLboolean
2544 st_finalize_texture(struct gl_context *ctx,
2545 struct pipe_context *pipe,
2546 struct gl_texture_object *tObj,
2547 GLuint cubeMapFace)
2548 {
2549 struct st_context *st = st_context(ctx);
2550 struct st_texture_object *stObj = st_texture_object(tObj);
2551 const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
2552 GLuint face;
2553 const struct st_texture_image *firstImage;
2554 enum pipe_format firstImageFormat;
2555 unsigned ptWidth;
2556 uint16_t ptHeight, ptDepth, ptLayers, ptNumSamples;
2557
2558 if (tObj->Immutable)
2559 return GL_TRUE;
2560
2561 if (tObj->_MipmapComplete)
2562 stObj->lastLevel = stObj->base._MaxLevel;
2563 else if (tObj->_BaseComplete)
2564 stObj->lastLevel = stObj->base.BaseLevel;
2565
2566 /* Skip the loop over images in the common case of no images having
2567 * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
2568 * haven't looked at, then we do need to look at those new images.
2569 */
2570 if (!stObj->needs_validation &&
2571 stObj->base.BaseLevel >= stObj->validated_first_level &&
2572 stObj->lastLevel <= stObj->validated_last_level) {
2573 return GL_TRUE;
2574 }
2575
2576 /* If this texture comes from a window system, there is nothing else to do. */
2577 if (stObj->surface_based) {
2578 return GL_TRUE;
2579 }
2580
2581 firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace][stObj->base.BaseLevel]);
2582 assert(firstImage);
2583
2584 /* If both firstImage and stObj point to a texture which can contain
2585 * all active images, favour firstImage. Note that because of the
2586 * completeness requirement, we know that the image dimensions
2587 * will match.
2588 */
2589 if (firstImage->pt &&
2590 firstImage->pt != stObj->pt &&
2591 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
2592 pipe_resource_reference(&stObj->pt, firstImage->pt);
2593 st_texture_release_all_sampler_views(st, stObj);
2594 }
2595
2596 /* Find gallium format for the Mesa texture */
2597 firstImageFormat =
2598 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
2599
2600 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
2601 {
2602 unsigned width;
2603 uint16_t height, depth;
2604
2605 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
2606 firstImage->base.Width2,
2607 firstImage->base.Height2,
2608 firstImage->base.Depth2,
2609 &width, &height, &depth, &ptLayers);
2610
2611 /* If we previously allocated a pipe texture and its sizes are
2612 * compatible, use them.
2613 */
2614 if (stObj->pt &&
2615 u_minify(stObj->pt->width0, firstImage->base.Level) == width &&
2616 u_minify(stObj->pt->height0, firstImage->base.Level) == height &&
2617 u_minify(stObj->pt->depth0, firstImage->base.Level) == depth) {
2618 ptWidth = stObj->pt->width0;
2619 ptHeight = stObj->pt->height0;
2620 ptDepth = stObj->pt->depth0;
2621 } else {
2622 /* Otherwise, compute a new level=0 size that is compatible with the
2623 * base level image.
2624 */
2625 ptWidth = width > 1 ? width << firstImage->base.Level : 1;
2626 ptHeight = height > 1 ? height << firstImage->base.Level : 1;
2627 ptDepth = depth > 1 ? depth << firstImage->base.Level : 1;
2628
2629 /* If the base level image is 1x1x1, we still need to ensure that the
2630 * resulting pipe texture ends up with the required number of levels
2631 * in total.
2632 */
2633 if (ptWidth == 1 && ptHeight == 1 && ptDepth == 1) {
2634 ptWidth <<= firstImage->base.Level;
2635
2636 if (stObj->base.Target == GL_TEXTURE_CUBE_MAP ||
2637 stObj->base.Target == GL_TEXTURE_CUBE_MAP_ARRAY)
2638 ptHeight = ptWidth;
2639 }
2640
2641 /* At this point, the texture may be incomplete (mismatched cube
2642 * face sizes, for example). If that's the case, give up, but
2643 * don't return GL_FALSE as that would raise an incorrect
2644 * GL_OUT_OF_MEMORY error. See Piglit fbo-incomplete-texture-03 test.
2645 */
2646 if (!stObj->base._BaseComplete) {
2647 _mesa_test_texobj_completeness(ctx, &stObj->base);
2648 if (!stObj->base._BaseComplete) {
2649 return TRUE;
2650 }
2651 }
2652 }
2653
2654 ptNumSamples = firstImage->base.NumSamples;
2655 }
2656
2657 /* If we already have a gallium texture, check that it matches the texture
2658 * object's format, target, size, num_levels, etc.
2659 */
2660 if (stObj->pt) {
2661 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
2662 stObj->pt->format != firstImageFormat ||
2663 stObj->pt->last_level < stObj->lastLevel ||
2664 stObj->pt->width0 != ptWidth ||
2665 stObj->pt->height0 != ptHeight ||
2666 stObj->pt->depth0 != ptDepth ||
2667 stObj->pt->nr_samples != ptNumSamples ||
2668 stObj->pt->array_size != ptLayers)
2669 {
2670 /* The gallium texture does not match the Mesa texture so delete the
2671 * gallium texture now. We'll make a new one below.
2672 */
2673 pipe_resource_reference(&stObj->pt, NULL);
2674 st_texture_release_all_sampler_views(st, stObj);
2675 st->dirty |= ST_NEW_FRAMEBUFFER;
2676 }
2677 }
2678
2679 /* May need to create a new gallium texture:
2680 */
2681 if (!stObj->pt) {
2682 GLuint bindings = default_bindings(st, firstImageFormat);
2683
2684 stObj->pt = st_texture_create(st,
2685 gl_target_to_pipe(stObj->base.Target),
2686 firstImageFormat,
2687 stObj->lastLevel,
2688 ptWidth,
2689 ptHeight,
2690 ptDepth,
2691 ptLayers, ptNumSamples,
2692 bindings);
2693
2694 if (!stObj->pt) {
2695 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
2696 return GL_FALSE;
2697 }
2698 }
2699
2700 /* Pull in any images not in the object's texture:
2701 */
2702 for (face = 0; face < nr_faces; face++) {
2703 GLuint level;
2704 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
2705 struct st_texture_image *stImage =
2706 st_texture_image(stObj->base.Image[face][level]);
2707
2708 /* Need to import images in main memory or held in other textures.
2709 */
2710 if (stImage && stObj->pt != stImage->pt) {
2711 GLuint height;
2712 GLuint depth;
2713
2714 if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
2715 height = u_minify(ptHeight, level);
2716 else
2717 height = ptLayers;
2718
2719 if (stObj->base.Target == GL_TEXTURE_3D)
2720 depth = u_minify(ptDepth, level);
2721 else if (stObj->base.Target == GL_TEXTURE_CUBE_MAP)
2722 depth = 1;
2723 else
2724 depth = ptLayers;
2725
2726 if (level == 0 ||
2727 (stImage->base.Width == u_minify(ptWidth, level) &&
2728 stImage->base.Height == height &&
2729 stImage->base.Depth == depth)) {
2730 /* src image fits expected dest mipmap level size */
2731 copy_image_data_to_texture(st, stObj, level, stImage);
2732 }
2733 }
2734 }
2735 }
2736
2737 stObj->validated_first_level = stObj->base.BaseLevel;
2738 stObj->validated_last_level = stObj->lastLevel;
2739 stObj->needs_validation = false;
2740
2741 return GL_TRUE;
2742 }
2743
2744 /**
2745 * Allocate a new pipe_resource object
2746 * width0, height0, depth0 are the dimensions of the level 0 image
2747 * (the highest resolution). last_level indicates how many mipmap levels
2748 * to allocate storage for. For non-mipmapped textures, this will be zero.
2749 */
2750 static struct pipe_resource *
2751 st_texture_create_from_memory(struct st_context *st,
2752 struct st_memory_object *memObj,
2753 GLuint64 offset,
2754 enum pipe_texture_target target,
2755 enum pipe_format format,
2756 GLuint last_level,
2757 GLuint width0,
2758 GLuint height0,
2759 GLuint depth0,
2760 GLuint layers,
2761 GLuint nr_samples,
2762 GLuint bind )
2763 {
2764 struct pipe_resource pt, *newtex;
2765 struct pipe_screen *screen = st->pipe->screen;
2766
2767 assert(target < PIPE_MAX_TEXTURE_TYPES);
2768 assert(width0 > 0);
2769 assert(height0 > 0);
2770 assert(depth0 > 0);
2771 if (target == PIPE_TEXTURE_CUBE)
2772 assert(layers == 6);
2773
2774 DBG("%s target %d format %s last_level %d\n", __func__,
2775 (int) target, util_format_name(format), last_level);
2776
2777 assert(format);
2778 assert(screen->is_format_supported(screen, format, target, 0,
2779 PIPE_BIND_SAMPLER_VIEW));
2780
2781 memset(&pt, 0, sizeof(pt));
2782 pt.target = target;
2783 pt.format = format;
2784 pt.last_level = last_level;
2785 pt.width0 = width0;
2786 pt.height0 = height0;
2787 pt.depth0 = depth0;
2788 pt.array_size = layers;
2789 pt.usage = PIPE_USAGE_DEFAULT;
2790 pt.bind = bind;
2791 /* only set this for OpenGL textures, not renderbuffers */
2792 pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
2793 pt.nr_samples = nr_samples;
2794
2795 newtex = screen->resource_from_memobj(screen, &pt, memObj->memory, offset);
2796
2797 assert(!newtex || pipe_is_referenced(&newtex->reference));
2798
2799 return newtex;
2800 }
2801
2802 /**
2803 * Allocate texture memory for a whole mipmap stack.
2804 * Note: for multisample textures if the requested sample count is not
2805 * supported, we search for the next higher supported sample count.
2806 */
2807 static GLboolean
2808 st_texture_storage(struct gl_context *ctx,
2809 struct gl_texture_object *texObj,
2810 GLsizei levels, GLsizei width,
2811 GLsizei height, GLsizei depth,
2812 struct gl_memory_object *memObj,
2813 GLuint64 offset)
2814 {
2815 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
2816 struct gl_texture_image *texImage = texObj->Image[0][0];
2817 struct st_context *st = st_context(ctx);
2818 struct st_texture_object *stObj = st_texture_object(texObj);
2819 struct st_memory_object *smObj = st_memory_object(memObj);
2820 struct pipe_screen *screen = st->pipe->screen;
2821 unsigned ptWidth, bindings;
2822 uint16_t ptHeight, ptDepth, ptLayers;
2823 enum pipe_format fmt;
2824 GLint level;
2825 GLuint num_samples = texImage->NumSamples;
2826
2827 assert(levels > 0);
2828
2829 stObj->lastLevel = levels - 1;
2830
2831 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
2832
2833 bindings = default_bindings(st, fmt);
2834
2835 if (num_samples > 0) {
2836 /* Find msaa sample count which is actually supported. For example,
2837 * if the user requests 1x but only 4x or 8x msaa is supported, we'll
2838 * choose 4x here.
2839 */
2840 enum pipe_texture_target ptarget = gl_target_to_pipe(texObj->Target);
2841 boolean found = FALSE;
2842
2843 if (ctx->Const.MaxSamples > 1 && num_samples == 1) {
2844 /* don't try num_samples = 1 with drivers that support real msaa */
2845 num_samples = 2;
2846 }
2847
2848 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
2849 if (screen->is_format_supported(screen, fmt, ptarget,
2850 num_samples,
2851 PIPE_BIND_SAMPLER_VIEW)) {
2852 /* Update the sample count in gl_texture_image as well. */
2853 texImage->NumSamples = num_samples;
2854 found = TRUE;
2855 break;
2856 }
2857 }
2858
2859 if (!found) {
2860 return GL_FALSE;
2861 }
2862 }
2863
2864 st_gl_texture_dims_to_pipe_dims(texObj->Target,
2865 width, height, depth,
2866 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
2867
2868 if (smObj) {
2869 stObj->pt = st_texture_create_from_memory(st,
2870 smObj,
2871 offset,
2872 gl_target_to_pipe(texObj->Target),
2873 fmt,
2874 levels - 1,
2875 ptWidth,
2876 ptHeight,
2877 ptDepth,
2878 ptLayers, num_samples,
2879 bindings);
2880 }
2881 else {
2882 stObj->pt = st_texture_create(st,
2883 gl_target_to_pipe(texObj->Target),
2884 fmt,
2885 levels - 1,
2886 ptWidth,
2887 ptHeight,
2888 ptDepth,
2889 ptLayers, num_samples,
2890 bindings);
2891 }
2892
2893 if (!stObj->pt)
2894 return GL_FALSE;
2895
2896 /* Set image resource pointers */
2897 for (level = 0; level < levels; level++) {
2898 GLuint face;
2899 for (face = 0; face < numFaces; face++) {
2900 struct st_texture_image *stImage =
2901 st_texture_image(texObj->Image[face][level]);
2902 pipe_resource_reference(&stImage->pt, stObj->pt);
2903
2904 compressed_tex_fallback_allocate(st, stImage);
2905 }
2906 }
2907
2908 /* The texture is in a validated state, so no need to check later. */
2909 stObj->needs_validation = false;
2910 stObj->validated_first_level = 0;
2911 stObj->validated_last_level = levels - 1;
2912
2913 return GL_TRUE;
2914 }
2915
2916 /**
2917 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
2918 * for a whole mipmap stack.
2919 */
2920 static GLboolean
2921 st_AllocTextureStorage(struct gl_context *ctx,
2922 struct gl_texture_object *texObj,
2923 GLsizei levels, GLsizei width,
2924 GLsizei height, GLsizei depth)
2925 {
2926 return st_texture_storage(ctx, texObj, levels,
2927 width, height, depth,
2928 NULL, 0);
2929 }
2930
2931
2932 static GLboolean
2933 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
2934 GLuint numLevels, GLint level,
2935 mesa_format format, GLuint numSamples,
2936 GLint width, GLint height, GLint depth)
2937 {
2938 struct st_context *st = st_context(ctx);
2939 struct pipe_context *pipe = st->pipe;
2940
2941 if (width == 0 || height == 0 || depth == 0) {
2942 /* zero-sized images are legal, and always fit! */
2943 return GL_TRUE;
2944 }
2945
2946 if (pipe->screen->can_create_resource) {
2947 /* Ask the gallium driver if the texture is too large */
2948 struct gl_texture_object *texObj =
2949 _mesa_get_current_tex_object(ctx, target);
2950 struct pipe_resource pt;
2951
2952 /* Setup the pipe_resource object
2953 */
2954 memset(&pt, 0, sizeof(pt));
2955
2956 pt.target = gl_target_to_pipe(target);
2957 pt.format = st_mesa_format_to_pipe_format(st, format);
2958 pt.nr_samples = numSamples;
2959
2960 st_gl_texture_dims_to_pipe_dims(target,
2961 width, height, depth,
2962 &pt.width0, &pt.height0,
2963 &pt.depth0, &pt.array_size);
2964
2965 if (numLevels > 0) {
2966 /* For immutable textures we know the final number of mip levels */
2967 pt.last_level = numLevels - 1;
2968 }
2969 else if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
2970 texObj->Sampler.MinFilter == GL_NEAREST)) {
2971 /* assume just one mipmap level */
2972 pt.last_level = 0;
2973 }
2974 else {
2975 /* assume a full set of mipmaps */
2976 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
2977 }
2978
2979 return pipe->screen->can_create_resource(pipe->screen, &pt);
2980 }
2981 else {
2982 /* Use core Mesa fallback */
2983 return _mesa_test_proxy_teximage(ctx, target, numLevels, level, format,
2984 numSamples, width, height, depth);
2985 }
2986 }
2987
2988 static GLboolean
2989 st_TextureView(struct gl_context *ctx,
2990 struct gl_texture_object *texObj,
2991 struct gl_texture_object *origTexObj)
2992 {
2993 struct st_context *st = st_context(ctx);
2994 struct st_texture_object *orig = st_texture_object(origTexObj);
2995 struct st_texture_object *tex = st_texture_object(texObj);
2996 struct gl_texture_image *image = texObj->Image[0][0];
2997
2998 const int numFaces = _mesa_num_tex_faces(texObj->Target);
2999 const int numLevels = texObj->NumLevels;
3000
3001 int face;
3002 int level;
3003
3004 pipe_resource_reference(&tex->pt, orig->pt);
3005
3006 /* Set image resource pointers */
3007 for (level = 0; level < numLevels; level++) {
3008 for (face = 0; face < numFaces; face++) {
3009 struct st_texture_image *stImage =
3010 st_texture_image(texObj->Image[face][level]);
3011 pipe_resource_reference(&stImage->pt, tex->pt);
3012 }
3013 }
3014
3015 tex->surface_based = GL_TRUE;
3016 tex->surface_format =
3017 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
3018
3019 tex->lastLevel = numLevels - 1;
3020
3021 /* free texture sampler views. They need to be recreated when we
3022 * change the texture view parameters.
3023 */
3024 st_texture_release_all_sampler_views(st, tex);
3025
3026 /* The texture is in a validated state, so no need to check later. */
3027 tex->needs_validation = false;
3028 tex->validated_first_level = 0;
3029 tex->validated_last_level = numLevels - 1;
3030
3031 return GL_TRUE;
3032 }
3033
3034
3035 /**
3036 * Find the mipmap level in 'pt' which matches the level described by
3037 * 'texImage'.
3038 */
3039 static unsigned
3040 find_mipmap_level(const struct gl_texture_image *texImage,
3041 const struct pipe_resource *pt)
3042 {
3043 const GLenum target = texImage->TexObject->Target;
3044 GLint texWidth = texImage->Width;
3045 GLint texHeight = texImage->Height;
3046 GLint texDepth = texImage->Depth;
3047 unsigned level, w;
3048 uint16_t h, d, layers;
3049
3050 st_gl_texture_dims_to_pipe_dims(target, texWidth, texHeight, texDepth,
3051 &w, &h, &d, &layers);
3052
3053 for (level = 0; level <= pt->last_level; level++) {
3054 if (u_minify(pt->width0, level) == w &&
3055 u_minify(pt->height0, level) == h &&
3056 u_minify(pt->depth0, level) == d) {
3057 return level;
3058 }
3059 }
3060
3061 /* If we get here, there must be some sort of inconsistency between
3062 * the Mesa texture object/images and the gallium resource.
3063 */
3064 debug_printf("Inconsistent textures in find_mipmap_level()\n");
3065
3066 return texImage->Level;
3067 }
3068
3069
3070 static void
3071 st_ClearTexSubImage(struct gl_context *ctx,
3072 struct gl_texture_image *texImage,
3073 GLint xoffset, GLint yoffset, GLint zoffset,
3074 GLsizei width, GLsizei height, GLsizei depth,
3075 const void *clearValue)
3076 {
3077 static const char zeros[16] = {0};
3078 struct gl_texture_object *texObj = texImage->TexObject;
3079 struct st_texture_image *stImage = st_texture_image(texImage);
3080 struct pipe_resource *pt = stImage->pt;
3081 struct st_context *st = st_context(ctx);
3082 struct pipe_context *pipe = st->pipe;
3083 unsigned level;
3084 struct pipe_box box;
3085
3086 if (!pt)
3087 return;
3088
3089 st_flush_bitmap_cache(st);
3090 st_invalidate_readpix_cache(st);
3091
3092 u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
3093 width, height, depth, &box);
3094 if (texObj->Immutable) {
3095 /* The texture object has to be consistent (no "loose", per-image
3096 * gallium resources). If this texture is a view into another
3097 * texture, we have to apply the MinLevel/Layer offsets. If this is
3098 * not a texture view, the offsets will be zero.
3099 */
3100 assert(stImage->pt == st_texture_object(texObj)->pt);
3101 level = texImage->Level + texObj->MinLevel;
3102 box.z += texObj->MinLayer;
3103 }
3104 else {
3105 /* Texture level sizes may be inconsistent. We my have "loose",
3106 * per-image gallium resources. The texImage->Level may not match
3107 * the gallium resource texture level.
3108 */
3109 level = find_mipmap_level(texImage, pt);
3110 }
3111
3112 assert(level <= pt->last_level);
3113
3114 pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
3115 }
3116
3117
3118 /**
3119 * Called via the glTexParam*() function, but only when some texture object
3120 * state has actually changed.
3121 */
3122 static void
3123 st_TexParameter(struct gl_context *ctx,
3124 struct gl_texture_object *texObj, GLenum pname)
3125 {
3126 struct st_context *st = st_context(ctx);
3127 struct st_texture_object *stObj = st_texture_object(texObj);
3128
3129 switch (pname) {
3130 case GL_TEXTURE_BASE_LEVEL:
3131 case GL_TEXTURE_MAX_LEVEL:
3132 case GL_DEPTH_TEXTURE_MODE:
3133 case GL_DEPTH_STENCIL_TEXTURE_MODE:
3134 case GL_TEXTURE_SRGB_DECODE_EXT:
3135 case GL_TEXTURE_SWIZZLE_R:
3136 case GL_TEXTURE_SWIZZLE_G:
3137 case GL_TEXTURE_SWIZZLE_B:
3138 case GL_TEXTURE_SWIZZLE_A:
3139 case GL_TEXTURE_SWIZZLE_RGBA:
3140 case GL_TEXTURE_BUFFER_SIZE:
3141 case GL_TEXTURE_BUFFER_OFFSET:
3142 /* changing any of these texture parameters means we must create
3143 * new sampler views.
3144 */
3145 st_texture_release_all_sampler_views(st, stObj);
3146 break;
3147 default:
3148 ; /* nothing */
3149 }
3150 }
3151
3152 static GLboolean
3153 st_SetTextureStorageForMemoryObject(struct gl_context *ctx,
3154 struct gl_texture_object *texObj,
3155 struct gl_memory_object *memObj,
3156 GLsizei levels, GLsizei width,
3157 GLsizei height, GLsizei depth,
3158 GLuint64 offset)
3159 {
3160 return st_texture_storage(ctx, texObj, levels,
3161 width, height, depth,
3162 memObj, offset);
3163 }
3164
3165 static GLuint64
3166 st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
3167 struct gl_sampler_object *sampObj)
3168 {
3169 struct st_context *st = st_context(ctx);
3170 struct st_texture_object *stObj = st_texture_object(texObj);
3171 struct pipe_context *pipe = st->pipe;
3172 struct pipe_sampler_view *view;
3173 struct pipe_sampler_state sampler = {0};
3174
3175 if (texObj->Target != GL_TEXTURE_BUFFER) {
3176 if (!st_finalize_texture(ctx, pipe, texObj, 0))
3177 return 0;
3178
3179 st_convert_sampler(st, texObj, sampObj, 0, &sampler);
3180
3181 /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
3182 view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0, true);
3183 } else {
3184 view = st_get_buffer_sampler_view_from_stobj(st, stObj);
3185 }
3186
3187 return pipe->create_texture_handle(pipe, view, &sampler);
3188 }
3189
3190
3191 static void
3192 st_DeleteTextureHandle(struct gl_context *ctx, GLuint64 handle)
3193 {
3194 struct st_context *st = st_context(ctx);
3195 struct pipe_context *pipe = st->pipe;
3196
3197 pipe->delete_texture_handle(pipe, handle);
3198 }
3199
3200
3201 static void
3202 st_MakeTextureHandleResident(struct gl_context *ctx, GLuint64 handle,
3203 bool resident)
3204 {
3205 struct st_context *st = st_context(ctx);
3206 struct pipe_context *pipe = st->pipe;
3207
3208 pipe->make_texture_handle_resident(pipe, handle, resident);
3209 }
3210
3211
3212 static GLuint64
3213 st_NewImageHandle(struct gl_context *ctx, struct gl_image_unit *imgObj)
3214 {
3215 struct st_context *st = st_context(ctx);
3216 struct pipe_context *pipe = st->pipe;
3217 struct pipe_image_view image;
3218
3219 st_convert_image(st, imgObj, &image);
3220
3221 return pipe->create_image_handle(pipe, &image);
3222 }
3223
3224
3225 static void
3226 st_DeleteImageHandle(struct gl_context *ctx, GLuint64 handle)
3227 {
3228 struct st_context *st = st_context(ctx);
3229 struct pipe_context *pipe = st->pipe;
3230
3231 pipe->delete_image_handle(pipe, handle);
3232 }
3233
3234
3235 static void
3236 st_MakeImageHandleResident(struct gl_context *ctx, GLuint64 handle,
3237 GLenum access, bool resident)
3238 {
3239 struct st_context *st = st_context(ctx);
3240 struct pipe_context *pipe = st->pipe;
3241
3242 pipe->make_image_handle_resident(pipe, handle, access, resident);
3243 }
3244
3245
3246 void
3247 st_init_texture_functions(struct dd_function_table *functions)
3248 {
3249 functions->ChooseTextureFormat = st_ChooseTextureFormat;
3250 functions->QueryInternalFormat = st_QueryInternalFormat;
3251 functions->TexImage = st_TexImage;
3252 functions->TexSubImage = st_TexSubImage;
3253 functions->CompressedTexSubImage = st_CompressedTexSubImage;
3254 functions->CopyTexSubImage = st_CopyTexSubImage;
3255 functions->GenerateMipmap = st_generate_mipmap;
3256
3257 functions->GetTexSubImage = st_GetTexSubImage;
3258
3259 /* compressed texture functions */
3260 functions->CompressedTexImage = st_CompressedTexImage;
3261
3262 functions->NewTextureObject = st_NewTextureObject;
3263 functions->NewTextureImage = st_NewTextureImage;
3264 functions->DeleteTextureImage = st_DeleteTextureImage;
3265 functions->DeleteTexture = st_DeleteTextureObject;
3266 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
3267 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
3268 functions->MapTextureImage = st_MapTextureImage;
3269 functions->UnmapTextureImage = st_UnmapTextureImage;
3270
3271 /* XXX Temporary until we can query pipe's texture sizes */
3272 functions->TestProxyTexImage = st_TestProxyTexImage;
3273
3274 functions->AllocTextureStorage = st_AllocTextureStorage;
3275 functions->TextureView = st_TextureView;
3276 functions->ClearTexSubImage = st_ClearTexSubImage;
3277
3278 functions->TexParameter = st_TexParameter;
3279
3280 /* bindless functions */
3281 functions->NewTextureHandle = st_NewTextureHandle;
3282 functions->DeleteTextureHandle = st_DeleteTextureHandle;
3283 functions->MakeTextureHandleResident = st_MakeTextureHandleResident;
3284 functions->NewImageHandle = st_NewImageHandle;
3285 functions->DeleteImageHandle = st_DeleteImageHandle;
3286 functions->MakeImageHandleResident = st_MakeImageHandleResident;
3287
3288 /* external object functions */
3289 functions->SetTextureStorageForMemoryObject = st_SetTextureStorageForMemoryObject;
3290 }