1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/errors.h"
32 #include "main/fbobject.h"
33 #include "main/formats.h"
34 #include "main/format_utils.h"
35 #include "main/glformats.h"
36 #include "main/image.h"
37 #include "main/imports.h"
38 #include "main/macros.h"
39 #include "main/mipmap.h"
40 #include "main/pack.h"
42 #include "main/pixeltransfer.h"
43 #include "main/texcompress.h"
44 #include "main/texcompress_astc.h"
45 #include "main/texcompress_etc.h"
46 #include "main/texgetimage.h"
47 #include "main/teximage.h"
48 #include "main/texobj.h"
49 #include "main/texstore.h"
51 #include "state_tracker/st_debug.h"
52 #include "state_tracker/st_context.h"
53 #include "state_tracker/st_cb_bitmap.h"
54 #include "state_tracker/st_cb_fbo.h"
55 #include "state_tracker/st_cb_flush.h"
56 #include "state_tracker/st_cb_texture.h"
57 #include "state_tracker/st_cb_bufferobjects.h"
58 #include "state_tracker/st_cb_memoryobjects.h"
59 #include "state_tracker/st_format.h"
60 #include "state_tracker/st_pbo.h"
61 #include "state_tracker/st_texture.h"
62 #include "state_tracker/st_gen_mipmap.h"
63 #include "state_tracker/st_atom.h"
64 #include "state_tracker/st_sampler_view.h"
66 #include "pipe/p_context.h"
67 #include "pipe/p_defines.h"
68 #include "util/u_inlines.h"
69 #include "util/u_upload_mgr.h"
70 #include "pipe/p_shader_tokens.h"
71 #include "util/u_tile.h"
72 #include "util/u_format.h"
73 #include "util/u_surface.h"
74 #include "util/u_sampler.h"
75 #include "util/u_math.h"
76 #include "util/u_box.h"
77 #include "util/u_simple_shaders.h"
78 #include "cso_cache/cso_context.h"
79 #include "tgsi/tgsi_ureg.h"
81 #define DBG if (0) printf
84 enum pipe_texture_target
85 gl_target_to_pipe(GLenum target
)
89 case GL_PROXY_TEXTURE_1D
:
90 return PIPE_TEXTURE_1D
;
92 case GL_PROXY_TEXTURE_2D
:
93 case GL_TEXTURE_EXTERNAL_OES
:
94 case GL_TEXTURE_2D_MULTISAMPLE
:
95 case GL_PROXY_TEXTURE_2D_MULTISAMPLE
:
96 return PIPE_TEXTURE_2D
;
97 case GL_TEXTURE_RECTANGLE_NV
:
98 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
99 return PIPE_TEXTURE_RECT
;
101 case GL_PROXY_TEXTURE_3D
:
102 return PIPE_TEXTURE_3D
;
103 case GL_TEXTURE_CUBE_MAP_ARB
:
104 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
105 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
106 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
107 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
108 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
109 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
110 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
111 return PIPE_TEXTURE_CUBE
;
112 case GL_TEXTURE_1D_ARRAY_EXT
:
113 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
114 return PIPE_TEXTURE_1D_ARRAY
;
115 case GL_TEXTURE_2D_ARRAY_EXT
:
116 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
117 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
118 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
:
119 return PIPE_TEXTURE_2D_ARRAY
;
120 case GL_TEXTURE_BUFFER
:
122 case GL_TEXTURE_CUBE_MAP_ARRAY
:
123 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
:
124 return PIPE_TEXTURE_CUBE_ARRAY
;
132 /** called via ctx->Driver.NewTextureImage() */
133 static struct gl_texture_image
*
134 st_NewTextureImage(struct gl_context
* ctx
)
136 DBG("%s\n", __func__
);
138 return (struct gl_texture_image
*) ST_CALLOC_STRUCT(st_texture_image
);
142 /** called via ctx->Driver.DeleteTextureImage() */
144 st_DeleteTextureImage(struct gl_context
* ctx
, struct gl_texture_image
*img
)
146 /* nothing special (yet) for st_texture_image */
147 _mesa_delete_texture_image(ctx
, img
);
151 /** called via ctx->Driver.NewTextureObject() */
152 static struct gl_texture_object
*
153 st_NewTextureObject(struct gl_context
* ctx
, GLuint name
, GLenum target
)
155 struct st_texture_object
*obj
= ST_CALLOC_STRUCT(st_texture_object
);
159 /* Pre-allocate a sampler views container to save a branch in the fast path. */
160 obj
->sampler_views
= calloc(1, sizeof(struct st_sampler_views
) + sizeof(struct st_sampler_view
));
161 if (!obj
->sampler_views
) {
165 obj
->sampler_views
->max
= 1;
167 DBG("%s\n", __func__
);
168 _mesa_initialize_texture_object(ctx
, &obj
->base
, name
, target
);
170 simple_mtx_init(&obj
->validate_mutex
, mtx_plain
);
171 obj
->needs_validation
= true;
176 /** called via ctx->Driver.DeleteTextureObject() */
178 st_DeleteTextureObject(struct gl_context
*ctx
,
179 struct gl_texture_object
*texObj
)
181 struct st_context
*st
= st_context(ctx
);
182 struct st_texture_object
*stObj
= st_texture_object(texObj
);
184 pipe_resource_reference(&stObj
->pt
, NULL
);
185 st_texture_release_all_sampler_views(st
, stObj
);
186 st_texture_free_sampler_views(stObj
);
187 simple_mtx_destroy(&stObj
->validate_mutex
);
188 _mesa_delete_texture_object(ctx
, texObj
);
192 /** called via ctx->Driver.FreeTextureImageBuffer() */
194 st_FreeTextureImageBuffer(struct gl_context
*ctx
,
195 struct gl_texture_image
*texImage
)
197 struct st_context
*st
= st_context(ctx
);
198 struct st_texture_object
*stObj
= st_texture_object(texImage
->TexObject
);
199 struct st_texture_image
*stImage
= st_texture_image(texImage
);
201 DBG("%s\n", __func__
);
204 pipe_resource_reference(&stImage
->pt
, NULL
);
207 free(stImage
->transfer
);
208 stImage
->transfer
= NULL
;
209 stImage
->num_transfers
= 0;
211 if (stImage
->compressed_data
) {
212 free(stImage
->compressed_data
);
213 stImage
->compressed_data
= NULL
;
216 /* if the texture image is being deallocated, the structure of the
217 * texture is changing so we'll likely need a new sampler view.
219 st_texture_release_all_sampler_views(st
, stObj
);
223 st_compressed_format_fallback(struct st_context
*st
, mesa_format format
)
225 if (format
== MESA_FORMAT_ETC1_RGB8
)
226 return !st
->has_etc1
;
228 if (_mesa_is_format_etc2(format
))
229 return !st
->has_etc2
;
231 if (_mesa_is_format_astc_2d(format
))
232 return !st
->has_astc_2d_ldr
;
238 compressed_tex_fallback_allocate(struct st_context
*st
,
239 struct st_texture_image
*stImage
)
241 struct gl_texture_image
*texImage
= &stImage
->base
;
243 if (!st_compressed_format_fallback(st
, texImage
->TexFormat
))
246 if (stImage
->compressed_data
)
247 free(stImage
->compressed_data
);
249 unsigned data_size
= _mesa_format_image_size(texImage
->TexFormat
,
254 stImage
->compressed_data
=
255 malloc(data_size
* _mesa_num_tex_faces(texImage
->TexObject
->Target
));
258 /** called via ctx->Driver.MapTextureImage() */
260 st_MapTextureImage(struct gl_context
*ctx
,
261 struct gl_texture_image
*texImage
,
262 GLuint slice
, GLuint x
, GLuint y
, GLuint w
, GLuint h
,
264 GLubyte
**mapOut
, GLint
*rowStrideOut
)
266 struct st_context
*st
= st_context(ctx
);
267 struct st_texture_image
*stImage
= st_texture_image(texImage
);
269 struct pipe_transfer
*transfer
;
271 /* Check for unexpected flags */
272 assert((mode
& ~(GL_MAP_READ_BIT
|
274 GL_MAP_INVALIDATE_RANGE_BIT
)) == 0);
276 const enum pipe_transfer_usage transfer_flags
=
277 st_access_flags_to_transfer_flags(mode
, false);
279 map
= st_texture_image_map(st
, stImage
, transfer_flags
, x
, y
, slice
, w
, h
, 1,
282 if (st_compressed_format_fallback(st
, texImage
->TexFormat
)) {
283 /* Some compressed formats don't have to be supported by drivers,
284 * and st/mesa transparently handles decompression on upload (Unmap),
285 * so that drivers don't see the compressed formats.
287 * We store the compressed data (it's needed for glGetCompressedTex-
288 * Image and image copies in OES_copy_image).
290 unsigned z
= transfer
->box
.z
;
291 struct st_texture_image_transfer
*itransfer
= &stImage
->transfer
[z
];
293 unsigned blk_w
, blk_h
;
294 _mesa_get_format_block_size(texImage
->TexFormat
, &blk_w
, &blk_h
);
296 unsigned y_blocks
= DIV_ROUND_UP(texImage
->Height2
, blk_h
);
297 unsigned stride
= *rowStrideOut
= itransfer
->temp_stride
=
298 _mesa_format_row_stride(texImage
->TexFormat
, texImage
->Width2
);
299 unsigned block_size
= _mesa_get_format_bytes(texImage
->TexFormat
);
301 *mapOut
= itransfer
->temp_data
=
302 stImage
->compressed_data
+
303 (z
* y_blocks
+ (y
/ blk_h
)) * stride
+
304 (x
/ blk_w
) * block_size
;
305 itransfer
->map
= map
;
308 /* supported mapping */
310 *rowStrideOut
= transfer
->stride
;
320 /** called via ctx->Driver.UnmapTextureImage() */
322 st_UnmapTextureImage(struct gl_context
*ctx
,
323 struct gl_texture_image
*texImage
,
326 struct st_context
*st
= st_context(ctx
);
327 struct st_texture_image
*stImage
= st_texture_image(texImage
);
329 if (st_compressed_format_fallback(st
, texImage
->TexFormat
)) {
330 /* Decompress the compressed image on upload if the driver doesn't
331 * support the compressed format. */
332 unsigned z
= slice
+ stImage
->base
.Face
;
333 struct st_texture_image_transfer
*itransfer
= &stImage
->transfer
[z
];
334 struct pipe_transfer
*transfer
= itransfer
->transfer
;
336 assert(z
== transfer
->box
.z
);
338 if (transfer
->usage
& PIPE_TRANSFER_WRITE
) {
339 if (texImage
->TexFormat
== MESA_FORMAT_ETC1_RGB8
) {
340 _mesa_etc1_unpack_rgba8888(itransfer
->map
, transfer
->stride
,
341 itransfer
->temp_data
,
342 itransfer
->temp_stride
,
343 transfer
->box
.width
, transfer
->box
.height
);
344 } else if (_mesa_is_format_etc2(texImage
->TexFormat
)) {
345 bool bgra
= stImage
->pt
->format
== PIPE_FORMAT_B8G8R8A8_SRGB
;
346 _mesa_unpack_etc2_format(itransfer
->map
, transfer
->stride
,
347 itransfer
->temp_data
, itransfer
->temp_stride
,
348 transfer
->box
.width
, transfer
->box
.height
,
351 } else if (_mesa_is_format_astc_2d(texImage
->TexFormat
)) {
352 _mesa_unpack_astc_2d_ldr(itransfer
->map
, transfer
->stride
,
353 itransfer
->temp_data
, itransfer
->temp_stride
,
354 transfer
->box
.width
, transfer
->box
.height
,
355 texImage
->TexFormat
);
357 unreachable("unexpected format for a compressed format fallback");
361 itransfer
->temp_data
= NULL
;
362 itransfer
->temp_stride
= 0;
366 st_texture_image_unmap(st
, stImage
, slice
);
371 * Return default texture resource binding bitmask for the given format.
374 default_bindings(struct st_context
*st
, enum pipe_format format
)
376 struct pipe_screen
*screen
= st
->pipe
->screen
;
377 const unsigned target
= PIPE_TEXTURE_2D
;
380 if (util_format_is_depth_or_stencil(format
))
381 bindings
= PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_DEPTH_STENCIL
;
383 bindings
= PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
;
385 if (screen
->is_format_supported(screen
, format
, target
, 0, bindings
))
389 format
= util_format_linear(format
);
391 if (screen
->is_format_supported(screen
, format
, target
, 0, bindings
))
394 return PIPE_BIND_SAMPLER_VIEW
;
400 * Given the size of a mipmap image, try to compute the size of the level=0
403 * Note that this isn't always accurate for odd-sized, non-POW textures.
404 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
406 * \return GL_TRUE for success, GL_FALSE for failure
409 guess_base_level_size(GLenum target
,
410 GLuint width
, GLuint height
, GLuint depth
, GLuint level
,
411 GLuint
*width0
, GLuint
*height0
, GLuint
*depth0
)
418 /* Guess the size of the base level.
419 * Depending on the image's size, we can't always make a guess here.
423 case GL_TEXTURE_1D_ARRAY
:
428 case GL_TEXTURE_2D_ARRAY
:
429 /* We can't make a good guess here, because the base level dimensions
432 if (width
== 1 || height
== 1) {
439 case GL_TEXTURE_CUBE_MAP
:
440 case GL_TEXTURE_CUBE_MAP_ARRAY
:
446 /* We can't make a good guess here, because the base level dimensions
449 if (width
== 1 || height
== 1 || depth
== 1) {
457 case GL_TEXTURE_RECTANGLE
:
474 * Try to determine whether we should allocate memory for a full texture
475 * mipmap. The problem is when we get a glTexImage(level=0) call, we
476 * can't immediately know if other mipmap levels are coming next. Here
477 * we try to guess whether to allocate memory for a mipmap or just the
480 * If we guess incorrectly here we'll later reallocate the right amount of
481 * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
483 * \param stObj the texture object we're going to allocate memory for.
484 * \param stImage describes the incoming image which we need to store.
487 allocate_full_mipmap(const struct st_texture_object
*stObj
,
488 const struct st_texture_image
*stImage
)
490 switch (stObj
->base
.Target
) {
491 case GL_TEXTURE_RECTANGLE_NV
:
492 case GL_TEXTURE_BUFFER
:
493 case GL_TEXTURE_EXTERNAL_OES
:
494 case GL_TEXTURE_2D_MULTISAMPLE
:
495 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
496 /* these texture types cannot be mipmapped */
500 if (stImage
->base
.Level
> 0 || stObj
->base
.GenerateMipmap
)
503 if (stImage
->base
._BaseFormat
== GL_DEPTH_COMPONENT
||
504 stImage
->base
._BaseFormat
== GL_DEPTH_STENCIL_EXT
)
505 /* depth/stencil textures are seldom mipmapped */
508 if (stObj
->base
.BaseLevel
== 0 && stObj
->base
.MaxLevel
== 0)
511 if (stObj
->base
.Sampler
.MinFilter
== GL_NEAREST
||
512 stObj
->base
.Sampler
.MinFilter
== GL_LINEAR
)
513 /* not a mipmap minification filter */
516 if (stObj
->base
.Target
== GL_TEXTURE_3D
)
517 /* 3D textures are seldom mipmapped */
525 * Try to allocate a pipe_resource object for the given st_texture_object.
527 * We use the given st_texture_image as a clue to determine the size of the
528 * mipmap image at level=0.
530 * \return GL_TRUE for success, GL_FALSE if out of memory.
533 guess_and_alloc_texture(struct st_context
*st
,
534 struct st_texture_object
*stObj
,
535 const struct st_texture_image
*stImage
)
537 const struct gl_texture_image
*firstImage
;
538 GLuint lastLevel
, width
, height
, depth
;
541 uint16_t ptHeight
, ptDepth
, ptLayers
;
542 enum pipe_format fmt
;
543 bool guessed_box
= false;
545 DBG("%s\n", __func__
);
549 /* If a base level image with compatible size exists, use that as our guess.
551 firstImage
= _mesa_base_tex_image(&stObj
->base
);
553 firstImage
->Width2
> 0 &&
554 firstImage
->Height2
> 0 &&
555 firstImage
->Depth2
> 0 &&
556 guess_base_level_size(stObj
->base
.Target
,
561 &width
, &height
, &depth
)) {
562 if (stImage
->base
.Width2
== u_minify(width
, stImage
->base
.Level
) &&
563 stImage
->base
.Height2
== u_minify(height
, stImage
->base
.Level
) &&
564 stImage
->base
.Depth2
== u_minify(depth
, stImage
->base
.Level
))
569 guessed_box
= guess_base_level_size(stObj
->base
.Target
,
570 stImage
->base
.Width2
,
571 stImage
->base
.Height2
,
572 stImage
->base
.Depth2
,
574 &width
, &height
, &depth
);
577 /* we can't determine the image size at level=0 */
578 /* this is not an out of memory error */
582 /* At this point, (width x height x depth) is the expected size of
583 * the level=0 mipmap image.
586 /* Guess a reasonable value for lastLevel. With OpenGL we have no
587 * idea how many mipmap levels will be in a texture until we start
588 * to render with it. Make an educated guess here but be prepared
589 * to re-allocating a texture buffer with space for more (or fewer)
590 * mipmap levels later.
592 if (allocate_full_mipmap(stObj
, stImage
)) {
593 /* alloc space for a full mipmap */
594 lastLevel
= _mesa_get_tex_max_num_levels(stObj
->base
.Target
,
595 width
, height
, depth
) - 1;
598 /* only alloc space for a single mipmap level */
602 fmt
= st_mesa_format_to_pipe_format(st
, stImage
->base
.TexFormat
);
604 bindings
= default_bindings(st
, fmt
);
606 st_gl_texture_dims_to_pipe_dims(stObj
->base
.Target
,
607 width
, height
, depth
,
608 &ptWidth
, &ptHeight
, &ptDepth
, &ptLayers
);
610 stObj
->pt
= st_texture_create(st
,
611 gl_target_to_pipe(stObj
->base
.Target
),
620 stObj
->lastLevel
= lastLevel
;
622 DBG("%s returning %d\n", __func__
, (stObj
->pt
!= NULL
));
624 return stObj
->pt
!= NULL
;
629 * Called via ctx->Driver.AllocTextureImageBuffer().
630 * If the texture object/buffer already has space for the indicated image,
631 * we're done. Otherwise, allocate memory for the new texture image.
634 st_AllocTextureImageBuffer(struct gl_context
*ctx
,
635 struct gl_texture_image
*texImage
)
637 struct st_context
*st
= st_context(ctx
);
638 struct st_texture_image
*stImage
= st_texture_image(texImage
);
639 struct st_texture_object
*stObj
= st_texture_object(texImage
->TexObject
);
640 const GLuint level
= texImage
->Level
;
641 GLuint width
= texImage
->Width
;
642 GLuint height
= texImage
->Height
;
643 GLuint depth
= texImage
->Depth
;
645 DBG("%s\n", __func__
);
647 assert(!stImage
->pt
); /* xxx this might be wrong */
649 stObj
->needs_validation
= true;
651 compressed_tex_fallback_allocate(st
, stImage
);
653 /* Look if the parent texture object has space for this image */
655 level
<= stObj
->pt
->last_level
&&
656 st_texture_match_image(st
, stObj
->pt
, texImage
)) {
657 /* this image will fit in the existing texture object's memory */
658 pipe_resource_reference(&stImage
->pt
, stObj
->pt
);
662 /* The parent texture object does not have space for this image */
664 pipe_resource_reference(&stObj
->pt
, NULL
);
665 st_texture_release_all_sampler_views(st
, stObj
);
667 if (!guess_and_alloc_texture(st
, stObj
, stImage
)) {
668 /* Probably out of memory.
669 * Try flushing any pending rendering, then retry.
672 if (!guess_and_alloc_texture(st
, stObj
, stImage
)) {
673 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
679 st_texture_match_image(st
, stObj
->pt
, texImage
)) {
680 /* The image will live in the object's mipmap memory */
681 pipe_resource_reference(&stImage
->pt
, stObj
->pt
);
686 /* Create a new, temporary texture/resource/buffer to hold this
687 * one texture image. Note that when we later access this image
688 * (either for mapping or copying) we'll want to always specify
689 * mipmap level=0, even if the image represents some other mipmap
692 enum pipe_format format
=
693 st_mesa_format_to_pipe_format(st
, texImage
->TexFormat
);
694 GLuint bindings
= default_bindings(st
, format
);
696 uint16_t ptHeight
, ptDepth
, ptLayers
;
698 st_gl_texture_dims_to_pipe_dims(stObj
->base
.Target
,
699 width
, height
, depth
,
700 &ptWidth
, &ptHeight
, &ptDepth
, &ptLayers
);
702 stImage
->pt
= st_texture_create(st
,
703 gl_target_to_pipe(stObj
->base
.Target
),
711 return stImage
->pt
!= NULL
;
717 * Preparation prior to glTexImage. Basically check the 'surface_based'
718 * field and switch to a "normal" tex image if necessary.
721 prep_teximage(struct gl_context
*ctx
, struct gl_texture_image
*texImage
,
722 GLenum format
, GLenum type
)
724 struct gl_texture_object
*texObj
= texImage
->TexObject
;
725 struct st_texture_object
*stObj
= st_texture_object(texObj
);
727 /* switch to "normal" */
728 if (stObj
->surface_based
) {
729 const GLenum target
= texObj
->Target
;
730 const GLuint level
= texImage
->Level
;
731 mesa_format texFormat
;
733 assert(!st_texture_image(texImage
)->pt
);
734 _mesa_clear_texture_object(ctx
, texObj
, texImage
);
735 stObj
->layer_override
= 0;
736 stObj
->level_override
= 0;
737 pipe_resource_reference(&stObj
->pt
, NULL
);
739 /* oops, need to init this image again */
740 texFormat
= _mesa_choose_texture_format(ctx
, texObj
, target
, level
,
741 texImage
->InternalFormat
, format
,
744 _mesa_init_teximage_fields(ctx
, texImage
,
745 texImage
->Width
, texImage
->Height
,
746 texImage
->Depth
, texImage
->Border
,
747 texImage
->InternalFormat
, texFormat
);
749 stObj
->surface_based
= GL_FALSE
;
755 * Return a writemask for the gallium blit. The parameters can be base
756 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
759 st_get_blit_mask(GLenum srcFormat
, GLenum dstFormat
)
762 case GL_DEPTH_STENCIL
:
764 case GL_DEPTH_STENCIL
:
766 case GL_DEPTH_COMPONENT
:
768 case GL_STENCIL_INDEX
:
775 case GL_DEPTH_COMPONENT
:
777 case GL_DEPTH_STENCIL
:
778 case GL_DEPTH_COMPONENT
:
785 case GL_STENCIL_INDEX
:
787 case GL_STENCIL_INDEX
:
795 return PIPE_MASK_RGBA
;
800 * Converts format to a format with the same components, types
801 * and sizes, but with the components in RGBA order.
803 static enum pipe_format
804 unswizzle_format(enum pipe_format format
)
808 case PIPE_FORMAT_B8G8R8A8_UNORM
:
809 case PIPE_FORMAT_A8R8G8B8_UNORM
:
810 case PIPE_FORMAT_A8B8G8R8_UNORM
:
811 return PIPE_FORMAT_R8G8B8A8_UNORM
;
813 case PIPE_FORMAT_B10G10R10A2_UNORM
:
814 return PIPE_FORMAT_R10G10B10A2_UNORM
;
816 case PIPE_FORMAT_B10G10R10A2_SNORM
:
817 return PIPE_FORMAT_R10G10B10A2_SNORM
;
819 case PIPE_FORMAT_B10G10R10A2_UINT
:
820 return PIPE_FORMAT_R10G10B10A2_UINT
;
828 * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
830 static enum pipe_format
831 alpha_to_red(enum pipe_format format
)
835 case PIPE_FORMAT_A8_UNORM
:
836 return PIPE_FORMAT_R8_UNORM
;
837 case PIPE_FORMAT_A8_SNORM
:
838 return PIPE_FORMAT_R8_SNORM
;
839 case PIPE_FORMAT_A8_UINT
:
840 return PIPE_FORMAT_R8_UINT
;
841 case PIPE_FORMAT_A8_SINT
:
842 return PIPE_FORMAT_R8_SINT
;
844 case PIPE_FORMAT_A16_UNORM
:
845 return PIPE_FORMAT_R16_UNORM
;
846 case PIPE_FORMAT_A16_SNORM
:
847 return PIPE_FORMAT_R16_SNORM
;
848 case PIPE_FORMAT_A16_UINT
:
849 return PIPE_FORMAT_R16_UINT
;
850 case PIPE_FORMAT_A16_SINT
:
851 return PIPE_FORMAT_R16_SINT
;
852 case PIPE_FORMAT_A16_FLOAT
:
853 return PIPE_FORMAT_R16_FLOAT
;
855 case PIPE_FORMAT_A32_UINT
:
856 return PIPE_FORMAT_R32_UINT
;
857 case PIPE_FORMAT_A32_SINT
:
858 return PIPE_FORMAT_R32_SINT
;
859 case PIPE_FORMAT_A32_FLOAT
:
860 return PIPE_FORMAT_R32_FLOAT
;
868 * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
870 static enum pipe_format
871 red_alpha_to_red_green(enum pipe_format format
)
875 case PIPE_FORMAT_R8A8_UNORM
:
876 return PIPE_FORMAT_R8G8_UNORM
;
877 case PIPE_FORMAT_R8A8_SNORM
:
878 return PIPE_FORMAT_R8G8_SNORM
;
879 case PIPE_FORMAT_R8A8_UINT
:
880 return PIPE_FORMAT_R8G8_UINT
;
881 case PIPE_FORMAT_R8A8_SINT
:
882 return PIPE_FORMAT_R8G8_SINT
;
884 case PIPE_FORMAT_R16A16_UNORM
:
885 return PIPE_FORMAT_R16G16_UNORM
;
886 case PIPE_FORMAT_R16A16_SNORM
:
887 return PIPE_FORMAT_R16G16_SNORM
;
888 case PIPE_FORMAT_R16A16_UINT
:
889 return PIPE_FORMAT_R16G16_UINT
;
890 case PIPE_FORMAT_R16A16_SINT
:
891 return PIPE_FORMAT_R16G16_SINT
;
892 case PIPE_FORMAT_R16A16_FLOAT
:
893 return PIPE_FORMAT_R16G16_FLOAT
;
895 case PIPE_FORMAT_R32A32_UINT
:
896 return PIPE_FORMAT_R32G32_UINT
;
897 case PIPE_FORMAT_R32A32_SINT
:
898 return PIPE_FORMAT_R32G32_SINT
;
899 case PIPE_FORMAT_R32A32_FLOAT
:
900 return PIPE_FORMAT_R32G32_FLOAT
;
908 * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
910 static enum pipe_format
911 luminance_alpha_to_red_green(enum pipe_format format
)
915 case PIPE_FORMAT_L8A8_UNORM
:
916 return PIPE_FORMAT_R8G8_UNORM
;
917 case PIPE_FORMAT_L8A8_SNORM
:
918 return PIPE_FORMAT_R8G8_SNORM
;
919 case PIPE_FORMAT_L8A8_UINT
:
920 return PIPE_FORMAT_R8G8_UINT
;
921 case PIPE_FORMAT_L8A8_SINT
:
922 return PIPE_FORMAT_R8G8_SINT
;
924 case PIPE_FORMAT_L16A16_UNORM
:
925 return PIPE_FORMAT_R16G16_UNORM
;
926 case PIPE_FORMAT_L16A16_SNORM
:
927 return PIPE_FORMAT_R16G16_SNORM
;
928 case PIPE_FORMAT_L16A16_UINT
:
929 return PIPE_FORMAT_R16G16_UINT
;
930 case PIPE_FORMAT_L16A16_SINT
:
931 return PIPE_FORMAT_R16G16_SINT
;
932 case PIPE_FORMAT_L16A16_FLOAT
:
933 return PIPE_FORMAT_R16G16_FLOAT
;
935 case PIPE_FORMAT_L32A32_UINT
:
936 return PIPE_FORMAT_R32G32_UINT
;
937 case PIPE_FORMAT_L32A32_SINT
:
938 return PIPE_FORMAT_R32G32_SINT
;
939 case PIPE_FORMAT_L32A32_FLOAT
:
940 return PIPE_FORMAT_R32G32_FLOAT
;
948 * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
951 format_is_alpha(enum pipe_format format
)
953 const struct util_format_description
*desc
= util_format_description(format
);
955 if (desc
->nr_channels
== 1 &&
956 desc
->swizzle
[0] == PIPE_SWIZZLE_0
&&
957 desc
->swizzle
[1] == PIPE_SWIZZLE_0
&&
958 desc
->swizzle
[2] == PIPE_SWIZZLE_0
&&
959 desc
->swizzle
[3] == PIPE_SWIZZLE_X
)
966 * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
969 format_is_red(enum pipe_format format
)
971 const struct util_format_description
*desc
= util_format_description(format
);
973 if (desc
->nr_channels
== 1 &&
974 desc
->swizzle
[0] == PIPE_SWIZZLE_X
&&
975 desc
->swizzle
[1] == PIPE_SWIZZLE_0
&&
976 desc
->swizzle
[2] == PIPE_SWIZZLE_0
&&
977 desc
->swizzle
[3] == PIPE_SWIZZLE_1
)
985 * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
988 format_is_luminance(enum pipe_format format
)
990 const struct util_format_description
*desc
= util_format_description(format
);
992 if (desc
->nr_channels
== 1 &&
993 desc
->swizzle
[0] == PIPE_SWIZZLE_X
&&
994 desc
->swizzle
[1] == PIPE_SWIZZLE_X
&&
995 desc
->swizzle
[2] == PIPE_SWIZZLE_X
&&
996 desc
->swizzle
[3] == PIPE_SWIZZLE_1
)
1003 * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
1006 format_is_red_alpha(enum pipe_format format
)
1008 const struct util_format_description
*desc
= util_format_description(format
);
1010 if (desc
->nr_channels
== 2 &&
1011 desc
->swizzle
[0] == PIPE_SWIZZLE_X
&&
1012 desc
->swizzle
[1] == PIPE_SWIZZLE_0
&&
1013 desc
->swizzle
[2] == PIPE_SWIZZLE_0
&&
1014 desc
->swizzle
[3] == PIPE_SWIZZLE_Y
)
1021 format_is_swizzled_rgba(enum pipe_format format
)
1023 const struct util_format_description
*desc
= util_format_description(format
);
1025 if ((desc
->swizzle
[0] == TGSI_SWIZZLE_X
|| desc
->swizzle
[0] == PIPE_SWIZZLE_0
) &&
1026 (desc
->swizzle
[1] == TGSI_SWIZZLE_Y
|| desc
->swizzle
[1] == PIPE_SWIZZLE_0
) &&
1027 (desc
->swizzle
[2] == TGSI_SWIZZLE_Z
|| desc
->swizzle
[2] == PIPE_SWIZZLE_0
) &&
1028 (desc
->swizzle
[3] == TGSI_SWIZZLE_W
|| desc
->swizzle
[3] == PIPE_SWIZZLE_1
))
1036 unsigned char swizzle
[4];
1037 enum pipe_format format
;
1040 static const struct format_table table_8888_unorm
[] = {
1041 { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM
},
1042 { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM
},
1043 { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM
},
1044 { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM
}
1047 static const struct format_table table_1010102_unorm
[] = {
1048 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM
},
1049 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM
}
1052 static const struct format_table table_1010102_snorm
[] = {
1053 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM
},
1054 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM
}
1057 static const struct format_table table_1010102_uint
[] = {
1058 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT
},
1059 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT
}
1062 static enum pipe_format
1063 swizzle_format(enum pipe_format format
, const int * const swizzle
)
1068 case PIPE_FORMAT_R8G8B8A8_UNORM
:
1069 case PIPE_FORMAT_B8G8R8A8_UNORM
:
1070 case PIPE_FORMAT_A8R8G8B8_UNORM
:
1071 case PIPE_FORMAT_A8B8G8R8_UNORM
:
1072 for (i
= 0; i
< ARRAY_SIZE(table_8888_unorm
); i
++) {
1073 if (swizzle
[0] == table_8888_unorm
[i
].swizzle
[0] &&
1074 swizzle
[1] == table_8888_unorm
[i
].swizzle
[1] &&
1075 swizzle
[2] == table_8888_unorm
[i
].swizzle
[2] &&
1076 swizzle
[3] == table_8888_unorm
[i
].swizzle
[3])
1077 return table_8888_unorm
[i
].format
;
1081 case PIPE_FORMAT_R10G10B10A2_UNORM
:
1082 case PIPE_FORMAT_B10G10R10A2_UNORM
:
1083 for (i
= 0; i
< ARRAY_SIZE(table_1010102_unorm
); i
++) {
1084 if (swizzle
[0] == table_1010102_unorm
[i
].swizzle
[0] &&
1085 swizzle
[1] == table_1010102_unorm
[i
].swizzle
[1] &&
1086 swizzle
[2] == table_1010102_unorm
[i
].swizzle
[2] &&
1087 swizzle
[3] == table_1010102_unorm
[i
].swizzle
[3])
1088 return table_1010102_unorm
[i
].format
;
1092 case PIPE_FORMAT_R10G10B10A2_SNORM
:
1093 case PIPE_FORMAT_B10G10R10A2_SNORM
:
1094 for (i
= 0; i
< ARRAY_SIZE(table_1010102_snorm
); i
++) {
1095 if (swizzle
[0] == table_1010102_snorm
[i
].swizzle
[0] &&
1096 swizzle
[1] == table_1010102_snorm
[i
].swizzle
[1] &&
1097 swizzle
[2] == table_1010102_snorm
[i
].swizzle
[2] &&
1098 swizzle
[3] == table_1010102_snorm
[i
].swizzle
[3])
1099 return table_1010102_snorm
[i
].format
;
1103 case PIPE_FORMAT_R10G10B10A2_UINT
:
1104 case PIPE_FORMAT_B10G10R10A2_UINT
:
1105 for (i
= 0; i
< ARRAY_SIZE(table_1010102_uint
); i
++) {
1106 if (swizzle
[0] == table_1010102_uint
[i
].swizzle
[0] &&
1107 swizzle
[1] == table_1010102_uint
[i
].swizzle
[1] &&
1108 swizzle
[2] == table_1010102_uint
[i
].swizzle
[2] &&
1109 swizzle
[3] == table_1010102_uint
[i
].swizzle
[3])
1110 return table_1010102_uint
[i
].format
;
1118 return PIPE_FORMAT_NONE
;
1122 reinterpret_formats(enum pipe_format
*src_format
, enum pipe_format
*dst_format
)
1124 enum pipe_format src
= *src_format
;
1125 enum pipe_format dst
= *dst_format
;
1127 /* Note: dst_format has already been transformed from luminance/intensity
1128 * to red when this function is called. The source format will never
1129 * be an intensity format, because GL_INTENSITY is not a legal value
1130 * for the format parameter in glTex(Sub)Image(). */
1132 if (format_is_alpha(src
)) {
1133 if (!format_is_alpha(dst
))
1136 src
= alpha_to_red(src
);
1137 dst
= alpha_to_red(dst
);
1138 } else if (format_is_luminance(src
)) {
1139 if (!format_is_red(dst
) && !format_is_red_alpha(dst
))
1142 src
= util_format_luminance_to_red(src
);
1143 } else if (util_format_is_luminance_alpha(src
)) {
1144 src
= luminance_alpha_to_red_green(src
);
1146 if (format_is_red_alpha(dst
)) {
1147 dst
= red_alpha_to_red_green(dst
);
1148 } else if (!format_is_red(dst
))
1150 } else if (format_is_swizzled_rgba(src
)) {
1151 const struct util_format_description
*src_desc
= util_format_description(src
);
1152 const struct util_format_description
*dst_desc
= util_format_description(dst
);
1156 /* Make sure the format is an RGBA and not an RGBX format */
1157 if (src_desc
->nr_channels
!= 4 || src_desc
->swizzle
[3] == PIPE_SWIZZLE_1
)
1160 if (dst_desc
->nr_channels
!= 4 || dst_desc
->swizzle
[3] == PIPE_SWIZZLE_1
)
1163 for (i
= 0; i
< 4; i
++)
1164 swizzle
[i
] = dst_desc
->swizzle
[src_desc
->swizzle
[i
]];
1166 dst
= swizzle_format(dst
, swizzle
);
1167 if (dst
== PIPE_FORMAT_NONE
)
1170 src
= unswizzle_format(src
);
1179 try_pbo_upload_common(struct gl_context
*ctx
,
1180 struct pipe_surface
*surface
,
1181 const struct st_pbo_addresses
*addr
,
1182 enum pipe_format src_format
)
1184 struct st_context
*st
= st_context(ctx
);
1185 struct cso_context
*cso
= st
->cso_context
;
1186 struct pipe_context
*pipe
= st
->pipe
;
1187 bool success
= false;
1190 fs
= st_pbo_get_upload_fs(st
, src_format
, surface
->format
);
1194 cso_save_state(cso
, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS
|
1195 CSO_BIT_FRAGMENT_SAMPLERS
|
1196 CSO_BIT_VERTEX_ELEMENTS
|
1197 CSO_BIT_AUX_VERTEX_BUFFER_SLOT
|
1198 CSO_BIT_FRAMEBUFFER
|
1201 CSO_BIT_DEPTH_STENCIL_ALPHA
|
1202 CSO_BIT_RASTERIZER
|
1203 CSO_BIT_STREAM_OUTPUTS
|
1204 CSO_BIT_PAUSE_QUERIES
|
1205 CSO_BIT_SAMPLE_MASK
|
1206 CSO_BIT_MIN_SAMPLES
|
1207 CSO_BIT_RENDER_CONDITION
|
1208 CSO_BITS_ALL_SHADERS
));
1209 cso_save_constant_buffer_slot0(cso
, PIPE_SHADER_FRAGMENT
);
1211 cso_set_sample_mask(cso
, ~0);
1212 cso_set_min_samples(cso
, 1);
1213 cso_set_render_condition(cso
, NULL
, FALSE
, 0);
1215 /* Set up the sampler_view */
1217 struct pipe_sampler_view templ
;
1218 struct pipe_sampler_view
*sampler_view
;
1219 struct pipe_sampler_state sampler
= {0};
1220 const struct pipe_sampler_state
*samplers
[1] = {&sampler
};
1222 memset(&templ
, 0, sizeof(templ
));
1223 templ
.target
= PIPE_BUFFER
;
1224 templ
.format
= src_format
;
1225 templ
.u
.buf
.offset
= addr
->first_element
* addr
->bytes_per_pixel
;
1226 templ
.u
.buf
.size
= (addr
->last_element
- addr
->first_element
+ 1) *
1227 addr
->bytes_per_pixel
;
1228 templ
.swizzle_r
= PIPE_SWIZZLE_X
;
1229 templ
.swizzle_g
= PIPE_SWIZZLE_Y
;
1230 templ
.swizzle_b
= PIPE_SWIZZLE_Z
;
1231 templ
.swizzle_a
= PIPE_SWIZZLE_W
;
1233 sampler_view
= pipe
->create_sampler_view(pipe
, addr
->buffer
, &templ
);
1234 if (sampler_view
== NULL
)
1237 cso_set_sampler_views(cso
, PIPE_SHADER_FRAGMENT
, 1, &sampler_view
);
1239 pipe_sampler_view_reference(&sampler_view
, NULL
);
1241 cso_set_samplers(cso
, PIPE_SHADER_FRAGMENT
, 1, samplers
);
1244 /* Framebuffer_state */
1246 struct pipe_framebuffer_state fb
;
1247 memset(&fb
, 0, sizeof(fb
));
1248 fb
.width
= surface
->width
;
1249 fb
.height
= surface
->height
;
1251 pipe_surface_reference(&fb
.cbufs
[0], surface
);
1253 cso_set_framebuffer(cso
, &fb
);
1255 pipe_surface_reference(&fb
.cbufs
[0], NULL
);
1258 cso_set_viewport_dims(cso
, surface
->width
, surface
->height
, FALSE
);
1261 cso_set_blend(cso
, &st
->pbo
.upload_blend
);
1263 /* Depth/stencil/alpha state */
1265 struct pipe_depth_stencil_alpha_state dsa
;
1266 memset(&dsa
, 0, sizeof(dsa
));
1267 cso_set_depth_stencil_alpha(cso
, &dsa
);
1270 /* Set up the fragment shader */
1271 cso_set_fragment_shader_handle(cso
, fs
);
1273 success
= st_pbo_draw(st
, addr
, surface
->width
, surface
->height
);
1276 cso_restore_state(cso
);
1277 cso_restore_constant_buffer_slot0(cso
, PIPE_SHADER_FRAGMENT
);
1283 try_pbo_upload(struct gl_context
*ctx
, GLuint dims
,
1284 struct gl_texture_image
*texImage
,
1285 GLenum format
, GLenum type
,
1286 enum pipe_format dst_format
,
1287 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1288 GLint width
, GLint height
, GLint depth
,
1290 const struct gl_pixelstore_attrib
*unpack
)
1292 struct st_context
*st
= st_context(ctx
);
1293 struct st_texture_image
*stImage
= st_texture_image(texImage
);
1294 struct st_texture_object
*stObj
= st_texture_object(texImage
->TexObject
);
1295 struct pipe_resource
*texture
= stImage
->pt
;
1296 struct pipe_context
*pipe
= st
->pipe
;
1297 struct pipe_screen
*screen
= pipe
->screen
;
1298 struct pipe_surface
*surface
= NULL
;
1299 struct st_pbo_addresses addr
;
1300 enum pipe_format src_format
;
1301 const struct util_format_description
*desc
;
1302 GLenum gl_target
= texImage
->TexObject
->Target
;
1305 if (!st
->pbo
.upload_enabled
)
1308 /* From now on, we need the gallium representation of dimensions. */
1309 if (gl_target
== GL_TEXTURE_1D_ARRAY
) {
1316 if (depth
!= 1 && !st
->pbo
.layers
)
1319 /* Choose the source format. Initially, we do so without checking driver
1320 * support at all because of the remapping we later perform and because
1321 * at least the Radeon driver actually supports some formats for texture
1322 * buffers which it doesn't support for regular textures. */
1323 src_format
= st_choose_matching_format(st
, 0, format
, type
, unpack
->SwapBytes
);
1328 src_format
= util_format_linear(src_format
);
1329 desc
= util_format_description(src_format
);
1331 if (desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
1334 if (desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_RGB
)
1337 if (st
->pbo
.rgba_only
) {
1338 enum pipe_format orig_dst_format
= dst_format
;
1340 if (!reinterpret_formats(&src_format
, &dst_format
)) {
1344 if (dst_format
!= orig_dst_format
&&
1345 !screen
->is_format_supported(screen
, dst_format
, PIPE_TEXTURE_2D
, 0,
1346 PIPE_BIND_RENDER_TARGET
)) {
1352 !screen
->is_format_supported(screen
, src_format
, PIPE_BUFFER
, 0,
1353 PIPE_BIND_SAMPLER_VIEW
)) {
1357 /* Compute buffer addresses */
1358 addr
.xoffset
= xoffset
;
1359 addr
.yoffset
= yoffset
;
1361 addr
.height
= height
;
1363 addr
.bytes_per_pixel
= desc
->block
.bits
/ 8;
1365 if (!st_pbo_addresses_pixelstore(st
, gl_target
, dims
== 3, unpack
, pixels
,
1369 /* Set up the surface */
1371 unsigned level
= stObj
->pt
!= stImage
->pt
? 0 : texImage
->TexObject
->MinLevel
+ texImage
->Level
;
1372 unsigned max_layer
= util_max_layer(texture
, level
);
1374 zoffset
+= texImage
->Face
+ texImage
->TexObject
->MinLayer
;
1376 struct pipe_surface templ
;
1377 memset(&templ
, 0, sizeof(templ
));
1378 templ
.format
= dst_format
;
1379 templ
.u
.tex
.level
= level
;
1380 templ
.u
.tex
.first_layer
= MIN2(zoffset
, max_layer
);
1381 templ
.u
.tex
.last_layer
= MIN2(zoffset
+ depth
- 1, max_layer
);
1383 surface
= pipe
->create_surface(pipe
, texture
, &templ
);
1388 success
= try_pbo_upload_common(ctx
, surface
, &addr
, src_format
);
1390 pipe_surface_reference(&surface
, NULL
);
1396 st_TexSubImage(struct gl_context
*ctx
, GLuint dims
,
1397 struct gl_texture_image
*texImage
,
1398 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1399 GLint width
, GLint height
, GLint depth
,
1400 GLenum format
, GLenum type
, const void *pixels
,
1401 const struct gl_pixelstore_attrib
*unpack
)
1403 struct st_context
*st
= st_context(ctx
);
1404 struct st_texture_image
*stImage
= st_texture_image(texImage
);
1405 struct st_texture_object
*stObj
= st_texture_object(texImage
->TexObject
);
1406 struct pipe_context
*pipe
= st
->pipe
;
1407 struct pipe_screen
*screen
= pipe
->screen
;
1408 struct pipe_resource
*dst
= stImage
->pt
;
1409 struct pipe_resource
*src
= NULL
;
1410 struct pipe_resource src_templ
;
1411 struct pipe_transfer
*transfer
;
1412 struct pipe_blit_info blit
;
1413 enum pipe_format src_format
, dst_format
;
1414 mesa_format mesa_src_format
;
1415 GLenum gl_target
= texImage
->TexObject
->Target
;
1418 unsigned dstz
= texImage
->Face
+ texImage
->TexObject
->MinLayer
;
1419 unsigned dst_level
= 0;
1421 st_flush_bitmap_cache(st
);
1422 st_invalidate_readpix_cache(st
);
1424 if (stObj
->pt
== stImage
->pt
)
1425 dst_level
= texImage
->TexObject
->MinLevel
+ texImage
->Level
;
1427 assert(!_mesa_is_format_etc2(texImage
->TexFormat
) &&
1428 !_mesa_is_format_astc_2d(texImage
->TexFormat
) &&
1429 texImage
->TexFormat
!= MESA_FORMAT_ETC1_RGB8
);
1434 /* Try texture_subdata, which should be the fastest memcpy path. */
1436 !_mesa_is_bufferobj(unpack
->BufferObj
) &&
1437 _mesa_texstore_can_use_memcpy(ctx
, texImage
->_BaseFormat
,
1438 texImage
->TexFormat
, format
, type
,
1440 struct pipe_box box
;
1441 unsigned stride
, layer_stride
;
1444 stride
= _mesa_image_row_stride(unpack
, width
, format
, type
);
1445 layer_stride
= _mesa_image_image_stride(unpack
, width
, height
, format
,
1447 data
= _mesa_image_address(dims
, unpack
, pixels
, width
, height
, format
,
1450 /* Convert to Gallium coordinates. */
1451 if (gl_target
== GL_TEXTURE_1D_ARRAY
) {
1456 layer_stride
= stride
;
1459 u_box_3d(xoffset
, yoffset
, zoffset
+ dstz
, width
, height
, depth
, &box
);
1460 pipe
->texture_subdata(pipe
, dst
, dst_level
, 0,
1461 &box
, data
, stride
, layer_stride
);
1465 if (!st
->prefer_blit_based_texture_transfer
) {
1469 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
1470 * blit implementation in some drivers. */
1471 if (format
== GL_DEPTH_STENCIL
) {
1475 /* If the base internal format and the texture format don't match,
1476 * we can't use blit-based TexSubImage. */
1477 if (texImage
->_BaseFormat
!=
1478 _mesa_get_format_base_format(texImage
->TexFormat
)) {
1483 /* See if the destination format is supported. */
1484 if (format
== GL_DEPTH_COMPONENT
|| format
== GL_DEPTH_STENCIL
)
1485 bind
= PIPE_BIND_DEPTH_STENCIL
;
1487 bind
= PIPE_BIND_RENDER_TARGET
;
1489 /* For luminance and intensity, only the red channel is stored
1490 * in the destination. */
1491 dst_format
= util_format_linear(dst
->format
);
1492 dst_format
= util_format_luminance_to_red(dst_format
);
1493 dst_format
= util_format_intensity_to_red(dst_format
);
1496 !screen
->is_format_supported(screen
, dst_format
, dst
->target
,
1497 dst
->nr_samples
, bind
)) {
1501 if (_mesa_is_bufferobj(unpack
->BufferObj
)) {
1502 if (try_pbo_upload(ctx
, dims
, texImage
, format
, type
, dst_format
,
1503 xoffset
, yoffset
, zoffset
,
1504 width
, height
, depth
, pixels
, unpack
))
1508 /* See if the texture format already matches the format and type,
1509 * in which case the memcpy-based fast path will likely be used and
1510 * we don't have to blit. */
1511 if (_mesa_format_matches_format_and_type(texImage
->TexFormat
, format
,
1512 type
, unpack
->SwapBytes
, NULL
)) {
1516 /* Choose the source format. */
1517 src_format
= st_choose_matching_format(st
, PIPE_BIND_SAMPLER_VIEW
,
1518 format
, type
, unpack
->SwapBytes
);
1523 mesa_src_format
= st_pipe_format_to_mesa_format(src_format
);
1525 /* There is no reason to do this if we cannot use memcpy for the temporary
1526 * source texture at least. This also takes transfer ops into account,
1528 if (!_mesa_texstore_can_use_memcpy(ctx
,
1529 _mesa_get_format_base_format(mesa_src_format
),
1530 mesa_src_format
, format
, type
, unpack
)) {
1534 /* TexSubImage only sets a single cubemap face. */
1535 if (gl_target
== GL_TEXTURE_CUBE_MAP
) {
1536 gl_target
= GL_TEXTURE_2D
;
1538 /* TexSubImage can specify subsets of cube map array faces
1539 * so we need to upload via 2D array instead */
1540 if (gl_target
== GL_TEXTURE_CUBE_MAP_ARRAY
) {
1541 gl_target
= GL_TEXTURE_2D_ARRAY
;
1544 /* Initialize the source texture description. */
1545 memset(&src_templ
, 0, sizeof(src_templ
));
1546 src_templ
.target
= gl_target_to_pipe(gl_target
);
1547 src_templ
.format
= src_format
;
1548 src_templ
.bind
= PIPE_BIND_SAMPLER_VIEW
;
1549 src_templ
.usage
= PIPE_USAGE_STAGING
;
1551 st_gl_texture_dims_to_pipe_dims(gl_target
, width
, height
, depth
,
1552 &src_templ
.width0
, &src_templ
.height0
,
1553 &src_templ
.depth0
, &src_templ
.array_size
);
1555 /* Check for NPOT texture support. */
1556 if (!screen
->get_param(screen
, PIPE_CAP_NPOT_TEXTURES
) &&
1557 (!util_is_power_of_two_or_zero(src_templ
.width0
) ||
1558 !util_is_power_of_two_or_zero(src_templ
.height0
) ||
1559 !util_is_power_of_two_or_zero(src_templ
.depth0
))) {
1563 /* Create the source texture. */
1564 src
= screen
->resource_create(screen
, &src_templ
);
1569 /* Map source pixels. */
1570 pixels
= _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, depth
,
1571 format
, type
, pixels
, unpack
,
1574 /* This is a GL error. */
1575 pipe_resource_reference(&src
, NULL
);
1579 /* From now on, we need the gallium representation of dimensions. */
1580 if (gl_target
== GL_TEXTURE_1D_ARRAY
) {
1587 map
= pipe_transfer_map_3d(pipe
, src
, 0, PIPE_TRANSFER_WRITE
, 0, 0, 0,
1588 width
, height
, depth
, &transfer
);
1590 _mesa_unmap_teximage_pbo(ctx
, unpack
);
1591 pipe_resource_reference(&src
, NULL
);
1595 /* Upload pixels (just memcpy). */
1597 const uint bytesPerRow
= width
* util_format_get_blocksize(src_format
);
1600 for (slice
= 0; slice
< (unsigned) depth
; slice
++) {
1601 if (gl_target
== GL_TEXTURE_1D_ARRAY
) {
1602 /* 1D array textures.
1603 * We need to convert gallium coords to GL coords.
1605 void *src
= _mesa_image_address2d(unpack
, pixels
,
1606 width
, depth
, format
,
1608 memcpy(map
, src
, bytesPerRow
);
1611 ubyte
*slice_map
= map
;
1613 for (row
= 0; row
< (unsigned) height
; row
++) {
1614 void *src
= _mesa_image_address(dims
, unpack
, pixels
,
1615 width
, height
, format
,
1616 type
, slice
, row
, 0);
1617 memcpy(slice_map
, src
, bytesPerRow
);
1618 slice_map
+= transfer
->stride
;
1621 map
+= transfer
->layer_stride
;
1625 pipe_transfer_unmap(pipe
, transfer
);
1626 _mesa_unmap_teximage_pbo(ctx
, unpack
);
1629 memset(&blit
, 0, sizeof(blit
));
1630 blit
.src
.resource
= src
;
1632 blit
.src
.format
= src_format
;
1633 blit
.dst
.resource
= dst
;
1634 blit
.dst
.level
= dst_level
;
1635 blit
.dst
.format
= dst_format
;
1636 blit
.src
.box
.x
= blit
.src
.box
.y
= blit
.src
.box
.z
= 0;
1637 blit
.dst
.box
.x
= xoffset
;
1638 blit
.dst
.box
.y
= yoffset
;
1639 blit
.dst
.box
.z
= zoffset
+ dstz
;
1640 blit
.src
.box
.width
= blit
.dst
.box
.width
= width
;
1641 blit
.src
.box
.height
= blit
.dst
.box
.height
= height
;
1642 blit
.src
.box
.depth
= blit
.dst
.box
.depth
= depth
;
1643 blit
.mask
= st_get_blit_mask(format
, texImage
->_BaseFormat
);
1644 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
1645 blit
.scissor_enable
= FALSE
;
1647 st
->pipe
->blit(st
->pipe
, &blit
);
1649 pipe_resource_reference(&src
, NULL
);
1653 _mesa_store_texsubimage(ctx
, dims
, texImage
, xoffset
, yoffset
, zoffset
,
1654 width
, height
, depth
, format
, type
, pixels
,
1659 st_TexImage(struct gl_context
* ctx
, GLuint dims
,
1660 struct gl_texture_image
*texImage
,
1661 GLenum format
, GLenum type
, const void *pixels
,
1662 const struct gl_pixelstore_attrib
*unpack
)
1664 assert(dims
== 1 || dims
== 2 || dims
== 3);
1666 prep_teximage(ctx
, texImage
, format
, type
);
1668 if (texImage
->Width
== 0 || texImage
->Height
== 0 || texImage
->Depth
== 0)
1671 /* allocate storage for texture data */
1672 if (!ctx
->Driver
.AllocTextureImageBuffer(ctx
, texImage
)) {
1673 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage%uD", dims
);
1677 st_TexSubImage(ctx
, dims
, texImage
, 0, 0, 0,
1678 texImage
->Width
, texImage
->Height
, texImage
->Depth
,
1679 format
, type
, pixels
, unpack
);
1684 st_CompressedTexSubImage(struct gl_context
*ctx
, GLuint dims
,
1685 struct gl_texture_image
*texImage
,
1686 GLint x
, GLint y
, GLint z
,
1687 GLsizei w
, GLsizei h
, GLsizei d
,
1688 GLenum format
, GLsizei imageSize
, const void *data
)
1690 struct st_context
*st
= st_context(ctx
);
1691 struct st_texture_image
*stImage
= st_texture_image(texImage
);
1692 struct st_texture_object
*stObj
= st_texture_object(texImage
->TexObject
);
1693 struct pipe_resource
*texture
= stImage
->pt
;
1694 struct pipe_context
*pipe
= st
->pipe
;
1695 struct pipe_screen
*screen
= pipe
->screen
;
1696 struct pipe_resource
*dst
= stImage
->pt
;
1697 struct pipe_surface
*surface
= NULL
;
1698 struct compressed_pixelstore store
;
1699 struct st_pbo_addresses addr
;
1700 enum pipe_format copy_format
;
1702 intptr_t buf_offset
;
1703 bool success
= false;
1705 /* Check basic pre-conditions for PBO upload */
1706 if (!st
->prefer_blit_based_texture_transfer
) {
1710 if (!_mesa_is_bufferobj(ctx
->Unpack
.BufferObj
))
1713 if (st_compressed_format_fallback(st
, texImage
->TexFormat
))
1720 if (!st
->pbo
.upload_enabled
||
1721 !screen
->get_param(screen
, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
)) {
1725 /* Choose the pipe format for the upload. */
1726 addr
.bytes_per_pixel
= util_format_get_blocksize(dst
->format
);
1727 bw
= util_format_get_blockwidth(dst
->format
);
1728 bh
= util_format_get_blockheight(dst
->format
);
1730 switch (addr
.bytes_per_pixel
) {
1732 copy_format
= PIPE_FORMAT_R16G16B16A16_UINT
;
1735 copy_format
= PIPE_FORMAT_R32G32B32A32_UINT
;
1741 if (!screen
->is_format_supported(screen
, copy_format
, PIPE_BUFFER
, 0,
1742 PIPE_BIND_SAMPLER_VIEW
)) {
1746 if (!screen
->is_format_supported(screen
, copy_format
, dst
->target
,
1747 dst
->nr_samples
, PIPE_BIND_RENDER_TARGET
)) {
1751 /* Interpret the pixelstore settings. */
1752 _mesa_compute_compressed_pixelstore(dims
, texImage
->TexFormat
, w
, h
, d
,
1753 &ctx
->Unpack
, &store
);
1754 assert(store
.CopyBytesPerRow
% addr
.bytes_per_pixel
== 0);
1755 assert(store
.SkipBytes
% addr
.bytes_per_pixel
== 0);
1757 /* Compute the offset into the buffer */
1758 buf_offset
= (intptr_t)data
+ store
.SkipBytes
;
1760 if (buf_offset
% addr
.bytes_per_pixel
) {
1764 buf_offset
= buf_offset
/ addr
.bytes_per_pixel
;
1766 addr
.xoffset
= x
/ bw
;
1767 addr
.yoffset
= y
/ bh
;
1768 addr
.width
= store
.CopyBytesPerRow
/ addr
.bytes_per_pixel
;
1769 addr
.height
= store
.CopyRowsPerSlice
;
1771 addr
.pixels_per_row
= store
.TotalBytesPerRow
/ addr
.bytes_per_pixel
;
1772 addr
.image_height
= store
.TotalRowsPerSlice
;
1774 if (!st_pbo_addresses_setup(st
, st_buffer_object(ctx
->Unpack
.BufferObj
)->buffer
,
1778 /* Set up the surface. */
1780 unsigned level
= stObj
->pt
!= stImage
->pt
? 0 : texImage
->TexObject
->MinLevel
+ texImage
->Level
;
1781 unsigned max_layer
= util_max_layer(texture
, level
);
1783 z
+= texImage
->Face
+ texImage
->TexObject
->MinLayer
;
1785 struct pipe_surface templ
;
1786 memset(&templ
, 0, sizeof(templ
));
1787 templ
.format
= copy_format
;
1788 templ
.u
.tex
.level
= level
;
1789 templ
.u
.tex
.first_layer
= MIN2(z
, max_layer
);
1790 templ
.u
.tex
.last_layer
= MIN2(z
+ d
- 1, max_layer
);
1792 surface
= pipe
->create_surface(pipe
, texture
, &templ
);
1797 success
= try_pbo_upload_common(ctx
, surface
, &addr
, copy_format
);
1799 pipe_surface_reference(&surface
, NULL
);
1805 _mesa_store_compressed_texsubimage(ctx
, dims
, texImage
,
1807 format
, imageSize
, data
);
1811 st_CompressedTexImage(struct gl_context
*ctx
, GLuint dims
,
1812 struct gl_texture_image
*texImage
,
1813 GLsizei imageSize
, const void *data
)
1815 prep_teximage(ctx
, texImage
, GL_NONE
, GL_NONE
);
1817 /* only 2D and 3D compressed images are supported at this time */
1819 _mesa_problem(ctx
, "Unexpected glCompressedTexImage1D call");
1823 /* This is pretty simple, because unlike the general texstore path we don't
1824 * have to worry about the usual image unpacking or image transfer
1828 assert(texImage
->Width
> 0);
1829 assert(texImage
->Height
> 0);
1830 assert(texImage
->Depth
> 0);
1832 /* allocate storage for texture data */
1833 if (!st_AllocTextureImageBuffer(ctx
, texImage
)) {
1834 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage%uD", dims
);
1838 st_CompressedTexSubImage(ctx
, dims
, texImage
,
1840 texImage
->Width
, texImage
->Height
, texImage
->Depth
,
1841 texImage
->TexFormat
,
1849 * Called via ctx->Driver.GetTexSubImage()
1851 * This uses a blit to copy the texture to a texture format which matches
1852 * the format and type combo and then a fast read-back is done using memcpy.
1853 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
1854 * a format which matches the swizzling.
1856 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
1858 * NOTE: Drivers usually do a blit to convert between tiled and linear
1859 * texture layouts during texture uploads/downloads, so the blit
1860 * we do here should be free in such cases.
1863 st_GetTexSubImage(struct gl_context
* ctx
,
1864 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1865 GLsizei width
, GLsizei height
, GLint depth
,
1866 GLenum format
, GLenum type
, void * pixels
,
1867 struct gl_texture_image
*texImage
)
1869 struct st_context
*st
= st_context(ctx
);
1870 struct pipe_context
*pipe
= st
->pipe
;
1871 struct pipe_screen
*screen
= pipe
->screen
;
1872 struct st_texture_image
*stImage
= st_texture_image(texImage
);
1873 struct st_texture_object
*stObj
= st_texture_object(texImage
->TexObject
);
1874 struct pipe_resource
*src
= stObj
->pt
;
1875 struct pipe_resource
*dst
= NULL
;
1876 struct pipe_resource dst_templ
;
1877 enum pipe_format dst_format
, src_format
;
1878 mesa_format mesa_format
;
1879 GLenum gl_target
= texImage
->TexObject
->Target
;
1880 enum pipe_texture_target pipe_target
;
1882 struct pipe_blit_info blit
;
1884 struct pipe_transfer
*tex_xfer
;
1886 boolean done
= FALSE
;
1888 assert(!_mesa_is_format_etc2(texImage
->TexFormat
) &&
1889 !_mesa_is_format_astc_2d(texImage
->TexFormat
) &&
1890 texImage
->TexFormat
!= MESA_FORMAT_ETC1_RGB8
);
1892 st_flush_bitmap_cache(st
);
1894 if (!st
->prefer_blit_based_texture_transfer
&&
1895 !_mesa_is_format_compressed(texImage
->TexFormat
)) {
1896 /* Try to avoid the fallback if we're doing texture decompression here */
1900 /* Handle non-finalized textures. */
1901 if (!stImage
->pt
|| stImage
->pt
!= stObj
->pt
|| !src
) {
1905 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
1906 * due to an incomplete stencil blit implementation in some drivers. */
1907 if (format
== GL_DEPTH_STENCIL
|| format
== GL_STENCIL_INDEX
) {
1911 /* If the base internal format and the texture format don't match, we have
1912 * to fall back to _mesa_GetTexImage_sw. */
1913 if (texImage
->_BaseFormat
!=
1914 _mesa_get_format_base_format(texImage
->TexFormat
)) {
1918 /* See if the texture format already matches the format and type,
1919 * in which case the memcpy-based fast path will be used. */
1920 if (_mesa_format_matches_format_and_type(texImage
->TexFormat
, format
,
1921 type
, ctx
->Pack
.SwapBytes
, NULL
)) {
1925 /* Convert the source format to what is expected by GetTexImage
1926 * and see if it's supported.
1928 * This only applies to glGetTexImage:
1929 * - Luminance must be returned as (L,0,0,1).
1930 * - Luminance alpha must be returned as (L,0,0,A).
1931 * - Intensity must be returned as (I,0,0,1)
1933 if (stObj
->surface_based
)
1934 src_format
= util_format_linear(stObj
->surface_format
);
1936 src_format
= util_format_linear(src
->format
);
1937 src_format
= util_format_luminance_to_red(src_format
);
1938 src_format
= util_format_intensity_to_red(src_format
);
1941 !screen
->is_format_supported(screen
, src_format
, src
->target
,
1943 PIPE_BIND_SAMPLER_VIEW
)) {
1947 if (format
== GL_DEPTH_COMPONENT
|| format
== GL_DEPTH_STENCIL
)
1948 bind
= PIPE_BIND_DEPTH_STENCIL
;
1950 bind
= PIPE_BIND_RENDER_TARGET
;
1952 /* GetTexImage only returns a single face for cubemaps. */
1953 if (gl_target
== GL_TEXTURE_CUBE_MAP
) {
1954 gl_target
= GL_TEXTURE_2D
;
1956 pipe_target
= gl_target_to_pipe(gl_target
);
1958 /* Choose the destination format by finding the best match
1959 * for the format+type combo. */
1960 dst_format
= st_choose_matching_format(st
, bind
, format
, type
,
1961 ctx
->Pack
.SwapBytes
);
1963 if (dst_format
== PIPE_FORMAT_NONE
) {
1964 GLenum dst_glformat
;
1966 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1967 * where decompression with a blit is always preferred. */
1968 if (!util_format_is_compressed(src
->format
)) {
1972 /* Set the appropriate format for the decompressed texture.
1973 * Luminance and sRGB formats shouldn't appear here.*/
1974 switch (src_format
) {
1975 case PIPE_FORMAT_DXT1_RGB
:
1976 case PIPE_FORMAT_DXT1_RGBA
:
1977 case PIPE_FORMAT_DXT3_RGBA
:
1978 case PIPE_FORMAT_DXT5_RGBA
:
1979 case PIPE_FORMAT_RGTC1_UNORM
:
1980 case PIPE_FORMAT_RGTC2_UNORM
:
1981 case PIPE_FORMAT_ETC1_RGB8
:
1982 case PIPE_FORMAT_ETC2_RGB8
:
1983 case PIPE_FORMAT_ETC2_RGB8A1
:
1984 case PIPE_FORMAT_ETC2_RGBA8
:
1985 case PIPE_FORMAT_ASTC_4x4
:
1986 case PIPE_FORMAT_ASTC_5x4
:
1987 case PIPE_FORMAT_ASTC_5x5
:
1988 case PIPE_FORMAT_ASTC_6x5
:
1989 case PIPE_FORMAT_ASTC_6x6
:
1990 case PIPE_FORMAT_ASTC_8x5
:
1991 case PIPE_FORMAT_ASTC_8x6
:
1992 case PIPE_FORMAT_ASTC_8x8
:
1993 case PIPE_FORMAT_ASTC_10x5
:
1994 case PIPE_FORMAT_ASTC_10x6
:
1995 case PIPE_FORMAT_ASTC_10x8
:
1996 case PIPE_FORMAT_ASTC_10x10
:
1997 case PIPE_FORMAT_ASTC_12x10
:
1998 case PIPE_FORMAT_ASTC_12x12
:
1999 case PIPE_FORMAT_BPTC_RGBA_UNORM
:
2000 dst_glformat
= GL_RGBA8
;
2002 case PIPE_FORMAT_RGTC1_SNORM
:
2003 case PIPE_FORMAT_RGTC2_SNORM
:
2004 if (!ctx
->Extensions
.EXT_texture_snorm
)
2006 dst_glformat
= GL_RGBA8_SNORM
;
2008 case PIPE_FORMAT_BPTC_RGB_FLOAT
:
2009 case PIPE_FORMAT_BPTC_RGB_UFLOAT
:
2010 if (!ctx
->Extensions
.ARB_texture_float
)
2012 dst_glformat
= GL_RGBA32F
;
2014 case PIPE_FORMAT_ETC2_R11_UNORM
:
2015 if (!screen
->is_format_supported(screen
, PIPE_FORMAT_R16_UNORM
,
2016 pipe_target
, 0, bind
))
2018 dst_glformat
= GL_R16
;
2020 case PIPE_FORMAT_ETC2_R11_SNORM
:
2021 if (!screen
->is_format_supported(screen
, PIPE_FORMAT_R16_SNORM
,
2022 pipe_target
, 0, bind
))
2024 dst_glformat
= GL_R16_SNORM
;
2026 case PIPE_FORMAT_ETC2_RG11_UNORM
:
2027 if (!screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_UNORM
,
2028 pipe_target
, 0, bind
))
2030 dst_glformat
= GL_RG16
;
2032 case PIPE_FORMAT_ETC2_RG11_SNORM
:
2033 if (!screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_SNORM
,
2034 pipe_target
, 0, bind
))
2036 dst_glformat
= GL_RG16_SNORM
;
2043 dst_format
= st_choose_format(st
, dst_glformat
, format
, type
,
2044 pipe_target
, 0, bind
, FALSE
);
2046 if (dst_format
== PIPE_FORMAT_NONE
) {
2047 /* unable to get an rgba format!?! */
2052 /* create the destination texture of size (width X height X depth) */
2053 memset(&dst_templ
, 0, sizeof(dst_templ
));
2054 dst_templ
.target
= pipe_target
;
2055 dst_templ
.format
= dst_format
;
2056 dst_templ
.bind
= bind
;
2057 dst_templ
.usage
= PIPE_USAGE_STAGING
;
2059 st_gl_texture_dims_to_pipe_dims(gl_target
, width
, height
, depth
,
2060 &dst_templ
.width0
, &dst_templ
.height0
,
2061 &dst_templ
.depth0
, &dst_templ
.array_size
);
2063 dst
= screen
->resource_create(screen
, &dst_templ
);
2068 /* From now on, we need the gallium representation of dimensions. */
2069 if (gl_target
== GL_TEXTURE_1D_ARRAY
) {
2076 assert(texImage
->Face
== 0 ||
2077 texImage
->TexObject
->MinLayer
== 0 ||
2080 memset(&blit
, 0, sizeof(blit
));
2081 blit
.src
.resource
= src
;
2082 blit
.src
.level
= texImage
->Level
+ texImage
->TexObject
->MinLevel
;
2083 blit
.src
.format
= src_format
;
2084 blit
.dst
.resource
= dst
;
2086 blit
.dst
.format
= dst
->format
;
2087 blit
.src
.box
.x
= xoffset
;
2089 blit
.src
.box
.y
= yoffset
;
2091 blit
.src
.box
.z
= texImage
->Face
+ texImage
->TexObject
->MinLayer
+ zoffset
;
2093 blit
.src
.box
.width
= blit
.dst
.box
.width
= width
;
2094 blit
.src
.box
.height
= blit
.dst
.box
.height
= height
;
2095 blit
.src
.box
.depth
= blit
.dst
.box
.depth
= depth
;
2096 blit
.mask
= st_get_blit_mask(texImage
->_BaseFormat
, format
);
2097 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
2098 blit
.scissor_enable
= FALSE
;
2100 /* blit/render/decompress */
2101 st
->pipe
->blit(st
->pipe
, &blit
);
2103 pixels
= _mesa_map_pbo_dest(ctx
, &ctx
->Pack
, pixels
);
2105 map
= pipe_transfer_map_3d(pipe
, dst
, 0, PIPE_TRANSFER_READ
,
2106 0, 0, 0, width
, height
, depth
, &tex_xfer
);
2111 mesa_format
= st_pipe_format_to_mesa_format(dst_format
);
2112 dims
= _mesa_get_texture_dimensions(gl_target
);
2114 /* copy/pack data into user buffer */
2115 if (_mesa_format_matches_format_and_type(mesa_format
, format
, type
,
2116 ctx
->Pack
.SwapBytes
, NULL
)) {
2118 const uint bytesPerRow
= width
* util_format_get_blocksize(dst_format
);
2121 for (slice
= 0; slice
< depth
; slice
++) {
2122 ubyte
*slice_map
= map
;
2124 for (row
= 0; row
< height
; row
++) {
2125 void *dest
= _mesa_image_address(dims
, &ctx
->Pack
, pixels
,
2126 width
, height
, format
, type
,
2129 memcpy(dest
, slice_map
, bytesPerRow
);
2131 slice_map
+= tex_xfer
->stride
;
2134 map
+= tex_xfer
->layer_stride
;
2138 /* format translation via floats */
2141 uint32_t dstMesaFormat
;
2142 int dstStride
, srcStride
;
2144 assert(util_format_is_compressed(src
->format
));
2146 rgba
= malloc(width
* height
* 4 * sizeof(GLfloat
));
2151 if (ST_DEBUG
& DEBUG_FALLBACK
)
2152 debug_printf("%s: fallback format translation\n", __func__
);
2154 dstMesaFormat
= _mesa_format_from_format_and_type(format
, type
);
2155 dstStride
= _mesa_image_row_stride(&ctx
->Pack
, width
, format
, type
);
2156 srcStride
= 4 * width
* sizeof(GLfloat
);
2157 for (slice
= 0; slice
< depth
; slice
++) {
2158 void *dest
= _mesa_image_address(dims
, &ctx
->Pack
, pixels
,
2159 width
, height
, format
, type
,
2162 /* get float[4] rgba row from surface */
2163 pipe_get_tile_rgba_format(tex_xfer
, map
, 0, 0, width
, height
,
2166 _mesa_format_convert(dest
, dstMesaFormat
, dstStride
,
2167 rgba
, RGBA32_FLOAT
, srcStride
,
2168 width
, height
, NULL
);
2170 /* Handle byte swapping if required */
2171 if (ctx
->Pack
.SwapBytes
) {
2172 _mesa_swap_bytes_2d_image(format
, type
, &ctx
->Pack
,
2173 width
, height
, dest
, dest
);
2176 map
+= tex_xfer
->layer_stride
;
2185 pipe_transfer_unmap(pipe
, tex_xfer
);
2187 _mesa_unmap_pbo_dest(ctx
, &ctx
->Pack
);
2188 pipe_resource_reference(&dst
, NULL
);
2192 _mesa_GetTexSubImage_sw(ctx
, xoffset
, yoffset
, zoffset
,
2193 width
, height
, depth
,
2194 format
, type
, pixels
, texImage
);
2200 * Do a CopyTexSubImage operation using a read transfer from the source,
2201 * a write transfer to the destination and get_tile()/put_tile() to access
2202 * the pixels/texels.
2204 * Note: srcY=0=TOP of renderbuffer
2207 fallback_copy_texsubimage(struct gl_context
*ctx
,
2208 struct st_renderbuffer
*strb
,
2209 struct st_texture_image
*stImage
,
2211 GLint destX
, GLint destY
, GLint slice
,
2212 GLint srcX
, GLint srcY
,
2213 GLsizei width
, GLsizei height
)
2215 struct st_context
*st
= st_context(ctx
);
2216 struct pipe_context
*pipe
= st
->pipe
;
2217 struct pipe_transfer
*src_trans
;
2219 enum pipe_transfer_usage transfer_usage
;
2221 unsigned dst_width
= width
;
2222 unsigned dst_height
= height
;
2223 unsigned dst_depth
= 1;
2224 struct pipe_transfer
*transfer
;
2226 if (ST_DEBUG
& DEBUG_FALLBACK
)
2227 debug_printf("%s: fallback processing\n", __func__
);
2229 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
2230 srcY
= strb
->Base
.Height
- srcY
- height
;
2233 map
= pipe_transfer_map(pipe
,
2235 strb
->surface
->u
.tex
.level
,
2236 strb
->surface
->u
.tex
.first_layer
,
2239 width
, height
, &src_trans
);
2241 if ((baseFormat
== GL_DEPTH_COMPONENT
||
2242 baseFormat
== GL_DEPTH_STENCIL
) &&
2243 util_format_is_depth_and_stencil(stImage
->pt
->format
))
2244 transfer_usage
= PIPE_TRANSFER_READ_WRITE
;
2246 transfer_usage
= PIPE_TRANSFER_WRITE
;
2248 texDest
= st_texture_image_map(st
, stImage
, transfer_usage
,
2249 destX
, destY
, slice
,
2250 dst_width
, dst_height
, dst_depth
,
2253 if (baseFormat
== GL_DEPTH_COMPONENT
||
2254 baseFormat
== GL_DEPTH_STENCIL
) {
2255 const GLboolean scaleOrBias
= (ctx
->Pixel
.DepthScale
!= 1.0F
||
2256 ctx
->Pixel
.DepthBias
!= 0.0F
);
2260 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
2261 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
2270 data
= malloc(width
* sizeof(uint
));
2273 /* To avoid a large temp memory allocation, do copy row by row */
2274 for (row
= 0; row
< height
; row
++, srcY
+= yStep
) {
2275 pipe_get_tile_z(src_trans
, map
, 0, srcY
, width
, 1, data
);
2277 _mesa_scale_and_bias_depth_uint(ctx
, width
, data
);
2280 if (stImage
->pt
->target
== PIPE_TEXTURE_1D_ARRAY
) {
2281 pipe_put_tile_z(transfer
, texDest
+ row
*transfer
->layer_stride
,
2282 0, 0, width
, 1, data
);
2285 pipe_put_tile_z(transfer
, texDest
, 0, row
, width
, 1, data
);
2290 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexSubImage()");
2298 malloc(width
* height
* 4 * sizeof(GLfloat
));
2300 if (tempSrc
&& texDest
) {
2301 const GLint dims
= 2;
2303 struct gl_texture_image
*texImage
= &stImage
->base
;
2304 struct gl_pixelstore_attrib unpack
= ctx
->DefaultPacking
;
2306 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
2307 unpack
.Invert
= GL_TRUE
;
2310 if (stImage
->pt
->target
== PIPE_TEXTURE_1D_ARRAY
) {
2311 dstRowStride
= transfer
->layer_stride
;
2314 dstRowStride
= transfer
->stride
;
2317 /* get float/RGBA image from framebuffer */
2318 /* XXX this usually involves a lot of int/float conversion.
2319 * try to avoid that someday.
2321 pipe_get_tile_rgba_format(src_trans
, map
, 0, 0, width
, height
,
2322 util_format_linear(strb
->texture
->format
),
2325 /* Store into texture memory.
2326 * Note that this does some special things such as pixel transfer
2327 * ops and format conversion. In particular, if the dest tex format
2328 * is actually RGBA but the user created the texture as GL_RGB we
2329 * need to fill-in/override the alpha channel with 1.0.
2331 _mesa_texstore(ctx
, dims
,
2332 texImage
->_BaseFormat
,
2333 texImage
->TexFormat
,
2337 GL_RGBA
, GL_FLOAT
, tempSrc
, /* src */
2341 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage");
2347 st_texture_image_unmap(st
, stImage
, slice
);
2348 pipe
->transfer_unmap(pipe
, src_trans
);
2352 st_can_copyteximage_using_blit(const struct gl_texture_image
*texImage
,
2353 const struct gl_renderbuffer
*rb
)
2355 GLenum tex_baseformat
= _mesa_get_format_base_format(texImage
->TexFormat
);
2357 /* We don't blit to a teximage where the GL base format doesn't match the
2358 * texture's chosen format, except in the case of a GL_RGB texture
2359 * represented with GL_RGBA (where the alpha channel is just being
2362 if (texImage
->_BaseFormat
!= tex_baseformat
&&
2363 ((texImage
->_BaseFormat
!= GL_RGB
|| tex_baseformat
!= GL_RGBA
))) {
2367 /* We can't blit from a RB where the GL base format doesn't match the RB's
2368 * chosen format (for example, GL RGB or ALPHA with rb->Format of an RGBA
2369 * type, because the other channels will be undefined).
2371 if (rb
->_BaseFormat
!= _mesa_get_format_base_format(rb
->Format
))
2378 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
2379 * Note that the region to copy has already been clipped so we know we
2380 * won't read from outside the source renderbuffer's bounds.
2382 * Note: srcY=0=Bottom of renderbuffer (GL convention)
2385 st_CopyTexSubImage(struct gl_context
*ctx
, GLuint dims
,
2386 struct gl_texture_image
*texImage
,
2387 GLint destX
, GLint destY
, GLint slice
,
2388 struct gl_renderbuffer
*rb
,
2389 GLint srcX
, GLint srcY
, GLsizei width
, GLsizei height
)
2391 struct st_texture_image
*stImage
= st_texture_image(texImage
);
2392 struct st_texture_object
*stObj
= st_texture_object(texImage
->TexObject
);
2393 struct st_renderbuffer
*strb
= st_renderbuffer(rb
);
2394 struct st_context
*st
= st_context(ctx
);
2395 struct pipe_context
*pipe
= st
->pipe
;
2396 struct pipe_screen
*screen
= pipe
->screen
;
2397 struct pipe_blit_info blit
;
2398 enum pipe_format dst_format
;
2399 GLboolean do_flip
= (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
);
2403 st_flush_bitmap_cache(st
);
2404 st_invalidate_readpix_cache(st
);
2406 assert(!_mesa_is_format_etc2(texImage
->TexFormat
) &&
2407 !_mesa_is_format_astc_2d(texImage
->TexFormat
) &&
2408 texImage
->TexFormat
!= MESA_FORMAT_ETC1_RGB8
);
2410 if (!strb
|| !strb
->surface
|| !stImage
->pt
) {
2411 debug_printf("%s: null strb or stImage\n", __func__
);
2415 if (_mesa_texstore_needs_transfer_ops(ctx
, texImage
->_BaseFormat
,
2416 texImage
->TexFormat
)) {
2420 if (!st_can_copyteximage_using_blit(texImage
, rb
)) {
2424 /* Choose the destination format to match the TexImage behavior. */
2425 dst_format
= util_format_linear(stImage
->pt
->format
);
2426 dst_format
= util_format_luminance_to_red(dst_format
);
2427 dst_format
= util_format_intensity_to_red(dst_format
);
2429 /* See if the destination format is supported. */
2430 if (texImage
->_BaseFormat
== GL_DEPTH_STENCIL
||
2431 texImage
->_BaseFormat
== GL_DEPTH_COMPONENT
) {
2432 bind
= PIPE_BIND_DEPTH_STENCIL
;
2435 bind
= PIPE_BIND_RENDER_TARGET
;
2439 !screen
->is_format_supported(screen
, dst_format
, stImage
->pt
->target
,
2440 stImage
->pt
->nr_samples
, bind
)) {
2444 /* Y flipping for the main framebuffer. */
2446 srcY1
= strb
->Base
.Height
- srcY
- height
;
2447 srcY0
= srcY1
+ height
;
2451 srcY1
= srcY0
+ height
;
2454 /* Blit the texture.
2455 * This supports flipping, format conversions, and downsampling.
2457 memset(&blit
, 0, sizeof(blit
));
2458 blit
.src
.resource
= strb
->texture
;
2459 blit
.src
.format
= util_format_linear(strb
->surface
->format
);
2460 blit
.src
.level
= strb
->surface
->u
.tex
.level
;
2461 blit
.src
.box
.x
= srcX
;
2462 blit
.src
.box
.y
= srcY0
;
2463 blit
.src
.box
.z
= strb
->surface
->u
.tex
.first_layer
;
2464 blit
.src
.box
.width
= width
;
2465 blit
.src
.box
.height
= srcY1
- srcY0
;
2466 blit
.src
.box
.depth
= 1;
2467 blit
.dst
.resource
= stImage
->pt
;
2468 blit
.dst
.format
= dst_format
;
2469 blit
.dst
.level
= stObj
->pt
!= stImage
->pt
? 0 : texImage
->Level
+ texImage
->TexObject
->MinLevel
;
2470 blit
.dst
.box
.x
= destX
;
2471 blit
.dst
.box
.y
= destY
;
2472 blit
.dst
.box
.z
= stImage
->base
.Face
+ slice
+ texImage
->TexObject
->MinLayer
;
2473 blit
.dst
.box
.width
= width
;
2474 blit
.dst
.box
.height
= height
;
2475 blit
.dst
.box
.depth
= 1;
2476 blit
.mask
= st_get_blit_mask(rb
->_BaseFormat
, texImage
->_BaseFormat
);
2477 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
2478 pipe
->blit(pipe
, &blit
);
2482 /* software fallback */
2483 fallback_copy_texsubimage(ctx
,
2484 strb
, stImage
, texImage
->_BaseFormat
,
2485 destX
, destY
, slice
,
2486 srcX
, srcY
, width
, height
);
2491 * Copy image data from stImage into the texture object 'stObj' at level
2495 copy_image_data_to_texture(struct st_context
*st
,
2496 struct st_texture_object
*stObj
,
2498 struct st_texture_image
*stImage
)
2502 const struct gl_texture_image MAYBE_UNUSED
*dstImage
=
2503 stObj
->base
.Image
[stImage
->base
.Face
][dstLevel
];
2505 assert(dstImage
->Width
== stImage
->base
.Width
);
2506 assert(dstImage
->Height
== stImage
->base
.Height
);
2507 assert(dstImage
->Depth
== stImage
->base
.Depth
);
2511 /* Copy potentially with the blitter:
2514 if (stImage
->pt
->last_level
== 0)
2517 src_level
= stImage
->base
.Level
;
2519 assert(src_level
<= stImage
->pt
->last_level
);
2520 assert(u_minify(stImage
->pt
->width0
, src_level
) == stImage
->base
.Width
);
2521 assert(stImage
->pt
->target
== PIPE_TEXTURE_1D_ARRAY
||
2522 u_minify(stImage
->pt
->height0
, src_level
) == stImage
->base
.Height
);
2523 assert(stImage
->pt
->target
== PIPE_TEXTURE_2D_ARRAY
||
2524 stImage
->pt
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
2525 u_minify(stImage
->pt
->depth0
, src_level
) == stImage
->base
.Depth
);
2527 st_texture_image_copy(st
->pipe
,
2528 stObj
->pt
, dstLevel
, /* dest texture, level */
2529 stImage
->pt
, src_level
, /* src texture, level */
2530 stImage
->base
.Face
);
2532 pipe_resource_reference(&stImage
->pt
, NULL
);
2534 pipe_resource_reference(&stImage
->pt
, stObj
->pt
);
2539 * Called during state validation. When this function is finished,
2540 * the texture object should be ready for rendering.
2541 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
2544 st_finalize_texture(struct gl_context
*ctx
,
2545 struct pipe_context
*pipe
,
2546 struct gl_texture_object
*tObj
,
2549 struct st_context
*st
= st_context(ctx
);
2550 struct st_texture_object
*stObj
= st_texture_object(tObj
);
2551 const GLuint nr_faces
= _mesa_num_tex_faces(stObj
->base
.Target
);
2553 const struct st_texture_image
*firstImage
;
2554 enum pipe_format firstImageFormat
;
2556 uint16_t ptHeight
, ptDepth
, ptLayers
, ptNumSamples
;
2558 if (tObj
->Immutable
)
2561 if (tObj
->_MipmapComplete
)
2562 stObj
->lastLevel
= stObj
->base
._MaxLevel
;
2563 else if (tObj
->_BaseComplete
)
2564 stObj
->lastLevel
= stObj
->base
.BaseLevel
;
2566 /* Skip the loop over images in the common case of no images having
2567 * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
2568 * haven't looked at, then we do need to look at those new images.
2570 if (!stObj
->needs_validation
&&
2571 stObj
->base
.BaseLevel
>= stObj
->validated_first_level
&&
2572 stObj
->lastLevel
<= stObj
->validated_last_level
) {
2576 /* If this texture comes from a window system, there is nothing else to do. */
2577 if (stObj
->surface_based
) {
2581 firstImage
= st_texture_image_const(stObj
->base
.Image
[cubeMapFace
][stObj
->base
.BaseLevel
]);
2584 /* If both firstImage and stObj point to a texture which can contain
2585 * all active images, favour firstImage. Note that because of the
2586 * completeness requirement, we know that the image dimensions
2589 if (firstImage
->pt
&&
2590 firstImage
->pt
!= stObj
->pt
&&
2591 (!stObj
->pt
|| firstImage
->pt
->last_level
>= stObj
->pt
->last_level
)) {
2592 pipe_resource_reference(&stObj
->pt
, firstImage
->pt
);
2593 st_texture_release_all_sampler_views(st
, stObj
);
2596 /* Find gallium format for the Mesa texture */
2598 st_mesa_format_to_pipe_format(st
, firstImage
->base
.TexFormat
);
2600 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
2603 uint16_t height
, depth
;
2605 st_gl_texture_dims_to_pipe_dims(stObj
->base
.Target
,
2606 firstImage
->base
.Width2
,
2607 firstImage
->base
.Height2
,
2608 firstImage
->base
.Depth2
,
2609 &width
, &height
, &depth
, &ptLayers
);
2611 /* If we previously allocated a pipe texture and its sizes are
2612 * compatible, use them.
2615 u_minify(stObj
->pt
->width0
, firstImage
->base
.Level
) == width
&&
2616 u_minify(stObj
->pt
->height0
, firstImage
->base
.Level
) == height
&&
2617 u_minify(stObj
->pt
->depth0
, firstImage
->base
.Level
) == depth
) {
2618 ptWidth
= stObj
->pt
->width0
;
2619 ptHeight
= stObj
->pt
->height0
;
2620 ptDepth
= stObj
->pt
->depth0
;
2622 /* Otherwise, compute a new level=0 size that is compatible with the
2625 ptWidth
= width
> 1 ? width
<< firstImage
->base
.Level
: 1;
2626 ptHeight
= height
> 1 ? height
<< firstImage
->base
.Level
: 1;
2627 ptDepth
= depth
> 1 ? depth
<< firstImage
->base
.Level
: 1;
2629 /* If the base level image is 1x1x1, we still need to ensure that the
2630 * resulting pipe texture ends up with the required number of levels
2633 if (ptWidth
== 1 && ptHeight
== 1 && ptDepth
== 1) {
2634 ptWidth
<<= firstImage
->base
.Level
;
2636 if (stObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
||
2637 stObj
->base
.Target
== GL_TEXTURE_CUBE_MAP_ARRAY
)
2641 /* At this point, the texture may be incomplete (mismatched cube
2642 * face sizes, for example). If that's the case, give up, but
2643 * don't return GL_FALSE as that would raise an incorrect
2644 * GL_OUT_OF_MEMORY error. See Piglit fbo-incomplete-texture-03 test.
2646 if (!stObj
->base
._BaseComplete
) {
2647 _mesa_test_texobj_completeness(ctx
, &stObj
->base
);
2648 if (!stObj
->base
._BaseComplete
) {
2654 ptNumSamples
= firstImage
->base
.NumSamples
;
2657 /* If we already have a gallium texture, check that it matches the texture
2658 * object's format, target, size, num_levels, etc.
2661 if (stObj
->pt
->target
!= gl_target_to_pipe(stObj
->base
.Target
) ||
2662 stObj
->pt
->format
!= firstImageFormat
||
2663 stObj
->pt
->last_level
< stObj
->lastLevel
||
2664 stObj
->pt
->width0
!= ptWidth
||
2665 stObj
->pt
->height0
!= ptHeight
||
2666 stObj
->pt
->depth0
!= ptDepth
||
2667 stObj
->pt
->nr_samples
!= ptNumSamples
||
2668 stObj
->pt
->array_size
!= ptLayers
)
2670 /* The gallium texture does not match the Mesa texture so delete the
2671 * gallium texture now. We'll make a new one below.
2673 pipe_resource_reference(&stObj
->pt
, NULL
);
2674 st_texture_release_all_sampler_views(st
, stObj
);
2675 st
->dirty
|= ST_NEW_FRAMEBUFFER
;
2679 /* May need to create a new gallium texture:
2682 GLuint bindings
= default_bindings(st
, firstImageFormat
);
2684 stObj
->pt
= st_texture_create(st
,
2685 gl_target_to_pipe(stObj
->base
.Target
),
2691 ptLayers
, ptNumSamples
,
2695 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
2700 /* Pull in any images not in the object's texture:
2702 for (face
= 0; face
< nr_faces
; face
++) {
2704 for (level
= stObj
->base
.BaseLevel
; level
<= stObj
->lastLevel
; level
++) {
2705 struct st_texture_image
*stImage
=
2706 st_texture_image(stObj
->base
.Image
[face
][level
]);
2708 /* Need to import images in main memory or held in other textures.
2710 if (stImage
&& stObj
->pt
!= stImage
->pt
) {
2714 if (stObj
->base
.Target
!= GL_TEXTURE_1D_ARRAY
)
2715 height
= u_minify(ptHeight
, level
);
2719 if (stObj
->base
.Target
== GL_TEXTURE_3D
)
2720 depth
= u_minify(ptDepth
, level
);
2721 else if (stObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
)
2727 (stImage
->base
.Width
== u_minify(ptWidth
, level
) &&
2728 stImage
->base
.Height
== height
&&
2729 stImage
->base
.Depth
== depth
)) {
2730 /* src image fits expected dest mipmap level size */
2731 copy_image_data_to_texture(st
, stObj
, level
, stImage
);
2737 stObj
->validated_first_level
= stObj
->base
.BaseLevel
;
2738 stObj
->validated_last_level
= stObj
->lastLevel
;
2739 stObj
->needs_validation
= false;
2745 * Allocate a new pipe_resource object
2746 * width0, height0, depth0 are the dimensions of the level 0 image
2747 * (the highest resolution). last_level indicates how many mipmap levels
2748 * to allocate storage for. For non-mipmapped textures, this will be zero.
2750 static struct pipe_resource
*
2751 st_texture_create_from_memory(struct st_context
*st
,
2752 struct st_memory_object
*memObj
,
2754 enum pipe_texture_target target
,
2755 enum pipe_format format
,
2764 struct pipe_resource pt
, *newtex
;
2765 struct pipe_screen
*screen
= st
->pipe
->screen
;
2767 assert(target
< PIPE_MAX_TEXTURE_TYPES
);
2769 assert(height0
> 0);
2771 if (target
== PIPE_TEXTURE_CUBE
)
2772 assert(layers
== 6);
2774 DBG("%s target %d format %s last_level %d\n", __func__
,
2775 (int) target
, util_format_name(format
), last_level
);
2778 assert(screen
->is_format_supported(screen
, format
, target
, 0,
2779 PIPE_BIND_SAMPLER_VIEW
));
2781 memset(&pt
, 0, sizeof(pt
));
2784 pt
.last_level
= last_level
;
2786 pt
.height0
= height0
;
2788 pt
.array_size
= layers
;
2789 pt
.usage
= PIPE_USAGE_DEFAULT
;
2791 /* only set this for OpenGL textures, not renderbuffers */
2792 pt
.flags
= PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY
;
2793 pt
.nr_samples
= nr_samples
;
2795 newtex
= screen
->resource_from_memobj(screen
, &pt
, memObj
->memory
, offset
);
2797 assert(!newtex
|| pipe_is_referenced(&newtex
->reference
));
2803 * Allocate texture memory for a whole mipmap stack.
2804 * Note: for multisample textures if the requested sample count is not
2805 * supported, we search for the next higher supported sample count.
2808 st_texture_storage(struct gl_context
*ctx
,
2809 struct gl_texture_object
*texObj
,
2810 GLsizei levels
, GLsizei width
,
2811 GLsizei height
, GLsizei depth
,
2812 struct gl_memory_object
*memObj
,
2815 const GLuint numFaces
= _mesa_num_tex_faces(texObj
->Target
);
2816 struct gl_texture_image
*texImage
= texObj
->Image
[0][0];
2817 struct st_context
*st
= st_context(ctx
);
2818 struct st_texture_object
*stObj
= st_texture_object(texObj
);
2819 struct st_memory_object
*smObj
= st_memory_object(memObj
);
2820 struct pipe_screen
*screen
= st
->pipe
->screen
;
2821 unsigned ptWidth
, bindings
;
2822 uint16_t ptHeight
, ptDepth
, ptLayers
;
2823 enum pipe_format fmt
;
2825 GLuint num_samples
= texImage
->NumSamples
;
2829 stObj
->lastLevel
= levels
- 1;
2831 fmt
= st_mesa_format_to_pipe_format(st
, texImage
->TexFormat
);
2833 bindings
= default_bindings(st
, fmt
);
2835 if (num_samples
> 0) {
2836 /* Find msaa sample count which is actually supported. For example,
2837 * if the user requests 1x but only 4x or 8x msaa is supported, we'll
2840 enum pipe_texture_target ptarget
= gl_target_to_pipe(texObj
->Target
);
2841 boolean found
= FALSE
;
2843 if (ctx
->Const
.MaxSamples
> 1 && num_samples
== 1) {
2844 /* don't try num_samples = 1 with drivers that support real msaa */
2848 for (; num_samples
<= ctx
->Const
.MaxSamples
; num_samples
++) {
2849 if (screen
->is_format_supported(screen
, fmt
, ptarget
,
2851 PIPE_BIND_SAMPLER_VIEW
)) {
2852 /* Update the sample count in gl_texture_image as well. */
2853 texImage
->NumSamples
= num_samples
;
2864 st_gl_texture_dims_to_pipe_dims(texObj
->Target
,
2865 width
, height
, depth
,
2866 &ptWidth
, &ptHeight
, &ptDepth
, &ptLayers
);
2869 stObj
->pt
= st_texture_create_from_memory(st
,
2872 gl_target_to_pipe(texObj
->Target
),
2878 ptLayers
, num_samples
,
2882 stObj
->pt
= st_texture_create(st
,
2883 gl_target_to_pipe(texObj
->Target
),
2889 ptLayers
, num_samples
,
2896 /* Set image resource pointers */
2897 for (level
= 0; level
< levels
; level
++) {
2899 for (face
= 0; face
< numFaces
; face
++) {
2900 struct st_texture_image
*stImage
=
2901 st_texture_image(texObj
->Image
[face
][level
]);
2902 pipe_resource_reference(&stImage
->pt
, stObj
->pt
);
2904 compressed_tex_fallback_allocate(st
, stImage
);
2908 /* The texture is in a validated state, so no need to check later. */
2909 stObj
->needs_validation
= false;
2910 stObj
->validated_first_level
= 0;
2911 stObj
->validated_last_level
= levels
- 1;
2917 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
2918 * for a whole mipmap stack.
2921 st_AllocTextureStorage(struct gl_context
*ctx
,
2922 struct gl_texture_object
*texObj
,
2923 GLsizei levels
, GLsizei width
,
2924 GLsizei height
, GLsizei depth
)
2926 return st_texture_storage(ctx
, texObj
, levels
,
2927 width
, height
, depth
,
2933 st_TestProxyTexImage(struct gl_context
*ctx
, GLenum target
,
2934 GLuint numLevels
, GLint level
,
2935 mesa_format format
, GLuint numSamples
,
2936 GLint width
, GLint height
, GLint depth
)
2938 struct st_context
*st
= st_context(ctx
);
2939 struct pipe_context
*pipe
= st
->pipe
;
2941 if (width
== 0 || height
== 0 || depth
== 0) {
2942 /* zero-sized images are legal, and always fit! */
2946 if (pipe
->screen
->can_create_resource
) {
2947 /* Ask the gallium driver if the texture is too large */
2948 struct gl_texture_object
*texObj
=
2949 _mesa_get_current_tex_object(ctx
, target
);
2950 struct pipe_resource pt
;
2952 /* Setup the pipe_resource object
2954 memset(&pt
, 0, sizeof(pt
));
2956 pt
.target
= gl_target_to_pipe(target
);
2957 pt
.format
= st_mesa_format_to_pipe_format(st
, format
);
2958 pt
.nr_samples
= numSamples
;
2960 st_gl_texture_dims_to_pipe_dims(target
,
2961 width
, height
, depth
,
2962 &pt
.width0
, &pt
.height0
,
2963 &pt
.depth0
, &pt
.array_size
);
2965 if (numLevels
> 0) {
2966 /* For immutable textures we know the final number of mip levels */
2967 pt
.last_level
= numLevels
- 1;
2969 else if (level
== 0 && (texObj
->Sampler
.MinFilter
== GL_LINEAR
||
2970 texObj
->Sampler
.MinFilter
== GL_NEAREST
)) {
2971 /* assume just one mipmap level */
2975 /* assume a full set of mipmaps */
2976 pt
.last_level
= _mesa_logbase2(MAX3(width
, height
, depth
));
2979 return pipe
->screen
->can_create_resource(pipe
->screen
, &pt
);
2982 /* Use core Mesa fallback */
2983 return _mesa_test_proxy_teximage(ctx
, target
, numLevels
, level
, format
,
2984 numSamples
, width
, height
, depth
);
2989 st_TextureView(struct gl_context
*ctx
,
2990 struct gl_texture_object
*texObj
,
2991 struct gl_texture_object
*origTexObj
)
2993 struct st_context
*st
= st_context(ctx
);
2994 struct st_texture_object
*orig
= st_texture_object(origTexObj
);
2995 struct st_texture_object
*tex
= st_texture_object(texObj
);
2996 struct gl_texture_image
*image
= texObj
->Image
[0][0];
2998 const int numFaces
= _mesa_num_tex_faces(texObj
->Target
);
2999 const int numLevels
= texObj
->NumLevels
;
3004 pipe_resource_reference(&tex
->pt
, orig
->pt
);
3006 /* Set image resource pointers */
3007 for (level
= 0; level
< numLevels
; level
++) {
3008 for (face
= 0; face
< numFaces
; face
++) {
3009 struct st_texture_image
*stImage
=
3010 st_texture_image(texObj
->Image
[face
][level
]);
3011 pipe_resource_reference(&stImage
->pt
, tex
->pt
);
3015 tex
->surface_based
= GL_TRUE
;
3016 tex
->surface_format
=
3017 st_mesa_format_to_pipe_format(st_context(ctx
), image
->TexFormat
);
3019 tex
->lastLevel
= numLevels
- 1;
3021 /* free texture sampler views. They need to be recreated when we
3022 * change the texture view parameters.
3024 st_texture_release_all_sampler_views(st
, tex
);
3026 /* The texture is in a validated state, so no need to check later. */
3027 tex
->needs_validation
= false;
3028 tex
->validated_first_level
= 0;
3029 tex
->validated_last_level
= numLevels
- 1;
3036 * Find the mipmap level in 'pt' which matches the level described by
3040 find_mipmap_level(const struct gl_texture_image
*texImage
,
3041 const struct pipe_resource
*pt
)
3043 const GLenum target
= texImage
->TexObject
->Target
;
3044 GLint texWidth
= texImage
->Width
;
3045 GLint texHeight
= texImage
->Height
;
3046 GLint texDepth
= texImage
->Depth
;
3048 uint16_t h
, d
, layers
;
3050 st_gl_texture_dims_to_pipe_dims(target
, texWidth
, texHeight
, texDepth
,
3051 &w
, &h
, &d
, &layers
);
3053 for (level
= 0; level
<= pt
->last_level
; level
++) {
3054 if (u_minify(pt
->width0
, level
) == w
&&
3055 u_minify(pt
->height0
, level
) == h
&&
3056 u_minify(pt
->depth0
, level
) == d
) {
3061 /* If we get here, there must be some sort of inconsistency between
3062 * the Mesa texture object/images and the gallium resource.
3064 debug_printf("Inconsistent textures in find_mipmap_level()\n");
3066 return texImage
->Level
;
3071 st_ClearTexSubImage(struct gl_context
*ctx
,
3072 struct gl_texture_image
*texImage
,
3073 GLint xoffset
, GLint yoffset
, GLint zoffset
,
3074 GLsizei width
, GLsizei height
, GLsizei depth
,
3075 const void *clearValue
)
3077 static const char zeros
[16] = {0};
3078 struct gl_texture_object
*texObj
= texImage
->TexObject
;
3079 struct st_texture_image
*stImage
= st_texture_image(texImage
);
3080 struct pipe_resource
*pt
= stImage
->pt
;
3081 struct st_context
*st
= st_context(ctx
);
3082 struct pipe_context
*pipe
= st
->pipe
;
3084 struct pipe_box box
;
3089 st_flush_bitmap_cache(st
);
3090 st_invalidate_readpix_cache(st
);
3092 u_box_3d(xoffset
, yoffset
, zoffset
+ texImage
->Face
,
3093 width
, height
, depth
, &box
);
3094 if (texObj
->Immutable
) {
3095 /* The texture object has to be consistent (no "loose", per-image
3096 * gallium resources). If this texture is a view into another
3097 * texture, we have to apply the MinLevel/Layer offsets. If this is
3098 * not a texture view, the offsets will be zero.
3100 assert(stImage
->pt
== st_texture_object(texObj
)->pt
);
3101 level
= texImage
->Level
+ texObj
->MinLevel
;
3102 box
.z
+= texObj
->MinLayer
;
3105 /* Texture level sizes may be inconsistent. We my have "loose",
3106 * per-image gallium resources. The texImage->Level may not match
3107 * the gallium resource texture level.
3109 level
= find_mipmap_level(texImage
, pt
);
3112 assert(level
<= pt
->last_level
);
3114 pipe
->clear_texture(pipe
, pt
, level
, &box
, clearValue
? clearValue
: zeros
);
3119 * Called via the glTexParam*() function, but only when some texture object
3120 * state has actually changed.
3123 st_TexParameter(struct gl_context
*ctx
,
3124 struct gl_texture_object
*texObj
, GLenum pname
)
3126 struct st_context
*st
= st_context(ctx
);
3127 struct st_texture_object
*stObj
= st_texture_object(texObj
);
3130 case GL_TEXTURE_BASE_LEVEL
:
3131 case GL_TEXTURE_MAX_LEVEL
:
3132 case GL_DEPTH_TEXTURE_MODE
:
3133 case GL_DEPTH_STENCIL_TEXTURE_MODE
:
3134 case GL_TEXTURE_SRGB_DECODE_EXT
:
3135 case GL_TEXTURE_SWIZZLE_R
:
3136 case GL_TEXTURE_SWIZZLE_G
:
3137 case GL_TEXTURE_SWIZZLE_B
:
3138 case GL_TEXTURE_SWIZZLE_A
:
3139 case GL_TEXTURE_SWIZZLE_RGBA
:
3140 case GL_TEXTURE_BUFFER_SIZE
:
3141 case GL_TEXTURE_BUFFER_OFFSET
:
3142 /* changing any of these texture parameters means we must create
3143 * new sampler views.
3145 st_texture_release_all_sampler_views(st
, stObj
);
3153 st_SetTextureStorageForMemoryObject(struct gl_context
*ctx
,
3154 struct gl_texture_object
*texObj
,
3155 struct gl_memory_object
*memObj
,
3156 GLsizei levels
, GLsizei width
,
3157 GLsizei height
, GLsizei depth
,
3160 return st_texture_storage(ctx
, texObj
, levels
,
3161 width
, height
, depth
,
3166 st_NewTextureHandle(struct gl_context
*ctx
, struct gl_texture_object
*texObj
,
3167 struct gl_sampler_object
*sampObj
)
3169 struct st_context
*st
= st_context(ctx
);
3170 struct st_texture_object
*stObj
= st_texture_object(texObj
);
3171 struct pipe_context
*pipe
= st
->pipe
;
3172 struct pipe_sampler_view
*view
;
3173 struct pipe_sampler_state sampler
= {0};
3175 if (texObj
->Target
!= GL_TEXTURE_BUFFER
) {
3176 if (!st_finalize_texture(ctx
, pipe
, texObj
, 0))
3179 st_convert_sampler(st
, texObj
, sampObj
, 0, &sampler
);
3181 /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
3182 view
= st_get_texture_sampler_view_from_stobj(st
, stObj
, sampObj
, 0, true);
3184 view
= st_get_buffer_sampler_view_from_stobj(st
, stObj
);
3187 return pipe
->create_texture_handle(pipe
, view
, &sampler
);
3192 st_DeleteTextureHandle(struct gl_context
*ctx
, GLuint64 handle
)
3194 struct st_context
*st
= st_context(ctx
);
3195 struct pipe_context
*pipe
= st
->pipe
;
3197 pipe
->delete_texture_handle(pipe
, handle
);
3202 st_MakeTextureHandleResident(struct gl_context
*ctx
, GLuint64 handle
,
3205 struct st_context
*st
= st_context(ctx
);
3206 struct pipe_context
*pipe
= st
->pipe
;
3208 pipe
->make_texture_handle_resident(pipe
, handle
, resident
);
3213 st_NewImageHandle(struct gl_context
*ctx
, struct gl_image_unit
*imgObj
)
3215 struct st_context
*st
= st_context(ctx
);
3216 struct pipe_context
*pipe
= st
->pipe
;
3217 struct pipe_image_view image
;
3219 st_convert_image(st
, imgObj
, &image
);
3221 return pipe
->create_image_handle(pipe
, &image
);
3226 st_DeleteImageHandle(struct gl_context
*ctx
, GLuint64 handle
)
3228 struct st_context
*st
= st_context(ctx
);
3229 struct pipe_context
*pipe
= st
->pipe
;
3231 pipe
->delete_image_handle(pipe
, handle
);
3236 st_MakeImageHandleResident(struct gl_context
*ctx
, GLuint64 handle
,
3237 GLenum access
, bool resident
)
3239 struct st_context
*st
= st_context(ctx
);
3240 struct pipe_context
*pipe
= st
->pipe
;
3242 pipe
->make_image_handle_resident(pipe
, handle
, access
, resident
);
3247 st_init_texture_functions(struct dd_function_table
*functions
)
3249 functions
->ChooseTextureFormat
= st_ChooseTextureFormat
;
3250 functions
->QueryInternalFormat
= st_QueryInternalFormat
;
3251 functions
->TexImage
= st_TexImage
;
3252 functions
->TexSubImage
= st_TexSubImage
;
3253 functions
->CompressedTexSubImage
= st_CompressedTexSubImage
;
3254 functions
->CopyTexSubImage
= st_CopyTexSubImage
;
3255 functions
->GenerateMipmap
= st_generate_mipmap
;
3257 functions
->GetTexSubImage
= st_GetTexSubImage
;
3259 /* compressed texture functions */
3260 functions
->CompressedTexImage
= st_CompressedTexImage
;
3262 functions
->NewTextureObject
= st_NewTextureObject
;
3263 functions
->NewTextureImage
= st_NewTextureImage
;
3264 functions
->DeleteTextureImage
= st_DeleteTextureImage
;
3265 functions
->DeleteTexture
= st_DeleteTextureObject
;
3266 functions
->AllocTextureImageBuffer
= st_AllocTextureImageBuffer
;
3267 functions
->FreeTextureImageBuffer
= st_FreeTextureImageBuffer
;
3268 functions
->MapTextureImage
= st_MapTextureImage
;
3269 functions
->UnmapTextureImage
= st_UnmapTextureImage
;
3271 /* XXX Temporary until we can query pipe's texture sizes */
3272 functions
->TestProxyTexImage
= st_TestProxyTexImage
;
3274 functions
->AllocTextureStorage
= st_AllocTextureStorage
;
3275 functions
->TextureView
= st_TextureView
;
3276 functions
->ClearTexSubImage
= st_ClearTexSubImage
;
3278 functions
->TexParameter
= st_TexParameter
;
3280 /* bindless functions */
3281 functions
->NewTextureHandle
= st_NewTextureHandle
;
3282 functions
->DeleteTextureHandle
= st_DeleteTextureHandle
;
3283 functions
->MakeTextureHandleResident
= st_MakeTextureHandleResident
;
3284 functions
->NewImageHandle
= st_NewImageHandle
;
3285 functions
->DeleteImageHandle
= st_DeleteImageHandle
;
3286 functions
->MakeImageHandleResident
= st_MakeImageHandleResident
;
3288 /* external object functions */
3289 functions
->SetTextureStorageForMemoryObject
= st_SetTextureStorageForMemoryObject
;