5bf3dc699b7e8aeae9b2b155d7dfbb02f8912e4e
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 case GL_PROXY_TEXTURE_1D:
77 return PIPE_TEXTURE_1D;
78 case GL_TEXTURE_2D:
79 case GL_PROXY_TEXTURE_2D:
80 case GL_TEXTURE_EXTERNAL_OES:
81 return PIPE_TEXTURE_2D;
82 case GL_TEXTURE_RECTANGLE_NV:
83 case GL_PROXY_TEXTURE_RECTANGLE_NV:
84 return PIPE_TEXTURE_RECT;
85 case GL_TEXTURE_3D:
86 case GL_PROXY_TEXTURE_3D:
87 return PIPE_TEXTURE_3D;
88 case GL_TEXTURE_CUBE_MAP_ARB:
89 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
90 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
91 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
92 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
93 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
94 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
95 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
96 return PIPE_TEXTURE_CUBE;
97 case GL_TEXTURE_1D_ARRAY_EXT:
98 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
99 return PIPE_TEXTURE_1D_ARRAY;
100 case GL_TEXTURE_2D_ARRAY_EXT:
101 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
102 return PIPE_TEXTURE_2D_ARRAY;
103 case GL_TEXTURE_BUFFER:
104 return PIPE_BUFFER;
105 default:
106 assert(0);
107 return 0;
108 }
109 }
110
111
112 /** called via ctx->Driver.NewTextureImage() */
113 static struct gl_texture_image *
114 st_NewTextureImage(struct gl_context * ctx)
115 {
116 DBG("%s\n", __FUNCTION__);
117 (void) ctx;
118 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
119 }
120
121
122 /** called via ctx->Driver.DeleteTextureImage() */
123 static void
124 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
125 {
126 /* nothing special (yet) for st_texture_image */
127 _mesa_delete_texture_image(ctx, img);
128 }
129
130
131 /** called via ctx->Driver.NewTextureObject() */
132 static struct gl_texture_object *
133 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
134 {
135 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
136
137 DBG("%s\n", __FUNCTION__);
138 _mesa_initialize_texture_object(&obj->base, name, target);
139
140 return &obj->base;
141 }
142
143 /** called via ctx->Driver.DeleteTextureObject() */
144 static void
145 st_DeleteTextureObject(struct gl_context *ctx,
146 struct gl_texture_object *texObj)
147 {
148 struct st_context *st = st_context(ctx);
149 struct st_texture_object *stObj = st_texture_object(texObj);
150 if (stObj->pt)
151 pipe_resource_reference(&stObj->pt, NULL);
152 if (stObj->sampler_view) {
153 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
154 }
155 _mesa_delete_texture_object(ctx, texObj);
156 }
157
158
159 /** called via ctx->Driver.FreeTextureImageBuffer() */
160 static void
161 st_FreeTextureImageBuffer(struct gl_context *ctx,
162 struct gl_texture_image *texImage)
163 {
164 struct st_texture_image *stImage = st_texture_image(texImage);
165
166 DBG("%s\n", __FUNCTION__);
167
168 if (stImage->pt) {
169 pipe_resource_reference(&stImage->pt, NULL);
170 }
171
172 if (stImage->TexData) {
173 _mesa_align_free(stImage->TexData);
174 stImage->TexData = NULL;
175 }
176 }
177
178
179 /** called via ctx->Driver.MapTextureImage() */
180 static void
181 st_MapTextureImage(struct gl_context *ctx,
182 struct gl_texture_image *texImage,
183 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
184 GLbitfield mode,
185 GLubyte **mapOut, GLint *rowStrideOut)
186 {
187 struct st_context *st = st_context(ctx);
188 struct st_texture_image *stImage = st_texture_image(texImage);
189 unsigned pipeMode;
190 GLubyte *map;
191
192 pipeMode = 0x0;
193 if (mode & GL_MAP_READ_BIT)
194 pipeMode |= PIPE_TRANSFER_READ;
195 if (mode & GL_MAP_WRITE_BIT)
196 pipeMode |= PIPE_TRANSFER_WRITE;
197 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
198 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
199
200 map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
201 if (map) {
202 *mapOut = map;
203 *rowStrideOut = stImage->transfer->stride;
204 }
205 else {
206 *mapOut = NULL;
207 *rowStrideOut = 0;
208 }
209 }
210
211
212 /** called via ctx->Driver.UnmapTextureImage() */
213 static void
214 st_UnmapTextureImage(struct gl_context *ctx,
215 struct gl_texture_image *texImage,
216 GLuint slice)
217 {
218 struct st_context *st = st_context(ctx);
219 struct st_texture_image *stImage = st_texture_image(texImage);
220 st_texture_image_unmap(st, stImage);
221 }
222
223
224 /**
225 * Return default texture resource binding bitmask for the given format.
226 */
227 static GLuint
228 default_bindings(struct st_context *st, enum pipe_format format)
229 {
230 struct pipe_screen *screen = st->pipe->screen;
231 const unsigned target = PIPE_TEXTURE_2D;
232 unsigned bindings;
233
234 if (util_format_is_depth_or_stencil(format))
235 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
236 else
237 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
238
239 if (screen->is_format_supported(screen, format, target, 0, bindings))
240 return bindings;
241 else {
242 /* Try non-sRGB. */
243 format = util_format_linear(format);
244
245 if (screen->is_format_supported(screen, format, target, 0, bindings))
246 return bindings;
247 else
248 return PIPE_BIND_SAMPLER_VIEW;
249 }
250 }
251
252
253 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
254 static GLuint
255 get_texture_dims(GLenum target)
256 {
257 switch (target) {
258 case GL_TEXTURE_1D:
259 case GL_TEXTURE_1D_ARRAY_EXT:
260 case GL_TEXTURE_BUFFER:
261 return 1;
262 case GL_TEXTURE_2D:
263 case GL_TEXTURE_CUBE_MAP_ARB:
264 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
265 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
266 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
267 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
268 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
269 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
270 case GL_TEXTURE_RECTANGLE_NV:
271 case GL_TEXTURE_2D_ARRAY_EXT:
272 case GL_TEXTURE_EXTERNAL_OES:
273 return 2;
274 case GL_TEXTURE_3D:
275 return 3;
276 default:
277 assert(0 && "invalid texture target in get_texture_dims()");
278 return 1;
279 }
280 }
281
282
283 /**
284 * Given the size of a mipmap image, try to compute the size of the level=0
285 * mipmap image.
286 *
287 * Note that this isn't always accurate for odd-sized, non-POW textures.
288 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
289 *
290 * \return GL_TRUE for success, GL_FALSE for failure
291 */
292 static GLboolean
293 guess_base_level_size(GLenum target,
294 GLuint width, GLuint height, GLuint depth, GLuint level,
295 GLuint *width0, GLuint *height0, GLuint *depth0)
296 {
297 const GLuint dims = get_texture_dims(target);
298
299 assert(width >= 1);
300 assert(height >= 1);
301 assert(depth >= 1);
302
303 if (level > 0) {
304 /* Depending on the image's size, we can't always make a guess here */
305 if ((dims >= 1 && width == 1) ||
306 (dims >= 2 && height == 1) ||
307 (dims >= 3 && depth == 1)) {
308 /* we can't determine the image size at level=0 */
309 return GL_FALSE;
310 }
311
312 /* grow the image size until we hit level = 0 */
313 while (level > 0) {
314 if (width > 1)
315 width <<= 1;
316 if (height > 1)
317 height <<= 1;
318 if (depth > 1)
319 depth <<= 1;
320 level--;
321 }
322 }
323
324 *width0 = width;
325 *height0 = height;
326 *depth0 = depth;
327
328 return GL_TRUE;
329 }
330
331
332 /**
333 * Try to allocate a pipe_resource object for the given st_texture_object.
334 *
335 * We use the given st_texture_image as a clue to determine the size of the
336 * mipmap image at level=0.
337 *
338 * \return GL_TRUE for success, GL_FALSE if out of memory.
339 */
340 static GLboolean
341 guess_and_alloc_texture(struct st_context *st,
342 struct st_texture_object *stObj,
343 const struct st_texture_image *stImage)
344 {
345 GLuint lastLevel, width, height, depth;
346 GLuint bindings;
347 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
348 enum pipe_format fmt;
349
350 DBG("%s\n", __FUNCTION__);
351
352 assert(!stObj->pt);
353
354 if (!guess_base_level_size(stObj->base.Target,
355 stImage->base.Width2,
356 stImage->base.Height2,
357 stImage->base.Depth2,
358 stImage->base.Level,
359 &width, &height, &depth)) {
360 /* we can't determine the image size at level=0 */
361 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
362 /* this is not an out of memory error */
363 return GL_TRUE;
364 }
365
366 /* At this point, (width x height x depth) is the expected size of
367 * the level=0 mipmap image.
368 */
369
370 /* Guess a reasonable value for lastLevel. With OpenGL we have no
371 * idea how many mipmap levels will be in a texture until we start
372 * to render with it. Make an educated guess here but be prepared
373 * to re-allocating a texture buffer with space for more (or fewer)
374 * mipmap levels later.
375 */
376 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
377 stObj->base.Sampler.MinFilter == GL_LINEAR ||
378 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
379 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
380 !stObj->base.GenerateMipmap &&
381 stImage->base.Level == 0) {
382 /* only alloc space for a single mipmap level */
383 lastLevel = 0;
384 }
385 else {
386 /* alloc space for a full mipmap */
387 GLuint l2width = util_logbase2(width);
388 GLuint l2height = util_logbase2(height);
389 GLuint l2depth = util_logbase2(depth);
390 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
391 }
392
393 /* Save the level=0 dimensions */
394 stObj->width0 = width;
395 stObj->height0 = height;
396 stObj->depth0 = depth;
397
398 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
399
400 bindings = default_bindings(st, fmt);
401
402 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
403 width, height, depth,
404 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
405
406 stObj->pt = st_texture_create(st,
407 gl_target_to_pipe(stObj->base.Target),
408 fmt,
409 lastLevel,
410 ptWidth,
411 ptHeight,
412 ptDepth,
413 ptLayers,
414 bindings);
415
416 stObj->lastLevel = lastLevel;
417
418 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
419
420 return stObj->pt != NULL;
421 }
422
423
424 /**
425 * Called via ctx->Driver.AllocTextureImageBuffer().
426 * If the texture object/buffer already has space for the indicated image,
427 * we're done. Otherwise, allocate memory for the new texture image.
428 */
429 static GLboolean
430 st_AllocTextureImageBuffer(struct gl_context *ctx,
431 struct gl_texture_image *texImage)
432 {
433 struct st_context *st = st_context(ctx);
434 struct st_texture_image *stImage = st_texture_image(texImage);
435 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
436 const GLuint level = texImage->Level;
437 GLuint width = texImage->Width;
438 GLuint height = texImage->Height;
439 GLuint depth = texImage->Depth;
440
441 DBG("%s\n", __FUNCTION__);
442
443 assert(!stImage->TexData);
444 assert(!stImage->pt); /* xxx this might be wrong */
445
446 /* Look if the parent texture object has space for this image */
447 if (stObj->pt &&
448 level <= stObj->pt->last_level &&
449 st_texture_match_image(stObj->pt, texImage)) {
450 /* this image will fit in the existing texture object's memory */
451 pipe_resource_reference(&stImage->pt, stObj->pt);
452 return GL_TRUE;
453 }
454
455 /* The parent texture object does not have space for this image */
456
457 pipe_resource_reference(&stObj->pt, NULL);
458 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
459
460 if (!guess_and_alloc_texture(st, stObj, stImage)) {
461 /* Probably out of memory.
462 * Try flushing any pending rendering, then retry.
463 */
464 st_finish(st);
465 if (!guess_and_alloc_texture(st, stObj, stImage)) {
466 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
467 return GL_FALSE;
468 }
469 }
470
471 if (stObj->pt &&
472 st_texture_match_image(stObj->pt, texImage)) {
473 /* The image will live in the object's mipmap memory */
474 pipe_resource_reference(&stImage->pt, stObj->pt);
475 assert(stImage->pt);
476 return GL_TRUE;
477 }
478 else {
479 /* Create a new, temporary texture/resource/buffer to hold this
480 * one texture image. Note that when we later access this image
481 * (either for mapping or copying) we'll want to always specify
482 * mipmap level=0, even if the image represents some other mipmap
483 * level.
484 */
485 enum pipe_format format =
486 st_mesa_format_to_pipe_format(texImage->TexFormat);
487 GLuint bindings = default_bindings(st, format);
488 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
489
490 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
491 width, height, depth,
492 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
493
494 stImage->pt = st_texture_create(st,
495 gl_target_to_pipe(stObj->base.Target),
496 format,
497 0, /* lastLevel */
498 ptWidth,
499 ptHeight,
500 ptDepth,
501 ptLayers,
502 bindings);
503 return stImage->pt != NULL;
504 }
505 }
506
507
508 /**
509 * Preparation prior to glTexImage. Basically check the 'surface_based'
510 * field and switch to a "normal" tex image if necessary.
511 */
512 static void
513 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
514 GLenum format, GLenum type)
515 {
516 struct gl_texture_object *texObj = texImage->TexObject;
517 struct st_texture_object *stObj = st_texture_object(texObj);
518
519 /* switch to "normal" */
520 if (stObj->surface_based) {
521 const GLenum target = texObj->Target;
522 const GLuint level = texImage->Level;
523 gl_format texFormat;
524
525 _mesa_clear_texture_object(ctx, texObj);
526 pipe_resource_reference(&stObj->pt, NULL);
527
528 /* oops, need to init this image again */
529 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
530 texImage->InternalFormat, format,
531 type);
532
533 _mesa_init_teximage_fields(ctx, texImage,
534 texImage->Width, texImage->Height,
535 texImage->Depth, texImage->Border,
536 texImage->InternalFormat, texFormat);
537
538 stObj->surface_based = GL_FALSE;
539 }
540 }
541
542
543 static void
544 st_TexImage(struct gl_context * ctx, GLuint dims,
545 struct gl_texture_image *texImage,
546 GLenum format, GLenum type, const void *pixels,
547 const struct gl_pixelstore_attrib *unpack)
548 {
549 prep_teximage(ctx, texImage, format, type);
550 _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack);
551 }
552
553
554 static void
555 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
556 struct gl_texture_image *texImage,
557 GLsizei imageSize, const GLvoid *data)
558 {
559 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
560 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
561 }
562
563
564
565 /**
566 * glGetTexImage() helper: decompress a compressed texture by rendering
567 * a textured quad. Store the results in the user's buffer.
568 */
569 static void
570 decompress_with_blit(struct gl_context * ctx,
571 GLenum format, GLenum type, GLvoid *pixels,
572 struct gl_texture_image *texImage)
573 {
574 struct st_context *st = st_context(ctx);
575 struct pipe_context *pipe = st->pipe;
576 struct st_texture_image *stImage = st_texture_image(texImage);
577 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
578 const GLuint width = texImage->Width;
579 const GLuint height = texImage->Height;
580 struct pipe_resource *dst_texture;
581 struct pipe_blit_info blit;
582 unsigned bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_TRANSFER_READ);
583 struct pipe_transfer *tex_xfer;
584 ubyte *map;
585
586 /* create temp / dest surface */
587 if (!util_create_rgba_texture(pipe, width, height, bind,
588 &dst_texture)) {
589 _mesa_problem(ctx, "util_create_rgba_texture() failed "
590 "in decompress_with_blit()");
591 return;
592 }
593
594 blit.src.resource = stObj->pt;
595 blit.src.level = texImage->Level;
596 blit.src.format = util_format_linear(stObj->pt->format);
597 blit.dst.resource = dst_texture;
598 blit.dst.level = 0;
599 blit.dst.format = dst_texture->format;
600 blit.src.box.x = blit.dst.box.x = 0;
601 blit.src.box.y = blit.dst.box.y = 0;
602 blit.src.box.z = 0; /* XXX compressed array textures? */
603 blit.dst.box.z = 0;
604 blit.src.box.width = blit.dst.box.width = width;
605 blit.src.box.height = blit.dst.box.height = height;
606 blit.src.box.depth = blit.dst.box.depth = 1;
607 blit.mask = PIPE_MASK_RGBA;
608 blit.filter = PIPE_TEX_FILTER_NEAREST;
609 blit.scissor_enable = FALSE;
610
611 /* blit/render/decompress */
612 st->pipe->blit(st->pipe, &blit);
613
614 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
615
616 map = pipe_transfer_map(pipe, dst_texture, 0, 0,
617 PIPE_TRANSFER_READ,
618 0, 0, width, height, &tex_xfer);
619 if (!map) {
620 goto end;
621 }
622
623 /* copy/pack data into user buffer */
624 if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
625 format, type,
626 ctx->Pack.SwapBytes)) {
627 /* memcpy */
628 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
629 /* map the dst_surface so we can read from it */
630 GLuint row;
631 for (row = 0; row < height; row++) {
632 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
633 height, format, type, row, 0);
634 memcpy(dest, map, bytesPerRow);
635 map += tex_xfer->stride;
636 }
637 pipe_transfer_unmap(pipe, tex_xfer);
638 }
639 else {
640 /* format translation via floats */
641 GLuint row;
642 enum pipe_format pformat = util_format_linear(dst_texture->format);
643 GLfloat *rgba;
644
645 rgba = malloc(width * 4 * sizeof(GLfloat));
646 if (!rgba) {
647 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
648 goto end;
649 }
650
651 for (row = 0; row < height; row++) {
652 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
653 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
654 height, format, type, row, 0);
655
656 if (ST_DEBUG & DEBUG_FALLBACK)
657 debug_printf("%s: fallback format translation\n", __FUNCTION__);
658
659 /* get float[4] rgba row from surface */
660 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
661 pformat, rgba);
662
663 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
664 type, dest, &ctx->Pack, transferOps);
665 }
666
667 free(rgba);
668 }
669
670 end:
671 if (map)
672 pipe_transfer_unmap(pipe, tex_xfer);
673
674 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
675 pipe_resource_reference(&dst_texture, NULL);
676 }
677
678
679
680 /**
681 * Called via ctx->Driver.GetTexImage()
682 */
683 static void
684 st_GetTexImage(struct gl_context * ctx,
685 GLenum format, GLenum type, GLvoid * pixels,
686 struct gl_texture_image *texImage)
687 {
688 struct st_texture_image *stImage = st_texture_image(texImage);
689
690 if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
691 /* Need to decompress the texture.
692 * We'll do this by rendering a textured quad (which is hopefully
693 * faster than using the fallback code in texcompress.c).
694 * Note that we only expect RGBA formats (no Z/depth formats).
695 */
696 decompress_with_blit(ctx, format, type, pixels, texImage);
697 }
698 else {
699 _mesa_get_teximage(ctx, format, type, pixels, texImage);
700 }
701 }
702
703
704 /**
705 * Do a CopyTexSubImage operation using a read transfer from the source,
706 * a write transfer to the destination and get_tile()/put_tile() to access
707 * the pixels/texels.
708 *
709 * Note: srcY=0=TOP of renderbuffer
710 */
711 static void
712 fallback_copy_texsubimage(struct gl_context *ctx,
713 struct st_renderbuffer *strb,
714 struct st_texture_image *stImage,
715 GLenum baseFormat,
716 GLint destX, GLint destY, GLint destZ,
717 GLint srcX, GLint srcY,
718 GLsizei width, GLsizei height)
719 {
720 struct st_context *st = st_context(ctx);
721 struct pipe_context *pipe = st->pipe;
722 struct pipe_transfer *src_trans;
723 GLvoid *texDest;
724 enum pipe_transfer_usage transfer_usage;
725 void *map;
726
727 if (ST_DEBUG & DEBUG_FALLBACK)
728 debug_printf("%s: fallback processing\n", __FUNCTION__);
729
730 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
731 srcY = strb->Base.Height - srcY - height;
732 }
733
734 map = pipe_transfer_map(pipe,
735 strb->texture,
736 strb->rtt_level,
737 strb->rtt_face + strb->rtt_slice,
738 PIPE_TRANSFER_READ,
739 srcX, srcY,
740 width, height, &src_trans);
741
742 if ((baseFormat == GL_DEPTH_COMPONENT ||
743 baseFormat == GL_DEPTH_STENCIL) &&
744 util_format_is_depth_and_stencil(stImage->pt->format))
745 transfer_usage = PIPE_TRANSFER_READ_WRITE;
746 else
747 transfer_usage = PIPE_TRANSFER_WRITE;
748
749 /* XXX this used to ignore destZ param */
750 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
751 destX, destY, width, height);
752
753 if (baseFormat == GL_DEPTH_COMPONENT ||
754 baseFormat == GL_DEPTH_STENCIL) {
755 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
756 ctx->Pixel.DepthBias != 0.0F);
757 GLint row, yStep;
758 uint *data;
759
760 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
761 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
762 srcY = height - 1;
763 yStep = -1;
764 }
765 else {
766 srcY = 0;
767 yStep = 1;
768 }
769
770 data = malloc(width * sizeof(uint));
771
772 if (data) {
773 /* To avoid a large temp memory allocation, do copy row by row */
774 for (row = 0; row < height; row++, srcY += yStep) {
775 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
776 if (scaleOrBias) {
777 _mesa_scale_and_bias_depth_uint(ctx, width, data);
778 }
779 pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
780 data);
781 }
782 }
783 else {
784 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
785 }
786
787 free(data);
788 }
789 else {
790 /* RGBA format */
791 GLfloat *tempSrc =
792 malloc(width * height * 4 * sizeof(GLfloat));
793
794 if (tempSrc && texDest) {
795 const GLint dims = 2;
796 const GLint dstRowStride = stImage->transfer->stride;
797 struct gl_texture_image *texImage = &stImage->base;
798 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
799
800 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
801 unpack.Invert = GL_TRUE;
802 }
803
804 /* get float/RGBA image from framebuffer */
805 /* XXX this usually involves a lot of int/float conversion.
806 * try to avoid that someday.
807 */
808 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
809 util_format_linear(strb->texture->format),
810 tempSrc);
811
812 /* Store into texture memory.
813 * Note that this does some special things such as pixel transfer
814 * ops and format conversion. In particular, if the dest tex format
815 * is actually RGBA but the user created the texture as GL_RGB we
816 * need to fill-in/override the alpha channel with 1.0.
817 */
818 _mesa_texstore(ctx, dims,
819 texImage->_BaseFormat,
820 texImage->TexFormat,
821 dstRowStride,
822 (GLubyte **) &texDest,
823 width, height, 1,
824 GL_RGBA, GL_FLOAT, tempSrc, /* src */
825 &unpack);
826 }
827 else {
828 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
829 }
830
831 free(tempSrc);
832 }
833
834 st_texture_image_unmap(st, stImage);
835 pipe->transfer_unmap(pipe, src_trans);
836 }
837
838
839
840 /**
841 * If the format of the src renderbuffer and the format of the dest
842 * texture are compatible (in terms of blitting), return a TGSI writemask
843 * to be used during the blit.
844 * If the src/dest are incompatible, return 0.
845 */
846 static unsigned
847 compatible_src_dst_formats(struct gl_context *ctx,
848 const struct gl_renderbuffer *src,
849 const struct gl_texture_image *dst)
850 {
851 /* Get logical base formats for the src and dest.
852 * That is, use the user-requested formats and not the actual, device-
853 * chosen formats.
854 * For example, the user may have requested an A8 texture but the
855 * driver may actually be using an RGBA texture format. When we
856 * copy/blit to that texture, we only want to copy the Alpha channel
857 * and not the RGB channels.
858 *
859 * Similarly, when the src FBO was created an RGB format may have been
860 * requested but the driver actually chose an RGBA format. In that case,
861 * we don't want to copy the undefined Alpha channel to the dest texture
862 * (it should be 1.0).
863 */
864 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
865 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
866
867 /**
868 * XXX when we have red-only and red/green renderbuffers we'll need
869 * to add more cases here (or implement a general-purpose routine that
870 * queries the existance of the R,G,B,A channels in the src and dest).
871 */
872 if (srcFormat == dstFormat) {
873 /* This is the same as matching_base_formats, which should
874 * always pass, as it did previously.
875 */
876 return TGSI_WRITEMASK_XYZW;
877 }
878 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
879 /* Make sure that A in the dest is 1. The actual src format
880 * may be RGBA and have undefined A values.
881 */
882 return TGSI_WRITEMASK_XYZ;
883 }
884 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
885 /* Make sure that A in the dest is 1. The actual dst format
886 * may be RGBA and will need A=1 to provide proper alpha values
887 * when sampled later.
888 */
889 return TGSI_WRITEMASK_XYZ;
890 }
891 else {
892 if (ST_DEBUG & DEBUG_FALLBACK)
893 debug_printf("%s failed for src %s, dst %s\n",
894 __FUNCTION__,
895 _mesa_lookup_enum_by_nr(srcFormat),
896 _mesa_lookup_enum_by_nr(dstFormat));
897
898 /* Otherwise fail.
899 */
900 return 0;
901 }
902 }
903
904
905
906 /**
907 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
908 * Note that the region to copy has already been clipped so we know we
909 * won't read from outside the source renderbuffer's bounds.
910 *
911 * Note: srcY=0=Bottom of renderbuffer (GL convention)
912 */
913 static void
914 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
915 struct gl_texture_image *texImage,
916 GLint destX, GLint destY, GLint destZ,
917 struct gl_renderbuffer *rb,
918 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
919 {
920 struct st_texture_image *stImage = st_texture_image(texImage);
921 const GLenum texBaseFormat = texImage->_BaseFormat;
922 struct st_renderbuffer *strb = st_renderbuffer(rb);
923 struct st_context *st = st_context(ctx);
924 struct pipe_context *pipe = st->pipe;
925 struct pipe_screen *screen = pipe->screen;
926 enum pipe_format dest_format, src_format;
927 GLboolean matching_base_formats;
928 GLuint color_writemask, zs_writemask, sample_count;
929 struct pipe_surface *dest_surface = NULL;
930 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
931 struct pipe_surface surf_tmpl;
932 unsigned int dst_usage;
933 GLint srcY0, srcY1;
934
935 /* make sure finalize_textures has been called?
936 */
937 if (0) st_validate_state(st);
938
939 if (!strb || !strb->surface || !stImage->pt) {
940 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
941 return;
942 }
943
944 sample_count = strb->surface->texture->nr_samples;
945 /* I believe this would be legal, presumably would need to do a resolve
946 for color, and for depth/stencil spec says to just use one of the
947 depth/stencil samples per pixel? Need some transfer clarifications. */
948 assert(sample_count < 2);
949
950 assert(strb);
951 assert(strb->surface);
952 assert(stImage->pt);
953
954 src_format = strb->surface->format;
955 dest_format = stImage->pt->format;
956
957 /*
958 * Determine if the src framebuffer and dest texture have the same
959 * base format. We need this to detect a case such as the framebuffer
960 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
961 * texture format stores RGBA we need to set A=1 (overriding the
962 * framebuffer's alpha values). We can't do that with the blit or
963 * textured-quad paths.
964 */
965 matching_base_formats =
966 (_mesa_get_format_base_format(strb->Base.Format) ==
967 _mesa_get_format_base_format(texImage->TexFormat));
968
969 if (ctx->_ImageTransferState) {
970 goto fallback;
971 }
972
973 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
974 /* 1D arrays might be thought of as 2D images but the actual layout
975 * might not be that way. At some points, we convert OpenGL's 1D
976 * array 'height' into gallium 'layers' and that prevents the blit
977 * utility code from doing the right thing. Simpy use the memcpy-based
978 * fallback.
979 */
980 goto fallback;
981 }
982
983 if (matching_base_formats &&
984 src_format == dest_format &&
985 !do_flip) {
986 /* use surface_copy() / blit */
987 struct pipe_box src_box;
988 unsigned dstLevel;
989
990 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
991 width, height, &src_box);
992
993 /* If stImage->pt is an independent image (not a pointer into a full
994 * mipmap) stImage->pt.last_level will be zero and we need to use that
995 * as the dest level.
996 */
997 dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
998
999 /* for resource_copy_region(), y=0=top, always */
1000 pipe->resource_copy_region(pipe,
1001 /* dest */
1002 stImage->pt,
1003 dstLevel,
1004 destX, destY, destZ + stImage->base.Face,
1005 /* src */
1006 strb->texture,
1007 strb->surface->u.tex.level,
1008 &src_box);
1009 return;
1010 }
1011
1012 if (texBaseFormat == GL_DEPTH_STENCIL) {
1013 goto fallback;
1014 }
1015
1016 if (texBaseFormat == GL_DEPTH_COMPONENT) {
1017 color_writemask = 0;
1018 zs_writemask = BLIT_WRITEMASK_Z;
1019 dst_usage = PIPE_BIND_DEPTH_STENCIL;
1020 }
1021 else {
1022 color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1023 zs_writemask = 0;
1024 dst_usage = PIPE_BIND_RENDER_TARGET;
1025 }
1026
1027 if ((!color_writemask && !zs_writemask) ||
1028 !screen->is_format_supported(screen, src_format,
1029 PIPE_TEXTURE_2D, sample_count,
1030 PIPE_BIND_SAMPLER_VIEW) ||
1031 !screen->is_format_supported(screen, dest_format,
1032 PIPE_TEXTURE_2D, 0,
1033 dst_usage)) {
1034 goto fallback;
1035 }
1036
1037 if (do_flip) {
1038 srcY1 = strb->Base.Height - srcY - height;
1039 srcY0 = srcY1 + height;
1040 }
1041 else {
1042 srcY0 = srcY;
1043 srcY1 = srcY0 + height;
1044 }
1045
1046 /* Disable conditional rendering. */
1047 if (st->render_condition) {
1048 pipe->render_condition(pipe, NULL, 0);
1049 }
1050
1051 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1052 surf_tmpl.format = util_format_linear(stImage->pt->format);
1053 surf_tmpl.usage = dst_usage;
1054 surf_tmpl.u.tex.level = stImage->base.Level;
1055 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1056 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1057
1058 dest_surface = pipe->create_surface(pipe, stImage->pt,
1059 &surf_tmpl);
1060 util_blit_pixels(st->blit,
1061 strb->texture,
1062 strb->surface->u.tex.level,
1063 srcX, srcY0,
1064 srcX + width, srcY1,
1065 strb->surface->u.tex.first_layer,
1066 dest_surface,
1067 destX, destY,
1068 destX + width, destY + height,
1069 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1070 color_writemask, zs_writemask);
1071 pipe_surface_reference(&dest_surface, NULL);
1072
1073 /* Restore conditional rendering state. */
1074 if (st->render_condition) {
1075 pipe->render_condition(pipe, st->render_condition,
1076 st->condition_mode);
1077 }
1078
1079 return;
1080
1081 fallback:
1082 /* software fallback */
1083 fallback_copy_texsubimage(ctx,
1084 strb, stImage, texBaseFormat,
1085 destX, destY, destZ,
1086 srcX, srcY, width, height);
1087 }
1088
1089
1090 /**
1091 * Copy image data from stImage into the texture object 'stObj' at level
1092 * 'dstLevel'.
1093 */
1094 static void
1095 copy_image_data_to_texture(struct st_context *st,
1096 struct st_texture_object *stObj,
1097 GLuint dstLevel,
1098 struct st_texture_image *stImage)
1099 {
1100 /* debug checks */
1101 {
1102 const struct gl_texture_image *dstImage =
1103 stObj->base.Image[stImage->base.Face][dstLevel];
1104 assert(dstImage);
1105 assert(dstImage->Width == stImage->base.Width);
1106 assert(dstImage->Height == stImage->base.Height);
1107 assert(dstImage->Depth == stImage->base.Depth);
1108 }
1109
1110 if (stImage->pt) {
1111 /* Copy potentially with the blitter:
1112 */
1113 GLuint src_level;
1114 if (stImage->pt != stObj->pt)
1115 src_level = 0;
1116 else
1117 src_level = stImage->base.Level;
1118
1119 st_texture_image_copy(st->pipe,
1120 stObj->pt, dstLevel, /* dest texture, level */
1121 stImage->pt, src_level, /* src texture, level */
1122 stImage->base.Face);
1123
1124 pipe_resource_reference(&stImage->pt, NULL);
1125 }
1126 else if (stImage->TexData) {
1127 /* Copy from malloc'd memory */
1128 /* XXX this should be re-examined/tested with a compressed format */
1129 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1130 GLuint srcRowStride = stImage->base.Width * blockSize;
1131 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1132 st_texture_image_data(st,
1133 stObj->pt,
1134 stImage->base.Face,
1135 dstLevel,
1136 stImage->TexData,
1137 srcRowStride,
1138 srcSliceStride);
1139 _mesa_align_free(stImage->TexData);
1140 stImage->TexData = NULL;
1141 }
1142
1143 pipe_resource_reference(&stImage->pt, stObj->pt);
1144 }
1145
1146
1147 /**
1148 * Called during state validation. When this function is finished,
1149 * the texture object should be ready for rendering.
1150 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1151 */
1152 GLboolean
1153 st_finalize_texture(struct gl_context *ctx,
1154 struct pipe_context *pipe,
1155 struct gl_texture_object *tObj)
1156 {
1157 struct st_context *st = st_context(ctx);
1158 struct st_texture_object *stObj = st_texture_object(tObj);
1159 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1160 GLuint face;
1161 struct st_texture_image *firstImage;
1162 enum pipe_format firstImageFormat;
1163 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1164
1165 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1166 /* The texture is complete and we know exactly how many mipmap levels
1167 * are present/needed. This is conditional because we may be called
1168 * from the st_generate_mipmap() function when the texture object is
1169 * incomplete. In that case, we'll have set stObj->lastLevel before
1170 * we get here.
1171 */
1172 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1173 stObj->base.Sampler.MinFilter == GL_NEAREST)
1174 stObj->lastLevel = stObj->base.BaseLevel;
1175 else
1176 stObj->lastLevel = stObj->base._MaxLevel;
1177 }
1178
1179 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1180 assert(firstImage);
1181
1182 /* If both firstImage and stObj point to a texture which can contain
1183 * all active images, favour firstImage. Note that because of the
1184 * completeness requirement, we know that the image dimensions
1185 * will match.
1186 */
1187 if (firstImage->pt &&
1188 firstImage->pt != stObj->pt &&
1189 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1190 pipe_resource_reference(&stObj->pt, firstImage->pt);
1191 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1192 }
1193
1194 /* Find gallium format for the Mesa texture */
1195 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1196
1197 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1198 {
1199 GLuint width, height, depth;
1200 if (!guess_base_level_size(stObj->base.Target,
1201 firstImage->base.Width2,
1202 firstImage->base.Height2,
1203 firstImage->base.Depth2,
1204 firstImage->base.Level,
1205 &width, &height, &depth)) {
1206 width = stObj->width0;
1207 height = stObj->height0;
1208 depth = stObj->depth0;
1209 }
1210 /* convert GL dims to Gallium dims */
1211 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1212 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1213 }
1214
1215 /* If we already have a gallium texture, check that it matches the texture
1216 * object's format, target, size, num_levels, etc.
1217 */
1218 if (stObj->pt) {
1219 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1220 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1221 stObj->pt->last_level < stObj->lastLevel ||
1222 stObj->pt->width0 != ptWidth ||
1223 stObj->pt->height0 != ptHeight ||
1224 stObj->pt->depth0 != ptDepth ||
1225 stObj->pt->array_size != ptLayers)
1226 {
1227 /* The gallium texture does not match the Mesa texture so delete the
1228 * gallium texture now. We'll make a new one below.
1229 */
1230 pipe_resource_reference(&stObj->pt, NULL);
1231 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1232 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1233 }
1234 }
1235
1236 /* May need to create a new gallium texture:
1237 */
1238 if (!stObj->pt) {
1239 GLuint bindings = default_bindings(st, firstImageFormat);
1240
1241 stObj->pt = st_texture_create(st,
1242 gl_target_to_pipe(stObj->base.Target),
1243 firstImageFormat,
1244 stObj->lastLevel,
1245 ptWidth,
1246 ptHeight,
1247 ptDepth,
1248 ptLayers,
1249 bindings);
1250
1251 if (!stObj->pt) {
1252 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1253 return GL_FALSE;
1254 }
1255 }
1256
1257 /* Pull in any images not in the object's texture:
1258 */
1259 for (face = 0; face < nr_faces; face++) {
1260 GLuint level;
1261 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1262 struct st_texture_image *stImage =
1263 st_texture_image(stObj->base.Image[face][level]);
1264
1265 /* Need to import images in main memory or held in other textures.
1266 */
1267 if (stImage && stObj->pt != stImage->pt) {
1268 if (level == 0 ||
1269 (stImage->base.Width == u_minify(stObj->width0, level) &&
1270 stImage->base.Height == u_minify(stObj->height0, level) &&
1271 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1272 /* src image fits expected dest mipmap level size */
1273 copy_image_data_to_texture(st, stObj, level, stImage);
1274 }
1275 }
1276 }
1277 }
1278
1279 return GL_TRUE;
1280 }
1281
1282
1283 /**
1284 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1285 * for a whole mipmap stack.
1286 */
1287 static GLboolean
1288 st_AllocTextureStorage(struct gl_context *ctx,
1289 struct gl_texture_object *texObj,
1290 GLsizei levels, GLsizei width,
1291 GLsizei height, GLsizei depth)
1292 {
1293 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1294 struct st_context *st = st_context(ctx);
1295 struct st_texture_object *stObj = st_texture_object(texObj);
1296 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1297 enum pipe_format fmt;
1298 GLint level;
1299
1300 assert(levels > 0);
1301
1302 /* Save the level=0 dimensions */
1303 stObj->width0 = width;
1304 stObj->height0 = height;
1305 stObj->depth0 = depth;
1306 stObj->lastLevel = levels - 1;
1307
1308 fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1309
1310 bindings = default_bindings(st, fmt);
1311
1312 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1313 width, height, depth,
1314 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1315
1316 stObj->pt = st_texture_create(st,
1317 gl_target_to_pipe(texObj->Target),
1318 fmt,
1319 levels,
1320 ptWidth,
1321 ptHeight,
1322 ptDepth,
1323 ptLayers,
1324 bindings);
1325 if (!stObj->pt)
1326 return GL_FALSE;
1327
1328 /* Set image resource pointers */
1329 for (level = 0; level < levels; level++) {
1330 GLuint face;
1331 for (face = 0; face < numFaces; face++) {
1332 struct st_texture_image *stImage =
1333 st_texture_image(texObj->Image[face][level]);
1334 pipe_resource_reference(&stImage->pt, stObj->pt);
1335 }
1336 }
1337
1338 return GL_TRUE;
1339 }
1340
1341
1342 static GLboolean
1343 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1344 GLint level, gl_format format,
1345 GLint width, GLint height,
1346 GLint depth, GLint border)
1347 {
1348 struct st_context *st = st_context(ctx);
1349 struct pipe_context *pipe = st->pipe;
1350
1351 if (width == 0 || height == 0 || depth == 0) {
1352 /* zero-sized images are legal, and always fit! */
1353 return GL_TRUE;
1354 }
1355
1356 if (pipe->screen->can_create_resource) {
1357 /* Ask the gallium driver if the texture is too large */
1358 struct gl_texture_object *texObj =
1359 _mesa_get_current_tex_object(ctx, target);
1360 struct pipe_resource pt;
1361
1362 /* Setup the pipe_resource object
1363 */
1364 memset(&pt, 0, sizeof(pt));
1365
1366 pt.target = gl_target_to_pipe(target);
1367 pt.format = st_mesa_format_to_pipe_format(format);
1368
1369 st_gl_texture_dims_to_pipe_dims(target,
1370 width, height, depth,
1371 &pt.width0, &pt.height0,
1372 &pt.depth0, &pt.array_size);
1373
1374 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1375 texObj->Sampler.MinFilter == GL_NEAREST)) {
1376 /* assume just one mipmap level */
1377 pt.last_level = 0;
1378 }
1379 else {
1380 /* assume a full set of mipmaps */
1381 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1382 }
1383
1384 return pipe->screen->can_create_resource(pipe->screen, &pt);
1385 }
1386 else {
1387 /* Use core Mesa fallback */
1388 return _mesa_test_proxy_teximage(ctx, target, level, format,
1389 width, height, depth, border);
1390 }
1391 }
1392
1393
1394 void
1395 st_init_texture_functions(struct dd_function_table *functions)
1396 {
1397 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1398 functions->TexImage = st_TexImage;
1399 functions->TexSubImage = _mesa_store_texsubimage;
1400 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1401 functions->CopyTexSubImage = st_CopyTexSubImage;
1402 functions->GenerateMipmap = st_generate_mipmap;
1403
1404 functions->GetTexImage = st_GetTexImage;
1405
1406 /* compressed texture functions */
1407 functions->CompressedTexImage = st_CompressedTexImage;
1408 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1409
1410 functions->NewTextureObject = st_NewTextureObject;
1411 functions->NewTextureImage = st_NewTextureImage;
1412 functions->DeleteTextureImage = st_DeleteTextureImage;
1413 functions->DeleteTexture = st_DeleteTextureObject;
1414 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1415 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1416 functions->MapTextureImage = st_MapTextureImage;
1417 functions->UnmapTextureImage = st_UnmapTextureImage;
1418
1419 /* XXX Temporary until we can query pipe's texture sizes */
1420 functions->TestProxyTexImage = st_TestProxyTexImage;
1421
1422 functions->AllocTextureStorage = st_AllocTextureStorage;
1423 }