mesa: rework Driver.CopyImageSubData() and related code
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/format_utils.h"
34 #include "main/glformats.h"
35 #include "main/image.h"
36 #include "main/imports.h"
37 #include "main/macros.h"
38 #include "main/mipmap.h"
39 #include "main/pack.h"
40 #include "main/pbo.h"
41 #include "main/pixeltransfer.h"
42 #include "main/texcompress.h"
43 #include "main/texcompress_etc.h"
44 #include "main/texgetimage.h"
45 #include "main/teximage.h"
46 #include "main/texobj.h"
47 #include "main/texstore.h"
48
49 #include "state_tracker/st_debug.h"
50 #include "state_tracker/st_context.h"
51 #include "state_tracker/st_cb_fbo.h"
52 #include "state_tracker/st_cb_flush.h"
53 #include "state_tracker/st_cb_texture.h"
54 #include "state_tracker/st_cb_bufferobjects.h"
55 #include "state_tracker/st_format.h"
56 #include "state_tracker/st_texture.h"
57 #include "state_tracker/st_gen_mipmap.h"
58 #include "state_tracker/st_atom.h"
59
60 #include "pipe/p_context.h"
61 #include "pipe/p_defines.h"
62 #include "util/u_inlines.h"
63 #include "pipe/p_shader_tokens.h"
64 #include "util/u_tile.h"
65 #include "util/u_format.h"
66 #include "util/u_surface.h"
67 #include "util/u_sampler.h"
68 #include "util/u_math.h"
69 #include "util/u_box.h"
70
71 #define DBG if (0) printf
72
73
74 enum pipe_texture_target
75 gl_target_to_pipe(GLenum target)
76 {
77 switch (target) {
78 case GL_TEXTURE_1D:
79 case GL_PROXY_TEXTURE_1D:
80 return PIPE_TEXTURE_1D;
81 case GL_TEXTURE_2D:
82 case GL_PROXY_TEXTURE_2D:
83 case GL_TEXTURE_EXTERNAL_OES:
84 case GL_TEXTURE_2D_MULTISAMPLE:
85 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
86 return PIPE_TEXTURE_2D;
87 case GL_TEXTURE_RECTANGLE_NV:
88 case GL_PROXY_TEXTURE_RECTANGLE_NV:
89 return PIPE_TEXTURE_RECT;
90 case GL_TEXTURE_3D:
91 case GL_PROXY_TEXTURE_3D:
92 return PIPE_TEXTURE_3D;
93 case GL_TEXTURE_CUBE_MAP_ARB:
94 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
95 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
96 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
97 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
98 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
99 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
100 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
101 return PIPE_TEXTURE_CUBE;
102 case GL_TEXTURE_1D_ARRAY_EXT:
103 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
104 return PIPE_TEXTURE_1D_ARRAY;
105 case GL_TEXTURE_2D_ARRAY_EXT:
106 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
107 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
108 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
109 return PIPE_TEXTURE_2D_ARRAY;
110 case GL_TEXTURE_BUFFER:
111 return PIPE_BUFFER;
112 case GL_TEXTURE_CUBE_MAP_ARRAY:
113 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
114 return PIPE_TEXTURE_CUBE_ARRAY;
115 default:
116 assert(0);
117 return 0;
118 }
119 }
120
121
122 /** called via ctx->Driver.NewTextureImage() */
123 static struct gl_texture_image *
124 st_NewTextureImage(struct gl_context * ctx)
125 {
126 DBG("%s\n", __func__);
127 (void) ctx;
128 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
129 }
130
131
132 /** called via ctx->Driver.DeleteTextureImage() */
133 static void
134 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
135 {
136 /* nothing special (yet) for st_texture_image */
137 _mesa_delete_texture_image(ctx, img);
138 }
139
140
141 /** called via ctx->Driver.NewTextureObject() */
142 static struct gl_texture_object *
143 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
144 {
145 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
146
147 DBG("%s\n", __func__);
148 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
149
150 return &obj->base;
151 }
152
153 /** called via ctx->Driver.DeleteTextureObject() */
154 static void
155 st_DeleteTextureObject(struct gl_context *ctx,
156 struct gl_texture_object *texObj)
157 {
158 struct st_context *st = st_context(ctx);
159 struct st_texture_object *stObj = st_texture_object(texObj);
160
161 pipe_resource_reference(&stObj->pt, NULL);
162 st_texture_release_all_sampler_views(st, stObj);
163 st_texture_free_sampler_views(stObj);
164 _mesa_delete_texture_object(ctx, texObj);
165 }
166
167
168 /** called via ctx->Driver.FreeTextureImageBuffer() */
169 static void
170 st_FreeTextureImageBuffer(struct gl_context *ctx,
171 struct gl_texture_image *texImage)
172 {
173 struct st_texture_image *stImage = st_texture_image(texImage);
174
175 DBG("%s\n", __func__);
176
177 if (stImage->pt) {
178 pipe_resource_reference(&stImage->pt, NULL);
179 }
180
181 free(stImage->transfer);
182 stImage->transfer = NULL;
183 stImage->num_transfers = 0;
184 }
185
186
187 /** called via ctx->Driver.MapTextureImage() */
188 static void
189 st_MapTextureImage(struct gl_context *ctx,
190 struct gl_texture_image *texImage,
191 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
192 GLbitfield mode,
193 GLubyte **mapOut, GLint *rowStrideOut)
194 {
195 struct st_context *st = st_context(ctx);
196 struct st_texture_image *stImage = st_texture_image(texImage);
197 unsigned pipeMode;
198 GLubyte *map;
199 struct pipe_transfer *transfer;
200
201 pipeMode = 0x0;
202 if (mode & GL_MAP_READ_BIT)
203 pipeMode |= PIPE_TRANSFER_READ;
204 if (mode & GL_MAP_WRITE_BIT)
205 pipeMode |= PIPE_TRANSFER_WRITE;
206 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
207 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
208
209 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
210 &transfer);
211 if (map) {
212 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
213 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
214 /* ETC isn't supported by gallium and it's represented
215 * by uncompressed formats. Only write transfers with precompressed
216 * data are supported by ES3, which makes this really simple.
217 *
218 * Just create a temporary storage where the ETC texture will
219 * be stored. It will be decompressed in the Unmap function.
220 */
221 unsigned z = transfer->box.z;
222 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
223
224 itransfer->temp_data =
225 malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
226 itransfer->temp_stride =
227 _mesa_format_row_stride(texImage->TexFormat, w);
228 itransfer->map = map;
229
230 *mapOut = itransfer->temp_data;
231 *rowStrideOut = itransfer->temp_stride;
232 }
233 else {
234 /* supported mapping */
235 *mapOut = map;
236 *rowStrideOut = transfer->stride;
237 }
238 }
239 else {
240 *mapOut = NULL;
241 *rowStrideOut = 0;
242 }
243 }
244
245
246 /** called via ctx->Driver.UnmapTextureImage() */
247 static void
248 st_UnmapTextureImage(struct gl_context *ctx,
249 struct gl_texture_image *texImage,
250 GLuint slice)
251 {
252 struct st_context *st = st_context(ctx);
253 struct st_texture_image *stImage = st_texture_image(texImage);
254
255 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
256 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
257 /* Decompress the ETC texture to the mapped one. */
258 unsigned z = slice + stImage->base.Face;
259 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
260 struct pipe_transfer *transfer = itransfer->transfer;
261
262 assert(z == transfer->box.z);
263
264 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
265 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
266 itransfer->temp_data,
267 itransfer->temp_stride,
268 transfer->box.width, transfer->box.height);
269 }
270 else {
271 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
272 itransfer->temp_data, itransfer->temp_stride,
273 transfer->box.width, transfer->box.height,
274 texImage->TexFormat);
275 }
276
277 free(itransfer->temp_data);
278 itransfer->temp_data = NULL;
279 itransfer->temp_stride = 0;
280 itransfer->map = 0;
281 }
282
283 st_texture_image_unmap(st, stImage, slice);
284 }
285
286
287 /**
288 * Return default texture resource binding bitmask for the given format.
289 */
290 static GLuint
291 default_bindings(struct st_context *st, enum pipe_format format)
292 {
293 struct pipe_screen *screen = st->pipe->screen;
294 const unsigned target = PIPE_TEXTURE_2D;
295 unsigned bindings;
296
297 if (util_format_is_depth_or_stencil(format))
298 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
299 else
300 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
301
302 if (screen->is_format_supported(screen, format, target, 0, bindings))
303 return bindings;
304 else {
305 /* Try non-sRGB. */
306 format = util_format_linear(format);
307
308 if (screen->is_format_supported(screen, format, target, 0, bindings))
309 return bindings;
310 else
311 return PIPE_BIND_SAMPLER_VIEW;
312 }
313 }
314
315
316 /**
317 * Given the size of a mipmap image, try to compute the size of the level=0
318 * mipmap image.
319 *
320 * Note that this isn't always accurate for odd-sized, non-POW textures.
321 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
322 *
323 * \return GL_TRUE for success, GL_FALSE for failure
324 */
325 static GLboolean
326 guess_base_level_size(GLenum target,
327 GLuint width, GLuint height, GLuint depth, GLuint level,
328 GLuint *width0, GLuint *height0, GLuint *depth0)
329 {
330 assert(width >= 1);
331 assert(height >= 1);
332 assert(depth >= 1);
333
334 if (level > 0) {
335 /* Guess the size of the base level.
336 * Depending on the image's size, we can't always make a guess here.
337 */
338 switch (target) {
339 case GL_TEXTURE_1D:
340 case GL_TEXTURE_1D_ARRAY:
341 width <<= level;
342 break;
343
344 case GL_TEXTURE_2D:
345 case GL_TEXTURE_2D_ARRAY:
346 /* We can't make a good guess here, because the base level dimensions
347 * can be non-square.
348 */
349 if (width == 1 || height == 1) {
350 return GL_FALSE;
351 }
352 width <<= level;
353 height <<= level;
354 break;
355
356 case GL_TEXTURE_CUBE_MAP:
357 case GL_TEXTURE_CUBE_MAP_ARRAY:
358 width <<= level;
359 height <<= level;
360 break;
361
362 case GL_TEXTURE_3D:
363 /* We can't make a good guess here, because the base level dimensions
364 * can be non-cube.
365 */
366 if (width == 1 || height == 1 || depth == 1) {
367 return GL_FALSE;
368 }
369 width <<= level;
370 height <<= level;
371 depth <<= level;
372 break;
373
374 case GL_TEXTURE_RECTANGLE:
375 break;
376
377 default:
378 assert(0);
379 }
380 }
381
382 *width0 = width;
383 *height0 = height;
384 *depth0 = depth;
385
386 return GL_TRUE;
387 }
388
389
390 /**
391 * Try to allocate a pipe_resource object for the given st_texture_object.
392 *
393 * We use the given st_texture_image as a clue to determine the size of the
394 * mipmap image at level=0.
395 *
396 * \return GL_TRUE for success, GL_FALSE if out of memory.
397 */
398 static GLboolean
399 guess_and_alloc_texture(struct st_context *st,
400 struct st_texture_object *stObj,
401 const struct st_texture_image *stImage)
402 {
403 GLuint lastLevel, width, height, depth;
404 GLuint bindings;
405 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
406 enum pipe_format fmt;
407
408 DBG("%s\n", __func__);
409
410 assert(!stObj->pt);
411
412 if (!guess_base_level_size(stObj->base.Target,
413 stImage->base.Width2,
414 stImage->base.Height2,
415 stImage->base.Depth2,
416 stImage->base.Level,
417 &width, &height, &depth)) {
418 /* we can't determine the image size at level=0 */
419 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
420 /* this is not an out of memory error */
421 return GL_TRUE;
422 }
423
424 /* At this point, (width x height x depth) is the expected size of
425 * the level=0 mipmap image.
426 */
427
428 /* Guess a reasonable value for lastLevel. With OpenGL we have no
429 * idea how many mipmap levels will be in a texture until we start
430 * to render with it. Make an educated guess here but be prepared
431 * to re-allocating a texture buffer with space for more (or fewer)
432 * mipmap levels later.
433 */
434 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
435 stObj->base.Sampler.MinFilter == GL_LINEAR ||
436 (stObj->base.BaseLevel == 0 &&
437 stObj->base.MaxLevel == 0) ||
438 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
439 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
440 !stObj->base.GenerateMipmap &&
441 stImage->base.Level == 0) {
442 /* only alloc space for a single mipmap level */
443 lastLevel = 0;
444 }
445 else {
446 /* alloc space for a full mipmap */
447 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
448 width, height, depth) - 1;
449 }
450
451 /* Save the level=0 dimensions */
452 stObj->width0 = width;
453 stObj->height0 = height;
454 stObj->depth0 = depth;
455
456 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
457
458 bindings = default_bindings(st, fmt);
459
460 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
461 width, height, depth,
462 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
463
464 stObj->pt = st_texture_create(st,
465 gl_target_to_pipe(stObj->base.Target),
466 fmt,
467 lastLevel,
468 ptWidth,
469 ptHeight,
470 ptDepth,
471 ptLayers, 0,
472 bindings);
473
474 stObj->lastLevel = lastLevel;
475
476 DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
477
478 return stObj->pt != NULL;
479 }
480
481
482 /**
483 * Called via ctx->Driver.AllocTextureImageBuffer().
484 * If the texture object/buffer already has space for the indicated image,
485 * we're done. Otherwise, allocate memory for the new texture image.
486 */
487 static GLboolean
488 st_AllocTextureImageBuffer(struct gl_context *ctx,
489 struct gl_texture_image *texImage)
490 {
491 struct st_context *st = st_context(ctx);
492 struct st_texture_image *stImage = st_texture_image(texImage);
493 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
494 const GLuint level = texImage->Level;
495 GLuint width = texImage->Width;
496 GLuint height = texImage->Height;
497 GLuint depth = texImage->Depth;
498
499 DBG("%s\n", __func__);
500
501 assert(!stImage->pt); /* xxx this might be wrong */
502
503 /* Look if the parent texture object has space for this image */
504 if (stObj->pt &&
505 level <= stObj->pt->last_level &&
506 st_texture_match_image(st, stObj->pt, texImage)) {
507 /* this image will fit in the existing texture object's memory */
508 pipe_resource_reference(&stImage->pt, stObj->pt);
509 return GL_TRUE;
510 }
511
512 /* The parent texture object does not have space for this image */
513
514 pipe_resource_reference(&stObj->pt, NULL);
515 st_texture_release_all_sampler_views(st, stObj);
516
517 if (!guess_and_alloc_texture(st, stObj, stImage)) {
518 /* Probably out of memory.
519 * Try flushing any pending rendering, then retry.
520 */
521 st_finish(st);
522 if (!guess_and_alloc_texture(st, stObj, stImage)) {
523 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
524 return GL_FALSE;
525 }
526 }
527
528 if (stObj->pt &&
529 st_texture_match_image(st, stObj->pt, texImage)) {
530 /* The image will live in the object's mipmap memory */
531 pipe_resource_reference(&stImage->pt, stObj->pt);
532 assert(stImage->pt);
533 return GL_TRUE;
534 }
535 else {
536 /* Create a new, temporary texture/resource/buffer to hold this
537 * one texture image. Note that when we later access this image
538 * (either for mapping or copying) we'll want to always specify
539 * mipmap level=0, even if the image represents some other mipmap
540 * level.
541 */
542 enum pipe_format format =
543 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
544 GLuint bindings = default_bindings(st, format);
545 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
546
547 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
548 width, height, depth,
549 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
550
551 stImage->pt = st_texture_create(st,
552 gl_target_to_pipe(stObj->base.Target),
553 format,
554 0, /* lastLevel */
555 ptWidth,
556 ptHeight,
557 ptDepth,
558 ptLayers, 0,
559 bindings);
560 return stImage->pt != NULL;
561 }
562 }
563
564
565 /**
566 * Preparation prior to glTexImage. Basically check the 'surface_based'
567 * field and switch to a "normal" tex image if necessary.
568 */
569 static void
570 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
571 GLenum format, GLenum type)
572 {
573 struct gl_texture_object *texObj = texImage->TexObject;
574 struct st_texture_object *stObj = st_texture_object(texObj);
575
576 /* switch to "normal" */
577 if (stObj->surface_based) {
578 const GLenum target = texObj->Target;
579 const GLuint level = texImage->Level;
580 mesa_format texFormat;
581
582 _mesa_clear_texture_object(ctx, texObj);
583 pipe_resource_reference(&stObj->pt, NULL);
584
585 /* oops, need to init this image again */
586 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
587 texImage->InternalFormat, format,
588 type);
589
590 _mesa_init_teximage_fields(ctx, texImage,
591 texImage->Width, texImage->Height,
592 texImage->Depth, texImage->Border,
593 texImage->InternalFormat, texFormat);
594
595 stObj->surface_based = GL_FALSE;
596 }
597 }
598
599
600 /**
601 * Return a writemask for the gallium blit. The parameters can be base
602 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
603 */
604 unsigned
605 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
606 {
607 switch (dstFormat) {
608 case GL_DEPTH_STENCIL:
609 switch (srcFormat) {
610 case GL_DEPTH_STENCIL:
611 return PIPE_MASK_ZS;
612 case GL_DEPTH_COMPONENT:
613 return PIPE_MASK_Z;
614 case GL_STENCIL_INDEX:
615 return PIPE_MASK_S;
616 default:
617 assert(0);
618 return 0;
619 }
620
621 case GL_DEPTH_COMPONENT:
622 switch (srcFormat) {
623 case GL_DEPTH_STENCIL:
624 case GL_DEPTH_COMPONENT:
625 return PIPE_MASK_Z;
626 default:
627 assert(0);
628 return 0;
629 }
630
631 case GL_STENCIL_INDEX:
632 switch (srcFormat) {
633 case GL_STENCIL_INDEX:
634 return PIPE_MASK_S;
635 default:
636 assert(0);
637 return 0;
638 }
639
640 default:
641 return PIPE_MASK_RGBA;
642 }
643 }
644
645
646 static void
647 st_TexSubImage(struct gl_context *ctx, GLuint dims,
648 struct gl_texture_image *texImage,
649 GLint xoffset, GLint yoffset, GLint zoffset,
650 GLint width, GLint height, GLint depth,
651 GLenum format, GLenum type, const void *pixels,
652 const struct gl_pixelstore_attrib *unpack)
653 {
654 struct st_context *st = st_context(ctx);
655 struct st_texture_image *stImage = st_texture_image(texImage);
656 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
657 struct pipe_context *pipe = st->pipe;
658 struct pipe_screen *screen = pipe->screen;
659 struct pipe_resource *dst = stImage->pt;
660 struct pipe_resource *src = NULL;
661 struct pipe_resource src_templ;
662 struct pipe_transfer *transfer;
663 struct pipe_blit_info blit;
664 enum pipe_format src_format, dst_format;
665 mesa_format mesa_src_format;
666 GLenum gl_target = texImage->TexObject->Target;
667 unsigned bind;
668 GLubyte *map;
669
670 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
671 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
672
673 if (!st->prefer_blit_based_texture_transfer) {
674 goto fallback;
675 }
676
677 if (!dst) {
678 goto fallback;
679 }
680
681 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
682 * blit implementation in some drivers. */
683 if (format == GL_DEPTH_STENCIL) {
684 goto fallback;
685 }
686
687 /* If the base internal format and the texture format don't match,
688 * we can't use blit-based TexSubImage. */
689 if (texImage->_BaseFormat !=
690 _mesa_get_format_base_format(texImage->TexFormat)) {
691 goto fallback;
692 }
693
694 /* See if the texture format already matches the format and type,
695 * in which case the memcpy-based fast path will likely be used and
696 * we don't have to blit. */
697 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
698 type, unpack->SwapBytes, NULL)) {
699 goto fallback;
700 }
701
702 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
703 bind = PIPE_BIND_DEPTH_STENCIL;
704 else
705 bind = PIPE_BIND_RENDER_TARGET;
706
707 /* See if the destination format is supported.
708 * For luminance and intensity, only the red channel is stored there. */
709 dst_format = util_format_linear(dst->format);
710 dst_format = util_format_luminance_to_red(dst_format);
711 dst_format = util_format_intensity_to_red(dst_format);
712
713 if (!dst_format ||
714 !screen->is_format_supported(screen, dst_format, dst->target,
715 dst->nr_samples, bind)) {
716 goto fallback;
717 }
718
719 /* Choose the source format. */
720 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
721 format, type, unpack->SwapBytes);
722 if (!src_format) {
723 goto fallback;
724 }
725
726 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
727
728 /* There is no reason to do this if we cannot use memcpy for the temporary
729 * source texture at least. This also takes transfer ops into account,
730 * etc. */
731 if (!_mesa_texstore_can_use_memcpy(ctx,
732 _mesa_get_format_base_format(mesa_src_format),
733 mesa_src_format, format, type, unpack)) {
734 goto fallback;
735 }
736
737 /* TexSubImage only sets a single cubemap face. */
738 if (gl_target == GL_TEXTURE_CUBE_MAP) {
739 gl_target = GL_TEXTURE_2D;
740 }
741 /* TexSubImage can specify subsets of cube map array faces
742 * so we need to upload via 2D array instead */
743 if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
744 gl_target = GL_TEXTURE_2D_ARRAY;
745 }
746
747 /* Initialize the source texture description. */
748 memset(&src_templ, 0, sizeof(src_templ));
749 src_templ.target = gl_target_to_pipe(gl_target);
750 src_templ.format = src_format;
751 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
752 src_templ.usage = PIPE_USAGE_STAGING;
753
754 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
755 &src_templ.width0, &src_templ.height0,
756 &src_templ.depth0, &src_templ.array_size);
757
758 /* Check for NPOT texture support. */
759 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
760 (!util_is_power_of_two(src_templ.width0) ||
761 !util_is_power_of_two(src_templ.height0) ||
762 !util_is_power_of_two(src_templ.depth0))) {
763 goto fallback;
764 }
765
766 /* Create the source texture. */
767 src = screen->resource_create(screen, &src_templ);
768 if (!src) {
769 goto fallback;
770 }
771
772 /* Map source pixels. */
773 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
774 format, type, pixels, unpack,
775 "glTexSubImage");
776 if (!pixels) {
777 /* This is a GL error. */
778 pipe_resource_reference(&src, NULL);
779 return;
780 }
781
782 /* From now on, we need the gallium representation of dimensions. */
783 if (gl_target == GL_TEXTURE_1D_ARRAY) {
784 zoffset = yoffset;
785 yoffset = 0;
786 depth = height;
787 height = 1;
788 }
789
790 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
791 width, height, depth, &transfer);
792 if (!map) {
793 _mesa_unmap_teximage_pbo(ctx, unpack);
794 pipe_resource_reference(&src, NULL);
795 goto fallback;
796 }
797
798 /* Upload pixels (just memcpy). */
799 {
800 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
801 GLuint row, slice;
802
803 for (slice = 0; slice < (unsigned) depth; slice++) {
804 if (gl_target == GL_TEXTURE_1D_ARRAY) {
805 /* 1D array textures.
806 * We need to convert gallium coords to GL coords.
807 */
808 GLvoid *src = _mesa_image_address3d(unpack, pixels,
809 width, depth, format,
810 type, 0, slice, 0);
811 memcpy(map, src, bytesPerRow);
812 }
813 else {
814 ubyte *slice_map = map;
815
816 for (row = 0; row < (unsigned) height; row++) {
817 GLvoid *src = _mesa_image_address3d(unpack, pixels,
818 width, height, format,
819 type, slice, row, 0);
820 memcpy(slice_map, src, bytesPerRow);
821 slice_map += transfer->stride;
822 }
823 }
824 map += transfer->layer_stride;
825 }
826 }
827
828 pipe_transfer_unmap(pipe, transfer);
829 _mesa_unmap_teximage_pbo(ctx, unpack);
830
831 /* Blit. */
832 memset(&blit, 0, sizeof(blit));
833 blit.src.resource = src;
834 blit.src.level = 0;
835 blit.src.format = src_format;
836 blit.dst.resource = dst;
837 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
838 blit.dst.format = dst_format;
839 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
840 blit.dst.box.x = xoffset;
841 blit.dst.box.y = yoffset;
842 blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
843 blit.src.box.width = blit.dst.box.width = width;
844 blit.src.box.height = blit.dst.box.height = height;
845 blit.src.box.depth = blit.dst.box.depth = depth;
846 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
847 blit.filter = PIPE_TEX_FILTER_NEAREST;
848 blit.scissor_enable = FALSE;
849
850 st->pipe->blit(st->pipe, &blit);
851
852 pipe_resource_reference(&src, NULL);
853 return;
854
855 fallback:
856 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
857 width, height, depth, format, type, pixels,
858 unpack);
859 }
860
861 static void
862 st_TexImage(struct gl_context * ctx, GLuint dims,
863 struct gl_texture_image *texImage,
864 GLenum format, GLenum type, const void *pixels,
865 const struct gl_pixelstore_attrib *unpack)
866 {
867 assert(dims == 1 || dims == 2 || dims == 3);
868
869 prep_teximage(ctx, texImage, format, type);
870
871 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
872 return;
873
874 /* allocate storage for texture data */
875 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
876 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
877 return;
878 }
879
880 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
881 texImage->Width, texImage->Height, texImage->Depth,
882 format, type, pixels, unpack);
883 }
884
885
886 static void
887 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
888 struct gl_texture_image *texImage,
889 GLsizei imageSize, const GLvoid *data)
890 {
891 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
892 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
893 }
894
895
896
897
898 /**
899 * Called via ctx->Driver.GetTexSubImage()
900 *
901 * This uses a blit to copy the texture to a texture format which matches
902 * the format and type combo and then a fast read-back is done using memcpy.
903 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
904 * a format which matches the swizzling.
905 *
906 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
907 *
908 * NOTE: Drivers usually do a blit to convert between tiled and linear
909 * texture layouts during texture uploads/downloads, so the blit
910 * we do here should be free in such cases.
911 */
912 static void
913 st_GetTexSubImage(struct gl_context * ctx,
914 GLint xoffset, GLint yoffset, GLint zoffset,
915 GLsizei width, GLsizei height, GLint depth,
916 GLenum format, GLenum type, GLvoid * pixels,
917 struct gl_texture_image *texImage)
918 {
919 struct st_context *st = st_context(ctx);
920 struct pipe_context *pipe = st->pipe;
921 struct pipe_screen *screen = pipe->screen;
922 struct st_texture_image *stImage = st_texture_image(texImage);
923 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
924 struct pipe_resource *src = stObj->pt;
925 struct pipe_resource *dst = NULL;
926 struct pipe_resource dst_templ;
927 enum pipe_format dst_format, src_format;
928 mesa_format mesa_format;
929 GLenum gl_target = texImage->TexObject->Target;
930 enum pipe_texture_target pipe_target;
931 struct pipe_blit_info blit;
932 unsigned bind = PIPE_BIND_TRANSFER_READ;
933 struct pipe_transfer *tex_xfer;
934 ubyte *map = NULL;
935 boolean done = FALSE;
936
937 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
938 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
939
940 if (!st->prefer_blit_based_texture_transfer &&
941 !_mesa_is_format_compressed(texImage->TexFormat)) {
942 /* Try to avoid the fallback if we're doing texture decompression here */
943 goto fallback;
944 }
945
946 if (!stImage->pt || !src) {
947 goto fallback;
948 }
949
950 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
951 * due to an incomplete stencil blit implementation in some drivers. */
952 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
953 goto fallback;
954 }
955
956 /* If the base internal format and the texture format don't match, we have
957 * to fall back to _mesa_GetTexImage_sw. */
958 if (texImage->_BaseFormat !=
959 _mesa_get_format_base_format(texImage->TexFormat)) {
960 goto fallback;
961 }
962
963 /* See if the texture format already matches the format and type,
964 * in which case the memcpy-based fast path will be used. */
965 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
966 type, ctx->Pack.SwapBytes, NULL)) {
967 goto fallback;
968 }
969
970 /* Convert the source format to what is expected by GetTexImage
971 * and see if it's supported.
972 *
973 * This only applies to glGetTexImage:
974 * - Luminance must be returned as (L,0,0,1).
975 * - Luminance alpha must be returned as (L,0,0,A).
976 * - Intensity must be returned as (I,0,0,1)
977 */
978 if (stObj->surface_based)
979 src_format = util_format_linear(stObj->surface_format);
980 else
981 src_format = util_format_linear(src->format);
982 src_format = util_format_luminance_to_red(src_format);
983 src_format = util_format_intensity_to_red(src_format);
984
985 if (!src_format ||
986 !screen->is_format_supported(screen, src_format, src->target,
987 src->nr_samples,
988 PIPE_BIND_SAMPLER_VIEW)) {
989 goto fallback;
990 }
991
992 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
993 bind |= PIPE_BIND_DEPTH_STENCIL;
994 else
995 bind |= PIPE_BIND_RENDER_TARGET;
996
997 /* GetTexImage only returns a single face for cubemaps. */
998 if (gl_target == GL_TEXTURE_CUBE_MAP) {
999 gl_target = GL_TEXTURE_2D;
1000 }
1001 pipe_target = gl_target_to_pipe(gl_target);
1002
1003 /* Choose the destination format by finding the best match
1004 * for the format+type combo. */
1005 dst_format = st_choose_matching_format(st, bind, format, type,
1006 ctx->Pack.SwapBytes);
1007
1008 if (dst_format == PIPE_FORMAT_NONE) {
1009 GLenum dst_glformat;
1010
1011 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1012 * where decompression with a blit is always preferred. */
1013 if (!util_format_is_compressed(src->format)) {
1014 goto fallback;
1015 }
1016
1017 /* Set the appropriate format for the decompressed texture.
1018 * Luminance and sRGB formats shouldn't appear here.*/
1019 switch (src_format) {
1020 case PIPE_FORMAT_DXT1_RGB:
1021 case PIPE_FORMAT_DXT1_RGBA:
1022 case PIPE_FORMAT_DXT3_RGBA:
1023 case PIPE_FORMAT_DXT5_RGBA:
1024 case PIPE_FORMAT_RGTC1_UNORM:
1025 case PIPE_FORMAT_RGTC2_UNORM:
1026 case PIPE_FORMAT_ETC1_RGB8:
1027 case PIPE_FORMAT_BPTC_RGBA_UNORM:
1028 dst_glformat = GL_RGBA8;
1029 break;
1030 case PIPE_FORMAT_RGTC1_SNORM:
1031 case PIPE_FORMAT_RGTC2_SNORM:
1032 if (!ctx->Extensions.EXT_texture_snorm)
1033 goto fallback;
1034 dst_glformat = GL_RGBA8_SNORM;
1035 break;
1036 case PIPE_FORMAT_BPTC_RGB_FLOAT:
1037 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1038 if (!ctx->Extensions.ARB_texture_float)
1039 goto fallback;
1040 dst_glformat = GL_RGBA32F;
1041 break;
1042 default:
1043 assert(0);
1044 goto fallback;
1045 }
1046
1047 dst_format = st_choose_format(st, dst_glformat, format, type,
1048 pipe_target, 0, bind, FALSE);
1049
1050 if (dst_format == PIPE_FORMAT_NONE) {
1051 /* unable to get an rgba format!?! */
1052 goto fallback;
1053 }
1054 }
1055
1056 /* create the destination texture of size (width X height X depth) */
1057 memset(&dst_templ, 0, sizeof(dst_templ));
1058 dst_templ.target = pipe_target;
1059 dst_templ.format = dst_format;
1060 dst_templ.bind = bind;
1061 dst_templ.usage = PIPE_USAGE_STAGING;
1062
1063 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1064 &dst_templ.width0, &dst_templ.height0,
1065 &dst_templ.depth0, &dst_templ.array_size);
1066
1067 dst = screen->resource_create(screen, &dst_templ);
1068 if (!dst) {
1069 goto fallback;
1070 }
1071
1072 /* From now on, we need the gallium representation of dimensions. */
1073 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1074 zoffset = yoffset;
1075 yoffset = 0;
1076 depth = height;
1077 height = 1;
1078 }
1079
1080 assert(texImage->Face == 0 ||
1081 texImage->TexObject->MinLayer == 0 ||
1082 zoffset == 0);
1083
1084 memset(&blit, 0, sizeof(blit));
1085 blit.src.resource = src;
1086 blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
1087 blit.src.format = src_format;
1088 blit.dst.resource = dst;
1089 blit.dst.level = 0;
1090 blit.dst.format = dst->format;
1091 blit.src.box.x = xoffset;
1092 blit.dst.box.x = 0;
1093 blit.src.box.y = yoffset;
1094 blit.dst.box.y = 0;
1095 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
1096 blit.dst.box.z = 0;
1097 blit.src.box.width = blit.dst.box.width = width;
1098 blit.src.box.height = blit.dst.box.height = height;
1099 blit.src.box.depth = blit.dst.box.depth = depth;
1100 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
1101 blit.filter = PIPE_TEX_FILTER_NEAREST;
1102 blit.scissor_enable = FALSE;
1103
1104 /* blit/render/decompress */
1105 st->pipe->blit(st->pipe, &blit);
1106
1107 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
1108
1109 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
1110 0, 0, 0, width, height, depth, &tex_xfer);
1111 if (!map) {
1112 goto end;
1113 }
1114
1115 mesa_format = st_pipe_format_to_mesa_format(dst_format);
1116
1117 /* copy/pack data into user buffer */
1118 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
1119 ctx->Pack.SwapBytes, NULL)) {
1120 /* memcpy */
1121 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
1122 GLuint row, slice;
1123
1124 for (slice = 0; slice < depth; slice++) {
1125 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1126 /* 1D array textures.
1127 * We need to convert gallium coords to GL coords.
1128 */
1129 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1130 width, depth, format,
1131 type, 0, slice, 0);
1132 memcpy(dest, map, bytesPerRow);
1133 }
1134 else {
1135 ubyte *slice_map = map;
1136
1137 for (row = 0; row < height; row++) {
1138 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1139 width, height, format,
1140 type, slice, row, 0);
1141 memcpy(dest, slice_map, bytesPerRow);
1142 slice_map += tex_xfer->stride;
1143 }
1144 }
1145 map += tex_xfer->layer_stride;
1146 }
1147 }
1148 else {
1149 /* format translation via floats */
1150 GLuint row, slice;
1151 GLfloat *rgba;
1152 uint32_t dstMesaFormat;
1153 int dstStride, srcStride;
1154
1155 assert(util_format_is_compressed(src->format));
1156
1157 rgba = malloc(width * 4 * sizeof(GLfloat));
1158 if (!rgba) {
1159 goto end;
1160 }
1161
1162 if (ST_DEBUG & DEBUG_FALLBACK)
1163 debug_printf("%s: fallback format translation\n", __func__);
1164
1165 dstMesaFormat = _mesa_format_from_format_and_type(format, type);
1166 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
1167 srcStride = 4 * width * sizeof(GLfloat);
1168 for (slice = 0; slice < depth; slice++) {
1169 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1170 /* 1D array textures.
1171 * We need to convert gallium coords to GL coords.
1172 */
1173 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1174 width, depth, format,
1175 type, 0, slice, 0);
1176
1177 /* get float[4] rgba row from surface */
1178 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
1179 dst_format, rgba);
1180
1181 _mesa_format_convert(dest, dstMesaFormat, dstStride,
1182 rgba, RGBA32_FLOAT, srcStride,
1183 width, 1, NULL);
1184 }
1185 else {
1186 for (row = 0; row < height; row++) {
1187 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1188 width, height, format,
1189 type, slice, row, 0);
1190
1191 /* get float[4] rgba row from surface */
1192 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
1193 dst_format, rgba);
1194
1195 _mesa_format_convert(dest, dstMesaFormat, dstStride,
1196 rgba, RGBA32_FLOAT, srcStride,
1197 width, 1, NULL);
1198 }
1199 }
1200 map += tex_xfer->layer_stride;
1201 }
1202
1203 free(rgba);
1204 }
1205 done = TRUE;
1206
1207 end:
1208 if (map)
1209 pipe_transfer_unmap(pipe, tex_xfer);
1210
1211 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
1212 pipe_resource_reference(&dst, NULL);
1213
1214 fallback:
1215 if (!done) {
1216 _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
1217 width, height, depth,
1218 format, type, pixels, texImage);
1219 }
1220 }
1221
1222
1223 /**
1224 * Do a CopyTexSubImage operation using a read transfer from the source,
1225 * a write transfer to the destination and get_tile()/put_tile() to access
1226 * the pixels/texels.
1227 *
1228 * Note: srcY=0=TOP of renderbuffer
1229 */
1230 static void
1231 fallback_copy_texsubimage(struct gl_context *ctx,
1232 struct st_renderbuffer *strb,
1233 struct st_texture_image *stImage,
1234 GLenum baseFormat,
1235 GLint destX, GLint destY, GLint slice,
1236 GLint srcX, GLint srcY,
1237 GLsizei width, GLsizei height)
1238 {
1239 struct st_context *st = st_context(ctx);
1240 struct pipe_context *pipe = st->pipe;
1241 struct pipe_transfer *src_trans;
1242 GLubyte *texDest;
1243 enum pipe_transfer_usage transfer_usage;
1244 void *map;
1245 unsigned dst_width = width;
1246 unsigned dst_height = height;
1247 unsigned dst_depth = 1;
1248 struct pipe_transfer *transfer;
1249
1250 if (ST_DEBUG & DEBUG_FALLBACK)
1251 debug_printf("%s: fallback processing\n", __func__);
1252
1253 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1254 srcY = strb->Base.Height - srcY - height;
1255 }
1256
1257 map = pipe_transfer_map(pipe,
1258 strb->texture,
1259 strb->surface->u.tex.level,
1260 strb->surface->u.tex.first_layer,
1261 PIPE_TRANSFER_READ,
1262 srcX, srcY,
1263 width, height, &src_trans);
1264
1265 if ((baseFormat == GL_DEPTH_COMPONENT ||
1266 baseFormat == GL_DEPTH_STENCIL) &&
1267 util_format_is_depth_and_stencil(stImage->pt->format))
1268 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1269 else
1270 transfer_usage = PIPE_TRANSFER_WRITE;
1271
1272 texDest = st_texture_image_map(st, stImage, transfer_usage,
1273 destX, destY, slice,
1274 dst_width, dst_height, dst_depth,
1275 &transfer);
1276
1277 if (baseFormat == GL_DEPTH_COMPONENT ||
1278 baseFormat == GL_DEPTH_STENCIL) {
1279 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1280 ctx->Pixel.DepthBias != 0.0F);
1281 GLint row, yStep;
1282 uint *data;
1283
1284 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1285 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1286 srcY = height - 1;
1287 yStep = -1;
1288 }
1289 else {
1290 srcY = 0;
1291 yStep = 1;
1292 }
1293
1294 data = malloc(width * sizeof(uint));
1295
1296 if (data) {
1297 /* To avoid a large temp memory allocation, do copy row by row */
1298 for (row = 0; row < height; row++, srcY += yStep) {
1299 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
1300 if (scaleOrBias) {
1301 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1302 }
1303
1304 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1305 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
1306 0, 0, width, 1, data);
1307 }
1308 else {
1309 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
1310 }
1311 }
1312 }
1313 else {
1314 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
1315 }
1316
1317 free(data);
1318 }
1319 else {
1320 /* RGBA format */
1321 GLfloat *tempSrc =
1322 malloc(width * height * 4 * sizeof(GLfloat));
1323
1324 if (tempSrc && texDest) {
1325 const GLint dims = 2;
1326 GLint dstRowStride;
1327 struct gl_texture_image *texImage = &stImage->base;
1328 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1329
1330 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1331 unpack.Invert = GL_TRUE;
1332 }
1333
1334 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1335 dstRowStride = transfer->layer_stride;
1336 }
1337 else {
1338 dstRowStride = transfer->stride;
1339 }
1340
1341 /* get float/RGBA image from framebuffer */
1342 /* XXX this usually involves a lot of int/float conversion.
1343 * try to avoid that someday.
1344 */
1345 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
1346 util_format_linear(strb->texture->format),
1347 tempSrc);
1348
1349 /* Store into texture memory.
1350 * Note that this does some special things such as pixel transfer
1351 * ops and format conversion. In particular, if the dest tex format
1352 * is actually RGBA but the user created the texture as GL_RGB we
1353 * need to fill-in/override the alpha channel with 1.0.
1354 */
1355 _mesa_texstore(ctx, dims,
1356 texImage->_BaseFormat,
1357 texImage->TexFormat,
1358 dstRowStride,
1359 &texDest,
1360 width, height, 1,
1361 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1362 &unpack);
1363 }
1364 else {
1365 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1366 }
1367
1368 free(tempSrc);
1369 }
1370
1371 st_texture_image_unmap(st, stImage, slice);
1372 pipe->transfer_unmap(pipe, src_trans);
1373 }
1374
1375
1376 /**
1377 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1378 * Note that the region to copy has already been clipped so we know we
1379 * won't read from outside the source renderbuffer's bounds.
1380 *
1381 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1382 */
1383 static void
1384 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1385 struct gl_texture_image *texImage,
1386 GLint destX, GLint destY, GLint slice,
1387 struct gl_renderbuffer *rb,
1388 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1389 {
1390 struct st_texture_image *stImage = st_texture_image(texImage);
1391 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1392 struct st_renderbuffer *strb = st_renderbuffer(rb);
1393 struct st_context *st = st_context(ctx);
1394 struct pipe_context *pipe = st->pipe;
1395 struct pipe_screen *screen = pipe->screen;
1396 struct pipe_blit_info blit;
1397 enum pipe_format dst_format;
1398 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1399 unsigned bind;
1400 GLint srcY0, srcY1;
1401
1402 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1403 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1404
1405 if (!strb || !strb->surface || !stImage->pt) {
1406 debug_printf("%s: null strb or stImage\n", __func__);
1407 return;
1408 }
1409
1410 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
1411 texImage->TexFormat)) {
1412 goto fallback;
1413 }
1414
1415 /* The base internal format must match the mesa format, so make sure
1416 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
1417 */
1418 if (texImage->_BaseFormat !=
1419 _mesa_get_format_base_format(texImage->TexFormat) ||
1420 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
1421 goto fallback;
1422 }
1423
1424 /* Choose the destination format to match the TexImage behavior. */
1425 dst_format = util_format_linear(stImage->pt->format);
1426 dst_format = util_format_luminance_to_red(dst_format);
1427 dst_format = util_format_intensity_to_red(dst_format);
1428
1429 /* See if the destination format is supported. */
1430 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
1431 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
1432 bind = PIPE_BIND_DEPTH_STENCIL;
1433 }
1434 else {
1435 bind = PIPE_BIND_RENDER_TARGET;
1436 }
1437
1438 if (!dst_format ||
1439 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
1440 stImage->pt->nr_samples, bind)) {
1441 goto fallback;
1442 }
1443
1444 /* Y flipping for the main framebuffer. */
1445 if (do_flip) {
1446 srcY1 = strb->Base.Height - srcY - height;
1447 srcY0 = srcY1 + height;
1448 }
1449 else {
1450 srcY0 = srcY;
1451 srcY1 = srcY0 + height;
1452 }
1453
1454 /* Blit the texture.
1455 * This supports flipping, format conversions, and downsampling.
1456 */
1457 memset(&blit, 0, sizeof(blit));
1458 blit.src.resource = strb->texture;
1459 blit.src.format = util_format_linear(strb->surface->format);
1460 blit.src.level = strb->surface->u.tex.level;
1461 blit.src.box.x = srcX;
1462 blit.src.box.y = srcY0;
1463 blit.src.box.z = strb->surface->u.tex.first_layer;
1464 blit.src.box.width = width;
1465 blit.src.box.height = srcY1 - srcY0;
1466 blit.src.box.depth = 1;
1467 blit.dst.resource = stImage->pt;
1468 blit.dst.format = dst_format;
1469 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
1470 blit.dst.box.x = destX;
1471 blit.dst.box.y = destY;
1472 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
1473 blit.dst.box.width = width;
1474 blit.dst.box.height = height;
1475 blit.dst.box.depth = 1;
1476 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
1477 blit.filter = PIPE_TEX_FILTER_NEAREST;
1478 pipe->blit(pipe, &blit);
1479 return;
1480
1481 fallback:
1482 /* software fallback */
1483 fallback_copy_texsubimage(ctx,
1484 strb, stImage, texImage->_BaseFormat,
1485 destX, destY, slice,
1486 srcX, srcY, width, height);
1487 }
1488
1489
1490 /**
1491 * Copy image data from stImage into the texture object 'stObj' at level
1492 * 'dstLevel'.
1493 */
1494 static void
1495 copy_image_data_to_texture(struct st_context *st,
1496 struct st_texture_object *stObj,
1497 GLuint dstLevel,
1498 struct st_texture_image *stImage)
1499 {
1500 /* debug checks */
1501 {
1502 const struct gl_texture_image *dstImage =
1503 stObj->base.Image[stImage->base.Face][dstLevel];
1504 assert(dstImage);
1505 assert(dstImage->Width == stImage->base.Width);
1506 assert(dstImage->Height == stImage->base.Height);
1507 assert(dstImage->Depth == stImage->base.Depth);
1508 }
1509
1510 if (stImage->pt) {
1511 /* Copy potentially with the blitter:
1512 */
1513 GLuint src_level;
1514 if (stImage->pt->last_level == 0)
1515 src_level = 0;
1516 else
1517 src_level = stImage->base.Level;
1518
1519 assert(src_level <= stImage->pt->last_level);
1520 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1521 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1522 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1523 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1524 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1525 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1526
1527 st_texture_image_copy(st->pipe,
1528 stObj->pt, dstLevel, /* dest texture, level */
1529 stImage->pt, src_level, /* src texture, level */
1530 stImage->base.Face);
1531
1532 pipe_resource_reference(&stImage->pt, NULL);
1533 }
1534 pipe_resource_reference(&stImage->pt, stObj->pt);
1535 }
1536
1537
1538 /**
1539 * Called during state validation. When this function is finished,
1540 * the texture object should be ready for rendering.
1541 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1542 */
1543 GLboolean
1544 st_finalize_texture(struct gl_context *ctx,
1545 struct pipe_context *pipe,
1546 struct gl_texture_object *tObj)
1547 {
1548 struct st_context *st = st_context(ctx);
1549 struct st_texture_object *stObj = st_texture_object(tObj);
1550 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1551 GLuint face;
1552 const struct st_texture_image *firstImage;
1553 enum pipe_format firstImageFormat;
1554 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
1555
1556 if (tObj->Immutable)
1557 return GL_TRUE;
1558
1559 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1560 /* The texture is complete and we know exactly how many mipmap levels
1561 * are present/needed. This is conditional because we may be called
1562 * from the st_generate_mipmap() function when the texture object is
1563 * incomplete. In that case, we'll have set stObj->lastLevel before
1564 * we get here.
1565 */
1566 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1567 stObj->base.Sampler.MinFilter == GL_NEAREST)
1568 stObj->lastLevel = stObj->base.BaseLevel;
1569 else
1570 stObj->lastLevel = stObj->base._MaxLevel;
1571 }
1572
1573 if (tObj->Target == GL_TEXTURE_BUFFER) {
1574 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1575
1576 if (!st_obj) {
1577 pipe_resource_reference(&stObj->pt, NULL);
1578 st_texture_release_all_sampler_views(st, stObj);
1579 return GL_TRUE;
1580 }
1581
1582 if (st_obj->buffer != stObj->pt) {
1583 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1584 st_texture_release_all_sampler_views(st, stObj);
1585 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1586 stObj->height0 = 1;
1587 stObj->depth0 = 1;
1588 }
1589 return GL_TRUE;
1590
1591 }
1592
1593 firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
1594 assert(firstImage);
1595
1596 /* If both firstImage and stObj point to a texture which can contain
1597 * all active images, favour firstImage. Note that because of the
1598 * completeness requirement, we know that the image dimensions
1599 * will match.
1600 */
1601 if (firstImage->pt &&
1602 firstImage->pt != stObj->pt &&
1603 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1604 pipe_resource_reference(&stObj->pt, firstImage->pt);
1605 st_texture_release_all_sampler_views(st, stObj);
1606 }
1607
1608 /* If this texture comes from a window system, there is nothing else to do. */
1609 if (stObj->surface_based) {
1610 return GL_TRUE;
1611 }
1612
1613 /* Find gallium format for the Mesa texture */
1614 firstImageFormat =
1615 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
1616
1617 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1618 {
1619 GLuint width, height, depth;
1620 if (!guess_base_level_size(stObj->base.Target,
1621 firstImage->base.Width2,
1622 firstImage->base.Height2,
1623 firstImage->base.Depth2,
1624 firstImage->base.Level,
1625 &width, &height, &depth)) {
1626 width = stObj->width0;
1627 height = stObj->height0;
1628 depth = stObj->depth0;
1629 }
1630 /* convert GL dims to Gallium dims */
1631 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1632 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1633 ptNumSamples = firstImage->base.NumSamples;
1634 }
1635
1636 /* If we already have a gallium texture, check that it matches the texture
1637 * object's format, target, size, num_levels, etc.
1638 */
1639 if (stObj->pt) {
1640 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1641 stObj->pt->format != firstImageFormat ||
1642 stObj->pt->last_level < stObj->lastLevel ||
1643 stObj->pt->width0 != ptWidth ||
1644 stObj->pt->height0 != ptHeight ||
1645 stObj->pt->depth0 != ptDepth ||
1646 stObj->pt->nr_samples != ptNumSamples ||
1647 stObj->pt->array_size != ptLayers)
1648 {
1649 /* The gallium texture does not match the Mesa texture so delete the
1650 * gallium texture now. We'll make a new one below.
1651 */
1652 pipe_resource_reference(&stObj->pt, NULL);
1653 st_texture_release_all_sampler_views(st, stObj);
1654 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1655 }
1656 }
1657
1658 /* May need to create a new gallium texture:
1659 */
1660 if (!stObj->pt) {
1661 GLuint bindings = default_bindings(st, firstImageFormat);
1662
1663 stObj->pt = st_texture_create(st,
1664 gl_target_to_pipe(stObj->base.Target),
1665 firstImageFormat,
1666 stObj->lastLevel,
1667 ptWidth,
1668 ptHeight,
1669 ptDepth,
1670 ptLayers, ptNumSamples,
1671 bindings);
1672
1673 if (!stObj->pt) {
1674 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1675 return GL_FALSE;
1676 }
1677 }
1678
1679 /* Pull in any images not in the object's texture:
1680 */
1681 for (face = 0; face < nr_faces; face++) {
1682 GLuint level;
1683 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1684 struct st_texture_image *stImage =
1685 st_texture_image(stObj->base.Image[face][level]);
1686
1687 /* Need to import images in main memory or held in other textures.
1688 */
1689 if (stImage && stObj->pt != stImage->pt) {
1690 if (level == 0 ||
1691 (stImage->base.Width == u_minify(stObj->width0, level) &&
1692 stImage->base.Height == u_minify(stObj->height0, level) &&
1693 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1694 /* src image fits expected dest mipmap level size */
1695 copy_image_data_to_texture(st, stObj, level, stImage);
1696 }
1697 }
1698 }
1699 }
1700
1701 return GL_TRUE;
1702 }
1703
1704
1705 /**
1706 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1707 * for a whole mipmap stack.
1708 */
1709 static GLboolean
1710 st_AllocTextureStorage(struct gl_context *ctx,
1711 struct gl_texture_object *texObj,
1712 GLsizei levels, GLsizei width,
1713 GLsizei height, GLsizei depth)
1714 {
1715 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1716 struct gl_texture_image *texImage = texObj->Image[0][0];
1717 struct st_context *st = st_context(ctx);
1718 struct st_texture_object *stObj = st_texture_object(texObj);
1719 struct pipe_screen *screen = st->pipe->screen;
1720 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1721 enum pipe_format fmt;
1722 GLint level;
1723 GLuint num_samples = texImage->NumSamples;
1724
1725 assert(levels > 0);
1726
1727 /* Save the level=0 dimensions */
1728 stObj->width0 = width;
1729 stObj->height0 = height;
1730 stObj->depth0 = depth;
1731 stObj->lastLevel = levels - 1;
1732
1733 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
1734
1735 bindings = default_bindings(st, fmt);
1736
1737 /* Raise the sample count if the requested one is unsupported. */
1738 if (num_samples > 1) {
1739 boolean found = FALSE;
1740
1741 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
1742 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
1743 num_samples,
1744 PIPE_BIND_SAMPLER_VIEW)) {
1745 /* Update the sample count in gl_texture_image as well. */
1746 texImage->NumSamples = num_samples;
1747 found = TRUE;
1748 break;
1749 }
1750 }
1751
1752 if (!found) {
1753 return GL_FALSE;
1754 }
1755 }
1756
1757 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1758 width, height, depth,
1759 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1760
1761 stObj->pt = st_texture_create(st,
1762 gl_target_to_pipe(texObj->Target),
1763 fmt,
1764 levels - 1,
1765 ptWidth,
1766 ptHeight,
1767 ptDepth,
1768 ptLayers, num_samples,
1769 bindings);
1770 if (!stObj->pt)
1771 return GL_FALSE;
1772
1773 /* Set image resource pointers */
1774 for (level = 0; level < levels; level++) {
1775 GLuint face;
1776 for (face = 0; face < numFaces; face++) {
1777 struct st_texture_image *stImage =
1778 st_texture_image(texObj->Image[face][level]);
1779 pipe_resource_reference(&stImage->pt, stObj->pt);
1780 }
1781 }
1782
1783 return GL_TRUE;
1784 }
1785
1786
1787 static GLboolean
1788 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1789 GLint level, mesa_format format,
1790 GLint width, GLint height,
1791 GLint depth, GLint border)
1792 {
1793 struct st_context *st = st_context(ctx);
1794 struct pipe_context *pipe = st->pipe;
1795
1796 if (width == 0 || height == 0 || depth == 0) {
1797 /* zero-sized images are legal, and always fit! */
1798 return GL_TRUE;
1799 }
1800
1801 if (pipe->screen->can_create_resource) {
1802 /* Ask the gallium driver if the texture is too large */
1803 struct gl_texture_object *texObj =
1804 _mesa_get_current_tex_object(ctx, target);
1805 struct pipe_resource pt;
1806
1807 /* Setup the pipe_resource object
1808 */
1809 memset(&pt, 0, sizeof(pt));
1810
1811 pt.target = gl_target_to_pipe(target);
1812 pt.format = st_mesa_format_to_pipe_format(st, format);
1813
1814 st_gl_texture_dims_to_pipe_dims(target,
1815 width, height, depth,
1816 &pt.width0, &pt.height0,
1817 &pt.depth0, &pt.array_size);
1818
1819 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1820 texObj->Sampler.MinFilter == GL_NEAREST)) {
1821 /* assume just one mipmap level */
1822 pt.last_level = 0;
1823 }
1824 else {
1825 /* assume a full set of mipmaps */
1826 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1827 }
1828
1829 return pipe->screen->can_create_resource(pipe->screen, &pt);
1830 }
1831 else {
1832 /* Use core Mesa fallback */
1833 return _mesa_test_proxy_teximage(ctx, target, level, format,
1834 width, height, depth, border);
1835 }
1836 }
1837
1838 static GLboolean
1839 st_TextureView(struct gl_context *ctx,
1840 struct gl_texture_object *texObj,
1841 struct gl_texture_object *origTexObj)
1842 {
1843 struct st_texture_object *orig = st_texture_object(origTexObj);
1844 struct st_texture_object *tex = st_texture_object(texObj);
1845 struct gl_texture_image *image = texObj->Image[0][0];
1846
1847 const int numFaces = _mesa_num_tex_faces(texObj->Target);
1848 const int numLevels = texObj->NumLevels;
1849
1850 int face;
1851 int level;
1852
1853 pipe_resource_reference(&tex->pt, orig->pt);
1854
1855 /* Set image resource pointers */
1856 for (level = 0; level < numLevels; level++) {
1857 for (face = 0; face < numFaces; face++) {
1858 struct st_texture_image *stImage =
1859 st_texture_image(texObj->Image[face][level]);
1860 pipe_resource_reference(&stImage->pt, tex->pt);
1861 }
1862 }
1863
1864 tex->surface_based = GL_TRUE;
1865 tex->surface_format =
1866 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
1867
1868 tex->width0 = image->Width;
1869 tex->height0 = image->Height;
1870 tex->depth0 = image->Depth;
1871 tex->lastLevel = numLevels - 1;
1872
1873 return GL_TRUE;
1874 }
1875
1876 /* HACK: this is only enough for the most basic uses of CopyImage. Must fix
1877 * before actually exposing the extension.
1878 */
1879 static void
1880 st_CopyImageSubData(struct gl_context *ctx,
1881 struct gl_texture_image *src_image,
1882 struct gl_renderbuffer *src_renderbuffer,
1883 int src_x, int src_y, int src_z,
1884 struct gl_texture_image *dst_image,
1885 struct gl_renderbuffer *dst_renderbuffer,
1886 int dst_x, int dst_y, int dst_z,
1887 int src_width, int src_height)
1888 {
1889 struct st_context *st = st_context(ctx);
1890 struct pipe_context *pipe = st->pipe;
1891 struct pipe_resource *src_res, *dst_res;
1892 struct pipe_box box;
1893 int src_level, dst_level;
1894
1895 if (src_image) {
1896 struct st_texture_image *src = st_texture_image(src_image);
1897 src_res = src->pt;
1898 src_level = src_image->Level;
1899 }
1900 else {
1901 struct st_renderbuffer *src = st_renderbuffer(src_renderbuffer);
1902 src_res = src->texture;
1903 src_level = 0;
1904 }
1905
1906 if (dst_image) {
1907 struct st_texture_image *dst = st_texture_image(dst_image);
1908 dst_res = dst->pt;
1909 dst_level = dst_image->Level;
1910 }
1911 else {
1912 struct st_renderbuffer *dst = st_renderbuffer(dst_renderbuffer);
1913 dst_res = dst->texture;
1914 dst_level = 0;
1915 }
1916
1917 u_box_2d_zslice(src_x, src_y, src_z, src_width, src_height, &box);
1918 pipe->resource_copy_region(pipe, dst_res, dst_level,
1919 dst_x, dst_y, dst_z,
1920 src_res, src_level,
1921 &box);
1922 }
1923
1924
1925 void
1926 st_init_texture_functions(struct dd_function_table *functions)
1927 {
1928 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1929 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1930 functions->TexImage = st_TexImage;
1931 functions->TexSubImage = st_TexSubImage;
1932 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1933 functions->CopyTexSubImage = st_CopyTexSubImage;
1934 functions->GenerateMipmap = st_generate_mipmap;
1935
1936 functions->GetTexSubImage = st_GetTexSubImage;
1937
1938 /* compressed texture functions */
1939 functions->CompressedTexImage = st_CompressedTexImage;
1940 functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
1941
1942 functions->NewTextureObject = st_NewTextureObject;
1943 functions->NewTextureImage = st_NewTextureImage;
1944 functions->DeleteTextureImage = st_DeleteTextureImage;
1945 functions->DeleteTexture = st_DeleteTextureObject;
1946 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1947 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1948 functions->MapTextureImage = st_MapTextureImage;
1949 functions->UnmapTextureImage = st_UnmapTextureImage;
1950
1951 /* XXX Temporary until we can query pipe's texture sizes */
1952 functions->TestProxyTexImage = st_TestProxyTexImage;
1953
1954 functions->AllocTextureStorage = st_AllocTextureStorage;
1955 functions->TextureView = st_TextureView;
1956
1957 functions->CopyImageSubData = st_CopyImageSubData;
1958 }