gallium: Reallocate pipe_texture in st_TexImage if the texture object was used.
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
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2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/convolve.h"
30 #include "main/enums.h"
31 #include "main/image.h"
32 #include "main/macros.h"
33 #include "main/mipmap.h"
34 #include "main/pixel.h"
35 #include "main/texcompress.h"
36 #include "main/texformat.h"
37 #include "main/teximage.h"
38 #include "main/texobj.h"
39 #include "main/texstore.h"
40
41 #include "state_tracker/st_context.h"
42 #include "state_tracker/st_cb_fbo.h"
43 #include "state_tracker/st_cb_texture.h"
44 #include "state_tracker/st_format.h"
45 #include "state_tracker/st_public.h"
46 #include "state_tracker/st_texture.h"
47 #include "state_tracker/st_gen_mipmap.h"
48
49 #include "pipe/p_context.h"
50 #include "pipe/p_defines.h"
51 #include "pipe/p_inlines.h"
52 #include "util/p_tile.h"
53 #include "util/u_blit.h"
54
55
56 #define DBG if (0) printf
57
58
59 static INLINE struct st_texture_image *
60 st_texture_image(struct gl_texture_image *img)
61 {
62 return (struct st_texture_image *) img;
63 }
64
65
66 static enum pipe_texture_target
67 gl_target_to_pipe(GLenum target)
68 {
69 switch (target) {
70 case GL_TEXTURE_1D:
71 return PIPE_TEXTURE_1D;
72
73 case GL_TEXTURE_2D:
74 case GL_TEXTURE_RECTANGLE_NV:
75 return PIPE_TEXTURE_2D;
76
77 case GL_TEXTURE_3D:
78 return PIPE_TEXTURE_3D;
79
80 case GL_TEXTURE_CUBE_MAP_ARB:
81 return PIPE_TEXTURE_CUBE;
82
83 default:
84 assert(0);
85 return 0;
86 }
87 }
88
89
90 /**
91 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
92 * format.
93 */
94 static int
95 compressed_num_bytes(GLuint mesaFormat)
96 {
97 switch(mesaFormat) {
98 case MESA_FORMAT_RGB_FXT1:
99 case MESA_FORMAT_RGBA_FXT1:
100 case MESA_FORMAT_RGB_DXT1:
101 case MESA_FORMAT_RGBA_DXT1:
102 return 2;
103 case MESA_FORMAT_RGBA_DXT3:
104 case MESA_FORMAT_RGBA_DXT5:
105 return 4;
106 default:
107 return 0;
108 }
109 }
110
111
112 static GLboolean
113 st_IsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj)
114 {
115 #if 0
116 struct intel_context *intel = intel_context(ctx);
117 struct st_texture_object *stObj = st_texture_object(texObj);
118
119 return
120 stObj->pt &&
121 stObj->pt->region &&
122 intel_is_region_resident(intel, stObj->pt->region);
123 #endif
124 return 1;
125 }
126
127
128 static struct gl_texture_image *
129 st_NewTextureImage(GLcontext * ctx)
130 {
131 DBG("%s\n", __FUNCTION__);
132 (void) ctx;
133 return (struct gl_texture_image *) CALLOC_STRUCT(st_texture_image);
134 }
135
136
137 static struct gl_texture_object *
138 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
139 {
140 struct st_texture_object *obj = CALLOC_STRUCT(st_texture_object);
141
142 DBG("%s\n", __FUNCTION__);
143 _mesa_initialize_texture_object(&obj->base, name, target);
144
145 return &obj->base;
146 }
147
148 static void
149 st_DeleteTextureObject(GLcontext *ctx,
150 struct gl_texture_object *texObj)
151 {
152 struct st_texture_object *stObj = st_texture_object(texObj);
153 if (stObj->pt)
154 pipe_texture_release(&stObj->pt);
155
156 _mesa_delete_texture_object(ctx, texObj);
157 }
158
159
160 static void
161 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
162 {
163 struct st_texture_image *stImage = st_texture_image(texImage);
164
165 DBG("%s\n", __FUNCTION__);
166
167 if (stImage->pt) {
168 pipe_texture_release(&stImage->pt);
169 }
170
171 if (texImage->Data) {
172 free(texImage->Data);
173 texImage->Data = NULL;
174 }
175 }
176
177
178 /* ================================================================
179 * From linux kernel i386 header files, copes with odd sizes better
180 * than COPY_DWORDS would:
181 * XXX Put this in src/mesa/main/imports.h ???
182 */
183 #if defined(i386) || defined(__i386__)
184 static INLINE void *
185 __memcpy(void *to, const void *from, size_t n)
186 {
187 int d0, d1, d2;
188 __asm__ __volatile__("rep ; movsl\n\t"
189 "testb $2,%b4\n\t"
190 "je 1f\n\t"
191 "movsw\n"
192 "1:\ttestb $1,%b4\n\t"
193 "je 2f\n\t"
194 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
195 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
196 :"memory");
197 return (to);
198 }
199 #else
200 #define __memcpy(a,b,c) memcpy(a,b,c)
201 #endif
202
203
204 /* The system memcpy (at least on ubuntu 5.10) has problems copying
205 * to agp (writecombined) memory from a source which isn't 64-byte
206 * aligned - there is a 4x performance falloff.
207 *
208 * The x86 __memcpy is immune to this but is slightly slower
209 * (10%-ish) than the system memcpy.
210 *
211 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
212 * isn't much faster than x86_memcpy for agp copies.
213 *
214 * TODO: switch dynamically.
215 */
216 static void *
217 do_memcpy(void *dest, const void *src, size_t n)
218 {
219 if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) {
220 return __memcpy(dest, src, n);
221 }
222 else
223 return memcpy(dest, src, n);
224 }
225
226
227 /* Functions to store texture images. Where possible, textures
228 * will be created or further instantiated with image data, otherwise
229 * images will be stored in malloc'd memory. A validation step is
230 * required to pull those images into a texture, or otherwise
231 * decide a fallback is required.
232 */
233
234
235 static int
236 logbase2(int n)
237 {
238 GLint i = 1;
239 GLint log2 = 0;
240
241 while (n > i) {
242 i *= 2;
243 log2++;
244 }
245
246 return log2;
247 }
248
249
250 /**
251 * Allocate a pipe_texture object for the given st_texture_object using
252 * the given st_texture_image to guess the mipmap size/levels.
253 *
254 * [comments...]
255 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
256 * 1).
257 *
258 * Otherwise, if max_level >= level >= min_level, create texture with
259 * space for images from min_level down to max_level.
260 *
261 * Otherwise, create texture with space for images from (level 0)..(1x1).
262 * Consider pruning this texture at a validation if the saving is worth it.
263 */
264 static void
265 guess_and_alloc_texture(struct st_context *st,
266 struct st_texture_object *stObj,
267 const struct st_texture_image *stImage)
268 {
269 GLuint firstLevel;
270 GLuint lastLevel;
271 GLuint width = stImage->base.Width2; /* size w/out border */
272 GLuint height = stImage->base.Height2;
273 GLuint depth = stImage->base.Depth2;
274 GLuint i, comp_byte = 0;
275
276 DBG("%s\n", __FUNCTION__);
277
278 assert(!stObj->pt);
279
280 if (stObj->pt &&
281 stImage->level > stObj->base.BaseLevel &&
282 (stImage->base.Width == 1 ||
283 (stObj->base.Target != GL_TEXTURE_1D &&
284 stImage->base.Height == 1) ||
285 (stObj->base.Target == GL_TEXTURE_3D &&
286 stImage->base.Depth == 1)))
287 return;
288
289 /* If this image disrespects BaseLevel, allocate from level zero.
290 * Usually BaseLevel == 0, so it's unlikely to happen.
291 */
292 if (stImage->level < stObj->base.BaseLevel)
293 firstLevel = 0;
294 else
295 firstLevel = stObj->base.BaseLevel;
296
297
298 /* Figure out image dimensions at start level.
299 */
300 for (i = stImage->level; i > firstLevel; i--) {
301 if (width != 1)
302 width <<= 1;
303 if (height != 1)
304 height <<= 1;
305 if (depth != 1)
306 depth <<= 1;
307 }
308
309 /* Guess a reasonable value for lastLevel. This is probably going
310 * to be wrong fairly often and might mean that we have to look at
311 * resizable buffers, or require that buffers implement lazy
312 * pagetable arrangements.
313 */
314 if ((stObj->base.MinFilter == GL_NEAREST ||
315 stObj->base.MinFilter == GL_LINEAR) &&
316 stImage->level == firstLevel) {
317 lastLevel = firstLevel;
318 }
319 else {
320 GLuint l2width = logbase2(width);
321 GLuint l2height = logbase2(height);
322 GLuint l2depth = logbase2(depth);
323 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
324 }
325
326 if (stImage->base.IsCompressed)
327 comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat);
328
329 stObj->pt = st_texture_create(st,
330 gl_target_to_pipe(stObj->base.Target),
331 st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat),
332 lastLevel,
333 width,
334 height,
335 depth,
336 comp_byte);
337
338 DBG("%s - success\n", __FUNCTION__);
339 }
340
341
342 /* There are actually quite a few combinations this will work for,
343 * more than what I've listed here.
344 */
345 static GLboolean
346 check_pbo_format(GLint internalFormat,
347 GLenum format, GLenum type,
348 const struct gl_texture_format *mesa_format)
349 {
350 switch (internalFormat) {
351 case 4:
352 case GL_RGBA:
353 return (format == GL_BGRA &&
354 (type == GL_UNSIGNED_BYTE ||
355 type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
356 mesa_format == &_mesa_texformat_argb8888);
357 case 3:
358 case GL_RGB:
359 return (format == GL_RGB &&
360 type == GL_UNSIGNED_SHORT_5_6_5 &&
361 mesa_format == &_mesa_texformat_rgb565);
362 case GL_YCBCR_MESA:
363 return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
364 default:
365 return GL_FALSE;
366 }
367 }
368
369
370 /* XXX: Do this for TexSubImage also:
371 */
372 static GLboolean
373 try_pbo_upload(GLcontext *ctx,
374 struct st_texture_image *stImage,
375 const struct gl_pixelstore_attrib *unpack,
376 GLint internalFormat,
377 GLint width, GLint height,
378 GLenum format, GLenum type, const void *pixels)
379 {
380 return GL_FALSE; /* XXX fix flushing/locking/blitting below */
381 #if 000
382 struct intel_context *intel = intel_context(ctx);
383 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
384 GLuint src_offset, src_stride;
385 GLuint dst_offset, dst_stride;
386
387 if (!pbo ||
388 ctx._ImageTransferState ||
389 unpack->SkipPixels || unpack->SkipRows) {
390 _mesa_printf("%s: failure 1\n", __FUNCTION__);
391 return GL_FALSE;
392 }
393
394 src_offset = (GLuint) pixels;
395
396 if (unpack->RowLength > 0)
397 src_stride = unpack->RowLength;
398 else
399 src_stride = width;
400
401 dst_offset = st_texture_image_offset(stImage->pt,
402 stImage->face,
403 stImage->level);
404
405 dst_stride = stImage->pt->pitch;
406
407 {
408 struct _DriBufferObject *src_buffer =
409 intel_bufferobj_buffer(intel, pbo, INTEL_READ);
410
411 /* Temporary hack: cast to _DriBufferObject:
412 */
413 struct _DriBufferObject *dst_buffer =
414 (struct _DriBufferObject *)stImage->pt->region->buffer;
415
416
417 intelEmitCopyBlit(intel,
418 stImage->pt->cpp,
419 src_stride, src_buffer, src_offset,
420 dst_stride, dst_buffer, dst_offset,
421 0, 0, 0, 0, width, height,
422 GL_COPY);
423 }
424
425 return GL_TRUE;
426 #endif
427 }
428
429
430 /**
431 * Adjust pixel unpack params and image dimensions to strip off the
432 * texture border.
433 * Gallium doesn't support texture borders. They've seldem been used
434 * and seldom been implemented correctly anyway.
435 * \param unpackNew returns the new pixel unpack parameters
436 */
437 static void
438 strip_texture_border(GLint border,
439 GLint *width, GLint *height, GLint *depth,
440 const struct gl_pixelstore_attrib *unpack,
441 struct gl_pixelstore_attrib *unpackNew)
442 {
443 assert(border > 0); /* sanity check */
444
445 *unpackNew = *unpack;
446
447 if (unpackNew->RowLength == 0)
448 unpackNew->RowLength = *width;
449
450 if (depth && unpackNew->ImageHeight == 0)
451 unpackNew->ImageHeight = *height;
452
453 unpackNew->SkipPixels += border;
454 if (height)
455 unpackNew->SkipRows += border;
456 if (depth)
457 unpackNew->SkipImages += border;
458
459 assert(*width >= 3);
460 *width = *width - 2 * border;
461 if (height && *height >= 3)
462 *height = *height - 2 * border;
463 if (depth && *depth >= 3)
464 *depth = *depth - 2 * border;
465 }
466
467
468 static void
469 st_TexImage(GLcontext * ctx,
470 GLint dims,
471 GLenum target, GLint level,
472 GLint internalFormat,
473 GLint width, GLint height, GLint depth,
474 GLint border,
475 GLenum format, GLenum type, const void *pixels,
476 const struct gl_pixelstore_attrib *unpack,
477 struct gl_texture_object *texObj,
478 struct gl_texture_image *texImage,
479 GLsizei imageSize, int compressed)
480 {
481 struct pipe_context *pipe = ctx->st->pipe;
482 struct st_texture_object *stObj = st_texture_object(texObj);
483 struct st_texture_image *stImage = st_texture_image(texImage);
484 GLint postConvWidth, postConvHeight;
485 GLint texelBytes, sizeInBytes;
486 GLuint dstRowStride;
487 struct gl_pixelstore_attrib unpackNB;
488
489 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
490 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
491
492 /* gallium does not support texture borders, strip it off */
493 if (border) {
494 strip_texture_border(border, &width, &height, &depth,
495 unpack, &unpackNB);
496 unpack = &unpackNB;
497 texImage->Width = width;
498 texImage->Height = height;
499 texImage->Depth = depth;
500 texImage->Border = 0;
501 border = 0;
502 }
503
504 postConvWidth = width;
505 postConvHeight = height;
506
507 stImage->face = _mesa_tex_target_to_face(target);
508 stImage->level = level;
509
510 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
511 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
512 &postConvHeight);
513 }
514
515 /* choose the texture format */
516 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
517 format, type);
518
519 _mesa_set_fetch_functions(texImage, dims);
520
521 if (texImage->TexFormat->TexelBytes == 0) {
522 /* must be a compressed format */
523 texelBytes = 0;
524 texImage->IsCompressed = GL_TRUE;
525 texImage->CompressedSize =
526 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
527 texImage->Height, texImage->Depth,
528 texImage->TexFormat->MesaFormat);
529 }
530 else {
531 texelBytes = texImage->TexFormat->TexelBytes;
532
533 /* Minimum pitch of 32 bytes */
534 if (postConvWidth * texelBytes < 32) {
535 postConvWidth = 32 / texelBytes;
536 texImage->RowStride = postConvWidth;
537 }
538
539 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
540 /*assert(texImage->RowStride == postConvWidth);*/
541 }
542
543 /* Release the reference to a potentially orphaned buffer.
544 * Release any old malloced memory.
545 */
546 if (stImage->pt) {
547 pipe_texture_release(&stImage->pt);
548 assert(!texImage->Data);
549 }
550 else if (texImage->Data) {
551 _mesa_align_free(texImage->Data);
552 }
553
554 /* If this is the only mipmap level in the texture, could call
555 * bmBufferData with NULL data to free the old block and avoid
556 * waiting on any outstanding fences.
557 */
558 if (stObj->pt &&
559 (stObj->teximage_realloc ||
560 (/*stObj->pt->first_level == level &&*/
561 stObj->pt->last_level == level &&
562 stObj->pt->target != PIPE_TEXTURE_CUBE &&
563 !st_texture_match_image(stObj->pt, &stImage->base,
564 stImage->face, stImage->level)))) {
565
566 DBG("release it\n");
567 pipe_texture_release(&stObj->pt);
568 assert(!stObj->pt);
569 stObj->teximage_realloc = FALSE;
570 }
571
572 if (!stObj->pt) {
573 guess_and_alloc_texture(ctx->st, stObj, stImage);
574 if (!stObj->pt) {
575 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
576 return;
577 }
578 }
579
580 assert(!stImage->pt);
581
582 if (stObj->pt &&
583 st_texture_match_image(stObj->pt, &stImage->base,
584 stImage->face, stImage->level)) {
585
586 pipe_texture_reference(&stImage->pt, stObj->pt);
587 assert(stImage->pt);
588 }
589
590 if (!stImage->pt)
591 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
592
593 #if 0 /* XXX FIX when st_buffer_objects are in place */
594 /* PBO fastpaths:
595 */
596 if (dims <= 2 &&
597 stImage->pt &&
598 intel_buffer_object(unpack->BufferObj) &&
599 check_pbo_format(internalFormat, format,
600 type, texImage->TexFormat)) {
601
602 DBG("trying pbo upload\n");
603
604
605
606 /* Otherwise, attempt to use the blitter for PBO image uploads.
607 */
608 if (try_pbo_upload(intel, stImage, unpack,
609 internalFormat,
610 width, height, format, type, pixels)) {
611 DBG("pbo upload succeeded\n");
612 return;
613 }
614
615 DBG("pbo upload failed\n");
616 }
617 #else
618 (void) try_pbo_upload;
619 (void) check_pbo_format;
620 #endif
621
622
623 /* st_CopyTexImage calls this function with pixels == NULL, with
624 * the expectation that the texture will be set up but nothing
625 * more will be done. This is where those calls return:
626 */
627 if (compressed) {
628 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
629 unpack,
630 "glCompressedTexImage");
631 } else {
632 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
633 format, type,
634 pixels, unpack, "glTexImage");
635 }
636 if (!pixels)
637 return;
638
639 if (stImage->pt) {
640 texImage->Data = st_texture_image_map(ctx->st, stImage, 0);
641 dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
642 }
643 else {
644 /* Allocate regular memory and store the image there temporarily. */
645 if (texImage->IsCompressed) {
646 sizeInBytes = texImage->CompressedSize;
647 dstRowStride =
648 _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
649 assert(dims != 3);
650 }
651 else {
652 dstRowStride = postConvWidth * texelBytes;
653 sizeInBytes = depth * dstRowStride * postConvHeight;
654 }
655
656 texImage->Data = malloc(sizeInBytes);
657 }
658
659 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
660 width, height, depth, width * texelBytes, dstRowStride);
661
662 /* Copy data. Would like to know when it's ok for us to eg. use
663 * the blitter to copy. Or, use the hardware to do the format
664 * conversion and copy:
665 */
666 if (compressed) {
667 memcpy(texImage->Data, pixels, imageSize);
668 }
669 else {
670 GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height,
671 format, type);
672 int i;
673 const GLubyte *src = (const GLubyte *) pixels;
674
675 for (i = 0; i++ < depth;) {
676 if (!texImage->TexFormat->StoreImage(ctx, dims,
677 texImage->_BaseFormat,
678 texImage->TexFormat,
679 texImage->Data,
680 0, 0, 0, /* dstX/Y/Zoffset */
681 dstRowStride,
682 texImage->ImageOffsets,
683 width, height, 1,
684 format, type, src, unpack)) {
685 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
686 }
687
688 if (stImage->pt && i < depth) {
689 st_texture_image_unmap(stImage);
690 texImage->Data = st_texture_image_map(ctx->st, stImage, i);
691 src += srcImageStride;
692 }
693 }
694 }
695
696 _mesa_unmap_teximage_pbo(ctx, unpack);
697
698 if (stImage->pt) {
699 st_texture_image_unmap(stImage);
700 texImage->Data = NULL;
701 }
702
703 if (stObj->pt)
704 pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level));
705
706 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
707 ctx->Driver.GenerateMipmap(ctx, target, texObj);
708 }
709 }
710
711
712 static void
713 st_TexImage3D(GLcontext * ctx,
714 GLenum target, GLint level,
715 GLint internalFormat,
716 GLint width, GLint height, GLint depth,
717 GLint border,
718 GLenum format, GLenum type, const void *pixels,
719 const struct gl_pixelstore_attrib *unpack,
720 struct gl_texture_object *texObj,
721 struct gl_texture_image *texImage)
722 {
723 st_TexImage(ctx, 3, target, level,
724 internalFormat, width, height, depth, border,
725 format, type, pixels, unpack, texObj, texImage, 0, 0);
726 }
727
728
729 static void
730 st_TexImage2D(GLcontext * ctx,
731 GLenum target, GLint level,
732 GLint internalFormat,
733 GLint width, GLint height, GLint border,
734 GLenum format, GLenum type, const void *pixels,
735 const struct gl_pixelstore_attrib *unpack,
736 struct gl_texture_object *texObj,
737 struct gl_texture_image *texImage)
738 {
739 st_TexImage(ctx, 2, target, level,
740 internalFormat, width, height, 1, border,
741 format, type, pixels, unpack, texObj, texImage, 0, 0);
742 }
743
744
745 static void
746 st_TexImage1D(GLcontext * ctx,
747 GLenum target, GLint level,
748 GLint internalFormat,
749 GLint width, GLint border,
750 GLenum format, GLenum type, const void *pixels,
751 const struct gl_pixelstore_attrib *unpack,
752 struct gl_texture_object *texObj,
753 struct gl_texture_image *texImage)
754 {
755 st_TexImage(ctx, 1, target, level,
756 internalFormat, width, 1, 1, border,
757 format, type, pixels, unpack, texObj, texImage, 0, 0);
758 }
759
760
761 static void
762 st_CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
763 GLint internalFormat,
764 GLint width, GLint height, GLint border,
765 GLsizei imageSize, const GLvoid *data,
766 struct gl_texture_object *texObj,
767 struct gl_texture_image *texImage )
768 {
769 st_TexImage(ctx, 2, target, level,
770 internalFormat, width, height, 1, border,
771 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
772 }
773
774
775 /**
776 * Need to map texture image into memory before copying image data,
777 * then unmap it.
778 */
779 static void
780 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
781 GLenum format, GLenum type, GLvoid * pixels,
782 struct gl_texture_object *texObj,
783 struct gl_texture_image *texImage, int compressed)
784 {
785 struct st_texture_image *stImage = st_texture_image(texImage);
786 GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack, texImage->Width,
787 texImage->Height, format,
788 type);
789 GLuint depth;
790 int i;
791 GLubyte *dest;
792
793 /* Map */
794 if (stImage->pt) {
795 /* Image is stored in hardware format in a buffer managed by the
796 * kernel. Need to explicitly map and unmap it.
797 */
798 texImage->Data = st_texture_image_map(ctx->st, stImage, 0);
799 texImage->RowStride = stImage->surface->pitch;
800 }
801 else {
802 /* Otherwise, the image should actually be stored in
803 * texImage->Data. This is pretty confusing for
804 * everybody, I'd much prefer to separate the two functions of
805 * texImage->Data - storage for texture images in main memory
806 * and access (ie mappings) of images. In other words, we'd
807 * create a new texImage->Map field and leave Data simply for
808 * storage.
809 */
810 assert(texImage->Data);
811 }
812
813 depth = texImage->Depth;
814 texImage->Depth = 1;
815
816 dest = (GLubyte *) pixels;
817
818 for (i = 0; i++ < depth;) {
819 if (compressed) {
820 _mesa_get_compressed_teximage(ctx, target, level, dest,
821 texObj, texImage);
822 } else {
823 _mesa_get_teximage(ctx, target, level, format, type, dest,
824 texObj, texImage);
825 }
826
827 if (stImage->pt && i < depth) {
828 st_texture_image_unmap(stImage);
829 texImage->Data = st_texture_image_map(ctx->st, stImage, i);
830 dest += dstImageStride;
831 }
832 }
833
834 texImage->Depth = depth;
835
836 /* Unmap */
837 if (stImage->pt) {
838 st_texture_image_unmap(stImage);
839 texImage->Data = NULL;
840 }
841 }
842
843
844 static void
845 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
846 GLenum format, GLenum type, GLvoid * pixels,
847 struct gl_texture_object *texObj,
848 struct gl_texture_image *texImage)
849 {
850 st_get_tex_image(ctx, target, level, format, type, pixels,
851 texObj, texImage, 0);
852 }
853
854
855 static void
856 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
857 GLvoid *pixels,
858 const struct gl_texture_object *texObj,
859 const struct gl_texture_image *texImage)
860 {
861 st_get_tex_image(ctx, target, level, 0, 0, pixels,
862 (struct gl_texture_object *) texObj,
863 (struct gl_texture_image *) texImage, 1);
864 }
865
866
867
868 static void
869 st_TexSubimage(GLcontext * ctx,
870 GLint dims,
871 GLenum target, GLint level,
872 GLint xoffset, GLint yoffset, GLint zoffset,
873 GLint width, GLint height, GLint depth,
874 GLenum format, GLenum type, const void *pixels,
875 const struct gl_pixelstore_attrib *packing,
876 struct gl_texture_object *texObj,
877 struct gl_texture_image *texImage)
878 {
879 struct pipe_context *pipe = ctx->st->pipe;
880 struct st_texture_object *stObj = st_texture_object(texObj);
881 struct st_texture_image *stImage = st_texture_image(texImage);
882 GLuint dstRowStride;
883 GLuint srcImageStride = _mesa_image_image_stride(packing, width, height,
884 format, type);
885 int i;
886 const GLubyte *src;
887
888 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
889 _mesa_lookup_enum_by_nr(target),
890 level, xoffset, yoffset, width, height);
891
892 pixels =
893 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
894 type, pixels, packing, "glTexSubImage2D");
895 if (!pixels)
896 return;
897
898 /* Map buffer if necessary. Need to lock to prevent other contexts
899 * from uploading the buffer under us.
900 */
901 if (stImage->pt) {
902 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset);
903 dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
904 }
905
906 if (!texImage->Data) {
907 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
908 return;
909 }
910
911 src = (const GLubyte *) pixels;
912
913 for (i = 0; i++ < depth;) {
914 if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
915 texImage->TexFormat,
916 texImage->Data,
917 xoffset, yoffset, 0,
918 dstRowStride,
919 texImage->ImageOffsets,
920 width, height, 1,
921 format, type, src, packing)) {
922 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
923 }
924
925 if (stImage->pt && i < depth) {
926 /* map next slice of 3D texture */
927 st_texture_image_unmap(stImage);
928 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i);
929 src += srcImageStride;
930 }
931 }
932
933 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
934 ctx->Driver.GenerateMipmap(ctx, target, texObj);
935 }
936
937 _mesa_unmap_teximage_pbo(ctx, packing);
938
939 if (stImage->pt) {
940 st_texture_image_unmap(stImage);
941 texImage->Data = NULL;
942 }
943
944 pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level));
945 }
946
947
948
949 static void
950 st_TexSubImage3D(GLcontext * ctx,
951 GLenum target,
952 GLint level,
953 GLint xoffset, GLint yoffset, GLint zoffset,
954 GLsizei width, GLsizei height, GLsizei depth,
955 GLenum format, GLenum type,
956 const GLvoid * pixels,
957 const struct gl_pixelstore_attrib *packing,
958 struct gl_texture_object *texObj,
959 struct gl_texture_image *texImage)
960 {
961 st_TexSubimage(ctx, 3, target, level,
962 xoffset, yoffset, zoffset,
963 width, height, depth,
964 format, type, pixels, packing, texObj, texImage);
965 }
966
967
968
969 static void
970 st_TexSubImage2D(GLcontext * ctx,
971 GLenum target,
972 GLint level,
973 GLint xoffset, GLint yoffset,
974 GLsizei width, GLsizei height,
975 GLenum format, GLenum type,
976 const GLvoid * pixels,
977 const struct gl_pixelstore_attrib *packing,
978 struct gl_texture_object *texObj,
979 struct gl_texture_image *texImage)
980 {
981 st_TexSubimage(ctx, 2, target, level,
982 xoffset, yoffset, 0,
983 width, height, 1,
984 format, type, pixels, packing, texObj, texImage);
985 }
986
987
988 static void
989 st_TexSubImage1D(GLcontext * ctx,
990 GLenum target,
991 GLint level,
992 GLint xoffset,
993 GLsizei width,
994 GLenum format, GLenum type,
995 const GLvoid * pixels,
996 const struct gl_pixelstore_attrib *packing,
997 struct gl_texture_object *texObj,
998 struct gl_texture_image *texImage)
999 {
1000 st_TexSubimage(ctx, 1, target, level,
1001 xoffset, 0, 0,
1002 width, 1, 1,
1003 format, type, pixels, packing, texObj, texImage);
1004 }
1005
1006
1007
1008 /**
1009 * Return 0 for GL_TEXTURE_CUBE_MAP_POSITIVE_X,
1010 * 1 for GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
1011 * etc.
1012 * XXX duplicated from main/teximage.c
1013 */
1014 static uint
1015 texture_face(GLenum target)
1016 {
1017 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1018 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
1019 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1020 else
1021 return 0;
1022 }
1023
1024
1025
1026 /**
1027 * Do a CopyTexSubImage operation by mapping the source surface and
1028 * dest surface and using get_tile()/put_tile() to access the pixels/texels.
1029 *
1030 * Note: srcY=0=TOP of renderbuffer
1031 */
1032 static void
1033 fallback_copy_texsubimage(GLcontext *ctx,
1034 GLenum target,
1035 GLint level,
1036 struct st_renderbuffer *strb,
1037 struct st_texture_image *stImage,
1038 GLenum baseFormat,
1039 GLint destX, GLint destY, GLint destZ,
1040 GLint srcX, GLint srcY,
1041 GLsizei width, GLsizei height)
1042 {
1043 struct pipe_context *pipe = ctx->st->pipe;
1044 struct pipe_screen *screen = pipe->screen;
1045 const uint face = texture_face(target);
1046 struct pipe_texture *pt = stImage->pt;
1047 struct pipe_surface *src_surf, *dest_surf;
1048 GLint row, yStep;
1049
1050 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1051
1052 /* determine bottom-to-top vs. top-to-bottom order */
1053 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1054 destY = height - 1 - destY;
1055 yStep = -1;
1056 }
1057 else {
1058 yStep = 1;
1059 }
1060
1061 src_surf = strb->surface;
1062
1063 dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ);
1064
1065 assert(width <= MAX_WIDTH);
1066
1067 /*
1068 * To avoid a large temp memory allocation, do copy row by row.
1069 */
1070 if (baseFormat == GL_DEPTH_COMPONENT) {
1071 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1072 ctx->Pixel.DepthBias != 0.0F);
1073
1074 for (row = 0; row < height; row++, srcY++, destY += yStep) {
1075 uint data[MAX_WIDTH];
1076 pipe_get_tile_z(pipe, src_surf, srcX, srcY, width, 1, data);
1077 if (scaleOrBias) {
1078 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1079 }
1080 pipe_put_tile_z(pipe, dest_surf, destX, destY, width, 1, data);
1081 }
1082 }
1083 else {
1084 /* RGBA format */
1085 for (row = 0; row < height; row++, srcY++, destY += yStep) {
1086 float data[4 * MAX_WIDTH];
1087 pipe_get_tile_rgba(pipe, src_surf, srcX, srcY, width, 1, data);
1088 /* XXX we're ignoring convolution for now */
1089 if (ctx->_ImageTransferState) {
1090 _mesa_apply_rgba_transfer_ops(ctx,
1091 ctx->_ImageTransferState & ~IMAGE_CONVOLUTION_BIT,
1092 width, (GLfloat (*)[4]) data);
1093 }
1094 pipe_put_tile_rgba(pipe, dest_surf, destX, destY, width, 1, data);
1095 }
1096 }
1097 }
1098
1099
1100
1101
1102 /**
1103 * Do a CopyTex[Sub]Image using an optimized hardware (blit) path.
1104 * Note that the region to copy has already been clip tested.
1105 *
1106 * Note: srcY=0=Bottom of renderbuffer
1107 *
1108 * \return GL_TRUE if success, GL_FALSE if failure (use a fallback)
1109 */
1110 static void
1111 do_copy_texsubimage(GLcontext *ctx,
1112 GLenum target, GLint level,
1113 GLint destX, GLint destY, GLint destZ,
1114 GLint srcX, GLint srcY,
1115 GLsizei width, GLsizei height)
1116 {
1117 struct gl_texture_unit *texUnit =
1118 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1119 struct gl_texture_object *texObj =
1120 _mesa_select_tex_object(ctx, texUnit, target);
1121 struct gl_texture_image *texImage =
1122 _mesa_select_tex_image(ctx, texObj, target, level);
1123 struct st_texture_image *stImage = st_texture_image(texImage);
1124 struct st_texture_object *stObj = st_texture_object(texObj);
1125 GLenum baseFormat = texImage->InternalFormat;
1126 struct gl_framebuffer *fb = ctx->ReadBuffer;
1127 struct st_renderbuffer *strb;
1128 struct pipe_context *pipe = ctx->st->pipe;
1129 struct pipe_screen *screen = pipe->screen;
1130 struct pipe_surface *dest_surface;
1131 uint dest_format, src_format;
1132 uint do_flip = FALSE;
1133 GLboolean use_fallback = GL_TRUE;
1134
1135 (void) texImage;
1136
1137 /* determine if copying depth or color data */
1138 if (baseFormat == GL_DEPTH_COMPONENT) {
1139 strb = st_renderbuffer(fb->_DepthBuffer);
1140 }
1141 else if (baseFormat == GL_DEPTH_STENCIL_EXT) {
1142 strb = st_renderbuffer(fb->_StencilBuffer);
1143 }
1144 else {
1145 /* baseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1146 strb = st_renderbuffer(fb->_ColorReadBuffer);
1147 }
1148
1149 assert(strb);
1150 assert(strb->surface);
1151 assert(stImage->pt);
1152
1153 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1154 srcY = strb->Base.Height - srcY - height;
1155 do_flip = TRUE;
1156 }
1157
1158 src_format = strb->surface->format;
1159 dest_format = stImage->pt->format;
1160
1161 dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face,
1162 stImage->level, destZ);
1163
1164 if (ctx->_ImageTransferState == 0x0 &&
1165 strb->surface->buffer &&
1166 dest_surface->buffer) {
1167 /* do blit-style copy */
1168
1169 /* XXX may need to invert image depending on window
1170 * vs. user-created FBO
1171 */
1172
1173 #if 0
1174 /* A bit of fiddling to get the blitter to work with -ve
1175 * pitches. But we get a nice inverted blit this way, so it's
1176 * worth it:
1177 */
1178 intelEmitCopyBlit(intel,
1179 stImage->pt->cpp,
1180 -src->pitch,
1181 src->buffer,
1182 src->height * src->pitch * src->cpp,
1183 stImage->pt->pitch,
1184 stImage->pt->region->buffer,
1185 dest_offset,
1186 x, y + height, dstx, dsty, width, height,
1187 GL_COPY); /* ? */
1188 #else
1189
1190 if (src_format == dest_format) {
1191 pipe->surface_copy(pipe,
1192 do_flip,
1193 /* dest */
1194 dest_surface,
1195 destX, destY,
1196 /* src */
1197 strb->surface,
1198 srcX, srcY,
1199 /* size */
1200 width, height);
1201 use_fallback = GL_FALSE;
1202 }
1203 else if (screen->is_format_supported(screen, strb->surface->format,
1204 PIPE_TEXTURE) &&
1205 screen->is_format_supported(screen, dest_surface->format,
1206 PIPE_SURFACE)) {
1207 util_blit_pixels(ctx->st->blit,
1208 strb->surface,
1209 srcX, do_flip ? srcY + height : srcY,
1210 srcX + width, do_flip ? srcY : srcY + height,
1211 dest_surface,
1212 destX, destY, destX + width, destY + height,
1213 0.0, PIPE_TEX_MIPFILTER_NEAREST);
1214 use_fallback = GL_FALSE;
1215 }
1216 #endif
1217 }
1218
1219 if (use_fallback) {
1220 fallback_copy_texsubimage(ctx, target, level,
1221 strb, stImage, baseFormat,
1222 destX, destY, destZ,
1223 srcX, srcY, width, height);
1224 }
1225
1226 pipe_surface_reference(&dest_surface, NULL);
1227
1228 pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level));
1229
1230 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
1231 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1232 }
1233 }
1234
1235
1236
1237 static void
1238 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1239 GLenum internalFormat,
1240 GLint x, GLint y, GLsizei width, GLint border)
1241 {
1242 struct gl_texture_unit *texUnit =
1243 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1244 struct gl_texture_object *texObj =
1245 _mesa_select_tex_object(ctx, texUnit, target);
1246 struct gl_texture_image *texImage =
1247 _mesa_select_tex_image(ctx, texObj, target, level);
1248
1249 #if 0
1250 if (border)
1251 goto fail;
1252 #endif
1253
1254 /* Setup or redefine the texture object, texture and texture
1255 * image. Don't populate yet.
1256 */
1257 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1258 width, border,
1259 GL_RGBA, CHAN_TYPE, NULL,
1260 &ctx->DefaultPacking, texObj, texImage);
1261
1262 do_copy_texsubimage(ctx, target, level,
1263 0, 0, 0,
1264 x, y, width, 1);
1265 }
1266
1267
1268 static void
1269 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1270 GLenum internalFormat,
1271 GLint x, GLint y, GLsizei width, GLsizei height,
1272 GLint border)
1273 {
1274 struct gl_texture_unit *texUnit =
1275 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1276 struct gl_texture_object *texObj =
1277 _mesa_select_tex_object(ctx, texUnit, target);
1278 struct gl_texture_image *texImage =
1279 _mesa_select_tex_image(ctx, texObj, target, level);
1280
1281 #if 0
1282 if (border)
1283 goto fail;
1284 #endif
1285
1286 /* Setup or redefine the texture object, texture and texture
1287 * image. Don't populate yet.
1288 */
1289 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1290 width, height, border,
1291 GL_RGBA, CHAN_TYPE, NULL,
1292 &ctx->DefaultPacking, texObj, texImage);
1293
1294
1295 do_copy_texsubimage(ctx, target, level,
1296 0, 0, 0,
1297 x, y, width, height);
1298 }
1299
1300
1301 static void
1302 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1303 GLint xoffset, GLint x, GLint y, GLsizei width)
1304 {
1305 const GLint yoffset = 0, zoffset = 0;
1306 const GLsizei height = 1;
1307 do_copy_texsubimage(ctx, target, level,
1308 xoffset, yoffset, zoffset,
1309 x, y, width, height);
1310 }
1311
1312
1313 static void
1314 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1315 GLint xoffset, GLint yoffset,
1316 GLint x, GLint y, GLsizei width, GLsizei height)
1317 {
1318 const GLint zoffset = 0;
1319 do_copy_texsubimage(ctx, target, level,
1320 xoffset, yoffset, zoffset,
1321 x, y, width, height);
1322 }
1323
1324
1325 static void
1326 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1327 GLint xoffset, GLint yoffset, GLint zoffset,
1328 GLint x, GLint y, GLsizei width, GLsizei height)
1329 {
1330 do_copy_texsubimage(ctx, target, level,
1331 xoffset, yoffset, zoffset,
1332 x, y, width, height);
1333 }
1334
1335
1336
1337
1338 /**
1339 * Compute which mipmap levels that really need to be sent to the hardware.
1340 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
1341 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
1342 */
1343 static void
1344 calculate_first_last_level(struct st_texture_object *stObj)
1345 {
1346 struct gl_texture_object *tObj = &stObj->base;
1347
1348 /* These must be signed values. MinLod and MaxLod can be negative numbers,
1349 * and having firstLevel and lastLevel as signed prevents the need for
1350 * extra sign checks.
1351 */
1352 int firstLevel;
1353 int lastLevel;
1354
1355 /* Yes, this looks overly complicated, but it's all needed.
1356 */
1357 switch (tObj->Target) {
1358 case GL_TEXTURE_1D:
1359 case GL_TEXTURE_2D:
1360 case GL_TEXTURE_3D:
1361 case GL_TEXTURE_CUBE_MAP:
1362 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
1363 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
1364 */
1365 firstLevel = lastLevel = tObj->BaseLevel;
1366 }
1367 else {
1368 firstLevel = 0;
1369 lastLevel = MIN2(tObj->MaxLevel, tObj->Image[0][0]->WidthLog2);
1370 }
1371 break;
1372 case GL_TEXTURE_RECTANGLE_NV:
1373 case GL_TEXTURE_4D_SGIS:
1374 firstLevel = lastLevel = 0;
1375 break;
1376 default:
1377 return;
1378 }
1379
1380 stObj->lastLevel = lastLevel;
1381 }
1382
1383
1384 static void
1385 copy_image_data_to_texture(struct st_context *st,
1386 struct st_texture_object *stObj,
1387 GLuint dstLevel,
1388 struct st_texture_image *stImage)
1389 {
1390 if (stImage->pt) {
1391 /* Copy potentially with the blitter:
1392 */
1393 st_texture_image_copy(st->pipe,
1394 stObj->pt, dstLevel, /* dest texture, level */
1395 stImage->pt, /* src texture */
1396 stImage->face
1397 );
1398
1399 pipe_texture_release(&stImage->pt);
1400 }
1401 else if (stImage->base.Data) {
1402 assert(stImage->base.Data != NULL);
1403
1404 /* More straightforward upload.
1405 */
1406 st_texture_image_data(st->pipe,
1407 stObj->pt,
1408 stImage->face,
1409 dstLevel,
1410 stImage->base.Data,
1411 stImage->base.RowStride,
1412 stImage->base.RowStride *
1413 stImage->base.Height);
1414 _mesa_align_free(stImage->base.Data);
1415 stImage->base.Data = NULL;
1416 }
1417
1418 pipe_texture_reference(&stImage->pt, stObj->pt);
1419 }
1420
1421
1422 /**
1423 * Called during state validation. When this function is finished,
1424 * the texture object should be ready for rendering.
1425 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1426 */
1427 GLboolean
1428 st_finalize_texture(GLcontext *ctx,
1429 struct pipe_context *pipe,
1430 struct gl_texture_object *tObj,
1431 GLboolean *needFlush)
1432 {
1433 struct st_texture_object *stObj = st_texture_object(tObj);
1434 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1435 int comp_byte = 0;
1436 int cpp;
1437 GLuint face;
1438 struct st_texture_image *firstImage;
1439
1440 *needFlush = GL_FALSE;
1441
1442 /* We know/require this is true by now:
1443 */
1444 assert(stObj->base._Complete);
1445
1446 /* What levels must the texture include at a minimum?
1447 */
1448 calculate_first_last_level(stObj);
1449 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1450
1451 #if 0
1452 /* Fallback case:
1453 */
1454 if (firstImage->base.Border) {
1455 if (stObj->pt) {
1456 pipe_texture_release(&stObj->pt);
1457 }
1458 return GL_FALSE;
1459 }
1460 #endif
1461
1462 /* If both firstImage and stObj point to a texture which can contain
1463 * all active images, favour firstImage. Note that because of the
1464 * completeness requirement, we know that the image dimensions
1465 * will match.
1466 */
1467 if (firstImage->pt &&
1468 firstImage->pt != stObj->pt &&
1469 firstImage->pt->last_level >= stObj->lastLevel) {
1470
1471 if (stObj->pt)
1472 pipe_texture_release(&stObj->pt);
1473
1474 pipe_texture_reference(&stObj->pt, firstImage->pt);
1475 }
1476
1477 if (firstImage->base.IsCompressed) {
1478 comp_byte = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
1479 cpp = comp_byte;
1480 }
1481 else {
1482 cpp = firstImage->base.TexFormat->TexelBytes;
1483 }
1484
1485 /* Check texture can hold all active levels. Check texture matches
1486 * target, imageFormat, etc.
1487 */
1488 if (stObj->pt &&
1489 (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1490 stObj->pt->format !=
1491 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat) ||
1492 stObj->pt->last_level < stObj->lastLevel ||
1493 stObj->pt->cpp != cpp ||
1494 stObj->pt->compressed != firstImage->base.IsCompressed)) {
1495 pipe_texture_release(&stObj->pt);
1496 }
1497
1498
1499 /* May need to create a new texture:
1500 */
1501 if (!stObj->pt) {
1502 stObj->pt = st_texture_create(ctx->st,
1503 gl_target_to_pipe(stObj->base.Target),
1504 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat),
1505 stObj->lastLevel,
1506 firstImage->base.Width2,
1507 firstImage->base.Height2,
1508 firstImage->base.Depth2,
1509 comp_byte);
1510 if (!stObj->pt) {
1511 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1512 return GL_FALSE;
1513 }
1514 }
1515
1516 /* Pull in any images not in the object's texture:
1517 */
1518 for (face = 0; face < nr_faces; face++) {
1519 GLuint level;
1520 for (level = 0; level <= stObj->lastLevel; level++) {
1521 struct st_texture_image *stImage =
1522 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1523
1524 /* Need to import images in main memory or held in other textures.
1525 */
1526 if (stImage && stObj->pt != stImage->pt) {
1527 copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1528 *needFlush = GL_TRUE;
1529 pipe->texture_update(pipe, stObj->pt, face, (1 << level));
1530 }
1531 }
1532 }
1533
1534 return GL_TRUE;
1535 }
1536
1537
1538
1539
1540 void
1541 st_init_texture_functions(struct dd_function_table *functions)
1542 {
1543 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1544 functions->TexImage1D = st_TexImage1D;
1545 functions->TexImage2D = st_TexImage2D;
1546 functions->TexImage3D = st_TexImage3D;
1547 functions->TexSubImage1D = st_TexSubImage1D;
1548 functions->TexSubImage2D = st_TexSubImage2D;
1549 functions->TexSubImage3D = st_TexSubImage3D;
1550 functions->CopyTexImage1D = st_CopyTexImage1D;
1551 functions->CopyTexImage2D = st_CopyTexImage2D;
1552 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1553 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1554 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1555 functions->GenerateMipmap = st_generate_mipmap;
1556
1557 functions->GetTexImage = st_GetTexImage;
1558
1559 /* compressed texture functions */
1560 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1561 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1562 functions->CompressedTextureSize = _mesa_compressed_texture_size;
1563
1564 functions->NewTextureObject = st_NewTextureObject;
1565 functions->NewTextureImage = st_NewTextureImage;
1566 functions->DeleteTexture = st_DeleteTextureObject;
1567 functions->FreeTexImageData = st_FreeTextureImageData;
1568 functions->UpdateTexturePalette = 0;
1569 functions->IsTextureResident = st_IsTextureResident;
1570
1571 functions->TextureMemCpy = do_memcpy;
1572
1573 /* XXX Temporary until we can query pipe's texture sizes */
1574 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1575 }