mesa: move more format helper functions to glformats.c
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77 case GL_TEXTURE_2D:
78 case GL_TEXTURE_EXTERNAL_OES:
79 return PIPE_TEXTURE_2D;
80 case GL_TEXTURE_RECTANGLE_NV:
81 return PIPE_TEXTURE_RECT;
82 case GL_TEXTURE_3D:
83 return PIPE_TEXTURE_3D;
84 case GL_TEXTURE_CUBE_MAP_ARB:
85 return PIPE_TEXTURE_CUBE;
86 case GL_TEXTURE_1D_ARRAY_EXT:
87 return PIPE_TEXTURE_1D_ARRAY;
88 case GL_TEXTURE_2D_ARRAY_EXT:
89 return PIPE_TEXTURE_2D_ARRAY;
90 case GL_TEXTURE_BUFFER:
91 return PIPE_BUFFER;
92 default:
93 assert(0);
94 return 0;
95 }
96 }
97
98
99 /** called via ctx->Driver.NewTextureImage() */
100 static struct gl_texture_image *
101 st_NewTextureImage(struct gl_context * ctx)
102 {
103 DBG("%s\n", __FUNCTION__);
104 (void) ctx;
105 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
106 }
107
108
109 /** called via ctx->Driver.DeleteTextureImage() */
110 static void
111 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
112 {
113 /* nothing special (yet) for st_texture_image */
114 _mesa_delete_texture_image(ctx, img);
115 }
116
117
118 /** called via ctx->Driver.NewTextureObject() */
119 static struct gl_texture_object *
120 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
121 {
122 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
123
124 DBG("%s\n", __FUNCTION__);
125 _mesa_initialize_texture_object(&obj->base, name, target);
126
127 return &obj->base;
128 }
129
130 /** called via ctx->Driver.DeleteTextureObject() */
131 static void
132 st_DeleteTextureObject(struct gl_context *ctx,
133 struct gl_texture_object *texObj)
134 {
135 struct st_context *st = st_context(ctx);
136 struct st_texture_object *stObj = st_texture_object(texObj);
137 if (stObj->pt)
138 pipe_resource_reference(&stObj->pt, NULL);
139 if (stObj->sampler_view) {
140 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
141 }
142 _mesa_delete_texture_object(ctx, texObj);
143 }
144
145
146 /** called via ctx->Driver.FreeTextureImageBuffer() */
147 static void
148 st_FreeTextureImageBuffer(struct gl_context *ctx,
149 struct gl_texture_image *texImage)
150 {
151 struct st_texture_image *stImage = st_texture_image(texImage);
152
153 DBG("%s\n", __FUNCTION__);
154
155 if (stImage->pt) {
156 pipe_resource_reference(&stImage->pt, NULL);
157 }
158
159 if (stImage->TexData) {
160 _mesa_align_free(stImage->TexData);
161 stImage->TexData = NULL;
162 }
163 }
164
165
166 /** called via ctx->Driver.MapTextureImage() */
167 static void
168 st_MapTextureImage(struct gl_context *ctx,
169 struct gl_texture_image *texImage,
170 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
171 GLbitfield mode,
172 GLubyte **mapOut, GLint *rowStrideOut)
173 {
174 struct st_context *st = st_context(ctx);
175 struct st_texture_image *stImage = st_texture_image(texImage);
176 unsigned pipeMode;
177 GLubyte *map;
178
179 pipeMode = 0x0;
180 if (mode & GL_MAP_READ_BIT)
181 pipeMode |= PIPE_TRANSFER_READ;
182 if (mode & GL_MAP_WRITE_BIT)
183 pipeMode |= PIPE_TRANSFER_WRITE;
184 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
185 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
186
187 map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
188 if (map) {
189 *mapOut = map;
190 *rowStrideOut = stImage->transfer->stride;
191 }
192 else {
193 *mapOut = NULL;
194 *rowStrideOut = 0;
195 }
196 }
197
198
199 /** called via ctx->Driver.UnmapTextureImage() */
200 static void
201 st_UnmapTextureImage(struct gl_context *ctx,
202 struct gl_texture_image *texImage,
203 GLuint slice)
204 {
205 struct st_context *st = st_context(ctx);
206 struct st_texture_image *stImage = st_texture_image(texImage);
207 st_texture_image_unmap(st, stImage);
208 }
209
210
211 /**
212 * Return default texture resource binding bitmask for the given format.
213 */
214 static GLuint
215 default_bindings(struct st_context *st, enum pipe_format format)
216 {
217 struct pipe_screen *screen = st->pipe->screen;
218 const unsigned target = PIPE_TEXTURE_2D;
219 unsigned bindings;
220
221 if (util_format_is_depth_or_stencil(format))
222 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
223 else
224 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
225
226 if (screen->is_format_supported(screen, format, target, 0, bindings))
227 return bindings;
228 else {
229 /* Try non-sRGB. */
230 format = util_format_linear(format);
231
232 if (screen->is_format_supported(screen, format, target, 0, bindings))
233 return bindings;
234 else
235 return PIPE_BIND_SAMPLER_VIEW;
236 }
237 }
238
239
240 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
241 static GLuint
242 get_texture_dims(GLenum target)
243 {
244 switch (target) {
245 case GL_TEXTURE_1D:
246 case GL_TEXTURE_1D_ARRAY_EXT:
247 case GL_TEXTURE_BUFFER:
248 return 1;
249 case GL_TEXTURE_2D:
250 case GL_TEXTURE_CUBE_MAP_ARB:
251 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
252 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
253 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
254 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
255 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
256 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
257 case GL_TEXTURE_RECTANGLE_NV:
258 case GL_TEXTURE_2D_ARRAY_EXT:
259 case GL_TEXTURE_EXTERNAL_OES:
260 return 2;
261 case GL_TEXTURE_3D:
262 return 3;
263 default:
264 assert(0 && "invalid texture target in get_texture_dims()");
265 return 1;
266 }
267 }
268
269
270 /**
271 * Given the size of a mipmap image, try to compute the size of the level=0
272 * mipmap image.
273 *
274 * Note that this isn't always accurate for odd-sized, non-POW textures.
275 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
276 *
277 * \return GL_TRUE for success, GL_FALSE for failure
278 */
279 static GLboolean
280 guess_base_level_size(GLenum target,
281 GLuint width, GLuint height, GLuint depth, GLuint level,
282 GLuint *width0, GLuint *height0, GLuint *depth0)
283 {
284 const GLuint dims = get_texture_dims(target);
285
286 assert(width >= 1);
287 assert(height >= 1);
288 assert(depth >= 1);
289
290 if (level > 0) {
291 /* Depending on the image's size, we can't always make a guess here */
292 if ((dims >= 1 && width == 1) ||
293 (dims >= 2 && height == 1) ||
294 (dims >= 3 && depth == 1)) {
295 /* we can't determine the image size at level=0 */
296 return GL_FALSE;
297 }
298
299 /* grow the image size until we hit level = 0 */
300 while (level > 0) {
301 if (width > 1)
302 width <<= 1;
303 if (height > 1)
304 height <<= 1;
305 if (depth > 1)
306 depth <<= 1;
307 level--;
308 }
309 }
310
311 *width0 = width;
312 *height0 = height;
313 *depth0 = depth;
314
315 return GL_TRUE;
316 }
317
318
319 /**
320 * Try to allocate a pipe_resource object for the given st_texture_object.
321 *
322 * We use the given st_texture_image as a clue to determine the size of the
323 * mipmap image at level=0.
324 *
325 * \return GL_TRUE for success, GL_FALSE if out of memory.
326 */
327 static GLboolean
328 guess_and_alloc_texture(struct st_context *st,
329 struct st_texture_object *stObj,
330 const struct st_texture_image *stImage)
331 {
332 GLuint lastLevel, width, height, depth;
333 GLuint bindings;
334 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
335 enum pipe_format fmt;
336
337 DBG("%s\n", __FUNCTION__);
338
339 assert(!stObj->pt);
340
341 if (!guess_base_level_size(stObj->base.Target,
342 stImage->base.Width2,
343 stImage->base.Height2,
344 stImage->base.Depth2,
345 stImage->base.Level,
346 &width, &height, &depth)) {
347 /* we can't determine the image size at level=0 */
348 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
349 /* this is not an out of memory error */
350 return GL_TRUE;
351 }
352
353 /* At this point, (width x height x depth) is the expected size of
354 * the level=0 mipmap image.
355 */
356
357 /* Guess a reasonable value for lastLevel. With OpenGL we have no
358 * idea how many mipmap levels will be in a texture until we start
359 * to render with it. Make an educated guess here but be prepared
360 * to re-allocating a texture buffer with space for more (or fewer)
361 * mipmap levels later.
362 */
363 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
364 stObj->base.Sampler.MinFilter == GL_LINEAR ||
365 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
366 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
367 !stObj->base.GenerateMipmap &&
368 stImage->base.Level == 0) {
369 /* only alloc space for a single mipmap level */
370 lastLevel = 0;
371 }
372 else {
373 /* alloc space for a full mipmap */
374 GLuint l2width = util_logbase2(width);
375 GLuint l2height = util_logbase2(height);
376 GLuint l2depth = util_logbase2(depth);
377 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
378 }
379
380 /* Save the level=0 dimensions */
381 stObj->width0 = width;
382 stObj->height0 = height;
383 stObj->depth0 = depth;
384
385 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
386
387 bindings = default_bindings(st, fmt);
388
389 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
390 width, height, depth,
391 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
392
393 stObj->pt = st_texture_create(st,
394 gl_target_to_pipe(stObj->base.Target),
395 fmt,
396 lastLevel,
397 ptWidth,
398 ptHeight,
399 ptDepth,
400 ptLayers,
401 bindings);
402
403 stObj->lastLevel = lastLevel;
404
405 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
406
407 return stObj->pt != NULL;
408 }
409
410
411 /**
412 * Called via ctx->Driver.AllocTextureImageBuffer().
413 * If the texture object/buffer already has space for the indicated image,
414 * we're done. Otherwise, allocate memory for the new texture image.
415 */
416 static GLboolean
417 st_AllocTextureImageBuffer(struct gl_context *ctx,
418 struct gl_texture_image *texImage,
419 gl_format format, GLsizei width,
420 GLsizei height, GLsizei depth)
421 {
422 struct st_context *st = st_context(ctx);
423 struct st_texture_image *stImage = st_texture_image(texImage);
424 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
425 const GLuint level = texImage->Level;
426
427 DBG("%s\n", __FUNCTION__);
428
429 assert(width > 0);
430 assert(height > 0);
431 assert(depth > 0);
432 assert(!stImage->TexData);
433 assert(!stImage->pt); /* xxx this might be wrong */
434
435 /* Look if the parent texture object has space for this image */
436 if (stObj->pt &&
437 level <= stObj->pt->last_level &&
438 st_texture_match_image(stObj->pt, texImage)) {
439 /* this image will fit in the existing texture object's memory */
440 pipe_resource_reference(&stImage->pt, stObj->pt);
441 return GL_TRUE;
442 }
443
444 /* The parent texture object does not have space for this image */
445
446 pipe_resource_reference(&stObj->pt, NULL);
447 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
448
449 if (!guess_and_alloc_texture(st, stObj, stImage)) {
450 /* Probably out of memory.
451 * Try flushing any pending rendering, then retry.
452 */
453 st_finish(st);
454 if (!guess_and_alloc_texture(st, stObj, stImage)) {
455 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
456 return GL_FALSE;
457 }
458 }
459
460 if (stObj->pt &&
461 st_texture_match_image(stObj->pt, texImage)) {
462 /* The image will live in the object's mipmap memory */
463 pipe_resource_reference(&stImage->pt, stObj->pt);
464 assert(stImage->pt);
465 return GL_TRUE;
466 }
467 else {
468 /* Create a new, temporary texture/resource/buffer to hold this
469 * one texture image. Note that when we later access this image
470 * (either for mapping or copying) we'll want to always specify
471 * mipmap level=0, even if the image represents some other mipmap
472 * level.
473 */
474 enum pipe_format format =
475 st_mesa_format_to_pipe_format(texImage->TexFormat);
476 GLuint bindings = default_bindings(st, format);
477 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
478
479 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
480 width, height, depth,
481 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
482
483 stImage->pt = st_texture_create(st,
484 gl_target_to_pipe(stObj->base.Target),
485 format,
486 0, /* lastLevel */
487 ptWidth,
488 ptHeight,
489 ptDepth,
490 ptLayers,
491 bindings);
492 return stImage->pt != NULL;
493 }
494 }
495
496
497 /**
498 * Preparation prior to glTexImage. Basically check the 'surface_based'
499 * field and switch to a "normal" tex image if necessary.
500 */
501 static void
502 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
503 GLint internalFormat,
504 GLint width, GLint height, GLint depth, GLint border,
505 GLenum format, GLenum type)
506 {
507 struct gl_texture_object *texObj = texImage->TexObject;
508 struct st_texture_object *stObj = st_texture_object(texObj);
509
510 /* switch to "normal" */
511 if (stObj->surface_based) {
512 const GLenum target = texObj->Target;
513 const GLuint level = texImage->Level;
514 gl_format texFormat;
515
516 _mesa_clear_texture_object(ctx, texObj);
517 pipe_resource_reference(&stObj->pt, NULL);
518
519 /* oops, need to init this image again */
520 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
521 internalFormat, format, type);
522
523 _mesa_init_teximage_fields(ctx, texImage,
524 width, height, depth, border,
525 internalFormat, texFormat);
526
527 stObj->surface_based = GL_FALSE;
528 }
529 }
530
531
532 static void
533 st_TexImage(struct gl_context * ctx, GLuint dims,
534 struct gl_texture_image *texImage,
535 GLint internalFormat,
536 GLint width, GLint height, GLint depth, GLint border,
537 GLenum format, GLenum type, const void *pixels,
538 const struct gl_pixelstore_attrib *unpack)
539 {
540 prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
541 format, type);
542 _mesa_store_teximage(ctx, dims, texImage, internalFormat, width, height, depth,
543 border, format, type, pixels, unpack);
544 }
545
546
547 static void
548 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
549 struct gl_texture_image *texImage,
550 GLint internalFormat,
551 GLint width, GLint height, GLint border, GLint depth,
552 GLsizei imageSize, const GLvoid *data)
553 {
554 prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
555 GL_NONE, GL_NONE);
556 _mesa_store_compressed_teximage(ctx, dims, texImage, internalFormat, width,
557 height, depth, border, imageSize, data);
558 }
559
560
561
562 /**
563 * glGetTexImage() helper: decompress a compressed texture by rendering
564 * a textured quad. Store the results in the user's buffer.
565 */
566 static void
567 decompress_with_blit(struct gl_context * ctx,
568 GLenum format, GLenum type, GLvoid *pixels,
569 struct gl_texture_image *texImage)
570 {
571 struct st_context *st = st_context(ctx);
572 struct pipe_context *pipe = st->pipe;
573 struct st_texture_image *stImage = st_texture_image(texImage);
574 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
575 struct pipe_sampler_view *src_view;
576 const GLuint width = texImage->Width;
577 const GLuint height = texImage->Height;
578 struct pipe_surface *dst_surface;
579 struct pipe_resource *dst_texture;
580 struct pipe_transfer *tex_xfer;
581 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
582 PIPE_BIND_TRANSFER_READ);
583
584 /* create temp / dest surface */
585 if (!util_create_rgba_surface(pipe, width, height, bind,
586 &dst_texture, &dst_surface)) {
587 _mesa_problem(ctx, "util_create_rgba_surface() failed "
588 "in decompress_with_blit()");
589 return;
590 }
591
592 /* Disable conditional rendering. */
593 if (st->render_condition) {
594 pipe->render_condition(pipe, NULL, 0);
595 }
596
597 /* Create sampler view that limits fetches to the source mipmap level */
598 {
599 struct pipe_sampler_view sv_temp;
600
601 u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format);
602
603 sv_temp.format = util_format_linear(sv_temp.format);
604 sv_temp.u.tex.first_level =
605 sv_temp.u.tex.last_level = texImage->Level;
606
607 src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp);
608 if (!src_view) {
609 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
610 return;
611 }
612 }
613
614 /* blit/render/decompress */
615 util_blit_pixels_tex(st->blit,
616 src_view, /* pipe_resource (src) */
617 0, 0, /* src x0, y0 */
618 width, height, /* src x1, y1 */
619 dst_surface, /* pipe_surface (dst) */
620 0, 0, /* dst x0, y0 */
621 width, height, /* dst x1, y1 */
622 0.0, /* z */
623 PIPE_TEX_MIPFILTER_NEAREST);
624
625 /* Restore conditional rendering state. */
626 if (st->render_condition) {
627 pipe->render_condition(pipe, st->render_condition,
628 st->condition_mode);
629 }
630
631 /* map the dst_surface so we can read from it */
632 tex_xfer = pipe_get_transfer(pipe,
633 dst_texture, 0, 0,
634 PIPE_TRANSFER_READ,
635 0, 0, width, height);
636
637 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
638
639 /* copy/pack data into user buffer */
640 if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
641 format, type,
642 ctx->Pack.SwapBytes)) {
643 /* memcpy */
644 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
645 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
646 GLuint row;
647 for (row = 0; row < height; row++) {
648 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
649 height, format, type, row, 0);
650 memcpy(dest, map, bytesPerRow);
651 map += tex_xfer->stride;
652 }
653 pipe_transfer_unmap(pipe, tex_xfer);
654 }
655 else {
656 /* format translation via floats */
657 GLuint row;
658 enum pipe_format pformat = util_format_linear(dst_texture->format);
659 GLfloat *rgba;
660
661 rgba = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
662 if (!rgba) {
663 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
664 goto end;
665 }
666
667 for (row = 0; row < height; row++) {
668 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
669 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
670 height, format, type, row, 0);
671
672 if (ST_DEBUG & DEBUG_FALLBACK)
673 debug_printf("%s: fallback format translation\n", __FUNCTION__);
674
675 /* get float[4] rgba row from surface */
676 pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
677 pformat, rgba);
678
679 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
680 type, dest, &ctx->Pack, transferOps);
681 }
682
683 free(rgba);
684 }
685
686 end:
687 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
688
689 pipe->transfer_destroy(pipe, tex_xfer);
690
691 /* destroy the temp / dest surface */
692 util_destroy_rgba_surface(dst_texture, dst_surface);
693
694 pipe_sampler_view_release(pipe, &src_view);
695 }
696
697
698
699 /**
700 * Called via ctx->Driver.GetTexImage()
701 */
702 static void
703 st_GetTexImage(struct gl_context * ctx,
704 GLenum format, GLenum type, GLvoid * pixels,
705 struct gl_texture_image *texImage)
706 {
707 struct st_texture_image *stImage = st_texture_image(texImage);
708
709 if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
710 /* Need to decompress the texture.
711 * We'll do this by rendering a textured quad (which is hopefully
712 * faster than using the fallback code in texcompress.c).
713 * Note that we only expect RGBA formats (no Z/depth formats).
714 */
715 decompress_with_blit(ctx, format, type, pixels, texImage);
716 }
717 else {
718 _mesa_get_teximage(ctx, format, type, pixels, texImage);
719 }
720 }
721
722
723 /**
724 * Do a CopyTexSubImage operation using a read transfer from the source,
725 * a write transfer to the destination and get_tile()/put_tile() to access
726 * the pixels/texels.
727 *
728 * Note: srcY=0=TOP of renderbuffer
729 */
730 static void
731 fallback_copy_texsubimage(struct gl_context *ctx,
732 struct st_renderbuffer *strb,
733 struct st_texture_image *stImage,
734 GLenum baseFormat,
735 GLint destX, GLint destY, GLint destZ,
736 GLint srcX, GLint srcY,
737 GLsizei width, GLsizei height)
738 {
739 struct st_context *st = st_context(ctx);
740 struct pipe_context *pipe = st->pipe;
741 struct pipe_transfer *src_trans;
742 GLvoid *texDest;
743 enum pipe_transfer_usage transfer_usage;
744
745 if (ST_DEBUG & DEBUG_FALLBACK)
746 debug_printf("%s: fallback processing\n", __FUNCTION__);
747
748 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
749 srcY = strb->Base.Height - srcY - height;
750 }
751
752 src_trans = pipe_get_transfer(pipe,
753 strb->texture,
754 strb->rtt_level,
755 strb->rtt_face + strb->rtt_slice,
756 PIPE_TRANSFER_READ,
757 srcX, srcY,
758 width, height);
759
760 if ((baseFormat == GL_DEPTH_COMPONENT ||
761 baseFormat == GL_DEPTH_STENCIL) &&
762 util_format_is_depth_and_stencil(stImage->pt->format))
763 transfer_usage = PIPE_TRANSFER_READ_WRITE;
764 else
765 transfer_usage = PIPE_TRANSFER_WRITE;
766
767 /* XXX this used to ignore destZ param */
768 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
769 destX, destY, width, height);
770
771 if (baseFormat == GL_DEPTH_COMPONENT ||
772 baseFormat == GL_DEPTH_STENCIL) {
773 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
774 ctx->Pixel.DepthBias != 0.0F);
775 GLint row, yStep;
776 uint *data;
777
778 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
779 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
780 srcY = height - 1;
781 yStep = -1;
782 }
783 else {
784 srcY = 0;
785 yStep = 1;
786 }
787
788 data = (uint *) malloc(width * sizeof(uint));
789
790 if (data) {
791 /* To avoid a large temp memory allocation, do copy row by row */
792 for (row = 0; row < height; row++, srcY += yStep) {
793 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
794 if (scaleOrBias) {
795 _mesa_scale_and_bias_depth_uint(ctx, width, data);
796 }
797 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
798 }
799 }
800 else {
801 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
802 }
803
804 free(data);
805 }
806 else {
807 /* RGBA format */
808 GLfloat *tempSrc =
809 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
810
811 if (tempSrc && texDest) {
812 const GLint dims = 2;
813 const GLint dstRowStride = stImage->transfer->stride;
814 struct gl_texture_image *texImage = &stImage->base;
815 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
816
817 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
818 unpack.Invert = GL_TRUE;
819 }
820
821 /* get float/RGBA image from framebuffer */
822 /* XXX this usually involves a lot of int/float conversion.
823 * try to avoid that someday.
824 */
825 pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
826 util_format_linear(strb->texture->format),
827 tempSrc);
828
829 /* Store into texture memory.
830 * Note that this does some special things such as pixel transfer
831 * ops and format conversion. In particular, if the dest tex format
832 * is actually RGBA but the user created the texture as GL_RGB we
833 * need to fill-in/override the alpha channel with 1.0.
834 */
835 _mesa_texstore(ctx, dims,
836 texImage->_BaseFormat,
837 texImage->TexFormat,
838 dstRowStride,
839 (GLubyte **) &texDest,
840 width, height, 1,
841 GL_RGBA, GL_FLOAT, tempSrc, /* src */
842 &unpack);
843 }
844 else {
845 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
846 }
847
848 if (tempSrc)
849 free(tempSrc);
850 }
851
852 st_texture_image_unmap(st, stImage);
853 pipe->transfer_destroy(pipe, src_trans);
854 }
855
856
857
858 /**
859 * If the format of the src renderbuffer and the format of the dest
860 * texture are compatible (in terms of blitting), return a TGSI writemask
861 * to be used during the blit.
862 * If the src/dest are incompatible, return 0.
863 */
864 static unsigned
865 compatible_src_dst_formats(struct gl_context *ctx,
866 const struct gl_renderbuffer *src,
867 const struct gl_texture_image *dst)
868 {
869 /* Get logical base formats for the src and dest.
870 * That is, use the user-requested formats and not the actual, device-
871 * chosen formats.
872 * For example, the user may have requested an A8 texture but the
873 * driver may actually be using an RGBA texture format. When we
874 * copy/blit to that texture, we only want to copy the Alpha channel
875 * and not the RGB channels.
876 *
877 * Similarly, when the src FBO was created an RGB format may have been
878 * requested but the driver actually chose an RGBA format. In that case,
879 * we don't want to copy the undefined Alpha channel to the dest texture
880 * (it should be 1.0).
881 */
882 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
883 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
884
885 /**
886 * XXX when we have red-only and red/green renderbuffers we'll need
887 * to add more cases here (or implement a general-purpose routine that
888 * queries the existance of the R,G,B,A channels in the src and dest).
889 */
890 if (srcFormat == dstFormat) {
891 /* This is the same as matching_base_formats, which should
892 * always pass, as it did previously.
893 */
894 return TGSI_WRITEMASK_XYZW;
895 }
896 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
897 /* Make sure that A in the dest is 1. The actual src format
898 * may be RGBA and have undefined A values.
899 */
900 return TGSI_WRITEMASK_XYZ;
901 }
902 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
903 /* Make sure that A in the dest is 1. The actual dst format
904 * may be RGBA and will need A=1 to provide proper alpha values
905 * when sampled later.
906 */
907 return TGSI_WRITEMASK_XYZ;
908 }
909 else {
910 if (ST_DEBUG & DEBUG_FALLBACK)
911 debug_printf("%s failed for src %s, dst %s\n",
912 __FUNCTION__,
913 _mesa_lookup_enum_by_nr(srcFormat),
914 _mesa_lookup_enum_by_nr(dstFormat));
915
916 /* Otherwise fail.
917 */
918 return 0;
919 }
920 }
921
922
923
924 /**
925 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
926 * Note that the region to copy has already been clipped so we know we
927 * won't read from outside the source renderbuffer's bounds.
928 *
929 * Note: srcY=0=Bottom of renderbuffer (GL convention)
930 */
931 static void
932 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
933 struct gl_texture_image *texImage,
934 GLint destX, GLint destY, GLint destZ,
935 struct gl_renderbuffer *rb,
936 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
937 {
938 struct st_texture_image *stImage = st_texture_image(texImage);
939 const GLenum texBaseFormat = texImage->_BaseFormat;
940 struct gl_framebuffer *fb = ctx->ReadBuffer;
941 struct st_renderbuffer *strb;
942 struct st_context *st = st_context(ctx);
943 struct pipe_context *pipe = st->pipe;
944 struct pipe_screen *screen = pipe->screen;
945 enum pipe_format dest_format, src_format;
946 GLboolean matching_base_formats;
947 GLuint color_writemask, zs_writemask, sample_count;
948 struct pipe_surface *dest_surface = NULL;
949 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
950 struct pipe_surface surf_tmpl;
951 unsigned int dst_usage;
952 GLint srcY0, srcY1;
953
954 /* make sure finalize_textures has been called?
955 */
956 if (0) st_validate_state(st);
957
958 /* determine if copying depth or color data */
959 if (texBaseFormat == GL_DEPTH_COMPONENT ||
960 texBaseFormat == GL_DEPTH_STENCIL) {
961 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
962 }
963 else {
964 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
965 strb = st_renderbuffer(fb->_ColorReadBuffer);
966 }
967
968 if (!strb || !strb->surface || !stImage->pt) {
969 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
970 return;
971 }
972
973 sample_count = strb->surface->texture->nr_samples;
974 /* I believe this would be legal, presumably would need to do a resolve
975 for color, and for depth/stencil spec says to just use one of the
976 depth/stencil samples per pixel? Need some transfer clarifications. */
977 assert(sample_count < 2);
978
979 assert(strb);
980 assert(strb->surface);
981 assert(stImage->pt);
982
983 src_format = strb->surface->format;
984 dest_format = stImage->pt->format;
985
986 /*
987 * Determine if the src framebuffer and dest texture have the same
988 * base format. We need this to detect a case such as the framebuffer
989 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
990 * texture format stores RGBA we need to set A=1 (overriding the
991 * framebuffer's alpha values). We can't do that with the blit or
992 * textured-quad paths.
993 */
994 matching_base_formats =
995 (_mesa_get_format_base_format(strb->Base.Format) ==
996 _mesa_get_format_base_format(texImage->TexFormat));
997
998 if (ctx->_ImageTransferState) {
999 goto fallback;
1000 }
1001
1002 if (matching_base_formats &&
1003 src_format == dest_format &&
1004 !do_flip) {
1005 /* use surface_copy() / blit */
1006 struct pipe_box src_box;
1007 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1008 width, height, &src_box);
1009
1010 /* for resource_copy_region(), y=0=top, always */
1011 pipe->resource_copy_region(pipe,
1012 /* dest */
1013 stImage->pt,
1014 stImage->base.Level,
1015 destX, destY, destZ + stImage->base.Face,
1016 /* src */
1017 strb->texture,
1018 strb->surface->u.tex.level,
1019 &src_box);
1020 return;
1021 }
1022
1023 if (texBaseFormat == GL_DEPTH_STENCIL) {
1024 goto fallback;
1025 }
1026
1027 if (texBaseFormat == GL_DEPTH_COMPONENT) {
1028 color_writemask = 0;
1029 zs_writemask = BLIT_WRITEMASK_Z;
1030 dst_usage = PIPE_BIND_DEPTH_STENCIL;
1031 }
1032 else {
1033 color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1034 zs_writemask = 0;
1035 dst_usage = PIPE_BIND_RENDER_TARGET;
1036 }
1037
1038 if ((!color_writemask && !zs_writemask) ||
1039 !screen->is_format_supported(screen, src_format,
1040 PIPE_TEXTURE_2D, sample_count,
1041 PIPE_BIND_SAMPLER_VIEW) ||
1042 !screen->is_format_supported(screen, dest_format,
1043 PIPE_TEXTURE_2D, 0,
1044 dst_usage)) {
1045 goto fallback;
1046 }
1047
1048 if (do_flip) {
1049 srcY1 = strb->Base.Height - srcY - height;
1050 srcY0 = srcY1 + height;
1051 }
1052 else {
1053 srcY0 = srcY;
1054 srcY1 = srcY0 + height;
1055 }
1056
1057 /* Disable conditional rendering. */
1058 if (st->render_condition) {
1059 pipe->render_condition(pipe, NULL, 0);
1060 }
1061
1062 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1063 surf_tmpl.format = util_format_linear(stImage->pt->format);
1064 surf_tmpl.usage = dst_usage;
1065 surf_tmpl.u.tex.level = stImage->base.Level;
1066 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1067 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1068
1069 dest_surface = pipe->create_surface(pipe, stImage->pt,
1070 &surf_tmpl);
1071 util_blit_pixels(st->blit,
1072 strb->texture,
1073 strb->surface->u.tex.level,
1074 srcX, srcY0,
1075 srcX + width, srcY1,
1076 strb->surface->u.tex.first_layer,
1077 dest_surface,
1078 destX, destY,
1079 destX + width, destY + height,
1080 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1081 color_writemask, zs_writemask);
1082 pipe_surface_reference(&dest_surface, NULL);
1083
1084 /* Restore conditional rendering state. */
1085 if (st->render_condition) {
1086 pipe->render_condition(pipe, st->render_condition,
1087 st->condition_mode);
1088 }
1089
1090 return;
1091
1092 fallback:
1093 /* software fallback */
1094 fallback_copy_texsubimage(ctx,
1095 strb, stImage, texBaseFormat,
1096 destX, destY, destZ,
1097 srcX, srcY, width, height);
1098 }
1099
1100
1101 /**
1102 * Copy image data from stImage into the texture object 'stObj' at level
1103 * 'dstLevel'.
1104 */
1105 static void
1106 copy_image_data_to_texture(struct st_context *st,
1107 struct st_texture_object *stObj,
1108 GLuint dstLevel,
1109 struct st_texture_image *stImage)
1110 {
1111 /* debug checks */
1112 {
1113 const struct gl_texture_image *dstImage =
1114 stObj->base.Image[stImage->base.Face][dstLevel];
1115 assert(dstImage);
1116 assert(dstImage->Width == stImage->base.Width);
1117 assert(dstImage->Height == stImage->base.Height);
1118 assert(dstImage->Depth == stImage->base.Depth);
1119 }
1120
1121 if (stImage->pt) {
1122 /* Copy potentially with the blitter:
1123 */
1124 GLuint src_level;
1125 if (stImage->pt != stObj->pt)
1126 src_level = 0;
1127 else
1128 src_level = stImage->base.Level;
1129
1130 st_texture_image_copy(st->pipe,
1131 stObj->pt, dstLevel, /* dest texture, level */
1132 stImage->pt, src_level, /* src texture, level */
1133 stImage->base.Face);
1134
1135 pipe_resource_reference(&stImage->pt, NULL);
1136 }
1137 else if (stImage->TexData) {
1138 /* Copy from malloc'd memory */
1139 /* XXX this should be re-examined/tested with a compressed format */
1140 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1141 GLuint srcRowStride = stImage->base.Width * blockSize;
1142 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1143 st_texture_image_data(st,
1144 stObj->pt,
1145 stImage->base.Face,
1146 dstLevel,
1147 stImage->TexData,
1148 srcRowStride,
1149 srcSliceStride);
1150 _mesa_align_free(stImage->TexData);
1151 stImage->TexData = NULL;
1152 }
1153
1154 pipe_resource_reference(&stImage->pt, stObj->pt);
1155 }
1156
1157
1158 /**
1159 * Called during state validation. When this function is finished,
1160 * the texture object should be ready for rendering.
1161 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1162 */
1163 GLboolean
1164 st_finalize_texture(struct gl_context *ctx,
1165 struct pipe_context *pipe,
1166 struct gl_texture_object *tObj)
1167 {
1168 struct st_context *st = st_context(ctx);
1169 struct st_texture_object *stObj = st_texture_object(tObj);
1170 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1171 GLuint face;
1172 struct st_texture_image *firstImage;
1173 enum pipe_format firstImageFormat;
1174 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1175
1176 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1177 /* The texture is complete and we know exactly how many mipmap levels
1178 * are present/needed. This is conditional because we may be called
1179 * from the st_generate_mipmap() function when the texture object is
1180 * incomplete. In that case, we'll have set stObj->lastLevel before
1181 * we get here.
1182 */
1183 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1184 stObj->base.Sampler.MinFilter == GL_NEAREST)
1185 stObj->lastLevel = stObj->base.BaseLevel;
1186 else
1187 stObj->lastLevel = stObj->base._MaxLevel;
1188 }
1189
1190 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1191 assert(firstImage);
1192
1193 /* If both firstImage and stObj point to a texture which can contain
1194 * all active images, favour firstImage. Note that because of the
1195 * completeness requirement, we know that the image dimensions
1196 * will match.
1197 */
1198 if (firstImage->pt &&
1199 firstImage->pt != stObj->pt &&
1200 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1201 pipe_resource_reference(&stObj->pt, firstImage->pt);
1202 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1203 }
1204
1205 /* Find gallium format for the Mesa texture */
1206 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1207
1208 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1209 {
1210 GLuint width, height, depth;
1211 if (!guess_base_level_size(stObj->base.Target,
1212 firstImage->base.Width2,
1213 firstImage->base.Height2,
1214 firstImage->base.Depth2,
1215 firstImage->base.Level,
1216 &width, &height, &depth)) {
1217 width = stObj->width0;
1218 height = stObj->height0;
1219 depth = stObj->depth0;
1220 }
1221 /* convert GL dims to Gallium dims */
1222 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1223 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1224 }
1225
1226 /* If we already have a gallium texture, check that it matches the texture
1227 * object's format, target, size, num_levels, etc.
1228 */
1229 if (stObj->pt) {
1230 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1231 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1232 stObj->pt->last_level < stObj->lastLevel ||
1233 stObj->pt->width0 != ptWidth ||
1234 stObj->pt->height0 != ptHeight ||
1235 stObj->pt->depth0 != ptDepth ||
1236 stObj->pt->array_size != ptLayers)
1237 {
1238 /* The gallium texture does not match the Mesa texture so delete the
1239 * gallium texture now. We'll make a new one below.
1240 */
1241 pipe_resource_reference(&stObj->pt, NULL);
1242 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1243 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1244 }
1245 }
1246
1247 /* May need to create a new gallium texture:
1248 */
1249 if (!stObj->pt) {
1250 GLuint bindings = default_bindings(st, firstImageFormat);
1251
1252 stObj->pt = st_texture_create(st,
1253 gl_target_to_pipe(stObj->base.Target),
1254 firstImageFormat,
1255 stObj->lastLevel,
1256 ptWidth,
1257 ptHeight,
1258 ptDepth,
1259 ptLayers,
1260 bindings);
1261
1262 if (!stObj->pt) {
1263 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1264 return GL_FALSE;
1265 }
1266 }
1267
1268 /* Pull in any images not in the object's texture:
1269 */
1270 for (face = 0; face < nr_faces; face++) {
1271 GLuint level;
1272 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1273 struct st_texture_image *stImage =
1274 st_texture_image(stObj->base.Image[face][level]);
1275
1276 /* Need to import images in main memory or held in other textures.
1277 */
1278 if (stImage && stObj->pt != stImage->pt) {
1279 if (level == 0 ||
1280 (stImage->base.Width == u_minify(stObj->width0, level) &&
1281 stImage->base.Height == u_minify(stObj->height0, level) &&
1282 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1283 /* src image fits expected dest mipmap level size */
1284 copy_image_data_to_texture(st, stObj, level, stImage);
1285 }
1286 }
1287 }
1288 }
1289
1290 return GL_TRUE;
1291 }
1292
1293
1294 /**
1295 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1296 * for a whole mipmap stack.
1297 */
1298 static GLboolean
1299 st_AllocTextureStorage(struct gl_context *ctx,
1300 struct gl_texture_object *texObj,
1301 GLsizei levels, GLsizei width,
1302 GLsizei height, GLsizei depth)
1303 {
1304 const GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1305 struct st_context *st = st_context(ctx);
1306 struct st_texture_object *stObj = st_texture_object(texObj);
1307 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1308 enum pipe_format fmt;
1309 GLint level;
1310
1311 assert(levels > 0);
1312
1313 /* Save the level=0 dimensions */
1314 stObj->width0 = width;
1315 stObj->height0 = height;
1316 stObj->depth0 = depth;
1317 stObj->lastLevel = levels - 1;
1318
1319 fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1320
1321 bindings = default_bindings(st, fmt);
1322
1323 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1324 width, height, depth,
1325 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1326
1327 stObj->pt = st_texture_create(st,
1328 gl_target_to_pipe(texObj->Target),
1329 fmt,
1330 levels,
1331 ptWidth,
1332 ptHeight,
1333 ptDepth,
1334 ptLayers,
1335 bindings);
1336 if (!stObj->pt)
1337 return GL_FALSE;
1338
1339 /* Set image resource pointers */
1340 for (level = 0; level < levels; level++) {
1341 GLuint face;
1342 for (face = 0; face < numFaces; face++) {
1343 struct st_texture_image *stImage =
1344 st_texture_image(texObj->Image[face][level]);
1345 pipe_resource_reference(&stImage->pt, stObj->pt);
1346 }
1347 }
1348
1349 return GL_TRUE;
1350 }
1351
1352
1353
1354 void
1355 st_init_texture_functions(struct dd_function_table *functions)
1356 {
1357 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1358 functions->TexImage = st_TexImage;
1359 functions->TexSubImage = _mesa_store_texsubimage;
1360 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1361 functions->CopyTexSubImage = st_CopyTexSubImage;
1362 functions->GenerateMipmap = st_generate_mipmap;
1363
1364 functions->GetTexImage = st_GetTexImage;
1365
1366 /* compressed texture functions */
1367 functions->CompressedTexImage = st_CompressedTexImage;
1368 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1369
1370 functions->NewTextureObject = st_NewTextureObject;
1371 functions->NewTextureImage = st_NewTextureImage;
1372 functions->DeleteTextureImage = st_DeleteTextureImage;
1373 functions->DeleteTexture = st_DeleteTextureObject;
1374 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1375 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1376 functions->MapTextureImage = st_MapTextureImage;
1377 functions->UnmapTextureImage = st_UnmapTextureImage;
1378
1379 /* XXX Temporary until we can query pipe's texture sizes */
1380 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1381
1382 functions->AllocTextureStorage = st_AllocTextureStorage;
1383 }