1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
31 #include "main/convolve.h"
33 #include "main/enums.h"
34 #include "main/image.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/mipmap.h"
38 #include "main/pixel.h"
39 #include "main/texcompress.h"
40 #include "main/texformat.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
46 #include "state_tracker/st_context.h"
47 #include "state_tracker/st_cb_fbo.h"
48 #include "state_tracker/st_cb_texture.h"
49 #include "state_tracker/st_format.h"
50 #include "state_tracker/st_public.h"
51 #include "state_tracker/st_texture.h"
52 #include "state_tracker/st_gen_mipmap.h"
53 #include "state_tracker/st_inlines.h"
54 #include "state_tracker/st_atom.h"
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "pipe/p_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_surface.h"
63 #include "util/u_math.h"
66 #define DBG if (0) printf
69 static enum pipe_texture_target
70 gl_target_to_pipe(GLenum target
)
74 return PIPE_TEXTURE_1D
;
77 case GL_TEXTURE_RECTANGLE_NV
:
78 return PIPE_TEXTURE_2D
;
81 return PIPE_TEXTURE_3D
;
83 case GL_TEXTURE_CUBE_MAP_ARB
:
84 return PIPE_TEXTURE_CUBE
;
94 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
98 compressed_num_bytes(GLuint mesaFormat
)
101 #if FEATURE_texture_fxt1
102 case MESA_FORMAT_RGB_FXT1
:
103 case MESA_FORMAT_RGBA_FXT1
:
105 #if FEATURE_texture_s3tc
106 case MESA_FORMAT_RGB_DXT1
:
107 case MESA_FORMAT_RGBA_DXT1
:
109 case MESA_FORMAT_RGBA_DXT3
:
110 case MESA_FORMAT_RGBA_DXT5
:
120 is_compressed_mesa_format(const struct gl_texture_format
*format
)
122 switch (format
->MesaFormat
) {
123 case MESA_FORMAT_RGB_DXT1
:
124 case MESA_FORMAT_RGBA_DXT1
:
125 case MESA_FORMAT_RGBA_DXT3
:
126 case MESA_FORMAT_RGBA_DXT5
:
127 case MESA_FORMAT_SRGB_DXT1
:
128 case MESA_FORMAT_SRGBA_DXT1
:
129 case MESA_FORMAT_SRGBA_DXT3
:
130 case MESA_FORMAT_SRGBA_DXT5
:
138 /** called via ctx->Driver.NewTextureImage() */
139 static struct gl_texture_image
*
140 st_NewTextureImage(GLcontext
* ctx
)
142 DBG("%s\n", __FUNCTION__
);
144 return (struct gl_texture_image
*) ST_CALLOC_STRUCT(st_texture_image
);
148 /** called via ctx->Driver.NewTextureObject() */
149 static struct gl_texture_object
*
150 st_NewTextureObject(GLcontext
* ctx
, GLuint name
, GLenum target
)
152 struct st_texture_object
*obj
= ST_CALLOC_STRUCT(st_texture_object
);
154 DBG("%s\n", __FUNCTION__
);
155 _mesa_initialize_texture_object(&obj
->base
, name
, target
);
160 /** called via ctx->Driver.DeleteTextureImage() */
162 st_DeleteTextureObject(GLcontext
*ctx
,
163 struct gl_texture_object
*texObj
)
165 struct st_texture_object
*stObj
= st_texture_object(texObj
);
167 pipe_texture_reference(&stObj
->pt
, NULL
);
169 _mesa_delete_texture_object(ctx
, texObj
);
173 /** called via ctx->Driver.FreeTexImageData() */
175 st_FreeTextureImageData(GLcontext
* ctx
, struct gl_texture_image
*texImage
)
177 struct st_texture_image
*stImage
= st_texture_image(texImage
);
179 DBG("%s\n", __FUNCTION__
);
182 pipe_texture_reference(&stImage
->pt
, NULL
);
185 if (texImage
->Data
) {
186 _mesa_align_free(texImage
->Data
);
187 texImage
->Data
= NULL
;
193 * From linux kernel i386 header files, copes with odd sizes better
194 * than COPY_DWORDS would:
195 * XXX Put this in src/mesa/main/imports.h ???
197 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
199 __memcpy(void *to
, const void *from
, size_t n
)
202 __asm__
__volatile__("rep ; movsl\n\t"
206 "1:\ttestb $1,%b4\n\t"
208 "movsb\n" "2:":"=&c"(d0
), "=&D"(d1
), "=&S"(d2
)
209 :"0"(n
/ 4), "q"(n
), "1"((long) to
), "2"((long) from
)
214 #define __memcpy(a,b,c) memcpy(a,b,c)
219 * The system memcpy (at least on ubuntu 5.10) has problems copying
220 * to agp (writecombined) memory from a source which isn't 64-byte
221 * aligned - there is a 4x performance falloff.
223 * The x86 __memcpy is immune to this but is slightly slower
224 * (10%-ish) than the system memcpy.
226 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
227 * isn't much faster than x86_memcpy for agp copies.
229 * TODO: switch dynamically.
232 do_memcpy(void *dest
, const void *src
, size_t n
)
234 if ((((unsigned long) src
) & 63) || (((unsigned long) dest
) & 63)) {
235 return __memcpy(dest
, src
, n
);
238 return memcpy(dest
, src
, n
);
243 * Return default texture usage bitmask for the given texture format.
246 default_usage(enum pipe_format fmt
)
248 GLuint usage
= PIPE_TEXTURE_USAGE_SAMPLER
;
249 if (pf_is_depth_stencil(fmt
))
250 usage
|= PIPE_TEXTURE_USAGE_DEPTH_STENCIL
;
252 usage
|= PIPE_TEXTURE_USAGE_RENDER_TARGET
;
258 * Allocate a pipe_texture object for the given st_texture_object using
259 * the given st_texture_image to guess the mipmap size/levels.
262 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
265 * Otherwise, if max_level >= level >= min_level, create texture with
266 * space for images from min_level down to max_level.
268 * Otherwise, create texture with space for images from (level 0)..(1x1).
269 * Consider pruning this texture at a validation if the saving is worth it.
272 guess_and_alloc_texture(struct st_context
*st
,
273 struct st_texture_object
*stObj
,
274 const struct st_texture_image
*stImage
)
278 GLuint width
= stImage
->base
.Width2
; /* size w/out border */
279 GLuint height
= stImage
->base
.Height2
;
280 GLuint depth
= stImage
->base
.Depth2
;
282 enum pipe_format fmt
;
284 DBG("%s\n", __FUNCTION__
);
289 (GLint
) stImage
->level
> stObj
->base
.BaseLevel
&&
290 (stImage
->base
.Width
== 1 ||
291 (stObj
->base
.Target
!= GL_TEXTURE_1D
&&
292 stImage
->base
.Height
== 1) ||
293 (stObj
->base
.Target
== GL_TEXTURE_3D
&&
294 stImage
->base
.Depth
== 1)))
297 /* If this image disrespects BaseLevel, allocate from level zero.
298 * Usually BaseLevel == 0, so it's unlikely to happen.
300 if ((GLint
) stImage
->level
< stObj
->base
.BaseLevel
)
303 firstLevel
= stObj
->base
.BaseLevel
;
306 /* Figure out image dimensions at start level.
308 for (i
= stImage
->level
; i
> firstLevel
; i
--) {
317 if (width
== 0 || height
== 0 || depth
== 0) {
318 /* no texture needed */
322 /* Guess a reasonable value for lastLevel. This is probably going
323 * to be wrong fairly often and might mean that we have to look at
324 * resizable buffers, or require that buffers implement lazy
325 * pagetable arrangements.
327 if ((stObj
->base
.MinFilter
== GL_NEAREST
||
328 stObj
->base
.MinFilter
== GL_LINEAR
||
329 stImage
->base
._BaseFormat
== GL_DEPTH_COMPONENT
||
330 stImage
->base
._BaseFormat
== GL_DEPTH_STENCIL_EXT
) &&
331 stImage
->level
== firstLevel
) {
332 lastLevel
= firstLevel
;
335 GLuint l2width
= util_logbase2(width
);
336 GLuint l2height
= util_logbase2(height
);
337 GLuint l2depth
= util_logbase2(depth
);
338 lastLevel
= firstLevel
+ MAX2(MAX2(l2width
, l2height
), l2depth
);
341 fmt
= st_mesa_format_to_pipe_format(stImage
->base
.TexFormat
->MesaFormat
);
343 usage
= default_usage(fmt
);
345 stObj
->pt
= st_texture_create(st
,
346 gl_target_to_pipe(stObj
->base
.Target
),
354 DBG("%s - success\n", __FUNCTION__
);
359 * Adjust pixel unpack params and image dimensions to strip off the
361 * Gallium doesn't support texture borders. They've seldem been used
362 * and seldom been implemented correctly anyway.
363 * \param unpackNew returns the new pixel unpack parameters
366 strip_texture_border(GLint border
,
367 GLint
*width
, GLint
*height
, GLint
*depth
,
368 const struct gl_pixelstore_attrib
*unpack
,
369 struct gl_pixelstore_attrib
*unpackNew
)
371 assert(border
> 0); /* sanity check */
373 *unpackNew
= *unpack
;
375 if (unpackNew
->RowLength
== 0)
376 unpackNew
->RowLength
= *width
;
378 if (depth
&& unpackNew
->ImageHeight
== 0)
379 unpackNew
->ImageHeight
= *height
;
381 unpackNew
->SkipPixels
+= border
;
383 unpackNew
->SkipRows
+= border
;
385 unpackNew
->SkipImages
+= border
;
388 *width
= *width
- 2 * border
;
389 if (height
&& *height
>= 3)
390 *height
= *height
- 2 * border
;
391 if (depth
&& *depth
>= 3)
392 *depth
= *depth
- 2 * border
;
397 * Try to do texture compression via rendering. If the Gallium driver
398 * can render into a compressed surface this will allow us to do texture
400 * \return GL_TRUE for success, GL_FALSE for failure
403 compress_with_blit(GLcontext
* ctx
,
404 GLenum target
, GLint level
,
405 GLint xoffset
, GLint yoffset
, GLint zoffset
,
406 GLint width
, GLint height
, GLint depth
,
407 GLenum format
, GLenum type
, const void *pixels
,
408 const struct gl_pixelstore_attrib
*unpack
,
409 struct gl_texture_image
*texImage
)
411 const GLuint dstImageOffsets
[1] = {0};
412 struct st_texture_image
*stImage
= st_texture_image(texImage
);
413 struct pipe_screen
*screen
= ctx
->st
->pipe
->screen
;
414 const struct gl_texture_format
*mesa_format
;
415 struct pipe_texture templ
;
416 struct pipe_texture
*src_tex
;
417 struct pipe_surface
*dst_surface
;
418 struct pipe_transfer
*tex_xfer
;
423 /* XXX: Can this happen? Should we assert? */
427 /* get destination surface (in the compressed texture) */
428 dst_surface
= screen
->get_tex_surface(screen
, stImage
->pt
,
429 stImage
->face
, stImage
->level
, 0,
430 PIPE_BUFFER_USAGE_GPU_WRITE
);
432 /* can't render into this format (or other problem) */
436 /* Choose format for the temporary RGBA texture image.
438 mesa_format
= st_ChooseTextureFormat(ctx
, GL_RGBA
, format
, type
);
443 /* Create the temporary source texture
445 memset(&templ
, 0, sizeof(templ
));
446 templ
.target
= PIPE_TEXTURE_2D
;
447 templ
.format
= st_mesa_format_to_pipe_format(mesa_format
->MesaFormat
);
448 pf_get_block(templ
.format
, &templ
.block
);
449 templ
.width
[0] = width
;
450 templ
.height
[0] = height
;
452 templ
.last_level
= 0;
453 templ
.tex_usage
= PIPE_TEXTURE_USAGE_SAMPLER
;
454 src_tex
= screen
->texture_create(screen
, &templ
);
459 /* Put user's tex data into the temporary texture
461 tex_xfer
= st_cond_flush_get_tex_transfer(st_context(ctx
), src_tex
,
462 0, 0, 0, /* face, level are zero */
464 0, 0, width
, height
); /* x, y, w, h */
465 map
= screen
->transfer_map(screen
, tex_xfer
);
467 mesa_format
->StoreImage(ctx
, 2, GL_RGBA
, mesa_format
,
469 0, 0, 0, /* dest x/y/z offset */
470 tex_xfer
->stride
, /* dest row stride (bytes) */
471 dstImageOffsets
, /* image offsets (for 3D only) */
472 width
, height
, 1, /* size */
473 format
, type
, /* source format/type */
474 pixels
, /* source data */
475 unpack
); /* source data packing */
477 screen
->transfer_unmap(screen
, tex_xfer
);
478 screen
->tex_transfer_destroy(tex_xfer
);
480 /* copy / compress image */
481 util_blit_pixels_tex(ctx
->st
->blit
,
482 src_tex
, /* pipe_texture (src) */
483 0, 0, /* src x0, y0 */
484 width
, height
, /* src x1, y1 */
485 dst_surface
, /* pipe_surface (dst) */
486 xoffset
, yoffset
, /* dst x0, y0 */
487 xoffset
+ width
, /* dst x1 */
488 yoffset
+ height
, /* dst y1 */
490 PIPE_TEX_MIPFILTER_NEAREST
);
492 pipe_surface_reference(&dst_surface
, NULL
);
493 pipe_texture_reference(&src_tex
, NULL
);
500 * Do glTexImage1/2/3D().
503 st_TexImage(GLcontext
* ctx
,
505 GLenum target
, GLint level
,
506 GLint internalFormat
,
507 GLint width
, GLint height
, GLint depth
,
509 GLenum format
, GLenum type
, const void *pixels
,
510 const struct gl_pixelstore_attrib
*unpack
,
511 struct gl_texture_object
*texObj
,
512 struct gl_texture_image
*texImage
,
513 GLsizei imageSize
, GLboolean compressed_src
)
515 struct pipe_screen
*screen
= ctx
->st
->pipe
->screen
;
516 struct st_texture_object
*stObj
= st_texture_object(texObj
);
517 struct st_texture_image
*stImage
= st_texture_image(texImage
);
518 GLint postConvWidth
, postConvHeight
;
519 GLint texelBytes
, sizeInBytes
;
520 GLuint dstRowStride
= 0;
521 struct gl_pixelstore_attrib unpackNB
;
522 enum pipe_transfer_usage transfer_usage
= 0;
524 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__
,
525 _mesa_lookup_enum_by_nr(target
), level
, width
, height
, depth
, border
);
527 /* switch to "normal" */
528 if (stObj
->surface_based
) {
529 _mesa_clear_texture_object(ctx
, texObj
);
530 stObj
->surface_based
= GL_FALSE
;
533 /* gallium does not support texture borders, strip it off */
535 strip_texture_border(border
, &width
, &height
, &depth
, unpack
, &unpackNB
);
537 texImage
->Width
= width
;
538 texImage
->Height
= height
;
539 texImage
->Depth
= depth
;
540 texImage
->Border
= 0;
544 postConvWidth
= width
;
545 postConvHeight
= height
;
547 stImage
->face
= _mesa_tex_target_to_face(target
);
548 stImage
->level
= level
;
551 if (ctx
->_ImageTransferState
& IMAGE_CONVOLUTION_BIT
) {
552 _mesa_adjust_image_for_convolution(ctx
, dims
, &postConvWidth
,
557 /* choose the texture format */
558 texImage
->TexFormat
= st_ChooseTextureFormat(ctx
, internalFormat
,
561 _mesa_set_fetch_functions(texImage
, dims
);
563 if (texImage
->TexFormat
->TexelBytes
== 0) {
564 /* must be a compressed format */
566 texImage
->IsCompressed
= GL_TRUE
;
567 texImage
->CompressedSize
=
568 ctx
->Driver
.CompressedTextureSize(ctx
, texImage
->Width
,
569 texImage
->Height
, texImage
->Depth
,
570 texImage
->TexFormat
->MesaFormat
);
573 texelBytes
= texImage
->TexFormat
->TexelBytes
;
575 /* Minimum pitch of 32 bytes */
576 if (postConvWidth
* texelBytes
< 32) {
577 postConvWidth
= 32 / texelBytes
;
578 texImage
->RowStride
= postConvWidth
;
581 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
582 /*assert(texImage->RowStride == postConvWidth);*/
585 /* Release the reference to a potentially orphaned buffer.
586 * Release any old malloced memory.
589 pipe_texture_reference(&stImage
->pt
, NULL
);
590 assert(!texImage
->Data
);
592 else if (texImage
->Data
) {
593 _mesa_align_free(texImage
->Data
);
596 if (width
== 0 || height
== 0 || depth
== 0) {
597 /* stop after freeing old image */
601 /* If this is the only mipmap level in the texture, could call
602 * bmBufferData with NULL data to free the old block and avoid
603 * waiting on any outstanding fences.
606 if (stObj
->teximage_realloc
||
607 level
> (GLint
) stObj
->pt
->last_level
||
608 (stObj
->pt
->last_level
== level
&&
609 stObj
->pt
->target
!= PIPE_TEXTURE_CUBE
&&
610 !st_texture_match_image(stObj
->pt
, &stImage
->base
,
611 stImage
->face
, stImage
->level
))) {
613 pipe_texture_reference(&stObj
->pt
, NULL
);
615 stObj
->teximage_realloc
= FALSE
;
620 guess_and_alloc_texture(ctx
->st
, stObj
, stImage
);
622 /* Probably out of memory.
623 * Try flushing any pending rendering, then retry.
626 guess_and_alloc_texture(ctx
->st
, stObj
, stImage
);
628 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
634 assert(!stImage
->pt
);
637 st_texture_match_image(stObj
->pt
, &stImage
->base
,
638 stImage
->face
, stImage
->level
)) {
640 pipe_texture_reference(&stImage
->pt
, stObj
->pt
);
645 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
647 /* st_CopyTexImage calls this function with pixels == NULL, with
648 * the expectation that the texture will be set up but nothing
649 * more will be done. This is where those calls return:
651 if (compressed_src
) {
652 pixels
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, pixels
,
654 "glCompressedTexImage");
657 pixels
= _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, 1,
659 pixels
, unpack
, "glTexImage");
664 /* See if we can do texture compression with a blit/render.
666 if (!compressed_src
&&
668 is_compressed_mesa_format(texImage
->TexFormat
) &&
669 screen
->is_format_supported(screen
,
672 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
673 if (compress_with_blit(ctx
, target
, level
, 0, 0, 0, width
, height
, depth
,
674 format
, type
, pixels
, unpack
, texImage
)) {
680 if (format
== GL_DEPTH_COMPONENT
&&
681 pf_is_depth_and_stencil(stImage
->pt
->format
))
682 transfer_usage
= PIPE_TRANSFER_READ_WRITE
;
684 transfer_usage
= PIPE_TRANSFER_WRITE
;
686 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, 0,
687 transfer_usage
, 0, 0,
689 stImage
->base
.Height
);
690 if(stImage
->transfer
)
691 dstRowStride
= stImage
->transfer
->stride
;
694 /* Allocate regular memory and store the image there temporarily. */
695 if (texImage
->IsCompressed
) {
696 sizeInBytes
= texImage
->CompressedSize
;
698 _mesa_compressed_row_stride(texImage
->TexFormat
->MesaFormat
, width
);
702 dstRowStride
= postConvWidth
* texelBytes
;
703 sizeInBytes
= depth
* dstRowStride
* postConvHeight
;
706 texImage
->Data
= _mesa_align_malloc(sizeInBytes
, 16);
709 if (!texImage
->Data
) {
710 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
714 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
715 width
, height
, depth
, width
* texelBytes
, dstRowStride
);
717 /* Copy data. Would like to know when it's ok for us to eg. use
718 * the blitter to copy. Or, use the hardware to do the format
719 * conversion and copy:
721 if (compressed_src
) {
722 memcpy(texImage
->Data
, pixels
, imageSize
);
725 const GLuint srcImageStride
=
726 _mesa_image_image_stride(unpack
, width
, height
, format
, type
);
728 const GLubyte
*src
= (const GLubyte
*) pixels
;
730 for (i
= 0; i
< depth
; i
++) {
731 if (!texImage
->TexFormat
->StoreImage(ctx
, dims
,
732 texImage
->_BaseFormat
,
735 0, 0, 0, /* dstX/Y/Zoffset */
737 texImage
->ImageOffsets
,
739 format
, type
, src
, unpack
)) {
740 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
743 if (stImage
->pt
&& i
+ 1 < depth
) {
744 /* unmap this slice */
745 st_texture_image_unmap(ctx
->st
, stImage
);
746 /* map next slice of 3D texture */
747 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, i
+ 1,
748 transfer_usage
, 0, 0,
750 stImage
->base
.Height
);
751 src
+= srcImageStride
;
756 _mesa_unmap_teximage_pbo(ctx
, unpack
);
759 if (stImage
->pt
&& texImage
->Data
) {
760 st_texture_image_unmap(ctx
->st
, stImage
);
761 texImage
->Data
= NULL
;
764 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
765 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
771 st_TexImage3D(GLcontext
* ctx
,
772 GLenum target
, GLint level
,
773 GLint internalFormat
,
774 GLint width
, GLint height
, GLint depth
,
776 GLenum format
, GLenum type
, const void *pixels
,
777 const struct gl_pixelstore_attrib
*unpack
,
778 struct gl_texture_object
*texObj
,
779 struct gl_texture_image
*texImage
)
781 st_TexImage(ctx
, 3, target
, level
, internalFormat
, width
, height
, depth
,
782 border
, format
, type
, pixels
, unpack
, texObj
, texImage
,
788 st_TexImage2D(GLcontext
* ctx
,
789 GLenum target
, GLint level
,
790 GLint internalFormat
,
791 GLint width
, GLint height
, GLint border
,
792 GLenum format
, GLenum type
, const void *pixels
,
793 const struct gl_pixelstore_attrib
*unpack
,
794 struct gl_texture_object
*texObj
,
795 struct gl_texture_image
*texImage
)
797 st_TexImage(ctx
, 2, target
, level
, internalFormat
, width
, height
, 1, border
,
798 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
803 st_TexImage1D(GLcontext
* ctx
,
804 GLenum target
, GLint level
,
805 GLint internalFormat
,
806 GLint width
, GLint border
,
807 GLenum format
, GLenum type
, const void *pixels
,
808 const struct gl_pixelstore_attrib
*unpack
,
809 struct gl_texture_object
*texObj
,
810 struct gl_texture_image
*texImage
)
812 st_TexImage(ctx
, 1, target
, level
, internalFormat
, width
, 1, 1, border
,
813 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
818 st_CompressedTexImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
819 GLint internalFormat
,
820 GLint width
, GLint height
, GLint border
,
821 GLsizei imageSize
, const GLvoid
*data
,
822 struct gl_texture_object
*texObj
,
823 struct gl_texture_image
*texImage
)
825 st_TexImage(ctx
, 2, target
, level
, internalFormat
, width
, height
, 1, border
,
826 0, 0, data
, &ctx
->Unpack
, texObj
, texImage
, imageSize
, GL_TRUE
);
832 * glGetTexImage() helper: decompress a compressed texture by rendering
833 * a textured quad. Store the results in the user's buffer.
836 decompress_with_blit(GLcontext
* ctx
, GLenum target
, GLint level
,
837 GLenum format
, GLenum type
, GLvoid
*pixels
,
838 struct gl_texture_object
*texObj
,
839 struct gl_texture_image
*texImage
)
841 struct pipe_screen
*screen
= ctx
->st
->pipe
->screen
;
842 struct st_texture_image
*stImage
= st_texture_image(texImage
);
843 const GLuint width
= texImage
->Width
;
844 const GLuint height
= texImage
->Height
;
845 struct pipe_surface
*dst_surface
;
846 struct pipe_texture
*dst_texture
;
847 struct pipe_transfer
*tex_xfer
;
849 /* create temp / dest surface */
850 if (!util_create_rgba_surface(screen
, width
, height
,
851 &dst_texture
, &dst_surface
)) {
852 _mesa_problem(ctx
, "util_create_rgba_surface() failed "
853 "in decompress_with_blit()");
857 /* blit/render/decompress */
858 util_blit_pixels_tex(ctx
->st
->blit
,
859 stImage
->pt
, /* pipe_texture (src) */
860 0, 0, /* src x0, y0 */
861 width
, height
, /* src x1, y1 */
862 dst_surface
, /* pipe_surface (dst) */
863 0, 0, /* dst x0, y0 */
864 width
, height
, /* dst x1, y1 */
866 PIPE_TEX_MIPFILTER_NEAREST
);
868 /* map the dst_surface so we can read from it */
869 tex_xfer
= st_cond_flush_get_tex_transfer(st_context(ctx
),
870 dst_texture
, 0, 0, 0,
872 0, 0, width
, height
);
874 pixels
= _mesa_map_pbo_dest(ctx
, &ctx
->Pack
, pixels
);
876 /* copy/pack data into user buffer */
877 if (st_equal_formats(stImage
->pt
->format
, format
, type
)) {
879 const uint bytesPerRow
= width
* pf_get_size(stImage
->pt
->format
);
880 ubyte
*map
= screen
->transfer_map(screen
, tex_xfer
);
882 for (row
= 0; row
< height
; row
++) {
883 GLvoid
*dest
= _mesa_image_address2d(&ctx
->Pack
, pixels
, width
,
884 height
, format
, type
, row
, 0);
885 memcpy(dest
, map
, bytesPerRow
);
886 map
+= tex_xfer
->stride
;
888 screen
->transfer_unmap(screen
, tex_xfer
);
891 /* format translation via floats */
893 for (row
= 0; row
< height
; row
++) {
894 const GLbitfield transferOps
= 0x0; /* bypassed for glGetTexImage() */
895 GLfloat rgba
[4 * MAX_WIDTH
];
896 GLvoid
*dest
= _mesa_image_address2d(&ctx
->Pack
, pixels
, width
,
897 height
, format
, type
, row
, 0);
899 /* get float[4] rgba row from surface */
900 pipe_get_tile_rgba(tex_xfer
, 0, row
, width
, 1, rgba
);
902 _mesa_pack_rgba_span_float(ctx
, width
, (GLfloat (*)[4]) rgba
, format
,
903 type
, dest
, &ctx
->Pack
, transferOps
);
907 _mesa_unmap_pbo_dest(ctx
, &ctx
->Pack
);
909 /* destroy the temp / dest surface */
910 util_destroy_rgba_surface(dst_texture
, dst_surface
);
916 * Need to map texture image into memory before copying image data,
920 st_get_tex_image(GLcontext
* ctx
, GLenum target
, GLint level
,
921 GLenum format
, GLenum type
, GLvoid
* pixels
,
922 struct gl_texture_object
*texObj
,
923 struct gl_texture_image
*texImage
, GLboolean compressed_dst
)
925 struct st_texture_image
*stImage
= st_texture_image(texImage
);
926 const GLuint dstImageStride
=
927 _mesa_image_image_stride(&ctx
->Pack
, texImage
->Width
, texImage
->Height
,
933 pf_is_compressed(stImage
->pt
->format
) &&
935 /* Need to decompress the texture.
936 * We'll do this by rendering a textured quad.
937 * Note that we only expect RGBA formats (no Z/depth formats).
939 decompress_with_blit(ctx
, target
, level
, format
, type
, pixels
,
946 /* Image is stored in hardware format in a buffer managed by the
947 * kernel. Need to explicitly map and unmap it.
949 unsigned face
= _mesa_tex_target_to_face(target
);
951 st_teximage_flush_before_map(ctx
->st
, stImage
->pt
, face
, level
,
954 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, 0,
955 PIPE_TRANSFER_READ
, 0, 0,
957 stImage
->base
.Height
);
958 texImage
->RowStride
= stImage
->transfer
->stride
/ stImage
->pt
->block
.size
;
961 /* Otherwise, the image should actually be stored in
962 * texImage->Data. This is pretty confusing for
963 * everybody, I'd much prefer to separate the two functions of
964 * texImage->Data - storage for texture images in main memory
965 * and access (ie mappings) of images. In other words, we'd
966 * create a new texImage->Map field and leave Data simply for
969 assert(texImage
->Data
);
972 depth
= texImage
->Depth
;
975 dest
= (GLubyte
*) pixels
;
977 for (i
= 0; i
< depth
; i
++) {
978 if (compressed_dst
) {
979 _mesa_get_compressed_teximage(ctx
, target
, level
, dest
,
983 _mesa_get_teximage(ctx
, target
, level
, format
, type
, dest
,
987 if (stImage
->pt
&& i
+ 1 < depth
) {
988 /* unmap this slice */
989 st_texture_image_unmap(ctx
->st
, stImage
);
990 /* map next slice of 3D texture */
991 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, i
+ 1,
992 PIPE_TRANSFER_READ
, 0, 0,
994 stImage
->base
.Height
);
995 dest
+= dstImageStride
;
999 texImage
->Depth
= depth
;
1003 st_texture_image_unmap(ctx
->st
, stImage
);
1004 texImage
->Data
= NULL
;
1010 st_GetTexImage(GLcontext
* ctx
, GLenum target
, GLint level
,
1011 GLenum format
, GLenum type
, GLvoid
* pixels
,
1012 struct gl_texture_object
*texObj
,
1013 struct gl_texture_image
*texImage
)
1015 st_get_tex_image(ctx
, target
, level
, format
, type
, pixels
, texObj
, texImage
,
1021 st_GetCompressedTexImage(GLcontext
*ctx
, GLenum target
, GLint level
,
1023 struct gl_texture_object
*texObj
,
1024 struct gl_texture_image
*texImage
)
1026 st_get_tex_image(ctx
, target
, level
, 0, 0, pixels
, texObj
, texImage
,
1033 st_TexSubimage(GLcontext
*ctx
, GLint dims
, GLenum target
, GLint level
,
1034 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1035 GLint width
, GLint height
, GLint depth
,
1036 GLenum format
, GLenum type
, const void *pixels
,
1037 const struct gl_pixelstore_attrib
*packing
,
1038 struct gl_texture_object
*texObj
,
1039 struct gl_texture_image
*texImage
)
1041 struct pipe_screen
*screen
= ctx
->st
->pipe
->screen
;
1042 struct st_texture_image
*stImage
= st_texture_image(texImage
);
1043 GLuint dstRowStride
;
1044 const GLuint srcImageStride
=
1045 _mesa_image_image_stride(packing
, width
, height
, format
, type
);
1048 /* init to silence warning only: */
1049 enum pipe_transfer_usage transfer_usage
= PIPE_TRANSFER_WRITE
;
1051 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__
,
1052 _mesa_lookup_enum_by_nr(target
),
1053 level
, xoffset
, yoffset
, width
, height
);
1056 _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, depth
, format
,
1057 type
, pixels
, packing
, "glTexSubImage2D");
1061 /* See if we can do texture compression with a blit/render.
1063 if (!ctx
->Mesa_DXTn
&&
1064 is_compressed_mesa_format(texImage
->TexFormat
) &&
1065 screen
->is_format_supported(screen
,
1066 stImage
->pt
->format
,
1067 stImage
->pt
->target
,
1068 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
1069 if (compress_with_blit(ctx
, target
, level
,
1070 xoffset
, yoffset
, zoffset
,
1071 width
, height
, depth
,
1072 format
, type
, pixels
, packing
, texImage
)) {
1077 /* Map buffer if necessary. Need to lock to prevent other contexts
1078 * from uploading the buffer under us.
1081 unsigned face
= _mesa_tex_target_to_face(target
);
1083 if (format
== GL_DEPTH_COMPONENT
&&
1084 pf_is_depth_and_stencil(stImage
->pt
->format
))
1085 transfer_usage
= PIPE_TRANSFER_READ_WRITE
;
1087 transfer_usage
= PIPE_TRANSFER_WRITE
;
1089 st_teximage_flush_before_map(ctx
->st
, stImage
->pt
, face
, level
,
1091 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, zoffset
,
1097 if (!texImage
->Data
) {
1098 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage");
1102 src
= (const GLubyte
*) pixels
;
1103 dstRowStride
= stImage
->transfer
->stride
;
1105 for (i
= 0; i
< depth
; i
++) {
1106 if (!texImage
->TexFormat
->StoreImage(ctx
, dims
, texImage
->_BaseFormat
,
1107 texImage
->TexFormat
,
1111 texImage
->ImageOffsets
,
1113 format
, type
, src
, packing
)) {
1114 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage");
1117 if (stImage
->pt
&& i
+ 1 < depth
) {
1118 /* unmap this slice */
1119 st_texture_image_unmap(ctx
->st
, stImage
);
1120 /* map next slice of 3D texture */
1121 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
,
1126 src
+= srcImageStride
;
1130 _mesa_unmap_teximage_pbo(ctx
, packing
);
1134 st_texture_image_unmap(ctx
->st
, stImage
);
1135 texImage
->Data
= NULL
;
1138 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
1139 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
1146 st_TexSubImage3D(GLcontext
*ctx
, GLenum target
, GLint level
,
1147 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1148 GLsizei width
, GLsizei height
, GLsizei depth
,
1149 GLenum format
, GLenum type
, const GLvoid
*pixels
,
1150 const struct gl_pixelstore_attrib
*packing
,
1151 struct gl_texture_object
*texObj
,
1152 struct gl_texture_image
*texImage
)
1154 st_TexSubimage(ctx
, 3, target
, level
, xoffset
, yoffset
, zoffset
,
1155 width
, height
, depth
, format
, type
,
1156 pixels
, packing
, texObj
, texImage
);
1161 st_TexSubImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
1162 GLint xoffset
, GLint yoffset
,
1163 GLsizei width
, GLsizei height
,
1164 GLenum format
, GLenum type
, const GLvoid
* pixels
,
1165 const struct gl_pixelstore_attrib
*packing
,
1166 struct gl_texture_object
*texObj
,
1167 struct gl_texture_image
*texImage
)
1169 st_TexSubimage(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
1170 width
, height
, 1, format
, type
,
1171 pixels
, packing
, texObj
, texImage
);
1176 st_TexSubImage1D(GLcontext
*ctx
, GLenum target
, GLint level
,
1177 GLint xoffset
, GLsizei width
, GLenum format
, GLenum type
,
1178 const GLvoid
* pixels
,
1179 const struct gl_pixelstore_attrib
*packing
,
1180 struct gl_texture_object
*texObj
,
1181 struct gl_texture_image
*texImage
)
1183 st_TexSubimage(ctx
, 1, target
, level
, xoffset
, 0, 0, width
, 1, 1,
1184 format
, type
, pixels
, packing
, texObj
, texImage
);
1189 st_CompressedTexSubImage1D(GLcontext
*ctx
, GLenum target
, GLint level
,
1190 GLint xoffset
, GLsizei width
,
1192 GLsizei imageSize
, const GLvoid
*data
,
1193 struct gl_texture_object
*texObj
,
1194 struct gl_texture_image
*texImage
)
1201 st_CompressedTexSubImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
1202 GLint xoffset
, GLint yoffset
,
1203 GLsizei width
, GLint height
,
1205 GLsizei imageSize
, const GLvoid
*data
,
1206 struct gl_texture_object
*texObj
,
1207 struct gl_texture_image
*texImage
)
1209 struct st_texture_image
*stImage
= st_texture_image(texImage
);
1210 struct pipe_format_block block
;
1216 unsigned face
= _mesa_tex_target_to_face(target
);
1218 st_teximage_flush_before_map(ctx
->st
, stImage
->pt
, face
, level
,
1219 PIPE_TRANSFER_WRITE
);
1220 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, 0,
1221 PIPE_TRANSFER_WRITE
,
1225 block
= stImage
->pt
->block
;
1226 srcBlockStride
= pf_get_stride(&block
, width
);
1227 dstBlockStride
= stImage
->transfer
->stride
;
1229 assert(stImage
->pt
);
1230 /* TODO find good values for block and strides */
1231 /* TODO also adjust texImage->data for yoffset/xoffset */
1235 if (!texImage
->Data
) {
1236 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexSubImage");
1240 assert(xoffset
% block
.width
== 0);
1241 assert(yoffset
% block
.height
== 0);
1242 assert(width
% block
.width
== 0);
1243 assert(height
% block
.height
== 0);
1245 for (y
= 0; y
< height
; y
+= block
.height
) {
1246 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1247 const char *src
= (const char*)data
+ srcBlockStride
* pf_get_nblocksy(&block
, y
);
1248 char *dst
= (char*)texImage
->Data
+ dstBlockStride
* pf_get_nblocksy(&block
, y
);
1249 memcpy(dst
, src
, pf_get_stride(&block
, width
));
1253 st_texture_image_unmap(ctx
->st
, stImage
);
1254 texImage
->Data
= NULL
;
1260 st_CompressedTexSubImage3D(GLcontext
*ctx
, GLenum target
, GLint level
,
1261 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1262 GLsizei width
, GLint height
, GLint depth
,
1264 GLsizei imageSize
, const GLvoid
*data
,
1265 struct gl_texture_object
*texObj
,
1266 struct gl_texture_image
*texImage
)
1274 * Do a CopyTexSubImage operation using a read transfer from the source,
1275 * a write transfer to the destination and get_tile()/put_tile() to access
1276 * the pixels/texels.
1278 * Note: srcY=0=TOP of renderbuffer
1281 fallback_copy_texsubimage(GLcontext
*ctx
, GLenum target
, GLint level
,
1282 struct st_renderbuffer
*strb
,
1283 struct st_texture_image
*stImage
,
1285 GLint destX
, GLint destY
, GLint destZ
,
1286 GLint srcX
, GLint srcY
,
1287 GLsizei width
, GLsizei height
)
1289 struct pipe_context
*pipe
= ctx
->st
->pipe
;
1290 struct pipe_screen
*screen
= pipe
->screen
;
1291 struct pipe_transfer
*src_trans
;
1293 enum pipe_transfer_usage transfer_usage
;
1295 assert(width
<= MAX_WIDTH
);
1297 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
1298 srcY
= strb
->Base
.Height
- srcY
- height
;
1301 src_trans
= st_cond_flush_get_tex_transfer( st_context(ctx
),
1308 if (baseFormat
== GL_DEPTH_COMPONENT
&&
1309 pf_is_depth_and_stencil(stImage
->pt
->format
))
1310 transfer_usage
= PIPE_TRANSFER_READ_WRITE
;
1312 transfer_usage
= PIPE_TRANSFER_WRITE
;
1314 st_teximage_flush_before_map(ctx
->st
, stImage
->pt
, 0, 0,
1317 texDest
= st_texture_image_map(ctx
->st
, stImage
, 0, transfer_usage
,
1318 destX
, destY
, width
, height
);
1320 if (baseFormat
== GL_DEPTH_COMPONENT
||
1321 baseFormat
== GL_DEPTH24_STENCIL8
) {
1322 const GLboolean scaleOrBias
= (ctx
->Pixel
.DepthScale
!= 1.0F
||
1323 ctx
->Pixel
.DepthBias
!= 0.0F
);
1326 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1327 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
1336 /* To avoid a large temp memory allocation, do copy row by row */
1337 for (row
= 0; row
< height
; row
++, srcY
+= yStep
) {
1338 uint data
[MAX_WIDTH
];
1339 pipe_get_tile_z(src_trans
, 0, srcY
, width
, 1, data
);
1341 _mesa_scale_and_bias_depth_uint(ctx
, width
, data
);
1343 pipe_put_tile_z(stImage
->transfer
, 0, row
, width
, 1, data
);
1349 (GLfloat
*) _mesa_malloc(width
* height
* 4 * sizeof(GLfloat
));
1351 if (tempSrc
&& texDest
) {
1352 const GLint dims
= 2;
1353 const GLint dstRowStride
= stImage
->transfer
->stride
;
1354 struct gl_texture_image
*texImage
= &stImage
->base
;
1355 struct gl_pixelstore_attrib unpack
= ctx
->DefaultPacking
;
1357 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
1358 unpack
.Invert
= GL_TRUE
;
1361 /* get float/RGBA image from framebuffer */
1362 /* XXX this usually involves a lot of int/float conversion.
1363 * try to avoid that someday.
1365 pipe_get_tile_rgba(src_trans
, 0, 0, width
, height
, tempSrc
);
1367 /* Store into texture memory.
1368 * Note that this does some special things such as pixel transfer
1369 * ops and format conversion. In particular, if the dest tex format
1370 * is actually RGBA but the user created the texture as GL_RGB we
1371 * need to fill-in/override the alpha channel with 1.0.
1373 texImage
->TexFormat
->StoreImage(ctx
, dims
,
1374 texImage
->_BaseFormat
,
1375 texImage
->TexFormat
,
1379 texImage
->ImageOffsets
,
1381 GL_RGBA
, GL_FLOAT
, tempSrc
, /* src */
1385 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage");
1389 _mesa_free(tempSrc
);
1392 st_texture_image_unmap(ctx
->st
, stImage
);
1393 screen
->tex_transfer_destroy(src_trans
);
1398 compatible_src_dst_formats(const struct gl_renderbuffer
*src
,
1399 const struct gl_texture_image
*dst
)
1401 const GLenum srcFormat
= src
->_BaseFormat
;
1402 const GLenum dstLogicalFormat
= dst
->_BaseFormat
;
1404 if (srcFormat
== dstLogicalFormat
) {
1405 /* This is the same as matching_base_formats, which should
1406 * always pass, as it did previously.
1408 return TGSI_WRITEMASK_XYZW
;
1410 else if (srcFormat
== GL_RGBA
&&
1411 dstLogicalFormat
== GL_RGB
) {
1412 /* Add a single special case to cope with RGBA->RGB transfers,
1413 * setting A to 1.0 to cope with situations where the RGB
1414 * destination is actually stored as RGBA.
1416 return TGSI_WRITEMASK_XYZ
; /* A ==> 1.0 */
1428 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1429 * Note that the region to copy has already been clipped so we know we
1430 * won't read from outside the source renderbuffer's bounds.
1432 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1435 st_copy_texsubimage(GLcontext
*ctx
,
1436 GLenum target
, GLint level
,
1437 GLint destX
, GLint destY
, GLint destZ
,
1438 GLint srcX
, GLint srcY
,
1439 GLsizei width
, GLsizei height
)
1441 struct gl_texture_unit
*texUnit
=
1442 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1443 struct gl_texture_object
*texObj
=
1444 _mesa_select_tex_object(ctx
, texUnit
, target
);
1445 struct gl_texture_image
*texImage
=
1446 _mesa_select_tex_image(ctx
, texObj
, target
, level
);
1447 struct st_texture_image
*stImage
= st_texture_image(texImage
);
1448 const GLenum texBaseFormat
= texImage
->InternalFormat
;
1449 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
1450 struct st_renderbuffer
*strb
;
1451 struct pipe_context
*pipe
= ctx
->st
->pipe
;
1452 struct pipe_screen
*screen
= pipe
->screen
;
1453 enum pipe_format dest_format
, src_format
;
1454 GLboolean use_fallback
= GL_TRUE
;
1455 GLboolean matching_base_formats
;
1456 GLuint format_writemask
;
1457 struct pipe_surface
*dest_surface
= NULL
;
1458 GLboolean do_flip
= (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
);
1460 /* any rendering in progress must flushed before we grab the fb image */
1461 st_flush(ctx
->st
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
1463 /* make sure finalize_textures has been called?
1465 if (0) st_validate_state(ctx
->st
);
1467 /* determine if copying depth or color data */
1468 if (texBaseFormat
== GL_DEPTH_COMPONENT
||
1469 texBaseFormat
== GL_DEPTH24_STENCIL8
) {
1470 strb
= st_renderbuffer(fb
->_DepthBuffer
);
1472 else if (texBaseFormat
== GL_DEPTH_STENCIL_EXT
) {
1473 strb
= st_renderbuffer(fb
->_StencilBuffer
);
1476 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1477 strb
= st_renderbuffer(fb
->_ColorReadBuffer
);
1480 if (!strb
|| !strb
->surface
|| !stImage
->pt
) {
1481 debug_printf("%s: null strb or stImage\n", __FUNCTION__
);
1509 if (width
< 0 || height
< 0)
1514 assert(strb
->surface
);
1515 assert(stImage
->pt
);
1517 src_format
= strb
->surface
->format
;
1518 dest_format
= stImage
->pt
->format
;
1521 * Determine if the src framebuffer and dest texture have the same
1522 * base format. We need this to detect a case such as the framebuffer
1523 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1524 * texture format stores RGBA we need to set A=1 (overriding the
1525 * framebuffer's alpha values). We can't do that with the blit or
1526 * textured-quad paths.
1528 matching_base_formats
= (strb
->Base
._BaseFormat
== texImage
->_BaseFormat
);
1529 format_writemask
= compatible_src_dst_formats(&strb
->Base
, texImage
);
1531 if (ctx
->_ImageTransferState
== 0x0) {
1533 if (matching_base_formats
&&
1534 src_format
== dest_format
&&
1537 /* use surface_copy() / blit */
1539 dest_surface
= screen
->get_tex_surface(screen
, stImage
->pt
,
1540 stImage
->face
, stImage
->level
,
1542 PIPE_BUFFER_USAGE_GPU_WRITE
);
1544 /* for surface_copy(), y=0=top, always */
1545 pipe
->surface_copy(pipe
,
1554 use_fallback
= GL_FALSE
;
1556 else if (format_writemask
&&
1557 screen
->is_format_supported(screen
, src_format
,
1559 PIPE_TEXTURE_USAGE_SAMPLER
,
1561 screen
->is_format_supported(screen
, dest_format
,
1563 PIPE_TEXTURE_USAGE_RENDER_TARGET
,
1565 /* draw textured quad to do the copy */
1568 dest_surface
= screen
->get_tex_surface(screen
, stImage
->pt
,
1569 stImage
->face
, stImage
->level
,
1571 PIPE_BUFFER_USAGE_GPU_WRITE
);
1574 srcY1
= strb
->Base
.Height
- srcY
- height
;
1575 srcY0
= srcY1
+ height
;
1579 srcY1
= srcY0
+ height
;
1581 util_blit_pixels_writemask(ctx
->st
->blit
,
1584 srcX
+ width
, srcY1
,
1587 destX
+ width
, destY
+ height
,
1588 0.0, PIPE_TEX_MIPFILTER_NEAREST
,
1590 use_fallback
= GL_FALSE
;
1594 pipe_surface_reference(&dest_surface
, NULL
);
1598 /* software fallback */
1599 fallback_copy_texsubimage(ctx
, target
, level
,
1600 strb
, stImage
, texBaseFormat
,
1601 destX
, destY
, destZ
,
1602 srcX
, srcY
, width
, height
);
1605 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
1606 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
1613 st_CopyTexImage1D(GLcontext
* ctx
, GLenum target
, GLint level
,
1614 GLenum internalFormat
,
1615 GLint x
, GLint y
, GLsizei width
, GLint border
)
1617 struct gl_texture_unit
*texUnit
=
1618 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1619 struct gl_texture_object
*texObj
=
1620 _mesa_select_tex_object(ctx
, texUnit
, target
);
1621 struct gl_texture_image
*texImage
=
1622 _mesa_select_tex_image(ctx
, texObj
, target
, level
);
1624 /* Setup or redefine the texture object, texture and texture
1625 * image. Don't populate yet.
1627 ctx
->Driver
.TexImage1D(ctx
, target
, level
, internalFormat
,
1629 GL_RGBA
, CHAN_TYPE
, NULL
,
1630 &ctx
->DefaultPacking
, texObj
, texImage
);
1632 st_copy_texsubimage(ctx
, target
, level
,
1633 0, 0, 0, /* destX,Y,Z */
1634 x
, y
, width
, 1); /* src X, Y, size */
1639 st_CopyTexImage2D(GLcontext
* ctx
, GLenum target
, GLint level
,
1640 GLenum internalFormat
,
1641 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
1644 struct gl_texture_unit
*texUnit
=
1645 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1646 struct gl_texture_object
*texObj
=
1647 _mesa_select_tex_object(ctx
, texUnit
, target
);
1648 struct gl_texture_image
*texImage
=
1649 _mesa_select_tex_image(ctx
, texObj
, target
, level
);
1651 /* Setup or redefine the texture object, texture and texture
1652 * image. Don't populate yet.
1654 ctx
->Driver
.TexImage2D(ctx
, target
, level
, internalFormat
,
1655 width
, height
, border
,
1656 GL_RGBA
, CHAN_TYPE
, NULL
,
1657 &ctx
->DefaultPacking
, texObj
, texImage
);
1659 st_copy_texsubimage(ctx
, target
, level
,
1660 0, 0, 0, /* destX,Y,Z */
1661 x
, y
, width
, height
); /* src X, Y, size */
1666 st_CopyTexSubImage1D(GLcontext
* ctx
, GLenum target
, GLint level
,
1667 GLint xoffset
, GLint x
, GLint y
, GLsizei width
)
1669 const GLint yoffset
= 0, zoffset
= 0;
1670 const GLsizei height
= 1;
1671 st_copy_texsubimage(ctx
, target
, level
,
1672 xoffset
, yoffset
, zoffset
, /* destX,Y,Z */
1673 x
, y
, width
, height
); /* src X, Y, size */
1678 st_CopyTexSubImage2D(GLcontext
* ctx
, GLenum target
, GLint level
,
1679 GLint xoffset
, GLint yoffset
,
1680 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
1682 const GLint zoffset
= 0;
1683 st_copy_texsubimage(ctx
, target
, level
,
1684 xoffset
, yoffset
, zoffset
, /* destX,Y,Z */
1685 x
, y
, width
, height
); /* src X, Y, size */
1690 st_CopyTexSubImage3D(GLcontext
* ctx
, GLenum target
, GLint level
,
1691 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1692 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
1694 st_copy_texsubimage(ctx
, target
, level
,
1695 xoffset
, yoffset
, zoffset
, /* destX,Y,Z */
1696 x
, y
, width
, height
); /* src X, Y, size */
1701 * Compute which mipmap levels that really need to be sent to the hardware.
1702 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
1703 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
1706 calculate_first_last_level(struct st_texture_object
*stObj
)
1708 struct gl_texture_object
*tObj
= &stObj
->base
;
1710 /* These must be signed values. MinLod and MaxLod can be negative numbers,
1711 * and having firstLevel and lastLevel as signed prevents the need for
1712 * extra sign checks.
1717 /* Yes, this looks overly complicated, but it's all needed.
1719 switch (tObj
->Target
) {
1723 case GL_TEXTURE_CUBE_MAP
:
1724 if (tObj
->MinFilter
== GL_NEAREST
|| tObj
->MinFilter
== GL_LINEAR
) {
1725 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
1727 firstLevel
= lastLevel
= tObj
->BaseLevel
;
1731 lastLevel
= MIN2(tObj
->MaxLevel
,
1732 (int) tObj
->Image
[0][tObj
->BaseLevel
]->WidthLog2
);
1735 case GL_TEXTURE_RECTANGLE_NV
:
1736 case GL_TEXTURE_4D_SGIS
:
1737 firstLevel
= lastLevel
= 0;
1743 stObj
->lastLevel
= lastLevel
;
1748 copy_image_data_to_texture(struct st_context
*st
,
1749 struct st_texture_object
*stObj
,
1751 struct st_texture_image
*stImage
)
1754 /* Copy potentially with the blitter:
1756 st_texture_image_copy(st
->pipe
,
1757 stObj
->pt
, dstLevel
, /* dest texture, level */
1758 stImage
->pt
, /* src texture */
1762 pipe_texture_reference(&stImage
->pt
, NULL
);
1764 else if (stImage
->base
.Data
) {
1765 assert(stImage
->base
.Data
!= NULL
);
1767 /* More straightforward upload.
1770 st_teximage_flush_before_map(st
, stObj
->pt
, stImage
->face
, dstLevel
,
1771 PIPE_TRANSFER_WRITE
);
1774 st_texture_image_data(st
,
1779 stImage
->base
.RowStride
*
1780 stObj
->pt
->block
.size
,
1781 stImage
->base
.RowStride
*
1782 stImage
->base
.Height
*
1783 stObj
->pt
->block
.size
);
1784 _mesa_align_free(stImage
->base
.Data
);
1785 stImage
->base
.Data
= NULL
;
1788 pipe_texture_reference(&stImage
->pt
, stObj
->pt
);
1793 * Called during state validation. When this function is finished,
1794 * the texture object should be ready for rendering.
1795 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1798 st_finalize_texture(GLcontext
*ctx
,
1799 struct pipe_context
*pipe
,
1800 struct gl_texture_object
*tObj
,
1801 GLboolean
*needFlush
)
1803 struct st_texture_object
*stObj
= st_texture_object(tObj
);
1804 const GLuint nr_faces
= (stObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
1806 struct st_texture_image
*firstImage
;
1808 *needFlush
= GL_FALSE
;
1810 /* We know/require this is true by now:
1812 assert(stObj
->base
._Complete
);
1814 /* What levels must the texture include at a minimum?
1816 calculate_first_last_level(stObj
);
1817 firstImage
= st_texture_image(stObj
->base
.Image
[0][stObj
->base
.BaseLevel
]);
1819 /* If both firstImage and stObj point to a texture which can contain
1820 * all active images, favour firstImage. Note that because of the
1821 * completeness requirement, we know that the image dimensions
1824 if (firstImage
->pt
&&
1825 firstImage
->pt
!= stObj
->pt
&&
1826 firstImage
->pt
->last_level
>= stObj
->lastLevel
) {
1827 pipe_texture_reference(&stObj
->pt
, firstImage
->pt
);
1830 /* FIXME: determine format block instead of cpp */
1831 if (firstImage
->base
.IsCompressed
) {
1832 cpp
= compressed_num_bytes(firstImage
->base
.TexFormat
->MesaFormat
);
1835 cpp
= firstImage
->base
.TexFormat
->TexelBytes
;
1838 /* If we already have a gallium texture, check that it matches the texture
1839 * object's format, target, size, num_levels, etc.
1842 const enum pipe_format fmt
=
1843 st_mesa_format_to_pipe_format(firstImage
->base
.TexFormat
->MesaFormat
);
1844 if (stObj
->pt
->target
!= gl_target_to_pipe(stObj
->base
.Target
) ||
1845 stObj
->pt
->format
!= fmt
||
1846 stObj
->pt
->last_level
< stObj
->lastLevel
||
1847 stObj
->pt
->width
[0] != firstImage
->base
.Width2
||
1848 stObj
->pt
->height
[0] != firstImage
->base
.Height2
||
1849 stObj
->pt
->depth
[0] != firstImage
->base
.Depth2
||
1850 /* Nominal bytes per pixel: */
1851 stObj
->pt
->block
.size
/ stObj
->pt
->block
.width
!= cpp
)
1853 pipe_texture_reference(&stObj
->pt
, NULL
);
1854 ctx
->st
->dirty
.st
|= ST_NEW_FRAMEBUFFER
;
1858 /* May need to create a new gallium texture:
1861 const enum pipe_format fmt
=
1862 st_mesa_format_to_pipe_format(firstImage
->base
.TexFormat
->MesaFormat
);
1863 GLuint usage
= default_usage(fmt
);
1865 stObj
->pt
= st_texture_create(ctx
->st
,
1866 gl_target_to_pipe(stObj
->base
.Target
),
1869 firstImage
->base
.Width2
,
1870 firstImage
->base
.Height2
,
1871 firstImage
->base
.Depth2
,
1875 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
1880 /* Pull in any images not in the object's texture:
1882 for (face
= 0; face
< nr_faces
; face
++) {
1884 for (level
= 0; level
<= stObj
->lastLevel
; level
++) {
1885 struct st_texture_image
*stImage
=
1886 st_texture_image(stObj
->base
.Image
[face
][stObj
->base
.BaseLevel
+ level
]);
1888 /* Need to import images in main memory or held in other textures.
1890 if (stImage
&& stObj
->pt
!= stImage
->pt
) {
1891 copy_image_data_to_texture(ctx
->st
, stObj
, level
, stImage
);
1892 *needFlush
= GL_TRUE
;
1902 * Returns pointer to a default/dummy texture.
1903 * This is typically used when the current shader has tex/sample instructions
1904 * but the user has not provided a (any) texture(s).
1906 struct gl_texture_object
*
1907 st_get_default_texture(struct st_context
*st
)
1909 if (!st
->default_texture
) {
1910 static const GLenum target
= GL_TEXTURE_2D
;
1911 GLubyte pixels
[16][16][4];
1912 struct gl_texture_object
*texObj
;
1913 struct gl_texture_image
*texImg
;
1916 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1917 * when attempting to sample incomplete textures.
1919 for (i
= 0; i
< 16; i
++) {
1920 for (j
= 0; j
< 16; j
++) {
1921 pixels
[i
][j
][0] = 0;
1922 pixels
[i
][j
][1] = 0;
1923 pixels
[i
][j
][2] = 0;
1924 pixels
[i
][j
][3] = 255;
1928 texObj
= st
->ctx
->Driver
.NewTextureObject(st
->ctx
, 0, target
);
1930 texImg
= _mesa_get_tex_image(st
->ctx
, texObj
, target
, 0);
1932 _mesa_init_teximage_fields(st
->ctx
, target
, texImg
,
1933 16, 16, 1, 0, /* w, h, d, border */
1936 st_TexImage(st
->ctx
, 2, target
,
1937 0, GL_RGBA
, /* level, intformat */
1938 16, 16, 1, 0, /* w, h, d, border */
1939 GL_RGBA
, GL_UNSIGNED_BYTE
, pixels
,
1940 &st
->ctx
->DefaultPacking
,
1944 texObj
->MinFilter
= GL_NEAREST
;
1945 texObj
->MagFilter
= GL_NEAREST
;
1946 texObj
->_Complete
= GL_TRUE
;
1948 st
->default_texture
= texObj
;
1950 return st
->default_texture
;
1955 st_init_texture_functions(struct dd_function_table
*functions
)
1957 functions
->ChooseTextureFormat
= st_ChooseTextureFormat
;
1958 functions
->TexImage1D
= st_TexImage1D
;
1959 functions
->TexImage2D
= st_TexImage2D
;
1960 functions
->TexImage3D
= st_TexImage3D
;
1961 functions
->TexSubImage1D
= st_TexSubImage1D
;
1962 functions
->TexSubImage2D
= st_TexSubImage2D
;
1963 functions
->TexSubImage3D
= st_TexSubImage3D
;
1964 functions
->CompressedTexSubImage1D
= st_CompressedTexSubImage1D
;
1965 functions
->CompressedTexSubImage2D
= st_CompressedTexSubImage2D
;
1966 functions
->CompressedTexSubImage3D
= st_CompressedTexSubImage3D
;
1967 functions
->CopyTexImage1D
= st_CopyTexImage1D
;
1968 functions
->CopyTexImage2D
= st_CopyTexImage2D
;
1969 functions
->CopyTexSubImage1D
= st_CopyTexSubImage1D
;
1970 functions
->CopyTexSubImage2D
= st_CopyTexSubImage2D
;
1971 functions
->CopyTexSubImage3D
= st_CopyTexSubImage3D
;
1972 functions
->GenerateMipmap
= st_generate_mipmap
;
1974 functions
->GetTexImage
= st_GetTexImage
;
1976 /* compressed texture functions */
1977 functions
->CompressedTexImage2D
= st_CompressedTexImage2D
;
1978 functions
->GetCompressedTexImage
= st_GetCompressedTexImage
;
1979 functions
->CompressedTextureSize
= _mesa_compressed_texture_size
;
1981 functions
->NewTextureObject
= st_NewTextureObject
;
1982 functions
->NewTextureImage
= st_NewTextureImage
;
1983 functions
->DeleteTexture
= st_DeleteTextureObject
;
1984 functions
->FreeTexImageData
= st_FreeTextureImageData
;
1985 functions
->UpdateTexturePalette
= 0;
1987 functions
->TextureMemCpy
= do_memcpy
;
1989 /* XXX Temporary until we can query pipe's texture sizes */
1990 functions
->TestProxyTexImage
= _mesa_test_proxy_teximage
;