st/mesa: accelerate glGetTexImage for all formats using a blit
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_cb_bufferobjects.h"
52 #include "state_tracker/st_format.h"
53 #include "state_tracker/st_texture.h"
54 #include "state_tracker/st_gen_mipmap.h"
55 #include "state_tracker/st_atom.h"
56
57 #include "pipe/p_context.h"
58 #include "pipe/p_defines.h"
59 #include "util/u_inlines.h"
60 #include "pipe/p_shader_tokens.h"
61 #include "util/u_tile.h"
62 #include "util/u_blit.h"
63 #include "util/u_format.h"
64 #include "util/u_surface.h"
65 #include "util/u_sampler.h"
66 #include "util/u_math.h"
67 #include "util/u_box.h"
68
69 #define DBG if (0) printf
70
71
72 static enum pipe_texture_target
73 gl_target_to_pipe(GLenum target)
74 {
75 switch (target) {
76 case GL_TEXTURE_1D:
77 case GL_PROXY_TEXTURE_1D:
78 return PIPE_TEXTURE_1D;
79 case GL_TEXTURE_2D:
80 case GL_PROXY_TEXTURE_2D:
81 case GL_TEXTURE_EXTERNAL_OES:
82 return PIPE_TEXTURE_2D;
83 case GL_TEXTURE_RECTANGLE_NV:
84 case GL_PROXY_TEXTURE_RECTANGLE_NV:
85 return PIPE_TEXTURE_RECT;
86 case GL_TEXTURE_3D:
87 case GL_PROXY_TEXTURE_3D:
88 return PIPE_TEXTURE_3D;
89 case GL_TEXTURE_CUBE_MAP_ARB:
90 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
91 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
92 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
93 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
94 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
95 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
96 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
97 return PIPE_TEXTURE_CUBE;
98 case GL_TEXTURE_1D_ARRAY_EXT:
99 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
100 return PIPE_TEXTURE_1D_ARRAY;
101 case GL_TEXTURE_2D_ARRAY_EXT:
102 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
103 return PIPE_TEXTURE_2D_ARRAY;
104 case GL_TEXTURE_BUFFER:
105 return PIPE_BUFFER;
106 case GL_TEXTURE_CUBE_MAP_ARRAY:
107 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
108 return PIPE_TEXTURE_CUBE_ARRAY;
109 default:
110 assert(0);
111 return 0;
112 }
113 }
114
115
116 /** called via ctx->Driver.NewTextureImage() */
117 static struct gl_texture_image *
118 st_NewTextureImage(struct gl_context * ctx)
119 {
120 DBG("%s\n", __FUNCTION__);
121 (void) ctx;
122 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
123 }
124
125
126 /** called via ctx->Driver.DeleteTextureImage() */
127 static void
128 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
129 {
130 /* nothing special (yet) for st_texture_image */
131 _mesa_delete_texture_image(ctx, img);
132 }
133
134
135 /** called via ctx->Driver.NewTextureObject() */
136 static struct gl_texture_object *
137 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
138 {
139 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
140
141 DBG("%s\n", __FUNCTION__);
142 _mesa_initialize_texture_object(&obj->base, name, target);
143
144 return &obj->base;
145 }
146
147 /** called via ctx->Driver.DeleteTextureObject() */
148 static void
149 st_DeleteTextureObject(struct gl_context *ctx,
150 struct gl_texture_object *texObj)
151 {
152 struct st_context *st = st_context(ctx);
153 struct st_texture_object *stObj = st_texture_object(texObj);
154 if (stObj->pt)
155 pipe_resource_reference(&stObj->pt, NULL);
156 if (stObj->sampler_view) {
157 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
158 }
159 _mesa_delete_texture_object(ctx, texObj);
160 }
161
162
163 /** called via ctx->Driver.FreeTextureImageBuffer() */
164 static void
165 st_FreeTextureImageBuffer(struct gl_context *ctx,
166 struct gl_texture_image *texImage)
167 {
168 struct st_texture_image *stImage = st_texture_image(texImage);
169
170 DBG("%s\n", __FUNCTION__);
171
172 if (stImage->pt) {
173 pipe_resource_reference(&stImage->pt, NULL);
174 }
175
176 if (stImage->TexData) {
177 _mesa_align_free(stImage->TexData);
178 stImage->TexData = NULL;
179 }
180 }
181
182
183 /** called via ctx->Driver.MapTextureImage() */
184 static void
185 st_MapTextureImage(struct gl_context *ctx,
186 struct gl_texture_image *texImage,
187 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
188 GLbitfield mode,
189 GLubyte **mapOut, GLint *rowStrideOut)
190 {
191 struct st_context *st = st_context(ctx);
192 struct st_texture_image *stImage = st_texture_image(texImage);
193 unsigned pipeMode;
194 GLubyte *map;
195
196 pipeMode = 0x0;
197 if (mode & GL_MAP_READ_BIT)
198 pipeMode |= PIPE_TRANSFER_READ;
199 if (mode & GL_MAP_WRITE_BIT)
200 pipeMode |= PIPE_TRANSFER_WRITE;
201 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
202 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
203
204 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1);
205 if (map) {
206 *mapOut = map;
207 *rowStrideOut = stImage->transfer->stride;
208 }
209 else {
210 *mapOut = NULL;
211 *rowStrideOut = 0;
212 }
213 }
214
215
216 /** called via ctx->Driver.UnmapTextureImage() */
217 static void
218 st_UnmapTextureImage(struct gl_context *ctx,
219 struct gl_texture_image *texImage,
220 GLuint slice)
221 {
222 struct st_context *st = st_context(ctx);
223 struct st_texture_image *stImage = st_texture_image(texImage);
224 st_texture_image_unmap(st, stImage);
225 }
226
227
228 /**
229 * Return default texture resource binding bitmask for the given format.
230 */
231 static GLuint
232 default_bindings(struct st_context *st, enum pipe_format format)
233 {
234 struct pipe_screen *screen = st->pipe->screen;
235 const unsigned target = PIPE_TEXTURE_2D;
236 unsigned bindings;
237
238 if (util_format_is_depth_or_stencil(format))
239 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
240 else
241 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
242
243 if (screen->is_format_supported(screen, format, target, 0, bindings))
244 return bindings;
245 else {
246 /* Try non-sRGB. */
247 format = util_format_linear(format);
248
249 if (screen->is_format_supported(screen, format, target, 0, bindings))
250 return bindings;
251 else
252 return PIPE_BIND_SAMPLER_VIEW;
253 }
254 }
255
256
257 /**
258 * Given the size of a mipmap image, try to compute the size of the level=0
259 * mipmap image.
260 *
261 * Note that this isn't always accurate for odd-sized, non-POW textures.
262 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
263 *
264 * \return GL_TRUE for success, GL_FALSE for failure
265 */
266 static GLboolean
267 guess_base_level_size(GLenum target,
268 GLuint width, GLuint height, GLuint depth, GLuint level,
269 GLuint *width0, GLuint *height0, GLuint *depth0)
270 {
271 assert(width >= 1);
272 assert(height >= 1);
273 assert(depth >= 1);
274
275 if (level > 0) {
276 /* Guess the size of the base level.
277 * Depending on the image's size, we can't always make a guess here.
278 */
279 switch (target) {
280 case GL_TEXTURE_1D:
281 case GL_TEXTURE_1D_ARRAY:
282 width <<= level;
283 break;
284
285 case GL_TEXTURE_2D:
286 case GL_TEXTURE_2D_ARRAY:
287 /* We can't make a good guess here, because the base level dimensions
288 * can be non-square.
289 */
290 if (width == 1 || height == 1) {
291 return GL_FALSE;
292 }
293 width <<= level;
294 height <<= level;
295 break;
296
297 case GL_TEXTURE_CUBE_MAP:
298 case GL_TEXTURE_CUBE_MAP_ARRAY:
299 width <<= level;
300 height <<= level;
301 break;
302
303 case GL_TEXTURE_3D:
304 /* We can't make a good guess here, because the base level dimensions
305 * can be non-cube.
306 */
307 if (width == 1 || height == 1 || depth == 1) {
308 return GL_FALSE;
309 }
310 width <<= level;
311 height <<= level;
312 depth <<= level;
313 break;
314
315 case GL_TEXTURE_RECTANGLE:
316 break;
317
318 default:
319 assert(0);
320 }
321 }
322
323 *width0 = width;
324 *height0 = height;
325 *depth0 = depth;
326
327 return GL_TRUE;
328 }
329
330
331 /**
332 * Try to allocate a pipe_resource object for the given st_texture_object.
333 *
334 * We use the given st_texture_image as a clue to determine the size of the
335 * mipmap image at level=0.
336 *
337 * \return GL_TRUE for success, GL_FALSE if out of memory.
338 */
339 static GLboolean
340 guess_and_alloc_texture(struct st_context *st,
341 struct st_texture_object *stObj,
342 const struct st_texture_image *stImage)
343 {
344 GLuint lastLevel, width, height, depth;
345 GLuint bindings;
346 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
347 enum pipe_format fmt;
348
349 DBG("%s\n", __FUNCTION__);
350
351 assert(!stObj->pt);
352
353 if (!guess_base_level_size(stObj->base.Target,
354 stImage->base.Width2,
355 stImage->base.Height2,
356 stImage->base.Depth2,
357 stImage->base.Level,
358 &width, &height, &depth)) {
359 /* we can't determine the image size at level=0 */
360 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
361 /* this is not an out of memory error */
362 return GL_TRUE;
363 }
364
365 /* At this point, (width x height x depth) is the expected size of
366 * the level=0 mipmap image.
367 */
368
369 /* Guess a reasonable value for lastLevel. With OpenGL we have no
370 * idea how many mipmap levels will be in a texture until we start
371 * to render with it. Make an educated guess here but be prepared
372 * to re-allocating a texture buffer with space for more (or fewer)
373 * mipmap levels later.
374 */
375 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
376 stObj->base.Sampler.MinFilter == GL_LINEAR ||
377 (stObj->base.BaseLevel == 0 &&
378 stObj->base.MaxLevel == 0) ||
379 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
380 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
381 !stObj->base.GenerateMipmap &&
382 stImage->base.Level == 0) {
383 /* only alloc space for a single mipmap level */
384 lastLevel = 0;
385 }
386 else {
387 /* alloc space for a full mipmap */
388 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
389 width, height, depth) - 1;
390 }
391
392 /* Save the level=0 dimensions */
393 stObj->width0 = width;
394 stObj->height0 = height;
395 stObj->depth0 = depth;
396
397 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
398
399 bindings = default_bindings(st, fmt);
400
401 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
402 width, height, depth,
403 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
404
405 stObj->pt = st_texture_create(st,
406 gl_target_to_pipe(stObj->base.Target),
407 fmt,
408 lastLevel,
409 ptWidth,
410 ptHeight,
411 ptDepth,
412 ptLayers,
413 bindings);
414
415 stObj->lastLevel = lastLevel;
416
417 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
418
419 return stObj->pt != NULL;
420 }
421
422
423 /**
424 * Called via ctx->Driver.AllocTextureImageBuffer().
425 * If the texture object/buffer already has space for the indicated image,
426 * we're done. Otherwise, allocate memory for the new texture image.
427 */
428 static GLboolean
429 st_AllocTextureImageBuffer(struct gl_context *ctx,
430 struct gl_texture_image *texImage)
431 {
432 struct st_context *st = st_context(ctx);
433 struct st_texture_image *stImage = st_texture_image(texImage);
434 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
435 const GLuint level = texImage->Level;
436 GLuint width = texImage->Width;
437 GLuint height = texImage->Height;
438 GLuint depth = texImage->Depth;
439
440 DBG("%s\n", __FUNCTION__);
441
442 assert(!stImage->TexData);
443 assert(!stImage->pt); /* xxx this might be wrong */
444
445 /* Look if the parent texture object has space for this image */
446 if (stObj->pt &&
447 level <= stObj->pt->last_level &&
448 st_texture_match_image(stObj->pt, texImage)) {
449 /* this image will fit in the existing texture object's memory */
450 pipe_resource_reference(&stImage->pt, stObj->pt);
451 return GL_TRUE;
452 }
453
454 /* The parent texture object does not have space for this image */
455
456 pipe_resource_reference(&stObj->pt, NULL);
457 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
458
459 if (!guess_and_alloc_texture(st, stObj, stImage)) {
460 /* Probably out of memory.
461 * Try flushing any pending rendering, then retry.
462 */
463 st_finish(st);
464 if (!guess_and_alloc_texture(st, stObj, stImage)) {
465 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
466 return GL_FALSE;
467 }
468 }
469
470 if (stObj->pt &&
471 st_texture_match_image(stObj->pt, texImage)) {
472 /* The image will live in the object's mipmap memory */
473 pipe_resource_reference(&stImage->pt, stObj->pt);
474 assert(stImage->pt);
475 return GL_TRUE;
476 }
477 else {
478 /* Create a new, temporary texture/resource/buffer to hold this
479 * one texture image. Note that when we later access this image
480 * (either for mapping or copying) we'll want to always specify
481 * mipmap level=0, even if the image represents some other mipmap
482 * level.
483 */
484 enum pipe_format format =
485 st_mesa_format_to_pipe_format(texImage->TexFormat);
486 GLuint bindings = default_bindings(st, format);
487 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
488
489 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
490 width, height, depth,
491 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
492
493 stImage->pt = st_texture_create(st,
494 gl_target_to_pipe(stObj->base.Target),
495 format,
496 0, /* lastLevel */
497 ptWidth,
498 ptHeight,
499 ptDepth,
500 ptLayers,
501 bindings);
502 return stImage->pt != NULL;
503 }
504 }
505
506
507 /**
508 * Preparation prior to glTexImage. Basically check the 'surface_based'
509 * field and switch to a "normal" tex image if necessary.
510 */
511 static void
512 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
513 GLenum format, GLenum type)
514 {
515 struct gl_texture_object *texObj = texImage->TexObject;
516 struct st_texture_object *stObj = st_texture_object(texObj);
517
518 /* switch to "normal" */
519 if (stObj->surface_based) {
520 const GLenum target = texObj->Target;
521 const GLuint level = texImage->Level;
522 gl_format texFormat;
523
524 _mesa_clear_texture_object(ctx, texObj);
525 pipe_resource_reference(&stObj->pt, NULL);
526
527 /* oops, need to init this image again */
528 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
529 texImage->InternalFormat, format,
530 type);
531
532 _mesa_init_teximage_fields(ctx, texImage,
533 texImage->Width, texImage->Height,
534 texImage->Depth, texImage->Border,
535 texImage->InternalFormat, texFormat);
536
537 stObj->surface_based = GL_FALSE;
538 }
539 }
540
541
542 static void
543 st_TexImage(struct gl_context * ctx, GLuint dims,
544 struct gl_texture_image *texImage,
545 GLenum format, GLenum type, const void *pixels,
546 const struct gl_pixelstore_attrib *unpack)
547 {
548 prep_teximage(ctx, texImage, format, type);
549 _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack);
550 }
551
552
553 static void
554 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
555 struct gl_texture_image *texImage,
556 GLsizei imageSize, const GLvoid *data)
557 {
558 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
559 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
560 }
561
562
563 static enum pipe_format
564 choose_matching_format(struct pipe_screen *screen, unsigned bind,
565 GLenum format, GLenum type, GLboolean swapBytes)
566 {
567 gl_format mesa_format;
568
569 for (mesa_format = 1; mesa_format < MESA_FORMAT_COUNT; mesa_format++) {
570 if (_mesa_get_format_color_encoding(mesa_format) == GL_SRGB) {
571 continue;
572 }
573
574 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
575 swapBytes)) {
576 enum pipe_format format = st_mesa_format_to_pipe_format(mesa_format);
577
578 if (format &&
579 screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0,
580 bind)) {
581 return format;
582 }
583 /* It's unlikely to find 2 matching Mesa formats. */
584 break;
585 }
586 }
587 return PIPE_FORMAT_NONE;
588 }
589
590
591 /**
592 * Called via ctx->Driver.GetTexImage()
593 *
594 * This uses a blit to copy the texture to a texture format which matches
595 * the format and type combo and then a fast read-back is done using memcpy.
596 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
597 * a format which matches the swizzling.
598 *
599 * If such a format isn't available, it falls back to _mesa_get_teximage.
600 *
601 * NOTE: Drivers usually do a blit to convert between tiled and linear
602 * texture layouts during texture uploads/downloads, so the blit
603 * we do here should be free in such cases.
604 */
605 static void
606 st_GetTexImage(struct gl_context * ctx,
607 GLenum format, GLenum type, GLvoid * pixels,
608 struct gl_texture_image *texImage)
609 {
610 struct st_context *st = st_context(ctx);
611 struct pipe_context *pipe = st->pipe;
612 struct pipe_screen *screen = pipe->screen;
613 const GLuint width = texImage->Width;
614 const GLuint height = texImage->Height;
615 const GLuint depth = texImage->Depth;
616 struct st_texture_image *stImage = st_texture_image(texImage);
617 struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
618 struct pipe_resource *dst = NULL;
619 struct pipe_resource dst_templ;
620 enum pipe_format dst_format, src_format;
621 gl_format mesa_format;
622 GLenum gl_target = texImage->TexObject->Target;
623 enum pipe_texture_target pipe_target;
624 struct pipe_blit_info blit;
625 unsigned bind = PIPE_BIND_TRANSFER_READ;
626 struct pipe_transfer *tex_xfer;
627 ubyte *map = NULL;
628 boolean done = FALSE;
629
630 if (!stImage->pt) {
631 goto fallback;
632 }
633
634 /* XXX Fallback to _mesa_get_teximage for depth-stencil formats
635 * due to an incomplete stencil blit implementation in some drivers. */
636 if (format == GL_DEPTH_STENCIL) {
637 goto fallback;
638 }
639
640 /* If the base internal format and the texture format don't match, we have
641 * to fall back to _mesa_get_teximage. */
642 if (texImage->_BaseFormat !=
643 _mesa_get_format_base_format(texImage->TexFormat)) {
644 goto fallback;
645 }
646
647 /* See if the texture format already matches the format and type,
648 * in which case the memcpy-based fast path will be used. */
649 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
650 type, ctx->Pack.SwapBytes)) {
651 goto fallback;
652 }
653
654 /* Convert the source format to what is expected by GetTexImage
655 * and see if it's supported.
656 *
657 * This only applies to glGetTexImage:
658 * - Luminance must be returned as (L,0,0,1).
659 * - Luminance alpha must be returned as (L,0,0,A).
660 * - Intensity must be returned as (I,0,0,1)
661 */
662 src_format = util_format_linear(src->format);
663 src_format = util_format_luminance_to_red(src_format);
664 src_format = util_format_intensity_to_red(src_format);
665
666 if (!src_format ||
667 !screen->is_format_supported(screen, src_format, src->target,
668 src->nr_samples,
669 PIPE_BIND_SAMPLER_VIEW)) {
670 goto fallback;
671 }
672
673 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
674 bind |= PIPE_BIND_DEPTH_STENCIL;
675 else
676 bind |= PIPE_BIND_RENDER_TARGET;
677
678 /* GetTexImage only returns a single face for cubemaps. */
679 if (gl_target == GL_TEXTURE_CUBE_MAP) {
680 gl_target = GL_TEXTURE_2D;
681 }
682 pipe_target = gl_target_to_pipe(gl_target);
683
684 /* Choose the destination format by finding the best match
685 * for the format+type combo. */
686 dst_format = choose_matching_format(screen, bind, format, type,
687 ctx->Pack.SwapBytes);
688
689 if (dst_format == PIPE_FORMAT_NONE) {
690 GLenum dst_glformat;
691
692 /* Fall back to _mesa_get_teximage except for compressed formats,
693 * where decompression with a blit is always preferred. */
694 if (!util_format_is_compressed(src->format)) {
695 goto fallback;
696 }
697
698 /* Set the appropriate format for the decompressed texture.
699 * Luminance and sRGB formats shouldn't appear here.*/
700 switch (src_format) {
701 case PIPE_FORMAT_DXT1_RGB:
702 case PIPE_FORMAT_DXT1_RGBA:
703 case PIPE_FORMAT_DXT3_RGBA:
704 case PIPE_FORMAT_DXT5_RGBA:
705 case PIPE_FORMAT_RGTC1_UNORM:
706 case PIPE_FORMAT_RGTC2_UNORM:
707 case PIPE_FORMAT_ETC1_RGB8:
708 dst_glformat = GL_RGBA8;
709 break;
710 case PIPE_FORMAT_RGTC1_SNORM:
711 case PIPE_FORMAT_RGTC2_SNORM:
712 if (!ctx->Extensions.EXT_texture_snorm)
713 goto fallback;
714 dst_glformat = GL_RGBA8_SNORM;
715 break;
716 /* TODO: for BPTC_*FLOAT, set RGBA32F and check for ARB_texture_float */
717 default:
718 assert(0);
719 goto fallback;
720 }
721
722 dst_format = st_choose_format(st, dst_glformat, format, type,
723 pipe_target, 0, bind, FALSE);
724
725 if (dst_format == PIPE_FORMAT_NONE) {
726 /* unable to get an rgba format!?! */
727 goto fallback;
728 }
729 }
730
731 /* create the destination texture */
732 memset(&dst_templ, 0, sizeof(dst_templ));
733 dst_templ.target = pipe_target;
734 dst_templ.format = dst_format;
735 dst_templ.bind = bind;
736 dst_templ.usage = PIPE_USAGE_STAGING;
737
738 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
739 &dst_templ.width0, &dst_templ.height0,
740 &dst_templ.depth0, &dst_templ.array_size);
741
742 dst = screen->resource_create(screen, &dst_templ);
743 if (!dst) {
744 goto fallback;
745 }
746
747 blit.src.resource = src;
748 blit.src.level = texImage->Level;
749 blit.src.format = src_format;
750 blit.dst.resource = dst;
751 blit.dst.level = 0;
752 blit.dst.format = dst->format;
753 blit.src.box.x = blit.dst.box.x = 0;
754 blit.src.box.y = blit.dst.box.y = 0;
755 blit.src.box.z = texImage->Face;
756 blit.dst.box.z = 0;
757 blit.src.box.width = blit.dst.box.width = width;
758 blit.src.box.height = blit.dst.box.height = height;
759 blit.src.box.depth = blit.dst.box.depth = depth;
760 blit.mask = PIPE_MASK_RGBA;
761 blit.filter = PIPE_TEX_FILTER_NEAREST;
762 blit.scissor_enable = FALSE;
763
764 /* blit/render/decompress */
765 st->pipe->blit(st->pipe, &blit);
766
767 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
768
769 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
770 0, 0, 0, width, height, depth, &tex_xfer);
771 if (!map) {
772 goto end;
773 }
774
775 mesa_format = st_pipe_format_to_mesa_format(dst_format);
776
777 /* copy/pack data into user buffer */
778 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
779 ctx->Pack.SwapBytes)) {
780 /* memcpy */
781 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
782 GLuint row, slice;
783
784 for (slice = 0; slice < depth; slice++) {
785 ubyte *slice_map = map;
786
787 for (row = 0; row < height; row++) {
788 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
789 width, height, format,
790 type, slice, row, 0);
791 memcpy(dest, slice_map, bytesPerRow);
792 slice_map += tex_xfer->stride;
793 }
794 map += tex_xfer->layer_stride;
795 }
796 }
797 else {
798 /* format translation via floats */
799 GLuint row, slice;
800 GLfloat *rgba;
801
802 assert(util_format_is_compressed(src->format));
803
804 rgba = malloc(width * 4 * sizeof(GLfloat));
805 if (!rgba) {
806 goto end;
807 }
808
809 for (slice = 0; slice < depth; slice++) {
810 for (row = 0; row < height; row++) {
811 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
812 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
813 width, height, format,
814 type, slice, row, 0);
815
816 if (ST_DEBUG & DEBUG_FALLBACK)
817 debug_printf("%s: fallback format translation\n", __FUNCTION__);
818
819 /* get float[4] rgba row from surface */
820 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
821 dst_format, rgba);
822
823 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
824 type, dest, &ctx->Pack, transferOps);
825 }
826 map += tex_xfer->layer_stride;
827 }
828
829 free(rgba);
830 }
831 done = TRUE;
832
833 end:
834 if (map)
835 pipe_transfer_unmap(pipe, tex_xfer);
836
837 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
838 pipe_resource_reference(&dst, NULL);
839
840 fallback:
841 if (!done) {
842 _mesa_get_teximage(ctx, format, type, pixels, texImage);
843 }
844 }
845
846
847 /**
848 * Do a CopyTexSubImage operation using a read transfer from the source,
849 * a write transfer to the destination and get_tile()/put_tile() to access
850 * the pixels/texels.
851 *
852 * Note: srcY=0=TOP of renderbuffer
853 */
854 static void
855 fallback_copy_texsubimage(struct gl_context *ctx,
856 struct st_renderbuffer *strb,
857 struct st_texture_image *stImage,
858 GLenum baseFormat,
859 GLint destX, GLint destY, GLint destZ,
860 GLint srcX, GLint srcY,
861 GLsizei width, GLsizei height)
862 {
863 struct st_context *st = st_context(ctx);
864 struct pipe_context *pipe = st->pipe;
865 struct pipe_transfer *src_trans;
866 GLubyte *texDest;
867 enum pipe_transfer_usage transfer_usage;
868 void *map;
869 unsigned dst_width = width;
870 unsigned dst_height = height;
871 unsigned dst_depth = 1;
872
873 if (ST_DEBUG & DEBUG_FALLBACK)
874 debug_printf("%s: fallback processing\n", __FUNCTION__);
875
876 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
877 srcY = strb->Base.Height - srcY - height;
878 }
879
880 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
881 /* Move y/height to z/depth for 1D array textures. */
882 destZ = destY;
883 destY = 0;
884 dst_depth = dst_height;
885 dst_height = 1;
886 }
887
888 map = pipe_transfer_map(pipe,
889 strb->texture,
890 strb->rtt_level,
891 strb->rtt_face + strb->rtt_slice,
892 PIPE_TRANSFER_READ,
893 srcX, srcY,
894 width, height, &src_trans);
895
896 if ((baseFormat == GL_DEPTH_COMPONENT ||
897 baseFormat == GL_DEPTH_STENCIL) &&
898 util_format_is_depth_and_stencil(stImage->pt->format))
899 transfer_usage = PIPE_TRANSFER_READ_WRITE;
900 else
901 transfer_usage = PIPE_TRANSFER_WRITE;
902
903 texDest = st_texture_image_map(st, stImage, transfer_usage,
904 destX, destY, destZ,
905 dst_width, dst_height, dst_depth);
906
907 if (baseFormat == GL_DEPTH_COMPONENT ||
908 baseFormat == GL_DEPTH_STENCIL) {
909 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
910 ctx->Pixel.DepthBias != 0.0F);
911 GLint row, yStep;
912 uint *data;
913
914 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
915 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
916 srcY = height - 1;
917 yStep = -1;
918 }
919 else {
920 srcY = 0;
921 yStep = 1;
922 }
923
924 data = malloc(width * sizeof(uint));
925
926 if (data) {
927 /* To avoid a large temp memory allocation, do copy row by row */
928 for (row = 0; row < height; row++, srcY += yStep) {
929 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
930 if (scaleOrBias) {
931 _mesa_scale_and_bias_depth_uint(ctx, width, data);
932 }
933
934 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
935 pipe_put_tile_z(stImage->transfer,
936 texDest + row*stImage->transfer->layer_stride,
937 0, 0, width, 1, data);
938 }
939 else {
940 pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
941 data);
942 }
943 }
944 }
945 else {
946 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
947 }
948
949 free(data);
950 }
951 else {
952 /* RGBA format */
953 GLfloat *tempSrc =
954 malloc(width * height * 4 * sizeof(GLfloat));
955
956 if (tempSrc && texDest) {
957 const GLint dims = 2;
958 GLint dstRowStride;
959 struct gl_texture_image *texImage = &stImage->base;
960 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
961
962 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
963 unpack.Invert = GL_TRUE;
964 }
965
966 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
967 dstRowStride = stImage->transfer->layer_stride;
968 }
969 else {
970 dstRowStride = stImage->transfer->stride;
971 }
972
973 /* get float/RGBA image from framebuffer */
974 /* XXX this usually involves a lot of int/float conversion.
975 * try to avoid that someday.
976 */
977 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
978 util_format_linear(strb->texture->format),
979 tempSrc);
980
981 /* Store into texture memory.
982 * Note that this does some special things such as pixel transfer
983 * ops and format conversion. In particular, if the dest tex format
984 * is actually RGBA but the user created the texture as GL_RGB we
985 * need to fill-in/override the alpha channel with 1.0.
986 */
987 _mesa_texstore(ctx, dims,
988 texImage->_BaseFormat,
989 texImage->TexFormat,
990 dstRowStride,
991 &texDest,
992 width, height, 1,
993 GL_RGBA, GL_FLOAT, tempSrc, /* src */
994 &unpack);
995 }
996 else {
997 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
998 }
999
1000 free(tempSrc);
1001 }
1002
1003 st_texture_image_unmap(st, stImage);
1004 pipe->transfer_unmap(pipe, src_trans);
1005 }
1006
1007
1008
1009 /**
1010 * If the format of the src renderbuffer and the format of the dest
1011 * texture are compatible (in terms of blitting), return a TGSI writemask
1012 * to be used during the blit.
1013 * If the src/dest are incompatible, return 0.
1014 */
1015 static unsigned
1016 compatible_src_dst_formats(struct gl_context *ctx,
1017 const struct gl_renderbuffer *src,
1018 const struct gl_texture_image *dst)
1019 {
1020 /* Get logical base formats for the src and dest.
1021 * That is, use the user-requested formats and not the actual, device-
1022 * chosen formats.
1023 * For example, the user may have requested an A8 texture but the
1024 * driver may actually be using an RGBA texture format. When we
1025 * copy/blit to that texture, we only want to copy the Alpha channel
1026 * and not the RGB channels.
1027 *
1028 * Similarly, when the src FBO was created an RGB format may have been
1029 * requested but the driver actually chose an RGBA format. In that case,
1030 * we don't want to copy the undefined Alpha channel to the dest texture
1031 * (it should be 1.0).
1032 */
1033 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1034 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1035
1036 /**
1037 * XXX when we have red-only and red/green renderbuffers we'll need
1038 * to add more cases here (or implement a general-purpose routine that
1039 * queries the existance of the R,G,B,A channels in the src and dest).
1040 */
1041 if (srcFormat == dstFormat) {
1042 /* This is the same as matching_base_formats, which should
1043 * always pass, as it did previously.
1044 */
1045 return TGSI_WRITEMASK_XYZW;
1046 }
1047 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1048 /* Make sure that A in the dest is 1. The actual src format
1049 * may be RGBA and have undefined A values.
1050 */
1051 return TGSI_WRITEMASK_XYZ;
1052 }
1053 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1054 /* Make sure that A in the dest is 1. The actual dst format
1055 * may be RGBA and will need A=1 to provide proper alpha values
1056 * when sampled later.
1057 */
1058 return TGSI_WRITEMASK_XYZ;
1059 }
1060 else {
1061 if (ST_DEBUG & DEBUG_FALLBACK)
1062 debug_printf("%s failed for src %s, dst %s\n",
1063 __FUNCTION__,
1064 _mesa_lookup_enum_by_nr(srcFormat),
1065 _mesa_lookup_enum_by_nr(dstFormat));
1066
1067 /* Otherwise fail.
1068 */
1069 return 0;
1070 }
1071 }
1072
1073
1074 /**
1075 * Do pipe->blit. Return FALSE if the blitting is unsupported
1076 * for the given formats.
1077 */
1078 static GLboolean
1079 st_pipe_blit(struct pipe_context *pipe, struct pipe_blit_info *blit)
1080 {
1081 struct pipe_screen *screen = pipe->screen;
1082 unsigned dst_usage;
1083
1084 if (util_format_is_depth_or_stencil(blit->dst.format)) {
1085 dst_usage = PIPE_BIND_DEPTH_STENCIL;
1086 }
1087 else {
1088 dst_usage = PIPE_BIND_RENDER_TARGET;
1089 }
1090
1091 /* try resource_copy_region in case the format is not supported
1092 * for rendering */
1093 if (util_try_blit_via_copy_region(pipe, blit)) {
1094 return GL_TRUE; /* done */
1095 }
1096
1097 /* check the format support */
1098 if (!screen->is_format_supported(screen, blit->src.format,
1099 PIPE_TEXTURE_2D, 0,
1100 PIPE_BIND_SAMPLER_VIEW) ||
1101 !screen->is_format_supported(screen, blit->dst.format,
1102 PIPE_TEXTURE_2D, 0,
1103 dst_usage)) {
1104 return GL_FALSE;
1105 }
1106
1107 pipe->blit(pipe, blit);
1108 return GL_TRUE;
1109 }
1110
1111
1112 /**
1113 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1114 * Note that the region to copy has already been clipped so we know we
1115 * won't read from outside the source renderbuffer's bounds.
1116 *
1117 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1118 */
1119 static void
1120 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1121 struct gl_texture_image *texImage,
1122 GLint destX, GLint destY, GLint destZ,
1123 struct gl_renderbuffer *rb,
1124 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1125 {
1126 struct st_texture_image *stImage = st_texture_image(texImage);
1127 const GLenum texBaseFormat = texImage->_BaseFormat;
1128 struct st_renderbuffer *strb = st_renderbuffer(rb);
1129 struct st_context *st = st_context(ctx);
1130 struct pipe_context *pipe = st->pipe;
1131 struct pipe_screen *screen = pipe->screen;
1132 enum pipe_format dest_format, src_format;
1133 GLuint color_writemask;
1134 struct pipe_surface *dest_surface = NULL;
1135 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1136 struct pipe_surface surf_tmpl;
1137 unsigned dst_usage;
1138 unsigned blit_mask;
1139 GLint srcY0, srcY1, yStep;
1140
1141 /* make sure finalize_textures has been called?
1142 */
1143 if (0) st_validate_state(st);
1144
1145 if (!strb || !strb->surface || !stImage->pt) {
1146 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1147 return;
1148 }
1149
1150 assert(strb);
1151 assert(strb->surface);
1152 assert(stImage->pt);
1153
1154 src_format = strb->surface->format;
1155 dest_format = stImage->pt->format;
1156
1157 if (do_flip) {
1158 srcY1 = strb->Base.Height - srcY - height;
1159 srcY0 = srcY1 + height;
1160 yStep = -1;
1161 }
1162 else {
1163 srcY0 = srcY;
1164 srcY1 = srcY0 + height;
1165 yStep = 1;
1166 }
1167
1168 if (ctx->_ImageTransferState) {
1169 goto fallback;
1170 }
1171
1172 /* Compressed and subsampled textures aren't supported for blitting. */
1173 if (!util_format_is_plain(dest_format)) {
1174 goto fallback;
1175 }
1176
1177 /* Set the blit writemask. */
1178 switch (texBaseFormat) {
1179 case GL_DEPTH_STENCIL:
1180 switch (strb->Base._BaseFormat) {
1181 case GL_DEPTH_STENCIL:
1182 blit_mask = PIPE_MASK_ZS;
1183 break;
1184 case GL_DEPTH_COMPONENT:
1185 blit_mask = PIPE_MASK_Z;
1186 break;
1187 case GL_STENCIL_INDEX:
1188 blit_mask = PIPE_MASK_S;
1189 break;
1190 default:
1191 assert(0);
1192 return;
1193 }
1194 dst_usage = PIPE_BIND_DEPTH_STENCIL;
1195 break;
1196
1197 case GL_DEPTH_COMPONENT:
1198 blit_mask = PIPE_MASK_Z;
1199 dst_usage = PIPE_BIND_DEPTH_STENCIL;
1200 break;
1201
1202 default:
1203 /* Colorbuffers.
1204 *
1205 * Determine if the src framebuffer and dest texture have the same
1206 * base format. We need this to detect a case such as the framebuffer
1207 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1208 * texture format stores RGBA we need to set A=1 (overriding the
1209 * framebuffer's alpha values).
1210 *
1211 * XXX util_blit_pixels doesn't support MSAA resolve, so always use
1212 * pipe->blit
1213 */
1214 if (texBaseFormat == strb->Base._BaseFormat ||
1215 strb->texture->nr_samples > 1) {
1216 blit_mask = PIPE_MASK_RGBA;
1217 }
1218 else {
1219 blit_mask = 0;
1220 }
1221 dst_usage = PIPE_BIND_RENDER_TARGET;
1222 }
1223
1224 /* Blit the texture.
1225 * This supports flipping, format conversions, and downsampling.
1226 */
1227 if (blit_mask) {
1228 /* If stImage->pt is an independent image (not a pointer into a full
1229 * mipmap) stImage->pt.last_level will be zero and we need to use that
1230 * as the dest level.
1231 */
1232 unsigned dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
1233 struct pipe_blit_info blit;
1234
1235 memset(&blit, 0, sizeof(blit));
1236 blit.src.resource = strb->texture;
1237 blit.src.format = src_format;
1238 blit.src.level = strb->surface->u.tex.level;
1239 blit.src.box.x = srcX;
1240 blit.src.box.y = srcY0;
1241 blit.src.box.z = strb->surface->u.tex.first_layer;
1242 blit.src.box.width = width;
1243 blit.src.box.height = srcY1 - srcY0;
1244 blit.src.box.depth = 1;
1245 blit.dst.resource = stImage->pt;
1246 blit.dst.format = dest_format;
1247 blit.dst.level = dstLevel;
1248 blit.dst.box.x = destX;
1249 blit.dst.box.y = destY;
1250 blit.dst.box.z = stImage->base.Face + destZ;
1251 blit.dst.box.width = width;
1252 blit.dst.box.height = height;
1253 blit.dst.box.depth = 1;
1254 blit.mask = blit_mask;
1255 blit.filter = PIPE_TEX_FILTER_NEAREST;
1256
1257 /* 1D array textures need special treatment.
1258 * Blit rows from the source to layers in the destination. */
1259 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
1260 int y, layer;
1261
1262 for (y = srcY0, layer = 0; layer < height; y += yStep, layer++) {
1263 blit.src.box.y = y;
1264 blit.src.box.height = 1;
1265 blit.dst.box.y = 0;
1266 blit.dst.box.height = 1;
1267 blit.dst.box.z = destY + layer;
1268
1269 if (!st_pipe_blit(pipe, &blit)) {
1270 goto fallback;
1271 }
1272 }
1273 }
1274 else {
1275 /* All the other texture targets. */
1276 if (!st_pipe_blit(pipe, &blit)) {
1277 goto fallback;
1278 }
1279 }
1280 return;
1281 }
1282
1283 /* try u_blit */
1284 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
1285 /* u_blit cannot copy 1D array textures as required by CopyTexSubImage */
1286 goto fallback;
1287 }
1288
1289 color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1290
1291 if (!color_writemask ||
1292 !screen->is_format_supported(screen, src_format,
1293 PIPE_TEXTURE_2D, 0,
1294 PIPE_BIND_SAMPLER_VIEW) ||
1295 !screen->is_format_supported(screen, dest_format,
1296 PIPE_TEXTURE_2D, 0,
1297 dst_usage)) {
1298 goto fallback;
1299 }
1300
1301 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1302 surf_tmpl.format = util_format_linear(stImage->pt->format);
1303 surf_tmpl.u.tex.level = stImage->base.Level;
1304 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1305 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1306
1307 dest_surface = pipe->create_surface(pipe, stImage->pt,
1308 &surf_tmpl);
1309 util_blit_pixels(st->blit,
1310 strb->texture,
1311 strb->surface->u.tex.level,
1312 srcX, srcY0,
1313 srcX + width, srcY1,
1314 strb->surface->u.tex.first_layer,
1315 dest_surface,
1316 destX, destY,
1317 destX + width, destY + height,
1318 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1319 color_writemask, 0);
1320 pipe_surface_reference(&dest_surface, NULL);
1321 return;
1322
1323 fallback:
1324 /* software fallback */
1325 fallback_copy_texsubimage(ctx,
1326 strb, stImage, texBaseFormat,
1327 destX, destY, destZ,
1328 srcX, srcY, width, height);
1329 }
1330
1331
1332 /**
1333 * Copy image data from stImage into the texture object 'stObj' at level
1334 * 'dstLevel'.
1335 */
1336 static void
1337 copy_image_data_to_texture(struct st_context *st,
1338 struct st_texture_object *stObj,
1339 GLuint dstLevel,
1340 struct st_texture_image *stImage)
1341 {
1342 /* debug checks */
1343 {
1344 const struct gl_texture_image *dstImage =
1345 stObj->base.Image[stImage->base.Face][dstLevel];
1346 assert(dstImage);
1347 assert(dstImage->Width == stImage->base.Width);
1348 assert(dstImage->Height == stImage->base.Height);
1349 assert(dstImage->Depth == stImage->base.Depth);
1350 }
1351
1352 if (stImage->pt) {
1353 /* Copy potentially with the blitter:
1354 */
1355 GLuint src_level;
1356 if (stImage->pt->last_level == 0)
1357 src_level = 0;
1358 else
1359 src_level = stImage->base.Level;
1360
1361 assert(src_level <= stImage->pt->last_level);
1362 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1363 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1364 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1365 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1366 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1367 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1368
1369 st_texture_image_copy(st->pipe,
1370 stObj->pt, dstLevel, /* dest texture, level */
1371 stImage->pt, src_level, /* src texture, level */
1372 stImage->base.Face);
1373
1374 pipe_resource_reference(&stImage->pt, NULL);
1375 }
1376 else if (stImage->TexData) {
1377 /* Copy from malloc'd memory */
1378 /* XXX this should be re-examined/tested with a compressed format */
1379 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1380 GLuint srcRowStride = stImage->base.Width * blockSize;
1381 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1382 st_texture_image_data(st,
1383 stObj->pt,
1384 stImage->base.Face,
1385 dstLevel,
1386 stImage->TexData,
1387 srcRowStride,
1388 srcSliceStride);
1389 _mesa_align_free(stImage->TexData);
1390 stImage->TexData = NULL;
1391 }
1392
1393 pipe_resource_reference(&stImage->pt, stObj->pt);
1394 }
1395
1396
1397 /**
1398 * Called during state validation. When this function is finished,
1399 * the texture object should be ready for rendering.
1400 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1401 */
1402 GLboolean
1403 st_finalize_texture(struct gl_context *ctx,
1404 struct pipe_context *pipe,
1405 struct gl_texture_object *tObj)
1406 {
1407 struct st_context *st = st_context(ctx);
1408 struct st_texture_object *stObj = st_texture_object(tObj);
1409 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1410 GLuint face;
1411 struct st_texture_image *firstImage;
1412 enum pipe_format firstImageFormat;
1413 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1414
1415 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1416 /* The texture is complete and we know exactly how many mipmap levels
1417 * are present/needed. This is conditional because we may be called
1418 * from the st_generate_mipmap() function when the texture object is
1419 * incomplete. In that case, we'll have set stObj->lastLevel before
1420 * we get here.
1421 */
1422 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1423 stObj->base.Sampler.MinFilter == GL_NEAREST)
1424 stObj->lastLevel = stObj->base.BaseLevel;
1425 else
1426 stObj->lastLevel = stObj->base._MaxLevel;
1427 }
1428
1429 if (tObj->Target == GL_TEXTURE_BUFFER) {
1430 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1431
1432 if (st_obj->buffer != stObj->pt) {
1433 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1434 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1435 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1436 stObj->height0 = 1;
1437 stObj->depth0 = 1;
1438 }
1439 return GL_TRUE;
1440
1441 }
1442
1443 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1444 assert(firstImage);
1445
1446 /* If both firstImage and stObj point to a texture which can contain
1447 * all active images, favour firstImage. Note that because of the
1448 * completeness requirement, we know that the image dimensions
1449 * will match.
1450 */
1451 if (firstImage->pt &&
1452 firstImage->pt != stObj->pt &&
1453 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1454 pipe_resource_reference(&stObj->pt, firstImage->pt);
1455 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1456 }
1457
1458 /* Find gallium format for the Mesa texture */
1459 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1460
1461 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1462 {
1463 GLuint width, height, depth;
1464 if (!guess_base_level_size(stObj->base.Target,
1465 firstImage->base.Width2,
1466 firstImage->base.Height2,
1467 firstImage->base.Depth2,
1468 firstImage->base.Level,
1469 &width, &height, &depth)) {
1470 width = stObj->width0;
1471 height = stObj->height0;
1472 depth = stObj->depth0;
1473 }
1474 /* convert GL dims to Gallium dims */
1475 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1476 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1477 }
1478
1479 /* If we already have a gallium texture, check that it matches the texture
1480 * object's format, target, size, num_levels, etc.
1481 */
1482 if (stObj->pt) {
1483 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1484 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1485 stObj->pt->last_level < stObj->lastLevel ||
1486 stObj->pt->width0 != ptWidth ||
1487 stObj->pt->height0 != ptHeight ||
1488 stObj->pt->depth0 != ptDepth ||
1489 stObj->pt->array_size != ptLayers)
1490 {
1491 /* The gallium texture does not match the Mesa texture so delete the
1492 * gallium texture now. We'll make a new one below.
1493 */
1494 pipe_resource_reference(&stObj->pt, NULL);
1495 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1496 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1497 }
1498 }
1499
1500 /* May need to create a new gallium texture:
1501 */
1502 if (!stObj->pt) {
1503 GLuint bindings = default_bindings(st, firstImageFormat);
1504
1505 stObj->pt = st_texture_create(st,
1506 gl_target_to_pipe(stObj->base.Target),
1507 firstImageFormat,
1508 stObj->lastLevel,
1509 ptWidth,
1510 ptHeight,
1511 ptDepth,
1512 ptLayers,
1513 bindings);
1514
1515 if (!stObj->pt) {
1516 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1517 return GL_FALSE;
1518 }
1519 }
1520
1521 /* Pull in any images not in the object's texture:
1522 */
1523 for (face = 0; face < nr_faces; face++) {
1524 GLuint level;
1525 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1526 struct st_texture_image *stImage =
1527 st_texture_image(stObj->base.Image[face][level]);
1528
1529 /* Need to import images in main memory or held in other textures.
1530 */
1531 if (stImage && stObj->pt != stImage->pt) {
1532 if (level == 0 ||
1533 (stImage->base.Width == u_minify(stObj->width0, level) &&
1534 stImage->base.Height == u_minify(stObj->height0, level) &&
1535 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1536 /* src image fits expected dest mipmap level size */
1537 copy_image_data_to_texture(st, stObj, level, stImage);
1538 }
1539 }
1540 }
1541 }
1542
1543 return GL_TRUE;
1544 }
1545
1546
1547 /**
1548 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1549 * for a whole mipmap stack.
1550 */
1551 static GLboolean
1552 st_AllocTextureStorage(struct gl_context *ctx,
1553 struct gl_texture_object *texObj,
1554 GLsizei levels, GLsizei width,
1555 GLsizei height, GLsizei depth)
1556 {
1557 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1558 struct st_context *st = st_context(ctx);
1559 struct st_texture_object *stObj = st_texture_object(texObj);
1560 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1561 enum pipe_format fmt;
1562 GLint level;
1563
1564 assert(levels > 0);
1565
1566 /* Save the level=0 dimensions */
1567 stObj->width0 = width;
1568 stObj->height0 = height;
1569 stObj->depth0 = depth;
1570 stObj->lastLevel = levels - 1;
1571
1572 fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1573
1574 bindings = default_bindings(st, fmt);
1575
1576 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1577 width, height, depth,
1578 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1579
1580 stObj->pt = st_texture_create(st,
1581 gl_target_to_pipe(texObj->Target),
1582 fmt,
1583 levels,
1584 ptWidth,
1585 ptHeight,
1586 ptDepth,
1587 ptLayers,
1588 bindings);
1589 if (!stObj->pt)
1590 return GL_FALSE;
1591
1592 /* Set image resource pointers */
1593 for (level = 0; level < levels; level++) {
1594 GLuint face;
1595 for (face = 0; face < numFaces; face++) {
1596 struct st_texture_image *stImage =
1597 st_texture_image(texObj->Image[face][level]);
1598 pipe_resource_reference(&stImage->pt, stObj->pt);
1599 }
1600 }
1601
1602 return GL_TRUE;
1603 }
1604
1605
1606 static GLboolean
1607 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1608 GLint level, gl_format format,
1609 GLint width, GLint height,
1610 GLint depth, GLint border)
1611 {
1612 struct st_context *st = st_context(ctx);
1613 struct pipe_context *pipe = st->pipe;
1614
1615 if (width == 0 || height == 0 || depth == 0) {
1616 /* zero-sized images are legal, and always fit! */
1617 return GL_TRUE;
1618 }
1619
1620 if (pipe->screen->can_create_resource) {
1621 /* Ask the gallium driver if the texture is too large */
1622 struct gl_texture_object *texObj =
1623 _mesa_get_current_tex_object(ctx, target);
1624 struct pipe_resource pt;
1625
1626 /* Setup the pipe_resource object
1627 */
1628 memset(&pt, 0, sizeof(pt));
1629
1630 pt.target = gl_target_to_pipe(target);
1631 pt.format = st_mesa_format_to_pipe_format(format);
1632
1633 st_gl_texture_dims_to_pipe_dims(target,
1634 width, height, depth,
1635 &pt.width0, &pt.height0,
1636 &pt.depth0, &pt.array_size);
1637
1638 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1639 texObj->Sampler.MinFilter == GL_NEAREST)) {
1640 /* assume just one mipmap level */
1641 pt.last_level = 0;
1642 }
1643 else {
1644 /* assume a full set of mipmaps */
1645 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1646 }
1647
1648 return pipe->screen->can_create_resource(pipe->screen, &pt);
1649 }
1650 else {
1651 /* Use core Mesa fallback */
1652 return _mesa_test_proxy_teximage(ctx, target, level, format,
1653 width, height, depth, border);
1654 }
1655 }
1656
1657
1658 void
1659 st_init_texture_functions(struct dd_function_table *functions)
1660 {
1661 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1662 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1663 functions->TexImage = st_TexImage;
1664 functions->TexSubImage = _mesa_store_texsubimage;
1665 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1666 functions->CopyTexSubImage = st_CopyTexSubImage;
1667 functions->GenerateMipmap = st_generate_mipmap;
1668
1669 functions->GetTexImage = st_GetTexImage;
1670
1671 /* compressed texture functions */
1672 functions->CompressedTexImage = st_CompressedTexImage;
1673 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1674
1675 functions->NewTextureObject = st_NewTextureObject;
1676 functions->NewTextureImage = st_NewTextureImage;
1677 functions->DeleteTextureImage = st_DeleteTextureImage;
1678 functions->DeleteTexture = st_DeleteTextureObject;
1679 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1680 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1681 functions->MapTextureImage = st_MapTextureImage;
1682 functions->UnmapTextureImage = st_UnmapTextureImage;
1683
1684 /* XXX Temporary until we can query pipe's texture sizes */
1685 functions->TestProxyTexImage = st_TestProxyTexImage;
1686
1687 functions->AllocTextureStorage = st_AllocTextureStorage;
1688 }