st/mesa: convert the ETC1 format to an uncompressed one if unsupported
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/bufferobj.h"
29 #include "main/enums.h"
30 #include "main/fbobject.h"
31 #include "main/formats.h"
32 #include "main/image.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "main/mipmap.h"
36 #include "main/pack.h"
37 #include "main/pbo.h"
38 #include "main/pixeltransfer.h"
39 #include "main/texcompress.h"
40 #include "main/texcompress_etc.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_cb_bufferobjects.h"
52 #include "state_tracker/st_format.h"
53 #include "state_tracker/st_texture.h"
54 #include "state_tracker/st_gen_mipmap.h"
55 #include "state_tracker/st_atom.h"
56
57 #include "pipe/p_context.h"
58 #include "pipe/p_defines.h"
59 #include "util/u_inlines.h"
60 #include "pipe/p_shader_tokens.h"
61 #include "util/u_tile.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 case GL_PROXY_TEXTURE_1D:
77 return PIPE_TEXTURE_1D;
78 case GL_TEXTURE_2D:
79 case GL_PROXY_TEXTURE_2D:
80 case GL_TEXTURE_EXTERNAL_OES:
81 case GL_TEXTURE_2D_MULTISAMPLE:
82 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
83 return PIPE_TEXTURE_2D;
84 case GL_TEXTURE_RECTANGLE_NV:
85 case GL_PROXY_TEXTURE_RECTANGLE_NV:
86 return PIPE_TEXTURE_RECT;
87 case GL_TEXTURE_3D:
88 case GL_PROXY_TEXTURE_3D:
89 return PIPE_TEXTURE_3D;
90 case GL_TEXTURE_CUBE_MAP_ARB:
91 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
92 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
93 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
94 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
95 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
96 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
97 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
98 return PIPE_TEXTURE_CUBE;
99 case GL_TEXTURE_1D_ARRAY_EXT:
100 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
101 return PIPE_TEXTURE_1D_ARRAY;
102 case GL_TEXTURE_2D_ARRAY_EXT:
103 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
104 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
105 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
106 return PIPE_TEXTURE_2D_ARRAY;
107 case GL_TEXTURE_BUFFER:
108 return PIPE_BUFFER;
109 case GL_TEXTURE_CUBE_MAP_ARRAY:
110 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
111 return PIPE_TEXTURE_CUBE_ARRAY;
112 default:
113 assert(0);
114 return 0;
115 }
116 }
117
118
119 /** called via ctx->Driver.NewTextureImage() */
120 static struct gl_texture_image *
121 st_NewTextureImage(struct gl_context * ctx)
122 {
123 DBG("%s\n", __FUNCTION__);
124 (void) ctx;
125 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
126 }
127
128
129 /** called via ctx->Driver.DeleteTextureImage() */
130 static void
131 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
132 {
133 /* nothing special (yet) for st_texture_image */
134 _mesa_delete_texture_image(ctx, img);
135 }
136
137
138 /** called via ctx->Driver.NewTextureObject() */
139 static struct gl_texture_object *
140 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
141 {
142 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
143
144 DBG("%s\n", __FUNCTION__);
145 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
146
147 return &obj->base;
148 }
149
150 /** called via ctx->Driver.DeleteTextureObject() */
151 static void
152 st_DeleteTextureObject(struct gl_context *ctx,
153 struct gl_texture_object *texObj)
154 {
155 struct st_texture_object *stObj = st_texture_object(texObj);
156
157 pipe_resource_reference(&stObj->pt, NULL);
158 st_texture_release_all_sampler_views(stObj);
159 st_texture_free_sampler_views(stObj);
160 _mesa_delete_texture_object(ctx, texObj);
161 }
162
163
164 /** called via ctx->Driver.FreeTextureImageBuffer() */
165 static void
166 st_FreeTextureImageBuffer(struct gl_context *ctx,
167 struct gl_texture_image *texImage)
168 {
169 struct st_texture_image *stImage = st_texture_image(texImage);
170
171 DBG("%s\n", __FUNCTION__);
172
173 if (stImage->pt) {
174 pipe_resource_reference(&stImage->pt, NULL);
175 }
176
177 _mesa_align_free(stImage->TexData);
178 stImage->TexData = NULL;
179
180 free(stImage->transfer);
181 stImage->transfer = NULL;
182 stImage->num_transfers = 0;
183 }
184
185
186 /** called via ctx->Driver.MapTextureImage() */
187 static void
188 st_MapTextureImage(struct gl_context *ctx,
189 struct gl_texture_image *texImage,
190 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
191 GLbitfield mode,
192 GLubyte **mapOut, GLint *rowStrideOut)
193 {
194 struct st_context *st = st_context(ctx);
195 struct st_texture_image *stImage = st_texture_image(texImage);
196 unsigned pipeMode;
197 GLubyte *map;
198 struct pipe_transfer *transfer;
199
200 pipeMode = 0x0;
201 if (mode & GL_MAP_READ_BIT)
202 pipeMode |= PIPE_TRANSFER_READ;
203 if (mode & GL_MAP_WRITE_BIT)
204 pipeMode |= PIPE_TRANSFER_WRITE;
205 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
206 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
207
208 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
209 &transfer);
210 if (map) {
211 if (_mesa_is_format_etc2(texImage->TexFormat) ||
212 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
213 /* ETC isn't supported by gallium and it's represented
214 * by uncompressed formats. Only write transfers with precompressed
215 * data are supported by ES3, which makes this really simple.
216 *
217 * Just create a temporary storage where the ETC texture will
218 * be stored. It will be decompressed in the Unmap function.
219 */
220 unsigned z = transfer->box.z;
221 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
222
223 itransfer->temp_data =
224 malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
225 itransfer->temp_stride =
226 _mesa_format_row_stride(texImage->TexFormat, w);
227 itransfer->map = map;
228
229 *mapOut = itransfer->temp_data;
230 *rowStrideOut = itransfer->temp_stride;
231 }
232 else {
233 /* supported mapping */
234 *mapOut = map;
235 *rowStrideOut = transfer->stride;
236 }
237 }
238 else {
239 *mapOut = NULL;
240 *rowStrideOut = 0;
241 }
242 }
243
244
245 /** called via ctx->Driver.UnmapTextureImage() */
246 static void
247 st_UnmapTextureImage(struct gl_context *ctx,
248 struct gl_texture_image *texImage,
249 GLuint slice)
250 {
251 struct st_context *st = st_context(ctx);
252 struct st_texture_image *stImage = st_texture_image(texImage);
253
254 if (_mesa_is_format_etc2(texImage->TexFormat) ||
255 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
256 /* Decompress the ETC texture to the mapped one. */
257 unsigned z = slice + stImage->base.Face;
258 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
259 struct pipe_transfer *transfer = itransfer->transfer;
260
261 assert(z == transfer->box.z);
262
263 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
264 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
265 itransfer->temp_data,
266 itransfer->temp_stride,
267 transfer->box.width, transfer->box.height);
268 }
269 else {
270 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
271 itransfer->temp_data, itransfer->temp_stride,
272 transfer->box.width, transfer->box.height,
273 texImage->TexFormat);
274 }
275
276 free(itransfer->temp_data);
277 itransfer->temp_data = NULL;
278 itransfer->temp_stride = 0;
279 itransfer->map = 0;
280 }
281
282 st_texture_image_unmap(st, stImage, slice);
283 }
284
285
286 /**
287 * Return default texture resource binding bitmask for the given format.
288 */
289 static GLuint
290 default_bindings(struct st_context *st, enum pipe_format format)
291 {
292 struct pipe_screen *screen = st->pipe->screen;
293 const unsigned target = PIPE_TEXTURE_2D;
294 unsigned bindings;
295
296 if (util_format_is_depth_or_stencil(format))
297 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
298 else
299 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
300
301 if (screen->is_format_supported(screen, format, target, 0, bindings))
302 return bindings;
303 else {
304 /* Try non-sRGB. */
305 format = util_format_linear(format);
306
307 if (screen->is_format_supported(screen, format, target, 0, bindings))
308 return bindings;
309 else
310 return PIPE_BIND_SAMPLER_VIEW;
311 }
312 }
313
314
315 /**
316 * Given the size of a mipmap image, try to compute the size of the level=0
317 * mipmap image.
318 *
319 * Note that this isn't always accurate for odd-sized, non-POW textures.
320 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
321 *
322 * \return GL_TRUE for success, GL_FALSE for failure
323 */
324 static GLboolean
325 guess_base_level_size(GLenum target,
326 GLuint width, GLuint height, GLuint depth, GLuint level,
327 GLuint *width0, GLuint *height0, GLuint *depth0)
328 {
329 assert(width >= 1);
330 assert(height >= 1);
331 assert(depth >= 1);
332
333 if (level > 0) {
334 /* Guess the size of the base level.
335 * Depending on the image's size, we can't always make a guess here.
336 */
337 switch (target) {
338 case GL_TEXTURE_1D:
339 case GL_TEXTURE_1D_ARRAY:
340 width <<= level;
341 break;
342
343 case GL_TEXTURE_2D:
344 case GL_TEXTURE_2D_ARRAY:
345 /* We can't make a good guess here, because the base level dimensions
346 * can be non-square.
347 */
348 if (width == 1 || height == 1) {
349 return GL_FALSE;
350 }
351 width <<= level;
352 height <<= level;
353 break;
354
355 case GL_TEXTURE_CUBE_MAP:
356 case GL_TEXTURE_CUBE_MAP_ARRAY:
357 width <<= level;
358 height <<= level;
359 break;
360
361 case GL_TEXTURE_3D:
362 /* We can't make a good guess here, because the base level dimensions
363 * can be non-cube.
364 */
365 if (width == 1 || height == 1 || depth == 1) {
366 return GL_FALSE;
367 }
368 width <<= level;
369 height <<= level;
370 depth <<= level;
371 break;
372
373 case GL_TEXTURE_RECTANGLE:
374 break;
375
376 default:
377 assert(0);
378 }
379 }
380
381 *width0 = width;
382 *height0 = height;
383 *depth0 = depth;
384
385 return GL_TRUE;
386 }
387
388
389 /**
390 * Try to allocate a pipe_resource object for the given st_texture_object.
391 *
392 * We use the given st_texture_image as a clue to determine the size of the
393 * mipmap image at level=0.
394 *
395 * \return GL_TRUE for success, GL_FALSE if out of memory.
396 */
397 static GLboolean
398 guess_and_alloc_texture(struct st_context *st,
399 struct st_texture_object *stObj,
400 const struct st_texture_image *stImage)
401 {
402 GLuint lastLevel, width, height, depth;
403 GLuint bindings;
404 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
405 enum pipe_format fmt;
406
407 DBG("%s\n", __FUNCTION__);
408
409 assert(!stObj->pt);
410
411 if (!guess_base_level_size(stObj->base.Target,
412 stImage->base.Width2,
413 stImage->base.Height2,
414 stImage->base.Depth2,
415 stImage->base.Level,
416 &width, &height, &depth)) {
417 /* we can't determine the image size at level=0 */
418 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
419 /* this is not an out of memory error */
420 return GL_TRUE;
421 }
422
423 /* At this point, (width x height x depth) is the expected size of
424 * the level=0 mipmap image.
425 */
426
427 /* Guess a reasonable value for lastLevel. With OpenGL we have no
428 * idea how many mipmap levels will be in a texture until we start
429 * to render with it. Make an educated guess here but be prepared
430 * to re-allocating a texture buffer with space for more (or fewer)
431 * mipmap levels later.
432 */
433 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
434 stObj->base.Sampler.MinFilter == GL_LINEAR ||
435 (stObj->base.BaseLevel == 0 &&
436 stObj->base.MaxLevel == 0) ||
437 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
438 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
439 !stObj->base.GenerateMipmap &&
440 stImage->base.Level == 0) {
441 /* only alloc space for a single mipmap level */
442 lastLevel = 0;
443 }
444 else {
445 /* alloc space for a full mipmap */
446 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
447 width, height, depth) - 1;
448 }
449
450 /* Save the level=0 dimensions */
451 stObj->width0 = width;
452 stObj->height0 = height;
453 stObj->depth0 = depth;
454
455 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
456
457 bindings = default_bindings(st, fmt);
458
459 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
460 width, height, depth,
461 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
462
463 stObj->pt = st_texture_create(st,
464 gl_target_to_pipe(stObj->base.Target),
465 fmt,
466 lastLevel,
467 ptWidth,
468 ptHeight,
469 ptDepth,
470 ptLayers, 0,
471 bindings);
472
473 stObj->lastLevel = lastLevel;
474
475 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
476
477 return stObj->pt != NULL;
478 }
479
480
481 /**
482 * Called via ctx->Driver.AllocTextureImageBuffer().
483 * If the texture object/buffer already has space for the indicated image,
484 * we're done. Otherwise, allocate memory for the new texture image.
485 */
486 static GLboolean
487 st_AllocTextureImageBuffer(struct gl_context *ctx,
488 struct gl_texture_image *texImage)
489 {
490 struct st_context *st = st_context(ctx);
491 struct st_texture_image *stImage = st_texture_image(texImage);
492 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
493 const GLuint level = texImage->Level;
494 GLuint width = texImage->Width;
495 GLuint height = texImage->Height;
496 GLuint depth = texImage->Depth;
497
498 DBG("%s\n", __FUNCTION__);
499
500 assert(!stImage->TexData);
501 assert(!stImage->pt); /* xxx this might be wrong */
502
503 /* Look if the parent texture object has space for this image */
504 if (stObj->pt &&
505 level <= stObj->pt->last_level &&
506 st_texture_match_image(st, stObj->pt, texImage)) {
507 /* this image will fit in the existing texture object's memory */
508 pipe_resource_reference(&stImage->pt, stObj->pt);
509 return GL_TRUE;
510 }
511
512 /* The parent texture object does not have space for this image */
513
514 pipe_resource_reference(&stObj->pt, NULL);
515 st_texture_release_all_sampler_views(stObj);
516
517 if (!guess_and_alloc_texture(st, stObj, stImage)) {
518 /* Probably out of memory.
519 * Try flushing any pending rendering, then retry.
520 */
521 st_finish(st);
522 if (!guess_and_alloc_texture(st, stObj, stImage)) {
523 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
524 return GL_FALSE;
525 }
526 }
527
528 if (stObj->pt &&
529 st_texture_match_image(st, stObj->pt, texImage)) {
530 /* The image will live in the object's mipmap memory */
531 pipe_resource_reference(&stImage->pt, stObj->pt);
532 assert(stImage->pt);
533 return GL_TRUE;
534 }
535 else {
536 /* Create a new, temporary texture/resource/buffer to hold this
537 * one texture image. Note that when we later access this image
538 * (either for mapping or copying) we'll want to always specify
539 * mipmap level=0, even if the image represents some other mipmap
540 * level.
541 */
542 enum pipe_format format =
543 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
544 GLuint bindings = default_bindings(st, format);
545 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
546
547 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
548 width, height, depth,
549 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
550
551 stImage->pt = st_texture_create(st,
552 gl_target_to_pipe(stObj->base.Target),
553 format,
554 0, /* lastLevel */
555 ptWidth,
556 ptHeight,
557 ptDepth,
558 ptLayers, 0,
559 bindings);
560 return stImage->pt != NULL;
561 }
562 }
563
564
565 /**
566 * Preparation prior to glTexImage. Basically check the 'surface_based'
567 * field and switch to a "normal" tex image if necessary.
568 */
569 static void
570 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
571 GLenum format, GLenum type)
572 {
573 struct gl_texture_object *texObj = texImage->TexObject;
574 struct st_texture_object *stObj = st_texture_object(texObj);
575
576 /* switch to "normal" */
577 if (stObj->surface_based) {
578 const GLenum target = texObj->Target;
579 const GLuint level = texImage->Level;
580 mesa_format texFormat;
581
582 _mesa_clear_texture_object(ctx, texObj);
583 pipe_resource_reference(&stObj->pt, NULL);
584
585 /* oops, need to init this image again */
586 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
587 texImage->InternalFormat, format,
588 type);
589
590 _mesa_init_teximage_fields(ctx, texImage,
591 texImage->Width, texImage->Height,
592 texImage->Depth, texImage->Border,
593 texImage->InternalFormat, texFormat);
594
595 stObj->surface_based = GL_FALSE;
596 }
597 }
598
599
600 /**
601 * Return a writemask for the gallium blit. The parameters can be base
602 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
603 */
604 unsigned
605 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
606 {
607 switch (dstFormat) {
608 case GL_DEPTH_STENCIL:
609 switch (srcFormat) {
610 case GL_DEPTH_STENCIL:
611 return PIPE_MASK_ZS;
612 case GL_DEPTH_COMPONENT:
613 return PIPE_MASK_Z;
614 case GL_STENCIL_INDEX:
615 return PIPE_MASK_S;
616 default:
617 assert(0);
618 return 0;
619 }
620
621 case GL_DEPTH_COMPONENT:
622 switch (srcFormat) {
623 case GL_DEPTH_STENCIL:
624 case GL_DEPTH_COMPONENT:
625 return PIPE_MASK_Z;
626 default:
627 assert(0);
628 return 0;
629 }
630
631 case GL_STENCIL_INDEX:
632 switch (srcFormat) {
633 case GL_STENCIL_INDEX:
634 return PIPE_MASK_S;
635 default:
636 assert(0);
637 return 0;
638 }
639
640 default:
641 return PIPE_MASK_RGBA;
642 }
643 }
644
645
646 static void
647 st_TexSubImage(struct gl_context *ctx, GLuint dims,
648 struct gl_texture_image *texImage,
649 GLint xoffset, GLint yoffset, GLint zoffset,
650 GLint width, GLint height, GLint depth,
651 GLenum format, GLenum type, const void *pixels,
652 const struct gl_pixelstore_attrib *unpack)
653 {
654 struct st_context *st = st_context(ctx);
655 struct st_texture_image *stImage = st_texture_image(texImage);
656 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
657 struct pipe_context *pipe = st->pipe;
658 struct pipe_screen *screen = pipe->screen;
659 struct pipe_resource *dst = stImage->pt;
660 struct pipe_resource *src = NULL;
661 struct pipe_resource src_templ;
662 struct pipe_transfer *transfer;
663 struct pipe_blit_info blit;
664 enum pipe_format src_format, dst_format;
665 mesa_format mesa_src_format;
666 GLenum gl_target = texImage->TexObject->Target;
667 unsigned bind;
668 GLubyte *map;
669
670 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
671 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
672
673 if (!st->prefer_blit_based_texture_transfer) {
674 goto fallback;
675 }
676
677 if (!dst) {
678 goto fallback;
679 }
680
681 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
682 * blit implementation in some drivers. */
683 if (format == GL_DEPTH_STENCIL) {
684 goto fallback;
685 }
686
687 /* If the base internal format and the texture format don't match,
688 * we can't use blit-based TexSubImage. */
689 if (texImage->_BaseFormat !=
690 _mesa_get_format_base_format(texImage->TexFormat)) {
691 goto fallback;
692 }
693
694 /* See if the texture format already matches the format and type,
695 * in which case the memcpy-based fast path will likely be used and
696 * we don't have to blit. */
697 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
698 type, unpack->SwapBytes)) {
699 goto fallback;
700 }
701
702 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
703 bind = PIPE_BIND_DEPTH_STENCIL;
704 else
705 bind = PIPE_BIND_RENDER_TARGET;
706
707 /* See if the destination format is supported.
708 * For luminance and intensity, only the red channel is stored there. */
709 dst_format = util_format_linear(dst->format);
710 dst_format = util_format_luminance_to_red(dst_format);
711 dst_format = util_format_intensity_to_red(dst_format);
712
713 if (!dst_format ||
714 !screen->is_format_supported(screen, dst_format, dst->target,
715 dst->nr_samples, bind)) {
716 goto fallback;
717 }
718
719 /* Choose the source format. */
720 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
721 format, type, unpack->SwapBytes);
722 if (!src_format) {
723 goto fallback;
724 }
725
726 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
727
728 /* There is no reason to do this if we cannot use memcpy for the temporary
729 * source texture at least. This also takes transfer ops into account,
730 * etc. */
731 if (!_mesa_texstore_can_use_memcpy(ctx,
732 _mesa_get_format_base_format(mesa_src_format),
733 mesa_src_format, format, type, unpack)) {
734 goto fallback;
735 }
736
737 /* TexSubImage only sets a single cubemap face. */
738 if (gl_target == GL_TEXTURE_CUBE_MAP) {
739 gl_target = GL_TEXTURE_2D;
740 }
741
742 /* Initialize the source texture description. */
743 memset(&src_templ, 0, sizeof(src_templ));
744 src_templ.target = gl_target_to_pipe(gl_target);
745 src_templ.format = src_format;
746 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
747 src_templ.usage = PIPE_USAGE_STAGING;
748
749 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
750 &src_templ.width0, &src_templ.height0,
751 &src_templ.depth0, &src_templ.array_size);
752
753 /* Check for NPOT texture support. */
754 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
755 (!util_is_power_of_two(src_templ.width0) ||
756 !util_is_power_of_two(src_templ.height0) ||
757 !util_is_power_of_two(src_templ.depth0))) {
758 goto fallback;
759 }
760
761 /* Create the source texture. */
762 src = screen->resource_create(screen, &src_templ);
763 if (!src) {
764 goto fallback;
765 }
766
767 /* Map source pixels. */
768 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
769 format, type, pixels, unpack,
770 "glTexSubImage");
771 if (!pixels) {
772 /* This is a GL error. */
773 pipe_resource_reference(&src, NULL);
774 return;
775 }
776
777 /* From now on, we need the gallium representation of dimensions. */
778 if (gl_target == GL_TEXTURE_1D_ARRAY) {
779 zoffset = yoffset;
780 yoffset = 0;
781 depth = height;
782 height = 1;
783 }
784
785 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
786 width, height, depth, &transfer);
787 if (!map) {
788 _mesa_unmap_teximage_pbo(ctx, unpack);
789 pipe_resource_reference(&src, NULL);
790 goto fallback;
791 }
792
793 /* Upload pixels (just memcpy). */
794 {
795 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
796 GLuint row, slice;
797
798 for (slice = 0; slice < (unsigned) depth; slice++) {
799 if (gl_target == GL_TEXTURE_1D_ARRAY) {
800 /* 1D array textures.
801 * We need to convert gallium coords to GL coords.
802 */
803 GLvoid *src = _mesa_image_address3d(unpack, pixels,
804 width, depth, format,
805 type, 0, slice, 0);
806 memcpy(map, src, bytesPerRow);
807 }
808 else {
809 ubyte *slice_map = map;
810
811 for (row = 0; row < (unsigned) height; row++) {
812 GLvoid *src = _mesa_image_address3d(unpack, pixels,
813 width, height, format,
814 type, slice, row, 0);
815 memcpy(slice_map, src, bytesPerRow);
816 slice_map += transfer->stride;
817 }
818 }
819 map += transfer->layer_stride;
820 }
821 }
822
823 pipe_transfer_unmap(pipe, transfer);
824 _mesa_unmap_teximage_pbo(ctx, unpack);
825
826 /* Blit. */
827 memset(&blit, 0, sizeof(blit));
828 blit.src.resource = src;
829 blit.src.level = 0;
830 blit.src.format = src_format;
831 blit.dst.resource = dst;
832 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
833 blit.dst.format = dst_format;
834 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
835 blit.dst.box.x = xoffset;
836 blit.dst.box.y = yoffset;
837 blit.dst.box.z = zoffset + texImage->Face;
838 blit.src.box.width = blit.dst.box.width = width;
839 blit.src.box.height = blit.dst.box.height = height;
840 blit.src.box.depth = blit.dst.box.depth = depth;
841 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
842 blit.filter = PIPE_TEX_FILTER_NEAREST;
843 blit.scissor_enable = FALSE;
844
845 st->pipe->blit(st->pipe, &blit);
846
847 pipe_resource_reference(&src, NULL);
848 return;
849
850 fallback:
851 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
852 width, height, depth, format, type, pixels,
853 unpack);
854 }
855
856 static void
857 st_TexImage(struct gl_context * ctx, GLuint dims,
858 struct gl_texture_image *texImage,
859 GLenum format, GLenum type, const void *pixels,
860 const struct gl_pixelstore_attrib *unpack)
861 {
862 assert(dims == 1 || dims == 2 || dims == 3);
863
864 prep_teximage(ctx, texImage, format, type);
865
866 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
867 return;
868
869 /* allocate storage for texture data */
870 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
871 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
872 return;
873 }
874
875 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
876 texImage->Width, texImage->Height, texImage->Depth,
877 format, type, pixels, unpack);
878 }
879
880
881 static void
882 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
883 struct gl_texture_image *texImage,
884 GLsizei imageSize, const GLvoid *data)
885 {
886 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
887 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
888 }
889
890
891
892
893 /**
894 * Called via ctx->Driver.GetTexImage()
895 *
896 * This uses a blit to copy the texture to a texture format which matches
897 * the format and type combo and then a fast read-back is done using memcpy.
898 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
899 * a format which matches the swizzling.
900 *
901 * If such a format isn't available, it falls back to _mesa_get_teximage.
902 *
903 * NOTE: Drivers usually do a blit to convert between tiled and linear
904 * texture layouts during texture uploads/downloads, so the blit
905 * we do here should be free in such cases.
906 */
907 static void
908 st_GetTexImage(struct gl_context * ctx,
909 GLenum format, GLenum type, GLvoid * pixels,
910 struct gl_texture_image *texImage)
911 {
912 struct st_context *st = st_context(ctx);
913 struct pipe_context *pipe = st->pipe;
914 struct pipe_screen *screen = pipe->screen;
915 GLuint width = texImage->Width;
916 GLuint height = texImage->Height;
917 GLuint depth = texImage->Depth;
918 struct st_texture_image *stImage = st_texture_image(texImage);
919 struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
920 struct pipe_resource *dst = NULL;
921 struct pipe_resource dst_templ;
922 enum pipe_format dst_format, src_format;
923 mesa_format mesa_format;
924 GLenum gl_target = texImage->TexObject->Target;
925 enum pipe_texture_target pipe_target;
926 struct pipe_blit_info blit;
927 unsigned bind = PIPE_BIND_TRANSFER_READ;
928 struct pipe_transfer *tex_xfer;
929 ubyte *map = NULL;
930 boolean done = FALSE;
931
932 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
933 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
934
935 if (!st->prefer_blit_based_texture_transfer &&
936 !_mesa_is_format_compressed(texImage->TexFormat)) {
937 /* Try to avoid the fallback if we're doing texture decompression here */
938 goto fallback;
939 }
940
941 if (!stImage->pt || !src) {
942 goto fallback;
943 }
944
945 /* XXX Fallback to _mesa_get_teximage for depth-stencil formats
946 * due to an incomplete stencil blit implementation in some drivers. */
947 if (format == GL_DEPTH_STENCIL) {
948 goto fallback;
949 }
950
951 /* If the base internal format and the texture format don't match, we have
952 * to fall back to _mesa_get_teximage. */
953 if (texImage->_BaseFormat !=
954 _mesa_get_format_base_format(texImage->TexFormat)) {
955 goto fallback;
956 }
957
958 /* See if the texture format already matches the format and type,
959 * in which case the memcpy-based fast path will be used. */
960 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
961 type, ctx->Pack.SwapBytes)) {
962 goto fallback;
963 }
964
965 /* Convert the source format to what is expected by GetTexImage
966 * and see if it's supported.
967 *
968 * This only applies to glGetTexImage:
969 * - Luminance must be returned as (L,0,0,1).
970 * - Luminance alpha must be returned as (L,0,0,A).
971 * - Intensity must be returned as (I,0,0,1)
972 */
973 src_format = util_format_linear(src->format);
974 src_format = util_format_luminance_to_red(src_format);
975 src_format = util_format_intensity_to_red(src_format);
976
977 if (!src_format ||
978 !screen->is_format_supported(screen, src_format, src->target,
979 src->nr_samples,
980 PIPE_BIND_SAMPLER_VIEW)) {
981 goto fallback;
982 }
983
984 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
985 bind |= PIPE_BIND_DEPTH_STENCIL;
986 else
987 bind |= PIPE_BIND_RENDER_TARGET;
988
989 /* GetTexImage only returns a single face for cubemaps. */
990 if (gl_target == GL_TEXTURE_CUBE_MAP) {
991 gl_target = GL_TEXTURE_2D;
992 }
993 pipe_target = gl_target_to_pipe(gl_target);
994
995 /* Choose the destination format by finding the best match
996 * for the format+type combo. */
997 dst_format = st_choose_matching_format(st, bind, format, type,
998 ctx->Pack.SwapBytes);
999
1000 if (dst_format == PIPE_FORMAT_NONE) {
1001 GLenum dst_glformat;
1002
1003 /* Fall back to _mesa_get_teximage except for compressed formats,
1004 * where decompression with a blit is always preferred. */
1005 if (!util_format_is_compressed(src->format)) {
1006 goto fallback;
1007 }
1008
1009 /* Set the appropriate format for the decompressed texture.
1010 * Luminance and sRGB formats shouldn't appear here.*/
1011 switch (src_format) {
1012 case PIPE_FORMAT_DXT1_RGB:
1013 case PIPE_FORMAT_DXT1_RGBA:
1014 case PIPE_FORMAT_DXT3_RGBA:
1015 case PIPE_FORMAT_DXT5_RGBA:
1016 case PIPE_FORMAT_RGTC1_UNORM:
1017 case PIPE_FORMAT_RGTC2_UNORM:
1018 case PIPE_FORMAT_ETC1_RGB8:
1019 dst_glformat = GL_RGBA8;
1020 break;
1021 case PIPE_FORMAT_RGTC1_SNORM:
1022 case PIPE_FORMAT_RGTC2_SNORM:
1023 if (!ctx->Extensions.EXT_texture_snorm)
1024 goto fallback;
1025 dst_glformat = GL_RGBA8_SNORM;
1026 break;
1027 /* TODO: for BPTC_*FLOAT, set RGBA32F and check for ARB_texture_float */
1028 default:
1029 assert(0);
1030 goto fallback;
1031 }
1032
1033 dst_format = st_choose_format(st, dst_glformat, format, type,
1034 pipe_target, 0, bind, FALSE);
1035
1036 if (dst_format == PIPE_FORMAT_NONE) {
1037 /* unable to get an rgba format!?! */
1038 goto fallback;
1039 }
1040 }
1041
1042 /* create the destination texture */
1043 memset(&dst_templ, 0, sizeof(dst_templ));
1044 dst_templ.target = pipe_target;
1045 dst_templ.format = dst_format;
1046 dst_templ.bind = bind;
1047 dst_templ.usage = PIPE_USAGE_STAGING;
1048
1049 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1050 &dst_templ.width0, &dst_templ.height0,
1051 &dst_templ.depth0, &dst_templ.array_size);
1052
1053 dst = screen->resource_create(screen, &dst_templ);
1054 if (!dst) {
1055 goto fallback;
1056 }
1057
1058 /* From now on, we need the gallium representation of dimensions. */
1059 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1060 depth = height;
1061 height = 1;
1062 }
1063
1064 memset(&blit, 0, sizeof(blit));
1065 blit.src.resource = src;
1066 blit.src.level = texImage->Level;
1067 blit.src.format = src_format;
1068 blit.dst.resource = dst;
1069 blit.dst.level = 0;
1070 blit.dst.format = dst->format;
1071 blit.src.box.x = blit.dst.box.x = 0;
1072 blit.src.box.y = blit.dst.box.y = 0;
1073 blit.src.box.z = texImage->Face;
1074 blit.dst.box.z = 0;
1075 blit.src.box.width = blit.dst.box.width = width;
1076 blit.src.box.height = blit.dst.box.height = height;
1077 blit.src.box.depth = blit.dst.box.depth = depth;
1078 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
1079 blit.filter = PIPE_TEX_FILTER_NEAREST;
1080 blit.scissor_enable = FALSE;
1081
1082 /* blit/render/decompress */
1083 st->pipe->blit(st->pipe, &blit);
1084
1085 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
1086
1087 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
1088 0, 0, 0, width, height, depth, &tex_xfer);
1089 if (!map) {
1090 goto end;
1091 }
1092
1093 mesa_format = st_pipe_format_to_mesa_format(dst_format);
1094
1095 /* copy/pack data into user buffer */
1096 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
1097 ctx->Pack.SwapBytes)) {
1098 /* memcpy */
1099 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
1100 GLuint row, slice;
1101
1102 for (slice = 0; slice < depth; slice++) {
1103 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1104 /* 1D array textures.
1105 * We need to convert gallium coords to GL coords.
1106 */
1107 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1108 width, depth, format,
1109 type, 0, slice, 0);
1110 memcpy(dest, map, bytesPerRow);
1111 }
1112 else {
1113 ubyte *slice_map = map;
1114
1115 for (row = 0; row < height; row++) {
1116 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1117 width, height, format,
1118 type, slice, row, 0);
1119 memcpy(dest, slice_map, bytesPerRow);
1120 slice_map += tex_xfer->stride;
1121 }
1122 }
1123 map += tex_xfer->layer_stride;
1124 }
1125 }
1126 else {
1127 /* format translation via floats */
1128 GLuint row, slice;
1129 GLfloat *rgba;
1130
1131 assert(util_format_is_compressed(src->format));
1132
1133 rgba = malloc(width * 4 * sizeof(GLfloat));
1134 if (!rgba) {
1135 goto end;
1136 }
1137
1138 if (ST_DEBUG & DEBUG_FALLBACK)
1139 debug_printf("%s: fallback format translation\n", __FUNCTION__);
1140
1141 for (slice = 0; slice < depth; slice++) {
1142 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1143 /* 1D array textures.
1144 * We need to convert gallium coords to GL coords.
1145 */
1146 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1147 width, depth, format,
1148 type, 0, slice, 0);
1149
1150 /* get float[4] rgba row from surface */
1151 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
1152 dst_format, rgba);
1153
1154 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
1155 type, dest, &ctx->Pack, 0);
1156 }
1157 else {
1158 for (row = 0; row < height; row++) {
1159 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1160 width, height, format,
1161 type, slice, row, 0);
1162
1163 /* get float[4] rgba row from surface */
1164 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
1165 dst_format, rgba);
1166
1167 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
1168 type, dest, &ctx->Pack, 0);
1169 }
1170 }
1171 map += tex_xfer->layer_stride;
1172 }
1173
1174 free(rgba);
1175 }
1176 done = TRUE;
1177
1178 end:
1179 if (map)
1180 pipe_transfer_unmap(pipe, tex_xfer);
1181
1182 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
1183 pipe_resource_reference(&dst, NULL);
1184
1185 fallback:
1186 if (!done) {
1187 _mesa_get_teximage(ctx, format, type, pixels, texImage);
1188 }
1189 }
1190
1191
1192 /**
1193 * Do a CopyTexSubImage operation using a read transfer from the source,
1194 * a write transfer to the destination and get_tile()/put_tile() to access
1195 * the pixels/texels.
1196 *
1197 * Note: srcY=0=TOP of renderbuffer
1198 */
1199 static void
1200 fallback_copy_texsubimage(struct gl_context *ctx,
1201 struct st_renderbuffer *strb,
1202 struct st_texture_image *stImage,
1203 GLenum baseFormat,
1204 GLint destX, GLint destY, GLint slice,
1205 GLint srcX, GLint srcY,
1206 GLsizei width, GLsizei height)
1207 {
1208 struct st_context *st = st_context(ctx);
1209 struct pipe_context *pipe = st->pipe;
1210 struct pipe_transfer *src_trans;
1211 GLubyte *texDest;
1212 enum pipe_transfer_usage transfer_usage;
1213 void *map;
1214 unsigned dst_width = width;
1215 unsigned dst_height = height;
1216 unsigned dst_depth = 1;
1217 struct pipe_transfer *transfer;
1218
1219 if (ST_DEBUG & DEBUG_FALLBACK)
1220 debug_printf("%s: fallback processing\n", __FUNCTION__);
1221
1222 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1223 srcY = strb->Base.Height - srcY - height;
1224 }
1225
1226 map = pipe_transfer_map(pipe,
1227 strb->texture,
1228 strb->surface->u.tex.level,
1229 strb->surface->u.tex.first_layer,
1230 PIPE_TRANSFER_READ,
1231 srcX, srcY,
1232 width, height, &src_trans);
1233
1234 if ((baseFormat == GL_DEPTH_COMPONENT ||
1235 baseFormat == GL_DEPTH_STENCIL) &&
1236 util_format_is_depth_and_stencil(stImage->pt->format))
1237 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1238 else
1239 transfer_usage = PIPE_TRANSFER_WRITE;
1240
1241 texDest = st_texture_image_map(st, stImage, transfer_usage,
1242 destX, destY, slice,
1243 dst_width, dst_height, dst_depth,
1244 &transfer);
1245
1246 if (baseFormat == GL_DEPTH_COMPONENT ||
1247 baseFormat == GL_DEPTH_STENCIL) {
1248 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1249 ctx->Pixel.DepthBias != 0.0F);
1250 GLint row, yStep;
1251 uint *data;
1252
1253 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1254 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1255 srcY = height - 1;
1256 yStep = -1;
1257 }
1258 else {
1259 srcY = 0;
1260 yStep = 1;
1261 }
1262
1263 data = malloc(width * sizeof(uint));
1264
1265 if (data) {
1266 /* To avoid a large temp memory allocation, do copy row by row */
1267 for (row = 0; row < height; row++, srcY += yStep) {
1268 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
1269 if (scaleOrBias) {
1270 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1271 }
1272
1273 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1274 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
1275 0, 0, width, 1, data);
1276 }
1277 else {
1278 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
1279 }
1280 }
1281 }
1282 else {
1283 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
1284 }
1285
1286 free(data);
1287 }
1288 else {
1289 /* RGBA format */
1290 GLfloat *tempSrc =
1291 malloc(width * height * 4 * sizeof(GLfloat));
1292
1293 if (tempSrc && texDest) {
1294 const GLint dims = 2;
1295 GLint dstRowStride;
1296 struct gl_texture_image *texImage = &stImage->base;
1297 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1298
1299 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1300 unpack.Invert = GL_TRUE;
1301 }
1302
1303 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1304 dstRowStride = transfer->layer_stride;
1305 }
1306 else {
1307 dstRowStride = transfer->stride;
1308 }
1309
1310 /* get float/RGBA image from framebuffer */
1311 /* XXX this usually involves a lot of int/float conversion.
1312 * try to avoid that someday.
1313 */
1314 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
1315 util_format_linear(strb->texture->format),
1316 tempSrc);
1317
1318 /* Store into texture memory.
1319 * Note that this does some special things such as pixel transfer
1320 * ops and format conversion. In particular, if the dest tex format
1321 * is actually RGBA but the user created the texture as GL_RGB we
1322 * need to fill-in/override the alpha channel with 1.0.
1323 */
1324 _mesa_texstore(ctx, dims,
1325 texImage->_BaseFormat,
1326 texImage->TexFormat,
1327 dstRowStride,
1328 &texDest,
1329 width, height, 1,
1330 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1331 &unpack);
1332 }
1333 else {
1334 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1335 }
1336
1337 free(tempSrc);
1338 }
1339
1340 st_texture_image_unmap(st, stImage, slice);
1341 pipe->transfer_unmap(pipe, src_trans);
1342 }
1343
1344
1345 /**
1346 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1347 * Note that the region to copy has already been clipped so we know we
1348 * won't read from outside the source renderbuffer's bounds.
1349 *
1350 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1351 */
1352 static void
1353 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1354 struct gl_texture_image *texImage,
1355 GLint destX, GLint destY, GLint slice,
1356 struct gl_renderbuffer *rb,
1357 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1358 {
1359 struct st_texture_image *stImage = st_texture_image(texImage);
1360 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1361 struct st_renderbuffer *strb = st_renderbuffer(rb);
1362 struct st_context *st = st_context(ctx);
1363 struct pipe_context *pipe = st->pipe;
1364 struct pipe_screen *screen = pipe->screen;
1365 struct pipe_blit_info blit;
1366 enum pipe_format dst_format;
1367 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1368 unsigned bind;
1369 GLint srcY0, srcY1;
1370
1371 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1372 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1373
1374 if (!strb || !strb->surface || !stImage->pt) {
1375 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1376 return;
1377 }
1378
1379 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
1380 texImage->TexFormat)) {
1381 goto fallback;
1382 }
1383
1384 /* The base internal format must match the mesa format, so make sure
1385 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
1386 */
1387 if (texImage->_BaseFormat !=
1388 _mesa_get_format_base_format(texImage->TexFormat) ||
1389 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
1390 goto fallback;
1391 }
1392
1393 /* Choose the destination format to match the TexImage behavior. */
1394 dst_format = util_format_linear(stImage->pt->format);
1395 dst_format = util_format_luminance_to_red(dst_format);
1396 dst_format = util_format_intensity_to_red(dst_format);
1397
1398 /* See if the destination format is supported. */
1399 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
1400 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
1401 bind = PIPE_BIND_DEPTH_STENCIL;
1402 }
1403 else {
1404 bind = PIPE_BIND_RENDER_TARGET;
1405 }
1406
1407 if (!dst_format ||
1408 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
1409 stImage->pt->nr_samples, bind)) {
1410 goto fallback;
1411 }
1412
1413 /* Y flipping for the main framebuffer. */
1414 if (do_flip) {
1415 srcY1 = strb->Base.Height - srcY - height;
1416 srcY0 = srcY1 + height;
1417 }
1418 else {
1419 srcY0 = srcY;
1420 srcY1 = srcY0 + height;
1421 }
1422
1423 /* Blit the texture.
1424 * This supports flipping, format conversions, and downsampling.
1425 */
1426 memset(&blit, 0, sizeof(blit));
1427 blit.src.resource = strb->texture;
1428 blit.src.format = util_format_linear(strb->surface->format);
1429 blit.src.level = strb->surface->u.tex.level;
1430 blit.src.box.x = srcX;
1431 blit.src.box.y = srcY0;
1432 blit.src.box.z = strb->surface->u.tex.first_layer;
1433 blit.src.box.width = width;
1434 blit.src.box.height = srcY1 - srcY0;
1435 blit.src.box.depth = 1;
1436 blit.dst.resource = stImage->pt;
1437 blit.dst.format = dst_format;
1438 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
1439 blit.dst.box.x = destX;
1440 blit.dst.box.y = destY;
1441 blit.dst.box.z = stImage->base.Face + slice;
1442 blit.dst.box.width = width;
1443 blit.dst.box.height = height;
1444 blit.dst.box.depth = 1;
1445 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
1446 blit.filter = PIPE_TEX_FILTER_NEAREST;
1447 pipe->blit(pipe, &blit);
1448 return;
1449
1450 fallback:
1451 /* software fallback */
1452 fallback_copy_texsubimage(ctx,
1453 strb, stImage, texImage->_BaseFormat,
1454 destX, destY, slice,
1455 srcX, srcY, width, height);
1456 }
1457
1458
1459 /**
1460 * Copy image data from stImage into the texture object 'stObj' at level
1461 * 'dstLevel'.
1462 */
1463 static void
1464 copy_image_data_to_texture(struct st_context *st,
1465 struct st_texture_object *stObj,
1466 GLuint dstLevel,
1467 struct st_texture_image *stImage)
1468 {
1469 /* debug checks */
1470 {
1471 const struct gl_texture_image *dstImage =
1472 stObj->base.Image[stImage->base.Face][dstLevel];
1473 assert(dstImage);
1474 assert(dstImage->Width == stImage->base.Width);
1475 assert(dstImage->Height == stImage->base.Height);
1476 assert(dstImage->Depth == stImage->base.Depth);
1477 }
1478
1479 if (stImage->pt) {
1480 /* Copy potentially with the blitter:
1481 */
1482 GLuint src_level;
1483 if (stImage->pt->last_level == 0)
1484 src_level = 0;
1485 else
1486 src_level = stImage->base.Level;
1487
1488 assert(src_level <= stImage->pt->last_level);
1489 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1490 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1491 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1492 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1493 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1494 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1495
1496 st_texture_image_copy(st->pipe,
1497 stObj->pt, dstLevel, /* dest texture, level */
1498 stImage->pt, src_level, /* src texture, level */
1499 stImage->base.Face);
1500
1501 pipe_resource_reference(&stImage->pt, NULL);
1502 }
1503 else if (stImage->TexData) {
1504 /* Copy from malloc'd memory */
1505 /* XXX this should be re-examined/tested with a compressed format */
1506 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1507 GLuint srcRowStride = stImage->base.Width * blockSize;
1508 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1509 st_texture_image_data(st,
1510 stObj->pt,
1511 stImage->base.Face,
1512 dstLevel,
1513 stImage->TexData,
1514 srcRowStride,
1515 srcSliceStride);
1516 _mesa_align_free(stImage->TexData);
1517 stImage->TexData = NULL;
1518 }
1519
1520 pipe_resource_reference(&stImage->pt, stObj->pt);
1521 }
1522
1523
1524 /**
1525 * Called during state validation. When this function is finished,
1526 * the texture object should be ready for rendering.
1527 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1528 */
1529 GLboolean
1530 st_finalize_texture(struct gl_context *ctx,
1531 struct pipe_context *pipe,
1532 struct gl_texture_object *tObj)
1533 {
1534 struct st_context *st = st_context(ctx);
1535 struct st_texture_object *stObj = st_texture_object(tObj);
1536 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1537 GLuint face;
1538 struct st_texture_image *firstImage;
1539 enum pipe_format firstImageFormat;
1540 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
1541
1542 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1543 /* The texture is complete and we know exactly how many mipmap levels
1544 * are present/needed. This is conditional because we may be called
1545 * from the st_generate_mipmap() function when the texture object is
1546 * incomplete. In that case, we'll have set stObj->lastLevel before
1547 * we get here.
1548 */
1549 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1550 stObj->base.Sampler.MinFilter == GL_NEAREST)
1551 stObj->lastLevel = stObj->base.BaseLevel;
1552 else
1553 stObj->lastLevel = stObj->base._MaxLevel;
1554 }
1555
1556 if (tObj->Target == GL_TEXTURE_BUFFER) {
1557 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1558
1559 if (!st_obj) {
1560 pipe_resource_reference(&stObj->pt, NULL);
1561 st_texture_release_all_sampler_views(stObj);
1562 return GL_TRUE;
1563 }
1564
1565 if (st_obj->buffer != stObj->pt) {
1566 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1567 st_texture_release_all_sampler_views(stObj);
1568 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1569 stObj->height0 = 1;
1570 stObj->depth0 = 1;
1571 }
1572 return GL_TRUE;
1573
1574 }
1575
1576 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1577 assert(firstImage);
1578
1579 /* If both firstImage and stObj point to a texture which can contain
1580 * all active images, favour firstImage. Note that because of the
1581 * completeness requirement, we know that the image dimensions
1582 * will match.
1583 */
1584 if (firstImage->pt &&
1585 firstImage->pt != stObj->pt &&
1586 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1587 pipe_resource_reference(&stObj->pt, firstImage->pt);
1588 st_texture_release_all_sampler_views(stObj);
1589 }
1590
1591 /* If this texture comes from a window system, there is nothing else to do. */
1592 if (stObj->surface_based) {
1593 return GL_TRUE;
1594 }
1595
1596 /* Find gallium format for the Mesa texture */
1597 firstImageFormat =
1598 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
1599
1600 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1601 {
1602 GLuint width, height, depth;
1603 if (!guess_base_level_size(stObj->base.Target,
1604 firstImage->base.Width2,
1605 firstImage->base.Height2,
1606 firstImage->base.Depth2,
1607 firstImage->base.Level,
1608 &width, &height, &depth)) {
1609 width = stObj->width0;
1610 height = stObj->height0;
1611 depth = stObj->depth0;
1612 }
1613 /* convert GL dims to Gallium dims */
1614 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1615 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1616 ptNumSamples = firstImage->base.NumSamples;
1617 }
1618
1619 /* If we already have a gallium texture, check that it matches the texture
1620 * object's format, target, size, num_levels, etc.
1621 */
1622 if (stObj->pt) {
1623 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1624 stObj->pt->format != firstImageFormat ||
1625 stObj->pt->last_level < stObj->lastLevel ||
1626 stObj->pt->width0 != ptWidth ||
1627 stObj->pt->height0 != ptHeight ||
1628 stObj->pt->depth0 != ptDepth ||
1629 stObj->pt->nr_samples != ptNumSamples ||
1630 stObj->pt->array_size != ptLayers)
1631 {
1632 /* The gallium texture does not match the Mesa texture so delete the
1633 * gallium texture now. We'll make a new one below.
1634 */
1635 pipe_resource_reference(&stObj->pt, NULL);
1636 st_texture_release_all_sampler_views(stObj);
1637 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1638 }
1639 }
1640
1641 /* May need to create a new gallium texture:
1642 */
1643 if (!stObj->pt) {
1644 GLuint bindings = default_bindings(st, firstImageFormat);
1645
1646 stObj->pt = st_texture_create(st,
1647 gl_target_to_pipe(stObj->base.Target),
1648 firstImageFormat,
1649 stObj->lastLevel,
1650 ptWidth,
1651 ptHeight,
1652 ptDepth,
1653 ptLayers, ptNumSamples,
1654 bindings);
1655
1656 if (!stObj->pt) {
1657 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1658 return GL_FALSE;
1659 }
1660 }
1661
1662 /* Pull in any images not in the object's texture:
1663 */
1664 for (face = 0; face < nr_faces; face++) {
1665 GLuint level;
1666 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1667 struct st_texture_image *stImage =
1668 st_texture_image(stObj->base.Image[face][level]);
1669
1670 /* Need to import images in main memory or held in other textures.
1671 */
1672 if (stImage && stObj->pt != stImage->pt) {
1673 if (level == 0 ||
1674 (stImage->base.Width == u_minify(stObj->width0, level) &&
1675 stImage->base.Height == u_minify(stObj->height0, level) &&
1676 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1677 /* src image fits expected dest mipmap level size */
1678 copy_image_data_to_texture(st, stObj, level, stImage);
1679 }
1680 }
1681 }
1682 }
1683
1684 return GL_TRUE;
1685 }
1686
1687
1688 /**
1689 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1690 * for a whole mipmap stack.
1691 */
1692 static GLboolean
1693 st_AllocTextureStorage(struct gl_context *ctx,
1694 struct gl_texture_object *texObj,
1695 GLsizei levels, GLsizei width,
1696 GLsizei height, GLsizei depth)
1697 {
1698 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1699 struct gl_texture_image *texImage = texObj->Image[0][0];
1700 struct st_context *st = st_context(ctx);
1701 struct st_texture_object *stObj = st_texture_object(texObj);
1702 struct pipe_screen *screen = st->pipe->screen;
1703 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1704 enum pipe_format fmt;
1705 GLint level;
1706 GLuint num_samples = texImage->NumSamples;
1707
1708 assert(levels > 0);
1709
1710 /* Save the level=0 dimensions */
1711 stObj->width0 = width;
1712 stObj->height0 = height;
1713 stObj->depth0 = depth;
1714 stObj->lastLevel = levels - 1;
1715
1716 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
1717
1718 bindings = default_bindings(st, fmt);
1719
1720 /* Raise the sample count if the requested one is unsupported. */
1721 if (num_samples > 1) {
1722 boolean found = FALSE;
1723
1724 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
1725 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
1726 num_samples,
1727 PIPE_BIND_SAMPLER_VIEW)) {
1728 /* Update the sample count in gl_texture_image as well. */
1729 texImage->NumSamples = num_samples;
1730 found = TRUE;
1731 break;
1732 }
1733 }
1734
1735 if (!found) {
1736 return GL_FALSE;
1737 }
1738 }
1739
1740 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1741 width, height, depth,
1742 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1743
1744 stObj->pt = st_texture_create(st,
1745 gl_target_to_pipe(texObj->Target),
1746 fmt,
1747 levels - 1,
1748 ptWidth,
1749 ptHeight,
1750 ptDepth,
1751 ptLayers, num_samples,
1752 bindings);
1753 if (!stObj->pt)
1754 return GL_FALSE;
1755
1756 /* Set image resource pointers */
1757 for (level = 0; level < levels; level++) {
1758 GLuint face;
1759 for (face = 0; face < numFaces; face++) {
1760 struct st_texture_image *stImage =
1761 st_texture_image(texObj->Image[face][level]);
1762 pipe_resource_reference(&stImage->pt, stObj->pt);
1763 }
1764 }
1765
1766 return GL_TRUE;
1767 }
1768
1769
1770 static GLboolean
1771 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1772 GLint level, mesa_format format,
1773 GLint width, GLint height,
1774 GLint depth, GLint border)
1775 {
1776 struct st_context *st = st_context(ctx);
1777 struct pipe_context *pipe = st->pipe;
1778
1779 if (width == 0 || height == 0 || depth == 0) {
1780 /* zero-sized images are legal, and always fit! */
1781 return GL_TRUE;
1782 }
1783
1784 if (pipe->screen->can_create_resource) {
1785 /* Ask the gallium driver if the texture is too large */
1786 struct gl_texture_object *texObj =
1787 _mesa_get_current_tex_object(ctx, target);
1788 struct pipe_resource pt;
1789
1790 /* Setup the pipe_resource object
1791 */
1792 memset(&pt, 0, sizeof(pt));
1793
1794 pt.target = gl_target_to_pipe(target);
1795 pt.format = st_mesa_format_to_pipe_format(st, format);
1796
1797 st_gl_texture_dims_to_pipe_dims(target,
1798 width, height, depth,
1799 &pt.width0, &pt.height0,
1800 &pt.depth0, &pt.array_size);
1801
1802 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1803 texObj->Sampler.MinFilter == GL_NEAREST)) {
1804 /* assume just one mipmap level */
1805 pt.last_level = 0;
1806 }
1807 else {
1808 /* assume a full set of mipmaps */
1809 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1810 }
1811
1812 return pipe->screen->can_create_resource(pipe->screen, &pt);
1813 }
1814 else {
1815 /* Use core Mesa fallback */
1816 return _mesa_test_proxy_teximage(ctx, target, level, format,
1817 width, height, depth, border);
1818 }
1819 }
1820
1821
1822 void
1823 st_init_texture_functions(struct dd_function_table *functions)
1824 {
1825 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1826 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1827 functions->TexImage = st_TexImage;
1828 functions->TexSubImage = st_TexSubImage;
1829 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1830 functions->CopyTexSubImage = st_CopyTexSubImage;
1831 functions->GenerateMipmap = st_generate_mipmap;
1832
1833 functions->GetTexImage = st_GetTexImage;
1834
1835 /* compressed texture functions */
1836 functions->CompressedTexImage = st_CompressedTexImage;
1837 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1838
1839 functions->NewTextureObject = st_NewTextureObject;
1840 functions->NewTextureImage = st_NewTextureImage;
1841 functions->DeleteTextureImage = st_DeleteTextureImage;
1842 functions->DeleteTexture = st_DeleteTextureObject;
1843 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1844 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1845 functions->MapTextureImage = st_MapTextureImage;
1846 functions->UnmapTextureImage = st_UnmapTextureImage;
1847
1848 /* XXX Temporary until we can query pipe's texture sizes */
1849 functions->TestProxyTexImage = st_TestProxyTexImage;
1850
1851 functions->AllocTextureStorage = st_AllocTextureStorage;
1852 }