st/mesa: fix blit-based partial TexSubImage for 1D arrays
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/bufferobj.h"
29 #include "main/enums.h"
30 #include "main/fbobject.h"
31 #include "main/formats.h"
32 #include "main/image.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "main/mipmap.h"
36 #include "main/pack.h"
37 #include "main/pbo.h"
38 #include "main/pixeltransfer.h"
39 #include "main/texcompress.h"
40 #include "main/texgetimage.h"
41 #include "main/teximage.h"
42 #include "main/texobj.h"
43 #include "main/texstore.h"
44
45 #include "state_tracker/st_debug.h"
46 #include "state_tracker/st_context.h"
47 #include "state_tracker/st_cb_fbo.h"
48 #include "state_tracker/st_cb_flush.h"
49 #include "state_tracker/st_cb_texture.h"
50 #include "state_tracker/st_cb_bufferobjects.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_format.h"
62 #include "util/u_surface.h"
63 #include "util/u_sampler.h"
64 #include "util/u_math.h"
65 #include "util/u_box.h"
66
67 #define DBG if (0) printf
68
69
70 enum pipe_texture_target
71 gl_target_to_pipe(GLenum target)
72 {
73 switch (target) {
74 case GL_TEXTURE_1D:
75 case GL_PROXY_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77 case GL_TEXTURE_2D:
78 case GL_PROXY_TEXTURE_2D:
79 case GL_TEXTURE_EXTERNAL_OES:
80 case GL_TEXTURE_2D_MULTISAMPLE:
81 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
82 return PIPE_TEXTURE_2D;
83 case GL_TEXTURE_RECTANGLE_NV:
84 case GL_PROXY_TEXTURE_RECTANGLE_NV:
85 return PIPE_TEXTURE_RECT;
86 case GL_TEXTURE_3D:
87 case GL_PROXY_TEXTURE_3D:
88 return PIPE_TEXTURE_3D;
89 case GL_TEXTURE_CUBE_MAP_ARB:
90 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
91 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
92 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
93 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
94 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
95 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
96 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
97 return PIPE_TEXTURE_CUBE;
98 case GL_TEXTURE_1D_ARRAY_EXT:
99 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
100 return PIPE_TEXTURE_1D_ARRAY;
101 case GL_TEXTURE_2D_ARRAY_EXT:
102 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
103 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
104 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
105 return PIPE_TEXTURE_2D_ARRAY;
106 case GL_TEXTURE_BUFFER:
107 return PIPE_BUFFER;
108 case GL_TEXTURE_CUBE_MAP_ARRAY:
109 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
110 return PIPE_TEXTURE_CUBE_ARRAY;
111 default:
112 assert(0);
113 return 0;
114 }
115 }
116
117
118 /** called via ctx->Driver.NewTextureImage() */
119 static struct gl_texture_image *
120 st_NewTextureImage(struct gl_context * ctx)
121 {
122 DBG("%s\n", __FUNCTION__);
123 (void) ctx;
124 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
125 }
126
127
128 /** called via ctx->Driver.DeleteTextureImage() */
129 static void
130 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
131 {
132 /* nothing special (yet) for st_texture_image */
133 _mesa_delete_texture_image(ctx, img);
134 }
135
136
137 /** called via ctx->Driver.NewTextureObject() */
138 static struct gl_texture_object *
139 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
140 {
141 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
142
143 DBG("%s\n", __FUNCTION__);
144 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
145
146 return &obj->base;
147 }
148
149 /** called via ctx->Driver.DeleteTextureObject() */
150 static void
151 st_DeleteTextureObject(struct gl_context *ctx,
152 struct gl_texture_object *texObj)
153 {
154 struct st_texture_object *stObj = st_texture_object(texObj);
155
156 pipe_resource_reference(&stObj->pt, NULL);
157 st_texture_release_all_sampler_views(stObj);
158 st_texture_free_sampler_views(stObj);
159 _mesa_delete_texture_object(ctx, texObj);
160 }
161
162
163 /** called via ctx->Driver.FreeTextureImageBuffer() */
164 static void
165 st_FreeTextureImageBuffer(struct gl_context *ctx,
166 struct gl_texture_image *texImage)
167 {
168 struct st_texture_image *stImage = st_texture_image(texImage);
169
170 DBG("%s\n", __FUNCTION__);
171
172 if (stImage->pt) {
173 pipe_resource_reference(&stImage->pt, NULL);
174 }
175
176 _mesa_align_free(stImage->TexData);
177 stImage->TexData = NULL;
178
179 free(stImage->transfer);
180 stImage->transfer = NULL;
181 stImage->num_transfers = 0;
182 }
183
184
185 /** called via ctx->Driver.MapTextureImage() */
186 static void
187 st_MapTextureImage(struct gl_context *ctx,
188 struct gl_texture_image *texImage,
189 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
190 GLbitfield mode,
191 GLubyte **mapOut, GLint *rowStrideOut)
192 {
193 struct st_context *st = st_context(ctx);
194 struct st_texture_image *stImage = st_texture_image(texImage);
195 unsigned pipeMode;
196 GLubyte *map;
197 struct pipe_transfer *transfer;
198
199 pipeMode = 0x0;
200 if (mode & GL_MAP_READ_BIT)
201 pipeMode |= PIPE_TRANSFER_READ;
202 if (mode & GL_MAP_WRITE_BIT)
203 pipeMode |= PIPE_TRANSFER_WRITE;
204 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
205 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
206
207 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
208 &transfer);
209 if (map) {
210 *mapOut = map;
211 *rowStrideOut = transfer->stride;
212 }
213 else {
214 *mapOut = NULL;
215 *rowStrideOut = 0;
216 }
217 }
218
219
220 /** called via ctx->Driver.UnmapTextureImage() */
221 static void
222 st_UnmapTextureImage(struct gl_context *ctx,
223 struct gl_texture_image *texImage,
224 GLuint slice)
225 {
226 struct st_context *st = st_context(ctx);
227 struct st_texture_image *stImage = st_texture_image(texImage);
228 st_texture_image_unmap(st, stImage, slice);
229 }
230
231
232 /**
233 * Return default texture resource binding bitmask for the given format.
234 */
235 static GLuint
236 default_bindings(struct st_context *st, enum pipe_format format)
237 {
238 struct pipe_screen *screen = st->pipe->screen;
239 const unsigned target = PIPE_TEXTURE_2D;
240 unsigned bindings;
241
242 if (util_format_is_depth_or_stencil(format))
243 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
244 else
245 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
246
247 if (screen->is_format_supported(screen, format, target, 0, bindings))
248 return bindings;
249 else {
250 /* Try non-sRGB. */
251 format = util_format_linear(format);
252
253 if (screen->is_format_supported(screen, format, target, 0, bindings))
254 return bindings;
255 else
256 return PIPE_BIND_SAMPLER_VIEW;
257 }
258 }
259
260
261 /**
262 * Given the size of a mipmap image, try to compute the size of the level=0
263 * mipmap image.
264 *
265 * Note that this isn't always accurate for odd-sized, non-POW textures.
266 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
267 *
268 * \return GL_TRUE for success, GL_FALSE for failure
269 */
270 static GLboolean
271 guess_base_level_size(GLenum target,
272 GLuint width, GLuint height, GLuint depth, GLuint level,
273 GLuint *width0, GLuint *height0, GLuint *depth0)
274 {
275 assert(width >= 1);
276 assert(height >= 1);
277 assert(depth >= 1);
278
279 if (level > 0) {
280 /* Guess the size of the base level.
281 * Depending on the image's size, we can't always make a guess here.
282 */
283 switch (target) {
284 case GL_TEXTURE_1D:
285 case GL_TEXTURE_1D_ARRAY:
286 width <<= level;
287 break;
288
289 case GL_TEXTURE_2D:
290 case GL_TEXTURE_2D_ARRAY:
291 /* We can't make a good guess here, because the base level dimensions
292 * can be non-square.
293 */
294 if (width == 1 || height == 1) {
295 return GL_FALSE;
296 }
297 width <<= level;
298 height <<= level;
299 break;
300
301 case GL_TEXTURE_CUBE_MAP:
302 case GL_TEXTURE_CUBE_MAP_ARRAY:
303 width <<= level;
304 height <<= level;
305 break;
306
307 case GL_TEXTURE_3D:
308 /* We can't make a good guess here, because the base level dimensions
309 * can be non-cube.
310 */
311 if (width == 1 || height == 1 || depth == 1) {
312 return GL_FALSE;
313 }
314 width <<= level;
315 height <<= level;
316 depth <<= level;
317 break;
318
319 case GL_TEXTURE_RECTANGLE:
320 break;
321
322 default:
323 assert(0);
324 }
325 }
326
327 *width0 = width;
328 *height0 = height;
329 *depth0 = depth;
330
331 return GL_TRUE;
332 }
333
334
335 /**
336 * Try to allocate a pipe_resource object for the given st_texture_object.
337 *
338 * We use the given st_texture_image as a clue to determine the size of the
339 * mipmap image at level=0.
340 *
341 * \return GL_TRUE for success, GL_FALSE if out of memory.
342 */
343 static GLboolean
344 guess_and_alloc_texture(struct st_context *st,
345 struct st_texture_object *stObj,
346 const struct st_texture_image *stImage)
347 {
348 GLuint lastLevel, width, height, depth;
349 GLuint bindings;
350 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
351 enum pipe_format fmt;
352
353 DBG("%s\n", __FUNCTION__);
354
355 assert(!stObj->pt);
356
357 if (!guess_base_level_size(stObj->base.Target,
358 stImage->base.Width2,
359 stImage->base.Height2,
360 stImage->base.Depth2,
361 stImage->base.Level,
362 &width, &height, &depth)) {
363 /* we can't determine the image size at level=0 */
364 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
365 /* this is not an out of memory error */
366 return GL_TRUE;
367 }
368
369 /* At this point, (width x height x depth) is the expected size of
370 * the level=0 mipmap image.
371 */
372
373 /* Guess a reasonable value for lastLevel. With OpenGL we have no
374 * idea how many mipmap levels will be in a texture until we start
375 * to render with it. Make an educated guess here but be prepared
376 * to re-allocating a texture buffer with space for more (or fewer)
377 * mipmap levels later.
378 */
379 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
380 stObj->base.Sampler.MinFilter == GL_LINEAR ||
381 (stObj->base.BaseLevel == 0 &&
382 stObj->base.MaxLevel == 0) ||
383 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
384 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
385 !stObj->base.GenerateMipmap &&
386 stImage->base.Level == 0) {
387 /* only alloc space for a single mipmap level */
388 lastLevel = 0;
389 }
390 else {
391 /* alloc space for a full mipmap */
392 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
393 width, height, depth) - 1;
394 }
395
396 /* Save the level=0 dimensions */
397 stObj->width0 = width;
398 stObj->height0 = height;
399 stObj->depth0 = depth;
400
401 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
402
403 bindings = default_bindings(st, fmt);
404
405 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
406 width, height, depth,
407 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
408
409 stObj->pt = st_texture_create(st,
410 gl_target_to_pipe(stObj->base.Target),
411 fmt,
412 lastLevel,
413 ptWidth,
414 ptHeight,
415 ptDepth,
416 ptLayers, 0,
417 bindings);
418
419 stObj->lastLevel = lastLevel;
420
421 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
422
423 return stObj->pt != NULL;
424 }
425
426
427 /**
428 * Called via ctx->Driver.AllocTextureImageBuffer().
429 * If the texture object/buffer already has space for the indicated image,
430 * we're done. Otherwise, allocate memory for the new texture image.
431 */
432 static GLboolean
433 st_AllocTextureImageBuffer(struct gl_context *ctx,
434 struct gl_texture_image *texImage)
435 {
436 struct st_context *st = st_context(ctx);
437 struct st_texture_image *stImage = st_texture_image(texImage);
438 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
439 const GLuint level = texImage->Level;
440 GLuint width = texImage->Width;
441 GLuint height = texImage->Height;
442 GLuint depth = texImage->Depth;
443
444 DBG("%s\n", __FUNCTION__);
445
446 assert(!stImage->TexData);
447 assert(!stImage->pt); /* xxx this might be wrong */
448
449 /* Look if the parent texture object has space for this image */
450 if (stObj->pt &&
451 level <= stObj->pt->last_level &&
452 st_texture_match_image(stObj->pt, texImage)) {
453 /* this image will fit in the existing texture object's memory */
454 pipe_resource_reference(&stImage->pt, stObj->pt);
455 return GL_TRUE;
456 }
457
458 /* The parent texture object does not have space for this image */
459
460 pipe_resource_reference(&stObj->pt, NULL);
461 st_texture_release_all_sampler_views(stObj);
462
463 if (!guess_and_alloc_texture(st, stObj, stImage)) {
464 /* Probably out of memory.
465 * Try flushing any pending rendering, then retry.
466 */
467 st_finish(st);
468 if (!guess_and_alloc_texture(st, stObj, stImage)) {
469 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
470 return GL_FALSE;
471 }
472 }
473
474 if (stObj->pt &&
475 st_texture_match_image(stObj->pt, texImage)) {
476 /* The image will live in the object's mipmap memory */
477 pipe_resource_reference(&stImage->pt, stObj->pt);
478 assert(stImage->pt);
479 return GL_TRUE;
480 }
481 else {
482 /* Create a new, temporary texture/resource/buffer to hold this
483 * one texture image. Note that when we later access this image
484 * (either for mapping or copying) we'll want to always specify
485 * mipmap level=0, even if the image represents some other mipmap
486 * level.
487 */
488 enum pipe_format format =
489 st_mesa_format_to_pipe_format(texImage->TexFormat);
490 GLuint bindings = default_bindings(st, format);
491 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
492
493 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
494 width, height, depth,
495 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
496
497 stImage->pt = st_texture_create(st,
498 gl_target_to_pipe(stObj->base.Target),
499 format,
500 0, /* lastLevel */
501 ptWidth,
502 ptHeight,
503 ptDepth,
504 ptLayers, 0,
505 bindings);
506 return stImage->pt != NULL;
507 }
508 }
509
510
511 /**
512 * Preparation prior to glTexImage. Basically check the 'surface_based'
513 * field and switch to a "normal" tex image if necessary.
514 */
515 static void
516 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
517 GLenum format, GLenum type)
518 {
519 struct gl_texture_object *texObj = texImage->TexObject;
520 struct st_texture_object *stObj = st_texture_object(texObj);
521
522 /* switch to "normal" */
523 if (stObj->surface_based) {
524 const GLenum target = texObj->Target;
525 const GLuint level = texImage->Level;
526 mesa_format texFormat;
527
528 _mesa_clear_texture_object(ctx, texObj);
529 pipe_resource_reference(&stObj->pt, NULL);
530
531 /* oops, need to init this image again */
532 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
533 texImage->InternalFormat, format,
534 type);
535
536 _mesa_init_teximage_fields(ctx, texImage,
537 texImage->Width, texImage->Height,
538 texImage->Depth, texImage->Border,
539 texImage->InternalFormat, texFormat);
540
541 stObj->surface_based = GL_FALSE;
542 }
543 }
544
545
546 /**
547 * Return a writemask for the gallium blit. The parameters can be base
548 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
549 */
550 unsigned
551 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
552 {
553 switch (dstFormat) {
554 case GL_DEPTH_STENCIL:
555 switch (srcFormat) {
556 case GL_DEPTH_STENCIL:
557 return PIPE_MASK_ZS;
558 case GL_DEPTH_COMPONENT:
559 return PIPE_MASK_Z;
560 case GL_STENCIL_INDEX:
561 return PIPE_MASK_S;
562 default:
563 assert(0);
564 return 0;
565 }
566
567 case GL_DEPTH_COMPONENT:
568 switch (srcFormat) {
569 case GL_DEPTH_STENCIL:
570 case GL_DEPTH_COMPONENT:
571 return PIPE_MASK_Z;
572 default:
573 assert(0);
574 return 0;
575 }
576
577 case GL_STENCIL_INDEX:
578 switch (srcFormat) {
579 case GL_STENCIL_INDEX:
580 return PIPE_MASK_S;
581 default:
582 assert(0);
583 return 0;
584 }
585
586 default:
587 return PIPE_MASK_RGBA;
588 }
589 }
590
591
592 static void
593 st_TexSubImage(struct gl_context *ctx, GLuint dims,
594 struct gl_texture_image *texImage,
595 GLint xoffset, GLint yoffset, GLint zoffset,
596 GLint width, GLint height, GLint depth,
597 GLenum format, GLenum type, const void *pixels,
598 const struct gl_pixelstore_attrib *unpack)
599 {
600 struct st_context *st = st_context(ctx);
601 struct st_texture_image *stImage = st_texture_image(texImage);
602 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
603 struct pipe_context *pipe = st->pipe;
604 struct pipe_screen *screen = pipe->screen;
605 struct pipe_resource *dst = stImage->pt;
606 struct pipe_resource *src = NULL;
607 struct pipe_resource src_templ;
608 struct pipe_transfer *transfer;
609 struct pipe_blit_info blit;
610 enum pipe_format src_format, dst_format;
611 mesa_format mesa_src_format;
612 GLenum gl_target = texImage->TexObject->Target;
613 unsigned bind;
614 GLubyte *map;
615
616 if (!st->prefer_blit_based_texture_transfer) {
617 goto fallback;
618 }
619
620 if (!dst) {
621 goto fallback;
622 }
623
624 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
625 * blit implementation in some drivers. */
626 if (format == GL_DEPTH_STENCIL) {
627 goto fallback;
628 }
629
630 /* If the base internal format and the texture format don't match,
631 * we can't use blit-based TexSubImage. */
632 if (texImage->_BaseFormat !=
633 _mesa_get_format_base_format(texImage->TexFormat)) {
634 goto fallback;
635 }
636
637 /* See if the texture format already matches the format and type,
638 * in which case the memcpy-based fast path will likely be used and
639 * we don't have to blit. */
640 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
641 type, unpack->SwapBytes)) {
642 goto fallback;
643 }
644
645 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
646 bind = PIPE_BIND_DEPTH_STENCIL;
647 else
648 bind = PIPE_BIND_RENDER_TARGET;
649
650 /* See if the destination format is supported.
651 * For luminance and intensity, only the red channel is stored there. */
652 dst_format = util_format_linear(dst->format);
653 dst_format = util_format_luminance_to_red(dst_format);
654 dst_format = util_format_intensity_to_red(dst_format);
655
656 if (!dst_format ||
657 !screen->is_format_supported(screen, dst_format, dst->target,
658 dst->nr_samples, bind)) {
659 goto fallback;
660 }
661
662 /* Choose the source format. */
663 src_format = st_choose_matching_format(screen, PIPE_BIND_SAMPLER_VIEW,
664 format, type, unpack->SwapBytes);
665 if (!src_format) {
666 goto fallback;
667 }
668
669 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
670
671 /* There is no reason to do this if we cannot use memcpy for the temporary
672 * source texture at least. This also takes transfer ops into account,
673 * etc. */
674 if (!_mesa_texstore_can_use_memcpy(ctx,
675 _mesa_get_format_base_format(mesa_src_format),
676 mesa_src_format, format, type, unpack)) {
677 goto fallback;
678 }
679
680 /* TexSubImage only sets a single cubemap face. */
681 if (gl_target == GL_TEXTURE_CUBE_MAP) {
682 gl_target = GL_TEXTURE_2D;
683 }
684
685 /* Initialize the source texture description. */
686 memset(&src_templ, 0, sizeof(src_templ));
687 src_templ.target = gl_target_to_pipe(gl_target);
688 src_templ.format = src_format;
689 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
690 src_templ.usage = PIPE_USAGE_STAGING;
691
692 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
693 &src_templ.width0, &src_templ.height0,
694 &src_templ.depth0, &src_templ.array_size);
695
696 /* Check for NPOT texture support. */
697 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
698 (!util_is_power_of_two(src_templ.width0) ||
699 !util_is_power_of_two(src_templ.height0) ||
700 !util_is_power_of_two(src_templ.depth0))) {
701 goto fallback;
702 }
703
704 /* Create the source texture. */
705 src = screen->resource_create(screen, &src_templ);
706 if (!src) {
707 goto fallback;
708 }
709
710 /* Map source pixels. */
711 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
712 format, type, pixels, unpack,
713 "glTexSubImage");
714 if (!pixels) {
715 /* This is a GL error. */
716 pipe_resource_reference(&src, NULL);
717 return;
718 }
719
720 /* From now on, we need the gallium representation of dimensions. */
721 if (gl_target == GL_TEXTURE_1D_ARRAY) {
722 zoffset = yoffset;
723 yoffset = 0;
724 depth = height;
725 height = 1;
726 }
727
728 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
729 width, height, depth, &transfer);
730 if (!map) {
731 _mesa_unmap_teximage_pbo(ctx, unpack);
732 pipe_resource_reference(&src, NULL);
733 goto fallback;
734 }
735
736 /* Upload pixels (just memcpy). */
737 {
738 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
739 GLuint row, slice;
740
741 for (slice = 0; slice < (unsigned) depth; slice++) {
742 if (gl_target == GL_TEXTURE_1D_ARRAY) {
743 /* 1D array textures.
744 * We need to convert gallium coords to GL coords.
745 */
746 GLvoid *src = _mesa_image_address3d(unpack, pixels,
747 width, depth, format,
748 type, 0, slice, 0);
749 memcpy(map, src, bytesPerRow);
750 }
751 else {
752 ubyte *slice_map = map;
753
754 for (row = 0; row < (unsigned) height; row++) {
755 GLvoid *src = _mesa_image_address3d(unpack, pixels,
756 width, height, format,
757 type, slice, row, 0);
758 memcpy(slice_map, src, bytesPerRow);
759 slice_map += transfer->stride;
760 }
761 }
762 map += transfer->layer_stride;
763 }
764 }
765
766 pipe_transfer_unmap(pipe, transfer);
767 _mesa_unmap_teximage_pbo(ctx, unpack);
768
769 /* Blit. */
770 memset(&blit, 0, sizeof(blit));
771 blit.src.resource = src;
772 blit.src.level = 0;
773 blit.src.format = src_format;
774 blit.dst.resource = dst;
775 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
776 blit.dst.format = dst_format;
777 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
778 blit.dst.box.x = xoffset;
779 blit.dst.box.y = yoffset;
780 blit.dst.box.z = zoffset + texImage->Face;
781 blit.src.box.width = blit.dst.box.width = width;
782 blit.src.box.height = blit.dst.box.height = height;
783 blit.src.box.depth = blit.dst.box.depth = depth;
784 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
785 blit.filter = PIPE_TEX_FILTER_NEAREST;
786 blit.scissor_enable = FALSE;
787
788 st->pipe->blit(st->pipe, &blit);
789
790 pipe_resource_reference(&src, NULL);
791 return;
792
793 fallback:
794 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
795 width, height, depth, format, type, pixels,
796 unpack);
797 }
798
799 static void
800 st_TexImage(struct gl_context * ctx, GLuint dims,
801 struct gl_texture_image *texImage,
802 GLenum format, GLenum type, const void *pixels,
803 const struct gl_pixelstore_attrib *unpack)
804 {
805 assert(dims == 1 || dims == 2 || dims == 3);
806
807 prep_teximage(ctx, texImage, format, type);
808
809 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
810 return;
811
812 /* allocate storage for texture data */
813 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
814 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
815 return;
816 }
817
818 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
819 texImage->Width, texImage->Height, texImage->Depth,
820 format, type, pixels, unpack);
821 }
822
823
824 static void
825 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
826 struct gl_texture_image *texImage,
827 GLsizei imageSize, const GLvoid *data)
828 {
829 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
830 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
831 }
832
833
834
835
836 /**
837 * Called via ctx->Driver.GetTexImage()
838 *
839 * This uses a blit to copy the texture to a texture format which matches
840 * the format and type combo and then a fast read-back is done using memcpy.
841 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
842 * a format which matches the swizzling.
843 *
844 * If such a format isn't available, it falls back to _mesa_get_teximage.
845 *
846 * NOTE: Drivers usually do a blit to convert between tiled and linear
847 * texture layouts during texture uploads/downloads, so the blit
848 * we do here should be free in such cases.
849 */
850 static void
851 st_GetTexImage(struct gl_context * ctx,
852 GLenum format, GLenum type, GLvoid * pixels,
853 struct gl_texture_image *texImage)
854 {
855 struct st_context *st = st_context(ctx);
856 struct pipe_context *pipe = st->pipe;
857 struct pipe_screen *screen = pipe->screen;
858 GLuint width = texImage->Width;
859 GLuint height = texImage->Height;
860 GLuint depth = texImage->Depth;
861 struct st_texture_image *stImage = st_texture_image(texImage);
862 struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
863 struct pipe_resource *dst = NULL;
864 struct pipe_resource dst_templ;
865 enum pipe_format dst_format, src_format;
866 mesa_format mesa_format;
867 GLenum gl_target = texImage->TexObject->Target;
868 enum pipe_texture_target pipe_target;
869 struct pipe_blit_info blit;
870 unsigned bind = PIPE_BIND_TRANSFER_READ;
871 struct pipe_transfer *tex_xfer;
872 ubyte *map = NULL;
873 boolean done = FALSE;
874
875 if (!st->prefer_blit_based_texture_transfer &&
876 !_mesa_is_format_compressed(texImage->TexFormat)) {
877 /* Try to avoid the fallback if we're doing texture decompression here */
878 goto fallback;
879 }
880
881 if (!stImage->pt || !src) {
882 goto fallback;
883 }
884
885 /* XXX Fallback to _mesa_get_teximage for depth-stencil formats
886 * due to an incomplete stencil blit implementation in some drivers. */
887 if (format == GL_DEPTH_STENCIL) {
888 goto fallback;
889 }
890
891 /* If the base internal format and the texture format don't match, we have
892 * to fall back to _mesa_get_teximage. */
893 if (texImage->_BaseFormat !=
894 _mesa_get_format_base_format(texImage->TexFormat)) {
895 goto fallback;
896 }
897
898 /* See if the texture format already matches the format and type,
899 * in which case the memcpy-based fast path will be used. */
900 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
901 type, ctx->Pack.SwapBytes)) {
902 goto fallback;
903 }
904
905 /* Convert the source format to what is expected by GetTexImage
906 * and see if it's supported.
907 *
908 * This only applies to glGetTexImage:
909 * - Luminance must be returned as (L,0,0,1).
910 * - Luminance alpha must be returned as (L,0,0,A).
911 * - Intensity must be returned as (I,0,0,1)
912 */
913 src_format = util_format_linear(src->format);
914 src_format = util_format_luminance_to_red(src_format);
915 src_format = util_format_intensity_to_red(src_format);
916
917 if (!src_format ||
918 !screen->is_format_supported(screen, src_format, src->target,
919 src->nr_samples,
920 PIPE_BIND_SAMPLER_VIEW)) {
921 goto fallback;
922 }
923
924 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
925 bind |= PIPE_BIND_DEPTH_STENCIL;
926 else
927 bind |= PIPE_BIND_RENDER_TARGET;
928
929 /* GetTexImage only returns a single face for cubemaps. */
930 if (gl_target == GL_TEXTURE_CUBE_MAP) {
931 gl_target = GL_TEXTURE_2D;
932 }
933 pipe_target = gl_target_to_pipe(gl_target);
934
935 /* Choose the destination format by finding the best match
936 * for the format+type combo. */
937 dst_format = st_choose_matching_format(screen, bind, format, type,
938 ctx->Pack.SwapBytes);
939
940 if (dst_format == PIPE_FORMAT_NONE) {
941 GLenum dst_glformat;
942
943 /* Fall back to _mesa_get_teximage except for compressed formats,
944 * where decompression with a blit is always preferred. */
945 if (!util_format_is_compressed(src->format)) {
946 goto fallback;
947 }
948
949 /* Set the appropriate format for the decompressed texture.
950 * Luminance and sRGB formats shouldn't appear here.*/
951 switch (src_format) {
952 case PIPE_FORMAT_DXT1_RGB:
953 case PIPE_FORMAT_DXT1_RGBA:
954 case PIPE_FORMAT_DXT3_RGBA:
955 case PIPE_FORMAT_DXT5_RGBA:
956 case PIPE_FORMAT_RGTC1_UNORM:
957 case PIPE_FORMAT_RGTC2_UNORM:
958 case PIPE_FORMAT_ETC1_RGB8:
959 dst_glformat = GL_RGBA8;
960 break;
961 case PIPE_FORMAT_RGTC1_SNORM:
962 case PIPE_FORMAT_RGTC2_SNORM:
963 if (!ctx->Extensions.EXT_texture_snorm)
964 goto fallback;
965 dst_glformat = GL_RGBA8_SNORM;
966 break;
967 /* TODO: for BPTC_*FLOAT, set RGBA32F and check for ARB_texture_float */
968 default:
969 assert(0);
970 goto fallback;
971 }
972
973 dst_format = st_choose_format(st, dst_glformat, format, type,
974 pipe_target, 0, bind, FALSE);
975
976 if (dst_format == PIPE_FORMAT_NONE) {
977 /* unable to get an rgba format!?! */
978 goto fallback;
979 }
980 }
981
982 /* create the destination texture */
983 memset(&dst_templ, 0, sizeof(dst_templ));
984 dst_templ.target = pipe_target;
985 dst_templ.format = dst_format;
986 dst_templ.bind = bind;
987 dst_templ.usage = PIPE_USAGE_STAGING;
988
989 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
990 &dst_templ.width0, &dst_templ.height0,
991 &dst_templ.depth0, &dst_templ.array_size);
992
993 dst = screen->resource_create(screen, &dst_templ);
994 if (!dst) {
995 goto fallback;
996 }
997
998 /* From now on, we need the gallium representation of dimensions. */
999 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1000 depth = height;
1001 height = 1;
1002 }
1003
1004 memset(&blit, 0, sizeof(blit));
1005 blit.src.resource = src;
1006 blit.src.level = texImage->Level;
1007 blit.src.format = src_format;
1008 blit.dst.resource = dst;
1009 blit.dst.level = 0;
1010 blit.dst.format = dst->format;
1011 blit.src.box.x = blit.dst.box.x = 0;
1012 blit.src.box.y = blit.dst.box.y = 0;
1013 blit.src.box.z = texImage->Face;
1014 blit.dst.box.z = 0;
1015 blit.src.box.width = blit.dst.box.width = width;
1016 blit.src.box.height = blit.dst.box.height = height;
1017 blit.src.box.depth = blit.dst.box.depth = depth;
1018 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
1019 blit.filter = PIPE_TEX_FILTER_NEAREST;
1020 blit.scissor_enable = FALSE;
1021
1022 /* blit/render/decompress */
1023 st->pipe->blit(st->pipe, &blit);
1024
1025 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
1026
1027 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
1028 0, 0, 0, width, height, depth, &tex_xfer);
1029 if (!map) {
1030 goto end;
1031 }
1032
1033 mesa_format = st_pipe_format_to_mesa_format(dst_format);
1034
1035 /* copy/pack data into user buffer */
1036 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
1037 ctx->Pack.SwapBytes)) {
1038 /* memcpy */
1039 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
1040 GLuint row, slice;
1041
1042 for (slice = 0; slice < depth; slice++) {
1043 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1044 /* 1D array textures.
1045 * We need to convert gallium coords to GL coords.
1046 */
1047 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1048 width, depth, format,
1049 type, 0, slice, 0);
1050 memcpy(dest, map, bytesPerRow);
1051 }
1052 else {
1053 ubyte *slice_map = map;
1054
1055 for (row = 0; row < height; row++) {
1056 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1057 width, height, format,
1058 type, slice, row, 0);
1059 memcpy(dest, slice_map, bytesPerRow);
1060 slice_map += tex_xfer->stride;
1061 }
1062 }
1063 map += tex_xfer->layer_stride;
1064 }
1065 }
1066 else {
1067 /* format translation via floats */
1068 GLuint row, slice;
1069 GLfloat *rgba;
1070
1071 assert(util_format_is_compressed(src->format));
1072
1073 rgba = malloc(width * 4 * sizeof(GLfloat));
1074 if (!rgba) {
1075 goto end;
1076 }
1077
1078 if (ST_DEBUG & DEBUG_FALLBACK)
1079 debug_printf("%s: fallback format translation\n", __FUNCTION__);
1080
1081 for (slice = 0; slice < depth; slice++) {
1082 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1083 /* 1D array textures.
1084 * We need to convert gallium coords to GL coords.
1085 */
1086 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1087 width, depth, format,
1088 type, 0, slice, 0);
1089
1090 /* get float[4] rgba row from surface */
1091 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
1092 dst_format, rgba);
1093
1094 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
1095 type, dest, &ctx->Pack, 0);
1096 }
1097 else {
1098 for (row = 0; row < height; row++) {
1099 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1100 width, height, format,
1101 type, slice, row, 0);
1102
1103 /* get float[4] rgba row from surface */
1104 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
1105 dst_format, rgba);
1106
1107 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
1108 type, dest, &ctx->Pack, 0);
1109 }
1110 }
1111 map += tex_xfer->layer_stride;
1112 }
1113
1114 free(rgba);
1115 }
1116 done = TRUE;
1117
1118 end:
1119 if (map)
1120 pipe_transfer_unmap(pipe, tex_xfer);
1121
1122 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
1123 pipe_resource_reference(&dst, NULL);
1124
1125 fallback:
1126 if (!done) {
1127 _mesa_get_teximage(ctx, format, type, pixels, texImage);
1128 }
1129 }
1130
1131
1132 /**
1133 * Do a CopyTexSubImage operation using a read transfer from the source,
1134 * a write transfer to the destination and get_tile()/put_tile() to access
1135 * the pixels/texels.
1136 *
1137 * Note: srcY=0=TOP of renderbuffer
1138 */
1139 static void
1140 fallback_copy_texsubimage(struct gl_context *ctx,
1141 struct st_renderbuffer *strb,
1142 struct st_texture_image *stImage,
1143 GLenum baseFormat,
1144 GLint destX, GLint destY, GLint slice,
1145 GLint srcX, GLint srcY,
1146 GLsizei width, GLsizei height)
1147 {
1148 struct st_context *st = st_context(ctx);
1149 struct pipe_context *pipe = st->pipe;
1150 struct pipe_transfer *src_trans;
1151 GLubyte *texDest;
1152 enum pipe_transfer_usage transfer_usage;
1153 void *map;
1154 unsigned dst_width = width;
1155 unsigned dst_height = height;
1156 unsigned dst_depth = 1;
1157 struct pipe_transfer *transfer;
1158
1159 if (ST_DEBUG & DEBUG_FALLBACK)
1160 debug_printf("%s: fallback processing\n", __FUNCTION__);
1161
1162 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1163 srcY = strb->Base.Height - srcY - height;
1164 }
1165
1166 map = pipe_transfer_map(pipe,
1167 strb->texture,
1168 strb->surface->u.tex.level,
1169 strb->surface->u.tex.first_layer,
1170 PIPE_TRANSFER_READ,
1171 srcX, srcY,
1172 width, height, &src_trans);
1173
1174 if ((baseFormat == GL_DEPTH_COMPONENT ||
1175 baseFormat == GL_DEPTH_STENCIL) &&
1176 util_format_is_depth_and_stencil(stImage->pt->format))
1177 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1178 else
1179 transfer_usage = PIPE_TRANSFER_WRITE;
1180
1181 texDest = st_texture_image_map(st, stImage, transfer_usage,
1182 destX, destY, slice,
1183 dst_width, dst_height, dst_depth,
1184 &transfer);
1185
1186 if (baseFormat == GL_DEPTH_COMPONENT ||
1187 baseFormat == GL_DEPTH_STENCIL) {
1188 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1189 ctx->Pixel.DepthBias != 0.0F);
1190 GLint row, yStep;
1191 uint *data;
1192
1193 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1194 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1195 srcY = height - 1;
1196 yStep = -1;
1197 }
1198 else {
1199 srcY = 0;
1200 yStep = 1;
1201 }
1202
1203 data = malloc(width * sizeof(uint));
1204
1205 if (data) {
1206 /* To avoid a large temp memory allocation, do copy row by row */
1207 for (row = 0; row < height; row++, srcY += yStep) {
1208 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
1209 if (scaleOrBias) {
1210 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1211 }
1212
1213 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1214 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
1215 0, 0, width, 1, data);
1216 }
1217 else {
1218 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
1219 }
1220 }
1221 }
1222 else {
1223 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
1224 }
1225
1226 free(data);
1227 }
1228 else {
1229 /* RGBA format */
1230 GLfloat *tempSrc =
1231 malloc(width * height * 4 * sizeof(GLfloat));
1232
1233 if (tempSrc && texDest) {
1234 const GLint dims = 2;
1235 GLint dstRowStride;
1236 struct gl_texture_image *texImage = &stImage->base;
1237 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1238
1239 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1240 unpack.Invert = GL_TRUE;
1241 }
1242
1243 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1244 dstRowStride = transfer->layer_stride;
1245 }
1246 else {
1247 dstRowStride = transfer->stride;
1248 }
1249
1250 /* get float/RGBA image from framebuffer */
1251 /* XXX this usually involves a lot of int/float conversion.
1252 * try to avoid that someday.
1253 */
1254 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
1255 util_format_linear(strb->texture->format),
1256 tempSrc);
1257
1258 /* Store into texture memory.
1259 * Note that this does some special things such as pixel transfer
1260 * ops and format conversion. In particular, if the dest tex format
1261 * is actually RGBA but the user created the texture as GL_RGB we
1262 * need to fill-in/override the alpha channel with 1.0.
1263 */
1264 _mesa_texstore(ctx, dims,
1265 texImage->_BaseFormat,
1266 texImage->TexFormat,
1267 dstRowStride,
1268 &texDest,
1269 width, height, 1,
1270 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1271 &unpack);
1272 }
1273 else {
1274 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1275 }
1276
1277 free(tempSrc);
1278 }
1279
1280 st_texture_image_unmap(st, stImage, slice);
1281 pipe->transfer_unmap(pipe, src_trans);
1282 }
1283
1284
1285 /**
1286 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1287 * Note that the region to copy has already been clipped so we know we
1288 * won't read from outside the source renderbuffer's bounds.
1289 *
1290 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1291 */
1292 static void
1293 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1294 struct gl_texture_image *texImage,
1295 GLint destX, GLint destY, GLint slice,
1296 struct gl_renderbuffer *rb,
1297 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1298 {
1299 struct st_texture_image *stImage = st_texture_image(texImage);
1300 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1301 struct st_renderbuffer *strb = st_renderbuffer(rb);
1302 struct st_context *st = st_context(ctx);
1303 struct pipe_context *pipe = st->pipe;
1304 struct pipe_screen *screen = pipe->screen;
1305 struct pipe_blit_info blit;
1306 enum pipe_format dst_format;
1307 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1308 unsigned bind;
1309 GLint srcY0, srcY1;
1310
1311 if (!strb || !strb->surface || !stImage->pt) {
1312 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1313 return;
1314 }
1315
1316 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
1317 texImage->TexFormat)) {
1318 goto fallback;
1319 }
1320
1321 /* The base internal format must match the mesa format, so make sure
1322 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
1323 */
1324 if (texImage->_BaseFormat !=
1325 _mesa_get_format_base_format(texImage->TexFormat) ||
1326 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
1327 goto fallback;
1328 }
1329
1330 /* Choose the destination format to match the TexImage behavior. */
1331 dst_format = util_format_linear(stImage->pt->format);
1332 dst_format = util_format_luminance_to_red(dst_format);
1333 dst_format = util_format_intensity_to_red(dst_format);
1334
1335 /* See if the destination format is supported. */
1336 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
1337 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
1338 bind = PIPE_BIND_DEPTH_STENCIL;
1339 }
1340 else {
1341 bind = PIPE_BIND_RENDER_TARGET;
1342 }
1343
1344 if (!dst_format ||
1345 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
1346 stImage->pt->nr_samples, bind)) {
1347 goto fallback;
1348 }
1349
1350 /* Y flipping for the main framebuffer. */
1351 if (do_flip) {
1352 srcY1 = strb->Base.Height - srcY - height;
1353 srcY0 = srcY1 + height;
1354 }
1355 else {
1356 srcY0 = srcY;
1357 srcY1 = srcY0 + height;
1358 }
1359
1360 /* Blit the texture.
1361 * This supports flipping, format conversions, and downsampling.
1362 */
1363 memset(&blit, 0, sizeof(blit));
1364 blit.src.resource = strb->texture;
1365 blit.src.format = util_format_linear(strb->surface->format);
1366 blit.src.level = strb->surface->u.tex.level;
1367 blit.src.box.x = srcX;
1368 blit.src.box.y = srcY0;
1369 blit.src.box.z = strb->surface->u.tex.first_layer;
1370 blit.src.box.width = width;
1371 blit.src.box.height = srcY1 - srcY0;
1372 blit.src.box.depth = 1;
1373 blit.dst.resource = stImage->pt;
1374 blit.dst.format = dst_format;
1375 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
1376 blit.dst.box.x = destX;
1377 blit.dst.box.y = destY;
1378 blit.dst.box.z = stImage->base.Face + slice;
1379 blit.dst.box.width = width;
1380 blit.dst.box.height = height;
1381 blit.dst.box.depth = 1;
1382 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
1383 blit.filter = PIPE_TEX_FILTER_NEAREST;
1384 pipe->blit(pipe, &blit);
1385 return;
1386
1387 fallback:
1388 /* software fallback */
1389 fallback_copy_texsubimage(ctx,
1390 strb, stImage, texImage->_BaseFormat,
1391 destX, destY, slice,
1392 srcX, srcY, width, height);
1393 }
1394
1395
1396 /**
1397 * Copy image data from stImage into the texture object 'stObj' at level
1398 * 'dstLevel'.
1399 */
1400 static void
1401 copy_image_data_to_texture(struct st_context *st,
1402 struct st_texture_object *stObj,
1403 GLuint dstLevel,
1404 struct st_texture_image *stImage)
1405 {
1406 /* debug checks */
1407 {
1408 const struct gl_texture_image *dstImage =
1409 stObj->base.Image[stImage->base.Face][dstLevel];
1410 assert(dstImage);
1411 assert(dstImage->Width == stImage->base.Width);
1412 assert(dstImage->Height == stImage->base.Height);
1413 assert(dstImage->Depth == stImage->base.Depth);
1414 }
1415
1416 if (stImage->pt) {
1417 /* Copy potentially with the blitter:
1418 */
1419 GLuint src_level;
1420 if (stImage->pt->last_level == 0)
1421 src_level = 0;
1422 else
1423 src_level = stImage->base.Level;
1424
1425 assert(src_level <= stImage->pt->last_level);
1426 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1427 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1428 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1429 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1430 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1431 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1432
1433 st_texture_image_copy(st->pipe,
1434 stObj->pt, dstLevel, /* dest texture, level */
1435 stImage->pt, src_level, /* src texture, level */
1436 stImage->base.Face);
1437
1438 pipe_resource_reference(&stImage->pt, NULL);
1439 }
1440 else if (stImage->TexData) {
1441 /* Copy from malloc'd memory */
1442 /* XXX this should be re-examined/tested with a compressed format */
1443 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1444 GLuint srcRowStride = stImage->base.Width * blockSize;
1445 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1446 st_texture_image_data(st,
1447 stObj->pt,
1448 stImage->base.Face,
1449 dstLevel,
1450 stImage->TexData,
1451 srcRowStride,
1452 srcSliceStride);
1453 _mesa_align_free(stImage->TexData);
1454 stImage->TexData = NULL;
1455 }
1456
1457 pipe_resource_reference(&stImage->pt, stObj->pt);
1458 }
1459
1460
1461 /**
1462 * Called during state validation. When this function is finished,
1463 * the texture object should be ready for rendering.
1464 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1465 */
1466 GLboolean
1467 st_finalize_texture(struct gl_context *ctx,
1468 struct pipe_context *pipe,
1469 struct gl_texture_object *tObj)
1470 {
1471 struct st_context *st = st_context(ctx);
1472 struct st_texture_object *stObj = st_texture_object(tObj);
1473 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1474 GLuint face;
1475 struct st_texture_image *firstImage;
1476 enum pipe_format firstImageFormat;
1477 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
1478
1479 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1480 /* The texture is complete and we know exactly how many mipmap levels
1481 * are present/needed. This is conditional because we may be called
1482 * from the st_generate_mipmap() function when the texture object is
1483 * incomplete. In that case, we'll have set stObj->lastLevel before
1484 * we get here.
1485 */
1486 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1487 stObj->base.Sampler.MinFilter == GL_NEAREST)
1488 stObj->lastLevel = stObj->base.BaseLevel;
1489 else
1490 stObj->lastLevel = stObj->base._MaxLevel;
1491 }
1492
1493 if (tObj->Target == GL_TEXTURE_BUFFER) {
1494 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1495
1496 if (!st_obj) {
1497 pipe_resource_reference(&stObj->pt, NULL);
1498 st_texture_release_all_sampler_views(stObj);
1499 return GL_TRUE;
1500 }
1501
1502 if (st_obj->buffer != stObj->pt) {
1503 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1504 st_texture_release_all_sampler_views(stObj);
1505 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1506 stObj->height0 = 1;
1507 stObj->depth0 = 1;
1508 }
1509 return GL_TRUE;
1510
1511 }
1512
1513 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1514 assert(firstImage);
1515
1516 /* If both firstImage and stObj point to a texture which can contain
1517 * all active images, favour firstImage. Note that because of the
1518 * completeness requirement, we know that the image dimensions
1519 * will match.
1520 */
1521 if (firstImage->pt &&
1522 firstImage->pt != stObj->pt &&
1523 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1524 pipe_resource_reference(&stObj->pt, firstImage->pt);
1525 st_texture_release_all_sampler_views(stObj);
1526 }
1527
1528 /* If this texture comes from a window system, there is nothing else to do. */
1529 if (stObj->surface_based) {
1530 return GL_TRUE;
1531 }
1532
1533 /* Find gallium format for the Mesa texture */
1534 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1535
1536 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1537 {
1538 GLuint width, height, depth;
1539 if (!guess_base_level_size(stObj->base.Target,
1540 firstImage->base.Width2,
1541 firstImage->base.Height2,
1542 firstImage->base.Depth2,
1543 firstImage->base.Level,
1544 &width, &height, &depth)) {
1545 width = stObj->width0;
1546 height = stObj->height0;
1547 depth = stObj->depth0;
1548 }
1549 /* convert GL dims to Gallium dims */
1550 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1551 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1552 ptNumSamples = firstImage->base.NumSamples;
1553 }
1554
1555 /* If we already have a gallium texture, check that it matches the texture
1556 * object's format, target, size, num_levels, etc.
1557 */
1558 if (stObj->pt) {
1559 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1560 stObj->pt->format != firstImageFormat ||
1561 stObj->pt->last_level < stObj->lastLevel ||
1562 stObj->pt->width0 != ptWidth ||
1563 stObj->pt->height0 != ptHeight ||
1564 stObj->pt->depth0 != ptDepth ||
1565 stObj->pt->nr_samples != ptNumSamples ||
1566 stObj->pt->array_size != ptLayers)
1567 {
1568 /* The gallium texture does not match the Mesa texture so delete the
1569 * gallium texture now. We'll make a new one below.
1570 */
1571 pipe_resource_reference(&stObj->pt, NULL);
1572 st_texture_release_all_sampler_views(stObj);
1573 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1574 }
1575 }
1576
1577 /* May need to create a new gallium texture:
1578 */
1579 if (!stObj->pt) {
1580 GLuint bindings = default_bindings(st, firstImageFormat);
1581
1582 stObj->pt = st_texture_create(st,
1583 gl_target_to_pipe(stObj->base.Target),
1584 firstImageFormat,
1585 stObj->lastLevel,
1586 ptWidth,
1587 ptHeight,
1588 ptDepth,
1589 ptLayers, ptNumSamples,
1590 bindings);
1591
1592 if (!stObj->pt) {
1593 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1594 return GL_FALSE;
1595 }
1596 }
1597
1598 /* Pull in any images not in the object's texture:
1599 */
1600 for (face = 0; face < nr_faces; face++) {
1601 GLuint level;
1602 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1603 struct st_texture_image *stImage =
1604 st_texture_image(stObj->base.Image[face][level]);
1605
1606 /* Need to import images in main memory or held in other textures.
1607 */
1608 if (stImage && stObj->pt != stImage->pt) {
1609 if (level == 0 ||
1610 (stImage->base.Width == u_minify(stObj->width0, level) &&
1611 stImage->base.Height == u_minify(stObj->height0, level) &&
1612 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1613 /* src image fits expected dest mipmap level size */
1614 copy_image_data_to_texture(st, stObj, level, stImage);
1615 }
1616 }
1617 }
1618 }
1619
1620 return GL_TRUE;
1621 }
1622
1623
1624 /**
1625 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1626 * for a whole mipmap stack.
1627 */
1628 static GLboolean
1629 st_AllocTextureStorage(struct gl_context *ctx,
1630 struct gl_texture_object *texObj,
1631 GLsizei levels, GLsizei width,
1632 GLsizei height, GLsizei depth)
1633 {
1634 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1635 struct gl_texture_image *texImage = texObj->Image[0][0];
1636 struct st_context *st = st_context(ctx);
1637 struct st_texture_object *stObj = st_texture_object(texObj);
1638 struct pipe_screen *screen = st->pipe->screen;
1639 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1640 enum pipe_format fmt;
1641 GLint level;
1642 GLuint num_samples = texImage->NumSamples;
1643
1644 assert(levels > 0);
1645
1646 /* Save the level=0 dimensions */
1647 stObj->width0 = width;
1648 stObj->height0 = height;
1649 stObj->depth0 = depth;
1650 stObj->lastLevel = levels - 1;
1651
1652 fmt = st_mesa_format_to_pipe_format(texImage->TexFormat);
1653
1654 bindings = default_bindings(st, fmt);
1655
1656 /* Raise the sample count if the requested one is unsupported. */
1657 if (num_samples > 1) {
1658 boolean found = FALSE;
1659
1660 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
1661 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
1662 num_samples,
1663 PIPE_BIND_SAMPLER_VIEW)) {
1664 /* Update the sample count in gl_texture_image as well. */
1665 texImage->NumSamples = num_samples;
1666 found = TRUE;
1667 break;
1668 }
1669 }
1670
1671 if (!found) {
1672 return GL_FALSE;
1673 }
1674 }
1675
1676 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1677 width, height, depth,
1678 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1679
1680 stObj->pt = st_texture_create(st,
1681 gl_target_to_pipe(texObj->Target),
1682 fmt,
1683 levels - 1,
1684 ptWidth,
1685 ptHeight,
1686 ptDepth,
1687 ptLayers, num_samples,
1688 bindings);
1689 if (!stObj->pt)
1690 return GL_FALSE;
1691
1692 /* Set image resource pointers */
1693 for (level = 0; level < levels; level++) {
1694 GLuint face;
1695 for (face = 0; face < numFaces; face++) {
1696 struct st_texture_image *stImage =
1697 st_texture_image(texObj->Image[face][level]);
1698 pipe_resource_reference(&stImage->pt, stObj->pt);
1699 }
1700 }
1701
1702 return GL_TRUE;
1703 }
1704
1705
1706 static GLboolean
1707 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1708 GLint level, mesa_format format,
1709 GLint width, GLint height,
1710 GLint depth, GLint border)
1711 {
1712 struct st_context *st = st_context(ctx);
1713 struct pipe_context *pipe = st->pipe;
1714
1715 if (width == 0 || height == 0 || depth == 0) {
1716 /* zero-sized images are legal, and always fit! */
1717 return GL_TRUE;
1718 }
1719
1720 if (pipe->screen->can_create_resource) {
1721 /* Ask the gallium driver if the texture is too large */
1722 struct gl_texture_object *texObj =
1723 _mesa_get_current_tex_object(ctx, target);
1724 struct pipe_resource pt;
1725
1726 /* Setup the pipe_resource object
1727 */
1728 memset(&pt, 0, sizeof(pt));
1729
1730 pt.target = gl_target_to_pipe(target);
1731 pt.format = st_mesa_format_to_pipe_format(format);
1732
1733 st_gl_texture_dims_to_pipe_dims(target,
1734 width, height, depth,
1735 &pt.width0, &pt.height0,
1736 &pt.depth0, &pt.array_size);
1737
1738 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1739 texObj->Sampler.MinFilter == GL_NEAREST)) {
1740 /* assume just one mipmap level */
1741 pt.last_level = 0;
1742 }
1743 else {
1744 /* assume a full set of mipmaps */
1745 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1746 }
1747
1748 return pipe->screen->can_create_resource(pipe->screen, &pt);
1749 }
1750 else {
1751 /* Use core Mesa fallback */
1752 return _mesa_test_proxy_teximage(ctx, target, level, format,
1753 width, height, depth, border);
1754 }
1755 }
1756
1757
1758 void
1759 st_init_texture_functions(struct dd_function_table *functions)
1760 {
1761 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1762 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1763 functions->TexImage = st_TexImage;
1764 functions->TexSubImage = st_TexSubImage;
1765 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1766 functions->CopyTexSubImage = st_CopyTexSubImage;
1767 functions->GenerateMipmap = st_generate_mipmap;
1768
1769 functions->GetTexImage = st_GetTexImage;
1770
1771 /* compressed texture functions */
1772 functions->CompressedTexImage = st_CompressedTexImage;
1773 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1774
1775 functions->NewTextureObject = st_NewTextureObject;
1776 functions->NewTextureImage = st_NewTextureImage;
1777 functions->DeleteTextureImage = st_DeleteTextureImage;
1778 functions->DeleteTexture = st_DeleteTextureObject;
1779 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1780 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1781 functions->MapTextureImage = st_MapTextureImage;
1782 functions->UnmapTextureImage = st_UnmapTextureImage;
1783
1784 /* XXX Temporary until we can query pipe's texture sizes */
1785 functions->TestProxyTexImage = st_TestProxyTexImage;
1786
1787 functions->AllocTextureStorage = st_AllocTextureStorage;
1788 }