Merge branch 'vulkan' into 'vulkan'
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/format_utils.h"
34 #include "main/glformats.h"
35 #include "main/image.h"
36 #include "main/imports.h"
37 #include "main/macros.h"
38 #include "main/mipmap.h"
39 #include "main/pack.h"
40 #include "main/pbo.h"
41 #include "main/pixeltransfer.h"
42 #include "main/texcompress.h"
43 #include "main/texcompress_etc.h"
44 #include "main/texgetimage.h"
45 #include "main/teximage.h"
46 #include "main/texobj.h"
47 #include "main/texstore.h"
48
49 #include "state_tracker/st_debug.h"
50 #include "state_tracker/st_context.h"
51 #include "state_tracker/st_cb_fbo.h"
52 #include "state_tracker/st_cb_flush.h"
53 #include "state_tracker/st_cb_texture.h"
54 #include "state_tracker/st_cb_bufferobjects.h"
55 #include "state_tracker/st_format.h"
56 #include "state_tracker/st_texture.h"
57 #include "state_tracker/st_gen_mipmap.h"
58 #include "state_tracker/st_atom.h"
59
60 #include "pipe/p_context.h"
61 #include "pipe/p_defines.h"
62 #include "util/u_inlines.h"
63 #include "pipe/p_shader_tokens.h"
64 #include "util/u_tile.h"
65 #include "util/u_format.h"
66 #include "util/u_surface.h"
67 #include "util/u_sampler.h"
68 #include "util/u_math.h"
69 #include "util/u_box.h"
70
71 #define DBG if (0) printf
72
73
74 enum pipe_texture_target
75 gl_target_to_pipe(GLenum target)
76 {
77 switch (target) {
78 case GL_TEXTURE_1D:
79 case GL_PROXY_TEXTURE_1D:
80 return PIPE_TEXTURE_1D;
81 case GL_TEXTURE_2D:
82 case GL_PROXY_TEXTURE_2D:
83 case GL_TEXTURE_EXTERNAL_OES:
84 case GL_TEXTURE_2D_MULTISAMPLE:
85 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
86 return PIPE_TEXTURE_2D;
87 case GL_TEXTURE_RECTANGLE_NV:
88 case GL_PROXY_TEXTURE_RECTANGLE_NV:
89 return PIPE_TEXTURE_RECT;
90 case GL_TEXTURE_3D:
91 case GL_PROXY_TEXTURE_3D:
92 return PIPE_TEXTURE_3D;
93 case GL_TEXTURE_CUBE_MAP_ARB:
94 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
95 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
96 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
97 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
98 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
99 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
100 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
101 return PIPE_TEXTURE_CUBE;
102 case GL_TEXTURE_1D_ARRAY_EXT:
103 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
104 return PIPE_TEXTURE_1D_ARRAY;
105 case GL_TEXTURE_2D_ARRAY_EXT:
106 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
107 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
108 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
109 return PIPE_TEXTURE_2D_ARRAY;
110 case GL_TEXTURE_BUFFER:
111 return PIPE_BUFFER;
112 case GL_TEXTURE_CUBE_MAP_ARRAY:
113 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
114 return PIPE_TEXTURE_CUBE_ARRAY;
115 default:
116 assert(0);
117 return 0;
118 }
119 }
120
121
122 /** called via ctx->Driver.NewTextureImage() */
123 static struct gl_texture_image *
124 st_NewTextureImage(struct gl_context * ctx)
125 {
126 DBG("%s\n", __func__);
127 (void) ctx;
128 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
129 }
130
131
132 /** called via ctx->Driver.DeleteTextureImage() */
133 static void
134 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
135 {
136 /* nothing special (yet) for st_texture_image */
137 _mesa_delete_texture_image(ctx, img);
138 }
139
140
141 /** called via ctx->Driver.NewTextureObject() */
142 static struct gl_texture_object *
143 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
144 {
145 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
146
147 DBG("%s\n", __func__);
148 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
149
150 return &obj->base;
151 }
152
153 /** called via ctx->Driver.DeleteTextureObject() */
154 static void
155 st_DeleteTextureObject(struct gl_context *ctx,
156 struct gl_texture_object *texObj)
157 {
158 struct st_context *st = st_context(ctx);
159 struct st_texture_object *stObj = st_texture_object(texObj);
160
161 pipe_resource_reference(&stObj->pt, NULL);
162 st_texture_release_all_sampler_views(st, stObj);
163 st_texture_free_sampler_views(stObj);
164 _mesa_delete_texture_object(ctx, texObj);
165 }
166
167
168 /** called via ctx->Driver.FreeTextureImageBuffer() */
169 static void
170 st_FreeTextureImageBuffer(struct gl_context *ctx,
171 struct gl_texture_image *texImage)
172 {
173 struct st_texture_image *stImage = st_texture_image(texImage);
174
175 DBG("%s\n", __func__);
176
177 if (stImage->pt) {
178 pipe_resource_reference(&stImage->pt, NULL);
179 }
180
181 free(stImage->transfer);
182 stImage->transfer = NULL;
183 stImage->num_transfers = 0;
184 }
185
186
187 /** called via ctx->Driver.MapTextureImage() */
188 static void
189 st_MapTextureImage(struct gl_context *ctx,
190 struct gl_texture_image *texImage,
191 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
192 GLbitfield mode,
193 GLubyte **mapOut, GLint *rowStrideOut)
194 {
195 struct st_context *st = st_context(ctx);
196 struct st_texture_image *stImage = st_texture_image(texImage);
197 unsigned pipeMode;
198 GLubyte *map;
199 struct pipe_transfer *transfer;
200
201 pipeMode = 0x0;
202 if (mode & GL_MAP_READ_BIT)
203 pipeMode |= PIPE_TRANSFER_READ;
204 if (mode & GL_MAP_WRITE_BIT)
205 pipeMode |= PIPE_TRANSFER_WRITE;
206 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
207 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
208
209 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
210 &transfer);
211 if (map) {
212 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
213 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
214 /* ETC isn't supported by gallium and it's represented
215 * by uncompressed formats. Only write transfers with precompressed
216 * data are supported by ES3, which makes this really simple.
217 *
218 * Just create a temporary storage where the ETC texture will
219 * be stored. It will be decompressed in the Unmap function.
220 */
221 unsigned z = transfer->box.z;
222 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
223
224 itransfer->temp_data =
225 malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
226 itransfer->temp_stride =
227 _mesa_format_row_stride(texImage->TexFormat, w);
228 itransfer->map = map;
229
230 *mapOut = itransfer->temp_data;
231 *rowStrideOut = itransfer->temp_stride;
232 }
233 else {
234 /* supported mapping */
235 *mapOut = map;
236 *rowStrideOut = transfer->stride;
237 }
238 }
239 else {
240 *mapOut = NULL;
241 *rowStrideOut = 0;
242 }
243 }
244
245
246 /** called via ctx->Driver.UnmapTextureImage() */
247 static void
248 st_UnmapTextureImage(struct gl_context *ctx,
249 struct gl_texture_image *texImage,
250 GLuint slice)
251 {
252 struct st_context *st = st_context(ctx);
253 struct st_texture_image *stImage = st_texture_image(texImage);
254
255 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
256 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
257 /* Decompress the ETC texture to the mapped one. */
258 unsigned z = slice + stImage->base.Face;
259 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
260 struct pipe_transfer *transfer = itransfer->transfer;
261
262 assert(z == transfer->box.z);
263
264 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
265 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
266 itransfer->temp_data,
267 itransfer->temp_stride,
268 transfer->box.width, transfer->box.height);
269 }
270 else {
271 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
272 itransfer->temp_data, itransfer->temp_stride,
273 transfer->box.width, transfer->box.height,
274 texImage->TexFormat);
275 }
276
277 free(itransfer->temp_data);
278 itransfer->temp_data = NULL;
279 itransfer->temp_stride = 0;
280 itransfer->map = 0;
281 }
282
283 st_texture_image_unmap(st, stImage, slice);
284 }
285
286
287 /**
288 * Return default texture resource binding bitmask for the given format.
289 */
290 static GLuint
291 default_bindings(struct st_context *st, enum pipe_format format)
292 {
293 struct pipe_screen *screen = st->pipe->screen;
294 const unsigned target = PIPE_TEXTURE_2D;
295 unsigned bindings;
296
297 if (util_format_is_depth_or_stencil(format))
298 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
299 else
300 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
301
302 if (screen->is_format_supported(screen, format, target, 0, bindings))
303 return bindings;
304 else {
305 /* Try non-sRGB. */
306 format = util_format_linear(format);
307
308 if (screen->is_format_supported(screen, format, target, 0, bindings))
309 return bindings;
310 else
311 return PIPE_BIND_SAMPLER_VIEW;
312 }
313 }
314
315
316 /**
317 * Given the size of a mipmap image, try to compute the size of the level=0
318 * mipmap image.
319 *
320 * Note that this isn't always accurate for odd-sized, non-POW textures.
321 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
322 *
323 * \return GL_TRUE for success, GL_FALSE for failure
324 */
325 static GLboolean
326 guess_base_level_size(GLenum target,
327 GLuint width, GLuint height, GLuint depth, GLuint level,
328 GLuint *width0, GLuint *height0, GLuint *depth0)
329 {
330 assert(width >= 1);
331 assert(height >= 1);
332 assert(depth >= 1);
333
334 if (level > 0) {
335 /* Guess the size of the base level.
336 * Depending on the image's size, we can't always make a guess here.
337 */
338 switch (target) {
339 case GL_TEXTURE_1D:
340 case GL_TEXTURE_1D_ARRAY:
341 width <<= level;
342 break;
343
344 case GL_TEXTURE_2D:
345 case GL_TEXTURE_2D_ARRAY:
346 /* We can't make a good guess here, because the base level dimensions
347 * can be non-square.
348 */
349 if (width == 1 || height == 1) {
350 return GL_FALSE;
351 }
352 width <<= level;
353 height <<= level;
354 break;
355
356 case GL_TEXTURE_CUBE_MAP:
357 case GL_TEXTURE_CUBE_MAP_ARRAY:
358 width <<= level;
359 height <<= level;
360 break;
361
362 case GL_TEXTURE_3D:
363 /* We can't make a good guess here, because the base level dimensions
364 * can be non-cube.
365 */
366 if (width == 1 || height == 1 || depth == 1) {
367 return GL_FALSE;
368 }
369 width <<= level;
370 height <<= level;
371 depth <<= level;
372 break;
373
374 case GL_TEXTURE_RECTANGLE:
375 break;
376
377 default:
378 assert(0);
379 }
380 }
381
382 *width0 = width;
383 *height0 = height;
384 *depth0 = depth;
385
386 return GL_TRUE;
387 }
388
389
390 /**
391 * Try to determine whether we should allocate memory for a full texture
392 * mipmap. The problem is when we get a glTexImage(level=0) call, we
393 * can't immediately know if other mipmap levels are coming next. Here
394 * we try to guess whether to allocate memory for a mipmap or just the
395 * 0th level.
396 *
397 * If we guess incorrectly here we'll later reallocate the right amount of
398 * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
399 *
400 * \param stObj the texture object we're going to allocate memory for.
401 * \param stImage describes the incoming image which we need to store.
402 */
403 static boolean
404 allocate_full_mipmap(const struct st_texture_object *stObj,
405 const struct st_texture_image *stImage)
406 {
407 switch (stObj->base.Target) {
408 case GL_TEXTURE_RECTANGLE_NV:
409 case GL_TEXTURE_BUFFER:
410 case GL_TEXTURE_EXTERNAL_OES:
411 case GL_TEXTURE_2D_MULTISAMPLE:
412 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
413 /* these texture types cannot be mipmapped */
414 return FALSE;
415 }
416
417 if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
418 return TRUE;
419
420 if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
421 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
422 /* depth/stencil textures are seldom mipmapped */
423 return FALSE;
424
425 if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0)
426 return FALSE;
427
428 if (stObj->base.Sampler.MinFilter == GL_NEAREST ||
429 stObj->base.Sampler.MinFilter == GL_LINEAR)
430 /* not a mipmap minification filter */
431 return FALSE;
432
433 if (stObj->base.Target == GL_TEXTURE_3D)
434 /* 3D textures are seldom mipmapped */
435 return FALSE;
436
437 return TRUE;
438 }
439
440
441 /**
442 * Try to allocate a pipe_resource object for the given st_texture_object.
443 *
444 * We use the given st_texture_image as a clue to determine the size of the
445 * mipmap image at level=0.
446 *
447 * \return GL_TRUE for success, GL_FALSE if out of memory.
448 */
449 static GLboolean
450 guess_and_alloc_texture(struct st_context *st,
451 struct st_texture_object *stObj,
452 const struct st_texture_image *stImage)
453 {
454 GLuint lastLevel, width, height, depth;
455 GLuint bindings;
456 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
457 enum pipe_format fmt;
458
459 DBG("%s\n", __func__);
460
461 assert(!stObj->pt);
462
463 if (!guess_base_level_size(stObj->base.Target,
464 stImage->base.Width2,
465 stImage->base.Height2,
466 stImage->base.Depth2,
467 stImage->base.Level,
468 &width, &height, &depth)) {
469 /* we can't determine the image size at level=0 */
470 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
471 /* this is not an out of memory error */
472 return GL_TRUE;
473 }
474
475 /* At this point, (width x height x depth) is the expected size of
476 * the level=0 mipmap image.
477 */
478
479 /* Guess a reasonable value for lastLevel. With OpenGL we have no
480 * idea how many mipmap levels will be in a texture until we start
481 * to render with it. Make an educated guess here but be prepared
482 * to re-allocating a texture buffer with space for more (or fewer)
483 * mipmap levels later.
484 */
485 if (allocate_full_mipmap(stObj, stImage)) {
486 /* alloc space for a full mipmap */
487 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
488 width, height, depth) - 1;
489 }
490 else {
491 /* only alloc space for a single mipmap level */
492 lastLevel = 0;
493 }
494
495 /* Save the level=0 dimensions */
496 stObj->width0 = width;
497 stObj->height0 = height;
498 stObj->depth0 = depth;
499
500 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
501
502 bindings = default_bindings(st, fmt);
503
504 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
505 width, height, depth,
506 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
507
508 stObj->pt = st_texture_create(st,
509 gl_target_to_pipe(stObj->base.Target),
510 fmt,
511 lastLevel,
512 ptWidth,
513 ptHeight,
514 ptDepth,
515 ptLayers, 0,
516 bindings);
517
518 stObj->lastLevel = lastLevel;
519
520 DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
521
522 return stObj->pt != NULL;
523 }
524
525
526 /**
527 * Called via ctx->Driver.AllocTextureImageBuffer().
528 * If the texture object/buffer already has space for the indicated image,
529 * we're done. Otherwise, allocate memory for the new texture image.
530 */
531 static GLboolean
532 st_AllocTextureImageBuffer(struct gl_context *ctx,
533 struct gl_texture_image *texImage)
534 {
535 struct st_context *st = st_context(ctx);
536 struct st_texture_image *stImage = st_texture_image(texImage);
537 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
538 const GLuint level = texImage->Level;
539 GLuint width = texImage->Width;
540 GLuint height = texImage->Height;
541 GLuint depth = texImage->Depth;
542
543 DBG("%s\n", __func__);
544
545 assert(!stImage->pt); /* xxx this might be wrong */
546
547 /* Look if the parent texture object has space for this image */
548 if (stObj->pt &&
549 level <= stObj->pt->last_level &&
550 st_texture_match_image(st, stObj->pt, texImage)) {
551 /* this image will fit in the existing texture object's memory */
552 pipe_resource_reference(&stImage->pt, stObj->pt);
553 return GL_TRUE;
554 }
555
556 /* The parent texture object does not have space for this image */
557
558 pipe_resource_reference(&stObj->pt, NULL);
559 st_texture_release_all_sampler_views(st, stObj);
560
561 if (!guess_and_alloc_texture(st, stObj, stImage)) {
562 /* Probably out of memory.
563 * Try flushing any pending rendering, then retry.
564 */
565 st_finish(st);
566 if (!guess_and_alloc_texture(st, stObj, stImage)) {
567 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
568 return GL_FALSE;
569 }
570 }
571
572 if (stObj->pt &&
573 st_texture_match_image(st, stObj->pt, texImage)) {
574 /* The image will live in the object's mipmap memory */
575 pipe_resource_reference(&stImage->pt, stObj->pt);
576 assert(stImage->pt);
577 return GL_TRUE;
578 }
579 else {
580 /* Create a new, temporary texture/resource/buffer to hold this
581 * one texture image. Note that when we later access this image
582 * (either for mapping or copying) we'll want to always specify
583 * mipmap level=0, even if the image represents some other mipmap
584 * level.
585 */
586 enum pipe_format format =
587 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
588 GLuint bindings = default_bindings(st, format);
589 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
590
591 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
592 width, height, depth,
593 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
594
595 stImage->pt = st_texture_create(st,
596 gl_target_to_pipe(stObj->base.Target),
597 format,
598 0, /* lastLevel */
599 ptWidth,
600 ptHeight,
601 ptDepth,
602 ptLayers, 0,
603 bindings);
604 return stImage->pt != NULL;
605 }
606 }
607
608
609 /**
610 * Preparation prior to glTexImage. Basically check the 'surface_based'
611 * field and switch to a "normal" tex image if necessary.
612 */
613 static void
614 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
615 GLenum format, GLenum type)
616 {
617 struct gl_texture_object *texObj = texImage->TexObject;
618 struct st_texture_object *stObj = st_texture_object(texObj);
619
620 /* switch to "normal" */
621 if (stObj->surface_based) {
622 const GLenum target = texObj->Target;
623 const GLuint level = texImage->Level;
624 mesa_format texFormat;
625
626 _mesa_clear_texture_object(ctx, texObj);
627 pipe_resource_reference(&stObj->pt, NULL);
628
629 /* oops, need to init this image again */
630 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
631 texImage->InternalFormat, format,
632 type);
633
634 _mesa_init_teximage_fields(ctx, texImage,
635 texImage->Width, texImage->Height,
636 texImage->Depth, texImage->Border,
637 texImage->InternalFormat, texFormat);
638
639 stObj->surface_based = GL_FALSE;
640 }
641 }
642
643
644 /**
645 * Return a writemask for the gallium blit. The parameters can be base
646 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
647 */
648 unsigned
649 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
650 {
651 switch (dstFormat) {
652 case GL_DEPTH_STENCIL:
653 switch (srcFormat) {
654 case GL_DEPTH_STENCIL:
655 return PIPE_MASK_ZS;
656 case GL_DEPTH_COMPONENT:
657 return PIPE_MASK_Z;
658 case GL_STENCIL_INDEX:
659 return PIPE_MASK_S;
660 default:
661 assert(0);
662 return 0;
663 }
664
665 case GL_DEPTH_COMPONENT:
666 switch (srcFormat) {
667 case GL_DEPTH_STENCIL:
668 case GL_DEPTH_COMPONENT:
669 return PIPE_MASK_Z;
670 default:
671 assert(0);
672 return 0;
673 }
674
675 case GL_STENCIL_INDEX:
676 switch (srcFormat) {
677 case GL_STENCIL_INDEX:
678 return PIPE_MASK_S;
679 default:
680 assert(0);
681 return 0;
682 }
683
684 default:
685 return PIPE_MASK_RGBA;
686 }
687 }
688
689
690 static void
691 st_TexSubImage(struct gl_context *ctx, GLuint dims,
692 struct gl_texture_image *texImage,
693 GLint xoffset, GLint yoffset, GLint zoffset,
694 GLint width, GLint height, GLint depth,
695 GLenum format, GLenum type, const void *pixels,
696 const struct gl_pixelstore_attrib *unpack)
697 {
698 struct st_context *st = st_context(ctx);
699 struct st_texture_image *stImage = st_texture_image(texImage);
700 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
701 struct pipe_context *pipe = st->pipe;
702 struct pipe_screen *screen = pipe->screen;
703 struct pipe_resource *dst = stImage->pt;
704 struct pipe_resource *src = NULL;
705 struct pipe_resource src_templ;
706 struct pipe_transfer *transfer;
707 struct pipe_blit_info blit;
708 enum pipe_format src_format, dst_format;
709 mesa_format mesa_src_format;
710 GLenum gl_target = texImage->TexObject->Target;
711 unsigned bind;
712 GLubyte *map;
713
714 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
715 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
716
717 if (!st->prefer_blit_based_texture_transfer) {
718 goto fallback;
719 }
720
721 if (!dst) {
722 goto fallback;
723 }
724
725 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
726 * blit implementation in some drivers. */
727 if (format == GL_DEPTH_STENCIL) {
728 goto fallback;
729 }
730
731 /* If the base internal format and the texture format don't match,
732 * we can't use blit-based TexSubImage. */
733 if (texImage->_BaseFormat !=
734 _mesa_get_format_base_format(texImage->TexFormat)) {
735 goto fallback;
736 }
737
738 /* See if the texture format already matches the format and type,
739 * in which case the memcpy-based fast path will likely be used and
740 * we don't have to blit. */
741 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
742 type, unpack->SwapBytes, NULL)) {
743 goto fallback;
744 }
745
746 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
747 bind = PIPE_BIND_DEPTH_STENCIL;
748 else
749 bind = PIPE_BIND_RENDER_TARGET;
750
751 /* See if the destination format is supported.
752 * For luminance and intensity, only the red channel is stored there. */
753 dst_format = util_format_linear(dst->format);
754 dst_format = util_format_luminance_to_red(dst_format);
755 dst_format = util_format_intensity_to_red(dst_format);
756
757 if (!dst_format ||
758 !screen->is_format_supported(screen, dst_format, dst->target,
759 dst->nr_samples, bind)) {
760 goto fallback;
761 }
762
763 /* Choose the source format. */
764 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
765 format, type, unpack->SwapBytes);
766 if (!src_format) {
767 goto fallback;
768 }
769
770 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
771
772 /* There is no reason to do this if we cannot use memcpy for the temporary
773 * source texture at least. This also takes transfer ops into account,
774 * etc. */
775 if (!_mesa_texstore_can_use_memcpy(ctx,
776 _mesa_get_format_base_format(mesa_src_format),
777 mesa_src_format, format, type, unpack)) {
778 goto fallback;
779 }
780
781 /* TexSubImage only sets a single cubemap face. */
782 if (gl_target == GL_TEXTURE_CUBE_MAP) {
783 gl_target = GL_TEXTURE_2D;
784 }
785 /* TexSubImage can specify subsets of cube map array faces
786 * so we need to upload via 2D array instead */
787 if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
788 gl_target = GL_TEXTURE_2D_ARRAY;
789 }
790
791 /* Initialize the source texture description. */
792 memset(&src_templ, 0, sizeof(src_templ));
793 src_templ.target = gl_target_to_pipe(gl_target);
794 src_templ.format = src_format;
795 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
796 src_templ.usage = PIPE_USAGE_STAGING;
797
798 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
799 &src_templ.width0, &src_templ.height0,
800 &src_templ.depth0, &src_templ.array_size);
801
802 /* Check for NPOT texture support. */
803 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
804 (!util_is_power_of_two(src_templ.width0) ||
805 !util_is_power_of_two(src_templ.height0) ||
806 !util_is_power_of_two(src_templ.depth0))) {
807 goto fallback;
808 }
809
810 /* Create the source texture. */
811 src = screen->resource_create(screen, &src_templ);
812 if (!src) {
813 goto fallback;
814 }
815
816 /* Map source pixels. */
817 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
818 format, type, pixels, unpack,
819 "glTexSubImage");
820 if (!pixels) {
821 /* This is a GL error. */
822 pipe_resource_reference(&src, NULL);
823 return;
824 }
825
826 /* From now on, we need the gallium representation of dimensions. */
827 if (gl_target == GL_TEXTURE_1D_ARRAY) {
828 zoffset = yoffset;
829 yoffset = 0;
830 depth = height;
831 height = 1;
832 }
833
834 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
835 width, height, depth, &transfer);
836 if (!map) {
837 _mesa_unmap_teximage_pbo(ctx, unpack);
838 pipe_resource_reference(&src, NULL);
839 goto fallback;
840 }
841
842 /* Upload pixels (just memcpy). */
843 {
844 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
845 GLuint row, slice;
846
847 for (slice = 0; slice < (unsigned) depth; slice++) {
848 if (gl_target == GL_TEXTURE_1D_ARRAY) {
849 /* 1D array textures.
850 * We need to convert gallium coords to GL coords.
851 */
852 GLvoid *src = _mesa_image_address3d(unpack, pixels,
853 width, depth, format,
854 type, 0, slice, 0);
855 memcpy(map, src, bytesPerRow);
856 }
857 else {
858 ubyte *slice_map = map;
859
860 for (row = 0; row < (unsigned) height; row++) {
861 GLvoid *src = _mesa_image_address3d(unpack, pixels,
862 width, height, format,
863 type, slice, row, 0);
864 memcpy(slice_map, src, bytesPerRow);
865 slice_map += transfer->stride;
866 }
867 }
868 map += transfer->layer_stride;
869 }
870 }
871
872 pipe_transfer_unmap(pipe, transfer);
873 _mesa_unmap_teximage_pbo(ctx, unpack);
874
875 /* Blit. */
876 memset(&blit, 0, sizeof(blit));
877 blit.src.resource = src;
878 blit.src.level = 0;
879 blit.src.format = src_format;
880 blit.dst.resource = dst;
881 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
882 blit.dst.format = dst_format;
883 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
884 blit.dst.box.x = xoffset;
885 blit.dst.box.y = yoffset;
886 blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
887 blit.src.box.width = blit.dst.box.width = width;
888 blit.src.box.height = blit.dst.box.height = height;
889 blit.src.box.depth = blit.dst.box.depth = depth;
890 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
891 blit.filter = PIPE_TEX_FILTER_NEAREST;
892 blit.scissor_enable = FALSE;
893
894 st->pipe->blit(st->pipe, &blit);
895
896 pipe_resource_reference(&src, NULL);
897 return;
898
899 fallback:
900 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
901 width, height, depth, format, type, pixels,
902 unpack);
903 }
904
905 static void
906 st_TexImage(struct gl_context * ctx, GLuint dims,
907 struct gl_texture_image *texImage,
908 GLenum format, GLenum type, const void *pixels,
909 const struct gl_pixelstore_attrib *unpack)
910 {
911 assert(dims == 1 || dims == 2 || dims == 3);
912
913 prep_teximage(ctx, texImage, format, type);
914
915 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
916 return;
917
918 /* allocate storage for texture data */
919 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
920 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
921 return;
922 }
923
924 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
925 texImage->Width, texImage->Height, texImage->Depth,
926 format, type, pixels, unpack);
927 }
928
929
930 static void
931 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
932 struct gl_texture_image *texImage,
933 GLsizei imageSize, const GLvoid *data)
934 {
935 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
936 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
937 }
938
939
940
941
942 /**
943 * Called via ctx->Driver.GetTexSubImage()
944 *
945 * This uses a blit to copy the texture to a texture format which matches
946 * the format and type combo and then a fast read-back is done using memcpy.
947 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
948 * a format which matches the swizzling.
949 *
950 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
951 *
952 * NOTE: Drivers usually do a blit to convert between tiled and linear
953 * texture layouts during texture uploads/downloads, so the blit
954 * we do here should be free in such cases.
955 */
956 static void
957 st_GetTexSubImage(struct gl_context * ctx,
958 GLint xoffset, GLint yoffset, GLint zoffset,
959 GLsizei width, GLsizei height, GLint depth,
960 GLenum format, GLenum type, GLvoid * pixels,
961 struct gl_texture_image *texImage)
962 {
963 struct st_context *st = st_context(ctx);
964 struct pipe_context *pipe = st->pipe;
965 struct pipe_screen *screen = pipe->screen;
966 struct st_texture_image *stImage = st_texture_image(texImage);
967 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
968 struct pipe_resource *src = stObj->pt;
969 struct pipe_resource *dst = NULL;
970 struct pipe_resource dst_templ;
971 enum pipe_format dst_format, src_format;
972 mesa_format mesa_format;
973 GLenum gl_target = texImage->TexObject->Target;
974 enum pipe_texture_target pipe_target;
975 struct pipe_blit_info blit;
976 unsigned bind = PIPE_BIND_TRANSFER_READ;
977 struct pipe_transfer *tex_xfer;
978 ubyte *map = NULL;
979 boolean done = FALSE;
980
981 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
982 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
983
984 if (!st->prefer_blit_based_texture_transfer &&
985 !_mesa_is_format_compressed(texImage->TexFormat)) {
986 /* Try to avoid the fallback if we're doing texture decompression here */
987 goto fallback;
988 }
989
990 if (!stImage->pt || !src) {
991 goto fallback;
992 }
993
994 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
995 * due to an incomplete stencil blit implementation in some drivers. */
996 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
997 goto fallback;
998 }
999
1000 /* If the base internal format and the texture format don't match, we have
1001 * to fall back to _mesa_GetTexImage_sw. */
1002 if (texImage->_BaseFormat !=
1003 _mesa_get_format_base_format(texImage->TexFormat)) {
1004 goto fallback;
1005 }
1006
1007 /* See if the texture format already matches the format and type,
1008 * in which case the memcpy-based fast path will be used. */
1009 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1010 type, ctx->Pack.SwapBytes, NULL)) {
1011 goto fallback;
1012 }
1013
1014 /* Convert the source format to what is expected by GetTexImage
1015 * and see if it's supported.
1016 *
1017 * This only applies to glGetTexImage:
1018 * - Luminance must be returned as (L,0,0,1).
1019 * - Luminance alpha must be returned as (L,0,0,A).
1020 * - Intensity must be returned as (I,0,0,1)
1021 */
1022 if (stObj->surface_based)
1023 src_format = util_format_linear(stObj->surface_format);
1024 else
1025 src_format = util_format_linear(src->format);
1026 src_format = util_format_luminance_to_red(src_format);
1027 src_format = util_format_intensity_to_red(src_format);
1028
1029 if (!src_format ||
1030 !screen->is_format_supported(screen, src_format, src->target,
1031 src->nr_samples,
1032 PIPE_BIND_SAMPLER_VIEW)) {
1033 goto fallback;
1034 }
1035
1036 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1037 bind |= PIPE_BIND_DEPTH_STENCIL;
1038 else
1039 bind |= PIPE_BIND_RENDER_TARGET;
1040
1041 /* GetTexImage only returns a single face for cubemaps. */
1042 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1043 gl_target = GL_TEXTURE_2D;
1044 }
1045 pipe_target = gl_target_to_pipe(gl_target);
1046
1047 /* Choose the destination format by finding the best match
1048 * for the format+type combo. */
1049 dst_format = st_choose_matching_format(st, bind, format, type,
1050 ctx->Pack.SwapBytes);
1051
1052 if (dst_format == PIPE_FORMAT_NONE) {
1053 GLenum dst_glformat;
1054
1055 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1056 * where decompression with a blit is always preferred. */
1057 if (!util_format_is_compressed(src->format)) {
1058 goto fallback;
1059 }
1060
1061 /* Set the appropriate format for the decompressed texture.
1062 * Luminance and sRGB formats shouldn't appear here.*/
1063 switch (src_format) {
1064 case PIPE_FORMAT_DXT1_RGB:
1065 case PIPE_FORMAT_DXT1_RGBA:
1066 case PIPE_FORMAT_DXT3_RGBA:
1067 case PIPE_FORMAT_DXT5_RGBA:
1068 case PIPE_FORMAT_RGTC1_UNORM:
1069 case PIPE_FORMAT_RGTC2_UNORM:
1070 case PIPE_FORMAT_ETC1_RGB8:
1071 case PIPE_FORMAT_BPTC_RGBA_UNORM:
1072 dst_glformat = GL_RGBA8;
1073 break;
1074 case PIPE_FORMAT_RGTC1_SNORM:
1075 case PIPE_FORMAT_RGTC2_SNORM:
1076 if (!ctx->Extensions.EXT_texture_snorm)
1077 goto fallback;
1078 dst_glformat = GL_RGBA8_SNORM;
1079 break;
1080 case PIPE_FORMAT_BPTC_RGB_FLOAT:
1081 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1082 if (!ctx->Extensions.ARB_texture_float)
1083 goto fallback;
1084 dst_glformat = GL_RGBA32F;
1085 break;
1086 default:
1087 assert(0);
1088 goto fallback;
1089 }
1090
1091 dst_format = st_choose_format(st, dst_glformat, format, type,
1092 pipe_target, 0, bind, FALSE);
1093
1094 if (dst_format == PIPE_FORMAT_NONE) {
1095 /* unable to get an rgba format!?! */
1096 goto fallback;
1097 }
1098 }
1099
1100 /* create the destination texture of size (width X height X depth) */
1101 memset(&dst_templ, 0, sizeof(dst_templ));
1102 dst_templ.target = pipe_target;
1103 dst_templ.format = dst_format;
1104 dst_templ.bind = bind;
1105 dst_templ.usage = PIPE_USAGE_STAGING;
1106
1107 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1108 &dst_templ.width0, &dst_templ.height0,
1109 &dst_templ.depth0, &dst_templ.array_size);
1110
1111 dst = screen->resource_create(screen, &dst_templ);
1112 if (!dst) {
1113 goto fallback;
1114 }
1115
1116 /* From now on, we need the gallium representation of dimensions. */
1117 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1118 zoffset = yoffset;
1119 yoffset = 0;
1120 depth = height;
1121 height = 1;
1122 }
1123
1124 assert(texImage->Face == 0 ||
1125 texImage->TexObject->MinLayer == 0 ||
1126 zoffset == 0);
1127
1128 memset(&blit, 0, sizeof(blit));
1129 blit.src.resource = src;
1130 blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
1131 blit.src.format = src_format;
1132 blit.dst.resource = dst;
1133 blit.dst.level = 0;
1134 blit.dst.format = dst->format;
1135 blit.src.box.x = xoffset;
1136 blit.dst.box.x = 0;
1137 blit.src.box.y = yoffset;
1138 blit.dst.box.y = 0;
1139 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
1140 blit.dst.box.z = 0;
1141 blit.src.box.width = blit.dst.box.width = width;
1142 blit.src.box.height = blit.dst.box.height = height;
1143 blit.src.box.depth = blit.dst.box.depth = depth;
1144 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
1145 blit.filter = PIPE_TEX_FILTER_NEAREST;
1146 blit.scissor_enable = FALSE;
1147
1148 /* blit/render/decompress */
1149 st->pipe->blit(st->pipe, &blit);
1150
1151 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
1152
1153 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
1154 0, 0, 0, width, height, depth, &tex_xfer);
1155 if (!map) {
1156 goto end;
1157 }
1158
1159 mesa_format = st_pipe_format_to_mesa_format(dst_format);
1160
1161 /* copy/pack data into user buffer */
1162 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
1163 ctx->Pack.SwapBytes, NULL)) {
1164 /* memcpy */
1165 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
1166 GLuint row, slice;
1167
1168 for (slice = 0; slice < depth; slice++) {
1169 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1170 /* 1D array textures.
1171 * We need to convert gallium coords to GL coords.
1172 */
1173 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1174 width, depth, format,
1175 type, 0, slice, 0);
1176 memcpy(dest, map, bytesPerRow);
1177 }
1178 else {
1179 ubyte *slice_map = map;
1180
1181 for (row = 0; row < height; row++) {
1182 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1183 width, height, format,
1184 type, slice, row, 0);
1185 memcpy(dest, slice_map, bytesPerRow);
1186 slice_map += tex_xfer->stride;
1187 }
1188 }
1189 map += tex_xfer->layer_stride;
1190 }
1191 }
1192 else {
1193 /* format translation via floats */
1194 GLuint row, slice;
1195 GLfloat *rgba;
1196 uint32_t dstMesaFormat;
1197 int dstStride, srcStride;
1198
1199 assert(util_format_is_compressed(src->format));
1200
1201 rgba = malloc(width * 4 * sizeof(GLfloat));
1202 if (!rgba) {
1203 goto end;
1204 }
1205
1206 if (ST_DEBUG & DEBUG_FALLBACK)
1207 debug_printf("%s: fallback format translation\n", __func__);
1208
1209 dstMesaFormat = _mesa_format_from_format_and_type(format, type);
1210 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
1211 srcStride = 4 * width * sizeof(GLfloat);
1212 for (slice = 0; slice < depth; slice++) {
1213 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1214 /* 1D array textures.
1215 * We need to convert gallium coords to GL coords.
1216 */
1217 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1218 width, depth, format,
1219 type, 0, slice, 0);
1220
1221 /* get float[4] rgba row from surface */
1222 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
1223 dst_format, rgba);
1224
1225 _mesa_format_convert(dest, dstMesaFormat, dstStride,
1226 rgba, RGBA32_FLOAT, srcStride,
1227 width, 1, NULL);
1228 }
1229 else {
1230 for (row = 0; row < height; row++) {
1231 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1232 width, height, format,
1233 type, slice, row, 0);
1234
1235 /* get float[4] rgba row from surface */
1236 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
1237 dst_format, rgba);
1238
1239 _mesa_format_convert(dest, dstMesaFormat, dstStride,
1240 rgba, RGBA32_FLOAT, srcStride,
1241 width, 1, NULL);
1242 }
1243 }
1244 map += tex_xfer->layer_stride;
1245 }
1246
1247 free(rgba);
1248 }
1249 done = TRUE;
1250
1251 end:
1252 if (map)
1253 pipe_transfer_unmap(pipe, tex_xfer);
1254
1255 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
1256 pipe_resource_reference(&dst, NULL);
1257
1258 fallback:
1259 if (!done) {
1260 _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
1261 width, height, depth,
1262 format, type, pixels, texImage);
1263 }
1264 }
1265
1266
1267 /**
1268 * Do a CopyTexSubImage operation using a read transfer from the source,
1269 * a write transfer to the destination and get_tile()/put_tile() to access
1270 * the pixels/texels.
1271 *
1272 * Note: srcY=0=TOP of renderbuffer
1273 */
1274 static void
1275 fallback_copy_texsubimage(struct gl_context *ctx,
1276 struct st_renderbuffer *strb,
1277 struct st_texture_image *stImage,
1278 GLenum baseFormat,
1279 GLint destX, GLint destY, GLint slice,
1280 GLint srcX, GLint srcY,
1281 GLsizei width, GLsizei height)
1282 {
1283 struct st_context *st = st_context(ctx);
1284 struct pipe_context *pipe = st->pipe;
1285 struct pipe_transfer *src_trans;
1286 GLubyte *texDest;
1287 enum pipe_transfer_usage transfer_usage;
1288 void *map;
1289 unsigned dst_width = width;
1290 unsigned dst_height = height;
1291 unsigned dst_depth = 1;
1292 struct pipe_transfer *transfer;
1293
1294 if (ST_DEBUG & DEBUG_FALLBACK)
1295 debug_printf("%s: fallback processing\n", __func__);
1296
1297 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1298 srcY = strb->Base.Height - srcY - height;
1299 }
1300
1301 map = pipe_transfer_map(pipe,
1302 strb->texture,
1303 strb->surface->u.tex.level,
1304 strb->surface->u.tex.first_layer,
1305 PIPE_TRANSFER_READ,
1306 srcX, srcY,
1307 width, height, &src_trans);
1308
1309 if ((baseFormat == GL_DEPTH_COMPONENT ||
1310 baseFormat == GL_DEPTH_STENCIL) &&
1311 util_format_is_depth_and_stencil(stImage->pt->format))
1312 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1313 else
1314 transfer_usage = PIPE_TRANSFER_WRITE;
1315
1316 texDest = st_texture_image_map(st, stImage, transfer_usage,
1317 destX, destY, slice,
1318 dst_width, dst_height, dst_depth,
1319 &transfer);
1320
1321 if (baseFormat == GL_DEPTH_COMPONENT ||
1322 baseFormat == GL_DEPTH_STENCIL) {
1323 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1324 ctx->Pixel.DepthBias != 0.0F);
1325 GLint row, yStep;
1326 uint *data;
1327
1328 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1329 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1330 srcY = height - 1;
1331 yStep = -1;
1332 }
1333 else {
1334 srcY = 0;
1335 yStep = 1;
1336 }
1337
1338 data = malloc(width * sizeof(uint));
1339
1340 if (data) {
1341 /* To avoid a large temp memory allocation, do copy row by row */
1342 for (row = 0; row < height; row++, srcY += yStep) {
1343 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
1344 if (scaleOrBias) {
1345 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1346 }
1347
1348 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1349 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
1350 0, 0, width, 1, data);
1351 }
1352 else {
1353 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
1354 }
1355 }
1356 }
1357 else {
1358 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
1359 }
1360
1361 free(data);
1362 }
1363 else {
1364 /* RGBA format */
1365 GLfloat *tempSrc =
1366 malloc(width * height * 4 * sizeof(GLfloat));
1367
1368 if (tempSrc && texDest) {
1369 const GLint dims = 2;
1370 GLint dstRowStride;
1371 struct gl_texture_image *texImage = &stImage->base;
1372 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1373
1374 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1375 unpack.Invert = GL_TRUE;
1376 }
1377
1378 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1379 dstRowStride = transfer->layer_stride;
1380 }
1381 else {
1382 dstRowStride = transfer->stride;
1383 }
1384
1385 /* get float/RGBA image from framebuffer */
1386 /* XXX this usually involves a lot of int/float conversion.
1387 * try to avoid that someday.
1388 */
1389 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
1390 util_format_linear(strb->texture->format),
1391 tempSrc);
1392
1393 /* Store into texture memory.
1394 * Note that this does some special things such as pixel transfer
1395 * ops and format conversion. In particular, if the dest tex format
1396 * is actually RGBA but the user created the texture as GL_RGB we
1397 * need to fill-in/override the alpha channel with 1.0.
1398 */
1399 _mesa_texstore(ctx, dims,
1400 texImage->_BaseFormat,
1401 texImage->TexFormat,
1402 dstRowStride,
1403 &texDest,
1404 width, height, 1,
1405 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1406 &unpack);
1407 }
1408 else {
1409 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1410 }
1411
1412 free(tempSrc);
1413 }
1414
1415 st_texture_image_unmap(st, stImage, slice);
1416 pipe->transfer_unmap(pipe, src_trans);
1417 }
1418
1419
1420 /**
1421 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1422 * Note that the region to copy has already been clipped so we know we
1423 * won't read from outside the source renderbuffer's bounds.
1424 *
1425 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1426 */
1427 static void
1428 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1429 struct gl_texture_image *texImage,
1430 GLint destX, GLint destY, GLint slice,
1431 struct gl_renderbuffer *rb,
1432 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1433 {
1434 struct st_texture_image *stImage = st_texture_image(texImage);
1435 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1436 struct st_renderbuffer *strb = st_renderbuffer(rb);
1437 struct st_context *st = st_context(ctx);
1438 struct pipe_context *pipe = st->pipe;
1439 struct pipe_screen *screen = pipe->screen;
1440 struct pipe_blit_info blit;
1441 enum pipe_format dst_format;
1442 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1443 unsigned bind;
1444 GLint srcY0, srcY1;
1445
1446 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1447 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1448
1449 if (!strb || !strb->surface || !stImage->pt) {
1450 debug_printf("%s: null strb or stImage\n", __func__);
1451 return;
1452 }
1453
1454 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
1455 texImage->TexFormat)) {
1456 goto fallback;
1457 }
1458
1459 /* The base internal format must match the mesa format, so make sure
1460 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
1461 */
1462 if (texImage->_BaseFormat !=
1463 _mesa_get_format_base_format(texImage->TexFormat) ||
1464 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
1465 goto fallback;
1466 }
1467
1468 /* Choose the destination format to match the TexImage behavior. */
1469 dst_format = util_format_linear(stImage->pt->format);
1470 dst_format = util_format_luminance_to_red(dst_format);
1471 dst_format = util_format_intensity_to_red(dst_format);
1472
1473 /* See if the destination format is supported. */
1474 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
1475 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
1476 bind = PIPE_BIND_DEPTH_STENCIL;
1477 }
1478 else {
1479 bind = PIPE_BIND_RENDER_TARGET;
1480 }
1481
1482 if (!dst_format ||
1483 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
1484 stImage->pt->nr_samples, bind)) {
1485 goto fallback;
1486 }
1487
1488 /* Y flipping for the main framebuffer. */
1489 if (do_flip) {
1490 srcY1 = strb->Base.Height - srcY - height;
1491 srcY0 = srcY1 + height;
1492 }
1493 else {
1494 srcY0 = srcY;
1495 srcY1 = srcY0 + height;
1496 }
1497
1498 /* Blit the texture.
1499 * This supports flipping, format conversions, and downsampling.
1500 */
1501 memset(&blit, 0, sizeof(blit));
1502 blit.src.resource = strb->texture;
1503 blit.src.format = util_format_linear(strb->surface->format);
1504 blit.src.level = strb->surface->u.tex.level;
1505 blit.src.box.x = srcX;
1506 blit.src.box.y = srcY0;
1507 blit.src.box.z = strb->surface->u.tex.first_layer;
1508 blit.src.box.width = width;
1509 blit.src.box.height = srcY1 - srcY0;
1510 blit.src.box.depth = 1;
1511 blit.dst.resource = stImage->pt;
1512 blit.dst.format = dst_format;
1513 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
1514 blit.dst.box.x = destX;
1515 blit.dst.box.y = destY;
1516 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
1517 blit.dst.box.width = width;
1518 blit.dst.box.height = height;
1519 blit.dst.box.depth = 1;
1520 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
1521 blit.filter = PIPE_TEX_FILTER_NEAREST;
1522 pipe->blit(pipe, &blit);
1523 return;
1524
1525 fallback:
1526 /* software fallback */
1527 fallback_copy_texsubimage(ctx,
1528 strb, stImage, texImage->_BaseFormat,
1529 destX, destY, slice,
1530 srcX, srcY, width, height);
1531 }
1532
1533
1534 /**
1535 * Copy image data from stImage into the texture object 'stObj' at level
1536 * 'dstLevel'.
1537 */
1538 static void
1539 copy_image_data_to_texture(struct st_context *st,
1540 struct st_texture_object *stObj,
1541 GLuint dstLevel,
1542 struct st_texture_image *stImage)
1543 {
1544 /* debug checks */
1545 {
1546 const struct gl_texture_image *dstImage =
1547 stObj->base.Image[stImage->base.Face][dstLevel];
1548 assert(dstImage);
1549 assert(dstImage->Width == stImage->base.Width);
1550 assert(dstImage->Height == stImage->base.Height);
1551 assert(dstImage->Depth == stImage->base.Depth);
1552 }
1553
1554 if (stImage->pt) {
1555 /* Copy potentially with the blitter:
1556 */
1557 GLuint src_level;
1558 if (stImage->pt->last_level == 0)
1559 src_level = 0;
1560 else
1561 src_level = stImage->base.Level;
1562
1563 assert(src_level <= stImage->pt->last_level);
1564 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1565 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1566 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1567 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1568 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1569 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1570
1571 st_texture_image_copy(st->pipe,
1572 stObj->pt, dstLevel, /* dest texture, level */
1573 stImage->pt, src_level, /* src texture, level */
1574 stImage->base.Face);
1575
1576 pipe_resource_reference(&stImage->pt, NULL);
1577 }
1578 pipe_resource_reference(&stImage->pt, stObj->pt);
1579 }
1580
1581
1582 /**
1583 * Called during state validation. When this function is finished,
1584 * the texture object should be ready for rendering.
1585 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1586 */
1587 GLboolean
1588 st_finalize_texture(struct gl_context *ctx,
1589 struct pipe_context *pipe,
1590 struct gl_texture_object *tObj)
1591 {
1592 struct st_context *st = st_context(ctx);
1593 struct st_texture_object *stObj = st_texture_object(tObj);
1594 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1595 GLuint face;
1596 const struct st_texture_image *firstImage;
1597 enum pipe_format firstImageFormat;
1598 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
1599
1600 if (tObj->Immutable)
1601 return GL_TRUE;
1602
1603 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1604 /* The texture is complete and we know exactly how many mipmap levels
1605 * are present/needed. This is conditional because we may be called
1606 * from the st_generate_mipmap() function when the texture object is
1607 * incomplete. In that case, we'll have set stObj->lastLevel before
1608 * we get here.
1609 */
1610 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1611 stObj->base.Sampler.MinFilter == GL_NEAREST)
1612 stObj->lastLevel = stObj->base.BaseLevel;
1613 else
1614 stObj->lastLevel = stObj->base._MaxLevel;
1615 }
1616
1617 if (tObj->Target == GL_TEXTURE_BUFFER) {
1618 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1619
1620 if (!st_obj) {
1621 pipe_resource_reference(&stObj->pt, NULL);
1622 st_texture_release_all_sampler_views(st, stObj);
1623 return GL_TRUE;
1624 }
1625
1626 if (st_obj->buffer != stObj->pt) {
1627 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1628 st_texture_release_all_sampler_views(st, stObj);
1629 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1630 stObj->height0 = 1;
1631 stObj->depth0 = 1;
1632 }
1633 return GL_TRUE;
1634
1635 }
1636
1637 firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
1638 assert(firstImage);
1639
1640 /* If both firstImage and stObj point to a texture which can contain
1641 * all active images, favour firstImage. Note that because of the
1642 * completeness requirement, we know that the image dimensions
1643 * will match.
1644 */
1645 if (firstImage->pt &&
1646 firstImage->pt != stObj->pt &&
1647 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1648 pipe_resource_reference(&stObj->pt, firstImage->pt);
1649 st_texture_release_all_sampler_views(st, stObj);
1650 }
1651
1652 /* If this texture comes from a window system, there is nothing else to do. */
1653 if (stObj->surface_based) {
1654 return GL_TRUE;
1655 }
1656
1657 /* Find gallium format for the Mesa texture */
1658 firstImageFormat =
1659 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
1660
1661 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1662 {
1663 GLuint width, height, depth;
1664 if (!guess_base_level_size(stObj->base.Target,
1665 firstImage->base.Width2,
1666 firstImage->base.Height2,
1667 firstImage->base.Depth2,
1668 firstImage->base.Level,
1669 &width, &height, &depth)) {
1670 width = stObj->width0;
1671 height = stObj->height0;
1672 depth = stObj->depth0;
1673 } else {
1674 /* The width/height/depth may have been previously reset in
1675 * guess_and_alloc_texture. */
1676 stObj->width0 = width;
1677 stObj->height0 = height;
1678 stObj->depth0 = depth;
1679 }
1680 /* convert GL dims to Gallium dims */
1681 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1682 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1683 ptNumSamples = firstImage->base.NumSamples;
1684 }
1685
1686 /* If we already have a gallium texture, check that it matches the texture
1687 * object's format, target, size, num_levels, etc.
1688 */
1689 if (stObj->pt) {
1690 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1691 stObj->pt->format != firstImageFormat ||
1692 stObj->pt->last_level < stObj->lastLevel ||
1693 stObj->pt->width0 != ptWidth ||
1694 stObj->pt->height0 != ptHeight ||
1695 stObj->pt->depth0 != ptDepth ||
1696 stObj->pt->nr_samples != ptNumSamples ||
1697 stObj->pt->array_size != ptLayers)
1698 {
1699 /* The gallium texture does not match the Mesa texture so delete the
1700 * gallium texture now. We'll make a new one below.
1701 */
1702 pipe_resource_reference(&stObj->pt, NULL);
1703 st_texture_release_all_sampler_views(st, stObj);
1704 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1705 }
1706 }
1707
1708 /* May need to create a new gallium texture:
1709 */
1710 if (!stObj->pt) {
1711 GLuint bindings = default_bindings(st, firstImageFormat);
1712
1713 stObj->pt = st_texture_create(st,
1714 gl_target_to_pipe(stObj->base.Target),
1715 firstImageFormat,
1716 stObj->lastLevel,
1717 ptWidth,
1718 ptHeight,
1719 ptDepth,
1720 ptLayers, ptNumSamples,
1721 bindings);
1722
1723 if (!stObj->pt) {
1724 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1725 return GL_FALSE;
1726 }
1727 }
1728
1729 /* Pull in any images not in the object's texture:
1730 */
1731 for (face = 0; face < nr_faces; face++) {
1732 GLuint level;
1733 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1734 struct st_texture_image *stImage =
1735 st_texture_image(stObj->base.Image[face][level]);
1736
1737 /* Need to import images in main memory or held in other textures.
1738 */
1739 if (stImage && stObj->pt != stImage->pt) {
1740 if (level == 0 ||
1741 (stImage->base.Width == u_minify(stObj->width0, level) &&
1742 stImage->base.Height == u_minify(stObj->height0, level) &&
1743 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1744 /* src image fits expected dest mipmap level size */
1745 copy_image_data_to_texture(st, stObj, level, stImage);
1746 }
1747 }
1748 }
1749 }
1750
1751 return GL_TRUE;
1752 }
1753
1754
1755 /**
1756 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1757 * for a whole mipmap stack.
1758 */
1759 static GLboolean
1760 st_AllocTextureStorage(struct gl_context *ctx,
1761 struct gl_texture_object *texObj,
1762 GLsizei levels, GLsizei width,
1763 GLsizei height, GLsizei depth)
1764 {
1765 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1766 struct gl_texture_image *texImage = texObj->Image[0][0];
1767 struct st_context *st = st_context(ctx);
1768 struct st_texture_object *stObj = st_texture_object(texObj);
1769 struct pipe_screen *screen = st->pipe->screen;
1770 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1771 enum pipe_format fmt;
1772 GLint level;
1773 GLuint num_samples = texImage->NumSamples;
1774
1775 assert(levels > 0);
1776
1777 /* Save the level=0 dimensions */
1778 stObj->width0 = width;
1779 stObj->height0 = height;
1780 stObj->depth0 = depth;
1781 stObj->lastLevel = levels - 1;
1782
1783 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
1784
1785 bindings = default_bindings(st, fmt);
1786
1787 /* Raise the sample count if the requested one is unsupported. */
1788 if (num_samples > 1) {
1789 boolean found = FALSE;
1790
1791 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
1792 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
1793 num_samples,
1794 PIPE_BIND_SAMPLER_VIEW)) {
1795 /* Update the sample count in gl_texture_image as well. */
1796 texImage->NumSamples = num_samples;
1797 found = TRUE;
1798 break;
1799 }
1800 }
1801
1802 if (!found) {
1803 return GL_FALSE;
1804 }
1805 }
1806
1807 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1808 width, height, depth,
1809 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1810
1811 stObj->pt = st_texture_create(st,
1812 gl_target_to_pipe(texObj->Target),
1813 fmt,
1814 levels - 1,
1815 ptWidth,
1816 ptHeight,
1817 ptDepth,
1818 ptLayers, num_samples,
1819 bindings);
1820 if (!stObj->pt)
1821 return GL_FALSE;
1822
1823 /* Set image resource pointers */
1824 for (level = 0; level < levels; level++) {
1825 GLuint face;
1826 for (face = 0; face < numFaces; face++) {
1827 struct st_texture_image *stImage =
1828 st_texture_image(texObj->Image[face][level]);
1829 pipe_resource_reference(&stImage->pt, stObj->pt);
1830 }
1831 }
1832
1833 return GL_TRUE;
1834 }
1835
1836
1837 static GLboolean
1838 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1839 GLint level, mesa_format format,
1840 GLint width, GLint height,
1841 GLint depth, GLint border)
1842 {
1843 struct st_context *st = st_context(ctx);
1844 struct pipe_context *pipe = st->pipe;
1845
1846 if (width == 0 || height == 0 || depth == 0) {
1847 /* zero-sized images are legal, and always fit! */
1848 return GL_TRUE;
1849 }
1850
1851 if (pipe->screen->can_create_resource) {
1852 /* Ask the gallium driver if the texture is too large */
1853 struct gl_texture_object *texObj =
1854 _mesa_get_current_tex_object(ctx, target);
1855 struct pipe_resource pt;
1856
1857 /* Setup the pipe_resource object
1858 */
1859 memset(&pt, 0, sizeof(pt));
1860
1861 pt.target = gl_target_to_pipe(target);
1862 pt.format = st_mesa_format_to_pipe_format(st, format);
1863
1864 st_gl_texture_dims_to_pipe_dims(target,
1865 width, height, depth,
1866 &pt.width0, &pt.height0,
1867 &pt.depth0, &pt.array_size);
1868
1869 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1870 texObj->Sampler.MinFilter == GL_NEAREST)) {
1871 /* assume just one mipmap level */
1872 pt.last_level = 0;
1873 }
1874 else {
1875 /* assume a full set of mipmaps */
1876 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1877 }
1878
1879 return pipe->screen->can_create_resource(pipe->screen, &pt);
1880 }
1881 else {
1882 /* Use core Mesa fallback */
1883 return _mesa_test_proxy_teximage(ctx, target, level, format,
1884 width, height, depth, border);
1885 }
1886 }
1887
1888 static GLboolean
1889 st_TextureView(struct gl_context *ctx,
1890 struct gl_texture_object *texObj,
1891 struct gl_texture_object *origTexObj)
1892 {
1893 struct st_texture_object *orig = st_texture_object(origTexObj);
1894 struct st_texture_object *tex = st_texture_object(texObj);
1895 struct gl_texture_image *image = texObj->Image[0][0];
1896
1897 const int numFaces = _mesa_num_tex_faces(texObj->Target);
1898 const int numLevels = texObj->NumLevels;
1899
1900 int face;
1901 int level;
1902
1903 pipe_resource_reference(&tex->pt, orig->pt);
1904
1905 /* Set image resource pointers */
1906 for (level = 0; level < numLevels; level++) {
1907 for (face = 0; face < numFaces; face++) {
1908 struct st_texture_image *stImage =
1909 st_texture_image(texObj->Image[face][level]);
1910 pipe_resource_reference(&stImage->pt, tex->pt);
1911 }
1912 }
1913
1914 tex->surface_based = GL_TRUE;
1915 tex->surface_format =
1916 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
1917
1918 tex->width0 = image->Width;
1919 tex->height0 = image->Height;
1920 tex->depth0 = image->Depth;
1921 tex->lastLevel = numLevels - 1;
1922
1923 return GL_TRUE;
1924 }
1925
1926 static void
1927 st_ClearTexSubImage(struct gl_context *ctx,
1928 struct gl_texture_image *texImage,
1929 GLint xoffset, GLint yoffset, GLint zoffset,
1930 GLsizei width, GLsizei height, GLsizei depth,
1931 const GLvoid *clearValue)
1932 {
1933 static const char zeros[16] = {0};
1934 struct st_texture_image *stImage = st_texture_image(texImage);
1935 struct pipe_resource *pt = stImage->pt;
1936 struct st_context *st = st_context(ctx);
1937 struct pipe_context *pipe = st->pipe;
1938 unsigned level = texImage->Level;
1939 struct pipe_box box;
1940
1941 if (!pt)
1942 return;
1943
1944 u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
1945 width, height, depth, &box);
1946 if (texImage->TexObject->Immutable) {
1947 level += texImage->TexObject->MinLevel;
1948 box.z += texImage->TexObject->MinLayer;
1949 }
1950
1951 pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
1952 }
1953
1954 void
1955 st_init_texture_functions(struct dd_function_table *functions)
1956 {
1957 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1958 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1959 functions->TexImage = st_TexImage;
1960 functions->TexSubImage = st_TexSubImage;
1961 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1962 functions->CopyTexSubImage = st_CopyTexSubImage;
1963 functions->GenerateMipmap = st_generate_mipmap;
1964
1965 functions->GetTexSubImage = st_GetTexSubImage;
1966
1967 /* compressed texture functions */
1968 functions->CompressedTexImage = st_CompressedTexImage;
1969 functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
1970
1971 functions->NewTextureObject = st_NewTextureObject;
1972 functions->NewTextureImage = st_NewTextureImage;
1973 functions->DeleteTextureImage = st_DeleteTextureImage;
1974 functions->DeleteTexture = st_DeleteTextureObject;
1975 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1976 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1977 functions->MapTextureImage = st_MapTextureImage;
1978 functions->UnmapTextureImage = st_UnmapTextureImage;
1979
1980 /* XXX Temporary until we can query pipe's texture sizes */
1981 functions->TestProxyTexImage = st_TestProxyTexImage;
1982
1983 functions->AllocTextureStorage = st_AllocTextureStorage;
1984 functions->TextureView = st_TextureView;
1985 functions->ClearTexSubImage = st_ClearTexSubImage;
1986 }