1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
31 #include "main/convolve.h"
33 #include "main/enums.h"
34 #include "main/image.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/mipmap.h"
38 #include "main/pixel.h"
39 #include "main/texcompress.h"
40 #include "main/texformat.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
46 #include "state_tracker/st_context.h"
47 #include "state_tracker/st_cb_fbo.h"
48 #include "state_tracker/st_cb_texture.h"
49 #include "state_tracker/st_format.h"
50 #include "state_tracker/st_public.h"
51 #include "state_tracker/st_texture.h"
52 #include "state_tracker/st_gen_mipmap.h"
53 #include "state_tracker/st_inlines.h"
54 #include "state_tracker/st_atom.h"
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "pipe/p_inlines.h"
59 #include "util/u_tile.h"
60 #include "util/u_blit.h"
61 #include "util/u_surface.h"
62 #include "util/u_math.h"
65 #define DBG if (0) printf
68 static enum pipe_texture_target
69 gl_target_to_pipe(GLenum target
)
73 return PIPE_TEXTURE_1D
;
76 case GL_TEXTURE_RECTANGLE_NV
:
77 return PIPE_TEXTURE_2D
;
80 return PIPE_TEXTURE_3D
;
82 case GL_TEXTURE_CUBE_MAP_ARB
:
83 return PIPE_TEXTURE_CUBE
;
93 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
97 compressed_num_bytes(GLuint mesaFormat
)
100 #if FEATURE_texture_fxt1
101 case MESA_FORMAT_RGB_FXT1
:
102 case MESA_FORMAT_RGBA_FXT1
:
104 #if FEATURE_texture_s3tc
105 case MESA_FORMAT_RGB_DXT1
:
106 case MESA_FORMAT_RGBA_DXT1
:
108 case MESA_FORMAT_RGBA_DXT3
:
109 case MESA_FORMAT_RGBA_DXT5
:
119 is_compressed_mesa_format(const struct gl_texture_format
*format
)
121 switch (format
->MesaFormat
) {
122 case MESA_FORMAT_RGB_DXT1
:
123 case MESA_FORMAT_RGBA_DXT1
:
124 case MESA_FORMAT_RGBA_DXT3
:
125 case MESA_FORMAT_RGBA_DXT5
:
126 case MESA_FORMAT_SRGB_DXT1
:
127 case MESA_FORMAT_SRGBA_DXT1
:
128 case MESA_FORMAT_SRGBA_DXT3
:
129 case MESA_FORMAT_SRGBA_DXT5
:
137 /** called via ctx->Driver.NewTextureImage() */
138 static struct gl_texture_image
*
139 st_NewTextureImage(GLcontext
* ctx
)
141 DBG("%s\n", __FUNCTION__
);
143 return (struct gl_texture_image
*) ST_CALLOC_STRUCT(st_texture_image
);
147 /** called via ctx->Driver.NewTextureObject() */
148 static struct gl_texture_object
*
149 st_NewTextureObject(GLcontext
* ctx
, GLuint name
, GLenum target
)
151 struct st_texture_object
*obj
= ST_CALLOC_STRUCT(st_texture_object
);
153 DBG("%s\n", __FUNCTION__
);
154 _mesa_initialize_texture_object(&obj
->base
, name
, target
);
159 /** called via ctx->Driver.DeleteTextureImage() */
161 st_DeleteTextureObject(GLcontext
*ctx
,
162 struct gl_texture_object
*texObj
)
164 struct st_texture_object
*stObj
= st_texture_object(texObj
);
166 pipe_texture_reference(&stObj
->pt
, NULL
);
168 _mesa_delete_texture_object(ctx
, texObj
);
172 /** called via ctx->Driver.FreeTexImageData() */
174 st_FreeTextureImageData(GLcontext
* ctx
, struct gl_texture_image
*texImage
)
176 struct st_texture_image
*stImage
= st_texture_image(texImage
);
178 DBG("%s\n", __FUNCTION__
);
181 pipe_texture_reference(&stImage
->pt
, NULL
);
184 if (texImage
->Data
) {
185 _mesa_align_free(texImage
->Data
);
186 texImage
->Data
= NULL
;
192 * From linux kernel i386 header files, copes with odd sizes better
193 * than COPY_DWORDS would:
194 * XXX Put this in src/mesa/main/imports.h ???
196 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
198 __memcpy(void *to
, const void *from
, size_t n
)
201 __asm__
__volatile__("rep ; movsl\n\t"
205 "1:\ttestb $1,%b4\n\t"
207 "movsb\n" "2:":"=&c"(d0
), "=&D"(d1
), "=&S"(d2
)
208 :"0"(n
/ 4), "q"(n
), "1"((long) to
), "2"((long) from
)
213 #define __memcpy(a,b,c) memcpy(a,b,c)
218 * The system memcpy (at least on ubuntu 5.10) has problems copying
219 * to agp (writecombined) memory from a source which isn't 64-byte
220 * aligned - there is a 4x performance falloff.
222 * The x86 __memcpy is immune to this but is slightly slower
223 * (10%-ish) than the system memcpy.
225 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
226 * isn't much faster than x86_memcpy for agp copies.
228 * TODO: switch dynamically.
231 do_memcpy(void *dest
, const void *src
, size_t n
)
233 if ((((unsigned long) src
) & 63) || (((unsigned long) dest
) & 63)) {
234 return __memcpy(dest
, src
, n
);
237 return memcpy(dest
, src
, n
);
242 * Return default texture usage bitmask for the given texture format.
245 default_usage(enum pipe_format fmt
)
247 GLuint usage
= PIPE_TEXTURE_USAGE_SAMPLER
;
248 if (pf_is_depth_stencil(fmt
))
249 usage
|= PIPE_TEXTURE_USAGE_DEPTH_STENCIL
;
251 usage
|= PIPE_TEXTURE_USAGE_RENDER_TARGET
;
257 * Allocate a pipe_texture object for the given st_texture_object using
258 * the given st_texture_image to guess the mipmap size/levels.
261 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
264 * Otherwise, if max_level >= level >= min_level, create texture with
265 * space for images from min_level down to max_level.
267 * Otherwise, create texture with space for images from (level 0)..(1x1).
268 * Consider pruning this texture at a validation if the saving is worth it.
271 guess_and_alloc_texture(struct st_context
*st
,
272 struct st_texture_object
*stObj
,
273 const struct st_texture_image
*stImage
)
277 GLuint width
= stImage
->base
.Width2
; /* size w/out border */
278 GLuint height
= stImage
->base
.Height2
;
279 GLuint depth
= stImage
->base
.Depth2
;
281 enum pipe_format fmt
;
283 DBG("%s\n", __FUNCTION__
);
288 (GLint
) stImage
->level
> stObj
->base
.BaseLevel
&&
289 (stImage
->base
.Width
== 1 ||
290 (stObj
->base
.Target
!= GL_TEXTURE_1D
&&
291 stImage
->base
.Height
== 1) ||
292 (stObj
->base
.Target
== GL_TEXTURE_3D
&&
293 stImage
->base
.Depth
== 1)))
296 /* If this image disrespects BaseLevel, allocate from level zero.
297 * Usually BaseLevel == 0, so it's unlikely to happen.
299 if ((GLint
) stImage
->level
< stObj
->base
.BaseLevel
)
302 firstLevel
= stObj
->base
.BaseLevel
;
305 /* Figure out image dimensions at start level.
307 for (i
= stImage
->level
; i
> firstLevel
; i
--) {
316 if (width
== 0 || height
== 0 || depth
== 0) {
317 /* no texture needed */
321 /* Guess a reasonable value for lastLevel. This is probably going
322 * to be wrong fairly often and might mean that we have to look at
323 * resizable buffers, or require that buffers implement lazy
324 * pagetable arrangements.
326 if ((stObj
->base
.MinFilter
== GL_NEAREST
||
327 stObj
->base
.MinFilter
== GL_LINEAR
||
328 stImage
->base
._BaseFormat
== GL_DEPTH_COMPONENT
||
329 stImage
->base
._BaseFormat
== GL_DEPTH_STENCIL_EXT
) &&
330 stImage
->level
== firstLevel
) {
331 lastLevel
= firstLevel
;
334 GLuint l2width
= util_logbase2(width
);
335 GLuint l2height
= util_logbase2(height
);
336 GLuint l2depth
= util_logbase2(depth
);
337 lastLevel
= firstLevel
+ MAX2(MAX2(l2width
, l2height
), l2depth
);
340 fmt
= st_mesa_format_to_pipe_format(stImage
->base
.TexFormat
->MesaFormat
);
342 usage
= default_usage(fmt
);
344 stObj
->pt
= st_texture_create(st
,
345 gl_target_to_pipe(stObj
->base
.Target
),
353 DBG("%s - success\n", __FUNCTION__
);
358 * Adjust pixel unpack params and image dimensions to strip off the
360 * Gallium doesn't support texture borders. They've seldem been used
361 * and seldom been implemented correctly anyway.
362 * \param unpackNew returns the new pixel unpack parameters
365 strip_texture_border(GLint border
,
366 GLint
*width
, GLint
*height
, GLint
*depth
,
367 const struct gl_pixelstore_attrib
*unpack
,
368 struct gl_pixelstore_attrib
*unpackNew
)
370 assert(border
> 0); /* sanity check */
372 *unpackNew
= *unpack
;
374 if (unpackNew
->RowLength
== 0)
375 unpackNew
->RowLength
= *width
;
377 if (depth
&& unpackNew
->ImageHeight
== 0)
378 unpackNew
->ImageHeight
= *height
;
380 unpackNew
->SkipPixels
+= border
;
382 unpackNew
->SkipRows
+= border
;
384 unpackNew
->SkipImages
+= border
;
387 *width
= *width
- 2 * border
;
388 if (height
&& *height
>= 3)
389 *height
= *height
- 2 * border
;
390 if (depth
&& *depth
>= 3)
391 *depth
= *depth
- 2 * border
;
396 * Try to do texture compression via rendering. If the Gallium driver
397 * can render into a compressed surface this will allow us to do texture
399 * \return GL_TRUE for success, GL_FALSE for failure
402 compress_with_blit(GLcontext
* ctx
,
403 GLenum target
, GLint level
,
404 GLint xoffset
, GLint yoffset
, GLint zoffset
,
405 GLint width
, GLint height
, GLint depth
,
406 GLenum format
, GLenum type
, const void *pixels
,
407 const struct gl_pixelstore_attrib
*unpack
,
408 struct gl_texture_image
*texImage
)
410 const GLuint dstImageOffsets
[1] = {0};
411 struct st_texture_image
*stImage
= st_texture_image(texImage
);
412 struct pipe_screen
*screen
= ctx
->st
->pipe
->screen
;
413 const struct gl_texture_format
*mesa_format
;
414 struct pipe_texture templ
;
415 struct pipe_texture
*src_tex
;
416 struct pipe_surface
*dst_surface
;
417 struct pipe_transfer
*tex_xfer
;
422 /* XXX: Can this happen? Should we assert? */
426 /* get destination surface (in the compressed texture) */
427 dst_surface
= screen
->get_tex_surface(screen
, stImage
->pt
,
428 stImage
->face
, stImage
->level
, 0,
429 PIPE_BUFFER_USAGE_GPU_WRITE
);
431 /* can't render into this format (or other problem) */
435 /* Choose format for the temporary RGBA texture image.
437 mesa_format
= st_ChooseTextureFormat(ctx
, GL_RGBA
, format
, type
);
442 /* Create the temporary source texture
444 memset(&templ
, 0, sizeof(templ
));
445 templ
.target
= PIPE_TEXTURE_2D
;
446 templ
.format
= st_mesa_format_to_pipe_format(mesa_format
->MesaFormat
);
447 pf_get_block(templ
.format
, &templ
.block
);
448 templ
.width
[0] = width
;
449 templ
.height
[0] = height
;
451 templ
.last_level
= 0;
452 templ
.tex_usage
= PIPE_TEXTURE_USAGE_SAMPLER
;
453 src_tex
= screen
->texture_create(screen
, &templ
);
458 /* Put user's tex data into the temporary texture
460 tex_xfer
= st_cond_flush_get_tex_transfer(st_context(ctx
), src_tex
,
461 0, 0, 0, /* face, level are zero */
463 0, 0, width
, height
); /* x, y, w, h */
464 map
= screen
->transfer_map(screen
, tex_xfer
);
466 mesa_format
->StoreImage(ctx
, 2, GL_RGBA
, mesa_format
,
468 0, 0, 0, /* dest x/y/z offset */
469 tex_xfer
->stride
, /* dest row stride (bytes) */
470 dstImageOffsets
, /* image offsets (for 3D only) */
471 width
, height
, 1, /* size */
472 format
, type
, /* source format/type */
473 pixels
, /* source data */
474 unpack
); /* source data packing */
476 screen
->transfer_unmap(screen
, tex_xfer
);
477 screen
->tex_transfer_destroy(tex_xfer
);
479 /* copy / compress image */
480 util_blit_pixels_tex(ctx
->st
->blit
,
481 src_tex
, /* pipe_texture (src) */
482 0, 0, /* src x0, y0 */
483 width
, height
, /* src x1, y1 */
484 dst_surface
, /* pipe_surface (dst) */
485 xoffset
, yoffset
, /* dst x0, y0 */
486 xoffset
+ width
, /* dst x1 */
487 yoffset
+ height
, /* dst y1 */
489 PIPE_TEX_MIPFILTER_NEAREST
);
491 pipe_surface_reference(&dst_surface
, NULL
);
492 pipe_texture_reference(&src_tex
, NULL
);
499 * Do glTexImage1/2/3D().
502 st_TexImage(GLcontext
* ctx
,
504 GLenum target
, GLint level
,
505 GLint internalFormat
,
506 GLint width
, GLint height
, GLint depth
,
508 GLenum format
, GLenum type
, const void *pixels
,
509 const struct gl_pixelstore_attrib
*unpack
,
510 struct gl_texture_object
*texObj
,
511 struct gl_texture_image
*texImage
,
512 GLsizei imageSize
, GLboolean compressed_src
)
514 struct pipe_screen
*screen
= ctx
->st
->pipe
->screen
;
515 struct st_texture_object
*stObj
= st_texture_object(texObj
);
516 struct st_texture_image
*stImage
= st_texture_image(texImage
);
517 GLint postConvWidth
, postConvHeight
;
518 GLint texelBytes
, sizeInBytes
;
520 struct gl_pixelstore_attrib unpackNB
;
521 enum pipe_transfer_usage transfer_usage
;
523 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__
,
524 _mesa_lookup_enum_by_nr(target
), level
, width
, height
, depth
, border
);
526 /* switch to "normal" */
527 if (stObj
->surface_based
) {
528 _mesa_clear_texture_object(ctx
, texObj
);
529 stObj
->surface_based
= GL_FALSE
;
532 /* gallium does not support texture borders, strip it off */
534 strip_texture_border(border
, &width
, &height
, &depth
, unpack
, &unpackNB
);
536 texImage
->Width
= width
;
537 texImage
->Height
= height
;
538 texImage
->Depth
= depth
;
539 texImage
->Border
= 0;
543 postConvWidth
= width
;
544 postConvHeight
= height
;
546 stImage
->face
= _mesa_tex_target_to_face(target
);
547 stImage
->level
= level
;
550 if (ctx
->_ImageTransferState
& IMAGE_CONVOLUTION_BIT
) {
551 _mesa_adjust_image_for_convolution(ctx
, dims
, &postConvWidth
,
556 /* choose the texture format */
557 texImage
->TexFormat
= st_ChooseTextureFormat(ctx
, internalFormat
,
560 _mesa_set_fetch_functions(texImage
, dims
);
562 if (texImage
->TexFormat
->TexelBytes
== 0) {
563 /* must be a compressed format */
565 texImage
->IsCompressed
= GL_TRUE
;
566 texImage
->CompressedSize
=
567 ctx
->Driver
.CompressedTextureSize(ctx
, texImage
->Width
,
568 texImage
->Height
, texImage
->Depth
,
569 texImage
->TexFormat
->MesaFormat
);
572 texelBytes
= texImage
->TexFormat
->TexelBytes
;
574 /* Minimum pitch of 32 bytes */
575 if (postConvWidth
* texelBytes
< 32) {
576 postConvWidth
= 32 / texelBytes
;
577 texImage
->RowStride
= postConvWidth
;
580 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
581 /*assert(texImage->RowStride == postConvWidth);*/
584 /* Release the reference to a potentially orphaned buffer.
585 * Release any old malloced memory.
588 pipe_texture_reference(&stImage
->pt
, NULL
);
589 assert(!texImage
->Data
);
591 else if (texImage
->Data
) {
592 _mesa_align_free(texImage
->Data
);
595 if (width
== 0 || height
== 0 || depth
== 0) {
596 /* stop after freeing old image */
600 /* If this is the only mipmap level in the texture, could call
601 * bmBufferData with NULL data to free the old block and avoid
602 * waiting on any outstanding fences.
605 if (stObj
->teximage_realloc
||
606 level
> (GLint
) stObj
->pt
->last_level
||
607 (stObj
->pt
->last_level
== level
&&
608 stObj
->pt
->target
!= PIPE_TEXTURE_CUBE
&&
609 !st_texture_match_image(stObj
->pt
, &stImage
->base
,
610 stImage
->face
, stImage
->level
))) {
612 pipe_texture_reference(&stObj
->pt
, NULL
);
614 stObj
->teximage_realloc
= FALSE
;
619 guess_and_alloc_texture(ctx
->st
, stObj
, stImage
);
621 /* Probably out of memory.
622 * Try flushing any pending rendering, then retry.
625 guess_and_alloc_texture(ctx
->st
, stObj
, stImage
);
627 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
633 assert(!stImage
->pt
);
636 st_texture_match_image(stObj
->pt
, &stImage
->base
,
637 stImage
->face
, stImage
->level
)) {
639 pipe_texture_reference(&stImage
->pt
, stObj
->pt
);
644 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
646 /* st_CopyTexImage calls this function with pixels == NULL, with
647 * the expectation that the texture will be set up but nothing
648 * more will be done. This is where those calls return:
650 if (compressed_src
) {
651 pixels
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, pixels
,
653 "glCompressedTexImage");
656 pixels
= _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, 1,
658 pixels
, unpack
, "glTexImage");
663 /* See if we can do texture compression with a blit/render.
665 if (!compressed_src
&&
667 is_compressed_mesa_format(texImage
->TexFormat
) &&
668 screen
->is_format_supported(screen
,
671 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
672 if (compress_with_blit(ctx
, target
, level
, 0, 0, 0, width
, height
, depth
,
673 format
, type
, pixels
, unpack
, texImage
)) {
679 if (format
== GL_DEPTH_COMPONENT
&&
680 pf_is_depth_and_stencil(stImage
->pt
->format
))
681 transfer_usage
= PIPE_TRANSFER_READ_WRITE
;
683 transfer_usage
= PIPE_TRANSFER_WRITE
;
685 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, 0,
686 transfer_usage
, 0, 0,
688 stImage
->base
.Height
);
689 if(stImage
->transfer
)
690 dstRowStride
= stImage
->transfer
->stride
;
693 /* Allocate regular memory and store the image there temporarily. */
694 if (texImage
->IsCompressed
) {
695 sizeInBytes
= texImage
->CompressedSize
;
697 _mesa_compressed_row_stride(texImage
->TexFormat
->MesaFormat
, width
);
701 dstRowStride
= postConvWidth
* texelBytes
;
702 sizeInBytes
= depth
* dstRowStride
* postConvHeight
;
705 texImage
->Data
= _mesa_align_malloc(sizeInBytes
, 16);
708 if (!texImage
->Data
) {
709 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
713 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
714 width
, height
, depth
, width
* texelBytes
, dstRowStride
);
716 /* Copy data. Would like to know when it's ok for us to eg. use
717 * the blitter to copy. Or, use the hardware to do the format
718 * conversion and copy:
720 if (compressed_src
) {
721 memcpy(texImage
->Data
, pixels
, imageSize
);
724 const GLuint srcImageStride
=
725 _mesa_image_image_stride(unpack
, width
, height
, format
, type
);
727 const GLubyte
*src
= (const GLubyte
*) pixels
;
729 for (i
= 0; i
< depth
; i
++) {
730 if (!texImage
->TexFormat
->StoreImage(ctx
, dims
,
731 texImage
->_BaseFormat
,
734 0, 0, 0, /* dstX/Y/Zoffset */
736 texImage
->ImageOffsets
,
738 format
, type
, src
, unpack
)) {
739 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
742 if (stImage
->pt
&& i
+ 1 < depth
) {
743 /* unmap this slice */
744 st_texture_image_unmap(ctx
->st
, stImage
);
745 /* map next slice of 3D texture */
746 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, i
+ 1,
747 transfer_usage
, 0, 0,
749 stImage
->base
.Height
);
750 src
+= srcImageStride
;
755 _mesa_unmap_teximage_pbo(ctx
, unpack
);
758 if (stImage
->pt
&& texImage
->Data
) {
759 st_texture_image_unmap(ctx
->st
, stImage
);
760 texImage
->Data
= NULL
;
763 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
764 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
770 st_TexImage3D(GLcontext
* ctx
,
771 GLenum target
, GLint level
,
772 GLint internalFormat
,
773 GLint width
, GLint height
, GLint depth
,
775 GLenum format
, GLenum type
, const void *pixels
,
776 const struct gl_pixelstore_attrib
*unpack
,
777 struct gl_texture_object
*texObj
,
778 struct gl_texture_image
*texImage
)
780 st_TexImage(ctx
, 3, target
, level
, internalFormat
, width
, height
, depth
,
781 border
, format
, type
, pixels
, unpack
, texObj
, texImage
,
787 st_TexImage2D(GLcontext
* ctx
,
788 GLenum target
, GLint level
,
789 GLint internalFormat
,
790 GLint width
, GLint height
, GLint border
,
791 GLenum format
, GLenum type
, const void *pixels
,
792 const struct gl_pixelstore_attrib
*unpack
,
793 struct gl_texture_object
*texObj
,
794 struct gl_texture_image
*texImage
)
796 st_TexImage(ctx
, 2, target
, level
, internalFormat
, width
, height
, 1, border
,
797 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
802 st_TexImage1D(GLcontext
* ctx
,
803 GLenum target
, GLint level
,
804 GLint internalFormat
,
805 GLint width
, GLint border
,
806 GLenum format
, GLenum type
, const void *pixels
,
807 const struct gl_pixelstore_attrib
*unpack
,
808 struct gl_texture_object
*texObj
,
809 struct gl_texture_image
*texImage
)
811 st_TexImage(ctx
, 1, target
, level
, internalFormat
, width
, 1, 1, border
,
812 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
817 st_CompressedTexImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
818 GLint internalFormat
,
819 GLint width
, GLint height
, GLint border
,
820 GLsizei imageSize
, const GLvoid
*data
,
821 struct gl_texture_object
*texObj
,
822 struct gl_texture_image
*texImage
)
824 st_TexImage(ctx
, 2, target
, level
, internalFormat
, width
, height
, 1, border
,
825 0, 0, data
, &ctx
->Unpack
, texObj
, texImage
, imageSize
, GL_TRUE
);
831 * glGetTexImage() helper: decompress a compressed texture by rendering
832 * a textured quad. Store the results in the user's buffer.
835 decompress_with_blit(GLcontext
* ctx
, GLenum target
, GLint level
,
836 GLenum format
, GLenum type
, GLvoid
*pixels
,
837 struct gl_texture_object
*texObj
,
838 struct gl_texture_image
*texImage
)
840 struct pipe_screen
*screen
= ctx
->st
->pipe
->screen
;
841 struct st_texture_image
*stImage
= st_texture_image(texImage
);
842 const GLuint width
= texImage
->Width
;
843 const GLuint height
= texImage
->Height
;
844 struct pipe_surface
*dst_surface
;
845 struct pipe_texture
*dst_texture
;
846 struct pipe_transfer
*tex_xfer
;
848 /* create temp / dest surface */
849 if (!util_create_rgba_surface(screen
, width
, height
,
850 &dst_texture
, &dst_surface
)) {
851 _mesa_problem(ctx
, "util_create_rgba_surface() failed "
852 "in decompress_with_blit()");
856 /* blit/render/decompress */
857 util_blit_pixels_tex(ctx
->st
->blit
,
858 stImage
->pt
, /* pipe_texture (src) */
859 0, 0, /* src x0, y0 */
860 width
, height
, /* src x1, y1 */
861 dst_surface
, /* pipe_surface (dst) */
862 0, 0, /* dst x0, y0 */
863 width
, height
, /* dst x1, y1 */
865 PIPE_TEX_MIPFILTER_NEAREST
);
867 /* map the dst_surface so we can read from it */
868 tex_xfer
= st_cond_flush_get_tex_transfer(st_context(ctx
),
869 dst_texture
, 0, 0, 0,
871 0, 0, width
, height
);
873 pixels
= _mesa_map_pbo_dest(ctx
, &ctx
->Pack
, pixels
);
875 /* copy/pack data into user buffer */
876 if (st_equal_formats(stImage
->pt
->format
, format
, type
)) {
878 const uint bytesPerRow
= width
* pf_get_size(stImage
->pt
->format
);
879 ubyte
*map
= screen
->transfer_map(screen
, tex_xfer
);
881 for (row
= 0; row
< height
; row
++) {
882 GLvoid
*dest
= _mesa_image_address2d(&ctx
->Pack
, pixels
, width
,
883 height
, format
, type
, row
, 0);
884 memcpy(dest
, map
, bytesPerRow
);
885 map
+= tex_xfer
->stride
;
887 screen
->transfer_unmap(screen
, tex_xfer
);
890 /* format translation via floats */
892 for (row
= 0; row
< height
; row
++) {
893 const GLbitfield transferOps
= 0x0; /* bypassed for glGetTexImage() */
894 GLfloat rgba
[4 * MAX_WIDTH
];
895 GLvoid
*dest
= _mesa_image_address2d(&ctx
->Pack
, pixels
, width
,
896 height
, format
, type
, row
, 0);
898 /* get float[4] rgba row from surface */
899 pipe_get_tile_rgba(tex_xfer
, 0, row
, width
, 1, rgba
);
901 _mesa_pack_rgba_span_float(ctx
, width
, (GLfloat (*)[4]) rgba
, format
,
902 type
, dest
, &ctx
->Pack
, transferOps
);
906 _mesa_unmap_pbo_dest(ctx
, &ctx
->Pack
);
908 /* destroy the temp / dest surface */
909 util_destroy_rgba_surface(dst_texture
, dst_surface
);
915 * Need to map texture image into memory before copying image data,
919 st_get_tex_image(GLcontext
* ctx
, GLenum target
, GLint level
,
920 GLenum format
, GLenum type
, GLvoid
* pixels
,
921 struct gl_texture_object
*texObj
,
922 struct gl_texture_image
*texImage
, GLboolean compressed_dst
)
924 struct st_texture_image
*stImage
= st_texture_image(texImage
);
925 const GLuint dstImageStride
=
926 _mesa_image_image_stride(&ctx
->Pack
, texImage
->Width
, texImage
->Height
,
932 pf_is_compressed(stImage
->pt
->format
) &&
934 /* Need to decompress the texture.
935 * We'll do this by rendering a textured quad.
936 * Note that we only expect RGBA formats (no Z/depth formats).
938 decompress_with_blit(ctx
, target
, level
, format
, type
, pixels
,
945 /* Image is stored in hardware format in a buffer managed by the
946 * kernel. Need to explicitly map and unmap it.
948 unsigned face
= _mesa_tex_target_to_face(target
);
950 st_teximage_flush_before_map(ctx
->st
, stImage
->pt
, face
, level
,
953 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, 0,
954 PIPE_TRANSFER_READ
, 0, 0,
956 stImage
->base
.Height
);
957 texImage
->RowStride
= stImage
->transfer
->stride
/ stImage
->pt
->block
.size
;
960 /* Otherwise, the image should actually be stored in
961 * texImage->Data. This is pretty confusing for
962 * everybody, I'd much prefer to separate the two functions of
963 * texImage->Data - storage for texture images in main memory
964 * and access (ie mappings) of images. In other words, we'd
965 * create a new texImage->Map field and leave Data simply for
968 assert(texImage
->Data
);
971 depth
= texImage
->Depth
;
974 dest
= (GLubyte
*) pixels
;
976 for (i
= 0; i
< depth
; i
++) {
977 if (compressed_dst
) {
978 _mesa_get_compressed_teximage(ctx
, target
, level
, dest
,
982 _mesa_get_teximage(ctx
, target
, level
, format
, type
, dest
,
986 if (stImage
->pt
&& i
+ 1 < depth
) {
987 /* unmap this slice */
988 st_texture_image_unmap(ctx
->st
, stImage
);
989 /* map next slice of 3D texture */
990 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, i
+ 1,
991 PIPE_TRANSFER_READ
, 0, 0,
993 stImage
->base
.Height
);
994 dest
+= dstImageStride
;
998 texImage
->Depth
= depth
;
1002 st_texture_image_unmap(ctx
->st
, stImage
);
1003 texImage
->Data
= NULL
;
1009 st_GetTexImage(GLcontext
* ctx
, GLenum target
, GLint level
,
1010 GLenum format
, GLenum type
, GLvoid
* pixels
,
1011 struct gl_texture_object
*texObj
,
1012 struct gl_texture_image
*texImage
)
1014 st_get_tex_image(ctx
, target
, level
, format
, type
, pixels
, texObj
, texImage
,
1020 st_GetCompressedTexImage(GLcontext
*ctx
, GLenum target
, GLint level
,
1022 struct gl_texture_object
*texObj
,
1023 struct gl_texture_image
*texImage
)
1025 st_get_tex_image(ctx
, target
, level
, 0, 0, pixels
, texObj
, texImage
,
1032 st_TexSubimage(GLcontext
*ctx
, GLint dims
, GLenum target
, GLint level
,
1033 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1034 GLint width
, GLint height
, GLint depth
,
1035 GLenum format
, GLenum type
, const void *pixels
,
1036 const struct gl_pixelstore_attrib
*packing
,
1037 struct gl_texture_object
*texObj
,
1038 struct gl_texture_image
*texImage
)
1040 struct pipe_screen
*screen
= ctx
->st
->pipe
->screen
;
1041 struct st_texture_image
*stImage
= st_texture_image(texImage
);
1042 GLuint dstRowStride
;
1043 const GLuint srcImageStride
=
1044 _mesa_image_image_stride(packing
, width
, height
, format
, type
);
1047 /* init to silence warning only: */
1048 enum pipe_transfer_usage transfer_usage
= PIPE_TRANSFER_WRITE
;
1050 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__
,
1051 _mesa_lookup_enum_by_nr(target
),
1052 level
, xoffset
, yoffset
, width
, height
);
1055 _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, depth
, format
,
1056 type
, pixels
, packing
, "glTexSubImage2D");
1060 /* See if we can do texture compression with a blit/render.
1062 if (!ctx
->Mesa_DXTn
&&
1063 is_compressed_mesa_format(texImage
->TexFormat
) &&
1064 screen
->is_format_supported(screen
,
1065 stImage
->pt
->format
,
1066 stImage
->pt
->target
,
1067 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
1068 if (compress_with_blit(ctx
, target
, level
,
1069 xoffset
, yoffset
, zoffset
,
1070 width
, height
, depth
,
1071 format
, type
, pixels
, packing
, texImage
)) {
1076 /* Map buffer if necessary. Need to lock to prevent other contexts
1077 * from uploading the buffer under us.
1080 unsigned face
= _mesa_tex_target_to_face(target
);
1082 if (format
== GL_DEPTH_COMPONENT
&&
1083 pf_is_depth_and_stencil(stImage
->pt
->format
))
1084 transfer_usage
= PIPE_TRANSFER_READ_WRITE
;
1086 transfer_usage
= PIPE_TRANSFER_WRITE
;
1088 st_teximage_flush_before_map(ctx
->st
, stImage
->pt
, face
, level
,
1090 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, zoffset
,
1096 if (!texImage
->Data
) {
1097 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage");
1101 src
= (const GLubyte
*) pixels
;
1102 dstRowStride
= stImage
->transfer
->stride
;
1104 for (i
= 0; i
< depth
; i
++) {
1105 if (!texImage
->TexFormat
->StoreImage(ctx
, dims
, texImage
->_BaseFormat
,
1106 texImage
->TexFormat
,
1110 texImage
->ImageOffsets
,
1112 format
, type
, src
, packing
)) {
1113 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage");
1116 if (stImage
->pt
&& i
+ 1 < depth
) {
1117 /* unmap this slice */
1118 st_texture_image_unmap(ctx
->st
, stImage
);
1119 /* map next slice of 3D texture */
1120 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
,
1125 src
+= srcImageStride
;
1129 _mesa_unmap_teximage_pbo(ctx
, packing
);
1133 st_texture_image_unmap(ctx
->st
, stImage
);
1134 texImage
->Data
= NULL
;
1137 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
1138 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
1145 st_TexSubImage3D(GLcontext
*ctx
, GLenum target
, GLint level
,
1146 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1147 GLsizei width
, GLsizei height
, GLsizei depth
,
1148 GLenum format
, GLenum type
, const GLvoid
*pixels
,
1149 const struct gl_pixelstore_attrib
*packing
,
1150 struct gl_texture_object
*texObj
,
1151 struct gl_texture_image
*texImage
)
1153 st_TexSubimage(ctx
, 3, target
, level
, xoffset
, yoffset
, zoffset
,
1154 width
, height
, depth
, format
, type
,
1155 pixels
, packing
, texObj
, texImage
);
1160 st_TexSubImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
1161 GLint xoffset
, GLint yoffset
,
1162 GLsizei width
, GLsizei height
,
1163 GLenum format
, GLenum type
, const GLvoid
* pixels
,
1164 const struct gl_pixelstore_attrib
*packing
,
1165 struct gl_texture_object
*texObj
,
1166 struct gl_texture_image
*texImage
)
1168 st_TexSubimage(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
1169 width
, height
, 1, format
, type
,
1170 pixels
, packing
, texObj
, texImage
);
1175 st_TexSubImage1D(GLcontext
*ctx
, GLenum target
, GLint level
,
1176 GLint xoffset
, GLsizei width
, GLenum format
, GLenum type
,
1177 const GLvoid
* pixels
,
1178 const struct gl_pixelstore_attrib
*packing
,
1179 struct gl_texture_object
*texObj
,
1180 struct gl_texture_image
*texImage
)
1182 st_TexSubimage(ctx
, 1, target
, level
, xoffset
, 0, 0, width
, 1, 1,
1183 format
, type
, pixels
, packing
, texObj
, texImage
);
1188 st_CompressedTexSubImage1D(GLcontext
*ctx
, GLenum target
, GLint level
,
1189 GLint xoffset
, GLsizei width
,
1191 GLsizei imageSize
, const GLvoid
*data
,
1192 struct gl_texture_object
*texObj
,
1193 struct gl_texture_image
*texImage
)
1200 st_CompressedTexSubImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
1201 GLint xoffset
, GLint yoffset
,
1202 GLsizei width
, GLint height
,
1204 GLsizei imageSize
, const GLvoid
*data
,
1205 struct gl_texture_object
*texObj
,
1206 struct gl_texture_image
*texImage
)
1208 struct st_texture_image
*stImage
= st_texture_image(texImage
);
1209 struct pipe_format_block block
;
1215 unsigned face
= _mesa_tex_target_to_face(target
);
1217 st_teximage_flush_before_map(ctx
->st
, stImage
->pt
, face
, level
,
1218 PIPE_TRANSFER_WRITE
);
1219 texImage
->Data
= st_texture_image_map(ctx
->st
, stImage
, 0,
1220 PIPE_TRANSFER_WRITE
,
1224 block
= stImage
->pt
->block
;
1225 srcBlockStride
= pf_get_stride(&block
, width
);
1226 dstBlockStride
= stImage
->transfer
->stride
;
1228 assert(stImage
->pt
);
1229 /* TODO find good values for block and strides */
1230 /* TODO also adjust texImage->data for yoffset/xoffset */
1234 if (!texImage
->Data
) {
1235 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexSubImage");
1239 assert(xoffset
% block
.width
== 0);
1240 assert(yoffset
% block
.height
== 0);
1241 assert(width
% block
.width
== 0);
1242 assert(height
% block
.height
== 0);
1244 for (y
= 0; y
< height
; y
+= block
.height
) {
1245 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1246 const char *src
= (const char*)data
+ srcBlockStride
* pf_get_nblocksy(&block
, y
);
1247 char *dst
= (char*)texImage
->Data
+ dstBlockStride
* pf_get_nblocksy(&block
, y
);
1248 memcpy(dst
, src
, pf_get_stride(&block
, width
));
1252 st_texture_image_unmap(ctx
->st
, stImage
);
1253 texImage
->Data
= NULL
;
1259 st_CompressedTexSubImage3D(GLcontext
*ctx
, GLenum target
, GLint level
,
1260 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1261 GLsizei width
, GLint height
, GLint depth
,
1263 GLsizei imageSize
, const GLvoid
*data
,
1264 struct gl_texture_object
*texObj
,
1265 struct gl_texture_image
*texImage
)
1273 * Do a CopyTexSubImage operation using a read transfer from the source,
1274 * a write transfer to the destination and get_tile()/put_tile() to access
1275 * the pixels/texels.
1277 * Note: srcY=0=TOP of renderbuffer
1280 fallback_copy_texsubimage(GLcontext
*ctx
, GLenum target
, GLint level
,
1281 struct st_renderbuffer
*strb
,
1282 struct st_texture_image
*stImage
,
1284 GLint destX
, GLint destY
, GLint destZ
,
1285 GLint srcX
, GLint srcY
,
1286 GLsizei width
, GLsizei height
)
1288 struct pipe_context
*pipe
= ctx
->st
->pipe
;
1289 struct pipe_screen
*screen
= pipe
->screen
;
1290 struct pipe_transfer
*src_trans
;
1292 enum pipe_transfer_usage transfer_usage
;
1294 assert(width
<= MAX_WIDTH
);
1296 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
1297 srcY
= strb
->Base
.Height
- srcY
- height
;
1300 src_trans
= st_cond_flush_get_tex_transfer( st_context(ctx
),
1307 if (baseFormat
== GL_DEPTH_COMPONENT
&&
1308 pf_is_depth_and_stencil(stImage
->pt
->format
))
1309 transfer_usage
= PIPE_TRANSFER_READ_WRITE
;
1311 transfer_usage
= PIPE_TRANSFER_WRITE
;
1313 st_teximage_flush_before_map(ctx
->st
, stImage
->pt
, 0, 0,
1316 texDest
= st_texture_image_map(ctx
->st
, stImage
, 0, transfer_usage
,
1317 destX
, destY
, width
, height
);
1319 if (baseFormat
== GL_DEPTH_COMPONENT
||
1320 baseFormat
== GL_DEPTH24_STENCIL8
) {
1321 const GLboolean scaleOrBias
= (ctx
->Pixel
.DepthScale
!= 1.0F
||
1322 ctx
->Pixel
.DepthBias
!= 0.0F
);
1325 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1326 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
1335 /* To avoid a large temp memory allocation, do copy row by row */
1336 for (row
= 0; row
< height
; row
++, srcY
+= yStep
) {
1337 uint data
[MAX_WIDTH
];
1338 pipe_get_tile_z(src_trans
, 0, srcY
, width
, 1, data
);
1340 _mesa_scale_and_bias_depth_uint(ctx
, width
, data
);
1342 pipe_put_tile_z(stImage
->transfer
, 0, row
, width
, 1, data
);
1348 (GLfloat
*) _mesa_malloc(width
* height
* 4 * sizeof(GLfloat
));
1350 if (tempSrc
&& texDest
) {
1351 const GLint dims
= 2;
1352 const GLint dstRowStride
= stImage
->transfer
->stride
;
1353 struct gl_texture_image
*texImage
= &stImage
->base
;
1354 struct gl_pixelstore_attrib unpack
= ctx
->DefaultPacking
;
1356 if (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
) {
1357 unpack
.Invert
= GL_TRUE
;
1360 /* get float/RGBA image from framebuffer */
1361 /* XXX this usually involves a lot of int/float conversion.
1362 * try to avoid that someday.
1364 pipe_get_tile_rgba(src_trans
, 0, 0, width
, height
, tempSrc
);
1366 /* Store into texture memory.
1367 * Note that this does some special things such as pixel transfer
1368 * ops and format conversion. In particular, if the dest tex format
1369 * is actually RGBA but the user created the texture as GL_RGB we
1370 * need to fill-in/override the alpha channel with 1.0.
1372 texImage
->TexFormat
->StoreImage(ctx
, dims
,
1373 texImage
->_BaseFormat
,
1374 texImage
->TexFormat
,
1378 texImage
->ImageOffsets
,
1380 GL_RGBA
, GL_FLOAT
, tempSrc
, /* src */
1384 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage");
1388 _mesa_free(tempSrc
);
1391 st_texture_image_unmap(ctx
->st
, stImage
);
1392 screen
->tex_transfer_destroy(src_trans
);
1397 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1398 * Note that the region to copy has already been clipped so we know we
1399 * won't read from outside the source renderbuffer's bounds.
1401 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1404 st_copy_texsubimage(GLcontext
*ctx
,
1405 GLenum target
, GLint level
,
1406 GLint destX
, GLint destY
, GLint destZ
,
1407 GLint srcX
, GLint srcY
,
1408 GLsizei width
, GLsizei height
)
1410 struct gl_texture_unit
*texUnit
=
1411 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1412 struct gl_texture_object
*texObj
=
1413 _mesa_select_tex_object(ctx
, texUnit
, target
);
1414 struct gl_texture_image
*texImage
=
1415 _mesa_select_tex_image(ctx
, texObj
, target
, level
);
1416 struct st_texture_image
*stImage
= st_texture_image(texImage
);
1417 const GLenum texBaseFormat
= texImage
->InternalFormat
;
1418 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
1419 struct st_renderbuffer
*strb
;
1420 struct pipe_context
*pipe
= ctx
->st
->pipe
;
1421 struct pipe_screen
*screen
= pipe
->screen
;
1422 enum pipe_format dest_format
, src_format
;
1423 GLboolean use_fallback
= GL_TRUE
;
1424 GLboolean matching_base_formats
;
1426 /* any rendering in progress must flushed before we grab the fb image */
1427 st_flush(ctx
->st
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
1429 /* make sure finalize_textures has been called?
1431 if (0) st_validate_state(ctx
->st
);
1433 /* determine if copying depth or color data */
1434 if (texBaseFormat
== GL_DEPTH_COMPONENT
||
1435 texBaseFormat
== GL_DEPTH24_STENCIL8
) {
1436 strb
= st_renderbuffer(fb
->_DepthBuffer
);
1438 else if (texBaseFormat
== GL_DEPTH_STENCIL_EXT
) {
1439 strb
= st_renderbuffer(fb
->_StencilBuffer
);
1442 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1443 strb
= st_renderbuffer(fb
->_ColorReadBuffer
);
1446 if (!strb
|| !strb
->surface
|| !stImage
->pt
) {
1447 debug_printf("%s: null strb or stImage\n", __FUNCTION__
);
1475 if (width
< 0 || height
< 0)
1480 assert(strb
->surface
);
1481 assert(stImage
->pt
);
1483 src_format
= strb
->surface
->format
;
1484 dest_format
= stImage
->pt
->format
;
1487 * Determine if the src framebuffer and dest texture have the same
1488 * base format. We need this to detect a case such as the framebuffer
1489 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1490 * texture format stores RGBA we need to set A=1 (overriding the
1491 * framebuffer's alpha values). We can't do that with the blit or
1492 * textured-quad paths.
1494 matching_base_formats
= (strb
->Base
._BaseFormat
== texImage
->_BaseFormat
);
1496 if (matching_base_formats
&& ctx
->_ImageTransferState
== 0x0) {
1497 /* try potential hardware path */
1498 struct pipe_surface
*dest_surface
= NULL
;
1499 boolean do_flip
= (st_fb_orientation(ctx
->ReadBuffer
) == Y_0_TOP
);
1501 if (src_format
== dest_format
&& !do_flip
) {
1502 /* use surface_copy() / blit */
1504 dest_surface
= screen
->get_tex_surface(screen
, stImage
->pt
,
1505 stImage
->face
, stImage
->level
,
1507 PIPE_BUFFER_USAGE_GPU_WRITE
);
1509 /* for surface_copy(), y=0=top, always */
1510 pipe
->surface_copy(pipe
,
1519 use_fallback
= GL_FALSE
;
1521 else if (screen
->is_format_supported(screen
, src_format
,
1523 PIPE_TEXTURE_USAGE_SAMPLER
,
1525 screen
->is_format_supported(screen
, dest_format
,
1527 PIPE_TEXTURE_USAGE_RENDER_TARGET
,
1529 /* draw textured quad to do the copy */
1532 dest_surface
= screen
->get_tex_surface(screen
, stImage
->pt
,
1533 stImage
->face
, stImage
->level
,
1535 PIPE_BUFFER_USAGE_GPU_WRITE
);
1538 srcY1
= strb
->Base
.Height
- srcY
- height
;
1539 srcY0
= srcY1
+ height
;
1543 srcY1
= srcY0
+ height
;
1545 util_blit_pixels(ctx
->st
->blit
,
1548 srcX
+ width
, srcY1
,
1551 destX
+ width
, destY
+ height
,
1552 0.0, PIPE_TEX_MIPFILTER_NEAREST
);
1553 use_fallback
= GL_FALSE
;
1557 pipe_surface_reference(&dest_surface
, NULL
);
1561 /* software fallback */
1562 fallback_copy_texsubimage(ctx
, target
, level
,
1563 strb
, stImage
, texBaseFormat
,
1564 destX
, destY
, destZ
,
1565 srcX
, srcY
, width
, height
);
1568 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
1569 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
1576 st_CopyTexImage1D(GLcontext
* ctx
, GLenum target
, GLint level
,
1577 GLenum internalFormat
,
1578 GLint x
, GLint y
, GLsizei width
, GLint border
)
1580 struct gl_texture_unit
*texUnit
=
1581 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1582 struct gl_texture_object
*texObj
=
1583 _mesa_select_tex_object(ctx
, texUnit
, target
);
1584 struct gl_texture_image
*texImage
=
1585 _mesa_select_tex_image(ctx
, texObj
, target
, level
);
1587 /* Setup or redefine the texture object, texture and texture
1588 * image. Don't populate yet.
1590 ctx
->Driver
.TexImage1D(ctx
, target
, level
, internalFormat
,
1592 GL_RGBA
, CHAN_TYPE
, NULL
,
1593 &ctx
->DefaultPacking
, texObj
, texImage
);
1595 st_copy_texsubimage(ctx
, target
, level
,
1596 0, 0, 0, /* destX,Y,Z */
1597 x
, y
, width
, 1); /* src X, Y, size */
1602 st_CopyTexImage2D(GLcontext
* ctx
, GLenum target
, GLint level
,
1603 GLenum internalFormat
,
1604 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
1607 struct gl_texture_unit
*texUnit
=
1608 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1609 struct gl_texture_object
*texObj
=
1610 _mesa_select_tex_object(ctx
, texUnit
, target
);
1611 struct gl_texture_image
*texImage
=
1612 _mesa_select_tex_image(ctx
, texObj
, target
, level
);
1614 /* Setup or redefine the texture object, texture and texture
1615 * image. Don't populate yet.
1617 ctx
->Driver
.TexImage2D(ctx
, target
, level
, internalFormat
,
1618 width
, height
, border
,
1619 GL_RGBA
, CHAN_TYPE
, NULL
,
1620 &ctx
->DefaultPacking
, texObj
, texImage
);
1622 st_copy_texsubimage(ctx
, target
, level
,
1623 0, 0, 0, /* destX,Y,Z */
1624 x
, y
, width
, height
); /* src X, Y, size */
1629 st_CopyTexSubImage1D(GLcontext
* ctx
, GLenum target
, GLint level
,
1630 GLint xoffset
, GLint x
, GLint y
, GLsizei width
)
1632 const GLint yoffset
= 0, zoffset
= 0;
1633 const GLsizei height
= 1;
1634 st_copy_texsubimage(ctx
, target
, level
,
1635 xoffset
, yoffset
, zoffset
, /* destX,Y,Z */
1636 x
, y
, width
, height
); /* src X, Y, size */
1641 st_CopyTexSubImage2D(GLcontext
* ctx
, GLenum target
, GLint level
,
1642 GLint xoffset
, GLint yoffset
,
1643 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
1645 const GLint zoffset
= 0;
1646 st_copy_texsubimage(ctx
, target
, level
,
1647 xoffset
, yoffset
, zoffset
, /* destX,Y,Z */
1648 x
, y
, width
, height
); /* src X, Y, size */
1653 st_CopyTexSubImage3D(GLcontext
* ctx
, GLenum target
, GLint level
,
1654 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1655 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
1657 st_copy_texsubimage(ctx
, target
, level
,
1658 xoffset
, yoffset
, zoffset
, /* destX,Y,Z */
1659 x
, y
, width
, height
); /* src X, Y, size */
1664 * Compute which mipmap levels that really need to be sent to the hardware.
1665 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
1666 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
1669 calculate_first_last_level(struct st_texture_object
*stObj
)
1671 struct gl_texture_object
*tObj
= &stObj
->base
;
1673 /* These must be signed values. MinLod and MaxLod can be negative numbers,
1674 * and having firstLevel and lastLevel as signed prevents the need for
1675 * extra sign checks.
1680 /* Yes, this looks overly complicated, but it's all needed.
1682 switch (tObj
->Target
) {
1686 case GL_TEXTURE_CUBE_MAP
:
1687 if (tObj
->MinFilter
== GL_NEAREST
|| tObj
->MinFilter
== GL_LINEAR
) {
1688 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
1690 firstLevel
= lastLevel
= tObj
->BaseLevel
;
1694 lastLevel
= MIN2(tObj
->MaxLevel
,
1695 (int) tObj
->Image
[0][tObj
->BaseLevel
]->WidthLog2
);
1698 case GL_TEXTURE_RECTANGLE_NV
:
1699 case GL_TEXTURE_4D_SGIS
:
1700 firstLevel
= lastLevel
= 0;
1706 stObj
->lastLevel
= lastLevel
;
1711 copy_image_data_to_texture(struct st_context
*st
,
1712 struct st_texture_object
*stObj
,
1714 struct st_texture_image
*stImage
)
1717 /* Copy potentially with the blitter:
1719 st_texture_image_copy(st
->pipe
,
1720 stObj
->pt
, dstLevel
, /* dest texture, level */
1721 stImage
->pt
, /* src texture */
1725 pipe_texture_reference(&stImage
->pt
, NULL
);
1727 else if (stImage
->base
.Data
) {
1728 assert(stImage
->base
.Data
!= NULL
);
1730 /* More straightforward upload.
1733 st_teximage_flush_before_map(st
, stObj
->pt
, stImage
->face
, dstLevel
,
1734 PIPE_TRANSFER_WRITE
);
1737 st_texture_image_data(st
,
1742 stImage
->base
.RowStride
*
1743 stObj
->pt
->block
.size
,
1744 stImage
->base
.RowStride
*
1745 stImage
->base
.Height
*
1746 stObj
->pt
->block
.size
);
1747 _mesa_align_free(stImage
->base
.Data
);
1748 stImage
->base
.Data
= NULL
;
1751 pipe_texture_reference(&stImage
->pt
, stObj
->pt
);
1756 * Called during state validation. When this function is finished,
1757 * the texture object should be ready for rendering.
1758 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1761 st_finalize_texture(GLcontext
*ctx
,
1762 struct pipe_context
*pipe
,
1763 struct gl_texture_object
*tObj
,
1764 GLboolean
*needFlush
)
1766 struct st_texture_object
*stObj
= st_texture_object(tObj
);
1767 const GLuint nr_faces
= (stObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
1769 struct st_texture_image
*firstImage
;
1771 *needFlush
= GL_FALSE
;
1773 /* We know/require this is true by now:
1775 assert(stObj
->base
._Complete
);
1777 /* What levels must the texture include at a minimum?
1779 calculate_first_last_level(stObj
);
1780 firstImage
= st_texture_image(stObj
->base
.Image
[0][stObj
->base
.BaseLevel
]);
1782 /* If both firstImage and stObj point to a texture which can contain
1783 * all active images, favour firstImage. Note that because of the
1784 * completeness requirement, we know that the image dimensions
1787 if (firstImage
->pt
&&
1788 firstImage
->pt
!= stObj
->pt
&&
1789 firstImage
->pt
->last_level
>= stObj
->lastLevel
) {
1790 pipe_texture_reference(&stObj
->pt
, firstImage
->pt
);
1793 /* FIXME: determine format block instead of cpp */
1794 if (firstImage
->base
.IsCompressed
) {
1795 cpp
= compressed_num_bytes(firstImage
->base
.TexFormat
->MesaFormat
);
1798 cpp
= firstImage
->base
.TexFormat
->TexelBytes
;
1801 /* If we already have a gallium texture, check that it matches the texture
1802 * object's format, target, size, num_levels, etc.
1805 const enum pipe_format fmt
=
1806 st_mesa_format_to_pipe_format(firstImage
->base
.TexFormat
->MesaFormat
);
1807 if (stObj
->pt
->target
!= gl_target_to_pipe(stObj
->base
.Target
) ||
1808 stObj
->pt
->format
!= fmt
||
1809 stObj
->pt
->last_level
< stObj
->lastLevel
||
1810 stObj
->pt
->width
[0] != firstImage
->base
.Width2
||
1811 stObj
->pt
->height
[0] != firstImage
->base
.Height2
||
1812 stObj
->pt
->depth
[0] != firstImage
->base
.Depth2
||
1813 /* Nominal bytes per pixel: */
1814 stObj
->pt
->block
.size
/ stObj
->pt
->block
.width
!= cpp
)
1816 pipe_texture_reference(&stObj
->pt
, NULL
);
1817 ctx
->st
->dirty
.st
|= ST_NEW_FRAMEBUFFER
;
1821 /* May need to create a new gallium texture:
1824 const enum pipe_format fmt
=
1825 st_mesa_format_to_pipe_format(firstImage
->base
.TexFormat
->MesaFormat
);
1826 GLuint usage
= default_usage(fmt
);
1828 stObj
->pt
= st_texture_create(ctx
->st
,
1829 gl_target_to_pipe(stObj
->base
.Target
),
1832 firstImage
->base
.Width2
,
1833 firstImage
->base
.Height2
,
1834 firstImage
->base
.Depth2
,
1838 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
1843 /* Pull in any images not in the object's texture:
1845 for (face
= 0; face
< nr_faces
; face
++) {
1847 for (level
= 0; level
<= stObj
->lastLevel
; level
++) {
1848 struct st_texture_image
*stImage
=
1849 st_texture_image(stObj
->base
.Image
[face
][stObj
->base
.BaseLevel
+ level
]);
1851 /* Need to import images in main memory or held in other textures.
1853 if (stImage
&& stObj
->pt
!= stImage
->pt
) {
1854 copy_image_data_to_texture(ctx
->st
, stObj
, level
, stImage
);
1855 *needFlush
= GL_TRUE
;
1865 * Returns pointer to a default/dummy texture.
1866 * This is typically used when the current shader has tex/sample instructions
1867 * but the user has not provided a (any) texture(s).
1869 struct gl_texture_object
*
1870 st_get_default_texture(struct st_context
*st
)
1872 if (!st
->default_texture
) {
1873 static const GLenum target
= GL_TEXTURE_2D
;
1874 GLubyte pixels
[16][16][4];
1875 struct gl_texture_object
*texObj
;
1876 struct gl_texture_image
*texImg
;
1879 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1880 * when attempting to sample incomplete textures.
1882 for (i
= 0; i
< 16; i
++) {
1883 for (j
= 0; j
< 16; j
++) {
1884 pixels
[i
][j
][0] = 0;
1885 pixels
[i
][j
][1] = 0;
1886 pixels
[i
][j
][2] = 0;
1887 pixels
[i
][j
][3] = 255;
1891 texObj
= st
->ctx
->Driver
.NewTextureObject(st
->ctx
, 0, target
);
1893 texImg
= _mesa_get_tex_image(st
->ctx
, texObj
, target
, 0);
1895 _mesa_init_teximage_fields(st
->ctx
, target
, texImg
,
1896 16, 16, 1, 0, /* w, h, d, border */
1899 st_TexImage(st
->ctx
, 2, target
,
1900 0, GL_RGBA
, /* level, intformat */
1901 16, 16, 1, 0, /* w, h, d, border */
1902 GL_RGBA
, GL_UNSIGNED_BYTE
, pixels
,
1903 &st
->ctx
->DefaultPacking
,
1907 texObj
->MinFilter
= GL_NEAREST
;
1908 texObj
->MagFilter
= GL_NEAREST
;
1909 texObj
->_Complete
= GL_TRUE
;
1911 st
->default_texture
= texObj
;
1913 return st
->default_texture
;
1918 st_init_texture_functions(struct dd_function_table
*functions
)
1920 functions
->ChooseTextureFormat
= st_ChooseTextureFormat
;
1921 functions
->TexImage1D
= st_TexImage1D
;
1922 functions
->TexImage2D
= st_TexImage2D
;
1923 functions
->TexImage3D
= st_TexImage3D
;
1924 functions
->TexSubImage1D
= st_TexSubImage1D
;
1925 functions
->TexSubImage2D
= st_TexSubImage2D
;
1926 functions
->TexSubImage3D
= st_TexSubImage3D
;
1927 functions
->CompressedTexSubImage1D
= st_CompressedTexSubImage1D
;
1928 functions
->CompressedTexSubImage2D
= st_CompressedTexSubImage2D
;
1929 functions
->CompressedTexSubImage3D
= st_CompressedTexSubImage3D
;
1930 functions
->CopyTexImage1D
= st_CopyTexImage1D
;
1931 functions
->CopyTexImage2D
= st_CopyTexImage2D
;
1932 functions
->CopyTexSubImage1D
= st_CopyTexSubImage1D
;
1933 functions
->CopyTexSubImage2D
= st_CopyTexSubImage2D
;
1934 functions
->CopyTexSubImage3D
= st_CopyTexSubImage3D
;
1935 functions
->GenerateMipmap
= st_generate_mipmap
;
1937 functions
->GetTexImage
= st_GetTexImage
;
1939 /* compressed texture functions */
1940 functions
->CompressedTexImage2D
= st_CompressedTexImage2D
;
1941 functions
->GetCompressedTexImage
= st_GetCompressedTexImage
;
1942 functions
->CompressedTextureSize
= _mesa_compressed_texture_size
;
1944 functions
->NewTextureObject
= st_NewTextureObject
;
1945 functions
->NewTextureImage
= st_NewTextureImage
;
1946 functions
->DeleteTexture
= st_DeleteTextureObject
;
1947 functions
->FreeTexImageData
= st_FreeTextureImageData
;
1948 functions
->UpdateTexturePalette
= 0;
1950 functions
->TextureMemCpy
= do_memcpy
;
1952 /* XXX Temporary until we can query pipe's texture sizes */
1953 functions
->TestProxyTexImage
= _mesa_test_proxy_teximage
;