st/mesa: specify source mipmap level in decompress_with_blit()
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77 case GL_TEXTURE_2D:
78 return PIPE_TEXTURE_2D;
79 case GL_TEXTURE_RECTANGLE_NV:
80 return PIPE_TEXTURE_RECT;
81 case GL_TEXTURE_3D:
82 return PIPE_TEXTURE_3D;
83 case GL_TEXTURE_CUBE_MAP_ARB:
84 return PIPE_TEXTURE_CUBE;
85 case GL_TEXTURE_1D_ARRAY_EXT:
86 return PIPE_TEXTURE_1D_ARRAY;
87 case GL_TEXTURE_2D_ARRAY_EXT:
88 return PIPE_TEXTURE_2D_ARRAY;
89 case GL_TEXTURE_BUFFER:
90 return PIPE_BUFFER;
91 default:
92 assert(0);
93 return 0;
94 }
95 }
96
97
98 /** called via ctx->Driver.NewTextureImage() */
99 static struct gl_texture_image *
100 st_NewTextureImage(struct gl_context * ctx)
101 {
102 DBG("%s\n", __FUNCTION__);
103 (void) ctx;
104 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
105 }
106
107
108 /** called via ctx->Driver.DeleteTextureImage() */
109 static void
110 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
111 {
112 /* nothing special (yet) for st_texture_image */
113 _mesa_delete_texture_image(ctx, img);
114 }
115
116
117 /** called via ctx->Driver.NewTextureObject() */
118 static struct gl_texture_object *
119 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
120 {
121 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
122
123 DBG("%s\n", __FUNCTION__);
124 _mesa_initialize_texture_object(&obj->base, name, target);
125
126 return &obj->base;
127 }
128
129 /** called via ctx->Driver.DeleteTextureObject() */
130 static void
131 st_DeleteTextureObject(struct gl_context *ctx,
132 struct gl_texture_object *texObj)
133 {
134 struct st_context *st = st_context(ctx);
135 struct st_texture_object *stObj = st_texture_object(texObj);
136 if (stObj->pt)
137 pipe_resource_reference(&stObj->pt, NULL);
138 if (stObj->sampler_view) {
139 if (stObj->sampler_view->context != st->pipe) {
140 /* Take "ownership" of this texture sampler view by setting
141 * its context pointer to this context. This avoids potential
142 * crashes when the texture object is shared among contexts
143 * and the original/owner context has already been destroyed.
144 */
145 stObj->sampler_view->context = st->pipe;
146 }
147 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
148 }
149 _mesa_delete_texture_object(ctx, texObj);
150 }
151
152
153 /** called via ctx->Driver.FreeTextureImageBuffer() */
154 static void
155 st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage)
156 {
157 struct st_texture_image *stImage = st_texture_image(texImage);
158
159 DBG("%s\n", __FUNCTION__);
160
161 if (stImage->pt) {
162 pipe_resource_reference(&stImage->pt, NULL);
163 }
164
165 if (texImage->Data) {
166 _mesa_align_free(texImage->Data);
167 texImage->Data = NULL;
168 }
169 }
170
171
172 /** called via ctx->Driver.MapTextureImage() */
173 static void
174 st_MapTextureImage(struct gl_context *ctx,
175 struct gl_texture_image *texImage,
176 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
177 GLbitfield mode,
178 GLubyte **mapOut, GLint *rowStrideOut)
179 {
180 struct st_context *st = st_context(ctx);
181 struct st_texture_image *stImage = st_texture_image(texImage);
182 unsigned pipeMode;
183 GLubyte *map;
184
185 pipeMode = 0x0;
186 if (mode & GL_MAP_READ_BIT)
187 pipeMode |= PIPE_TRANSFER_READ;
188 if (mode & GL_MAP_WRITE_BIT)
189 pipeMode |= PIPE_TRANSFER_WRITE;
190
191 map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
192 if (map) {
193 *mapOut = map;
194 *rowStrideOut = stImage->transfer->stride;
195 }
196 else {
197 *mapOut = NULL;
198 *rowStrideOut = 0;
199 }
200 }
201
202
203 /** called via ctx->Driver.UnmapTextureImage() */
204 static void
205 st_UnmapTextureImage(struct gl_context *ctx,
206 struct gl_texture_image *texImage,
207 GLuint slice)
208 {
209 struct st_context *st = st_context(ctx);
210 struct st_texture_image *stImage = st_texture_image(texImage);
211 st_texture_image_unmap(st, stImage);
212 }
213
214
215 /**
216 * From linux kernel i386 header files, copes with odd sizes better
217 * than COPY_DWORDS would:
218 * XXX Put this in src/mesa/main/imports.h ???
219 */
220 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
221 static INLINE void *
222 __memcpy(void *to, const void *from, size_t n)
223 {
224 int d0, d1, d2;
225 __asm__ __volatile__("rep ; movsl\n\t"
226 "testb $2,%b4\n\t"
227 "je 1f\n\t"
228 "movsw\n"
229 "1:\ttestb $1,%b4\n\t"
230 "je 2f\n\t"
231 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
232 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
233 :"memory");
234 return (to);
235 }
236 #else
237 #define __memcpy(a,b,c) memcpy(a,b,c)
238 #endif
239
240
241 /**
242 * The system memcpy (at least on ubuntu 5.10) has problems copying
243 * to agp (writecombined) memory from a source which isn't 64-byte
244 * aligned - there is a 4x performance falloff.
245 *
246 * The x86 __memcpy is immune to this but is slightly slower
247 * (10%-ish) than the system memcpy.
248 *
249 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
250 * isn't much faster than x86_memcpy for agp copies.
251 *
252 * TODO: switch dynamically.
253 */
254 static void *
255 do_memcpy(void *dest, const void *src, size_t n)
256 {
257 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
258 return __memcpy(dest, src, n);
259 }
260 else
261 return memcpy(dest, src, n);
262 }
263
264
265 /**
266 * Return default texture resource binding bitmask for the given format.
267 */
268 static GLuint
269 default_bindings(struct st_context *st, enum pipe_format format)
270 {
271 struct pipe_screen *screen = st->pipe->screen;
272 const unsigned target = PIPE_TEXTURE_2D;
273 unsigned bindings;
274
275 if (util_format_is_depth_or_stencil(format))
276 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
277 else
278 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
279
280 if (screen->is_format_supported(screen, format, target, 0, bindings))
281 return bindings;
282 else {
283 /* Try non-sRGB. */
284 format = util_format_linear(format);
285
286 if (screen->is_format_supported(screen, format, target, 0, bindings))
287 return bindings;
288 else
289 return PIPE_BIND_SAMPLER_VIEW;
290 }
291 }
292
293
294 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
295 static GLuint
296 get_texture_dims(GLenum target)
297 {
298 switch (target) {
299 case GL_TEXTURE_1D:
300 case GL_TEXTURE_1D_ARRAY_EXT:
301 case GL_TEXTURE_BUFFER:
302 return 1;
303 case GL_TEXTURE_2D:
304 case GL_TEXTURE_CUBE_MAP_ARB:
305 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
306 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
307 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
308 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
309 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
310 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
311 case GL_TEXTURE_RECTANGLE_NV:
312 case GL_TEXTURE_2D_ARRAY_EXT:
313 return 2;
314 case GL_TEXTURE_3D:
315 return 3;
316 default:
317 assert(0 && "invalid texture target in get_texture_dims()");
318 return 1;
319 }
320 }
321
322
323 /**
324 * Given the size of a mipmap image, try to compute the size of the level=0
325 * mipmap image.
326 *
327 * Note that this isn't always accurate for odd-sized, non-POW textures.
328 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
329 *
330 * \return GL_TRUE for success, GL_FALSE for failure
331 */
332 static GLboolean
333 guess_base_level_size(GLenum target,
334 GLuint width, GLuint height, GLuint depth, GLuint level,
335 GLuint *width0, GLuint *height0, GLuint *depth0)
336 {
337 const GLuint dims = get_texture_dims(target);
338
339 assert(width >= 1);
340 assert(height >= 1);
341 assert(depth >= 1);
342
343 if (level > 0) {
344 /* Depending on the image's size, we can't always make a guess here */
345 if ((dims >= 1 && width == 1) ||
346 (dims >= 2 && height == 1) ||
347 (dims >= 3 && depth == 1)) {
348 /* we can't determine the image size at level=0 */
349 return GL_FALSE;
350 }
351
352 /* grow the image size until we hit level = 0 */
353 while (level > 0) {
354 if (width > 1)
355 width <<= 1;
356 if (height > 1)
357 height <<= 1;
358 if (depth > 1)
359 depth <<= 1;
360 level--;
361 }
362 }
363
364 *width0 = width;
365 *height0 = height;
366 *depth0 = depth;
367
368 return GL_TRUE;
369 }
370
371
372 /**
373 * Try to allocate a pipe_resource object for the given st_texture_object.
374 *
375 * We use the given st_texture_image as a clue to determine the size of the
376 * mipmap image at level=0.
377 *
378 * \return GL_TRUE for success, GL_FALSE if out of memory.
379 */
380 static GLboolean
381 guess_and_alloc_texture(struct st_context *st,
382 struct st_texture_object *stObj,
383 const struct st_texture_image *stImage)
384 {
385 GLuint lastLevel, width, height, depth;
386 GLuint bindings;
387 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
388 enum pipe_format fmt;
389
390 DBG("%s\n", __FUNCTION__);
391
392 assert(!stObj->pt);
393
394 if (!guess_base_level_size(stObj->base.Target,
395 stImage->base.Width2,
396 stImage->base.Height2,
397 stImage->base.Depth2,
398 stImage->base.Level,
399 &width, &height, &depth)) {
400 /* we can't determine the image size at level=0 */
401 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
402 /* this is not an out of memory error */
403 return GL_TRUE;
404 }
405
406 /* At this point, (width x height x depth) is the expected size of
407 * the level=0 mipmap image.
408 */
409
410 /* Guess a reasonable value for lastLevel. With OpenGL we have no
411 * idea how many mipmap levels will be in a texture until we start
412 * to render with it. Make an educated guess here but be prepared
413 * to re-allocating a texture buffer with space for more (or fewer)
414 * mipmap levels later.
415 */
416 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
417 stObj->base.Sampler.MinFilter == GL_LINEAR ||
418 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
419 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
420 !stObj->base.GenerateMipmap &&
421 stImage->base.Level == 0) {
422 /* only alloc space for a single mipmap level */
423 lastLevel = 0;
424 }
425 else {
426 /* alloc space for a full mipmap */
427 GLuint l2width = util_logbase2(width);
428 GLuint l2height = util_logbase2(height);
429 GLuint l2depth = util_logbase2(depth);
430 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
431 }
432
433 /* Save the level=0 dimensions */
434 stObj->width0 = width;
435 stObj->height0 = height;
436 stObj->depth0 = depth;
437
438 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
439
440 bindings = default_bindings(st, fmt);
441
442 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
443 width, height, depth,
444 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
445
446 stObj->pt = st_texture_create(st,
447 gl_target_to_pipe(stObj->base.Target),
448 fmt,
449 lastLevel,
450 ptWidth,
451 ptHeight,
452 ptDepth,
453 ptLayers,
454 bindings);
455
456 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
457
458 return stObj->pt != NULL;
459 }
460
461
462 /**
463 * Adjust pixel unpack params and image dimensions to strip off the
464 * texture border.
465 * Gallium doesn't support texture borders. They've seldem been used
466 * and seldom been implemented correctly anyway.
467 * \param unpackNew returns the new pixel unpack parameters
468 */
469 static void
470 strip_texture_border(GLint border,
471 GLint *width, GLint *height, GLint *depth,
472 const struct gl_pixelstore_attrib *unpack,
473 struct gl_pixelstore_attrib *unpackNew)
474 {
475 assert(border > 0); /* sanity check */
476
477 *unpackNew = *unpack;
478
479 if (unpackNew->RowLength == 0)
480 unpackNew->RowLength = *width;
481
482 if (depth && unpackNew->ImageHeight == 0)
483 unpackNew->ImageHeight = *height;
484
485 unpackNew->SkipPixels += border;
486 if (height)
487 unpackNew->SkipRows += border;
488 if (depth)
489 unpackNew->SkipImages += border;
490
491 assert(*width >= 3);
492 *width = *width - 2 * border;
493 if (height && *height >= 3)
494 *height = *height - 2 * border;
495 if (depth && *depth >= 3)
496 *depth = *depth - 2 * border;
497 }
498
499
500 /**
501 * Do glTexImage1/2/3D().
502 */
503 static void
504 st_TexImage(struct gl_context * ctx,
505 GLint dims,
506 GLenum target, GLint level,
507 GLint internalFormat,
508 GLint width, GLint height, GLint depth,
509 GLint border,
510 GLenum format, GLenum type, const void *pixels,
511 const struct gl_pixelstore_attrib *unpack,
512 struct gl_texture_object *texObj,
513 struct gl_texture_image *texImage,
514 GLsizei imageSize, GLboolean compressed_src)
515 {
516 struct st_context *st = st_context(ctx);
517 struct st_texture_object *stObj = st_texture_object(texObj);
518 struct st_texture_image *stImage = st_texture_image(texImage);
519 GLuint dstRowStride = 0;
520 struct gl_pixelstore_attrib unpackNB;
521 enum pipe_transfer_usage transfer_usage = 0;
522
523 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
524 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
525
526 /* switch to "normal" */
527 if (stObj->surface_based) {
528 gl_format texFormat;
529
530 _mesa_clear_texture_object(ctx, texObj);
531 pipe_resource_reference(&stObj->pt, NULL);
532
533 /* oops, need to init this image again */
534 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
535 internalFormat, format, type);
536
537 _mesa_init_teximage_fields(ctx, target, texImage,
538 width, height, depth, border,
539 internalFormat, texFormat);
540
541 stObj->surface_based = GL_FALSE;
542 }
543
544 /* gallium does not support texture borders, strip it off */
545 if (border) {
546 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
547 unpack = &unpackNB;
548 texImage->Width = width;
549 texImage->Height = height;
550 texImage->Depth = depth;
551 texImage->Border = 0;
552 border = 0;
553 }
554 else {
555 assert(texImage->Width == width);
556 assert(texImage->Height == height);
557 assert(texImage->Depth == depth);
558 }
559
560 stImage->base.Face = _mesa_tex_target_to_face(target);
561 stImage->base.Level = level;
562
563 /* Release the reference to a potentially orphaned buffer.
564 * Release any old malloced memory.
565 */
566 if (stImage->pt) {
567 pipe_resource_reference(&stImage->pt, NULL);
568 assert(!texImage->Data);
569 }
570 else if (texImage->Data) {
571 _mesa_align_free(texImage->Data);
572 }
573
574 /*
575 * See if the new image is somehow incompatible with the existing
576 * mipmap. If so, free the old mipmap.
577 */
578 if (stObj->pt) {
579 if (level > (GLint) stObj->pt->last_level ||
580 !st_texture_match_image(stObj->pt, &stImage->base,
581 stImage->base.Face, stImage->base.Level)) {
582 DBG("release it\n");
583 pipe_resource_reference(&stObj->pt, NULL);
584 assert(!stObj->pt);
585 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
586 }
587 }
588
589 if (width == 0 || height == 0 || depth == 0) {
590 /* stop after freeing old image */
591 return;
592 }
593
594 if (!stObj->pt) {
595 if (!guess_and_alloc_texture(st, stObj, stImage)) {
596 /* Probably out of memory.
597 * Try flushing any pending rendering, then retry.
598 */
599 st_finish(st);
600 if (!guess_and_alloc_texture(st, stObj, stImage)) {
601 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
602 return;
603 }
604 }
605 }
606
607 assert(!stImage->pt);
608
609 /* Check if this texture image can live inside the texture object's buffer.
610 * If so, store the image there. Otherwise the image will temporarily live
611 * in its own buffer.
612 */
613 if (stObj->pt &&
614 st_texture_match_image(stObj->pt, &stImage->base,
615 stImage->base.Face, stImage->base.Level)) {
616
617 pipe_resource_reference(&stImage->pt, stObj->pt);
618 assert(stImage->pt);
619 }
620
621 if (!stImage->pt)
622 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
623
624 /* Pixel data may come from regular user memory or a PBO. For the later,
625 * do bounds checking and map the PBO to read pixels data from it.
626 *
627 * XXX we should try to use a GPU-accelerated path to copy the image data
628 * from the PBO to the texture.
629 */
630 if (compressed_src) {
631 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
632 unpack,
633 "glCompressedTexImage");
634 }
635 else {
636 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
637 format, type,
638 pixels, unpack, "glTexImage");
639 }
640
641 /* for a 1D array upload the image as a series of layer with height = 1 */
642 if (target == GL_TEXTURE_1D_ARRAY) {
643 depth = height;
644 height = 1;
645 }
646
647 /*
648 * Prepare to store the texture data. Either map the gallium texture buffer
649 * memory or malloc space for it.
650 */
651 if (stImage->pt) {
652 if (!pixels) {
653 /* We've allocated texture resource, but have no pixel data - all done. */
654 goto done;
655 }
656
657 /* Store the image in the gallium transfer object */
658 if (format == GL_DEPTH_COMPONENT &&
659 util_format_is_depth_and_stencil(stImage->pt->format))
660 transfer_usage = PIPE_TRANSFER_READ_WRITE;
661 else
662 transfer_usage = PIPE_TRANSFER_WRITE;
663
664 texImage->Data = st_texture_image_map(st, stImage, 0,
665 transfer_usage, 0, 0, width, height);
666 if(stImage->transfer)
667 dstRowStride = stImage->transfer->stride;
668 }
669 else {
670 /* Allocate regular memory and store the image there temporarily. */
671 GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
672 width, height, depth);
673 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
674
675 texImage->Data = _mesa_align_malloc(imageSize, 16);
676 }
677
678 if (!texImage->Data) {
679 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
680 return;
681 }
682
683 if (!pixels) {
684 /* We've allocated texture memory, but have no pixel data - all done. */
685 goto done;
686 }
687
688 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
689 width, height, depth, width, dstRowStride);
690
691 /* Copy user texture image into the texture buffer.
692 */
693 if (compressed_src) {
694 const GLuint srcRowStride =
695 _mesa_format_row_stride(texImage->TexFormat, width);
696 if (dstRowStride == srcRowStride) {
697 memcpy(texImage->Data, pixels, imageSize);
698 }
699 else {
700 char *dst = texImage->Data;
701 const char *src = pixels;
702 GLuint i, bw, bh, lines;
703 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
704 lines = (height + bh - 1) / bh;
705
706 for (i = 0; i < lines; ++i) {
707 memcpy(dst, src, srcRowStride);
708 dst += dstRowStride;
709 src += srcRowStride;
710 }
711 }
712 }
713 else {
714 const GLuint srcImageStride =
715 _mesa_image_image_stride(unpack, width, height, format, type);
716 GLint i;
717 const GLubyte *src = (const GLubyte *) pixels;
718
719 for (i = 0; i < depth; i++) {
720 if (!_mesa_texstore(ctx, dims,
721 texImage->_BaseFormat,
722 texImage->TexFormat,
723 texImage->Data,
724 0, 0, 0, /* dstX/Y/Zoffset */
725 dstRowStride,
726 texImage->ImageOffsets,
727 width, height, 1,
728 format, type, src, unpack)) {
729 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
730 }
731
732 if (stImage->pt && i + 1 < depth) {
733 /* unmap this slice */
734 st_texture_image_unmap(st, stImage);
735 /* map next slice of 3D texture */
736 texImage->Data = st_texture_image_map(st, stImage, i + 1,
737 transfer_usage, 0, 0,
738 width, height);
739 src += srcImageStride;
740 }
741 }
742 }
743
744 done:
745 _mesa_unmap_teximage_pbo(ctx, unpack);
746
747 if (stImage->pt && texImage->Data) {
748 st_texture_image_unmap(st, stImage);
749 texImage->Data = NULL;
750 }
751 }
752
753
754 static void
755 st_TexImage3D(struct gl_context * ctx,
756 GLenum target, GLint level,
757 GLint internalFormat,
758 GLint width, GLint height, GLint depth,
759 GLint border,
760 GLenum format, GLenum type, const void *pixels,
761 const struct gl_pixelstore_attrib *unpack,
762 struct gl_texture_object *texObj,
763 struct gl_texture_image *texImage)
764 {
765 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
766 border, format, type, pixels, unpack, texObj, texImage,
767 0, GL_FALSE);
768 }
769
770
771 static void
772 st_TexImage2D(struct gl_context * ctx,
773 GLenum target, GLint level,
774 GLint internalFormat,
775 GLint width, GLint height, GLint border,
776 GLenum format, GLenum type, const void *pixels,
777 const struct gl_pixelstore_attrib *unpack,
778 struct gl_texture_object *texObj,
779 struct gl_texture_image *texImage)
780 {
781 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
782 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
783 }
784
785
786 static void
787 st_TexImage1D(struct gl_context * ctx,
788 GLenum target, GLint level,
789 GLint internalFormat,
790 GLint width, GLint border,
791 GLenum format, GLenum type, const void *pixels,
792 const struct gl_pixelstore_attrib *unpack,
793 struct gl_texture_object *texObj,
794 struct gl_texture_image *texImage)
795 {
796 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
797 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
798 }
799
800
801 static void
802 st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
803 GLint internalFormat,
804 GLint width, GLint height, GLint border,
805 GLsizei imageSize, const GLvoid *data,
806 struct gl_texture_object *texObj,
807 struct gl_texture_image *texImage)
808 {
809 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
810 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
811 }
812
813
814
815 /**
816 * glGetTexImage() helper: decompress a compressed texture by rendering
817 * a textured quad. Store the results in the user's buffer.
818 */
819 static void
820 decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
821 GLenum format, GLenum type, GLvoid *pixels,
822 struct gl_texture_object *texObj,
823 struct gl_texture_image *texImage)
824 {
825 struct st_context *st = st_context(ctx);
826 struct pipe_context *pipe = st->pipe;
827 struct st_texture_image *stImage = st_texture_image(texImage);
828 struct st_texture_object *stObj = st_texture_object(texObj);
829 struct pipe_sampler_view *src_view =
830 st_get_texture_sampler_view(stObj, pipe);
831 const GLuint width = texImage->Width;
832 const GLuint height = texImage->Height;
833 struct pipe_surface *dst_surface;
834 struct pipe_resource *dst_texture;
835 struct pipe_transfer *tex_xfer;
836 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
837 PIPE_BIND_TRANSFER_READ);
838
839 /* create temp / dest surface */
840 if (!util_create_rgba_surface(pipe, width, height, bind,
841 &dst_texture, &dst_surface)) {
842 _mesa_problem(ctx, "util_create_rgba_surface() failed "
843 "in decompress_with_blit()");
844 return;
845 }
846
847 /* Disable conditional rendering. */
848 if (st->render_condition) {
849 pipe->render_condition(pipe, NULL, 0);
850 }
851
852 /* Choose the source mipmap level */
853 src_view->u.tex.first_level = src_view->u.tex.last_level = level;
854
855 /* blit/render/decompress */
856 util_blit_pixels_tex(st->blit,
857 src_view, /* pipe_resource (src) */
858 0, 0, /* src x0, y0 */
859 width, height, /* src x1, y1 */
860 dst_surface, /* pipe_surface (dst) */
861 0, 0, /* dst x0, y0 */
862 width, height, /* dst x1, y1 */
863 0.0, /* z */
864 PIPE_TEX_MIPFILTER_NEAREST);
865
866 /* Restore conditional rendering state. */
867 if (st->render_condition) {
868 pipe->render_condition(pipe, st->render_condition,
869 st->condition_mode);
870 }
871
872 /* map the dst_surface so we can read from it */
873 tex_xfer = pipe_get_transfer(pipe,
874 dst_texture, 0, 0,
875 PIPE_TRANSFER_READ,
876 0, 0, width, height);
877
878 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
879
880 /* copy/pack data into user buffer */
881 if (st_equal_formats(stImage->pt->format, format, type)) {
882 /* memcpy */
883 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
884 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
885 GLuint row;
886 for (row = 0; row < height; row++) {
887 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
888 height, format, type, row, 0);
889 memcpy(dest, map, bytesPerRow);
890 map += tex_xfer->stride;
891 }
892 pipe_transfer_unmap(pipe, tex_xfer);
893 }
894 else {
895 /* format translation via floats */
896 GLuint row;
897 enum pipe_format pformat = util_format_linear(dst_texture->format);
898 for (row = 0; row < height; row++) {
899 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
900 GLfloat rgba[4 * MAX_WIDTH];
901 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
902 height, format, type, row, 0);
903
904 if (ST_DEBUG & DEBUG_FALLBACK)
905 debug_printf("%s: fallback format translation\n", __FUNCTION__);
906
907 /* get float[4] rgba row from surface */
908 pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
909 pformat, rgba);
910
911 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
912 type, dest, &ctx->Pack, transferOps);
913 }
914 }
915
916 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
917
918 pipe->transfer_destroy(pipe, tex_xfer);
919
920 /* destroy the temp / dest surface */
921 util_destroy_rgba_surface(dst_texture, dst_surface);
922 }
923
924
925
926 /**
927 * Need to map texture image into memory before copying image data,
928 * then unmap it.
929 */
930 static void
931 st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
932 GLenum format, GLenum type, GLvoid * pixels,
933 struct gl_texture_object *texObj,
934 struct gl_texture_image *texImage, GLboolean compressed_dst)
935 {
936 struct st_context *st = st_context(ctx);
937 struct st_texture_image *stImage = st_texture_image(texImage);
938 const GLuint dstImageStride =
939 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
940 format, type);
941 GLuint depth, i;
942 GLubyte *dest;
943
944 if (stImage->pt &&
945 util_format_is_s3tc(stImage->pt->format) &&
946 !compressed_dst) {
947 /* Need to decompress the texture.
948 * We'll do this by rendering a textured quad.
949 * Note that we only expect RGBA formats (no Z/depth formats).
950 */
951 decompress_with_blit(ctx, target, level, format, type, pixels,
952 texObj, texImage);
953 return;
954 }
955
956 /* Map */
957 if (stImage->pt) {
958 /* Image is stored in hardware format in a buffer managed by the
959 * kernel. Need to explicitly map and unmap it.
960 */
961 texImage->Data = st_texture_image_map(st, stImage, 0,
962 PIPE_TRANSFER_READ, 0, 0,
963 stImage->base.Width,
964 stImage->base.Height);
965 /* compute stride in texels from stride in bytes */
966 texImage->RowStride = stImage->transfer->stride
967 * util_format_get_blockwidth(stImage->pt->format)
968 / util_format_get_blocksize(stImage->pt->format);
969 }
970 else {
971 /* Otherwise, the image should actually be stored in
972 * texImage->Data. This is pretty confusing for
973 * everybody, I'd much prefer to separate the two functions of
974 * texImage->Data - storage for texture images in main memory
975 * and access (ie mappings) of images. In other words, we'd
976 * create a new texImage->Map field and leave Data simply for
977 * storage.
978 */
979 assert(texImage->Data);
980 }
981
982 depth = texImage->Depth;
983 texImage->Depth = 1;
984
985 dest = (GLubyte *) pixels;
986
987 for (i = 0; i < depth; i++) {
988 if (compressed_dst) {
989 _mesa_get_compressed_teximage(ctx, target, level, dest,
990 texObj, texImage);
991 }
992 else {
993 _mesa_get_teximage(ctx, target, level, format, type, dest,
994 texObj, texImage);
995 }
996
997 if (stImage->pt && i + 1 < depth) {
998 /* unmap this slice */
999 st_texture_image_unmap(st, stImage);
1000 /* map next slice of 3D texture */
1001 texImage->Data = st_texture_image_map(st, stImage, i + 1,
1002 PIPE_TRANSFER_READ, 0, 0,
1003 stImage->base.Width,
1004 stImage->base.Height);
1005 dest += dstImageStride;
1006 }
1007 }
1008
1009 texImage->Depth = depth;
1010
1011 /* Unmap */
1012 if (stImage->pt) {
1013 st_texture_image_unmap(st, stImage);
1014 texImage->Data = NULL;
1015 }
1016 }
1017
1018
1019 static void
1020 st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
1021 GLenum format, GLenum type, GLvoid * pixels,
1022 struct gl_texture_object *texObj,
1023 struct gl_texture_image *texImage)
1024 {
1025 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1026 GL_FALSE);
1027 }
1028
1029
1030 static void
1031 st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
1032 GLvoid *pixels,
1033 struct gl_texture_object *texObj,
1034 struct gl_texture_image *texImage)
1035 {
1036 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1037 GL_TRUE);
1038 }
1039
1040
1041
1042 static void
1043 st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
1044 GLint xoffset, GLint yoffset, GLint zoffset,
1045 GLint width, GLint height, GLint depth,
1046 GLenum format, GLenum type, const void *pixels,
1047 const struct gl_pixelstore_attrib *packing,
1048 struct gl_texture_object *texObj,
1049 struct gl_texture_image *texImage)
1050 {
1051 struct st_context *st = st_context(ctx);
1052 struct st_texture_image *stImage = st_texture_image(texImage);
1053 GLuint dstRowStride;
1054 const GLuint srcImageStride =
1055 _mesa_image_image_stride(packing, width, height, format, type);
1056 GLint i;
1057 const GLubyte *src;
1058 /* init to silence warning only: */
1059 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1060
1061 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1062 _mesa_lookup_enum_by_nr(target),
1063 level, xoffset, yoffset, width, height);
1064
1065 pixels =
1066 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1067 type, pixels, packing, "glTexSubImage2D");
1068 if (!pixels)
1069 return;
1070
1071 /* for a 1D array upload the image as a series of layer with height = 1 */
1072 if (target == GL_TEXTURE_1D_ARRAY) {
1073 depth = height;
1074 height = 1;
1075 }
1076
1077 /* Map buffer if necessary. Need to lock to prevent other contexts
1078 * from uploading the buffer under us.
1079 */
1080 if (stImage->pt) {
1081 if (format == GL_DEPTH_COMPONENT &&
1082 util_format_is_depth_and_stencil(stImage->pt->format))
1083 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1084 else
1085 transfer_usage = PIPE_TRANSFER_WRITE;
1086
1087 texImage->Data = st_texture_image_map(st, stImage, zoffset,
1088 transfer_usage,
1089 xoffset, yoffset,
1090 width, height);
1091 }
1092
1093 if (!texImage->Data) {
1094 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1095 goto done;
1096 }
1097
1098 src = (const GLubyte *) pixels;
1099 dstRowStride = stImage->transfer->stride;
1100
1101 for (i = 0; i < depth; i++) {
1102 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1103 texImage->TexFormat,
1104 texImage->Data,
1105 0, 0, 0,
1106 dstRowStride,
1107 texImage->ImageOffsets,
1108 width, height, 1,
1109 format, type, src, packing)) {
1110 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1111 }
1112
1113 if (stImage->pt && i + 1 < depth) {
1114 /* unmap this slice */
1115 st_texture_image_unmap(st, stImage);
1116 /* map next slice of 3D texture */
1117 texImage->Data = st_texture_image_map(st, stImage,
1118 zoffset + i + 1,
1119 transfer_usage,
1120 xoffset, yoffset,
1121 width, height);
1122 src += srcImageStride;
1123 }
1124 }
1125
1126 done:
1127 _mesa_unmap_teximage_pbo(ctx, packing);
1128
1129 if (stImage->pt && texImage->Data) {
1130 st_texture_image_unmap(st, stImage);
1131 texImage->Data = NULL;
1132 }
1133 }
1134
1135
1136
1137 static void
1138 st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1139 GLint xoffset, GLint yoffset, GLint zoffset,
1140 GLsizei width, GLsizei height, GLsizei depth,
1141 GLenum format, GLenum type, const GLvoid *pixels,
1142 const struct gl_pixelstore_attrib *packing,
1143 struct gl_texture_object *texObj,
1144 struct gl_texture_image *texImage)
1145 {
1146 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1147 width, height, depth, format, type,
1148 pixels, packing, texObj, texImage);
1149 }
1150
1151
1152 static void
1153 st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1154 GLint xoffset, GLint yoffset,
1155 GLsizei width, GLsizei height,
1156 GLenum format, GLenum type, const GLvoid * pixels,
1157 const struct gl_pixelstore_attrib *packing,
1158 struct gl_texture_object *texObj,
1159 struct gl_texture_image *texImage)
1160 {
1161 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1162 width, height, 1, format, type,
1163 pixels, packing, texObj, texImage);
1164 }
1165
1166
1167 static void
1168 st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1169 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1170 const GLvoid * pixels,
1171 const struct gl_pixelstore_attrib *packing,
1172 struct gl_texture_object *texObj,
1173 struct gl_texture_image *texImage)
1174 {
1175 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1176 format, type, pixels, packing, texObj, texImage);
1177 }
1178
1179
1180 static void
1181 st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1182 GLint xoffset, GLsizei width,
1183 GLenum format,
1184 GLsizei imageSize, const GLvoid *data,
1185 struct gl_texture_object *texObj,
1186 struct gl_texture_image *texImage)
1187 {
1188 assert(0);
1189 }
1190
1191
1192 static void
1193 st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1194 GLint xoffset, GLint yoffset,
1195 GLsizei width, GLint height,
1196 GLenum format,
1197 GLsizei imageSize, const GLvoid *data,
1198 struct gl_texture_object *texObj,
1199 struct gl_texture_image *texImage)
1200 {
1201 struct st_context *st = st_context(ctx);
1202 struct st_texture_image *stImage = st_texture_image(texImage);
1203 int srcBlockStride;
1204 int dstBlockStride;
1205 int y;
1206 enum pipe_format pformat;
1207
1208 if (stImage->pt) {
1209 pformat = stImage->pt->format;
1210
1211 texImage->Data = st_texture_image_map(st, stImage, 0,
1212 PIPE_TRANSFER_WRITE,
1213 xoffset, yoffset,
1214 width, height);
1215
1216 srcBlockStride = util_format_get_stride(pformat, width);
1217 dstBlockStride = stImage->transfer->stride;
1218 } else {
1219 assert(stImage->pt);
1220 /* TODO find good values for block and strides */
1221 /* TODO also adjust texImage->data for yoffset/xoffset */
1222 return;
1223 }
1224
1225 if (!texImage->Data) {
1226 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1227 return;
1228 }
1229
1230 assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1231 assert(yoffset % util_format_get_blockheight(pformat) == 0);
1232
1233 for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1234 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1235 const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1236 char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1237 memcpy(dst, src, util_format_get_stride(pformat, width));
1238 }
1239
1240 if (stImage->pt) {
1241 st_texture_image_unmap(st, stImage);
1242 texImage->Data = NULL;
1243 }
1244 }
1245
1246
1247 static void
1248 st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1249 GLint xoffset, GLint yoffset, GLint zoffset,
1250 GLsizei width, GLint height, GLint depth,
1251 GLenum format,
1252 GLsizei imageSize, const GLvoid *data,
1253 struct gl_texture_object *texObj,
1254 struct gl_texture_image *texImage)
1255 {
1256 assert(0);
1257 }
1258
1259
1260
1261 /**
1262 * Do a CopyTexSubImage operation using a read transfer from the source,
1263 * a write transfer to the destination and get_tile()/put_tile() to access
1264 * the pixels/texels.
1265 *
1266 * Note: srcY=0=TOP of renderbuffer
1267 */
1268 static void
1269 fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
1270 struct st_renderbuffer *strb,
1271 struct st_texture_image *stImage,
1272 GLenum baseFormat,
1273 GLint destX, GLint destY, GLint destZ,
1274 GLint srcX, GLint srcY,
1275 GLsizei width, GLsizei height)
1276 {
1277 struct st_context *st = st_context(ctx);
1278 struct pipe_context *pipe = st->pipe;
1279 struct pipe_transfer *src_trans;
1280 GLvoid *texDest;
1281 enum pipe_transfer_usage transfer_usage;
1282
1283 if (ST_DEBUG & DEBUG_FALLBACK)
1284 debug_printf("%s: fallback processing\n", __FUNCTION__);
1285
1286 assert(width <= MAX_WIDTH);
1287
1288 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1289 srcY = strb->Base.Height - srcY - height;
1290 }
1291
1292 src_trans = pipe_get_transfer(pipe,
1293 strb->texture,
1294 strb->rtt_level,
1295 strb->rtt_face + strb->rtt_slice,
1296 PIPE_TRANSFER_READ,
1297 srcX, srcY,
1298 width, height);
1299
1300 if ((baseFormat == GL_DEPTH_COMPONENT ||
1301 baseFormat == GL_DEPTH_STENCIL) &&
1302 util_format_is_depth_and_stencil(stImage->pt->format))
1303 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1304 else
1305 transfer_usage = PIPE_TRANSFER_WRITE;
1306
1307 /* XXX this used to ignore destZ param */
1308 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
1309 destX, destY, width, height);
1310
1311 if (baseFormat == GL_DEPTH_COMPONENT ||
1312 baseFormat == GL_DEPTH_STENCIL) {
1313 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1314 ctx->Pixel.DepthBias != 0.0F);
1315 GLint row, yStep;
1316
1317 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1318 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1319 srcY = height - 1;
1320 yStep = -1;
1321 }
1322 else {
1323 srcY = 0;
1324 yStep = 1;
1325 }
1326
1327 /* To avoid a large temp memory allocation, do copy row by row */
1328 for (row = 0; row < height; row++, srcY += yStep) {
1329 uint data[MAX_WIDTH];
1330 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1331 if (scaleOrBias) {
1332 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1333 }
1334 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1335 }
1336 }
1337 else {
1338 /* RGBA format */
1339 GLfloat *tempSrc =
1340 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1341
1342 if (tempSrc && texDest) {
1343 const GLint dims = 2;
1344 const GLint dstRowStride = stImage->transfer->stride;
1345 struct gl_texture_image *texImage = &stImage->base;
1346 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1347
1348 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1349 unpack.Invert = GL_TRUE;
1350 }
1351
1352 /* get float/RGBA image from framebuffer */
1353 /* XXX this usually involves a lot of int/float conversion.
1354 * try to avoid that someday.
1355 */
1356 pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
1357 util_format_linear(strb->texture->format),
1358 tempSrc);
1359
1360 /* Store into texture memory.
1361 * Note that this does some special things such as pixel transfer
1362 * ops and format conversion. In particular, if the dest tex format
1363 * is actually RGBA but the user created the texture as GL_RGB we
1364 * need to fill-in/override the alpha channel with 1.0.
1365 */
1366 _mesa_texstore(ctx, dims,
1367 texImage->_BaseFormat,
1368 texImage->TexFormat,
1369 texDest,
1370 0, 0, 0,
1371 dstRowStride,
1372 texImage->ImageOffsets,
1373 width, height, 1,
1374 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1375 &unpack);
1376 }
1377 else {
1378 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1379 }
1380
1381 if (tempSrc)
1382 free(tempSrc);
1383 }
1384
1385 st_texture_image_unmap(st, stImage);
1386 pipe->transfer_destroy(pipe, src_trans);
1387 }
1388
1389
1390
1391 /**
1392 * If the format of the src renderbuffer and the format of the dest
1393 * texture are compatible (in terms of blitting), return a TGSI writemask
1394 * to be used during the blit.
1395 * If the src/dest are incompatible, return 0.
1396 */
1397 static unsigned
1398 compatible_src_dst_formats(struct gl_context *ctx,
1399 const struct gl_renderbuffer *src,
1400 const struct gl_texture_image *dst)
1401 {
1402 /* Get logical base formats for the src and dest.
1403 * That is, use the user-requested formats and not the actual, device-
1404 * chosen formats.
1405 * For example, the user may have requested an A8 texture but the
1406 * driver may actually be using an RGBA texture format. When we
1407 * copy/blit to that texture, we only want to copy the Alpha channel
1408 * and not the RGB channels.
1409 *
1410 * Similarly, when the src FBO was created an RGB format may have been
1411 * requested but the driver actually chose an RGBA format. In that case,
1412 * we don't want to copy the undefined Alpha channel to the dest texture
1413 * (it should be 1.0).
1414 */
1415 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1416 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1417
1418 /**
1419 * XXX when we have red-only and red/green renderbuffers we'll need
1420 * to add more cases here (or implement a general-purpose routine that
1421 * queries the existance of the R,G,B,A channels in the src and dest).
1422 */
1423 if (srcFormat == dstFormat) {
1424 /* This is the same as matching_base_formats, which should
1425 * always pass, as it did previously.
1426 */
1427 return TGSI_WRITEMASK_XYZW;
1428 }
1429 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1430 /* Make sure that A in the dest is 1. The actual src format
1431 * may be RGBA and have undefined A values.
1432 */
1433 return TGSI_WRITEMASK_XYZ;
1434 }
1435 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1436 /* Make sure that A in the dest is 1. The actual dst format
1437 * may be RGBA and will need A=1 to provide proper alpha values
1438 * when sampled later.
1439 */
1440 return TGSI_WRITEMASK_XYZ;
1441 }
1442 else {
1443 if (ST_DEBUG & DEBUG_FALLBACK)
1444 debug_printf("%s failed for src %s, dst %s\n",
1445 __FUNCTION__,
1446 _mesa_lookup_enum_by_nr(srcFormat),
1447 _mesa_lookup_enum_by_nr(dstFormat));
1448
1449 /* Otherwise fail.
1450 */
1451 return 0;
1452 }
1453 }
1454
1455
1456
1457 /**
1458 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1459 * Note that the region to copy has already been clipped so we know we
1460 * won't read from outside the source renderbuffer's bounds.
1461 *
1462 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1463 */
1464 static void
1465 st_copy_texsubimage(struct gl_context *ctx,
1466 GLenum target, GLint level,
1467 GLint destX, GLint destY, GLint destZ,
1468 GLint srcX, GLint srcY,
1469 GLsizei width, GLsizei height)
1470 {
1471 struct gl_texture_unit *texUnit =
1472 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1473 struct gl_texture_object *texObj =
1474 _mesa_select_tex_object(ctx, texUnit, target);
1475 struct gl_texture_image *texImage =
1476 _mesa_select_tex_image(ctx, texObj, target, level);
1477 struct st_texture_image *stImage = st_texture_image(texImage);
1478 const GLenum texBaseFormat = texImage->_BaseFormat;
1479 struct gl_framebuffer *fb = ctx->ReadBuffer;
1480 struct st_renderbuffer *strb;
1481 struct st_context *st = st_context(ctx);
1482 struct pipe_context *pipe = st->pipe;
1483 struct pipe_screen *screen = pipe->screen;
1484 enum pipe_format dest_format, src_format;
1485 GLboolean use_fallback = GL_TRUE;
1486 GLboolean matching_base_formats;
1487 GLuint format_writemask, sample_count;
1488 struct pipe_surface *dest_surface = NULL;
1489 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1490
1491 /* make sure finalize_textures has been called?
1492 */
1493 if (0) st_validate_state(st);
1494
1495 /* determine if copying depth or color data */
1496 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1497 texBaseFormat == GL_DEPTH_STENCIL) {
1498 strb = st_renderbuffer(fb->_DepthBuffer);
1499 if (strb->Base.Wrapped) {
1500 strb = st_renderbuffer(strb->Base.Wrapped);
1501 }
1502 }
1503 else {
1504 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1505 strb = st_renderbuffer(fb->_ColorReadBuffer);
1506 }
1507
1508 if (!strb || !strb->surface || !stImage->pt) {
1509 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1510 return;
1511 }
1512
1513 sample_count = strb->surface->texture->nr_samples;
1514 /* I believe this would be legal, presumably would need to do a resolve
1515 for color, and for depth/stencil spec says to just use one of the
1516 depth/stencil samples per pixel? Need some transfer clarifications. */
1517 assert(sample_count < 2);
1518
1519 assert(strb);
1520 assert(strb->surface);
1521 assert(stImage->pt);
1522
1523 src_format = strb->surface->format;
1524 dest_format = stImage->pt->format;
1525
1526 /*
1527 * Determine if the src framebuffer and dest texture have the same
1528 * base format. We need this to detect a case such as the framebuffer
1529 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1530 * texture format stores RGBA we need to set A=1 (overriding the
1531 * framebuffer's alpha values). We can't do that with the blit or
1532 * textured-quad paths.
1533 */
1534 matching_base_formats =
1535 (_mesa_get_format_base_format(strb->Base.Format) ==
1536 _mesa_get_format_base_format(texImage->TexFormat));
1537 format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1538
1539 if (ctx->_ImageTransferState == 0x0) {
1540
1541 if (matching_base_formats &&
1542 src_format == dest_format &&
1543 !do_flip)
1544 {
1545 /* use surface_copy() / blit */
1546 struct pipe_box src_box;
1547 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1548 width, height, &src_box);
1549
1550 /* for resource_copy_region(), y=0=top, always */
1551 pipe->resource_copy_region(pipe,
1552 /* dest */
1553 stImage->pt,
1554 stImage->base.Level,
1555 destX, destY, destZ + stImage->base.Face,
1556 /* src */
1557 strb->texture,
1558 strb->surface->u.tex.level,
1559 &src_box);
1560 use_fallback = GL_FALSE;
1561 }
1562 else if (format_writemask &&
1563 texBaseFormat != GL_DEPTH_COMPONENT &&
1564 texBaseFormat != GL_DEPTH_STENCIL &&
1565 screen->is_format_supported(screen, src_format,
1566 PIPE_TEXTURE_2D, sample_count,
1567 PIPE_BIND_SAMPLER_VIEW) &&
1568 screen->is_format_supported(screen, dest_format,
1569 PIPE_TEXTURE_2D, 0,
1570 PIPE_BIND_RENDER_TARGET)) {
1571 /* draw textured quad to do the copy */
1572 GLint srcY0, srcY1;
1573 struct pipe_surface surf_tmpl;
1574 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1575 surf_tmpl.format = util_format_linear(stImage->pt->format);
1576 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
1577 surf_tmpl.u.tex.level = stImage->base.Level;
1578 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1579 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1580
1581 dest_surface = pipe->create_surface(pipe, stImage->pt,
1582 &surf_tmpl);
1583
1584 if (do_flip) {
1585 srcY1 = strb->Base.Height - srcY - height;
1586 srcY0 = srcY1 + height;
1587 }
1588 else {
1589 srcY0 = srcY;
1590 srcY1 = srcY0 + height;
1591 }
1592
1593 /* Disable conditional rendering. */
1594 if (st->render_condition) {
1595 pipe->render_condition(pipe, NULL, 0);
1596 }
1597
1598 util_blit_pixels_writemask(st->blit,
1599 strb->texture,
1600 strb->surface->u.tex.level,
1601 srcX, srcY0,
1602 srcX + width, srcY1,
1603 strb->surface->u.tex.first_layer,
1604 dest_surface,
1605 destX, destY,
1606 destX + width, destY + height,
1607 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1608 format_writemask);
1609
1610 /* Restore conditional rendering state. */
1611 if (st->render_condition) {
1612 pipe->render_condition(pipe, st->render_condition,
1613 st->condition_mode);
1614 }
1615
1616 use_fallback = GL_FALSE;
1617 }
1618
1619 if (dest_surface)
1620 pipe_surface_reference(&dest_surface, NULL);
1621 }
1622
1623 if (use_fallback) {
1624 /* software fallback */
1625 fallback_copy_texsubimage(ctx, target, level,
1626 strb, stImage, texBaseFormat,
1627 destX, destY, destZ,
1628 srcX, srcY, width, height);
1629 }
1630 }
1631
1632
1633
1634 static void
1635 st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1636 GLint xoffset, GLint x, GLint y, GLsizei width)
1637 {
1638 const GLint yoffset = 0, zoffset = 0;
1639 const GLsizei height = 1;
1640 st_copy_texsubimage(ctx, target, level,
1641 xoffset, yoffset, zoffset, /* destX,Y,Z */
1642 x, y, width, height); /* src X, Y, size */
1643 }
1644
1645
1646 static void
1647 st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1648 GLint xoffset, GLint yoffset,
1649 GLint x, GLint y, GLsizei width, GLsizei height)
1650 {
1651 const GLint zoffset = 0;
1652 st_copy_texsubimage(ctx, target, level,
1653 xoffset, yoffset, zoffset, /* destX,Y,Z */
1654 x, y, width, height); /* src X, Y, size */
1655 }
1656
1657
1658 static void
1659 st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1660 GLint xoffset, GLint yoffset, GLint zoffset,
1661 GLint x, GLint y, GLsizei width, GLsizei height)
1662 {
1663 st_copy_texsubimage(ctx, target, level,
1664 xoffset, yoffset, zoffset, /* destX,Y,Z */
1665 x, y, width, height); /* src X, Y, size */
1666 }
1667
1668
1669 /**
1670 * Copy image data from stImage into the texture object 'stObj' at level
1671 * 'dstLevel'.
1672 */
1673 static void
1674 copy_image_data_to_texture(struct st_context *st,
1675 struct st_texture_object *stObj,
1676 GLuint dstLevel,
1677 struct st_texture_image *stImage)
1678 {
1679 /* debug checks */
1680 {
1681 const struct gl_texture_image *dstImage =
1682 stObj->base.Image[stImage->base.Face][dstLevel];
1683 assert(dstImage);
1684 assert(dstImage->Width == stImage->base.Width);
1685 assert(dstImage->Height == stImage->base.Height);
1686 assert(dstImage->Depth == stImage->base.Depth);
1687 }
1688
1689 if (stImage->pt) {
1690 /* Copy potentially with the blitter:
1691 */
1692 st_texture_image_copy(st->pipe,
1693 stObj->pt, dstLevel, /* dest texture, level */
1694 stImage->pt, stImage->base.Level, /* src texture, level */
1695 stImage->base.Face);
1696
1697 pipe_resource_reference(&stImage->pt, NULL);
1698 }
1699 else if (stImage->base.Data) {
1700 st_texture_image_data(st,
1701 stObj->pt,
1702 stImage->base.Face,
1703 dstLevel,
1704 stImage->base.Data,
1705 stImage->base.RowStride *
1706 util_format_get_blocksize(stObj->pt->format),
1707 stImage->base.RowStride *
1708 stImage->base.Height *
1709 util_format_get_blocksize(stObj->pt->format));
1710 _mesa_align_free(stImage->base.Data);
1711 stImage->base.Data = NULL;
1712 }
1713
1714 pipe_resource_reference(&stImage->pt, stObj->pt);
1715 }
1716
1717
1718 /**
1719 * Called during state validation. When this function is finished,
1720 * the texture object should be ready for rendering.
1721 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1722 */
1723 GLboolean
1724 st_finalize_texture(struct gl_context *ctx,
1725 struct pipe_context *pipe,
1726 struct gl_texture_object *tObj)
1727 {
1728 struct st_context *st = st_context(ctx);
1729 struct st_texture_object *stObj = st_texture_object(tObj);
1730 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1731 GLuint face;
1732 struct st_texture_image *firstImage;
1733 enum pipe_format firstImageFormat;
1734 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1735
1736 if (stObj->base._Complete) {
1737 /* The texture is complete and we know exactly how many mipmap levels
1738 * are present/needed. This is conditional because we may be called
1739 * from the st_generate_mipmap() function when the texture object is
1740 * incomplete. In that case, we'll have set stObj->lastLevel before
1741 * we get here.
1742 */
1743 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1744 stObj->base.Sampler.MinFilter == GL_NEAREST)
1745 stObj->lastLevel = stObj->base.BaseLevel;
1746 else
1747 stObj->lastLevel = stObj->base._MaxLevel;
1748 }
1749
1750 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1751 assert(firstImage);
1752
1753 /* If both firstImage and stObj point to a texture which can contain
1754 * all active images, favour firstImage. Note that because of the
1755 * completeness requirement, we know that the image dimensions
1756 * will match.
1757 */
1758 if (firstImage->pt &&
1759 firstImage->pt != stObj->pt &&
1760 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1761 pipe_resource_reference(&stObj->pt, firstImage->pt);
1762 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1763 }
1764
1765 /* Find gallium format for the Mesa texture */
1766 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1767
1768 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1769 {
1770 GLuint width, height, depth;
1771 if (!guess_base_level_size(stObj->base.Target,
1772 firstImage->base.Width2,
1773 firstImage->base.Height2,
1774 firstImage->base.Depth2,
1775 stObj->base.BaseLevel,
1776 &width, &height, &depth)) {
1777 width = stObj->width0;
1778 height = stObj->height0;
1779 depth = stObj->depth0;
1780 }
1781 /* convert GL dims to Gallium dims */
1782 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1783 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1784 }
1785
1786 /* If we already have a gallium texture, check that it matches the texture
1787 * object's format, target, size, num_levels, etc.
1788 */
1789 if (stObj->pt) {
1790 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1791 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1792 stObj->pt->last_level < stObj->lastLevel ||
1793 stObj->pt->width0 != ptWidth ||
1794 stObj->pt->height0 != ptHeight ||
1795 stObj->pt->depth0 != ptDepth ||
1796 stObj->pt->array_size != ptLayers)
1797 {
1798 /* The gallium texture does not match the Mesa texture so delete the
1799 * gallium texture now. We'll make a new one below.
1800 */
1801 pipe_resource_reference(&stObj->pt, NULL);
1802 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1803 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1804 }
1805 }
1806
1807 /* May need to create a new gallium texture:
1808 */
1809 if (!stObj->pt) {
1810 GLuint bindings = default_bindings(st, firstImageFormat);
1811
1812 stObj->pt = st_texture_create(st,
1813 gl_target_to_pipe(stObj->base.Target),
1814 firstImageFormat,
1815 stObj->lastLevel,
1816 ptWidth,
1817 ptHeight,
1818 ptDepth,
1819 ptLayers,
1820 bindings);
1821
1822 if (!stObj->pt) {
1823 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1824 return GL_FALSE;
1825 }
1826 }
1827
1828 /* Pull in any images not in the object's texture:
1829 */
1830 for (face = 0; face < nr_faces; face++) {
1831 GLuint level;
1832 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1833 struct st_texture_image *stImage =
1834 st_texture_image(stObj->base.Image[face][level]);
1835
1836 /* Need to import images in main memory or held in other textures.
1837 */
1838 if (stImage && stObj->pt != stImage->pt) {
1839 if (level == 0 ||
1840 (stImage->base.Width == u_minify(stObj->width0, level) &&
1841 stImage->base.Height == u_minify(stObj->height0, level) &&
1842 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1843 /* src image fits expected dest mipmap level size */
1844 copy_image_data_to_texture(st, stObj, level, stImage);
1845 }
1846 }
1847 }
1848 }
1849
1850 return GL_TRUE;
1851 }
1852
1853
1854 /**
1855 * Returns pointer to a default/dummy texture.
1856 * This is typically used when the current shader has tex/sample instructions
1857 * but the user has not provided a (any) texture(s).
1858 */
1859 struct gl_texture_object *
1860 st_get_default_texture(struct st_context *st)
1861 {
1862 if (!st->default_texture) {
1863 static const GLenum target = GL_TEXTURE_2D;
1864 GLubyte pixels[16][16][4];
1865 struct gl_texture_object *texObj;
1866 struct gl_texture_image *texImg;
1867 GLuint i, j;
1868
1869 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1870 * when attempting to sample incomplete textures.
1871 */
1872 for (i = 0; i < 16; i++) {
1873 for (j = 0; j < 16; j++) {
1874 pixels[i][j][0] = 0;
1875 pixels[i][j][1] = 0;
1876 pixels[i][j][2] = 0;
1877 pixels[i][j][3] = 255;
1878 }
1879 }
1880
1881 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1882
1883 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1884
1885 _mesa_init_teximage_fields(st->ctx, target, texImg,
1886 16, 16, 1, 0, /* w, h, d, border */
1887 GL_RGBA, MESA_FORMAT_RGBA8888);
1888
1889 st_TexImage(st->ctx, 2, target,
1890 0, GL_RGBA, /* level, intformat */
1891 16, 16, 1, 0, /* w, h, d, border */
1892 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1893 &st->ctx->DefaultPacking,
1894 texObj, texImg,
1895 0, 0);
1896
1897 texObj->Sampler.MinFilter = GL_NEAREST;
1898 texObj->Sampler.MagFilter = GL_NEAREST;
1899 texObj->_Complete = GL_TRUE;
1900
1901 st->default_texture = texObj;
1902 }
1903 return st->default_texture;
1904 }
1905
1906
1907 void
1908 st_init_texture_functions(struct dd_function_table *functions)
1909 {
1910 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1911 functions->TexImage1D = st_TexImage1D;
1912 functions->TexImage2D = st_TexImage2D;
1913 functions->TexImage3D = st_TexImage3D;
1914 functions->TexSubImage1D = st_TexSubImage1D;
1915 functions->TexSubImage2D = st_TexSubImage2D;
1916 functions->TexSubImage3D = st_TexSubImage3D;
1917 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1918 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1919 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1920 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1921 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1922 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1923 functions->GenerateMipmap = st_generate_mipmap;
1924
1925 functions->GetTexImage = st_GetTexImage;
1926
1927 /* compressed texture functions */
1928 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1929 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1930
1931 functions->NewTextureObject = st_NewTextureObject;
1932 functions->NewTextureImage = st_NewTextureImage;
1933 functions->DeleteTextureImage = st_DeleteTextureImage;
1934 functions->DeleteTexture = st_DeleteTextureObject;
1935 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1936 functions->MapTextureImage = st_MapTextureImage;
1937 functions->UnmapTextureImage = st_UnmapTextureImage;
1938
1939 functions->TextureMemCpy = do_memcpy;
1940
1941 /* XXX Temporary until we can query pipe's texture sizes */
1942 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1943 }