mesa: move generate mipmap calls
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #if FEATURE_convolve
31 #include "main/convolve.h"
32 #endif
33 #include "main/enums.h"
34 #include "main/image.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/mipmap.h"
38 #include "main/pixel.h"
39 #include "main/texcompress.h"
40 #include "main/texformat.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_context.h"
47 #include "state_tracker/st_cb_fbo.h"
48 #include "state_tracker/st_cb_texture.h"
49 #include "state_tracker/st_format.h"
50 #include "state_tracker/st_public.h"
51 #include "state_tracker/st_texture.h"
52 #include "state_tracker/st_gen_mipmap.h"
53 #include "state_tracker/st_inlines.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "pipe/p_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_surface.h"
63 #include "util/u_math.h"
64
65
66 #define DBG if (0) printf
67
68
69 static enum pipe_texture_target
70 gl_target_to_pipe(GLenum target)
71 {
72 switch (target) {
73 case GL_TEXTURE_1D:
74 return PIPE_TEXTURE_1D;
75
76 case GL_TEXTURE_2D:
77 case GL_TEXTURE_RECTANGLE_NV:
78 return PIPE_TEXTURE_2D;
79
80 case GL_TEXTURE_3D:
81 return PIPE_TEXTURE_3D;
82
83 case GL_TEXTURE_CUBE_MAP_ARB:
84 return PIPE_TEXTURE_CUBE;
85
86 default:
87 assert(0);
88 return 0;
89 }
90 }
91
92
93 /**
94 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
95 * format.
96 */
97 static GLuint
98 compressed_num_bytes(GLuint mesaFormat)
99 {
100 switch(mesaFormat) {
101 #if FEATURE_texture_fxt1
102 case MESA_FORMAT_RGB_FXT1:
103 case MESA_FORMAT_RGBA_FXT1:
104 #endif
105 #if FEATURE_texture_s3tc
106 case MESA_FORMAT_RGB_DXT1:
107 case MESA_FORMAT_RGBA_DXT1:
108 return 2;
109 case MESA_FORMAT_RGBA_DXT3:
110 case MESA_FORMAT_RGBA_DXT5:
111 return 4;
112 #endif
113 default:
114 return 0;
115 }
116 }
117
118
119 static GLboolean
120 is_compressed_mesa_format(const struct gl_texture_format *format)
121 {
122 switch (format->MesaFormat) {
123 case MESA_FORMAT_RGB_DXT1:
124 case MESA_FORMAT_RGBA_DXT1:
125 case MESA_FORMAT_RGBA_DXT3:
126 case MESA_FORMAT_RGBA_DXT5:
127 case MESA_FORMAT_SRGB_DXT1:
128 case MESA_FORMAT_SRGBA_DXT1:
129 case MESA_FORMAT_SRGBA_DXT3:
130 case MESA_FORMAT_SRGBA_DXT5:
131 return GL_TRUE;
132 default:
133 return GL_FALSE;
134 }
135 }
136
137
138 /** called via ctx->Driver.NewTextureImage() */
139 static struct gl_texture_image *
140 st_NewTextureImage(GLcontext * ctx)
141 {
142 DBG("%s\n", __FUNCTION__);
143 (void) ctx;
144 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
145 }
146
147
148 /** called via ctx->Driver.NewTextureObject() */
149 static struct gl_texture_object *
150 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
151 {
152 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
153
154 DBG("%s\n", __FUNCTION__);
155 _mesa_initialize_texture_object(&obj->base, name, target);
156
157 return &obj->base;
158 }
159
160 /** called via ctx->Driver.DeleteTextureImage() */
161 static void
162 st_DeleteTextureObject(GLcontext *ctx,
163 struct gl_texture_object *texObj)
164 {
165 struct st_texture_object *stObj = st_texture_object(texObj);
166 if (stObj->pt)
167 pipe_texture_reference(&stObj->pt, NULL);
168
169 _mesa_delete_texture_object(ctx, texObj);
170 }
171
172
173 /** called via ctx->Driver.FreeTexImageData() */
174 static void
175 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
176 {
177 struct st_texture_image *stImage = st_texture_image(texImage);
178
179 DBG("%s\n", __FUNCTION__);
180
181 if (stImage->pt) {
182 pipe_texture_reference(&stImage->pt, NULL);
183 }
184
185 if (texImage->Data) {
186 _mesa_align_free(texImage->Data);
187 texImage->Data = NULL;
188 }
189 }
190
191
192 /**
193 * From linux kernel i386 header files, copes with odd sizes better
194 * than COPY_DWORDS would:
195 * XXX Put this in src/mesa/main/imports.h ???
196 */
197 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
198 static INLINE void *
199 __memcpy(void *to, const void *from, size_t n)
200 {
201 int d0, d1, d2;
202 __asm__ __volatile__("rep ; movsl\n\t"
203 "testb $2,%b4\n\t"
204 "je 1f\n\t"
205 "movsw\n"
206 "1:\ttestb $1,%b4\n\t"
207 "je 2f\n\t"
208 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
209 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
210 :"memory");
211 return (to);
212 }
213 #else
214 #define __memcpy(a,b,c) memcpy(a,b,c)
215 #endif
216
217
218 /**
219 * The system memcpy (at least on ubuntu 5.10) has problems copying
220 * to agp (writecombined) memory from a source which isn't 64-byte
221 * aligned - there is a 4x performance falloff.
222 *
223 * The x86 __memcpy is immune to this but is slightly slower
224 * (10%-ish) than the system memcpy.
225 *
226 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
227 * isn't much faster than x86_memcpy for agp copies.
228 *
229 * TODO: switch dynamically.
230 */
231 static void *
232 do_memcpy(void *dest, const void *src, size_t n)
233 {
234 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
235 return __memcpy(dest, src, n);
236 }
237 else
238 return memcpy(dest, src, n);
239 }
240
241
242 /**
243 * Return default texture usage bitmask for the given texture format.
244 */
245 static GLuint
246 default_usage(enum pipe_format fmt)
247 {
248 GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
249 if (pf_is_depth_stencil(fmt))
250 usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
251 else
252 usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
253 return usage;
254 }
255
256
257 /**
258 * Allocate a pipe_texture object for the given st_texture_object using
259 * the given st_texture_image to guess the mipmap size/levels.
260 *
261 * [comments...]
262 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
263 * 1).
264 *
265 * Otherwise, if max_level >= level >= min_level, create texture with
266 * space for images from min_level down to max_level.
267 *
268 * Otherwise, create texture with space for images from (level 0)..(1x1).
269 * Consider pruning this texture at a validation if the saving is worth it.
270 */
271 static void
272 guess_and_alloc_texture(struct st_context *st,
273 struct st_texture_object *stObj,
274 const struct st_texture_image *stImage)
275 {
276 GLuint firstLevel;
277 GLuint lastLevel;
278 GLuint width = stImage->base.Width2; /* size w/out border */
279 GLuint height = stImage->base.Height2;
280 GLuint depth = stImage->base.Depth2;
281 GLuint i, usage;
282 enum pipe_format fmt;
283
284 DBG("%s\n", __FUNCTION__);
285
286 assert(!stObj->pt);
287
288 if (stObj->pt &&
289 (GLint) stImage->level > stObj->base.BaseLevel &&
290 (stImage->base.Width == 1 ||
291 (stObj->base.Target != GL_TEXTURE_1D &&
292 stImage->base.Height == 1) ||
293 (stObj->base.Target == GL_TEXTURE_3D &&
294 stImage->base.Depth == 1)))
295 return;
296
297 /* If this image disrespects BaseLevel, allocate from level zero.
298 * Usually BaseLevel == 0, so it's unlikely to happen.
299 */
300 if ((GLint) stImage->level < stObj->base.BaseLevel)
301 firstLevel = 0;
302 else
303 firstLevel = stObj->base.BaseLevel;
304
305
306 /* Figure out image dimensions at start level.
307 */
308 for (i = stImage->level; i > firstLevel; i--) {
309 if (width != 1)
310 width <<= 1;
311 if (height != 1)
312 height <<= 1;
313 if (depth != 1)
314 depth <<= 1;
315 }
316
317 if (width == 0 || height == 0 || depth == 0) {
318 /* no texture needed */
319 return;
320 }
321
322 /* Guess a reasonable value for lastLevel. This is probably going
323 * to be wrong fairly often and might mean that we have to look at
324 * resizable buffers, or require that buffers implement lazy
325 * pagetable arrangements.
326 */
327 if ((stObj->base.MinFilter == GL_NEAREST ||
328 stObj->base.MinFilter == GL_LINEAR ||
329 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
330 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
331 stImage->level == firstLevel) {
332 lastLevel = firstLevel;
333 }
334 else {
335 GLuint l2width = util_logbase2(width);
336 GLuint l2height = util_logbase2(height);
337 GLuint l2depth = util_logbase2(depth);
338 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
339 }
340
341 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
342
343 usage = default_usage(fmt);
344
345 stObj->pt = st_texture_create(st,
346 gl_target_to_pipe(stObj->base.Target),
347 fmt,
348 lastLevel,
349 width,
350 height,
351 depth,
352 usage);
353
354 DBG("%s - success\n", __FUNCTION__);
355 }
356
357
358 /**
359 * Adjust pixel unpack params and image dimensions to strip off the
360 * texture border.
361 * Gallium doesn't support texture borders. They've seldem been used
362 * and seldom been implemented correctly anyway.
363 * \param unpackNew returns the new pixel unpack parameters
364 */
365 static void
366 strip_texture_border(GLint border,
367 GLint *width, GLint *height, GLint *depth,
368 const struct gl_pixelstore_attrib *unpack,
369 struct gl_pixelstore_attrib *unpackNew)
370 {
371 assert(border > 0); /* sanity check */
372
373 *unpackNew = *unpack;
374
375 if (unpackNew->RowLength == 0)
376 unpackNew->RowLength = *width;
377
378 if (depth && unpackNew->ImageHeight == 0)
379 unpackNew->ImageHeight = *height;
380
381 unpackNew->SkipPixels += border;
382 if (height)
383 unpackNew->SkipRows += border;
384 if (depth)
385 unpackNew->SkipImages += border;
386
387 assert(*width >= 3);
388 *width = *width - 2 * border;
389 if (height && *height >= 3)
390 *height = *height - 2 * border;
391 if (depth && *depth >= 3)
392 *depth = *depth - 2 * border;
393 }
394
395
396 /**
397 * Try to do texture compression via rendering. If the Gallium driver
398 * can render into a compressed surface this will allow us to do texture
399 * compression.
400 * \return GL_TRUE for success, GL_FALSE for failure
401 */
402 static GLboolean
403 compress_with_blit(GLcontext * ctx,
404 GLenum target, GLint level,
405 GLint xoffset, GLint yoffset, GLint zoffset,
406 GLint width, GLint height, GLint depth,
407 GLenum format, GLenum type, const void *pixels,
408 const struct gl_pixelstore_attrib *unpack,
409 struct gl_texture_image *texImage)
410 {
411 const GLuint dstImageOffsets[1] = {0};
412 struct st_texture_image *stImage = st_texture_image(texImage);
413 struct pipe_screen *screen = ctx->st->pipe->screen;
414 const struct gl_texture_format *mesa_format;
415 struct pipe_texture templ;
416 struct pipe_texture *src_tex;
417 struct pipe_surface *dst_surface;
418 struct pipe_transfer *tex_xfer;
419 void *map;
420
421
422 if (!stImage->pt) {
423 /* XXX: Can this happen? Should we assert? */
424 return GL_FALSE;
425 }
426
427 /* get destination surface (in the compressed texture) */
428 dst_surface = screen->get_tex_surface(screen, stImage->pt,
429 stImage->face, stImage->level, 0,
430 PIPE_BUFFER_USAGE_GPU_WRITE);
431 if (!dst_surface) {
432 /* can't render into this format (or other problem) */
433 return GL_FALSE;
434 }
435
436 /* Choose format for the temporary RGBA texture image.
437 */
438 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
439 assert(mesa_format);
440 if (!mesa_format)
441 return GL_FALSE;
442
443 /* Create the temporary source texture
444 */
445 memset(&templ, 0, sizeof(templ));
446 templ.target = PIPE_TEXTURE_2D;
447 templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat);
448 pf_get_block(templ.format, &templ.block);
449 templ.width[0] = width;
450 templ.height[0] = height;
451 templ.depth[0] = 1;
452 templ.last_level = 0;
453 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
454 src_tex = screen->texture_create(screen, &templ);
455
456 if (!src_tex)
457 return GL_FALSE;
458
459 /* Put user's tex data into the temporary texture
460 */
461 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
462 0, 0, 0, /* face, level are zero */
463 PIPE_TRANSFER_WRITE,
464 0, 0, width, height); /* x, y, w, h */
465 map = screen->transfer_map(screen, tex_xfer);
466
467 mesa_format->StoreImage(ctx, 2, GL_RGBA, mesa_format,
468 map, /* dest ptr */
469 0, 0, 0, /* dest x/y/z offset */
470 tex_xfer->stride, /* dest row stride (bytes) */
471 dstImageOffsets, /* image offsets (for 3D only) */
472 width, height, 1, /* size */
473 format, type, /* source format/type */
474 pixels, /* source data */
475 unpack); /* source data packing */
476
477 screen->transfer_unmap(screen, tex_xfer);
478 screen->tex_transfer_destroy(tex_xfer);
479
480 /* copy / compress image */
481 util_blit_pixels_tex(ctx->st->blit,
482 src_tex, /* pipe_texture (src) */
483 0, 0, /* src x0, y0 */
484 width, height, /* src x1, y1 */
485 dst_surface, /* pipe_surface (dst) */
486 xoffset, yoffset, /* dst x0, y0 */
487 xoffset + width, /* dst x1 */
488 yoffset + height, /* dst y1 */
489 0.0, /* z */
490 PIPE_TEX_MIPFILTER_NEAREST);
491
492 pipe_surface_reference(&dst_surface, NULL);
493 pipe_texture_reference(&src_tex, NULL);
494
495 return GL_TRUE;
496 }
497
498
499 /**
500 * Do glTexImage1/2/3D().
501 */
502 static void
503 st_TexImage(GLcontext * ctx,
504 GLint dims,
505 GLenum target, GLint level,
506 GLint internalFormat,
507 GLint width, GLint height, GLint depth,
508 GLint border,
509 GLenum format, GLenum type, const void *pixels,
510 const struct gl_pixelstore_attrib *unpack,
511 struct gl_texture_object *texObj,
512 struct gl_texture_image *texImage,
513 GLsizei imageSize, GLboolean compressed_src)
514 {
515 struct pipe_screen *screen = ctx->st->pipe->screen;
516 struct st_texture_object *stObj = st_texture_object(texObj);
517 struct st_texture_image *stImage = st_texture_image(texImage);
518 GLint postConvWidth, postConvHeight;
519 GLint texelBytes, sizeInBytes;
520 GLuint dstRowStride = 0;
521 struct gl_pixelstore_attrib unpackNB;
522 enum pipe_transfer_usage transfer_usage = 0;
523
524 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
525 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
526
527 /* switch to "normal" */
528 if (stObj->surface_based) {
529 _mesa_clear_texture_object(ctx, texObj);
530 stObj->surface_based = GL_FALSE;
531 }
532
533 /* gallium does not support texture borders, strip it off */
534 if (border) {
535 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
536 unpack = &unpackNB;
537 texImage->Width = width;
538 texImage->Height = height;
539 texImage->Depth = depth;
540 texImage->Border = 0;
541 border = 0;
542 }
543
544 postConvWidth = width;
545 postConvHeight = height;
546
547 stImage->face = _mesa_tex_target_to_face(target);
548 stImage->level = level;
549
550 #if FEATURE_convolve
551 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
552 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
553 &postConvHeight);
554 }
555 #endif
556
557 /* choose the texture format */
558 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
559 format, type);
560
561 _mesa_set_fetch_functions(texImage, dims);
562
563 if (texImage->TexFormat->TexelBytes == 0) {
564 /* must be a compressed format */
565 texelBytes = 0;
566 texImage->IsCompressed = GL_TRUE;
567 texImage->CompressedSize =
568 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
569 texImage->Height, texImage->Depth,
570 texImage->TexFormat->MesaFormat);
571 }
572 else {
573 texelBytes = texImage->TexFormat->TexelBytes;
574
575 /* Minimum pitch of 32 bytes */
576 if (postConvWidth * texelBytes < 32) {
577 postConvWidth = 32 / texelBytes;
578 texImage->RowStride = postConvWidth;
579 }
580
581 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
582 /*assert(texImage->RowStride == postConvWidth);*/
583 }
584
585 /* Release the reference to a potentially orphaned buffer.
586 * Release any old malloced memory.
587 */
588 if (stImage->pt) {
589 pipe_texture_reference(&stImage->pt, NULL);
590 assert(!texImage->Data);
591 }
592 else if (texImage->Data) {
593 _mesa_align_free(texImage->Data);
594 }
595
596 if (width == 0 || height == 0 || depth == 0) {
597 /* stop after freeing old image */
598 return;
599 }
600
601 /* If this is the only mipmap level in the texture, could call
602 * bmBufferData with NULL data to free the old block and avoid
603 * waiting on any outstanding fences.
604 */
605 if (stObj->pt) {
606 if (stObj->teximage_realloc ||
607 level > (GLint) stObj->pt->last_level ||
608 (stObj->pt->last_level == level &&
609 stObj->pt->target != PIPE_TEXTURE_CUBE &&
610 !st_texture_match_image(stObj->pt, &stImage->base,
611 stImage->face, stImage->level))) {
612 DBG("release it\n");
613 pipe_texture_reference(&stObj->pt, NULL);
614 assert(!stObj->pt);
615 stObj->teximage_realloc = FALSE;
616 }
617 }
618
619 if (!stObj->pt) {
620 guess_and_alloc_texture(ctx->st, stObj, stImage);
621 if (!stObj->pt) {
622 /* Probably out of memory.
623 * Try flushing any pending rendering, then retry.
624 */
625 st_finish(ctx->st);
626 guess_and_alloc_texture(ctx->st, stObj, stImage);
627 if (!stObj->pt) {
628 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
629 return;
630 }
631 }
632 }
633
634 assert(!stImage->pt);
635
636 if (stObj->pt &&
637 st_texture_match_image(stObj->pt, &stImage->base,
638 stImage->face, stImage->level)) {
639
640 pipe_texture_reference(&stImage->pt, stObj->pt);
641 assert(stImage->pt);
642 }
643
644 if (!stImage->pt)
645 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
646
647 /* st_CopyTexImage calls this function with pixels == NULL, with
648 * the expectation that the texture will be set up but nothing
649 * more will be done. This is where those calls return:
650 */
651 if (compressed_src) {
652 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
653 unpack,
654 "glCompressedTexImage");
655 }
656 else {
657 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
658 format, type,
659 pixels, unpack, "glTexImage");
660 }
661 if (!pixels)
662 return;
663
664 /* See if we can do texture compression with a blit/render.
665 */
666 if (!compressed_src &&
667 !ctx->Mesa_DXTn &&
668 is_compressed_mesa_format(texImage->TexFormat) &&
669 screen->is_format_supported(screen,
670 stImage->pt->format,
671 stImage->pt->target,
672 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
673 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
674 format, type, pixels, unpack, texImage)) {
675 goto done;
676 }
677 }
678
679 if (stImage->pt) {
680 if (format == GL_DEPTH_COMPONENT &&
681 pf_is_depth_and_stencil(stImage->pt->format))
682 transfer_usage = PIPE_TRANSFER_READ_WRITE;
683 else
684 transfer_usage = PIPE_TRANSFER_WRITE;
685
686 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
687 transfer_usage, 0, 0,
688 stImage->base.Width,
689 stImage->base.Height);
690 if(stImage->transfer)
691 dstRowStride = stImage->transfer->stride;
692 }
693 else {
694 /* Allocate regular memory and store the image there temporarily. */
695 if (texImage->IsCompressed) {
696 sizeInBytes = texImage->CompressedSize;
697 dstRowStride =
698 _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
699 assert(dims != 3);
700 }
701 else {
702 dstRowStride = postConvWidth * texelBytes;
703 sizeInBytes = depth * dstRowStride * postConvHeight;
704 }
705
706 texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
707 }
708
709 if (!texImage->Data) {
710 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
711 return;
712 }
713
714 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
715 width, height, depth, width * texelBytes, dstRowStride);
716
717 /* Copy data. Would like to know when it's ok for us to eg. use
718 * the blitter to copy. Or, use the hardware to do the format
719 * conversion and copy:
720 */
721 if (compressed_src) {
722 memcpy(texImage->Data, pixels, imageSize);
723 }
724 else {
725 const GLuint srcImageStride =
726 _mesa_image_image_stride(unpack, width, height, format, type);
727 GLint i;
728 const GLubyte *src = (const GLubyte *) pixels;
729
730 for (i = 0; i < depth; i++) {
731 if (!texImage->TexFormat->StoreImage(ctx, dims,
732 texImage->_BaseFormat,
733 texImage->TexFormat,
734 texImage->Data,
735 0, 0, 0, /* dstX/Y/Zoffset */
736 dstRowStride,
737 texImage->ImageOffsets,
738 width, height, 1,
739 format, type, src, unpack)) {
740 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
741 }
742
743 if (stImage->pt && i + 1 < depth) {
744 /* unmap this slice */
745 st_texture_image_unmap(ctx->st, stImage);
746 /* map next slice of 3D texture */
747 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
748 transfer_usage, 0, 0,
749 stImage->base.Width,
750 stImage->base.Height);
751 src += srcImageStride;
752 }
753 }
754 }
755
756 _mesa_unmap_teximage_pbo(ctx, unpack);
757
758 done:
759 if (stImage->pt && texImage->Data) {
760 st_texture_image_unmap(ctx->st, stImage);
761 texImage->Data = NULL;
762 }
763 }
764
765
766 static void
767 st_TexImage3D(GLcontext * ctx,
768 GLenum target, GLint level,
769 GLint internalFormat,
770 GLint width, GLint height, GLint depth,
771 GLint border,
772 GLenum format, GLenum type, const void *pixels,
773 const struct gl_pixelstore_attrib *unpack,
774 struct gl_texture_object *texObj,
775 struct gl_texture_image *texImage)
776 {
777 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
778 border, format, type, pixels, unpack, texObj, texImage,
779 0, GL_FALSE);
780 }
781
782
783 static void
784 st_TexImage2D(GLcontext * ctx,
785 GLenum target, GLint level,
786 GLint internalFormat,
787 GLint width, GLint height, GLint border,
788 GLenum format, GLenum type, const void *pixels,
789 const struct gl_pixelstore_attrib *unpack,
790 struct gl_texture_object *texObj,
791 struct gl_texture_image *texImage)
792 {
793 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
794 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
795 }
796
797
798 static void
799 st_TexImage1D(GLcontext * ctx,
800 GLenum target, GLint level,
801 GLint internalFormat,
802 GLint width, GLint border,
803 GLenum format, GLenum type, const void *pixels,
804 const struct gl_pixelstore_attrib *unpack,
805 struct gl_texture_object *texObj,
806 struct gl_texture_image *texImage)
807 {
808 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
809 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
810 }
811
812
813 static void
814 st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
815 GLint internalFormat,
816 GLint width, GLint height, GLint border,
817 GLsizei imageSize, const GLvoid *data,
818 struct gl_texture_object *texObj,
819 struct gl_texture_image *texImage)
820 {
821 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
822 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
823 }
824
825
826
827 /**
828 * glGetTexImage() helper: decompress a compressed texture by rendering
829 * a textured quad. Store the results in the user's buffer.
830 */
831 static void
832 decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
833 GLenum format, GLenum type, GLvoid *pixels,
834 struct gl_texture_object *texObj,
835 struct gl_texture_image *texImage)
836 {
837 struct pipe_screen *screen = ctx->st->pipe->screen;
838 struct st_texture_image *stImage = st_texture_image(texImage);
839 const GLuint width = texImage->Width;
840 const GLuint height = texImage->Height;
841 struct pipe_surface *dst_surface;
842 struct pipe_texture *dst_texture;
843 struct pipe_transfer *tex_xfer;
844
845 /* create temp / dest surface */
846 if (!util_create_rgba_surface(screen, width, height,
847 &dst_texture, &dst_surface)) {
848 _mesa_problem(ctx, "util_create_rgba_surface() failed "
849 "in decompress_with_blit()");
850 return;
851 }
852
853 /* blit/render/decompress */
854 util_blit_pixels_tex(ctx->st->blit,
855 stImage->pt, /* pipe_texture (src) */
856 0, 0, /* src x0, y0 */
857 width, height, /* src x1, y1 */
858 dst_surface, /* pipe_surface (dst) */
859 0, 0, /* dst x0, y0 */
860 width, height, /* dst x1, y1 */
861 0.0, /* z */
862 PIPE_TEX_MIPFILTER_NEAREST);
863
864 /* map the dst_surface so we can read from it */
865 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx),
866 dst_texture, 0, 0, 0,
867 PIPE_TRANSFER_READ,
868 0, 0, width, height);
869
870 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
871
872 /* copy/pack data into user buffer */
873 if (st_equal_formats(stImage->pt->format, format, type)) {
874 /* memcpy */
875 const uint bytesPerRow = width * pf_get_size(stImage->pt->format);
876 ubyte *map = screen->transfer_map(screen, tex_xfer);
877 GLuint row;
878 for (row = 0; row < height; row++) {
879 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
880 height, format, type, row, 0);
881 memcpy(dest, map, bytesPerRow);
882 map += tex_xfer->stride;
883 }
884 screen->transfer_unmap(screen, tex_xfer);
885 }
886 else {
887 /* format translation via floats */
888 GLuint row;
889 for (row = 0; row < height; row++) {
890 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
891 GLfloat rgba[4 * MAX_WIDTH];
892 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
893 height, format, type, row, 0);
894
895 /* get float[4] rgba row from surface */
896 pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
897
898 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
899 type, dest, &ctx->Pack, transferOps);
900 }
901 }
902
903 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
904
905 /* destroy the temp / dest surface */
906 util_destroy_rgba_surface(dst_texture, dst_surface);
907 }
908
909
910
911 /**
912 * Need to map texture image into memory before copying image data,
913 * then unmap it.
914 */
915 static void
916 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
917 GLenum format, GLenum type, GLvoid * pixels,
918 struct gl_texture_object *texObj,
919 struct gl_texture_image *texImage, GLboolean compressed_dst)
920 {
921 struct st_texture_image *stImage = st_texture_image(texImage);
922 const GLuint dstImageStride =
923 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
924 format, type);
925 GLuint depth, i;
926 GLubyte *dest;
927
928 if (stImage->pt &&
929 pf_is_compressed(stImage->pt->format) &&
930 !compressed_dst) {
931 /* Need to decompress the texture.
932 * We'll do this by rendering a textured quad.
933 * Note that we only expect RGBA formats (no Z/depth formats).
934 */
935 decompress_with_blit(ctx, target, level, format, type, pixels,
936 texObj, texImage);
937 return;
938 }
939
940 /* Map */
941 if (stImage->pt) {
942 /* Image is stored in hardware format in a buffer managed by the
943 * kernel. Need to explicitly map and unmap it.
944 */
945 unsigned face = _mesa_tex_target_to_face(target);
946
947 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
948 PIPE_TRANSFER_READ);
949
950 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
951 PIPE_TRANSFER_READ, 0, 0,
952 stImage->base.Width,
953 stImage->base.Height);
954 texImage->RowStride = stImage->transfer->stride / stImage->pt->block.size;
955 }
956 else {
957 /* Otherwise, the image should actually be stored in
958 * texImage->Data. This is pretty confusing for
959 * everybody, I'd much prefer to separate the two functions of
960 * texImage->Data - storage for texture images in main memory
961 * and access (ie mappings) of images. In other words, we'd
962 * create a new texImage->Map field and leave Data simply for
963 * storage.
964 */
965 assert(texImage->Data);
966 }
967
968 depth = texImage->Depth;
969 texImage->Depth = 1;
970
971 dest = (GLubyte *) pixels;
972
973 for (i = 0; i < depth; i++) {
974 if (compressed_dst) {
975 _mesa_get_compressed_teximage(ctx, target, level, dest,
976 texObj, texImage);
977 }
978 else {
979 _mesa_get_teximage(ctx, target, level, format, type, dest,
980 texObj, texImage);
981 }
982
983 if (stImage->pt && i + 1 < depth) {
984 /* unmap this slice */
985 st_texture_image_unmap(ctx->st, stImage);
986 /* map next slice of 3D texture */
987 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
988 PIPE_TRANSFER_READ, 0, 0,
989 stImage->base.Width,
990 stImage->base.Height);
991 dest += dstImageStride;
992 }
993 }
994
995 texImage->Depth = depth;
996
997 /* Unmap */
998 if (stImage->pt) {
999 st_texture_image_unmap(ctx->st, stImage);
1000 texImage->Data = NULL;
1001 }
1002 }
1003
1004
1005 static void
1006 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
1007 GLenum format, GLenum type, GLvoid * pixels,
1008 struct gl_texture_object *texObj,
1009 struct gl_texture_image *texImage)
1010 {
1011 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1012 GL_FALSE);
1013 }
1014
1015
1016 static void
1017 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1018 GLvoid *pixels,
1019 struct gl_texture_object *texObj,
1020 struct gl_texture_image *texImage)
1021 {
1022 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1023 GL_TRUE);
1024 }
1025
1026
1027
1028 static void
1029 st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1030 GLint xoffset, GLint yoffset, GLint zoffset,
1031 GLint width, GLint height, GLint depth,
1032 GLenum format, GLenum type, const void *pixels,
1033 const struct gl_pixelstore_attrib *packing,
1034 struct gl_texture_object *texObj,
1035 struct gl_texture_image *texImage)
1036 {
1037 struct pipe_screen *screen = ctx->st->pipe->screen;
1038 struct st_texture_image *stImage = st_texture_image(texImage);
1039 GLuint dstRowStride;
1040 const GLuint srcImageStride =
1041 _mesa_image_image_stride(packing, width, height, format, type);
1042 GLint i;
1043 const GLubyte *src;
1044 /* init to silence warning only: */
1045 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1046
1047 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1048 _mesa_lookup_enum_by_nr(target),
1049 level, xoffset, yoffset, width, height);
1050
1051 pixels =
1052 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1053 type, pixels, packing, "glTexSubImage2D");
1054 if (!pixels)
1055 return;
1056
1057 /* See if we can do texture compression with a blit/render.
1058 */
1059 if (!ctx->Mesa_DXTn &&
1060 is_compressed_mesa_format(texImage->TexFormat) &&
1061 screen->is_format_supported(screen,
1062 stImage->pt->format,
1063 stImage->pt->target,
1064 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
1065 if (compress_with_blit(ctx, target, level,
1066 xoffset, yoffset, zoffset,
1067 width, height, depth,
1068 format, type, pixels, packing, texImage)) {
1069 goto done;
1070 }
1071 }
1072
1073 /* Map buffer if necessary. Need to lock to prevent other contexts
1074 * from uploading the buffer under us.
1075 */
1076 if (stImage->pt) {
1077 unsigned face = _mesa_tex_target_to_face(target);
1078
1079 if (format == GL_DEPTH_COMPONENT &&
1080 pf_is_depth_and_stencil(stImage->pt->format))
1081 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1082 else
1083 transfer_usage = PIPE_TRANSFER_WRITE;
1084
1085 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1086 transfer_usage);
1087 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
1088 transfer_usage,
1089 xoffset, yoffset,
1090 width, height);
1091 }
1092
1093 if (!texImage->Data) {
1094 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1095 return;
1096 }
1097
1098 src = (const GLubyte *) pixels;
1099 dstRowStride = stImage->transfer->stride;
1100
1101 for (i = 0; i < depth; i++) {
1102 if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
1103 texImage->TexFormat,
1104 texImage->Data,
1105 0, 0, 0,
1106 dstRowStride,
1107 texImage->ImageOffsets,
1108 width, height, 1,
1109 format, type, src, packing)) {
1110 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1111 }
1112
1113 if (stImage->pt && i + 1 < depth) {
1114 /* unmap this slice */
1115 st_texture_image_unmap(ctx->st, stImage);
1116 /* map next slice of 3D texture */
1117 texImage->Data = st_texture_image_map(ctx->st, stImage,
1118 zoffset + i + 1,
1119 transfer_usage,
1120 xoffset, yoffset,
1121 width, height);
1122 src += srcImageStride;
1123 }
1124 }
1125
1126 _mesa_unmap_teximage_pbo(ctx, packing);
1127
1128 done:
1129 if (stImage->pt) {
1130 st_texture_image_unmap(ctx->st, stImage);
1131 texImage->Data = NULL;
1132 }
1133 }
1134
1135
1136
1137 static void
1138 st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1139 GLint xoffset, GLint yoffset, GLint zoffset,
1140 GLsizei width, GLsizei height, GLsizei depth,
1141 GLenum format, GLenum type, const GLvoid *pixels,
1142 const struct gl_pixelstore_attrib *packing,
1143 struct gl_texture_object *texObj,
1144 struct gl_texture_image *texImage)
1145 {
1146 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1147 width, height, depth, format, type,
1148 pixels, packing, texObj, texImage);
1149 }
1150
1151
1152 static void
1153 st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1154 GLint xoffset, GLint yoffset,
1155 GLsizei width, GLsizei height,
1156 GLenum format, GLenum type, const GLvoid * pixels,
1157 const struct gl_pixelstore_attrib *packing,
1158 struct gl_texture_object *texObj,
1159 struct gl_texture_image *texImage)
1160 {
1161 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1162 width, height, 1, format, type,
1163 pixels, packing, texObj, texImage);
1164 }
1165
1166
1167 static void
1168 st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1169 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1170 const GLvoid * pixels,
1171 const struct gl_pixelstore_attrib *packing,
1172 struct gl_texture_object *texObj,
1173 struct gl_texture_image *texImage)
1174 {
1175 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1176 format, type, pixels, packing, texObj, texImage);
1177 }
1178
1179
1180 static void
1181 st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1182 GLint xoffset, GLsizei width,
1183 GLenum format,
1184 GLsizei imageSize, const GLvoid *data,
1185 struct gl_texture_object *texObj,
1186 struct gl_texture_image *texImage)
1187 {
1188 assert(0);
1189 }
1190
1191
1192 static void
1193 st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1194 GLint xoffset, GLint yoffset,
1195 GLsizei width, GLint height,
1196 GLenum format,
1197 GLsizei imageSize, const GLvoid *data,
1198 struct gl_texture_object *texObj,
1199 struct gl_texture_image *texImage)
1200 {
1201 struct st_texture_image *stImage = st_texture_image(texImage);
1202 struct pipe_format_block block;
1203 int srcBlockStride;
1204 int dstBlockStride;
1205 int y;
1206
1207 if (stImage->pt) {
1208 unsigned face = _mesa_tex_target_to_face(target);
1209
1210 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1211 PIPE_TRANSFER_WRITE);
1212 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
1213 PIPE_TRANSFER_WRITE,
1214 xoffset, yoffset,
1215 width, height);
1216
1217 block = stImage->pt->block;
1218 srcBlockStride = pf_get_stride(&block, width);
1219 dstBlockStride = stImage->transfer->stride;
1220 } else {
1221 assert(stImage->pt);
1222 /* TODO find good values for block and strides */
1223 /* TODO also adjust texImage->data for yoffset/xoffset */
1224 return;
1225 }
1226
1227 if (!texImage->Data) {
1228 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1229 return;
1230 }
1231
1232 assert(xoffset % block.width == 0);
1233 assert(yoffset % block.height == 0);
1234 assert(width % block.width == 0);
1235 assert(height % block.height == 0);
1236
1237 for (y = 0; y < height; y += block.height) {
1238 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1239 const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y);
1240 char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y);
1241 memcpy(dst, src, pf_get_stride(&block, width));
1242 }
1243
1244 if (stImage->pt) {
1245 st_texture_image_unmap(ctx->st, stImage);
1246 texImage->Data = NULL;
1247 }
1248 }
1249
1250
1251 static void
1252 st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1253 GLint xoffset, GLint yoffset, GLint zoffset,
1254 GLsizei width, GLint height, GLint depth,
1255 GLenum format,
1256 GLsizei imageSize, const GLvoid *data,
1257 struct gl_texture_object *texObj,
1258 struct gl_texture_image *texImage)
1259 {
1260 assert(0);
1261 }
1262
1263
1264
1265 /**
1266 * Do a CopyTexSubImage operation using a read transfer from the source,
1267 * a write transfer to the destination and get_tile()/put_tile() to access
1268 * the pixels/texels.
1269 *
1270 * Note: srcY=0=TOP of renderbuffer
1271 */
1272 static void
1273 fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1274 struct st_renderbuffer *strb,
1275 struct st_texture_image *stImage,
1276 GLenum baseFormat,
1277 GLint destX, GLint destY, GLint destZ,
1278 GLint srcX, GLint srcY,
1279 GLsizei width, GLsizei height)
1280 {
1281 struct pipe_context *pipe = ctx->st->pipe;
1282 struct pipe_screen *screen = pipe->screen;
1283 struct pipe_transfer *src_trans;
1284 GLvoid *texDest;
1285 enum pipe_transfer_usage transfer_usage;
1286
1287 assert(width <= MAX_WIDTH);
1288
1289 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1290 srcY = strb->Base.Height - srcY - height;
1291 }
1292
1293 src_trans = st_cond_flush_get_tex_transfer( st_context(ctx),
1294 strb->texture,
1295 0, 0, 0,
1296 PIPE_TRANSFER_READ,
1297 srcX, srcY,
1298 width, height);
1299
1300 if (baseFormat == GL_DEPTH_COMPONENT &&
1301 pf_is_depth_and_stencil(stImage->pt->format))
1302 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1303 else
1304 transfer_usage = PIPE_TRANSFER_WRITE;
1305
1306 st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
1307 transfer_usage);
1308
1309 texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage,
1310 destX, destY, width, height);
1311
1312 if (baseFormat == GL_DEPTH_COMPONENT ||
1313 baseFormat == GL_DEPTH24_STENCIL8) {
1314 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1315 ctx->Pixel.DepthBias != 0.0F);
1316 GLint row, yStep;
1317
1318 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1319 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1320 srcY = height - 1;
1321 yStep = -1;
1322 }
1323 else {
1324 srcY = 0;
1325 yStep = 1;
1326 }
1327
1328 /* To avoid a large temp memory allocation, do copy row by row */
1329 for (row = 0; row < height; row++, srcY += yStep) {
1330 uint data[MAX_WIDTH];
1331 pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
1332 if (scaleOrBias) {
1333 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1334 }
1335 pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
1336 }
1337 }
1338 else {
1339 /* RGBA format */
1340 GLfloat *tempSrc =
1341 (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
1342
1343 if (tempSrc && texDest) {
1344 const GLint dims = 2;
1345 const GLint dstRowStride = stImage->transfer->stride;
1346 struct gl_texture_image *texImage = &stImage->base;
1347 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1348
1349 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1350 unpack.Invert = GL_TRUE;
1351 }
1352
1353 /* get float/RGBA image from framebuffer */
1354 /* XXX this usually involves a lot of int/float conversion.
1355 * try to avoid that someday.
1356 */
1357 pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
1358
1359 /* Store into texture memory.
1360 * Note that this does some special things such as pixel transfer
1361 * ops and format conversion. In particular, if the dest tex format
1362 * is actually RGBA but the user created the texture as GL_RGB we
1363 * need to fill-in/override the alpha channel with 1.0.
1364 */
1365 texImage->TexFormat->StoreImage(ctx, dims,
1366 texImage->_BaseFormat,
1367 texImage->TexFormat,
1368 texDest,
1369 0, 0, 0,
1370 dstRowStride,
1371 texImage->ImageOffsets,
1372 width, height, 1,
1373 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1374 &unpack);
1375 }
1376 else {
1377 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1378 }
1379
1380 if (tempSrc)
1381 _mesa_free(tempSrc);
1382 }
1383
1384 st_texture_image_unmap(ctx->st, stImage);
1385 screen->tex_transfer_destroy(src_trans);
1386 }
1387
1388
1389 static unsigned
1390 compatible_src_dst_formats(const struct gl_renderbuffer *src,
1391 const struct gl_texture_image *dst)
1392 {
1393 const GLenum srcFormat = src->_BaseFormat;
1394 const GLenum dstLogicalFormat = dst->_BaseFormat;
1395
1396 if (srcFormat == dstLogicalFormat) {
1397 /* This is the same as matching_base_formats, which should
1398 * always pass, as it did previously.
1399 */
1400 return TGSI_WRITEMASK_XYZW;
1401 }
1402 else if (srcFormat == GL_RGBA &&
1403 dstLogicalFormat == GL_RGB) {
1404 /* Add a single special case to cope with RGBA->RGB transfers,
1405 * setting A to 1.0 to cope with situations where the RGB
1406 * destination is actually stored as RGBA.
1407 */
1408 return TGSI_WRITEMASK_XYZ; /* A ==> 1.0 */
1409 }
1410 else {
1411 /* Otherwise fail.
1412 */
1413 return 0;
1414 }
1415 }
1416
1417
1418
1419 /**
1420 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1421 * Note that the region to copy has already been clipped so we know we
1422 * won't read from outside the source renderbuffer's bounds.
1423 *
1424 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1425 */
1426 static void
1427 st_copy_texsubimage(GLcontext *ctx,
1428 GLenum target, GLint level,
1429 GLint destX, GLint destY, GLint destZ,
1430 GLint srcX, GLint srcY,
1431 GLsizei width, GLsizei height)
1432 {
1433 struct gl_texture_unit *texUnit =
1434 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1435 struct gl_texture_object *texObj =
1436 _mesa_select_tex_object(ctx, texUnit, target);
1437 struct gl_texture_image *texImage =
1438 _mesa_select_tex_image(ctx, texObj, target, level);
1439 struct st_texture_image *stImage = st_texture_image(texImage);
1440 const GLenum texBaseFormat = texImage->InternalFormat;
1441 struct gl_framebuffer *fb = ctx->ReadBuffer;
1442 struct st_renderbuffer *strb;
1443 struct pipe_context *pipe = ctx->st->pipe;
1444 struct pipe_screen *screen = pipe->screen;
1445 enum pipe_format dest_format, src_format;
1446 GLboolean use_fallback = GL_TRUE;
1447 GLboolean matching_base_formats;
1448 GLuint format_writemask;
1449 struct pipe_surface *dest_surface = NULL;
1450 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1451
1452 /* any rendering in progress must flushed before we grab the fb image */
1453 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1454
1455 /* make sure finalize_textures has been called?
1456 */
1457 if (0) st_validate_state(ctx->st);
1458
1459 /* determine if copying depth or color data */
1460 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1461 texBaseFormat == GL_DEPTH24_STENCIL8) {
1462 strb = st_renderbuffer(fb->_DepthBuffer);
1463 }
1464 else if (texBaseFormat == GL_DEPTH_STENCIL_EXT) {
1465 strb = st_renderbuffer(fb->_StencilBuffer);
1466 }
1467 else {
1468 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1469 strb = st_renderbuffer(fb->_ColorReadBuffer);
1470 }
1471
1472 if (!strb || !strb->surface || !stImage->pt) {
1473 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1474 return;
1475 }
1476
1477 if (srcX < 0) {
1478 width -= -srcX;
1479 destX += -srcX;
1480 srcX = 0;
1481 }
1482
1483 if (srcY < 0) {
1484 height -= -srcY;
1485 destY += -srcY;
1486 srcY = 0;
1487 }
1488
1489 if (destX < 0) {
1490 width -= -destX;
1491 srcX += -destX;
1492 destX = 0;
1493 }
1494
1495 if (destY < 0) {
1496 height -= -destY;
1497 srcY += -destY;
1498 destY = 0;
1499 }
1500
1501 if (width < 0 || height < 0)
1502 return;
1503
1504
1505 assert(strb);
1506 assert(strb->surface);
1507 assert(stImage->pt);
1508
1509 src_format = strb->surface->format;
1510 dest_format = stImage->pt->format;
1511
1512 /*
1513 * Determine if the src framebuffer and dest texture have the same
1514 * base format. We need this to detect a case such as the framebuffer
1515 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1516 * texture format stores RGBA we need to set A=1 (overriding the
1517 * framebuffer's alpha values). We can't do that with the blit or
1518 * textured-quad paths.
1519 */
1520 matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat);
1521 format_writemask = compatible_src_dst_formats(&strb->Base, texImage);
1522
1523 if (ctx->_ImageTransferState == 0x0) {
1524
1525 if (matching_base_formats &&
1526 src_format == dest_format &&
1527 !do_flip)
1528 {
1529 /* use surface_copy() / blit */
1530
1531 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1532 stImage->face, stImage->level,
1533 destZ,
1534 PIPE_BUFFER_USAGE_GPU_WRITE);
1535
1536 /* for surface_copy(), y=0=top, always */
1537 pipe->surface_copy(pipe,
1538 /* dest */
1539 dest_surface,
1540 destX, destY,
1541 /* src */
1542 strb->surface,
1543 srcX, srcY,
1544 /* size */
1545 width, height);
1546 use_fallback = GL_FALSE;
1547 }
1548 else if (format_writemask &&
1549 screen->is_format_supported(screen, src_format,
1550 PIPE_TEXTURE_2D,
1551 PIPE_TEXTURE_USAGE_SAMPLER,
1552 0) &&
1553 screen->is_format_supported(screen, dest_format,
1554 PIPE_TEXTURE_2D,
1555 PIPE_TEXTURE_USAGE_RENDER_TARGET,
1556 0)) {
1557 /* draw textured quad to do the copy */
1558 GLint srcY0, srcY1;
1559
1560 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1561 stImage->face, stImage->level,
1562 destZ,
1563 PIPE_BUFFER_USAGE_GPU_WRITE);
1564
1565 if (do_flip) {
1566 srcY1 = strb->Base.Height - srcY - height;
1567 srcY0 = srcY1 + height;
1568 }
1569 else {
1570 srcY0 = srcY;
1571 srcY1 = srcY0 + height;
1572 }
1573 util_blit_pixels_writemask(ctx->st->blit,
1574 strb->surface,
1575 srcX, srcY0,
1576 srcX + width, srcY1,
1577 dest_surface,
1578 destX, destY,
1579 destX + width, destY + height,
1580 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1581 format_writemask);
1582 use_fallback = GL_FALSE;
1583 }
1584
1585 if (dest_surface)
1586 pipe_surface_reference(&dest_surface, NULL);
1587 }
1588
1589 if (use_fallback) {
1590 /* software fallback */
1591 fallback_copy_texsubimage(ctx, target, level,
1592 strb, stImage, texBaseFormat,
1593 destX, destY, destZ,
1594 srcX, srcY, width, height);
1595 }
1596 }
1597
1598
1599
1600 static void
1601 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1602 GLenum internalFormat,
1603 GLint x, GLint y, GLsizei width, GLint border)
1604 {
1605 struct gl_texture_unit *texUnit =
1606 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1607 struct gl_texture_object *texObj =
1608 _mesa_select_tex_object(ctx, texUnit, target);
1609 struct gl_texture_image *texImage =
1610 _mesa_select_tex_image(ctx, texObj, target, level);
1611
1612 /* Setup or redefine the texture object, texture and texture
1613 * image. Don't populate yet.
1614 */
1615 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1616 width, border,
1617 GL_RGBA, CHAN_TYPE, NULL,
1618 &ctx->DefaultPacking, texObj, texImage);
1619
1620 st_copy_texsubimage(ctx, target, level,
1621 0, 0, 0, /* destX,Y,Z */
1622 x, y, width, 1); /* src X, Y, size */
1623 }
1624
1625
1626 static void
1627 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1628 GLenum internalFormat,
1629 GLint x, GLint y, GLsizei width, GLsizei height,
1630 GLint border)
1631 {
1632 struct gl_texture_unit *texUnit =
1633 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1634 struct gl_texture_object *texObj =
1635 _mesa_select_tex_object(ctx, texUnit, target);
1636 struct gl_texture_image *texImage =
1637 _mesa_select_tex_image(ctx, texObj, target, level);
1638
1639 /* Setup or redefine the texture object, texture and texture
1640 * image. Don't populate yet.
1641 */
1642 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1643 width, height, border,
1644 GL_RGBA, CHAN_TYPE, NULL,
1645 &ctx->DefaultPacking, texObj, texImage);
1646
1647 st_copy_texsubimage(ctx, target, level,
1648 0, 0, 0, /* destX,Y,Z */
1649 x, y, width, height); /* src X, Y, size */
1650 }
1651
1652
1653 static void
1654 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1655 GLint xoffset, GLint x, GLint y, GLsizei width)
1656 {
1657 const GLint yoffset = 0, zoffset = 0;
1658 const GLsizei height = 1;
1659 st_copy_texsubimage(ctx, target, level,
1660 xoffset, yoffset, zoffset, /* destX,Y,Z */
1661 x, y, width, height); /* src X, Y, size */
1662 }
1663
1664
1665 static void
1666 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1667 GLint xoffset, GLint yoffset,
1668 GLint x, GLint y, GLsizei width, GLsizei height)
1669 {
1670 const GLint zoffset = 0;
1671 st_copy_texsubimage(ctx, target, level,
1672 xoffset, yoffset, zoffset, /* destX,Y,Z */
1673 x, y, width, height); /* src X, Y, size */
1674 }
1675
1676
1677 static void
1678 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1679 GLint xoffset, GLint yoffset, GLint zoffset,
1680 GLint x, GLint y, GLsizei width, GLsizei height)
1681 {
1682 st_copy_texsubimage(ctx, target, level,
1683 xoffset, yoffset, zoffset, /* destX,Y,Z */
1684 x, y, width, height); /* src X, Y, size */
1685 }
1686
1687
1688 /**
1689 * Compute which mipmap levels that really need to be sent to the hardware.
1690 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
1691 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
1692 */
1693 static void
1694 calculate_first_last_level(struct st_texture_object *stObj)
1695 {
1696 struct gl_texture_object *tObj = &stObj->base;
1697
1698 /* These must be signed values. MinLod and MaxLod can be negative numbers,
1699 * and having firstLevel and lastLevel as signed prevents the need for
1700 * extra sign checks.
1701 */
1702 GLint firstLevel;
1703 GLint lastLevel;
1704
1705 /* Yes, this looks overly complicated, but it's all needed.
1706 */
1707 switch (tObj->Target) {
1708 case GL_TEXTURE_1D:
1709 case GL_TEXTURE_2D:
1710 case GL_TEXTURE_3D:
1711 case GL_TEXTURE_CUBE_MAP:
1712 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
1713 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
1714 */
1715 firstLevel = lastLevel = tObj->BaseLevel;
1716 }
1717 else {
1718 firstLevel = 0;
1719 lastLevel = MIN2(tObj->MaxLevel,
1720 (int) tObj->Image[0][tObj->BaseLevel]->WidthLog2);
1721 }
1722 break;
1723 case GL_TEXTURE_RECTANGLE_NV:
1724 case GL_TEXTURE_4D_SGIS:
1725 firstLevel = lastLevel = 0;
1726 break;
1727 default:
1728 return;
1729 }
1730
1731 stObj->lastLevel = lastLevel;
1732 }
1733
1734
1735 static void
1736 copy_image_data_to_texture(struct st_context *st,
1737 struct st_texture_object *stObj,
1738 GLuint dstLevel,
1739 struct st_texture_image *stImage)
1740 {
1741 if (stImage->pt) {
1742 /* Copy potentially with the blitter:
1743 */
1744 st_texture_image_copy(st->pipe,
1745 stObj->pt, dstLevel, /* dest texture, level */
1746 stImage->pt, /* src texture */
1747 stImage->face
1748 );
1749
1750 pipe_texture_reference(&stImage->pt, NULL);
1751 }
1752 else if (stImage->base.Data) {
1753 assert(stImage->base.Data != NULL);
1754
1755 /* More straightforward upload.
1756 */
1757
1758 st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
1759 PIPE_TRANSFER_WRITE);
1760
1761
1762 st_texture_image_data(st,
1763 stObj->pt,
1764 stImage->face,
1765 dstLevel,
1766 stImage->base.Data,
1767 stImage->base.RowStride *
1768 stObj->pt->block.size,
1769 stImage->base.RowStride *
1770 stImage->base.Height *
1771 stObj->pt->block.size);
1772 _mesa_align_free(stImage->base.Data);
1773 stImage->base.Data = NULL;
1774 }
1775
1776 pipe_texture_reference(&stImage->pt, stObj->pt);
1777 }
1778
1779
1780 /**
1781 * Called during state validation. When this function is finished,
1782 * the texture object should be ready for rendering.
1783 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1784 */
1785 GLboolean
1786 st_finalize_texture(GLcontext *ctx,
1787 struct pipe_context *pipe,
1788 struct gl_texture_object *tObj,
1789 GLboolean *needFlush)
1790 {
1791 struct st_texture_object *stObj = st_texture_object(tObj);
1792 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1793 GLuint cpp, face;
1794 struct st_texture_image *firstImage;
1795
1796 *needFlush = GL_FALSE;
1797
1798 /* We know/require this is true by now:
1799 */
1800 assert(stObj->base._Complete);
1801
1802 /* What levels must the texture include at a minimum?
1803 */
1804 calculate_first_last_level(stObj);
1805 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1806
1807 /* If both firstImage and stObj point to a texture which can contain
1808 * all active images, favour firstImage. Note that because of the
1809 * completeness requirement, we know that the image dimensions
1810 * will match.
1811 */
1812 if (firstImage->pt &&
1813 firstImage->pt != stObj->pt &&
1814 firstImage->pt->last_level >= stObj->lastLevel) {
1815 pipe_texture_reference(&stObj->pt, firstImage->pt);
1816 }
1817
1818 /* FIXME: determine format block instead of cpp */
1819 if (firstImage->base.IsCompressed) {
1820 cpp = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
1821 }
1822 else {
1823 cpp = firstImage->base.TexFormat->TexelBytes;
1824 }
1825
1826 /* If we already have a gallium texture, check that it matches the texture
1827 * object's format, target, size, num_levels, etc.
1828 */
1829 if (stObj->pt) {
1830 const enum pipe_format fmt =
1831 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
1832 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1833 stObj->pt->format != fmt ||
1834 stObj->pt->last_level < stObj->lastLevel ||
1835 stObj->pt->width[0] != firstImage->base.Width2 ||
1836 stObj->pt->height[0] != firstImage->base.Height2 ||
1837 stObj->pt->depth[0] != firstImage->base.Depth2 ||
1838 /* Nominal bytes per pixel: */
1839 stObj->pt->block.size / stObj->pt->block.width != cpp)
1840 {
1841 pipe_texture_reference(&stObj->pt, NULL);
1842 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1843 }
1844 }
1845
1846 /* May need to create a new gallium texture:
1847 */
1848 if (!stObj->pt) {
1849 const enum pipe_format fmt =
1850 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
1851 GLuint usage = default_usage(fmt);
1852
1853 stObj->pt = st_texture_create(ctx->st,
1854 gl_target_to_pipe(stObj->base.Target),
1855 fmt,
1856 stObj->lastLevel,
1857 firstImage->base.Width2,
1858 firstImage->base.Height2,
1859 firstImage->base.Depth2,
1860 usage);
1861
1862 if (!stObj->pt) {
1863 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1864 return GL_FALSE;
1865 }
1866 }
1867
1868 /* Pull in any images not in the object's texture:
1869 */
1870 for (face = 0; face < nr_faces; face++) {
1871 GLuint level;
1872 for (level = 0; level <= stObj->lastLevel; level++) {
1873 struct st_texture_image *stImage =
1874 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1875
1876 /* Need to import images in main memory or held in other textures.
1877 */
1878 if (stImage && stObj->pt != stImage->pt) {
1879 copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1880 *needFlush = GL_TRUE;
1881 }
1882 }
1883 }
1884
1885 return GL_TRUE;
1886 }
1887
1888
1889 /**
1890 * Returns pointer to a default/dummy texture.
1891 * This is typically used when the current shader has tex/sample instructions
1892 * but the user has not provided a (any) texture(s).
1893 */
1894 struct gl_texture_object *
1895 st_get_default_texture(struct st_context *st)
1896 {
1897 if (!st->default_texture) {
1898 static const GLenum target = GL_TEXTURE_2D;
1899 GLubyte pixels[16][16][4];
1900 struct gl_texture_object *texObj;
1901 struct gl_texture_image *texImg;
1902 GLuint i, j;
1903
1904 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1905 * when attempting to sample incomplete textures.
1906 */
1907 for (i = 0; i < 16; i++) {
1908 for (j = 0; j < 16; j++) {
1909 pixels[i][j][0] = 0;
1910 pixels[i][j][1] = 0;
1911 pixels[i][j][2] = 0;
1912 pixels[i][j][3] = 255;
1913 }
1914 }
1915
1916 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1917
1918 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1919
1920 _mesa_init_teximage_fields(st->ctx, target, texImg,
1921 16, 16, 1, 0, /* w, h, d, border */
1922 GL_RGBA);
1923
1924 st_TexImage(st->ctx, 2, target,
1925 0, GL_RGBA, /* level, intformat */
1926 16, 16, 1, 0, /* w, h, d, border */
1927 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1928 &st->ctx->DefaultPacking,
1929 texObj, texImg,
1930 0, 0);
1931
1932 texObj->MinFilter = GL_NEAREST;
1933 texObj->MagFilter = GL_NEAREST;
1934 texObj->_Complete = GL_TRUE;
1935
1936 st->default_texture = texObj;
1937 }
1938 return st->default_texture;
1939 }
1940
1941
1942 void
1943 st_init_texture_functions(struct dd_function_table *functions)
1944 {
1945 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1946 functions->TexImage1D = st_TexImage1D;
1947 functions->TexImage2D = st_TexImage2D;
1948 functions->TexImage3D = st_TexImage3D;
1949 functions->TexSubImage1D = st_TexSubImage1D;
1950 functions->TexSubImage2D = st_TexSubImage2D;
1951 functions->TexSubImage3D = st_TexSubImage3D;
1952 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1953 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1954 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1955 functions->CopyTexImage1D = st_CopyTexImage1D;
1956 functions->CopyTexImage2D = st_CopyTexImage2D;
1957 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1958 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1959 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1960 functions->GenerateMipmap = st_generate_mipmap;
1961
1962 functions->GetTexImage = st_GetTexImage;
1963
1964 /* compressed texture functions */
1965 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1966 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1967 functions->CompressedTextureSize = _mesa_compressed_texture_size;
1968
1969 functions->NewTextureObject = st_NewTextureObject;
1970 functions->NewTextureImage = st_NewTextureImage;
1971 functions->DeleteTexture = st_DeleteTextureObject;
1972 functions->FreeTexImageData = st_FreeTextureImageData;
1973 functions->UpdateTexturePalette = 0;
1974
1975 functions->TextureMemCpy = do_memcpy;
1976
1977 /* XXX Temporary until we can query pipe's texture sizes */
1978 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1979 }