mesa: removed gl_texture_image::CompressedSize field
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #if FEATURE_convolve
31 #include "main/convolve.h"
32 #endif
33 #include "main/enums.h"
34 #include "main/image.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/mipmap.h"
38 #include "main/pixel.h"
39 #include "main/texcompress.h"
40 #include "main/texfetch.h"
41 #include "main/texformat.h"
42 #include "main/texgetimage.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45 #include "main/texstore.h"
46
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_texture.h"
50 #include "state_tracker/st_format.h"
51 #include "state_tracker/st_public.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_inlines.h"
55 #include "state_tracker/st_atom.h"
56
57 #include "pipe/p_context.h"
58 #include "pipe/p_defines.h"
59 #include "pipe/p_inlines.h"
60 #include "pipe/p_shader_tokens.h"
61 #include "util/u_tile.h"
62 #include "util/u_blit.h"
63 #include "util/u_surface.h"
64 #include "util/u_math.h"
65
66
67 #define DBG if (0) printf
68
69
70 static enum pipe_texture_target
71 gl_target_to_pipe(GLenum target)
72 {
73 switch (target) {
74 case GL_TEXTURE_1D:
75 return PIPE_TEXTURE_1D;
76
77 case GL_TEXTURE_2D:
78 case GL_TEXTURE_RECTANGLE_NV:
79 return PIPE_TEXTURE_2D;
80
81 case GL_TEXTURE_3D:
82 return PIPE_TEXTURE_3D;
83
84 case GL_TEXTURE_CUBE_MAP_ARB:
85 return PIPE_TEXTURE_CUBE;
86
87 default:
88 assert(0);
89 return 0;
90 }
91 }
92
93
94 /**
95 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
96 * format.
97 */
98 static GLuint
99 compressed_num_bytes(gl_format format)
100 {
101 switch (format) {
102 #if FEATURE_texture_fxt1
103 case MESA_FORMAT_RGB_FXT1:
104 case MESA_FORMAT_RGBA_FXT1:
105 #endif
106 #if FEATURE_texture_s3tc
107 case MESA_FORMAT_RGB_DXT1:
108 case MESA_FORMAT_RGBA_DXT1:
109 return 2;
110 case MESA_FORMAT_RGBA_DXT3:
111 case MESA_FORMAT_RGBA_DXT5:
112 return 4;
113 #endif
114 default:
115 return 0;
116 }
117 }
118
119
120 static GLboolean
121 is_compressed_mesa_format(gl_format format)
122 {
123 switch (format) {
124 case MESA_FORMAT_RGB_DXT1:
125 case MESA_FORMAT_RGBA_DXT1:
126 case MESA_FORMAT_RGBA_DXT3:
127 case MESA_FORMAT_RGBA_DXT5:
128 case MESA_FORMAT_SRGB_DXT1:
129 case MESA_FORMAT_SRGBA_DXT1:
130 case MESA_FORMAT_SRGBA_DXT3:
131 case MESA_FORMAT_SRGBA_DXT5:
132 return GL_TRUE;
133 default:
134 return GL_FALSE;
135 }
136 }
137
138
139 /** called via ctx->Driver.NewTextureImage() */
140 static struct gl_texture_image *
141 st_NewTextureImage(GLcontext * ctx)
142 {
143 DBG("%s\n", __FUNCTION__);
144 (void) ctx;
145 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
146 }
147
148
149 /** called via ctx->Driver.NewTextureObject() */
150 static struct gl_texture_object *
151 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
152 {
153 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
154
155 DBG("%s\n", __FUNCTION__);
156 _mesa_initialize_texture_object(&obj->base, name, target);
157
158 return &obj->base;
159 }
160
161 /** called via ctx->Driver.DeleteTextureImage() */
162 static void
163 st_DeleteTextureObject(GLcontext *ctx,
164 struct gl_texture_object *texObj)
165 {
166 struct st_texture_object *stObj = st_texture_object(texObj);
167 if (stObj->pt)
168 pipe_texture_reference(&stObj->pt, NULL);
169
170 _mesa_delete_texture_object(ctx, texObj);
171 }
172
173
174 /** called via ctx->Driver.FreeTexImageData() */
175 static void
176 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
177 {
178 struct st_texture_image *stImage = st_texture_image(texImage);
179
180 DBG("%s\n", __FUNCTION__);
181
182 if (stImage->pt) {
183 pipe_texture_reference(&stImage->pt, NULL);
184 }
185
186 if (texImage->Data) {
187 _mesa_align_free(texImage->Data);
188 texImage->Data = NULL;
189 }
190 }
191
192
193 /**
194 * From linux kernel i386 header files, copes with odd sizes better
195 * than COPY_DWORDS would:
196 * XXX Put this in src/mesa/main/imports.h ???
197 */
198 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
199 static INLINE void *
200 __memcpy(void *to, const void *from, size_t n)
201 {
202 int d0, d1, d2;
203 __asm__ __volatile__("rep ; movsl\n\t"
204 "testb $2,%b4\n\t"
205 "je 1f\n\t"
206 "movsw\n"
207 "1:\ttestb $1,%b4\n\t"
208 "je 2f\n\t"
209 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
210 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
211 :"memory");
212 return (to);
213 }
214 #else
215 #define __memcpy(a,b,c) memcpy(a,b,c)
216 #endif
217
218
219 /**
220 * The system memcpy (at least on ubuntu 5.10) has problems copying
221 * to agp (writecombined) memory from a source which isn't 64-byte
222 * aligned - there is a 4x performance falloff.
223 *
224 * The x86 __memcpy is immune to this but is slightly slower
225 * (10%-ish) than the system memcpy.
226 *
227 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
228 * isn't much faster than x86_memcpy for agp copies.
229 *
230 * TODO: switch dynamically.
231 */
232 static void *
233 do_memcpy(void *dest, const void *src, size_t n)
234 {
235 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
236 return __memcpy(dest, src, n);
237 }
238 else
239 return memcpy(dest, src, n);
240 }
241
242
243 /**
244 * Return default texture usage bitmask for the given texture format.
245 */
246 static GLuint
247 default_usage(enum pipe_format fmt)
248 {
249 GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
250 if (pf_is_depth_stencil(fmt))
251 usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
252 else
253 usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
254 return usage;
255 }
256
257
258 /**
259 * Allocate a pipe_texture object for the given st_texture_object using
260 * the given st_texture_image to guess the mipmap size/levels.
261 *
262 * [comments...]
263 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
264 * 1).
265 *
266 * Otherwise, if max_level >= level >= min_level, create texture with
267 * space for images from min_level down to max_level.
268 *
269 * Otherwise, create texture with space for images from (level 0)..(1x1).
270 * Consider pruning this texture at a validation if the saving is worth it.
271 */
272 static void
273 guess_and_alloc_texture(struct st_context *st,
274 struct st_texture_object *stObj,
275 const struct st_texture_image *stImage)
276 {
277 GLuint firstLevel;
278 GLuint lastLevel;
279 GLuint width = stImage->base.Width2; /* size w/out border */
280 GLuint height = stImage->base.Height2;
281 GLuint depth = stImage->base.Depth2;
282 GLuint i, usage;
283 enum pipe_format fmt;
284
285 DBG("%s\n", __FUNCTION__);
286
287 assert(!stObj->pt);
288
289 if (stObj->pt &&
290 (GLint) stImage->level > stObj->base.BaseLevel &&
291 (stImage->base.Width == 1 ||
292 (stObj->base.Target != GL_TEXTURE_1D &&
293 stImage->base.Height == 1) ||
294 (stObj->base.Target == GL_TEXTURE_3D &&
295 stImage->base.Depth == 1)))
296 return;
297
298 /* If this image disrespects BaseLevel, allocate from level zero.
299 * Usually BaseLevel == 0, so it's unlikely to happen.
300 */
301 if ((GLint) stImage->level < stObj->base.BaseLevel)
302 firstLevel = 0;
303 else
304 firstLevel = stObj->base.BaseLevel;
305
306
307 /* Figure out image dimensions at start level.
308 */
309 for (i = stImage->level; i > firstLevel; i--) {
310 if (width != 1)
311 width <<= 1;
312 if (height != 1)
313 height <<= 1;
314 if (depth != 1)
315 depth <<= 1;
316 }
317
318 if (width == 0 || height == 0 || depth == 0) {
319 /* no texture needed */
320 return;
321 }
322
323 /* Guess a reasonable value for lastLevel. This is probably going
324 * to be wrong fairly often and might mean that we have to look at
325 * resizable buffers, or require that buffers implement lazy
326 * pagetable arrangements.
327 */
328 if ((stObj->base.MinFilter == GL_NEAREST ||
329 stObj->base.MinFilter == GL_LINEAR ||
330 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
331 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
332 stImage->level == firstLevel) {
333 lastLevel = firstLevel;
334 }
335 else {
336 GLuint l2width = util_logbase2(width);
337 GLuint l2height = util_logbase2(height);
338 GLuint l2depth = util_logbase2(depth);
339 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
340 }
341
342 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
343
344 usage = default_usage(fmt);
345
346 stObj->pt = st_texture_create(st,
347 gl_target_to_pipe(stObj->base.Target),
348 fmt,
349 lastLevel,
350 width,
351 height,
352 depth,
353 usage);
354
355 DBG("%s - success\n", __FUNCTION__);
356 }
357
358
359 /**
360 * Adjust pixel unpack params and image dimensions to strip off the
361 * texture border.
362 * Gallium doesn't support texture borders. They've seldem been used
363 * and seldom been implemented correctly anyway.
364 * \param unpackNew returns the new pixel unpack parameters
365 */
366 static void
367 strip_texture_border(GLint border,
368 GLint *width, GLint *height, GLint *depth,
369 const struct gl_pixelstore_attrib *unpack,
370 struct gl_pixelstore_attrib *unpackNew)
371 {
372 assert(border > 0); /* sanity check */
373
374 *unpackNew = *unpack;
375
376 if (unpackNew->RowLength == 0)
377 unpackNew->RowLength = *width;
378
379 if (depth && unpackNew->ImageHeight == 0)
380 unpackNew->ImageHeight = *height;
381
382 unpackNew->SkipPixels += border;
383 if (height)
384 unpackNew->SkipRows += border;
385 if (depth)
386 unpackNew->SkipImages += border;
387
388 assert(*width >= 3);
389 *width = *width - 2 * border;
390 if (height && *height >= 3)
391 *height = *height - 2 * border;
392 if (depth && *depth >= 3)
393 *depth = *depth - 2 * border;
394 }
395
396
397 /**
398 * Try to do texture compression via rendering. If the Gallium driver
399 * can render into a compressed surface this will allow us to do texture
400 * compression.
401 * \return GL_TRUE for success, GL_FALSE for failure
402 */
403 static GLboolean
404 compress_with_blit(GLcontext * ctx,
405 GLenum target, GLint level,
406 GLint xoffset, GLint yoffset, GLint zoffset,
407 GLint width, GLint height, GLint depth,
408 GLenum format, GLenum type, const void *pixels,
409 const struct gl_pixelstore_attrib *unpack,
410 struct gl_texture_image *texImage)
411 {
412 const GLuint dstImageOffsets[1] = {0};
413 struct st_texture_image *stImage = st_texture_image(texImage);
414 struct pipe_screen *screen = ctx->st->pipe->screen;
415 gl_format mesa_format;
416 struct pipe_texture templ;
417 struct pipe_texture *src_tex;
418 struct pipe_surface *dst_surface;
419 struct pipe_transfer *tex_xfer;
420 void *map;
421
422 if (!stImage->pt) {
423 /* XXX: Can this happen? Should we assert? */
424 return GL_FALSE;
425 }
426
427 /* get destination surface (in the compressed texture) */
428 dst_surface = screen->get_tex_surface(screen, stImage->pt,
429 stImage->face, stImage->level, 0,
430 PIPE_BUFFER_USAGE_GPU_WRITE);
431 if (!dst_surface) {
432 /* can't render into this format (or other problem) */
433 return GL_FALSE;
434 }
435
436 /* Choose format for the temporary RGBA texture image.
437 */
438 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
439 assert(mesa_format);
440 if (!mesa_format)
441 return GL_FALSE;
442
443 /* Create the temporary source texture
444 */
445 memset(&templ, 0, sizeof(templ));
446 templ.target = PIPE_TEXTURE_2D;
447 templ.format = st_mesa_format_to_pipe_format(mesa_format);
448 pf_get_block(templ.format, &templ.block);
449 templ.width[0] = width;
450 templ.height[0] = height;
451 templ.depth[0] = 1;
452 templ.last_level = 0;
453 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
454 src_tex = screen->texture_create(screen, &templ);
455
456 if (!src_tex)
457 return GL_FALSE;
458
459 /* Put user's tex data into the temporary texture
460 */
461 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
462 0, 0, 0, /* face, level are zero */
463 PIPE_TRANSFER_WRITE,
464 0, 0, width, height); /* x, y, w, h */
465 map = screen->transfer_map(screen, tex_xfer);
466
467 _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
468 map, /* dest ptr */
469 0, 0, 0, /* dest x/y/z offset */
470 tex_xfer->stride, /* dest row stride (bytes) */
471 dstImageOffsets, /* image offsets (for 3D only) */
472 width, height, 1, /* size */
473 format, type, /* source format/type */
474 pixels, /* source data */
475 unpack); /* source data packing */
476
477 screen->transfer_unmap(screen, tex_xfer);
478 screen->tex_transfer_destroy(tex_xfer);
479
480 /* copy / compress image */
481 util_blit_pixels_tex(ctx->st->blit,
482 src_tex, /* pipe_texture (src) */
483 0, 0, /* src x0, y0 */
484 width, height, /* src x1, y1 */
485 dst_surface, /* pipe_surface (dst) */
486 xoffset, yoffset, /* dst x0, y0 */
487 xoffset + width, /* dst x1 */
488 yoffset + height, /* dst y1 */
489 0.0, /* z */
490 PIPE_TEX_MIPFILTER_NEAREST);
491
492 pipe_surface_reference(&dst_surface, NULL);
493 pipe_texture_reference(&src_tex, NULL);
494
495 return GL_TRUE;
496 }
497
498
499 /**
500 * Do glTexImage1/2/3D().
501 */
502 static void
503 st_TexImage(GLcontext * ctx,
504 GLint dims,
505 GLenum target, GLint level,
506 GLint internalFormat,
507 GLint width, GLint height, GLint depth,
508 GLint border,
509 GLenum format, GLenum type, const void *pixels,
510 const struct gl_pixelstore_attrib *unpack,
511 struct gl_texture_object *texObj,
512 struct gl_texture_image *texImage,
513 GLsizei imageSize, GLboolean compressed_src)
514 {
515 struct pipe_screen *screen = ctx->st->pipe->screen;
516 struct st_texture_object *stObj = st_texture_object(texObj);
517 struct st_texture_image *stImage = st_texture_image(texImage);
518 GLint postConvWidth, postConvHeight;
519 GLint texelBytes, sizeInBytes;
520 GLuint dstRowStride = 0;
521 struct gl_pixelstore_attrib unpackNB;
522 enum pipe_transfer_usage transfer_usage = 0;
523
524 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
525 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
526
527 /* switch to "normal" */
528 if (stObj->surface_based) {
529 _mesa_clear_texture_object(ctx, texObj);
530 stObj->surface_based = GL_FALSE;
531 }
532
533 /* gallium does not support texture borders, strip it off */
534 if (border) {
535 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
536 unpack = &unpackNB;
537 texImage->Width = width;
538 texImage->Height = height;
539 texImage->Depth = depth;
540 texImage->Border = 0;
541 border = 0;
542 }
543
544 postConvWidth = width;
545 postConvHeight = height;
546
547 stImage->face = _mesa_tex_target_to_face(target);
548 stImage->level = level;
549
550 #if FEATURE_convolve
551 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
552 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
553 &postConvHeight);
554 }
555 #endif
556
557 /* choose the texture format */
558 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
559 format, type);
560
561 _mesa_set_fetch_functions(texImage, dims);
562
563 if (_mesa_is_format_compressed(texImage->TexFormat)) {
564 /* must be a compressed format */
565 texelBytes = 0;
566 }
567 else {
568 texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
569
570 /* Minimum pitch of 32 bytes */
571 if (postConvWidth * texelBytes < 32) {
572 postConvWidth = 32 / texelBytes;
573 texImage->RowStride = postConvWidth;
574 }
575
576 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
577 /*assert(texImage->RowStride == postConvWidth);*/
578 }
579
580 /* Release the reference to a potentially orphaned buffer.
581 * Release any old malloced memory.
582 */
583 if (stImage->pt) {
584 pipe_texture_reference(&stImage->pt, NULL);
585 assert(!texImage->Data);
586 }
587 else if (texImage->Data) {
588 _mesa_align_free(texImage->Data);
589 }
590
591 if (width == 0 || height == 0 || depth == 0) {
592 /* stop after freeing old image */
593 return;
594 }
595
596 /* If this is the only mipmap level in the texture, could call
597 * bmBufferData with NULL data to free the old block and avoid
598 * waiting on any outstanding fences.
599 */
600 if (stObj->pt) {
601 if (stObj->teximage_realloc ||
602 level > (GLint) stObj->pt->last_level ||
603 (stObj->pt->last_level == level &&
604 stObj->pt->target != PIPE_TEXTURE_CUBE &&
605 !st_texture_match_image(stObj->pt, &stImage->base,
606 stImage->face, stImage->level))) {
607 DBG("release it\n");
608 pipe_texture_reference(&stObj->pt, NULL);
609 assert(!stObj->pt);
610 stObj->teximage_realloc = FALSE;
611 }
612 }
613
614 if (!stObj->pt) {
615 guess_and_alloc_texture(ctx->st, stObj, stImage);
616 if (!stObj->pt) {
617 /* Probably out of memory.
618 * Try flushing any pending rendering, then retry.
619 */
620 st_finish(ctx->st);
621 guess_and_alloc_texture(ctx->st, stObj, stImage);
622 if (!stObj->pt) {
623 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
624 return;
625 }
626 }
627 }
628
629 assert(!stImage->pt);
630
631 if (stObj->pt &&
632 st_texture_match_image(stObj->pt, &stImage->base,
633 stImage->face, stImage->level)) {
634
635 pipe_texture_reference(&stImage->pt, stObj->pt);
636 assert(stImage->pt);
637 }
638
639 if (!stImage->pt)
640 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
641
642 /* st_CopyTexImage calls this function with pixels == NULL, with
643 * the expectation that the texture will be set up but nothing
644 * more will be done. This is where those calls return:
645 */
646 if (compressed_src) {
647 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
648 unpack,
649 "glCompressedTexImage");
650 }
651 else {
652 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
653 format, type,
654 pixels, unpack, "glTexImage");
655 }
656
657 /* Note: we can't check for pixels==NULL until after we've allocated
658 * memory for the texture.
659 */
660
661 /* See if we can do texture compression with a blit/render.
662 */
663 if (!compressed_src &&
664 !ctx->Mesa_DXTn &&
665 is_compressed_mesa_format(texImage->TexFormat) &&
666 screen->is_format_supported(screen,
667 stImage->pt->format,
668 stImage->pt->target,
669 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
670 if (!pixels)
671 goto done;
672
673 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
674 format, type, pixels, unpack, texImage)) {
675 goto done;
676 }
677 }
678
679 if (stImage->pt) {
680 if (format == GL_DEPTH_COMPONENT &&
681 pf_is_depth_and_stencil(stImage->pt->format))
682 transfer_usage = PIPE_TRANSFER_READ_WRITE;
683 else
684 transfer_usage = PIPE_TRANSFER_WRITE;
685
686 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
687 transfer_usage, 0, 0,
688 stImage->base.Width,
689 stImage->base.Height);
690 if(stImage->transfer)
691 dstRowStride = stImage->transfer->stride;
692 }
693 else {
694 /* Allocate regular memory and store the image there temporarily. */
695 if (_mesa_is_format_compressed(texImage->TexFormat)) {
696 sizeInBytes = ctx->Driver.CompressedTextureSize(ctx,
697 texImage->Width,
698 texImage->Height,
699 texImage->Depth,
700 texImage->TexFormat);
701 dstRowStride =
702 _mesa_compressed_row_stride(texImage->TexFormat, width);
703 assert(dims != 3);
704 }
705 else {
706 dstRowStride = postConvWidth * texelBytes;
707 sizeInBytes = depth * dstRowStride * postConvHeight;
708 }
709
710 texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
711 }
712
713 if (!texImage->Data) {
714 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
715 return;
716 }
717
718 if (!pixels)
719 goto done;
720
721 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
722 width, height, depth, width * texelBytes, dstRowStride);
723
724 /* Copy data. Would like to know when it's ok for us to eg. use
725 * the blitter to copy. Or, use the hardware to do the format
726 * conversion and copy:
727 */
728 if (compressed_src) {
729 memcpy(texImage->Data, pixels, imageSize);
730 }
731 else {
732 const GLuint srcImageStride =
733 _mesa_image_image_stride(unpack, width, height, format, type);
734 GLint i;
735 const GLubyte *src = (const GLubyte *) pixels;
736
737 for (i = 0; i < depth; i++) {
738 if (!_mesa_texstore(ctx, dims,
739 texImage->_BaseFormat,
740 texImage->TexFormat,
741 texImage->Data,
742 0, 0, 0, /* dstX/Y/Zoffset */
743 dstRowStride,
744 texImage->ImageOffsets,
745 width, height, 1,
746 format, type, src, unpack)) {
747 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
748 }
749
750 if (stImage->pt && i + 1 < depth) {
751 /* unmap this slice */
752 st_texture_image_unmap(ctx->st, stImage);
753 /* map next slice of 3D texture */
754 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
755 transfer_usage, 0, 0,
756 stImage->base.Width,
757 stImage->base.Height);
758 src += srcImageStride;
759 }
760 }
761 }
762
763 done:
764 _mesa_unmap_teximage_pbo(ctx, unpack);
765
766 if (stImage->pt && texImage->Data) {
767 st_texture_image_unmap(ctx->st, stImage);
768 texImage->Data = NULL;
769 }
770 }
771
772
773 static void
774 st_TexImage3D(GLcontext * ctx,
775 GLenum target, GLint level,
776 GLint internalFormat,
777 GLint width, GLint height, GLint depth,
778 GLint border,
779 GLenum format, GLenum type, const void *pixels,
780 const struct gl_pixelstore_attrib *unpack,
781 struct gl_texture_object *texObj,
782 struct gl_texture_image *texImage)
783 {
784 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
785 border, format, type, pixels, unpack, texObj, texImage,
786 0, GL_FALSE);
787 }
788
789
790 static void
791 st_TexImage2D(GLcontext * ctx,
792 GLenum target, GLint level,
793 GLint internalFormat,
794 GLint width, GLint height, GLint border,
795 GLenum format, GLenum type, const void *pixels,
796 const struct gl_pixelstore_attrib *unpack,
797 struct gl_texture_object *texObj,
798 struct gl_texture_image *texImage)
799 {
800 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
801 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
802 }
803
804
805 static void
806 st_TexImage1D(GLcontext * ctx,
807 GLenum target, GLint level,
808 GLint internalFormat,
809 GLint width, GLint border,
810 GLenum format, GLenum type, const void *pixels,
811 const struct gl_pixelstore_attrib *unpack,
812 struct gl_texture_object *texObj,
813 struct gl_texture_image *texImage)
814 {
815 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
816 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
817 }
818
819
820 static void
821 st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
822 GLint internalFormat,
823 GLint width, GLint height, GLint border,
824 GLsizei imageSize, const GLvoid *data,
825 struct gl_texture_object *texObj,
826 struct gl_texture_image *texImage)
827 {
828 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
829 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
830 }
831
832
833
834 /**
835 * glGetTexImage() helper: decompress a compressed texture by rendering
836 * a textured quad. Store the results in the user's buffer.
837 */
838 static void
839 decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
840 GLenum format, GLenum type, GLvoid *pixels,
841 struct gl_texture_object *texObj,
842 struct gl_texture_image *texImage)
843 {
844 struct pipe_screen *screen = ctx->st->pipe->screen;
845 struct st_texture_image *stImage = st_texture_image(texImage);
846 const GLuint width = texImage->Width;
847 const GLuint height = texImage->Height;
848 struct pipe_surface *dst_surface;
849 struct pipe_texture *dst_texture;
850 struct pipe_transfer *tex_xfer;
851
852 /* create temp / dest surface */
853 if (!util_create_rgba_surface(screen, width, height,
854 &dst_texture, &dst_surface)) {
855 _mesa_problem(ctx, "util_create_rgba_surface() failed "
856 "in decompress_with_blit()");
857 return;
858 }
859
860 /* blit/render/decompress */
861 util_blit_pixels_tex(ctx->st->blit,
862 stImage->pt, /* pipe_texture (src) */
863 0, 0, /* src x0, y0 */
864 width, height, /* src x1, y1 */
865 dst_surface, /* pipe_surface (dst) */
866 0, 0, /* dst x0, y0 */
867 width, height, /* dst x1, y1 */
868 0.0, /* z */
869 PIPE_TEX_MIPFILTER_NEAREST);
870
871 /* map the dst_surface so we can read from it */
872 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx),
873 dst_texture, 0, 0, 0,
874 PIPE_TRANSFER_READ,
875 0, 0, width, height);
876
877 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
878
879 /* copy/pack data into user buffer */
880 if (st_equal_formats(stImage->pt->format, format, type)) {
881 /* memcpy */
882 const uint bytesPerRow = width * pf_get_size(stImage->pt->format);
883 ubyte *map = screen->transfer_map(screen, tex_xfer);
884 GLuint row;
885 for (row = 0; row < height; row++) {
886 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
887 height, format, type, row, 0);
888 memcpy(dest, map, bytesPerRow);
889 map += tex_xfer->stride;
890 }
891 screen->transfer_unmap(screen, tex_xfer);
892 }
893 else {
894 /* format translation via floats */
895 GLuint row;
896 for (row = 0; row < height; row++) {
897 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
898 GLfloat rgba[4 * MAX_WIDTH];
899 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
900 height, format, type, row, 0);
901
902 /* get float[4] rgba row from surface */
903 pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
904
905 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
906 type, dest, &ctx->Pack, transferOps);
907 }
908 }
909
910 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
911
912 /* destroy the temp / dest surface */
913 util_destroy_rgba_surface(dst_texture, dst_surface);
914 }
915
916
917
918 /**
919 * Need to map texture image into memory before copying image data,
920 * then unmap it.
921 */
922 static void
923 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
924 GLenum format, GLenum type, GLvoid * pixels,
925 struct gl_texture_object *texObj,
926 struct gl_texture_image *texImage, GLboolean compressed_dst)
927 {
928 struct st_texture_image *stImage = st_texture_image(texImage);
929 const GLuint dstImageStride =
930 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
931 format, type);
932 GLuint depth, i;
933 GLubyte *dest;
934
935 if (stImage->pt &&
936 pf_is_compressed(stImage->pt->format) &&
937 !compressed_dst) {
938 /* Need to decompress the texture.
939 * We'll do this by rendering a textured quad.
940 * Note that we only expect RGBA formats (no Z/depth formats).
941 */
942 decompress_with_blit(ctx, target, level, format, type, pixels,
943 texObj, texImage);
944 return;
945 }
946
947 /* Map */
948 if (stImage->pt) {
949 /* Image is stored in hardware format in a buffer managed by the
950 * kernel. Need to explicitly map and unmap it.
951 */
952 unsigned face = _mesa_tex_target_to_face(target);
953
954 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
955 PIPE_TRANSFER_READ);
956
957 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
958 PIPE_TRANSFER_READ, 0, 0,
959 stImage->base.Width,
960 stImage->base.Height);
961 texImage->RowStride = stImage->transfer->stride / stImage->pt->block.size;
962 }
963 else {
964 /* Otherwise, the image should actually be stored in
965 * texImage->Data. This is pretty confusing for
966 * everybody, I'd much prefer to separate the two functions of
967 * texImage->Data - storage for texture images in main memory
968 * and access (ie mappings) of images. In other words, we'd
969 * create a new texImage->Map field and leave Data simply for
970 * storage.
971 */
972 assert(texImage->Data);
973 }
974
975 depth = texImage->Depth;
976 texImage->Depth = 1;
977
978 dest = (GLubyte *) pixels;
979
980 for (i = 0; i < depth; i++) {
981 if (compressed_dst) {
982 _mesa_get_compressed_teximage(ctx, target, level, dest,
983 texObj, texImage);
984 }
985 else {
986 _mesa_get_teximage(ctx, target, level, format, type, dest,
987 texObj, texImage);
988 }
989
990 if (stImage->pt && i + 1 < depth) {
991 /* unmap this slice */
992 st_texture_image_unmap(ctx->st, stImage);
993 /* map next slice of 3D texture */
994 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
995 PIPE_TRANSFER_READ, 0, 0,
996 stImage->base.Width,
997 stImage->base.Height);
998 dest += dstImageStride;
999 }
1000 }
1001
1002 texImage->Depth = depth;
1003
1004 /* Unmap */
1005 if (stImage->pt) {
1006 st_texture_image_unmap(ctx->st, stImage);
1007 texImage->Data = NULL;
1008 }
1009 }
1010
1011
1012 static void
1013 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
1014 GLenum format, GLenum type, GLvoid * pixels,
1015 struct gl_texture_object *texObj,
1016 struct gl_texture_image *texImage)
1017 {
1018 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1019 GL_FALSE);
1020 }
1021
1022
1023 static void
1024 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1025 GLvoid *pixels,
1026 struct gl_texture_object *texObj,
1027 struct gl_texture_image *texImage)
1028 {
1029 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1030 GL_TRUE);
1031 }
1032
1033
1034
1035 static void
1036 st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1037 GLint xoffset, GLint yoffset, GLint zoffset,
1038 GLint width, GLint height, GLint depth,
1039 GLenum format, GLenum type, const void *pixels,
1040 const struct gl_pixelstore_attrib *packing,
1041 struct gl_texture_object *texObj,
1042 struct gl_texture_image *texImage)
1043 {
1044 struct pipe_screen *screen = ctx->st->pipe->screen;
1045 struct st_texture_image *stImage = st_texture_image(texImage);
1046 GLuint dstRowStride;
1047 const GLuint srcImageStride =
1048 _mesa_image_image_stride(packing, width, height, format, type);
1049 GLint i;
1050 const GLubyte *src;
1051 /* init to silence warning only: */
1052 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1053
1054 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1055 _mesa_lookup_enum_by_nr(target),
1056 level, xoffset, yoffset, width, height);
1057
1058 pixels =
1059 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1060 type, pixels, packing, "glTexSubImage2D");
1061 if (!pixels)
1062 return;
1063
1064 /* See if we can do texture compression with a blit/render.
1065 */
1066 if (!ctx->Mesa_DXTn &&
1067 is_compressed_mesa_format(texImage->TexFormat) &&
1068 screen->is_format_supported(screen,
1069 stImage->pt->format,
1070 stImage->pt->target,
1071 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
1072 if (compress_with_blit(ctx, target, level,
1073 xoffset, yoffset, zoffset,
1074 width, height, depth,
1075 format, type, pixels, packing, texImage)) {
1076 goto done;
1077 }
1078 }
1079
1080 /* Map buffer if necessary. Need to lock to prevent other contexts
1081 * from uploading the buffer under us.
1082 */
1083 if (stImage->pt) {
1084 unsigned face = _mesa_tex_target_to_face(target);
1085
1086 if (format == GL_DEPTH_COMPONENT &&
1087 pf_is_depth_and_stencil(stImage->pt->format))
1088 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1089 else
1090 transfer_usage = PIPE_TRANSFER_WRITE;
1091
1092 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1093 transfer_usage);
1094 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
1095 transfer_usage,
1096 xoffset, yoffset,
1097 width, height);
1098 }
1099
1100 if (!texImage->Data) {
1101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1102 goto done;
1103 }
1104
1105 src = (const GLubyte *) pixels;
1106 dstRowStride = stImage->transfer->stride;
1107
1108 for (i = 0; i < depth; i++) {
1109 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1110 texImage->TexFormat,
1111 texImage->Data,
1112 0, 0, 0,
1113 dstRowStride,
1114 texImage->ImageOffsets,
1115 width, height, 1,
1116 format, type, src, packing)) {
1117 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1118 }
1119
1120 if (stImage->pt && i + 1 < depth) {
1121 /* unmap this slice */
1122 st_texture_image_unmap(ctx->st, stImage);
1123 /* map next slice of 3D texture */
1124 texImage->Data = st_texture_image_map(ctx->st, stImage,
1125 zoffset + i + 1,
1126 transfer_usage,
1127 xoffset, yoffset,
1128 width, height);
1129 src += srcImageStride;
1130 }
1131 }
1132
1133 done:
1134 _mesa_unmap_teximage_pbo(ctx, packing);
1135
1136 if (stImage->pt) {
1137 st_texture_image_unmap(ctx->st, stImage);
1138 texImage->Data = NULL;
1139 }
1140 }
1141
1142
1143
1144 static void
1145 st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1146 GLint xoffset, GLint yoffset, GLint zoffset,
1147 GLsizei width, GLsizei height, GLsizei depth,
1148 GLenum format, GLenum type, const GLvoid *pixels,
1149 const struct gl_pixelstore_attrib *packing,
1150 struct gl_texture_object *texObj,
1151 struct gl_texture_image *texImage)
1152 {
1153 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1154 width, height, depth, format, type,
1155 pixels, packing, texObj, texImage);
1156 }
1157
1158
1159 static void
1160 st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1161 GLint xoffset, GLint yoffset,
1162 GLsizei width, GLsizei height,
1163 GLenum format, GLenum type, const GLvoid * pixels,
1164 const struct gl_pixelstore_attrib *packing,
1165 struct gl_texture_object *texObj,
1166 struct gl_texture_image *texImage)
1167 {
1168 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1169 width, height, 1, format, type,
1170 pixels, packing, texObj, texImage);
1171 }
1172
1173
1174 static void
1175 st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1176 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1177 const GLvoid * pixels,
1178 const struct gl_pixelstore_attrib *packing,
1179 struct gl_texture_object *texObj,
1180 struct gl_texture_image *texImage)
1181 {
1182 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1183 format, type, pixels, packing, texObj, texImage);
1184 }
1185
1186
1187 static void
1188 st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1189 GLint xoffset, GLsizei width,
1190 GLenum format,
1191 GLsizei imageSize, const GLvoid *data,
1192 struct gl_texture_object *texObj,
1193 struct gl_texture_image *texImage)
1194 {
1195 assert(0);
1196 }
1197
1198
1199 static void
1200 st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1201 GLint xoffset, GLint yoffset,
1202 GLsizei width, GLint height,
1203 GLenum format,
1204 GLsizei imageSize, const GLvoid *data,
1205 struct gl_texture_object *texObj,
1206 struct gl_texture_image *texImage)
1207 {
1208 struct st_texture_image *stImage = st_texture_image(texImage);
1209 struct pipe_format_block block;
1210 int srcBlockStride;
1211 int dstBlockStride;
1212 int y;
1213
1214 if (stImage->pt) {
1215 unsigned face = _mesa_tex_target_to_face(target);
1216
1217 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1218 PIPE_TRANSFER_WRITE);
1219 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
1220 PIPE_TRANSFER_WRITE,
1221 xoffset, yoffset,
1222 width, height);
1223
1224 block = stImage->pt->block;
1225 srcBlockStride = pf_get_stride(&block, width);
1226 dstBlockStride = stImage->transfer->stride;
1227 } else {
1228 assert(stImage->pt);
1229 /* TODO find good values for block and strides */
1230 /* TODO also adjust texImage->data for yoffset/xoffset */
1231 return;
1232 }
1233
1234 if (!texImage->Data) {
1235 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1236 return;
1237 }
1238
1239 assert(xoffset % block.width == 0);
1240 assert(yoffset % block.height == 0);
1241 assert(width % block.width == 0);
1242 assert(height % block.height == 0);
1243
1244 for (y = 0; y < height; y += block.height) {
1245 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1246 const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y);
1247 char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y);
1248 memcpy(dst, src, pf_get_stride(&block, width));
1249 }
1250
1251 if (stImage->pt) {
1252 st_texture_image_unmap(ctx->st, stImage);
1253 texImage->Data = NULL;
1254 }
1255 }
1256
1257
1258 static void
1259 st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1260 GLint xoffset, GLint yoffset, GLint zoffset,
1261 GLsizei width, GLint height, GLint depth,
1262 GLenum format,
1263 GLsizei imageSize, const GLvoid *data,
1264 struct gl_texture_object *texObj,
1265 struct gl_texture_image *texImage)
1266 {
1267 assert(0);
1268 }
1269
1270
1271
1272 /**
1273 * Do a CopyTexSubImage operation using a read transfer from the source,
1274 * a write transfer to the destination and get_tile()/put_tile() to access
1275 * the pixels/texels.
1276 *
1277 * Note: srcY=0=TOP of renderbuffer
1278 */
1279 static void
1280 fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1281 struct st_renderbuffer *strb,
1282 struct st_texture_image *stImage,
1283 GLenum baseFormat,
1284 GLint destX, GLint destY, GLint destZ,
1285 GLint srcX, GLint srcY,
1286 GLsizei width, GLsizei height)
1287 {
1288 struct pipe_context *pipe = ctx->st->pipe;
1289 struct pipe_screen *screen = pipe->screen;
1290 struct pipe_transfer *src_trans;
1291 GLvoid *texDest;
1292 enum pipe_transfer_usage transfer_usage;
1293
1294 assert(width <= MAX_WIDTH);
1295
1296 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1297 srcY = strb->Base.Height - srcY - height;
1298 }
1299
1300 src_trans = st_cond_flush_get_tex_transfer( st_context(ctx),
1301 strb->texture,
1302 0, 0, 0,
1303 PIPE_TRANSFER_READ,
1304 srcX, srcY,
1305 width, height);
1306
1307 if (baseFormat == GL_DEPTH_COMPONENT &&
1308 pf_is_depth_and_stencil(stImage->pt->format))
1309 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1310 else
1311 transfer_usage = PIPE_TRANSFER_WRITE;
1312
1313 st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
1314 transfer_usage);
1315
1316 texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage,
1317 destX, destY, width, height);
1318
1319 if (baseFormat == GL_DEPTH_COMPONENT ||
1320 baseFormat == GL_DEPTH24_STENCIL8) {
1321 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1322 ctx->Pixel.DepthBias != 0.0F);
1323 GLint row, yStep;
1324
1325 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1326 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1327 srcY = height - 1;
1328 yStep = -1;
1329 }
1330 else {
1331 srcY = 0;
1332 yStep = 1;
1333 }
1334
1335 /* To avoid a large temp memory allocation, do copy row by row */
1336 for (row = 0; row < height; row++, srcY += yStep) {
1337 uint data[MAX_WIDTH];
1338 pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
1339 if (scaleOrBias) {
1340 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1341 }
1342 pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
1343 }
1344 }
1345 else {
1346 /* RGBA format */
1347 GLfloat *tempSrc =
1348 (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
1349
1350 if (tempSrc && texDest) {
1351 const GLint dims = 2;
1352 const GLint dstRowStride = stImage->transfer->stride;
1353 struct gl_texture_image *texImage = &stImage->base;
1354 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1355
1356 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1357 unpack.Invert = GL_TRUE;
1358 }
1359
1360 /* get float/RGBA image from framebuffer */
1361 /* XXX this usually involves a lot of int/float conversion.
1362 * try to avoid that someday.
1363 */
1364 pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
1365
1366 /* Store into texture memory.
1367 * Note that this does some special things such as pixel transfer
1368 * ops and format conversion. In particular, if the dest tex format
1369 * is actually RGBA but the user created the texture as GL_RGB we
1370 * need to fill-in/override the alpha channel with 1.0.
1371 */
1372 _mesa_texstore(ctx, dims,
1373 texImage->_BaseFormat,
1374 texImage->TexFormat,
1375 texDest,
1376 0, 0, 0,
1377 dstRowStride,
1378 texImage->ImageOffsets,
1379 width, height, 1,
1380 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1381 &unpack);
1382 }
1383 else {
1384 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1385 }
1386
1387 if (tempSrc)
1388 _mesa_free(tempSrc);
1389 }
1390
1391 st_texture_image_unmap(ctx->st, stImage);
1392 screen->tex_transfer_destroy(src_trans);
1393 }
1394
1395
1396 static unsigned
1397 compatible_src_dst_formats(const struct gl_renderbuffer *src,
1398 const struct gl_texture_image *dst)
1399 {
1400 const GLenum srcFormat = src->_BaseFormat;
1401 const GLenum dstLogicalFormat = dst->_BaseFormat;
1402
1403 if (srcFormat == dstLogicalFormat) {
1404 /* This is the same as matching_base_formats, which should
1405 * always pass, as it did previously.
1406 */
1407 return TGSI_WRITEMASK_XYZW;
1408 }
1409 else if (srcFormat == GL_RGBA &&
1410 dstLogicalFormat == GL_RGB) {
1411 /* Add a single special case to cope with RGBA->RGB transfers,
1412 * setting A to 1.0 to cope with situations where the RGB
1413 * destination is actually stored as RGBA.
1414 */
1415 return TGSI_WRITEMASK_XYZ; /* A ==> 1.0 */
1416 }
1417 else {
1418 /* Otherwise fail.
1419 */
1420 return 0;
1421 }
1422 }
1423
1424
1425
1426 /**
1427 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1428 * Note that the region to copy has already been clipped so we know we
1429 * won't read from outside the source renderbuffer's bounds.
1430 *
1431 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1432 */
1433 static void
1434 st_copy_texsubimage(GLcontext *ctx,
1435 GLenum target, GLint level,
1436 GLint destX, GLint destY, GLint destZ,
1437 GLint srcX, GLint srcY,
1438 GLsizei width, GLsizei height)
1439 {
1440 struct gl_texture_unit *texUnit =
1441 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1442 struct gl_texture_object *texObj =
1443 _mesa_select_tex_object(ctx, texUnit, target);
1444 struct gl_texture_image *texImage =
1445 _mesa_select_tex_image(ctx, texObj, target, level);
1446 struct st_texture_image *stImage = st_texture_image(texImage);
1447 const GLenum texBaseFormat = texImage->InternalFormat;
1448 struct gl_framebuffer *fb = ctx->ReadBuffer;
1449 struct st_renderbuffer *strb;
1450 struct pipe_context *pipe = ctx->st->pipe;
1451 struct pipe_screen *screen = pipe->screen;
1452 enum pipe_format dest_format, src_format;
1453 GLboolean use_fallback = GL_TRUE;
1454 GLboolean matching_base_formats;
1455 GLuint format_writemask;
1456 struct pipe_surface *dest_surface = NULL;
1457 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1458
1459 /* any rendering in progress must flushed before we grab the fb image */
1460 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1461
1462 /* make sure finalize_textures has been called?
1463 */
1464 if (0) st_validate_state(ctx->st);
1465
1466 /* determine if copying depth or color data */
1467 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1468 texBaseFormat == GL_DEPTH24_STENCIL8) {
1469 strb = st_renderbuffer(fb->_DepthBuffer);
1470 }
1471 else if (texBaseFormat == GL_DEPTH_STENCIL_EXT) {
1472 strb = st_renderbuffer(fb->_StencilBuffer);
1473 }
1474 else {
1475 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1476 strb = st_renderbuffer(fb->_ColorReadBuffer);
1477 }
1478
1479 if (!strb || !strb->surface || !stImage->pt) {
1480 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1481 return;
1482 }
1483
1484 if (srcX < 0) {
1485 width -= -srcX;
1486 destX += -srcX;
1487 srcX = 0;
1488 }
1489
1490 if (srcY < 0) {
1491 height -= -srcY;
1492 destY += -srcY;
1493 srcY = 0;
1494 }
1495
1496 if (destX < 0) {
1497 width -= -destX;
1498 srcX += -destX;
1499 destX = 0;
1500 }
1501
1502 if (destY < 0) {
1503 height -= -destY;
1504 srcY += -destY;
1505 destY = 0;
1506 }
1507
1508 if (width < 0 || height < 0)
1509 return;
1510
1511
1512 assert(strb);
1513 assert(strb->surface);
1514 assert(stImage->pt);
1515
1516 src_format = strb->surface->format;
1517 dest_format = stImage->pt->format;
1518
1519 /*
1520 * Determine if the src framebuffer and dest texture have the same
1521 * base format. We need this to detect a case such as the framebuffer
1522 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1523 * texture format stores RGBA we need to set A=1 (overriding the
1524 * framebuffer's alpha values). We can't do that with the blit or
1525 * textured-quad paths.
1526 */
1527 matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat);
1528 format_writemask = compatible_src_dst_formats(&strb->Base, texImage);
1529
1530 if (ctx->_ImageTransferState == 0x0) {
1531
1532 if (matching_base_formats &&
1533 src_format == dest_format &&
1534 !do_flip)
1535 {
1536 /* use surface_copy() / blit */
1537
1538 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1539 stImage->face, stImage->level,
1540 destZ,
1541 PIPE_BUFFER_USAGE_GPU_WRITE);
1542
1543 /* for surface_copy(), y=0=top, always */
1544 pipe->surface_copy(pipe,
1545 /* dest */
1546 dest_surface,
1547 destX, destY,
1548 /* src */
1549 strb->surface,
1550 srcX, srcY,
1551 /* size */
1552 width, height);
1553 use_fallback = GL_FALSE;
1554 }
1555 else if (format_writemask &&
1556 screen->is_format_supported(screen, src_format,
1557 PIPE_TEXTURE_2D,
1558 PIPE_TEXTURE_USAGE_SAMPLER,
1559 0) &&
1560 screen->is_format_supported(screen, dest_format,
1561 PIPE_TEXTURE_2D,
1562 PIPE_TEXTURE_USAGE_RENDER_TARGET,
1563 0)) {
1564 /* draw textured quad to do the copy */
1565 GLint srcY0, srcY1;
1566
1567 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1568 stImage->face, stImage->level,
1569 destZ,
1570 PIPE_BUFFER_USAGE_GPU_WRITE);
1571
1572 if (do_flip) {
1573 srcY1 = strb->Base.Height - srcY - height;
1574 srcY0 = srcY1 + height;
1575 }
1576 else {
1577 srcY0 = srcY;
1578 srcY1 = srcY0 + height;
1579 }
1580 util_blit_pixels_writemask(ctx->st->blit,
1581 strb->surface,
1582 srcX, srcY0,
1583 srcX + width, srcY1,
1584 dest_surface,
1585 destX, destY,
1586 destX + width, destY + height,
1587 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1588 format_writemask);
1589 use_fallback = GL_FALSE;
1590 }
1591
1592 if (dest_surface)
1593 pipe_surface_reference(&dest_surface, NULL);
1594 }
1595
1596 if (use_fallback) {
1597 /* software fallback */
1598 fallback_copy_texsubimage(ctx, target, level,
1599 strb, stImage, texBaseFormat,
1600 destX, destY, destZ,
1601 srcX, srcY, width, height);
1602 }
1603 }
1604
1605
1606
1607 static void
1608 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1609 GLenum internalFormat,
1610 GLint x, GLint y, GLsizei width, GLint border)
1611 {
1612 struct gl_texture_unit *texUnit =
1613 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1614 struct gl_texture_object *texObj =
1615 _mesa_select_tex_object(ctx, texUnit, target);
1616 struct gl_texture_image *texImage =
1617 _mesa_select_tex_image(ctx, texObj, target, level);
1618
1619 /* Setup or redefine the texture object, texture and texture
1620 * image. Don't populate yet.
1621 */
1622 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1623 width, border,
1624 GL_RGBA, CHAN_TYPE, NULL,
1625 &ctx->DefaultPacking, texObj, texImage);
1626
1627 st_copy_texsubimage(ctx, target, level,
1628 0, 0, 0, /* destX,Y,Z */
1629 x, y, width, 1); /* src X, Y, size */
1630 }
1631
1632
1633 static void
1634 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1635 GLenum internalFormat,
1636 GLint x, GLint y, GLsizei width, GLsizei height,
1637 GLint border)
1638 {
1639 struct gl_texture_unit *texUnit =
1640 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1641 struct gl_texture_object *texObj =
1642 _mesa_select_tex_object(ctx, texUnit, target);
1643 struct gl_texture_image *texImage =
1644 _mesa_select_tex_image(ctx, texObj, target, level);
1645
1646 /* Setup or redefine the texture object, texture and texture
1647 * image. Don't populate yet.
1648 */
1649 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1650 width, height, border,
1651 GL_RGBA, CHAN_TYPE, NULL,
1652 &ctx->DefaultPacking, texObj, texImage);
1653
1654 st_copy_texsubimage(ctx, target, level,
1655 0, 0, 0, /* destX,Y,Z */
1656 x, y, width, height); /* src X, Y, size */
1657 }
1658
1659
1660 static void
1661 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1662 GLint xoffset, GLint x, GLint y, GLsizei width)
1663 {
1664 const GLint yoffset = 0, zoffset = 0;
1665 const GLsizei height = 1;
1666 st_copy_texsubimage(ctx, target, level,
1667 xoffset, yoffset, zoffset, /* destX,Y,Z */
1668 x, y, width, height); /* src X, Y, size */
1669 }
1670
1671
1672 static void
1673 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1674 GLint xoffset, GLint yoffset,
1675 GLint x, GLint y, GLsizei width, GLsizei height)
1676 {
1677 const GLint zoffset = 0;
1678 st_copy_texsubimage(ctx, target, level,
1679 xoffset, yoffset, zoffset, /* destX,Y,Z */
1680 x, y, width, height); /* src X, Y, size */
1681 }
1682
1683
1684 static void
1685 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1686 GLint xoffset, GLint yoffset, GLint zoffset,
1687 GLint x, GLint y, GLsizei width, GLsizei height)
1688 {
1689 st_copy_texsubimage(ctx, target, level,
1690 xoffset, yoffset, zoffset, /* destX,Y,Z */
1691 x, y, width, height); /* src X, Y, size */
1692 }
1693
1694
1695 /**
1696 * Compute which mipmap levels that really need to be sent to the hardware.
1697 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
1698 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
1699 */
1700 static void
1701 calculate_first_last_level(struct st_texture_object *stObj)
1702 {
1703 struct gl_texture_object *tObj = &stObj->base;
1704
1705 /* These must be signed values. MinLod and MaxLod can be negative numbers,
1706 * and having firstLevel and lastLevel as signed prevents the need for
1707 * extra sign checks.
1708 */
1709 GLint firstLevel;
1710 GLint lastLevel;
1711
1712 /* Yes, this looks overly complicated, but it's all needed.
1713 */
1714 switch (tObj->Target) {
1715 case GL_TEXTURE_1D:
1716 case GL_TEXTURE_2D:
1717 case GL_TEXTURE_3D:
1718 case GL_TEXTURE_CUBE_MAP:
1719 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
1720 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
1721 */
1722 firstLevel = lastLevel = tObj->BaseLevel;
1723 }
1724 else {
1725 firstLevel = 0;
1726 lastLevel = MIN2(tObj->MaxLevel,
1727 (int) tObj->Image[0][tObj->BaseLevel]->WidthLog2);
1728 }
1729 break;
1730 case GL_TEXTURE_RECTANGLE_NV:
1731 case GL_TEXTURE_4D_SGIS:
1732 firstLevel = lastLevel = 0;
1733 break;
1734 default:
1735 return;
1736 }
1737
1738 stObj->lastLevel = lastLevel;
1739 }
1740
1741
1742 static void
1743 copy_image_data_to_texture(struct st_context *st,
1744 struct st_texture_object *stObj,
1745 GLuint dstLevel,
1746 struct st_texture_image *stImage)
1747 {
1748 if (stImage->pt) {
1749 /* Copy potentially with the blitter:
1750 */
1751 st_texture_image_copy(st->pipe,
1752 stObj->pt, dstLevel, /* dest texture, level */
1753 stImage->pt, /* src texture */
1754 stImage->face
1755 );
1756
1757 pipe_texture_reference(&stImage->pt, NULL);
1758 }
1759 else if (stImage->base.Data) {
1760 assert(stImage->base.Data != NULL);
1761
1762 /* More straightforward upload.
1763 */
1764
1765 st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
1766 PIPE_TRANSFER_WRITE);
1767
1768
1769 st_texture_image_data(st,
1770 stObj->pt,
1771 stImage->face,
1772 dstLevel,
1773 stImage->base.Data,
1774 stImage->base.RowStride *
1775 stObj->pt->block.size,
1776 stImage->base.RowStride *
1777 stImage->base.Height *
1778 stObj->pt->block.size);
1779 _mesa_align_free(stImage->base.Data);
1780 stImage->base.Data = NULL;
1781 }
1782
1783 pipe_texture_reference(&stImage->pt, stObj->pt);
1784 }
1785
1786
1787 /**
1788 * Called during state validation. When this function is finished,
1789 * the texture object should be ready for rendering.
1790 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1791 */
1792 GLboolean
1793 st_finalize_texture(GLcontext *ctx,
1794 struct pipe_context *pipe,
1795 struct gl_texture_object *tObj,
1796 GLboolean *needFlush)
1797 {
1798 struct st_texture_object *stObj = st_texture_object(tObj);
1799 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1800 GLuint cpp, face;
1801 struct st_texture_image *firstImage;
1802
1803 *needFlush = GL_FALSE;
1804
1805 /* We know/require this is true by now:
1806 */
1807 assert(stObj->base._Complete);
1808
1809 /* What levels must the texture include at a minimum?
1810 */
1811 calculate_first_last_level(stObj);
1812 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1813
1814 /* If both firstImage and stObj point to a texture which can contain
1815 * all active images, favour firstImage. Note that because of the
1816 * completeness requirement, we know that the image dimensions
1817 * will match.
1818 */
1819 if (firstImage->pt &&
1820 firstImage->pt != stObj->pt &&
1821 firstImage->pt->last_level >= stObj->lastLevel) {
1822 pipe_texture_reference(&stObj->pt, firstImage->pt);
1823 }
1824
1825 /* FIXME: determine format block instead of cpp */
1826 if (_mesa_is_format_compressed(firstImage->base.TexFormat)) {
1827 cpp = compressed_num_bytes(firstImage->base.TexFormat);
1828 }
1829 else {
1830 cpp = _mesa_get_format_bytes(firstImage->base.TexFormat);
1831 }
1832
1833 /* If we already have a gallium texture, check that it matches the texture
1834 * object's format, target, size, num_levels, etc.
1835 */
1836 if (stObj->pt) {
1837 const enum pipe_format fmt =
1838 st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1839 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1840 stObj->pt->format != fmt ||
1841 stObj->pt->last_level < stObj->lastLevel ||
1842 stObj->pt->width[0] != firstImage->base.Width2 ||
1843 stObj->pt->height[0] != firstImage->base.Height2 ||
1844 stObj->pt->depth[0] != firstImage->base.Depth2 ||
1845 /* Nominal bytes per pixel: */
1846 stObj->pt->block.size / stObj->pt->block.width != cpp)
1847 {
1848 pipe_texture_reference(&stObj->pt, NULL);
1849 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1850 }
1851 }
1852
1853 /* May need to create a new gallium texture:
1854 */
1855 if (!stObj->pt) {
1856 const enum pipe_format fmt =
1857 st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1858 GLuint usage = default_usage(fmt);
1859
1860 stObj->pt = st_texture_create(ctx->st,
1861 gl_target_to_pipe(stObj->base.Target),
1862 fmt,
1863 stObj->lastLevel,
1864 firstImage->base.Width2,
1865 firstImage->base.Height2,
1866 firstImage->base.Depth2,
1867 usage);
1868
1869 if (!stObj->pt) {
1870 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1871 return GL_FALSE;
1872 }
1873 }
1874
1875 /* Pull in any images not in the object's texture:
1876 */
1877 for (face = 0; face < nr_faces; face++) {
1878 GLuint level;
1879 for (level = 0; level <= stObj->lastLevel; level++) {
1880 struct st_texture_image *stImage =
1881 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1882
1883 /* Need to import images in main memory or held in other textures.
1884 */
1885 if (stImage && stObj->pt != stImage->pt) {
1886 copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1887 *needFlush = GL_TRUE;
1888 }
1889 }
1890 }
1891
1892 return GL_TRUE;
1893 }
1894
1895
1896 /**
1897 * Returns pointer to a default/dummy texture.
1898 * This is typically used when the current shader has tex/sample instructions
1899 * but the user has not provided a (any) texture(s).
1900 */
1901 struct gl_texture_object *
1902 st_get_default_texture(struct st_context *st)
1903 {
1904 if (!st->default_texture) {
1905 static const GLenum target = GL_TEXTURE_2D;
1906 GLubyte pixels[16][16][4];
1907 struct gl_texture_object *texObj;
1908 struct gl_texture_image *texImg;
1909 GLuint i, j;
1910
1911 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1912 * when attempting to sample incomplete textures.
1913 */
1914 for (i = 0; i < 16; i++) {
1915 for (j = 0; j < 16; j++) {
1916 pixels[i][j][0] = 0;
1917 pixels[i][j][1] = 0;
1918 pixels[i][j][2] = 0;
1919 pixels[i][j][3] = 255;
1920 }
1921 }
1922
1923 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1924
1925 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1926
1927 _mesa_init_teximage_fields(st->ctx, target, texImg,
1928 16, 16, 1, 0, /* w, h, d, border */
1929 GL_RGBA);
1930
1931 st_TexImage(st->ctx, 2, target,
1932 0, GL_RGBA, /* level, intformat */
1933 16, 16, 1, 0, /* w, h, d, border */
1934 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1935 &st->ctx->DefaultPacking,
1936 texObj, texImg,
1937 0, 0);
1938
1939 texObj->MinFilter = GL_NEAREST;
1940 texObj->MagFilter = GL_NEAREST;
1941 texObj->_Complete = GL_TRUE;
1942
1943 st->default_texture = texObj;
1944 }
1945 return st->default_texture;
1946 }
1947
1948
1949 void
1950 st_init_texture_functions(struct dd_function_table *functions)
1951 {
1952 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1953 functions->TexImage1D = st_TexImage1D;
1954 functions->TexImage2D = st_TexImage2D;
1955 functions->TexImage3D = st_TexImage3D;
1956 functions->TexSubImage1D = st_TexSubImage1D;
1957 functions->TexSubImage2D = st_TexSubImage2D;
1958 functions->TexSubImage3D = st_TexSubImage3D;
1959 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1960 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1961 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1962 functions->CopyTexImage1D = st_CopyTexImage1D;
1963 functions->CopyTexImage2D = st_CopyTexImage2D;
1964 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1965 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1966 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1967 functions->GenerateMipmap = st_generate_mipmap;
1968
1969 functions->GetTexImage = st_GetTexImage;
1970
1971 /* compressed texture functions */
1972 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1973 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1974 functions->CompressedTextureSize = _mesa_compressed_texture_size;
1975
1976 functions->NewTextureObject = st_NewTextureObject;
1977 functions->NewTextureImage = st_NewTextureImage;
1978 functions->DeleteTexture = st_DeleteTextureObject;
1979 functions->FreeTexImageData = st_FreeTextureImageData;
1980 functions->UpdateTexturePalette = 0;
1981
1982 functions->TextureMemCpy = do_memcpy;
1983
1984 /* XXX Temporary until we can query pipe's texture sizes */
1985 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1986 }