mesa: simplify parameters to GetTexImage() driver hook
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77 case GL_TEXTURE_2D:
78 return PIPE_TEXTURE_2D;
79 case GL_TEXTURE_RECTANGLE_NV:
80 return PIPE_TEXTURE_RECT;
81 case GL_TEXTURE_3D:
82 return PIPE_TEXTURE_3D;
83 case GL_TEXTURE_CUBE_MAP_ARB:
84 return PIPE_TEXTURE_CUBE;
85 case GL_TEXTURE_1D_ARRAY_EXT:
86 return PIPE_TEXTURE_1D_ARRAY;
87 case GL_TEXTURE_2D_ARRAY_EXT:
88 return PIPE_TEXTURE_2D_ARRAY;
89 case GL_TEXTURE_BUFFER:
90 return PIPE_BUFFER;
91 default:
92 assert(0);
93 return 0;
94 }
95 }
96
97
98 /** called via ctx->Driver.NewTextureImage() */
99 static struct gl_texture_image *
100 st_NewTextureImage(struct gl_context * ctx)
101 {
102 DBG("%s\n", __FUNCTION__);
103 (void) ctx;
104 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
105 }
106
107
108 /** called via ctx->Driver.DeleteTextureImage() */
109 static void
110 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
111 {
112 /* nothing special (yet) for st_texture_image */
113 _mesa_delete_texture_image(ctx, img);
114 }
115
116
117 /** called via ctx->Driver.NewTextureObject() */
118 static struct gl_texture_object *
119 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
120 {
121 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
122
123 DBG("%s\n", __FUNCTION__);
124 _mesa_initialize_texture_object(&obj->base, name, target);
125
126 return &obj->base;
127 }
128
129 /** called via ctx->Driver.DeleteTextureObject() */
130 static void
131 st_DeleteTextureObject(struct gl_context *ctx,
132 struct gl_texture_object *texObj)
133 {
134 struct st_context *st = st_context(ctx);
135 struct st_texture_object *stObj = st_texture_object(texObj);
136 if (stObj->pt)
137 pipe_resource_reference(&stObj->pt, NULL);
138 if (stObj->sampler_view) {
139 if (stObj->sampler_view->context != st->pipe) {
140 /* Take "ownership" of this texture sampler view by setting
141 * its context pointer to this context. This avoids potential
142 * crashes when the texture object is shared among contexts
143 * and the original/owner context has already been destroyed.
144 */
145 stObj->sampler_view->context = st->pipe;
146 }
147 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
148 }
149 _mesa_delete_texture_object(ctx, texObj);
150 }
151
152
153 /** called via ctx->Driver.FreeTextureImageBuffer() */
154 static void
155 st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage)
156 {
157 struct st_texture_image *stImage = st_texture_image(texImage);
158
159 DBG("%s\n", __FUNCTION__);
160
161 if (stImage->pt) {
162 pipe_resource_reference(&stImage->pt, NULL);
163 }
164
165 if (texImage->Data) {
166 _mesa_align_free(texImage->Data);
167 texImage->Data = NULL;
168 }
169 }
170
171
172 /** called via ctx->Driver.MapTextureImage() */
173 static void
174 st_MapTextureImage(struct gl_context *ctx,
175 struct gl_texture_image *texImage,
176 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
177 GLbitfield mode,
178 GLubyte **mapOut, GLint *rowStrideOut)
179 {
180 struct st_context *st = st_context(ctx);
181 struct st_texture_image *stImage = st_texture_image(texImage);
182 unsigned pipeMode;
183 GLubyte *map;
184
185 pipeMode = 0x0;
186 if (mode & GL_MAP_READ_BIT)
187 pipeMode |= PIPE_TRANSFER_READ;
188 if (mode & GL_MAP_WRITE_BIT)
189 pipeMode |= PIPE_TRANSFER_WRITE;
190
191 map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
192 if (map) {
193 *mapOut = map;
194 *rowStrideOut = stImage->transfer->stride;
195 }
196 else {
197 *mapOut = NULL;
198 *rowStrideOut = 0;
199 }
200 }
201
202
203 /** called via ctx->Driver.UnmapTextureImage() */
204 static void
205 st_UnmapTextureImage(struct gl_context *ctx,
206 struct gl_texture_image *texImage,
207 GLuint slice)
208 {
209 struct st_context *st = st_context(ctx);
210 struct st_texture_image *stImage = st_texture_image(texImage);
211 st_texture_image_unmap(st, stImage);
212 }
213
214
215 /**
216 * From linux kernel i386 header files, copes with odd sizes better
217 * than COPY_DWORDS would:
218 * XXX Put this in src/mesa/main/imports.h ???
219 */
220 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
221 static INLINE void *
222 __memcpy(void *to, const void *from, size_t n)
223 {
224 int d0, d1, d2;
225 __asm__ __volatile__("rep ; movsl\n\t"
226 "testb $2,%b4\n\t"
227 "je 1f\n\t"
228 "movsw\n"
229 "1:\ttestb $1,%b4\n\t"
230 "je 2f\n\t"
231 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
232 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
233 :"memory");
234 return (to);
235 }
236 #else
237 #define __memcpy(a,b,c) memcpy(a,b,c)
238 #endif
239
240
241 /**
242 * The system memcpy (at least on ubuntu 5.10) has problems copying
243 * to agp (writecombined) memory from a source which isn't 64-byte
244 * aligned - there is a 4x performance falloff.
245 *
246 * The x86 __memcpy is immune to this but is slightly slower
247 * (10%-ish) than the system memcpy.
248 *
249 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
250 * isn't much faster than x86_memcpy for agp copies.
251 *
252 * TODO: switch dynamically.
253 */
254 static void *
255 do_memcpy(void *dest, const void *src, size_t n)
256 {
257 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
258 return __memcpy(dest, src, n);
259 }
260 else
261 return memcpy(dest, src, n);
262 }
263
264
265 /**
266 * Return default texture resource binding bitmask for the given format.
267 */
268 static GLuint
269 default_bindings(struct st_context *st, enum pipe_format format)
270 {
271 struct pipe_screen *screen = st->pipe->screen;
272 const unsigned target = PIPE_TEXTURE_2D;
273 unsigned bindings;
274
275 if (util_format_is_depth_or_stencil(format))
276 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
277 else
278 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
279
280 if (screen->is_format_supported(screen, format, target, 0, bindings))
281 return bindings;
282 else {
283 /* Try non-sRGB. */
284 format = util_format_linear(format);
285
286 if (screen->is_format_supported(screen, format, target, 0, bindings))
287 return bindings;
288 else
289 return PIPE_BIND_SAMPLER_VIEW;
290 }
291 }
292
293
294 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
295 static GLuint
296 get_texture_dims(GLenum target)
297 {
298 switch (target) {
299 case GL_TEXTURE_1D:
300 case GL_TEXTURE_1D_ARRAY_EXT:
301 case GL_TEXTURE_BUFFER:
302 return 1;
303 case GL_TEXTURE_2D:
304 case GL_TEXTURE_CUBE_MAP_ARB:
305 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
306 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
307 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
308 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
309 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
310 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
311 case GL_TEXTURE_RECTANGLE_NV:
312 case GL_TEXTURE_2D_ARRAY_EXT:
313 return 2;
314 case GL_TEXTURE_3D:
315 return 3;
316 default:
317 assert(0 && "invalid texture target in get_texture_dims()");
318 return 1;
319 }
320 }
321
322
323 /**
324 * Given the size of a mipmap image, try to compute the size of the level=0
325 * mipmap image.
326 *
327 * Note that this isn't always accurate for odd-sized, non-POW textures.
328 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
329 *
330 * \return GL_TRUE for success, GL_FALSE for failure
331 */
332 static GLboolean
333 guess_base_level_size(GLenum target,
334 GLuint width, GLuint height, GLuint depth, GLuint level,
335 GLuint *width0, GLuint *height0, GLuint *depth0)
336 {
337 const GLuint dims = get_texture_dims(target);
338
339 assert(width >= 1);
340 assert(height >= 1);
341 assert(depth >= 1);
342
343 if (level > 0) {
344 /* Depending on the image's size, we can't always make a guess here */
345 if ((dims >= 1 && width == 1) ||
346 (dims >= 2 && height == 1) ||
347 (dims >= 3 && depth == 1)) {
348 /* we can't determine the image size at level=0 */
349 return GL_FALSE;
350 }
351
352 /* grow the image size until we hit level = 0 */
353 while (level > 0) {
354 if (width > 1)
355 width <<= 1;
356 if (height > 1)
357 height <<= 1;
358 if (depth > 1)
359 depth <<= 1;
360 level--;
361 }
362 }
363
364 *width0 = width;
365 *height0 = height;
366 *depth0 = depth;
367
368 return GL_TRUE;
369 }
370
371
372 /**
373 * Try to allocate a pipe_resource object for the given st_texture_object.
374 *
375 * We use the given st_texture_image as a clue to determine the size of the
376 * mipmap image at level=0.
377 *
378 * \return GL_TRUE for success, GL_FALSE if out of memory.
379 */
380 static GLboolean
381 guess_and_alloc_texture(struct st_context *st,
382 struct st_texture_object *stObj,
383 const struct st_texture_image *stImage)
384 {
385 GLuint lastLevel, width, height, depth;
386 GLuint bindings;
387 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
388 enum pipe_format fmt;
389
390 DBG("%s\n", __FUNCTION__);
391
392 assert(!stObj->pt);
393
394 if (!guess_base_level_size(stObj->base.Target,
395 stImage->base.Width2,
396 stImage->base.Height2,
397 stImage->base.Depth2,
398 stImage->base.Level,
399 &width, &height, &depth)) {
400 /* we can't determine the image size at level=0 */
401 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
402 /* this is not an out of memory error */
403 return GL_TRUE;
404 }
405
406 /* At this point, (width x height x depth) is the expected size of
407 * the level=0 mipmap image.
408 */
409
410 /* Guess a reasonable value for lastLevel. With OpenGL we have no
411 * idea how many mipmap levels will be in a texture until we start
412 * to render with it. Make an educated guess here but be prepared
413 * to re-allocating a texture buffer with space for more (or fewer)
414 * mipmap levels later.
415 */
416 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
417 stObj->base.Sampler.MinFilter == GL_LINEAR ||
418 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
419 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
420 !stObj->base.GenerateMipmap &&
421 stImage->base.Level == 0) {
422 /* only alloc space for a single mipmap level */
423 lastLevel = 0;
424 }
425 else {
426 /* alloc space for a full mipmap */
427 GLuint l2width = util_logbase2(width);
428 GLuint l2height = util_logbase2(height);
429 GLuint l2depth = util_logbase2(depth);
430 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
431 }
432
433 /* Save the level=0 dimensions */
434 stObj->width0 = width;
435 stObj->height0 = height;
436 stObj->depth0 = depth;
437
438 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
439
440 bindings = default_bindings(st, fmt);
441
442 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
443 width, height, depth,
444 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
445
446 stObj->pt = st_texture_create(st,
447 gl_target_to_pipe(stObj->base.Target),
448 fmt,
449 lastLevel,
450 ptWidth,
451 ptHeight,
452 ptDepth,
453 ptLayers,
454 bindings);
455
456 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
457
458 return stObj->pt != NULL;
459 }
460
461
462 /**
463 * Adjust pixel unpack params and image dimensions to strip off the
464 * texture border.
465 * Gallium doesn't support texture borders. They've seldem been used
466 * and seldom been implemented correctly anyway.
467 * \param unpackNew returns the new pixel unpack parameters
468 */
469 static void
470 strip_texture_border(GLint border,
471 GLint *width, GLint *height, GLint *depth,
472 const struct gl_pixelstore_attrib *unpack,
473 struct gl_pixelstore_attrib *unpackNew)
474 {
475 assert(border > 0); /* sanity check */
476
477 *unpackNew = *unpack;
478
479 if (unpackNew->RowLength == 0)
480 unpackNew->RowLength = *width;
481
482 if (depth && unpackNew->ImageHeight == 0)
483 unpackNew->ImageHeight = *height;
484
485 unpackNew->SkipPixels += border;
486 if (height)
487 unpackNew->SkipRows += border;
488 if (depth)
489 unpackNew->SkipImages += border;
490
491 assert(*width >= 3);
492 *width = *width - 2 * border;
493 if (height && *height >= 3)
494 *height = *height - 2 * border;
495 if (depth && *depth >= 3)
496 *depth = *depth - 2 * border;
497 }
498
499
500 /**
501 * Do glTexImage1/2/3D().
502 */
503 static void
504 st_TexImage(struct gl_context * ctx,
505 GLint dims,
506 GLenum target, GLint level,
507 GLint internalFormat,
508 GLint width, GLint height, GLint depth,
509 GLint border,
510 GLenum format, GLenum type, const void *pixels,
511 const struct gl_pixelstore_attrib *unpack,
512 struct gl_texture_object *texObj,
513 struct gl_texture_image *texImage,
514 GLsizei imageSize, GLboolean compressed_src)
515 {
516 struct st_context *st = st_context(ctx);
517 struct st_texture_object *stObj = st_texture_object(texObj);
518 struct st_texture_image *stImage = st_texture_image(texImage);
519 GLuint dstRowStride = 0;
520 struct gl_pixelstore_attrib unpackNB;
521 enum pipe_transfer_usage transfer_usage = 0;
522
523 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
524 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
525
526 /* switch to "normal" */
527 if (stObj->surface_based) {
528 gl_format texFormat;
529
530 _mesa_clear_texture_object(ctx, texObj);
531 pipe_resource_reference(&stObj->pt, NULL);
532
533 /* oops, need to init this image again */
534 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
535 internalFormat, format, type);
536
537 _mesa_init_teximage_fields(ctx, target, texImage,
538 width, height, depth, border,
539 internalFormat, texFormat);
540
541 stObj->surface_based = GL_FALSE;
542 }
543
544 /* gallium does not support texture borders, strip it off */
545 if (border) {
546 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
547 unpack = &unpackNB;
548 texImage->Width = width;
549 texImage->Height = height;
550 texImage->Depth = depth;
551 texImage->Border = 0;
552 border = 0;
553 }
554 else {
555 assert(texImage->Width == width);
556 assert(texImage->Height == height);
557 assert(texImage->Depth == depth);
558 }
559
560 stImage->base.Face = _mesa_tex_target_to_face(target);
561 stImage->base.Level = level;
562
563 /* Release the reference to a potentially orphaned buffer.
564 * Release any old malloced memory.
565 */
566 if (stImage->pt) {
567 pipe_resource_reference(&stImage->pt, NULL);
568 assert(!texImage->Data);
569 }
570 else if (texImage->Data) {
571 _mesa_align_free(texImage->Data);
572 }
573
574 /*
575 * See if the new image is somehow incompatible with the existing
576 * mipmap. If so, free the old mipmap.
577 */
578 if (stObj->pt) {
579 if (level > (GLint) stObj->pt->last_level ||
580 !st_texture_match_image(stObj->pt, &stImage->base)) {
581 DBG("release it\n");
582 pipe_resource_reference(&stObj->pt, NULL);
583 assert(!stObj->pt);
584 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
585 }
586 }
587
588 if (width == 0 || height == 0 || depth == 0) {
589 /* stop after freeing old image */
590 return;
591 }
592
593 if (!stObj->pt) {
594 if (!guess_and_alloc_texture(st, stObj, stImage)) {
595 /* Probably out of memory.
596 * Try flushing any pending rendering, then retry.
597 */
598 st_finish(st);
599 if (!guess_and_alloc_texture(st, stObj, stImage)) {
600 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
601 return;
602 }
603 }
604 }
605
606 assert(!stImage->pt);
607
608 /* Check if this texture image can live inside the texture object's buffer.
609 * If so, store the image there. Otherwise the image will temporarily live
610 * in its own buffer.
611 */
612 if (stObj->pt &&
613 st_texture_match_image(stObj->pt, &stImage->base)) {
614
615 pipe_resource_reference(&stImage->pt, stObj->pt);
616 assert(stImage->pt);
617 }
618
619 if (!stImage->pt)
620 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
621
622 /* Pixel data may come from regular user memory or a PBO. For the later,
623 * do bounds checking and map the PBO to read pixels data from it.
624 *
625 * XXX we should try to use a GPU-accelerated path to copy the image data
626 * from the PBO to the texture.
627 */
628 if (compressed_src) {
629 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
630 unpack,
631 "glCompressedTexImage");
632 }
633 else {
634 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
635 format, type,
636 pixels, unpack, "glTexImage");
637 }
638
639 /* for a 1D array upload the image as a series of layer with height = 1 */
640 if (target == GL_TEXTURE_1D_ARRAY) {
641 depth = height;
642 height = 1;
643 }
644
645 /*
646 * Prepare to store the texture data. Either map the gallium texture buffer
647 * memory or malloc space for it.
648 */
649 if (stImage->pt) {
650 if (!pixels) {
651 /* We've allocated texture resource, but have no pixel data - all done. */
652 goto done;
653 }
654
655 /* Store the image in the gallium transfer object */
656 if (format == GL_DEPTH_COMPONENT &&
657 util_format_is_depth_and_stencil(stImage->pt->format))
658 transfer_usage = PIPE_TRANSFER_READ_WRITE;
659 else
660 transfer_usage = PIPE_TRANSFER_WRITE;
661
662 texImage->Data = st_texture_image_map(st, stImage, 0,
663 transfer_usage, 0, 0, width, height);
664 if(stImage->transfer)
665 dstRowStride = stImage->transfer->stride;
666 }
667 else {
668 /* Allocate regular memory and store the image there temporarily. */
669 GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
670 width, height, depth);
671 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
672
673 texImage->Data = _mesa_align_malloc(imageSize, 16);
674 }
675
676 if (!texImage->Data) {
677 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
678 return;
679 }
680
681 if (!pixels) {
682 /* We've allocated texture memory, but have no pixel data - all done. */
683 goto done;
684 }
685
686 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
687 width, height, depth, width, dstRowStride);
688
689 /* Copy user texture image into the texture buffer.
690 */
691 if (compressed_src) {
692 const GLuint srcRowStride =
693 _mesa_format_row_stride(texImage->TexFormat, width);
694 if (dstRowStride == srcRowStride) {
695 memcpy(texImage->Data, pixels, imageSize);
696 }
697 else {
698 char *dst = texImage->Data;
699 const char *src = pixels;
700 GLuint i, bw, bh, lines;
701 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
702 lines = (height + bh - 1) / bh;
703
704 for (i = 0; i < lines; ++i) {
705 memcpy(dst, src, srcRowStride);
706 dst += dstRowStride;
707 src += srcRowStride;
708 }
709 }
710 }
711 else {
712 const GLuint srcImageStride =
713 _mesa_image_image_stride(unpack, width, height, format, type);
714 GLint i;
715 const GLubyte *src = (const GLubyte *) pixels;
716
717 for (i = 0; i < depth; i++) {
718 if (!_mesa_texstore(ctx, dims,
719 texImage->_BaseFormat,
720 texImage->TexFormat,
721 texImage->Data,
722 0, 0, 0, /* dstX/Y/Zoffset */
723 dstRowStride,
724 texImage->ImageOffsets,
725 width, height, 1,
726 format, type, src, unpack)) {
727 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
728 }
729
730 if (stImage->pt && i + 1 < depth) {
731 /* unmap this slice */
732 st_texture_image_unmap(st, stImage);
733 /* map next slice of 3D texture */
734 texImage->Data = st_texture_image_map(st, stImage, i + 1,
735 transfer_usage, 0, 0,
736 width, height);
737 src += srcImageStride;
738 }
739 }
740 }
741
742 done:
743 _mesa_unmap_teximage_pbo(ctx, unpack);
744
745 if (stImage->pt && texImage->Data) {
746 st_texture_image_unmap(st, stImage);
747 texImage->Data = NULL;
748 }
749 }
750
751
752 static void
753 st_TexImage3D(struct gl_context * ctx,
754 GLenum target, GLint level,
755 GLint internalFormat,
756 GLint width, GLint height, GLint depth,
757 GLint border,
758 GLenum format, GLenum type, const void *pixels,
759 const struct gl_pixelstore_attrib *unpack,
760 struct gl_texture_object *texObj,
761 struct gl_texture_image *texImage)
762 {
763 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
764 border, format, type, pixels, unpack, texObj, texImage,
765 0, GL_FALSE);
766 }
767
768
769 static void
770 st_TexImage2D(struct gl_context * ctx,
771 GLenum target, GLint level,
772 GLint internalFormat,
773 GLint width, GLint height, GLint border,
774 GLenum format, GLenum type, const void *pixels,
775 const struct gl_pixelstore_attrib *unpack,
776 struct gl_texture_object *texObj,
777 struct gl_texture_image *texImage)
778 {
779 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
780 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
781 }
782
783
784 static void
785 st_TexImage1D(struct gl_context * ctx,
786 GLenum target, GLint level,
787 GLint internalFormat,
788 GLint width, GLint border,
789 GLenum format, GLenum type, const void *pixels,
790 const struct gl_pixelstore_attrib *unpack,
791 struct gl_texture_object *texObj,
792 struct gl_texture_image *texImage)
793 {
794 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
795 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
796 }
797
798
799 static void
800 st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
801 GLint internalFormat,
802 GLint width, GLint height, GLint border,
803 GLsizei imageSize, const GLvoid *data,
804 struct gl_texture_object *texObj,
805 struct gl_texture_image *texImage)
806 {
807 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
808 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
809 }
810
811
812
813 /**
814 * glGetTexImage() helper: decompress a compressed texture by rendering
815 * a textured quad. Store the results in the user's buffer.
816 */
817 static void
818 decompress_with_blit(struct gl_context * ctx,
819 GLenum format, GLenum type, GLvoid *pixels,
820 struct gl_texture_image *texImage)
821 {
822 struct st_context *st = st_context(ctx);
823 struct pipe_context *pipe = st->pipe;
824 struct st_texture_image *stImage = st_texture_image(texImage);
825 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
826 struct pipe_sampler_view *src_view =
827 st_get_texture_sampler_view(stObj, pipe);
828 const GLuint width = texImage->Width;
829 const GLuint height = texImage->Height;
830 struct pipe_surface *dst_surface;
831 struct pipe_resource *dst_texture;
832 struct pipe_transfer *tex_xfer;
833 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
834 PIPE_BIND_TRANSFER_READ);
835
836 /* create temp / dest surface */
837 if (!util_create_rgba_surface(pipe, width, height, bind,
838 &dst_texture, &dst_surface)) {
839 _mesa_problem(ctx, "util_create_rgba_surface() failed "
840 "in decompress_with_blit()");
841 return;
842 }
843
844 /* Disable conditional rendering. */
845 if (st->render_condition) {
846 pipe->render_condition(pipe, NULL, 0);
847 }
848
849 /* Choose the source mipmap level */
850 src_view->u.tex.first_level = src_view->u.tex.last_level = texImage->Level;
851
852 /* blit/render/decompress */
853 util_blit_pixels_tex(st->blit,
854 src_view, /* pipe_resource (src) */
855 0, 0, /* src x0, y0 */
856 width, height, /* src x1, y1 */
857 dst_surface, /* pipe_surface (dst) */
858 0, 0, /* dst x0, y0 */
859 width, height, /* dst x1, y1 */
860 0.0, /* z */
861 PIPE_TEX_MIPFILTER_NEAREST);
862
863 /* Restore conditional rendering state. */
864 if (st->render_condition) {
865 pipe->render_condition(pipe, st->render_condition,
866 st->condition_mode);
867 }
868
869 /* map the dst_surface so we can read from it */
870 tex_xfer = pipe_get_transfer(pipe,
871 dst_texture, 0, 0,
872 PIPE_TRANSFER_READ,
873 0, 0, width, height);
874
875 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
876
877 /* copy/pack data into user buffer */
878 if (st_equal_formats(stImage->pt->format, format, type)) {
879 /* memcpy */
880 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
881 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
882 GLuint row;
883 for (row = 0; row < height; row++) {
884 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
885 height, format, type, row, 0);
886 memcpy(dest, map, bytesPerRow);
887 map += tex_xfer->stride;
888 }
889 pipe_transfer_unmap(pipe, tex_xfer);
890 }
891 else {
892 /* format translation via floats */
893 GLuint row;
894 enum pipe_format pformat = util_format_linear(dst_texture->format);
895 for (row = 0; row < height; row++) {
896 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
897 GLfloat rgba[4 * MAX_WIDTH];
898 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
899 height, format, type, row, 0);
900
901 if (ST_DEBUG & DEBUG_FALLBACK)
902 debug_printf("%s: fallback format translation\n", __FUNCTION__);
903
904 /* get float[4] rgba row from surface */
905 pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
906 pformat, rgba);
907
908 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
909 type, dest, &ctx->Pack, transferOps);
910 }
911 }
912
913 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
914
915 pipe->transfer_destroy(pipe, tex_xfer);
916
917 /* destroy the temp / dest surface */
918 util_destroy_rgba_surface(dst_texture, dst_surface);
919 }
920
921
922
923 /**
924 * Called via ctx->Driver.GetTexImage()
925 */
926 static void
927 st_GetTexImage(struct gl_context * ctx,
928 GLenum format, GLenum type, GLvoid * pixels,
929 struct gl_texture_image *texImage)
930 {
931 struct st_texture_image *stImage = st_texture_image(texImage);
932
933 if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
934 /* Need to decompress the texture.
935 * We'll do this by rendering a textured quad (which is hopefully
936 * faster than using the fallback code in texcompress.c.
937 * Note that we only expect RGBA formats (no Z/depth formats).
938 */
939 decompress_with_blit(ctx, format, type, pixels, texImage);
940 }
941 else {
942 _mesa_get_teximage(ctx, format, type, pixels, texImage);
943 }
944 }
945
946
947 static void
948 st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
949 GLint xoffset, GLint yoffset, GLint zoffset,
950 GLint width, GLint height, GLint depth,
951 GLenum format, GLenum type, const void *pixels,
952 const struct gl_pixelstore_attrib *packing,
953 struct gl_texture_object *texObj,
954 struct gl_texture_image *texImage)
955 {
956 struct st_context *st = st_context(ctx);
957 struct st_texture_image *stImage = st_texture_image(texImage);
958 GLuint dstRowStride;
959 const GLuint srcImageStride =
960 _mesa_image_image_stride(packing, width, height, format, type);
961 GLint i;
962 const GLubyte *src;
963 /* init to silence warning only: */
964 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
965
966 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
967 _mesa_lookup_enum_by_nr(target),
968 level, xoffset, yoffset, width, height);
969
970 pixels =
971 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
972 type, pixels, packing, "glTexSubImage2D");
973 if (!pixels)
974 return;
975
976 /* for a 1D array upload the image as a series of layer with height = 1 */
977 if (target == GL_TEXTURE_1D_ARRAY) {
978 depth = height;
979 height = 1;
980 }
981
982 /* Map buffer if necessary. Need to lock to prevent other contexts
983 * from uploading the buffer under us.
984 */
985 if (stImage->pt) {
986 if (format == GL_DEPTH_COMPONENT &&
987 util_format_is_depth_and_stencil(stImage->pt->format))
988 transfer_usage = PIPE_TRANSFER_READ_WRITE;
989 else
990 transfer_usage = PIPE_TRANSFER_WRITE;
991
992 texImage->Data = st_texture_image_map(st, stImage, zoffset,
993 transfer_usage,
994 xoffset, yoffset,
995 width, height);
996 }
997
998 if (!texImage->Data) {
999 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1000 goto done;
1001 }
1002
1003 src = (const GLubyte *) pixels;
1004 dstRowStride = stImage->transfer->stride;
1005
1006 for (i = 0; i < depth; i++) {
1007 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1008 texImage->TexFormat,
1009 texImage->Data,
1010 0, 0, 0,
1011 dstRowStride,
1012 texImage->ImageOffsets,
1013 width, height, 1,
1014 format, type, src, packing)) {
1015 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1016 }
1017
1018 if (stImage->pt && i + 1 < depth) {
1019 /* unmap this slice */
1020 st_texture_image_unmap(st, stImage);
1021 /* map next slice of 3D texture */
1022 texImage->Data = st_texture_image_map(st, stImage,
1023 zoffset + i + 1,
1024 transfer_usage,
1025 xoffset, yoffset,
1026 width, height);
1027 src += srcImageStride;
1028 }
1029 }
1030
1031 done:
1032 _mesa_unmap_teximage_pbo(ctx, packing);
1033
1034 if (stImage->pt && texImage->Data) {
1035 st_texture_image_unmap(st, stImage);
1036 texImage->Data = NULL;
1037 }
1038 }
1039
1040
1041
1042 static void
1043 st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1044 GLint xoffset, GLint yoffset, GLint zoffset,
1045 GLsizei width, GLsizei height, GLsizei depth,
1046 GLenum format, GLenum type, const GLvoid *pixels,
1047 const struct gl_pixelstore_attrib *packing,
1048 struct gl_texture_object *texObj,
1049 struct gl_texture_image *texImage)
1050 {
1051 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1052 width, height, depth, format, type,
1053 pixels, packing, texObj, texImage);
1054 }
1055
1056
1057 static void
1058 st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1059 GLint xoffset, GLint yoffset,
1060 GLsizei width, GLsizei height,
1061 GLenum format, GLenum type, const GLvoid * pixels,
1062 const struct gl_pixelstore_attrib *packing,
1063 struct gl_texture_object *texObj,
1064 struct gl_texture_image *texImage)
1065 {
1066 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1067 width, height, 1, format, type,
1068 pixels, packing, texObj, texImage);
1069 }
1070
1071
1072 static void
1073 st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1074 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1075 const GLvoid * pixels,
1076 const struct gl_pixelstore_attrib *packing,
1077 struct gl_texture_object *texObj,
1078 struct gl_texture_image *texImage)
1079 {
1080 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1081 format, type, pixels, packing, texObj, texImage);
1082 }
1083
1084
1085 static void
1086 st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1087 GLint xoffset, GLsizei width,
1088 GLenum format,
1089 GLsizei imageSize, const GLvoid *data,
1090 struct gl_texture_object *texObj,
1091 struct gl_texture_image *texImage)
1092 {
1093 assert(0);
1094 }
1095
1096
1097 static void
1098 st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1099 GLint xoffset, GLint yoffset,
1100 GLsizei width, GLint height,
1101 GLenum format,
1102 GLsizei imageSize, const GLvoid *data,
1103 struct gl_texture_object *texObj,
1104 struct gl_texture_image *texImage)
1105 {
1106 struct st_context *st = st_context(ctx);
1107 struct st_texture_image *stImage = st_texture_image(texImage);
1108 int srcBlockStride;
1109 int dstBlockStride;
1110 int y;
1111 enum pipe_format pformat;
1112
1113 if (stImage->pt) {
1114 pformat = stImage->pt->format;
1115
1116 texImage->Data = st_texture_image_map(st, stImage, 0,
1117 PIPE_TRANSFER_WRITE,
1118 xoffset, yoffset,
1119 width, height);
1120
1121 srcBlockStride = util_format_get_stride(pformat, width);
1122 dstBlockStride = stImage->transfer->stride;
1123 } else {
1124 assert(stImage->pt);
1125 /* TODO find good values for block and strides */
1126 /* TODO also adjust texImage->data for yoffset/xoffset */
1127 return;
1128 }
1129
1130 if (!texImage->Data) {
1131 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1132 return;
1133 }
1134
1135 assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1136 assert(yoffset % util_format_get_blockheight(pformat) == 0);
1137
1138 for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1139 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1140 const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1141 char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1142 memcpy(dst, src, util_format_get_stride(pformat, width));
1143 }
1144
1145 if (stImage->pt) {
1146 st_texture_image_unmap(st, stImage);
1147 texImage->Data = NULL;
1148 }
1149 }
1150
1151
1152 static void
1153 st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1154 GLint xoffset, GLint yoffset, GLint zoffset,
1155 GLsizei width, GLint height, GLint depth,
1156 GLenum format,
1157 GLsizei imageSize, const GLvoid *data,
1158 struct gl_texture_object *texObj,
1159 struct gl_texture_image *texImage)
1160 {
1161 assert(0);
1162 }
1163
1164
1165
1166 /**
1167 * Do a CopyTexSubImage operation using a read transfer from the source,
1168 * a write transfer to the destination and get_tile()/put_tile() to access
1169 * the pixels/texels.
1170 *
1171 * Note: srcY=0=TOP of renderbuffer
1172 */
1173 static void
1174 fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
1175 struct st_renderbuffer *strb,
1176 struct st_texture_image *stImage,
1177 GLenum baseFormat,
1178 GLint destX, GLint destY, GLint destZ,
1179 GLint srcX, GLint srcY,
1180 GLsizei width, GLsizei height)
1181 {
1182 struct st_context *st = st_context(ctx);
1183 struct pipe_context *pipe = st->pipe;
1184 struct pipe_transfer *src_trans;
1185 GLvoid *texDest;
1186 enum pipe_transfer_usage transfer_usage;
1187
1188 if (ST_DEBUG & DEBUG_FALLBACK)
1189 debug_printf("%s: fallback processing\n", __FUNCTION__);
1190
1191 assert(width <= MAX_WIDTH);
1192
1193 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1194 srcY = strb->Base.Height - srcY - height;
1195 }
1196
1197 src_trans = pipe_get_transfer(pipe,
1198 strb->texture,
1199 strb->rtt_level,
1200 strb->rtt_face + strb->rtt_slice,
1201 PIPE_TRANSFER_READ,
1202 srcX, srcY,
1203 width, height);
1204
1205 if ((baseFormat == GL_DEPTH_COMPONENT ||
1206 baseFormat == GL_DEPTH_STENCIL) &&
1207 util_format_is_depth_and_stencil(stImage->pt->format))
1208 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1209 else
1210 transfer_usage = PIPE_TRANSFER_WRITE;
1211
1212 /* XXX this used to ignore destZ param */
1213 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
1214 destX, destY, width, height);
1215
1216 if (baseFormat == GL_DEPTH_COMPONENT ||
1217 baseFormat == GL_DEPTH_STENCIL) {
1218 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1219 ctx->Pixel.DepthBias != 0.0F);
1220 GLint row, yStep;
1221
1222 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1223 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1224 srcY = height - 1;
1225 yStep = -1;
1226 }
1227 else {
1228 srcY = 0;
1229 yStep = 1;
1230 }
1231
1232 /* To avoid a large temp memory allocation, do copy row by row */
1233 for (row = 0; row < height; row++, srcY += yStep) {
1234 uint data[MAX_WIDTH];
1235 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1236 if (scaleOrBias) {
1237 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1238 }
1239 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1240 }
1241 }
1242 else {
1243 /* RGBA format */
1244 GLfloat *tempSrc =
1245 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1246
1247 if (tempSrc && texDest) {
1248 const GLint dims = 2;
1249 const GLint dstRowStride = stImage->transfer->stride;
1250 struct gl_texture_image *texImage = &stImage->base;
1251 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1252
1253 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1254 unpack.Invert = GL_TRUE;
1255 }
1256
1257 /* get float/RGBA image from framebuffer */
1258 /* XXX this usually involves a lot of int/float conversion.
1259 * try to avoid that someday.
1260 */
1261 pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
1262 util_format_linear(strb->texture->format),
1263 tempSrc);
1264
1265 /* Store into texture memory.
1266 * Note that this does some special things such as pixel transfer
1267 * ops and format conversion. In particular, if the dest tex format
1268 * is actually RGBA but the user created the texture as GL_RGB we
1269 * need to fill-in/override the alpha channel with 1.0.
1270 */
1271 _mesa_texstore(ctx, dims,
1272 texImage->_BaseFormat,
1273 texImage->TexFormat,
1274 texDest,
1275 0, 0, 0,
1276 dstRowStride,
1277 texImage->ImageOffsets,
1278 width, height, 1,
1279 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1280 &unpack);
1281 }
1282 else {
1283 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1284 }
1285
1286 if (tempSrc)
1287 free(tempSrc);
1288 }
1289
1290 st_texture_image_unmap(st, stImage);
1291 pipe->transfer_destroy(pipe, src_trans);
1292 }
1293
1294
1295
1296 /**
1297 * If the format of the src renderbuffer and the format of the dest
1298 * texture are compatible (in terms of blitting), return a TGSI writemask
1299 * to be used during the blit.
1300 * If the src/dest are incompatible, return 0.
1301 */
1302 static unsigned
1303 compatible_src_dst_formats(struct gl_context *ctx,
1304 const struct gl_renderbuffer *src,
1305 const struct gl_texture_image *dst)
1306 {
1307 /* Get logical base formats for the src and dest.
1308 * That is, use the user-requested formats and not the actual, device-
1309 * chosen formats.
1310 * For example, the user may have requested an A8 texture but the
1311 * driver may actually be using an RGBA texture format. When we
1312 * copy/blit to that texture, we only want to copy the Alpha channel
1313 * and not the RGB channels.
1314 *
1315 * Similarly, when the src FBO was created an RGB format may have been
1316 * requested but the driver actually chose an RGBA format. In that case,
1317 * we don't want to copy the undefined Alpha channel to the dest texture
1318 * (it should be 1.0).
1319 */
1320 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1321 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1322
1323 /**
1324 * XXX when we have red-only and red/green renderbuffers we'll need
1325 * to add more cases here (or implement a general-purpose routine that
1326 * queries the existance of the R,G,B,A channels in the src and dest).
1327 */
1328 if (srcFormat == dstFormat) {
1329 /* This is the same as matching_base_formats, which should
1330 * always pass, as it did previously.
1331 */
1332 return TGSI_WRITEMASK_XYZW;
1333 }
1334 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1335 /* Make sure that A in the dest is 1. The actual src format
1336 * may be RGBA and have undefined A values.
1337 */
1338 return TGSI_WRITEMASK_XYZ;
1339 }
1340 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1341 /* Make sure that A in the dest is 1. The actual dst format
1342 * may be RGBA and will need A=1 to provide proper alpha values
1343 * when sampled later.
1344 */
1345 return TGSI_WRITEMASK_XYZ;
1346 }
1347 else {
1348 if (ST_DEBUG & DEBUG_FALLBACK)
1349 debug_printf("%s failed for src %s, dst %s\n",
1350 __FUNCTION__,
1351 _mesa_lookup_enum_by_nr(srcFormat),
1352 _mesa_lookup_enum_by_nr(dstFormat));
1353
1354 /* Otherwise fail.
1355 */
1356 return 0;
1357 }
1358 }
1359
1360
1361
1362 /**
1363 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1364 * Note that the region to copy has already been clipped so we know we
1365 * won't read from outside the source renderbuffer's bounds.
1366 *
1367 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1368 */
1369 static void
1370 st_copy_texsubimage(struct gl_context *ctx,
1371 GLenum target, GLint level,
1372 GLint destX, GLint destY, GLint destZ,
1373 GLint srcX, GLint srcY,
1374 GLsizei width, GLsizei height)
1375 {
1376 struct gl_texture_unit *texUnit =
1377 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1378 struct gl_texture_object *texObj =
1379 _mesa_select_tex_object(ctx, texUnit, target);
1380 struct gl_texture_image *texImage =
1381 _mesa_select_tex_image(ctx, texObj, target, level);
1382 struct st_texture_image *stImage = st_texture_image(texImage);
1383 const GLenum texBaseFormat = texImage->_BaseFormat;
1384 struct gl_framebuffer *fb = ctx->ReadBuffer;
1385 struct st_renderbuffer *strb;
1386 struct st_context *st = st_context(ctx);
1387 struct pipe_context *pipe = st->pipe;
1388 struct pipe_screen *screen = pipe->screen;
1389 enum pipe_format dest_format, src_format;
1390 GLboolean use_fallback = GL_TRUE;
1391 GLboolean matching_base_formats;
1392 GLuint format_writemask, sample_count;
1393 struct pipe_surface *dest_surface = NULL;
1394 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1395
1396 /* make sure finalize_textures has been called?
1397 */
1398 if (0) st_validate_state(st);
1399
1400 /* determine if copying depth or color data */
1401 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1402 texBaseFormat == GL_DEPTH_STENCIL) {
1403 strb = st_renderbuffer(fb->_DepthBuffer);
1404 if (strb->Base.Wrapped) {
1405 strb = st_renderbuffer(strb->Base.Wrapped);
1406 }
1407 }
1408 else {
1409 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1410 strb = st_renderbuffer(fb->_ColorReadBuffer);
1411 }
1412
1413 if (!strb || !strb->surface || !stImage->pt) {
1414 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1415 return;
1416 }
1417
1418 sample_count = strb->surface->texture->nr_samples;
1419 /* I believe this would be legal, presumably would need to do a resolve
1420 for color, and for depth/stencil spec says to just use one of the
1421 depth/stencil samples per pixel? Need some transfer clarifications. */
1422 assert(sample_count < 2);
1423
1424 assert(strb);
1425 assert(strb->surface);
1426 assert(stImage->pt);
1427
1428 src_format = strb->surface->format;
1429 dest_format = stImage->pt->format;
1430
1431 /*
1432 * Determine if the src framebuffer and dest texture have the same
1433 * base format. We need this to detect a case such as the framebuffer
1434 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1435 * texture format stores RGBA we need to set A=1 (overriding the
1436 * framebuffer's alpha values). We can't do that with the blit or
1437 * textured-quad paths.
1438 */
1439 matching_base_formats =
1440 (_mesa_get_format_base_format(strb->Base.Format) ==
1441 _mesa_get_format_base_format(texImage->TexFormat));
1442 format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1443
1444 if (ctx->_ImageTransferState == 0x0) {
1445
1446 if (matching_base_formats &&
1447 src_format == dest_format &&
1448 !do_flip)
1449 {
1450 /* use surface_copy() / blit */
1451 struct pipe_box src_box;
1452 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1453 width, height, &src_box);
1454
1455 /* for resource_copy_region(), y=0=top, always */
1456 pipe->resource_copy_region(pipe,
1457 /* dest */
1458 stImage->pt,
1459 stImage->base.Level,
1460 destX, destY, destZ + stImage->base.Face,
1461 /* src */
1462 strb->texture,
1463 strb->surface->u.tex.level,
1464 &src_box);
1465 use_fallback = GL_FALSE;
1466 }
1467 else if (format_writemask &&
1468 texBaseFormat != GL_DEPTH_COMPONENT &&
1469 texBaseFormat != GL_DEPTH_STENCIL &&
1470 screen->is_format_supported(screen, src_format,
1471 PIPE_TEXTURE_2D, sample_count,
1472 PIPE_BIND_SAMPLER_VIEW) &&
1473 screen->is_format_supported(screen, dest_format,
1474 PIPE_TEXTURE_2D, 0,
1475 PIPE_BIND_RENDER_TARGET)) {
1476 /* draw textured quad to do the copy */
1477 GLint srcY0, srcY1;
1478 struct pipe_surface surf_tmpl;
1479 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1480 surf_tmpl.format = util_format_linear(stImage->pt->format);
1481 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
1482 surf_tmpl.u.tex.level = stImage->base.Level;
1483 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1484 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1485
1486 dest_surface = pipe->create_surface(pipe, stImage->pt,
1487 &surf_tmpl);
1488
1489 if (do_flip) {
1490 srcY1 = strb->Base.Height - srcY - height;
1491 srcY0 = srcY1 + height;
1492 }
1493 else {
1494 srcY0 = srcY;
1495 srcY1 = srcY0 + height;
1496 }
1497
1498 /* Disable conditional rendering. */
1499 if (st->render_condition) {
1500 pipe->render_condition(pipe, NULL, 0);
1501 }
1502
1503 util_blit_pixels_writemask(st->blit,
1504 strb->texture,
1505 strb->surface->u.tex.level,
1506 srcX, srcY0,
1507 srcX + width, srcY1,
1508 strb->surface->u.tex.first_layer,
1509 dest_surface,
1510 destX, destY,
1511 destX + width, destY + height,
1512 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1513 format_writemask);
1514
1515 /* Restore conditional rendering state. */
1516 if (st->render_condition) {
1517 pipe->render_condition(pipe, st->render_condition,
1518 st->condition_mode);
1519 }
1520
1521 use_fallback = GL_FALSE;
1522 }
1523
1524 if (dest_surface)
1525 pipe_surface_reference(&dest_surface, NULL);
1526 }
1527
1528 if (use_fallback) {
1529 /* software fallback */
1530 fallback_copy_texsubimage(ctx, target, level,
1531 strb, stImage, texBaseFormat,
1532 destX, destY, destZ,
1533 srcX, srcY, width, height);
1534 }
1535 }
1536
1537
1538
1539 static void
1540 st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1541 GLint xoffset, GLint x, GLint y, GLsizei width)
1542 {
1543 const GLint yoffset = 0, zoffset = 0;
1544 const GLsizei height = 1;
1545 st_copy_texsubimage(ctx, target, level,
1546 xoffset, yoffset, zoffset, /* destX,Y,Z */
1547 x, y, width, height); /* src X, Y, size */
1548 }
1549
1550
1551 static void
1552 st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1553 GLint xoffset, GLint yoffset,
1554 GLint x, GLint y, GLsizei width, GLsizei height)
1555 {
1556 const GLint zoffset = 0;
1557 st_copy_texsubimage(ctx, target, level,
1558 xoffset, yoffset, zoffset, /* destX,Y,Z */
1559 x, y, width, height); /* src X, Y, size */
1560 }
1561
1562
1563 static void
1564 st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1565 GLint xoffset, GLint yoffset, GLint zoffset,
1566 GLint x, GLint y, GLsizei width, GLsizei height)
1567 {
1568 st_copy_texsubimage(ctx, target, level,
1569 xoffset, yoffset, zoffset, /* destX,Y,Z */
1570 x, y, width, height); /* src X, Y, size */
1571 }
1572
1573
1574 /**
1575 * Copy image data from stImage into the texture object 'stObj' at level
1576 * 'dstLevel'.
1577 */
1578 static void
1579 copy_image_data_to_texture(struct st_context *st,
1580 struct st_texture_object *stObj,
1581 GLuint dstLevel,
1582 struct st_texture_image *stImage)
1583 {
1584 /* debug checks */
1585 {
1586 const struct gl_texture_image *dstImage =
1587 stObj->base.Image[stImage->base.Face][dstLevel];
1588 assert(dstImage);
1589 assert(dstImage->Width == stImage->base.Width);
1590 assert(dstImage->Height == stImage->base.Height);
1591 assert(dstImage->Depth == stImage->base.Depth);
1592 }
1593
1594 if (stImage->pt) {
1595 /* Copy potentially with the blitter:
1596 */
1597 st_texture_image_copy(st->pipe,
1598 stObj->pt, dstLevel, /* dest texture, level */
1599 stImage->pt, stImage->base.Level, /* src texture, level */
1600 stImage->base.Face);
1601
1602 pipe_resource_reference(&stImage->pt, NULL);
1603 }
1604 else if (stImage->base.Data) {
1605 st_texture_image_data(st,
1606 stObj->pt,
1607 stImage->base.Face,
1608 dstLevel,
1609 stImage->base.Data,
1610 stImage->base.RowStride *
1611 util_format_get_blocksize(stObj->pt->format),
1612 stImage->base.RowStride *
1613 stImage->base.Height *
1614 util_format_get_blocksize(stObj->pt->format));
1615 _mesa_align_free(stImage->base.Data);
1616 stImage->base.Data = NULL;
1617 }
1618
1619 pipe_resource_reference(&stImage->pt, stObj->pt);
1620 }
1621
1622
1623 /**
1624 * Called during state validation. When this function is finished,
1625 * the texture object should be ready for rendering.
1626 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1627 */
1628 GLboolean
1629 st_finalize_texture(struct gl_context *ctx,
1630 struct pipe_context *pipe,
1631 struct gl_texture_object *tObj)
1632 {
1633 struct st_context *st = st_context(ctx);
1634 struct st_texture_object *stObj = st_texture_object(tObj);
1635 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1636 GLuint face;
1637 struct st_texture_image *firstImage;
1638 enum pipe_format firstImageFormat;
1639 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1640
1641 if (stObj->base._Complete) {
1642 /* The texture is complete and we know exactly how many mipmap levels
1643 * are present/needed. This is conditional because we may be called
1644 * from the st_generate_mipmap() function when the texture object is
1645 * incomplete. In that case, we'll have set stObj->lastLevel before
1646 * we get here.
1647 */
1648 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1649 stObj->base.Sampler.MinFilter == GL_NEAREST)
1650 stObj->lastLevel = stObj->base.BaseLevel;
1651 else
1652 stObj->lastLevel = stObj->base._MaxLevel;
1653 }
1654
1655 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1656 assert(firstImage);
1657
1658 /* If both firstImage and stObj point to a texture which can contain
1659 * all active images, favour firstImage. Note that because of the
1660 * completeness requirement, we know that the image dimensions
1661 * will match.
1662 */
1663 if (firstImage->pt &&
1664 firstImage->pt != stObj->pt &&
1665 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1666 pipe_resource_reference(&stObj->pt, firstImage->pt);
1667 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1668 }
1669
1670 /* Find gallium format for the Mesa texture */
1671 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1672
1673 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1674 {
1675 GLuint width, height, depth;
1676 if (!guess_base_level_size(stObj->base.Target,
1677 firstImage->base.Width2,
1678 firstImage->base.Height2,
1679 firstImage->base.Depth2,
1680 firstImage->base.Level,
1681 &width, &height, &depth)) {
1682 width = stObj->width0;
1683 height = stObj->height0;
1684 depth = stObj->depth0;
1685 }
1686 /* convert GL dims to Gallium dims */
1687 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1688 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1689 }
1690
1691 /* If we already have a gallium texture, check that it matches the texture
1692 * object's format, target, size, num_levels, etc.
1693 */
1694 if (stObj->pt) {
1695 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1696 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1697 stObj->pt->last_level < stObj->lastLevel ||
1698 stObj->pt->width0 != ptWidth ||
1699 stObj->pt->height0 != ptHeight ||
1700 stObj->pt->depth0 != ptDepth ||
1701 stObj->pt->array_size != ptLayers)
1702 {
1703 /* The gallium texture does not match the Mesa texture so delete the
1704 * gallium texture now. We'll make a new one below.
1705 */
1706 pipe_resource_reference(&stObj->pt, NULL);
1707 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1708 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1709 }
1710 }
1711
1712 /* May need to create a new gallium texture:
1713 */
1714 if (!stObj->pt) {
1715 GLuint bindings = default_bindings(st, firstImageFormat);
1716
1717 stObj->pt = st_texture_create(st,
1718 gl_target_to_pipe(stObj->base.Target),
1719 firstImageFormat,
1720 stObj->lastLevel,
1721 ptWidth,
1722 ptHeight,
1723 ptDepth,
1724 ptLayers,
1725 bindings);
1726
1727 if (!stObj->pt) {
1728 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1729 return GL_FALSE;
1730 }
1731 }
1732
1733 /* Pull in any images not in the object's texture:
1734 */
1735 for (face = 0; face < nr_faces; face++) {
1736 GLuint level;
1737 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1738 struct st_texture_image *stImage =
1739 st_texture_image(stObj->base.Image[face][level]);
1740
1741 /* Need to import images in main memory or held in other textures.
1742 */
1743 if (stImage && stObj->pt != stImage->pt) {
1744 if (level == 0 ||
1745 (stImage->base.Width == u_minify(stObj->width0, level) &&
1746 stImage->base.Height == u_minify(stObj->height0, level) &&
1747 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1748 /* src image fits expected dest mipmap level size */
1749 copy_image_data_to_texture(st, stObj, level, stImage);
1750 }
1751 }
1752 }
1753 }
1754
1755 return GL_TRUE;
1756 }
1757
1758
1759 /**
1760 * Returns pointer to a default/dummy texture.
1761 * This is typically used when the current shader has tex/sample instructions
1762 * but the user has not provided a (any) texture(s).
1763 */
1764 struct gl_texture_object *
1765 st_get_default_texture(struct st_context *st)
1766 {
1767 if (!st->default_texture) {
1768 static const GLenum target = GL_TEXTURE_2D;
1769 GLubyte pixels[16][16][4];
1770 struct gl_texture_object *texObj;
1771 struct gl_texture_image *texImg;
1772 GLuint i, j;
1773
1774 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1775 * when attempting to sample incomplete textures.
1776 */
1777 for (i = 0; i < 16; i++) {
1778 for (j = 0; j < 16; j++) {
1779 pixels[i][j][0] = 0;
1780 pixels[i][j][1] = 0;
1781 pixels[i][j][2] = 0;
1782 pixels[i][j][3] = 255;
1783 }
1784 }
1785
1786 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1787
1788 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1789
1790 _mesa_init_teximage_fields(st->ctx, target, texImg,
1791 16, 16, 1, 0, /* w, h, d, border */
1792 GL_RGBA, MESA_FORMAT_RGBA8888);
1793
1794 st_TexImage(st->ctx, 2, target,
1795 0, GL_RGBA, /* level, intformat */
1796 16, 16, 1, 0, /* w, h, d, border */
1797 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1798 &st->ctx->DefaultPacking,
1799 texObj, texImg,
1800 0, 0);
1801
1802 texObj->Sampler.MinFilter = GL_NEAREST;
1803 texObj->Sampler.MagFilter = GL_NEAREST;
1804 texObj->_Complete = GL_TRUE;
1805
1806 st->default_texture = texObj;
1807 }
1808 return st->default_texture;
1809 }
1810
1811
1812 void
1813 st_init_texture_functions(struct dd_function_table *functions)
1814 {
1815 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1816 functions->TexImage1D = st_TexImage1D;
1817 functions->TexImage2D = st_TexImage2D;
1818 functions->TexImage3D = st_TexImage3D;
1819 functions->TexSubImage1D = st_TexSubImage1D;
1820 functions->TexSubImage2D = st_TexSubImage2D;
1821 functions->TexSubImage3D = st_TexSubImage3D;
1822 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1823 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1824 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1825 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1826 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1827 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1828 functions->GenerateMipmap = st_generate_mipmap;
1829
1830 functions->GetTexImage = st_GetTexImage;
1831
1832 /* compressed texture functions */
1833 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1834 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1835
1836 functions->NewTextureObject = st_NewTextureObject;
1837 functions->NewTextureImage = st_NewTextureImage;
1838 functions->DeleteTextureImage = st_DeleteTextureImage;
1839 functions->DeleteTexture = st_DeleteTextureObject;
1840 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1841 functions->MapTextureImage = st_MapTextureImage;
1842 functions->UnmapTextureImage = st_UnmapTextureImage;
1843
1844 functions->TextureMemCpy = do_memcpy;
1845
1846 /* XXX Temporary until we can query pipe's texture sizes */
1847 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1848 }