st/mesa: implement PBO upload for glCompressedTex(Sub)Image
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/format_utils.h"
34 #include "main/glformats.h"
35 #include "main/image.h"
36 #include "main/imports.h"
37 #include "main/macros.h"
38 #include "main/mipmap.h"
39 #include "main/pack.h"
40 #include "main/pbo.h"
41 #include "main/pixeltransfer.h"
42 #include "main/texcompress.h"
43 #include "main/texcompress_etc.h"
44 #include "main/texgetimage.h"
45 #include "main/teximage.h"
46 #include "main/texobj.h"
47 #include "main/texstore.h"
48
49 #include "state_tracker/st_debug.h"
50 #include "state_tracker/st_context.h"
51 #include "state_tracker/st_cb_fbo.h"
52 #include "state_tracker/st_cb_flush.h"
53 #include "state_tracker/st_cb_texture.h"
54 #include "state_tracker/st_cb_bufferobjects.h"
55 #include "state_tracker/st_format.h"
56 #include "state_tracker/st_texture.h"
57 #include "state_tracker/st_gen_mipmap.h"
58 #include "state_tracker/st_atom.h"
59
60 #include "pipe/p_context.h"
61 #include "pipe/p_defines.h"
62 #include "util/u_inlines.h"
63 #include "util/u_upload_mgr.h"
64 #include "pipe/p_shader_tokens.h"
65 #include "util/u_tile.h"
66 #include "util/u_format.h"
67 #include "util/u_surface.h"
68 #include "util/u_sampler.h"
69 #include "util/u_math.h"
70 #include "util/u_box.h"
71 #include "util/u_simple_shaders.h"
72 #include "cso_cache/cso_context.h"
73 #include "tgsi/tgsi_ureg.h"
74
75 #define DBG if (0) printf
76
77
78 enum pipe_texture_target
79 gl_target_to_pipe(GLenum target)
80 {
81 switch (target) {
82 case GL_TEXTURE_1D:
83 case GL_PROXY_TEXTURE_1D:
84 return PIPE_TEXTURE_1D;
85 case GL_TEXTURE_2D:
86 case GL_PROXY_TEXTURE_2D:
87 case GL_TEXTURE_EXTERNAL_OES:
88 case GL_TEXTURE_2D_MULTISAMPLE:
89 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
90 return PIPE_TEXTURE_2D;
91 case GL_TEXTURE_RECTANGLE_NV:
92 case GL_PROXY_TEXTURE_RECTANGLE_NV:
93 return PIPE_TEXTURE_RECT;
94 case GL_TEXTURE_3D:
95 case GL_PROXY_TEXTURE_3D:
96 return PIPE_TEXTURE_3D;
97 case GL_TEXTURE_CUBE_MAP_ARB:
98 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
99 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
100 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
101 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
102 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
103 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
104 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
105 return PIPE_TEXTURE_CUBE;
106 case GL_TEXTURE_1D_ARRAY_EXT:
107 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
108 return PIPE_TEXTURE_1D_ARRAY;
109 case GL_TEXTURE_2D_ARRAY_EXT:
110 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
111 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
112 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
113 return PIPE_TEXTURE_2D_ARRAY;
114 case GL_TEXTURE_BUFFER:
115 return PIPE_BUFFER;
116 case GL_TEXTURE_CUBE_MAP_ARRAY:
117 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
118 return PIPE_TEXTURE_CUBE_ARRAY;
119 default:
120 assert(0);
121 return 0;
122 }
123 }
124
125
126 /** called via ctx->Driver.NewTextureImage() */
127 static struct gl_texture_image *
128 st_NewTextureImage(struct gl_context * ctx)
129 {
130 DBG("%s\n", __func__);
131 (void) ctx;
132 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
133 }
134
135
136 /** called via ctx->Driver.DeleteTextureImage() */
137 static void
138 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
139 {
140 /* nothing special (yet) for st_texture_image */
141 _mesa_delete_texture_image(ctx, img);
142 }
143
144
145 /** called via ctx->Driver.NewTextureObject() */
146 static struct gl_texture_object *
147 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
148 {
149 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
150
151 DBG("%s\n", __func__);
152 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
153
154 return &obj->base;
155 }
156
157 /** called via ctx->Driver.DeleteTextureObject() */
158 static void
159 st_DeleteTextureObject(struct gl_context *ctx,
160 struct gl_texture_object *texObj)
161 {
162 struct st_context *st = st_context(ctx);
163 struct st_texture_object *stObj = st_texture_object(texObj);
164
165 pipe_resource_reference(&stObj->pt, NULL);
166 st_texture_release_all_sampler_views(st, stObj);
167 st_texture_free_sampler_views(stObj);
168 _mesa_delete_texture_object(ctx, texObj);
169 }
170
171
172 /** called via ctx->Driver.FreeTextureImageBuffer() */
173 static void
174 st_FreeTextureImageBuffer(struct gl_context *ctx,
175 struct gl_texture_image *texImage)
176 {
177 struct st_texture_image *stImage = st_texture_image(texImage);
178
179 DBG("%s\n", __func__);
180
181 if (stImage->pt) {
182 pipe_resource_reference(&stImage->pt, NULL);
183 }
184
185 free(stImage->transfer);
186 stImage->transfer = NULL;
187 stImage->num_transfers = 0;
188 }
189
190
191 /** called via ctx->Driver.MapTextureImage() */
192 static void
193 st_MapTextureImage(struct gl_context *ctx,
194 struct gl_texture_image *texImage,
195 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
196 GLbitfield mode,
197 GLubyte **mapOut, GLint *rowStrideOut)
198 {
199 struct st_context *st = st_context(ctx);
200 struct st_texture_image *stImage = st_texture_image(texImage);
201 unsigned pipeMode;
202 GLubyte *map;
203 struct pipe_transfer *transfer;
204
205 pipeMode = 0x0;
206 if (mode & GL_MAP_READ_BIT)
207 pipeMode |= PIPE_TRANSFER_READ;
208 if (mode & GL_MAP_WRITE_BIT)
209 pipeMode |= PIPE_TRANSFER_WRITE;
210 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
211 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
212
213 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
214 &transfer);
215 if (map) {
216 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
217 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
218 /* ETC isn't supported by gallium and it's represented
219 * by uncompressed formats. Only write transfers with precompressed
220 * data are supported by ES3, which makes this really simple.
221 *
222 * Just create a temporary storage where the ETC texture will
223 * be stored. It will be decompressed in the Unmap function.
224 */
225 unsigned z = transfer->box.z;
226 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
227
228 itransfer->temp_data =
229 malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
230 itransfer->temp_stride =
231 _mesa_format_row_stride(texImage->TexFormat, w);
232 itransfer->map = map;
233
234 *mapOut = itransfer->temp_data;
235 *rowStrideOut = itransfer->temp_stride;
236 }
237 else {
238 /* supported mapping */
239 *mapOut = map;
240 *rowStrideOut = transfer->stride;
241 }
242 }
243 else {
244 *mapOut = NULL;
245 *rowStrideOut = 0;
246 }
247 }
248
249
250 /** called via ctx->Driver.UnmapTextureImage() */
251 static void
252 st_UnmapTextureImage(struct gl_context *ctx,
253 struct gl_texture_image *texImage,
254 GLuint slice)
255 {
256 struct st_context *st = st_context(ctx);
257 struct st_texture_image *stImage = st_texture_image(texImage);
258
259 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
260 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
261 /* Decompress the ETC texture to the mapped one. */
262 unsigned z = slice + stImage->base.Face;
263 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
264 struct pipe_transfer *transfer = itransfer->transfer;
265
266 assert(z == transfer->box.z);
267
268 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
269 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
270 itransfer->temp_data,
271 itransfer->temp_stride,
272 transfer->box.width, transfer->box.height);
273 }
274 else {
275 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
276 itransfer->temp_data, itransfer->temp_stride,
277 transfer->box.width, transfer->box.height,
278 texImage->TexFormat);
279 }
280
281 free(itransfer->temp_data);
282 itransfer->temp_data = NULL;
283 itransfer->temp_stride = 0;
284 itransfer->map = 0;
285 }
286
287 st_texture_image_unmap(st, stImage, slice);
288 }
289
290
291 /**
292 * Return default texture resource binding bitmask for the given format.
293 */
294 static GLuint
295 default_bindings(struct st_context *st, enum pipe_format format)
296 {
297 struct pipe_screen *screen = st->pipe->screen;
298 const unsigned target = PIPE_TEXTURE_2D;
299 unsigned bindings;
300
301 if (util_format_is_depth_or_stencil(format))
302 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
303 else
304 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
305
306 if (screen->is_format_supported(screen, format, target, 0, bindings))
307 return bindings;
308 else {
309 /* Try non-sRGB. */
310 format = util_format_linear(format);
311
312 if (screen->is_format_supported(screen, format, target, 0, bindings))
313 return bindings;
314 else
315 return PIPE_BIND_SAMPLER_VIEW;
316 }
317 }
318
319
320 /**
321 * Given the size of a mipmap image, try to compute the size of the level=0
322 * mipmap image.
323 *
324 * Note that this isn't always accurate for odd-sized, non-POW textures.
325 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
326 *
327 * \return GL_TRUE for success, GL_FALSE for failure
328 */
329 static GLboolean
330 guess_base_level_size(GLenum target,
331 GLuint width, GLuint height, GLuint depth, GLuint level,
332 GLuint *width0, GLuint *height0, GLuint *depth0)
333 {
334 assert(width >= 1);
335 assert(height >= 1);
336 assert(depth >= 1);
337
338 if (level > 0) {
339 /* Guess the size of the base level.
340 * Depending on the image's size, we can't always make a guess here.
341 */
342 switch (target) {
343 case GL_TEXTURE_1D:
344 case GL_TEXTURE_1D_ARRAY:
345 width <<= level;
346 break;
347
348 case GL_TEXTURE_2D:
349 case GL_TEXTURE_2D_ARRAY:
350 /* We can't make a good guess here, because the base level dimensions
351 * can be non-square.
352 */
353 if (width == 1 || height == 1) {
354 return GL_FALSE;
355 }
356 width <<= level;
357 height <<= level;
358 break;
359
360 case GL_TEXTURE_CUBE_MAP:
361 case GL_TEXTURE_CUBE_MAP_ARRAY:
362 width <<= level;
363 height <<= level;
364 break;
365
366 case GL_TEXTURE_3D:
367 /* We can't make a good guess here, because the base level dimensions
368 * can be non-cube.
369 */
370 if (width == 1 || height == 1 || depth == 1) {
371 return GL_FALSE;
372 }
373 width <<= level;
374 height <<= level;
375 depth <<= level;
376 break;
377
378 case GL_TEXTURE_RECTANGLE:
379 break;
380
381 default:
382 assert(0);
383 }
384 }
385
386 *width0 = width;
387 *height0 = height;
388 *depth0 = depth;
389
390 return GL_TRUE;
391 }
392
393
394 /**
395 * Try to determine whether we should allocate memory for a full texture
396 * mipmap. The problem is when we get a glTexImage(level=0) call, we
397 * can't immediately know if other mipmap levels are coming next. Here
398 * we try to guess whether to allocate memory for a mipmap or just the
399 * 0th level.
400 *
401 * If we guess incorrectly here we'll later reallocate the right amount of
402 * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
403 *
404 * \param stObj the texture object we're going to allocate memory for.
405 * \param stImage describes the incoming image which we need to store.
406 */
407 static boolean
408 allocate_full_mipmap(const struct st_texture_object *stObj,
409 const struct st_texture_image *stImage)
410 {
411 switch (stObj->base.Target) {
412 case GL_TEXTURE_RECTANGLE_NV:
413 case GL_TEXTURE_BUFFER:
414 case GL_TEXTURE_EXTERNAL_OES:
415 case GL_TEXTURE_2D_MULTISAMPLE:
416 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
417 /* these texture types cannot be mipmapped */
418 return FALSE;
419 }
420
421 if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
422 return TRUE;
423
424 if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
425 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
426 /* depth/stencil textures are seldom mipmapped */
427 return FALSE;
428
429 if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0)
430 return FALSE;
431
432 if (stObj->base.Sampler.MinFilter == GL_NEAREST ||
433 stObj->base.Sampler.MinFilter == GL_LINEAR)
434 /* not a mipmap minification filter */
435 return FALSE;
436
437 if (stObj->base.Target == GL_TEXTURE_3D)
438 /* 3D textures are seldom mipmapped */
439 return FALSE;
440
441 return TRUE;
442 }
443
444
445 /**
446 * Try to allocate a pipe_resource object for the given st_texture_object.
447 *
448 * We use the given st_texture_image as a clue to determine the size of the
449 * mipmap image at level=0.
450 *
451 * \return GL_TRUE for success, GL_FALSE if out of memory.
452 */
453 static GLboolean
454 guess_and_alloc_texture(struct st_context *st,
455 struct st_texture_object *stObj,
456 const struct st_texture_image *stImage)
457 {
458 GLuint lastLevel, width, height, depth;
459 GLuint bindings;
460 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
461 enum pipe_format fmt;
462
463 DBG("%s\n", __func__);
464
465 assert(!stObj->pt);
466
467 if (!guess_base_level_size(stObj->base.Target,
468 stImage->base.Width2,
469 stImage->base.Height2,
470 stImage->base.Depth2,
471 stImage->base.Level,
472 &width, &height, &depth)) {
473 /* we can't determine the image size at level=0 */
474 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
475 /* this is not an out of memory error */
476 return GL_TRUE;
477 }
478
479 /* At this point, (width x height x depth) is the expected size of
480 * the level=0 mipmap image.
481 */
482
483 /* Guess a reasonable value for lastLevel. With OpenGL we have no
484 * idea how many mipmap levels will be in a texture until we start
485 * to render with it. Make an educated guess here but be prepared
486 * to re-allocating a texture buffer with space for more (or fewer)
487 * mipmap levels later.
488 */
489 if (allocate_full_mipmap(stObj, stImage)) {
490 /* alloc space for a full mipmap */
491 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
492 width, height, depth) - 1;
493 }
494 else {
495 /* only alloc space for a single mipmap level */
496 lastLevel = 0;
497 }
498
499 /* Save the level=0 dimensions */
500 stObj->width0 = width;
501 stObj->height0 = height;
502 stObj->depth0 = depth;
503
504 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
505
506 bindings = default_bindings(st, fmt);
507
508 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
509 width, height, depth,
510 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
511
512 stObj->pt = st_texture_create(st,
513 gl_target_to_pipe(stObj->base.Target),
514 fmt,
515 lastLevel,
516 ptWidth,
517 ptHeight,
518 ptDepth,
519 ptLayers, 0,
520 bindings);
521
522 stObj->lastLevel = lastLevel;
523
524 DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
525
526 return stObj->pt != NULL;
527 }
528
529
530 /**
531 * Called via ctx->Driver.AllocTextureImageBuffer().
532 * If the texture object/buffer already has space for the indicated image,
533 * we're done. Otherwise, allocate memory for the new texture image.
534 */
535 static GLboolean
536 st_AllocTextureImageBuffer(struct gl_context *ctx,
537 struct gl_texture_image *texImage)
538 {
539 struct st_context *st = st_context(ctx);
540 struct st_texture_image *stImage = st_texture_image(texImage);
541 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
542 const GLuint level = texImage->Level;
543 GLuint width = texImage->Width;
544 GLuint height = texImage->Height;
545 GLuint depth = texImage->Depth;
546
547 DBG("%s\n", __func__);
548
549 assert(!stImage->pt); /* xxx this might be wrong */
550
551 /* Look if the parent texture object has space for this image */
552 if (stObj->pt &&
553 level <= stObj->pt->last_level &&
554 st_texture_match_image(st, stObj->pt, texImage)) {
555 /* this image will fit in the existing texture object's memory */
556 pipe_resource_reference(&stImage->pt, stObj->pt);
557 return GL_TRUE;
558 }
559
560 /* The parent texture object does not have space for this image */
561
562 pipe_resource_reference(&stObj->pt, NULL);
563 st_texture_release_all_sampler_views(st, stObj);
564
565 if (!guess_and_alloc_texture(st, stObj, stImage)) {
566 /* Probably out of memory.
567 * Try flushing any pending rendering, then retry.
568 */
569 st_finish(st);
570 if (!guess_and_alloc_texture(st, stObj, stImage)) {
571 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
572 return GL_FALSE;
573 }
574 }
575
576 if (stObj->pt &&
577 st_texture_match_image(st, stObj->pt, texImage)) {
578 /* The image will live in the object's mipmap memory */
579 pipe_resource_reference(&stImage->pt, stObj->pt);
580 assert(stImage->pt);
581 return GL_TRUE;
582 }
583 else {
584 /* Create a new, temporary texture/resource/buffer to hold this
585 * one texture image. Note that when we later access this image
586 * (either for mapping or copying) we'll want to always specify
587 * mipmap level=0, even if the image represents some other mipmap
588 * level.
589 */
590 enum pipe_format format =
591 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
592 GLuint bindings = default_bindings(st, format);
593 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
594
595 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
596 width, height, depth,
597 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
598
599 stImage->pt = st_texture_create(st,
600 gl_target_to_pipe(stObj->base.Target),
601 format,
602 0, /* lastLevel */
603 ptWidth,
604 ptHeight,
605 ptDepth,
606 ptLayers, 0,
607 bindings);
608 return stImage->pt != NULL;
609 }
610 }
611
612
613 /**
614 * Preparation prior to glTexImage. Basically check the 'surface_based'
615 * field and switch to a "normal" tex image if necessary.
616 */
617 static void
618 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
619 GLenum format, GLenum type)
620 {
621 struct gl_texture_object *texObj = texImage->TexObject;
622 struct st_texture_object *stObj = st_texture_object(texObj);
623
624 /* switch to "normal" */
625 if (stObj->surface_based) {
626 const GLenum target = texObj->Target;
627 const GLuint level = texImage->Level;
628 mesa_format texFormat;
629
630 _mesa_clear_texture_object(ctx, texObj);
631 pipe_resource_reference(&stObj->pt, NULL);
632
633 /* oops, need to init this image again */
634 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
635 texImage->InternalFormat, format,
636 type);
637
638 _mesa_init_teximage_fields(ctx, texImage,
639 texImage->Width, texImage->Height,
640 texImage->Depth, texImage->Border,
641 texImage->InternalFormat, texFormat);
642
643 stObj->surface_based = GL_FALSE;
644 }
645 }
646
647
648 /**
649 * Return a writemask for the gallium blit. The parameters can be base
650 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
651 */
652 unsigned
653 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
654 {
655 switch (dstFormat) {
656 case GL_DEPTH_STENCIL:
657 switch (srcFormat) {
658 case GL_DEPTH_STENCIL:
659 return PIPE_MASK_ZS;
660 case GL_DEPTH_COMPONENT:
661 return PIPE_MASK_Z;
662 case GL_STENCIL_INDEX:
663 return PIPE_MASK_S;
664 default:
665 assert(0);
666 return 0;
667 }
668
669 case GL_DEPTH_COMPONENT:
670 switch (srcFormat) {
671 case GL_DEPTH_STENCIL:
672 case GL_DEPTH_COMPONENT:
673 return PIPE_MASK_Z;
674 default:
675 assert(0);
676 return 0;
677 }
678
679 case GL_STENCIL_INDEX:
680 switch (srcFormat) {
681 case GL_STENCIL_INDEX:
682 return PIPE_MASK_S;
683 default:
684 assert(0);
685 return 0;
686 }
687
688 default:
689 return PIPE_MASK_RGBA;
690 }
691 }
692
693 void
694 st_init_pbo_upload(struct st_context *st)
695 {
696 struct pipe_context *pipe = st->pipe;
697 struct pipe_screen *screen = pipe->screen;
698
699 st->pbo_upload.enabled =
700 screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS) &&
701 screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT) >= 1 &&
702 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
703 if (!st->pbo_upload.enabled)
704 return;
705
706 st->pbo_upload.rgba_only =
707 screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY);
708
709 if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
710 if (screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
711 st->pbo_upload.upload_layers = true;
712 } else if (screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES) >= 3) {
713 st->pbo_upload.upload_layers = true;
714 st->pbo_upload.use_gs = true;
715 }
716 }
717
718 /* Blend state */
719 memset(&st->pbo_upload.blend, 0, sizeof(struct pipe_blend_state));
720 st->pbo_upload.blend.rt[0].colormask = PIPE_MASK_RGBA;
721
722 /* Rasterizer state */
723 memset(&st->pbo_upload.raster, 0, sizeof(struct pipe_rasterizer_state));
724 st->pbo_upload.raster.half_pixel_center = 1;
725 }
726
727 void
728 st_destroy_pbo_upload(struct st_context *st)
729 {
730 if (st->pbo_upload.fs) {
731 cso_delete_fragment_shader(st->cso_context, st->pbo_upload.fs);
732 st->pbo_upload.fs = NULL;
733 }
734
735 if (st->pbo_upload.gs) {
736 cso_delete_geometry_shader(st->cso_context, st->pbo_upload.gs);
737 st->pbo_upload.gs = NULL;
738 }
739
740 if (st->pbo_upload.vs) {
741 cso_delete_vertex_shader(st->cso_context, st->pbo_upload.vs);
742 st->pbo_upload.vs = NULL;
743 }
744 }
745
746 /**
747 * Converts format to a format with the same components, types
748 * and sizes, but with the components in RGBA order.
749 */
750 static enum pipe_format
751 unswizzle_format(enum pipe_format format)
752 {
753 switch (format)
754 {
755 case PIPE_FORMAT_B8G8R8A8_UNORM:
756 case PIPE_FORMAT_A8R8G8B8_UNORM:
757 case PIPE_FORMAT_A8B8G8R8_UNORM:
758 return PIPE_FORMAT_R8G8B8A8_UNORM;
759
760 case PIPE_FORMAT_B10G10R10A2_UNORM:
761 return PIPE_FORMAT_R10G10B10A2_UNORM;
762
763 case PIPE_FORMAT_B10G10R10A2_SNORM:
764 return PIPE_FORMAT_R10G10B10A2_SNORM;
765
766 case PIPE_FORMAT_B10G10R10A2_UINT:
767 return PIPE_FORMAT_R10G10B10A2_UINT;
768
769 default:
770 return format;
771 }
772 }
773
774 /**
775 * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
776 */
777 static enum pipe_format
778 alpha_to_red(enum pipe_format format)
779 {
780 switch (format)
781 {
782 case PIPE_FORMAT_A8_UNORM:
783 return PIPE_FORMAT_R8_UNORM;
784 case PIPE_FORMAT_A8_SNORM:
785 return PIPE_FORMAT_R8_SNORM;
786 case PIPE_FORMAT_A8_UINT:
787 return PIPE_FORMAT_R8_UINT;
788 case PIPE_FORMAT_A8_SINT:
789 return PIPE_FORMAT_R8_SINT;
790
791 case PIPE_FORMAT_A16_UNORM:
792 return PIPE_FORMAT_R16_UNORM;
793 case PIPE_FORMAT_A16_SNORM:
794 return PIPE_FORMAT_R16_SNORM;
795 case PIPE_FORMAT_A16_UINT:
796 return PIPE_FORMAT_R16_UINT;
797 case PIPE_FORMAT_A16_SINT:
798 return PIPE_FORMAT_R16_SINT;
799 case PIPE_FORMAT_A16_FLOAT:
800 return PIPE_FORMAT_R16_FLOAT;
801
802 case PIPE_FORMAT_A32_UINT:
803 return PIPE_FORMAT_R32_UINT;
804 case PIPE_FORMAT_A32_SINT:
805 return PIPE_FORMAT_R32_SINT;
806 case PIPE_FORMAT_A32_FLOAT:
807 return PIPE_FORMAT_R32_FLOAT;
808
809 default:
810 return format;
811 }
812 }
813
814 /**
815 * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
816 */
817 static enum pipe_format
818 red_alpha_to_red_green(enum pipe_format format)
819 {
820 switch (format)
821 {
822 case PIPE_FORMAT_R8A8_UNORM:
823 return PIPE_FORMAT_R8G8_UNORM;
824 case PIPE_FORMAT_R8A8_SNORM:
825 return PIPE_FORMAT_R8G8_SNORM;
826 case PIPE_FORMAT_R8A8_UINT:
827 return PIPE_FORMAT_R8G8_UINT;
828 case PIPE_FORMAT_R8A8_SINT:
829 return PIPE_FORMAT_R8G8_SINT;
830
831 case PIPE_FORMAT_R16A16_UNORM:
832 return PIPE_FORMAT_R16G16_UNORM;
833 case PIPE_FORMAT_R16A16_SNORM:
834 return PIPE_FORMAT_R16G16_SNORM;
835 case PIPE_FORMAT_R16A16_UINT:
836 return PIPE_FORMAT_R16G16_UINT;
837 case PIPE_FORMAT_R16A16_SINT:
838 return PIPE_FORMAT_R16G16_SINT;
839 case PIPE_FORMAT_R16A16_FLOAT:
840 return PIPE_FORMAT_R16G16_FLOAT;
841
842 case PIPE_FORMAT_R32A32_UINT:
843 return PIPE_FORMAT_R32G32_UINT;
844 case PIPE_FORMAT_R32A32_SINT:
845 return PIPE_FORMAT_R32G32_SINT;
846 case PIPE_FORMAT_R32A32_FLOAT:
847 return PIPE_FORMAT_R32G32_FLOAT;
848
849 default:
850 return format;
851 }
852 }
853
854 /**
855 * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
856 */
857 static enum pipe_format
858 luminance_alpha_to_red_green(enum pipe_format format)
859 {
860 switch (format)
861 {
862 case PIPE_FORMAT_L8A8_UNORM:
863 return PIPE_FORMAT_R8G8_UNORM;
864 case PIPE_FORMAT_L8A8_SNORM:
865 return PIPE_FORMAT_R8G8_SNORM;
866 case PIPE_FORMAT_L8A8_UINT:
867 return PIPE_FORMAT_R8G8_UINT;
868 case PIPE_FORMAT_L8A8_SINT:
869 return PIPE_FORMAT_R8G8_SINT;
870
871 case PIPE_FORMAT_L16A16_UNORM:
872 return PIPE_FORMAT_R16G16_UNORM;
873 case PIPE_FORMAT_L16A16_SNORM:
874 return PIPE_FORMAT_R16G16_SNORM;
875 case PIPE_FORMAT_L16A16_UINT:
876 return PIPE_FORMAT_R16G16_UINT;
877 case PIPE_FORMAT_L16A16_SINT:
878 return PIPE_FORMAT_R16G16_SINT;
879 case PIPE_FORMAT_L16A16_FLOAT:
880 return PIPE_FORMAT_R16G16_FLOAT;
881
882 case PIPE_FORMAT_L32A32_UINT:
883 return PIPE_FORMAT_R32G32_UINT;
884 case PIPE_FORMAT_L32A32_SINT:
885 return PIPE_FORMAT_R32G32_SINT;
886 case PIPE_FORMAT_L32A32_FLOAT:
887 return PIPE_FORMAT_R32G32_FLOAT;
888
889 default:
890 return format;
891 }
892 }
893
894 /**
895 * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
896 */
897 static bool
898 format_is_alpha(enum pipe_format format)
899 {
900 const struct util_format_description *desc = util_format_description(format);
901
902 if (desc->nr_channels == 1 &&
903 desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_0 &&
904 desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
905 desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
906 desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_X)
907 return true;
908
909 return false;
910 }
911
912 /**
913 * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
914 */
915 static bool
916 format_is_red(enum pipe_format format)
917 {
918 const struct util_format_description *desc = util_format_description(format);
919
920 if (desc->nr_channels == 1 &&
921 desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
922 desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
923 desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
924 desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
925 return true;
926
927 return false;
928 }
929
930
931 /**
932 * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
933 */
934 static bool
935 format_is_luminance(enum pipe_format format)
936 {
937 const struct util_format_description *desc = util_format_description(format);
938
939 if (desc->nr_channels == 1 &&
940 desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
941 desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_X &&
942 desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_X &&
943 desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
944 return true;
945
946 return false;
947 }
948
949 /**
950 * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
951 */
952 static bool
953 format_is_red_alpha(enum pipe_format format)
954 {
955 const struct util_format_description *desc = util_format_description(format);
956
957 if (desc->nr_channels == 2 &&
958 desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
959 desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
960 desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
961 desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_Y)
962 return true;
963
964 return false;
965 }
966
967 static bool
968 format_is_swizzled_rgba(enum pipe_format format)
969 {
970 const struct util_format_description *desc = util_format_description(format);
971
972 if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_0) &&
973 (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0) &&
974 (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0) &&
975 (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1))
976 return false;
977
978 return true;
979 }
980
981 struct format_table
982 {
983 unsigned char swizzle[4];
984 enum pipe_format format;
985 };
986
987 static const struct format_table table_8888_unorm[] = {
988 { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM },
989 { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM },
990 { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM },
991 { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM }
992 };
993
994 static const struct format_table table_1010102_unorm[] = {
995 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM },
996 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM }
997 };
998
999 static const struct format_table table_1010102_snorm[] = {
1000 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM },
1001 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM }
1002 };
1003
1004 static const struct format_table table_1010102_uint[] = {
1005 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT },
1006 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT }
1007 };
1008
1009 static enum pipe_format
1010 swizzle_format(enum pipe_format format, const int * const swizzle)
1011 {
1012 unsigned i;
1013
1014 switch (format) {
1015 case PIPE_FORMAT_R8G8B8A8_UNORM:
1016 case PIPE_FORMAT_B8G8R8A8_UNORM:
1017 case PIPE_FORMAT_A8R8G8B8_UNORM:
1018 case PIPE_FORMAT_A8B8G8R8_UNORM:
1019 for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) {
1020 if (swizzle[0] == table_8888_unorm[i].swizzle[0] &&
1021 swizzle[1] == table_8888_unorm[i].swizzle[1] &&
1022 swizzle[2] == table_8888_unorm[i].swizzle[2] &&
1023 swizzle[3] == table_8888_unorm[i].swizzle[3])
1024 return table_8888_unorm[i].format;
1025 }
1026 break;
1027
1028 case PIPE_FORMAT_R10G10B10A2_UNORM:
1029 case PIPE_FORMAT_B10G10R10A2_UNORM:
1030 for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) {
1031 if (swizzle[0] == table_1010102_unorm[i].swizzle[0] &&
1032 swizzle[1] == table_1010102_unorm[i].swizzle[1] &&
1033 swizzle[2] == table_1010102_unorm[i].swizzle[2] &&
1034 swizzle[3] == table_1010102_unorm[i].swizzle[3])
1035 return table_1010102_unorm[i].format;
1036 }
1037 break;
1038
1039 case PIPE_FORMAT_R10G10B10A2_SNORM:
1040 case PIPE_FORMAT_B10G10R10A2_SNORM:
1041 for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) {
1042 if (swizzle[0] == table_1010102_snorm[i].swizzle[0] &&
1043 swizzle[1] == table_1010102_snorm[i].swizzle[1] &&
1044 swizzle[2] == table_1010102_snorm[i].swizzle[2] &&
1045 swizzle[3] == table_1010102_snorm[i].swizzle[3])
1046 return table_1010102_snorm[i].format;
1047 }
1048 break;
1049
1050 case PIPE_FORMAT_R10G10B10A2_UINT:
1051 case PIPE_FORMAT_B10G10R10A2_UINT:
1052 for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) {
1053 if (swizzle[0] == table_1010102_uint[i].swizzle[0] &&
1054 swizzle[1] == table_1010102_uint[i].swizzle[1] &&
1055 swizzle[2] == table_1010102_uint[i].swizzle[2] &&
1056 swizzle[3] == table_1010102_uint[i].swizzle[3])
1057 return table_1010102_uint[i].format;
1058 }
1059 break;
1060
1061 default:
1062 break;
1063 }
1064
1065 return PIPE_FORMAT_NONE;
1066 }
1067
1068 static bool
1069 reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format)
1070 {
1071 enum pipe_format src = *src_format;
1072 enum pipe_format dst = *dst_format;
1073
1074 /* Note: dst_format has already been transformed from luminance/intensity
1075 * to red when this function is called. The source format will never
1076 * be an intensity format, because GL_INTENSITY is not a legal value
1077 * for the format parameter in glTex(Sub)Image(). */
1078
1079 if (format_is_alpha(src)) {
1080 if (!format_is_alpha(dst))
1081 return false;
1082
1083 src = alpha_to_red(src);
1084 dst = alpha_to_red(dst);
1085 } else if (format_is_luminance(src)) {
1086 if (!format_is_red(dst) && !format_is_red_alpha(dst))
1087 return false;
1088
1089 src = util_format_luminance_to_red(src);
1090 } else if (util_format_is_luminance_alpha(src)) {
1091 src = luminance_alpha_to_red_green(src);
1092
1093 if (format_is_red_alpha(dst)) {
1094 dst = red_alpha_to_red_green(dst);
1095 } else if (!format_is_red(dst))
1096 return false;
1097 } else if (format_is_swizzled_rgba(src)) {
1098 const struct util_format_description *src_desc = util_format_description(src);
1099 const struct util_format_description *dst_desc = util_format_description(dst);
1100 int swizzle[4];
1101 unsigned i;
1102
1103 /* Make sure the format is an RGBA and not an RGBX format */
1104 if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
1105 return false;
1106
1107 if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
1108 return false;
1109
1110 for (i = 0; i < 4; i++)
1111 swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]];
1112
1113 dst = swizzle_format(dst, swizzle);
1114 if (dst == PIPE_FORMAT_NONE)
1115 return false;
1116
1117 src = unswizzle_format(src);
1118 }
1119
1120 *src_format = src;
1121 *dst_format = dst;
1122 return true;
1123 }
1124
1125 static void *
1126 create_pbo_upload_vs(struct st_context *st)
1127 {
1128 struct ureg_program *ureg;
1129 struct ureg_src in_pos;
1130 struct ureg_src in_instanceid;
1131 struct ureg_dst out_pos;
1132 struct ureg_dst out_layer;
1133
1134 ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
1135
1136 in_pos = ureg_DECL_vs_input(ureg, TGSI_SEMANTIC_POSITION);
1137
1138 out_pos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
1139
1140 if (st->pbo_upload.upload_layers) {
1141 in_instanceid = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_INSTANCEID, 0);
1142
1143 if (!st->pbo_upload.use_gs)
1144 out_layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
1145 }
1146
1147 /* out_pos = in_pos */
1148 ureg_MOV(ureg, out_pos, in_pos);
1149
1150 if (st->pbo_upload.upload_layers) {
1151 if (st->pbo_upload.use_gs) {
1152 /* out_pos.z = i2f(gl_InstanceID) */
1153 ureg_I2F(ureg, ureg_writemask(out_pos, TGSI_WRITEMASK_Z),
1154 ureg_scalar(in_instanceid, TGSI_SWIZZLE_X));
1155 } else {
1156 /* out_layer = gl_InstanceID */
1157 ureg_MOV(ureg, out_layer, in_instanceid);
1158 }
1159 }
1160
1161 ureg_END(ureg);
1162
1163 return ureg_create_shader_and_destroy(ureg, st->pipe);
1164 }
1165
1166 static void *
1167 create_pbo_upload_gs(struct st_context *st)
1168 {
1169 static const int zero = 0;
1170 struct ureg_program *ureg;
1171 struct ureg_dst out_pos;
1172 struct ureg_dst out_layer;
1173 struct ureg_src in_pos;
1174 struct ureg_src imm;
1175 unsigned i;
1176
1177 ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY);
1178 if (!ureg)
1179 return NULL;
1180
1181 ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, PIPE_PRIM_TRIANGLES);
1182 ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, PIPE_PRIM_TRIANGLE_STRIP);
1183 ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES, 3);
1184
1185 out_pos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
1186 out_layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
1187
1188 in_pos = ureg_DECL_input(ureg, TGSI_SEMANTIC_POSITION, 0, 0, 1);
1189
1190 imm = ureg_DECL_immediate_int(ureg, &zero, 1);
1191
1192 for (i = 0; i < 3; ++i) {
1193 struct ureg_src in_pos_vertex = ureg_src_dimension(in_pos, i);
1194
1195 /* out_pos = in_pos[i] */
1196 ureg_MOV(ureg, out_pos, in_pos_vertex);
1197
1198 /* out_layer.x = f2i(in_pos[i].z) */
1199 ureg_F2I(ureg, ureg_writemask(out_layer, TGSI_WRITEMASK_X),
1200 ureg_scalar(in_pos_vertex, TGSI_SWIZZLE_Z));
1201
1202 ureg_EMIT(ureg, ureg_scalar(imm, TGSI_SWIZZLE_X));
1203 }
1204
1205 ureg_END(ureg);
1206
1207 return ureg_create_shader_and_destroy(ureg, st->pipe);
1208 }
1209
1210 static void *
1211 create_pbo_upload_fs(struct st_context *st)
1212 {
1213 struct pipe_context *pipe = st->pipe;
1214 struct pipe_screen *screen = pipe->screen;
1215 struct ureg_program *ureg;
1216 struct ureg_dst out;
1217 struct ureg_src sampler;
1218 struct ureg_src pos;
1219 struct ureg_src layer;
1220 struct ureg_src const0;
1221 struct ureg_dst temp0;
1222
1223 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
1224 if (!ureg)
1225 return NULL;
1226
1227 out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
1228 sampler = ureg_DECL_sampler(ureg, 0);
1229 if (screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL)) {
1230 pos = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_POSITION, 0);
1231 } else {
1232 pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, 0,
1233 TGSI_INTERPOLATE_LINEAR);
1234 }
1235 if (st->pbo_upload.upload_layers) {
1236 layer = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_LAYER, 0,
1237 TGSI_INTERPOLATE_CONSTANT);
1238 }
1239 const0 = ureg_DECL_constant(ureg, 0);
1240 temp0 = ureg_DECL_temporary(ureg);
1241
1242 /* Note: const0 = [ -xoffset + skip_pixels, -yoffset, stride, image_height ] */
1243
1244 /* temp0.xy = f2i(temp0.xy) */
1245 ureg_F2I(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY),
1246 ureg_swizzle(pos,
1247 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
1248 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y));
1249
1250 /* temp0.xy = temp0.xy + const0.xy */
1251 ureg_UADD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY),
1252 ureg_swizzle(ureg_src(temp0),
1253 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
1254 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y),
1255 ureg_swizzle(const0,
1256 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
1257 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y));
1258
1259 /* temp0.x = const0.z * temp0.y + temp0.x */
1260 ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X),
1261 ureg_scalar(const0, TGSI_SWIZZLE_Z),
1262 ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_Y),
1263 ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
1264
1265 if (st->pbo_upload.upload_layers) {
1266 /* temp0.x = const0.w * layer + temp0.x */
1267 ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X),
1268 ureg_scalar(const0, TGSI_SWIZZLE_W),
1269 ureg_scalar(layer, TGSI_SWIZZLE_X),
1270 ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
1271 }
1272
1273 /* out = txf(sampler, temp0.x) */
1274 ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER,
1275 ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X),
1276 sampler);
1277
1278 ureg_release_temporary(ureg, temp0);
1279
1280 ureg_END(ureg);
1281
1282 return ureg_create_shader_and_destroy(ureg, pipe);
1283 }
1284
1285 static bool
1286 try_pbo_upload_common(struct gl_context *ctx,
1287 struct pipe_surface *surface,
1288 int xoffset, int yoffset,
1289 unsigned upload_width, unsigned upload_height,
1290 struct pipe_resource *buffer,
1291 enum pipe_format src_format,
1292 intptr_t buf_offset,
1293 unsigned bytes_per_pixel,
1294 unsigned stride,
1295 unsigned image_height)
1296 {
1297 struct st_context *st = st_context(ctx);
1298 struct pipe_context *pipe = st->pipe;
1299 struct pipe_sampler_view *sampler_view = NULL;
1300 unsigned depth = surface->u.tex.last_layer - surface->u.tex.first_layer + 1;
1301 unsigned skip_pixels = 0;
1302
1303 /* Check alignment. */
1304 {
1305 unsigned ofs = (buf_offset * bytes_per_pixel) % ctx->Const.TextureBufferOffsetAlignment;
1306 if (ofs != 0) {
1307 if (ofs % bytes_per_pixel != 0)
1308 return false;
1309
1310 skip_pixels = ofs / bytes_per_pixel;
1311 buf_offset -= skip_pixels;
1312 }
1313 }
1314
1315 /* Create the shaders */
1316 if (!st->pbo_upload.vs) {
1317 st->pbo_upload.vs = create_pbo_upload_vs(st);
1318 if (!st->pbo_upload.vs)
1319 return false;
1320 }
1321
1322 if (depth != 1 && st->pbo_upload.use_gs && !st->pbo_upload.gs) {
1323 st->pbo_upload.gs = create_pbo_upload_gs(st);
1324 if (!st->pbo_upload.gs)
1325 return false;
1326 }
1327
1328 if (!st->pbo_upload.fs) {
1329 st->pbo_upload.fs = create_pbo_upload_fs(st);
1330 if (!st->pbo_upload.fs)
1331 return false;
1332 }
1333
1334 /* Set up the sampler_view */
1335 {
1336 unsigned first_element = buf_offset;
1337 unsigned last_element = buf_offset + skip_pixels + upload_width - 1
1338 + (upload_height - 1 + (depth - 1) * image_height) * stride;
1339 struct pipe_sampler_view templ;
1340
1341 /* This should be ensured by Mesa before calling our callbacks */
1342 assert((last_element + 1) * bytes_per_pixel <= buffer->width0);
1343
1344 if (last_element - first_element > ctx->Const.MaxTextureBufferSize - 1)
1345 return false;
1346
1347 memset(&templ, 0, sizeof(templ));
1348 templ.format = src_format;
1349 templ.u.buf.first_element = first_element;
1350 templ.u.buf.last_element = last_element;
1351 templ.swizzle_r = PIPE_SWIZZLE_RED;
1352 templ.swizzle_g = PIPE_SWIZZLE_GREEN;
1353 templ.swizzle_b = PIPE_SWIZZLE_BLUE;
1354 templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
1355
1356 sampler_view = pipe->create_sampler_view(pipe, buffer, &templ);
1357 if (sampler_view == NULL)
1358 return false;
1359 }
1360
1361 /* Begin setting state. This is the point of no return. */
1362 cso_save_fragment_sampler_views(st->cso_context);
1363 cso_set_sampler_views(st->cso_context, PIPE_SHADER_FRAGMENT, 1,
1364 &sampler_view);
1365
1366 /* Framebuffer_state */
1367 {
1368 struct pipe_framebuffer_state fb;
1369 memset(&fb, 0, sizeof(fb));
1370 fb.width = surface->width;
1371 fb.height = surface->height;
1372 fb.nr_cbufs = 1;
1373 pipe_surface_reference(&fb.cbufs[0], surface);
1374
1375 cso_save_framebuffer(st->cso_context);
1376 cso_set_framebuffer(st->cso_context, &fb);
1377
1378 pipe_surface_reference(&fb.cbufs[0], NULL);
1379 }
1380
1381 /* Viewport state */
1382 {
1383 struct pipe_viewport_state vp;
1384 vp.scale[0] = 0.5f * surface->width;
1385 vp.scale[1] = 0.5f * surface->height;
1386 vp.scale[2] = 1.0f;
1387 vp.translate[0] = 0.5f * surface->width;
1388 vp.translate[1] = 0.5f * surface->height;
1389 vp.translate[2] = 0.0f;
1390
1391 cso_save_viewport(st->cso_context);
1392 cso_set_viewport(st->cso_context, &vp);
1393 }
1394
1395 /* Blend state */
1396 cso_save_blend(st->cso_context);
1397 cso_set_blend(st->cso_context, &st->pbo_upload.blend);
1398
1399 /* Rasterizer state */
1400 cso_save_rasterizer(st->cso_context);
1401 cso_set_rasterizer(st->cso_context, &st->pbo_upload.raster);
1402
1403 /* Upload vertices */
1404 {
1405 struct pipe_vertex_buffer vbo;
1406 struct pipe_vertex_element velem;
1407
1408 float x0 = (float) xoffset / surface->width * 2.0f - 1.0f;
1409 float y0 = (float) yoffset / surface->height * 2.0f - 1.0f;
1410 float x1 = (float) (xoffset + upload_width) / surface->width * 2.0f - 1.0f;
1411 float y1 = (float) (yoffset + upload_height) / surface->height * 2.0f - 1.0f;
1412
1413 float *verts = NULL;
1414
1415 vbo.user_buffer = NULL;
1416 vbo.buffer = NULL;
1417 vbo.stride = 2 * sizeof(float);
1418
1419 u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4,
1420 &vbo.buffer_offset, &vbo.buffer, (void **) &verts);
1421
1422 verts[0] = x0;
1423 verts[1] = y0;
1424 verts[2] = x0;
1425 verts[3] = y1;
1426 verts[4] = x1;
1427 verts[5] = y0;
1428 verts[6] = x1;
1429 verts[7] = y1;
1430
1431 u_upload_unmap(st->uploader);
1432
1433 velem.src_offset = 0;
1434 velem.instance_divisor = 0;
1435 velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(st->cso_context);
1436 velem.src_format = PIPE_FORMAT_R32G32_FLOAT;
1437
1438 cso_save_vertex_elements(st->cso_context);
1439 cso_set_vertex_elements(st->cso_context, 1, &velem);
1440
1441 cso_save_aux_vertex_buffer_slot(st->cso_context);
1442 cso_set_vertex_buffers(st->cso_context, velem.vertex_buffer_index,
1443 1, &vbo);
1444 }
1445
1446 /* Upload constants */
1447 {
1448 struct pipe_constant_buffer cb;
1449
1450 struct {
1451 int32_t xoffset;
1452 int32_t yoffset;
1453 int32_t stride;
1454 int32_t image_size;
1455 } constants;
1456
1457 constants.xoffset = -xoffset + skip_pixels;
1458 constants.yoffset = -yoffset;
1459 constants.stride = stride;
1460 constants.image_size = stride * image_height;
1461
1462 if (st->constbuf_uploader) {
1463 cb.buffer = NULL;
1464 cb.user_buffer = NULL;
1465 u_upload_data(st->constbuf_uploader, 0, sizeof(constants),
1466 st->ctx->Const.UniformBufferOffsetAlignment,
1467 &constants, &cb.buffer_offset, &cb.buffer);
1468 u_upload_unmap(st->constbuf_uploader);
1469 } else {
1470 cb.buffer = NULL;
1471 cb.user_buffer = &constants;
1472 cb.buffer_offset = 0;
1473 }
1474 cb.buffer_size = sizeof(constants);
1475
1476 cso_save_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
1477 cso_set_constant_buffer(st->cso_context, PIPE_SHADER_FRAGMENT, 0, &cb);
1478 }
1479
1480 /* Set up the shaders */
1481 cso_save_vertex_shader(st->cso_context);
1482 cso_set_vertex_shader_handle(st->cso_context, st->pbo_upload.vs);
1483
1484 cso_save_geometry_shader(st->cso_context);
1485 cso_set_geometry_shader_handle(st->cso_context,
1486 depth != 1 ? st->pbo_upload.gs : NULL);
1487
1488 cso_save_tessctrl_shader(st->cso_context);
1489 cso_set_tessctrl_shader_handle(st->cso_context, NULL);
1490
1491 cso_save_tesseval_shader(st->cso_context);
1492 cso_set_tesseval_shader_handle(st->cso_context, NULL);
1493
1494 cso_save_fragment_shader(st->cso_context);
1495 cso_set_fragment_shader_handle(st->cso_context, st->pbo_upload.fs);
1496
1497 /* Disable stream output */
1498 cso_save_stream_outputs(st->cso_context);
1499 cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
1500
1501 if (depth == 1) {
1502 cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
1503 } else {
1504 cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_STRIP,
1505 0, 4, 0, depth);
1506 }
1507
1508 cso_restore_fragment_sampler_views(st->cso_context);
1509 cso_restore_framebuffer(st->cso_context);
1510 cso_restore_viewport(st->cso_context);
1511 cso_restore_blend(st->cso_context);
1512 cso_restore_rasterizer(st->cso_context);
1513 cso_restore_vertex_elements(st->cso_context);
1514 cso_restore_aux_vertex_buffer_slot(st->cso_context);
1515 cso_restore_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
1516 cso_restore_vertex_shader(st->cso_context);
1517 cso_restore_geometry_shader(st->cso_context);
1518 cso_restore_tessctrl_shader(st->cso_context);
1519 cso_restore_tesseval_shader(st->cso_context);
1520 cso_restore_fragment_shader(st->cso_context);
1521 cso_restore_stream_outputs(st->cso_context);
1522
1523 pipe_sampler_view_reference(&sampler_view, NULL);
1524
1525 return true;
1526 }
1527
1528 static bool
1529 try_pbo_upload(struct gl_context *ctx, GLuint dims,
1530 struct gl_texture_image *texImage,
1531 GLenum format, GLenum type,
1532 enum pipe_format dst_format,
1533 GLint xoffset, GLint yoffset, GLint zoffset,
1534 GLint width, GLint height, GLint depth,
1535 const void *pixels,
1536 const struct gl_pixelstore_attrib *unpack)
1537 {
1538 struct st_context *st = st_context(ctx);
1539 struct st_texture_image *stImage = st_texture_image(texImage);
1540 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1541 struct pipe_resource *texture = stImage->pt;
1542 struct pipe_context *pipe = st->pipe;
1543 struct pipe_screen *screen = pipe->screen;
1544 struct pipe_surface *surface = NULL;
1545 enum pipe_format src_format;
1546 const struct util_format_description *desc;
1547 GLenum gl_target = texImage->TexObject->Target;
1548 intptr_t buf_offset;
1549 unsigned bytes_per_pixel;
1550 unsigned stride, image_height;
1551 bool success;
1552
1553 if (!st->pbo_upload.enabled)
1554 return false;
1555
1556 /* From now on, we need the gallium representation of dimensions. */
1557 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1558 depth = height;
1559 height = 1;
1560 zoffset = yoffset;
1561 yoffset = 0;
1562 image_height = 1;
1563 } else {
1564 image_height = unpack->ImageHeight > 0 ? unpack->ImageHeight : height;
1565 }
1566
1567 if (depth != 1 && !st->pbo_upload.upload_layers)
1568 return false;
1569
1570 /* Choose the source format. Initially, we do so without checking driver
1571 * support at all because of the remapping we later perform and because
1572 * at least the Radeon driver actually supports some formats for texture
1573 * buffers which it doesn't support for regular textures. */
1574 src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
1575 if (!src_format) {
1576 return false;
1577 }
1578
1579 src_format = util_format_linear(src_format);
1580 desc = util_format_description(src_format);
1581
1582 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1583 return false;
1584
1585 if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB)
1586 return false;
1587
1588 if (st->pbo_upload.rgba_only) {
1589 enum pipe_format orig_dst_format = dst_format;
1590
1591 if (!reinterpret_formats(&src_format, &dst_format)) {
1592 return false;
1593 }
1594
1595 if (dst_format != orig_dst_format &&
1596 !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
1597 PIPE_BIND_RENDER_TARGET)) {
1598 return false;
1599 }
1600 }
1601
1602 if (!src_format ||
1603 !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0,
1604 PIPE_BIND_SAMPLER_VIEW)) {
1605 return false;
1606 }
1607
1608 /* Check if the offset satisfies the alignment requirements */
1609 buf_offset = (intptr_t) pixels;
1610 bytes_per_pixel = desc->block.bits / 8;
1611
1612 if (buf_offset % bytes_per_pixel) {
1613 return false;
1614 }
1615
1616 /* Convert to texels */
1617 buf_offset = buf_offset / bytes_per_pixel;
1618
1619 /* Compute the stride, taking unpack->Alignment into account */
1620 {
1621 unsigned pixels_per_row = unpack->RowLength > 0 ?
1622 unpack->RowLength : width;
1623 unsigned bytes_per_row = pixels_per_row * bytes_per_pixel;
1624 unsigned remainder = bytes_per_row % unpack->Alignment;
1625 unsigned offset_rows;
1626
1627 if (remainder > 0)
1628 bytes_per_row += (unpack->Alignment - remainder);
1629
1630 if (bytes_per_row % bytes_per_pixel) {
1631 return false;
1632 }
1633
1634 stride = bytes_per_row / bytes_per_pixel;
1635
1636 offset_rows = unpack->SkipRows;
1637 if (dims == 3)
1638 offset_rows += image_height * unpack->SkipImages;
1639
1640 buf_offset += unpack->SkipPixels + stride * offset_rows;
1641 }
1642
1643 /* Set up the surface */
1644 {
1645 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1646 unsigned max_layer = util_max_layer(texture, level);
1647
1648 zoffset += texImage->Face + texImage->TexObject->MinLayer;
1649
1650 struct pipe_surface templ;
1651 memset(&templ, 0, sizeof(templ));
1652 templ.format = dst_format;
1653 templ.u.tex.level = level;
1654 templ.u.tex.first_layer = MIN2(zoffset, max_layer);
1655 templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
1656
1657 surface = pipe->create_surface(pipe, texture, &templ);
1658 if (!surface)
1659 return false;
1660 }
1661
1662 success = try_pbo_upload_common(ctx, surface,
1663 xoffset, yoffset, width, height,
1664 st_buffer_object(unpack->BufferObj)->buffer,
1665 src_format,
1666 buf_offset,
1667 bytes_per_pixel, stride, image_height);
1668
1669 pipe_surface_reference(&surface, NULL);
1670
1671 return success;
1672 }
1673
1674 static void
1675 st_TexSubImage(struct gl_context *ctx, GLuint dims,
1676 struct gl_texture_image *texImage,
1677 GLint xoffset, GLint yoffset, GLint zoffset,
1678 GLint width, GLint height, GLint depth,
1679 GLenum format, GLenum type, const void *pixels,
1680 const struct gl_pixelstore_attrib *unpack)
1681 {
1682 struct st_context *st = st_context(ctx);
1683 struct st_texture_image *stImage = st_texture_image(texImage);
1684 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1685 struct pipe_context *pipe = st->pipe;
1686 struct pipe_screen *screen = pipe->screen;
1687 struct pipe_resource *dst = stImage->pt;
1688 struct pipe_resource *src = NULL;
1689 struct pipe_resource src_templ;
1690 struct pipe_transfer *transfer;
1691 struct pipe_blit_info blit;
1692 enum pipe_format src_format, dst_format;
1693 mesa_format mesa_src_format;
1694 GLenum gl_target = texImage->TexObject->Target;
1695 unsigned bind;
1696 GLubyte *map;
1697
1698 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1699 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1700
1701 if (!st->prefer_blit_based_texture_transfer) {
1702 goto fallback;
1703 }
1704
1705 if (!dst) {
1706 goto fallback;
1707 }
1708
1709 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
1710 * blit implementation in some drivers. */
1711 if (format == GL_DEPTH_STENCIL) {
1712 goto fallback;
1713 }
1714
1715 /* If the base internal format and the texture format don't match,
1716 * we can't use blit-based TexSubImage. */
1717 if (texImage->_BaseFormat !=
1718 _mesa_get_format_base_format(texImage->TexFormat)) {
1719 goto fallback;
1720 }
1721
1722
1723 /* See if the destination format is supported. */
1724 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1725 bind = PIPE_BIND_DEPTH_STENCIL;
1726 else
1727 bind = PIPE_BIND_RENDER_TARGET;
1728
1729 /* For luminance and intensity, only the red channel is stored
1730 * in the destination. */
1731 dst_format = util_format_linear(dst->format);
1732 dst_format = util_format_luminance_to_red(dst_format);
1733 dst_format = util_format_intensity_to_red(dst_format);
1734
1735 if (!dst_format ||
1736 !screen->is_format_supported(screen, dst_format, dst->target,
1737 dst->nr_samples, bind)) {
1738 goto fallback;
1739 }
1740
1741 if (_mesa_is_bufferobj(unpack->BufferObj)) {
1742 if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
1743 xoffset, yoffset, zoffset,
1744 width, height, depth, pixels, unpack))
1745 return;
1746 }
1747
1748 /* See if the texture format already matches the format and type,
1749 * in which case the memcpy-based fast path will likely be used and
1750 * we don't have to blit. */
1751 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1752 type, unpack->SwapBytes, NULL)) {
1753 goto fallback;
1754 }
1755
1756 /* Choose the source format. */
1757 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
1758 format, type, unpack->SwapBytes);
1759 if (!src_format) {
1760 goto fallback;
1761 }
1762
1763 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
1764
1765 /* There is no reason to do this if we cannot use memcpy for the temporary
1766 * source texture at least. This also takes transfer ops into account,
1767 * etc. */
1768 if (!_mesa_texstore_can_use_memcpy(ctx,
1769 _mesa_get_format_base_format(mesa_src_format),
1770 mesa_src_format, format, type, unpack)) {
1771 goto fallback;
1772 }
1773
1774 /* TexSubImage only sets a single cubemap face. */
1775 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1776 gl_target = GL_TEXTURE_2D;
1777 }
1778 /* TexSubImage can specify subsets of cube map array faces
1779 * so we need to upload via 2D array instead */
1780 if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
1781 gl_target = GL_TEXTURE_2D_ARRAY;
1782 }
1783
1784 /* Initialize the source texture description. */
1785 memset(&src_templ, 0, sizeof(src_templ));
1786 src_templ.target = gl_target_to_pipe(gl_target);
1787 src_templ.format = src_format;
1788 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
1789 src_templ.usage = PIPE_USAGE_STAGING;
1790
1791 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1792 &src_templ.width0, &src_templ.height0,
1793 &src_templ.depth0, &src_templ.array_size);
1794
1795 /* Check for NPOT texture support. */
1796 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
1797 (!util_is_power_of_two(src_templ.width0) ||
1798 !util_is_power_of_two(src_templ.height0) ||
1799 !util_is_power_of_two(src_templ.depth0))) {
1800 goto fallback;
1801 }
1802
1803 /* Create the source texture. */
1804 src = screen->resource_create(screen, &src_templ);
1805 if (!src) {
1806 goto fallback;
1807 }
1808
1809 /* Map source pixels. */
1810 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
1811 format, type, pixels, unpack,
1812 "glTexSubImage");
1813 if (!pixels) {
1814 /* This is a GL error. */
1815 pipe_resource_reference(&src, NULL);
1816 return;
1817 }
1818
1819 /* From now on, we need the gallium representation of dimensions. */
1820 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1821 zoffset = yoffset;
1822 yoffset = 0;
1823 depth = height;
1824 height = 1;
1825 }
1826
1827 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
1828 width, height, depth, &transfer);
1829 if (!map) {
1830 _mesa_unmap_teximage_pbo(ctx, unpack);
1831 pipe_resource_reference(&src, NULL);
1832 goto fallback;
1833 }
1834
1835 /* Upload pixels (just memcpy). */
1836 {
1837 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
1838 GLuint row, slice;
1839
1840 for (slice = 0; slice < (unsigned) depth; slice++) {
1841 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1842 /* 1D array textures.
1843 * We need to convert gallium coords to GL coords.
1844 */
1845 GLvoid *src = _mesa_image_address2d(unpack, pixels,
1846 width, depth, format,
1847 type, slice, 0);
1848 memcpy(map, src, bytesPerRow);
1849 }
1850 else {
1851 ubyte *slice_map = map;
1852
1853 for (row = 0; row < (unsigned) height; row++) {
1854 GLvoid *src = _mesa_image_address(dims, unpack, pixels,
1855 width, height, format,
1856 type, slice, row, 0);
1857 memcpy(slice_map, src, bytesPerRow);
1858 slice_map += transfer->stride;
1859 }
1860 }
1861 map += transfer->layer_stride;
1862 }
1863 }
1864
1865 pipe_transfer_unmap(pipe, transfer);
1866 _mesa_unmap_teximage_pbo(ctx, unpack);
1867
1868 /* Blit. */
1869 memset(&blit, 0, sizeof(blit));
1870 blit.src.resource = src;
1871 blit.src.level = 0;
1872 blit.src.format = src_format;
1873 blit.dst.resource = dst;
1874 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1875 blit.dst.format = dst_format;
1876 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
1877 blit.dst.box.x = xoffset;
1878 blit.dst.box.y = yoffset;
1879 blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
1880 blit.src.box.width = blit.dst.box.width = width;
1881 blit.src.box.height = blit.dst.box.height = height;
1882 blit.src.box.depth = blit.dst.box.depth = depth;
1883 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
1884 blit.filter = PIPE_TEX_FILTER_NEAREST;
1885 blit.scissor_enable = FALSE;
1886
1887 st->pipe->blit(st->pipe, &blit);
1888
1889 pipe_resource_reference(&src, NULL);
1890 return;
1891
1892 fallback:
1893 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
1894 width, height, depth, format, type, pixels,
1895 unpack);
1896 }
1897
1898 static void
1899 st_TexImage(struct gl_context * ctx, GLuint dims,
1900 struct gl_texture_image *texImage,
1901 GLenum format, GLenum type, const void *pixels,
1902 const struct gl_pixelstore_attrib *unpack)
1903 {
1904 assert(dims == 1 || dims == 2 || dims == 3);
1905
1906 prep_teximage(ctx, texImage, format, type);
1907
1908 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
1909 return;
1910
1911 /* allocate storage for texture data */
1912 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1913 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
1914 return;
1915 }
1916
1917 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
1918 texImage->Width, texImage->Height, texImage->Depth,
1919 format, type, pixels, unpack);
1920 }
1921
1922
1923 static void
1924 st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
1925 struct gl_texture_image *texImage,
1926 GLint x, GLint y, GLint z,
1927 GLsizei w, GLsizei h, GLsizei d,
1928 GLenum format, GLsizei imageSize, const GLvoid *data)
1929 {
1930 struct st_context *st = st_context(ctx);
1931 struct st_texture_image *stImage = st_texture_image(texImage);
1932 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1933 struct pipe_resource *texture = stImage->pt;
1934 struct pipe_context *pipe = st->pipe;
1935 struct pipe_screen *screen = pipe->screen;
1936 struct pipe_resource *dst = stImage->pt;
1937 struct pipe_surface *surface = NULL;
1938 struct compressed_pixelstore store;
1939 enum pipe_format copy_format;
1940 unsigned bytes_per_block;
1941 unsigned bw, bh;
1942 intptr_t buf_offset;
1943 bool success = false;
1944
1945 /* Check basic pre-conditions for PBO upload */
1946 if (!st->prefer_blit_based_texture_transfer) {
1947 goto fallback;
1948 }
1949
1950 if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj))
1951 goto fallback;
1952
1953 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
1954 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
1955 /* ETC isn't supported and is represented by uncompressed formats. */
1956 goto fallback;
1957 }
1958
1959 if (!dst) {
1960 goto fallback;
1961 }
1962
1963 if (!st->pbo_upload.enabled ||
1964 !screen->get_param(screen, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS)) {
1965 goto fallback;
1966 }
1967
1968 /* Choose the pipe format for the upload. */
1969 bytes_per_block = util_format_get_blocksize(dst->format);
1970 bw = util_format_get_blockwidth(dst->format);
1971 bh = util_format_get_blockheight(dst->format);
1972
1973 switch (bytes_per_block) {
1974 case 8:
1975 copy_format = PIPE_FORMAT_R16G16B16A16_UINT;
1976 break;
1977 case 16:
1978 copy_format = PIPE_FORMAT_R32G32B32A32_UINT;
1979 break;
1980 default:
1981 goto fallback;
1982 }
1983
1984 if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0,
1985 PIPE_BIND_SAMPLER_VIEW)) {
1986 goto fallback;
1987 }
1988
1989 if (!screen->is_format_supported(screen, copy_format, dst->target,
1990 dst->nr_samples, PIPE_BIND_RENDER_TARGET)) {
1991 goto fallback;
1992 }
1993
1994 /* Interpret the pixelstore settings. */
1995 _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, w, h, d,
1996 &ctx->Unpack, &store);
1997 assert(store.CopyBytesPerRow % bytes_per_block == 0);
1998 assert(store.SkipBytes % bytes_per_block == 0);
1999
2000 /* Compute the offset into the buffer */
2001 buf_offset = (intptr_t)data + store.SkipBytes;
2002
2003 if (buf_offset % bytes_per_block) {
2004 goto fallback;
2005 }
2006
2007 buf_offset = buf_offset / bytes_per_block;
2008
2009 /* Set up the surface. */
2010 {
2011 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
2012 unsigned max_layer = util_max_layer(texture, level);
2013
2014 z += texImage->Face + texImage->TexObject->MinLayer;
2015
2016 struct pipe_surface templ;
2017 memset(&templ, 0, sizeof(templ));
2018 templ.format = copy_format;
2019 templ.u.tex.level = level;
2020 templ.u.tex.first_layer = MIN2(z, max_layer);
2021 templ.u.tex.last_layer = MIN2(z + d - 1, max_layer);
2022
2023 surface = pipe->create_surface(pipe, texture, &templ);
2024 if (!surface)
2025 goto fallback;
2026 }
2027
2028 success = try_pbo_upload_common(ctx, surface,
2029 x / bw, y / bh,
2030 store.CopyBytesPerRow / bytes_per_block,
2031 store.CopyRowsPerSlice,
2032 st_buffer_object(ctx->Unpack.BufferObj)->buffer,
2033 copy_format,
2034 buf_offset,
2035 bytes_per_block,
2036 store.TotalBytesPerRow / bytes_per_block,
2037 store.TotalRowsPerSlice);
2038
2039 pipe_surface_reference(&surface, NULL);
2040
2041 if (success)
2042 return;
2043
2044 fallback:
2045 _mesa_store_compressed_texsubimage(ctx, dims, texImage,
2046 x, y, z, w, h, d,
2047 format, imageSize, data);
2048 }
2049
2050 static void
2051 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
2052 struct gl_texture_image *texImage,
2053 GLsizei imageSize, const GLvoid *data)
2054 {
2055 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
2056
2057 /* only 2D and 3D compressed images are supported at this time */
2058 if (dims == 1) {
2059 _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
2060 return;
2061 }
2062
2063 /* This is pretty simple, because unlike the general texstore path we don't
2064 * have to worry about the usual image unpacking or image transfer
2065 * operations.
2066 */
2067 assert(texImage);
2068 assert(texImage->Width > 0);
2069 assert(texImage->Height > 0);
2070 assert(texImage->Depth > 0);
2071
2072 /* allocate storage for texture data */
2073 if (!st_AllocTextureImageBuffer(ctx, texImage)) {
2074 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
2075 return;
2076 }
2077
2078 st_CompressedTexSubImage(ctx, dims, texImage,
2079 0, 0, 0,
2080 texImage->Width, texImage->Height, texImage->Depth,
2081 texImage->TexFormat,
2082 imageSize, data);
2083 }
2084
2085
2086
2087
2088 /**
2089 * Called via ctx->Driver.GetTexSubImage()
2090 *
2091 * This uses a blit to copy the texture to a texture format which matches
2092 * the format and type combo and then a fast read-back is done using memcpy.
2093 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
2094 * a format which matches the swizzling.
2095 *
2096 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
2097 *
2098 * NOTE: Drivers usually do a blit to convert between tiled and linear
2099 * texture layouts during texture uploads/downloads, so the blit
2100 * we do here should be free in such cases.
2101 */
2102 static void
2103 st_GetTexSubImage(struct gl_context * ctx,
2104 GLint xoffset, GLint yoffset, GLint zoffset,
2105 GLsizei width, GLsizei height, GLint depth,
2106 GLenum format, GLenum type, GLvoid * pixels,
2107 struct gl_texture_image *texImage)
2108 {
2109 struct st_context *st = st_context(ctx);
2110 struct pipe_context *pipe = st->pipe;
2111 struct pipe_screen *screen = pipe->screen;
2112 struct st_texture_image *stImage = st_texture_image(texImage);
2113 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2114 struct pipe_resource *src = stObj->pt;
2115 struct pipe_resource *dst = NULL;
2116 struct pipe_resource dst_templ;
2117 enum pipe_format dst_format, src_format;
2118 mesa_format mesa_format;
2119 GLenum gl_target = texImage->TexObject->Target;
2120 enum pipe_texture_target pipe_target;
2121 struct pipe_blit_info blit;
2122 unsigned bind = PIPE_BIND_TRANSFER_READ;
2123 struct pipe_transfer *tex_xfer;
2124 ubyte *map = NULL;
2125 boolean done = FALSE;
2126
2127 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
2128 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
2129
2130 if (!st->prefer_blit_based_texture_transfer &&
2131 !_mesa_is_format_compressed(texImage->TexFormat)) {
2132 /* Try to avoid the fallback if we're doing texture decompression here */
2133 goto fallback;
2134 }
2135
2136 if (!stImage->pt || !src) {
2137 goto fallback;
2138 }
2139
2140 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
2141 * due to an incomplete stencil blit implementation in some drivers. */
2142 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
2143 goto fallback;
2144 }
2145
2146 /* If the base internal format and the texture format don't match, we have
2147 * to fall back to _mesa_GetTexImage_sw. */
2148 if (texImage->_BaseFormat !=
2149 _mesa_get_format_base_format(texImage->TexFormat)) {
2150 goto fallback;
2151 }
2152
2153 /* See if the texture format already matches the format and type,
2154 * in which case the memcpy-based fast path will be used. */
2155 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
2156 type, ctx->Pack.SwapBytes, NULL)) {
2157 goto fallback;
2158 }
2159
2160 /* Convert the source format to what is expected by GetTexImage
2161 * and see if it's supported.
2162 *
2163 * This only applies to glGetTexImage:
2164 * - Luminance must be returned as (L,0,0,1).
2165 * - Luminance alpha must be returned as (L,0,0,A).
2166 * - Intensity must be returned as (I,0,0,1)
2167 */
2168 if (stObj->surface_based)
2169 src_format = util_format_linear(stObj->surface_format);
2170 else
2171 src_format = util_format_linear(src->format);
2172 src_format = util_format_luminance_to_red(src_format);
2173 src_format = util_format_intensity_to_red(src_format);
2174
2175 if (!src_format ||
2176 !screen->is_format_supported(screen, src_format, src->target,
2177 src->nr_samples,
2178 PIPE_BIND_SAMPLER_VIEW)) {
2179 goto fallback;
2180 }
2181
2182 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
2183 bind |= PIPE_BIND_DEPTH_STENCIL;
2184 else
2185 bind |= PIPE_BIND_RENDER_TARGET;
2186
2187 /* GetTexImage only returns a single face for cubemaps. */
2188 if (gl_target == GL_TEXTURE_CUBE_MAP) {
2189 gl_target = GL_TEXTURE_2D;
2190 }
2191 pipe_target = gl_target_to_pipe(gl_target);
2192
2193 /* Choose the destination format by finding the best match
2194 * for the format+type combo. */
2195 dst_format = st_choose_matching_format(st, bind, format, type,
2196 ctx->Pack.SwapBytes);
2197
2198 if (dst_format == PIPE_FORMAT_NONE) {
2199 GLenum dst_glformat;
2200
2201 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
2202 * where decompression with a blit is always preferred. */
2203 if (!util_format_is_compressed(src->format)) {
2204 goto fallback;
2205 }
2206
2207 /* Set the appropriate format for the decompressed texture.
2208 * Luminance and sRGB formats shouldn't appear here.*/
2209 switch (src_format) {
2210 case PIPE_FORMAT_DXT1_RGB:
2211 case PIPE_FORMAT_DXT1_RGBA:
2212 case PIPE_FORMAT_DXT3_RGBA:
2213 case PIPE_FORMAT_DXT5_RGBA:
2214 case PIPE_FORMAT_RGTC1_UNORM:
2215 case PIPE_FORMAT_RGTC2_UNORM:
2216 case PIPE_FORMAT_ETC1_RGB8:
2217 case PIPE_FORMAT_BPTC_RGBA_UNORM:
2218 dst_glformat = GL_RGBA8;
2219 break;
2220 case PIPE_FORMAT_RGTC1_SNORM:
2221 case PIPE_FORMAT_RGTC2_SNORM:
2222 if (!ctx->Extensions.EXT_texture_snorm)
2223 goto fallback;
2224 dst_glformat = GL_RGBA8_SNORM;
2225 break;
2226 case PIPE_FORMAT_BPTC_RGB_FLOAT:
2227 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
2228 if (!ctx->Extensions.ARB_texture_float)
2229 goto fallback;
2230 dst_glformat = GL_RGBA32F;
2231 break;
2232 default:
2233 assert(0);
2234 goto fallback;
2235 }
2236
2237 dst_format = st_choose_format(st, dst_glformat, format, type,
2238 pipe_target, 0, bind, FALSE);
2239
2240 if (dst_format == PIPE_FORMAT_NONE) {
2241 /* unable to get an rgba format!?! */
2242 goto fallback;
2243 }
2244 }
2245
2246 /* create the destination texture of size (width X height X depth) */
2247 memset(&dst_templ, 0, sizeof(dst_templ));
2248 dst_templ.target = pipe_target;
2249 dst_templ.format = dst_format;
2250 dst_templ.bind = bind;
2251 dst_templ.usage = PIPE_USAGE_STAGING;
2252
2253 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
2254 &dst_templ.width0, &dst_templ.height0,
2255 &dst_templ.depth0, &dst_templ.array_size);
2256
2257 dst = screen->resource_create(screen, &dst_templ);
2258 if (!dst) {
2259 goto fallback;
2260 }
2261
2262 /* From now on, we need the gallium representation of dimensions. */
2263 if (gl_target == GL_TEXTURE_1D_ARRAY) {
2264 zoffset = yoffset;
2265 yoffset = 0;
2266 depth = height;
2267 height = 1;
2268 }
2269
2270 assert(texImage->Face == 0 ||
2271 texImage->TexObject->MinLayer == 0 ||
2272 zoffset == 0);
2273
2274 memset(&blit, 0, sizeof(blit));
2275 blit.src.resource = src;
2276 blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
2277 blit.src.format = src_format;
2278 blit.dst.resource = dst;
2279 blit.dst.level = 0;
2280 blit.dst.format = dst->format;
2281 blit.src.box.x = xoffset;
2282 blit.dst.box.x = 0;
2283 blit.src.box.y = yoffset;
2284 blit.dst.box.y = 0;
2285 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
2286 blit.dst.box.z = 0;
2287 blit.src.box.width = blit.dst.box.width = width;
2288 blit.src.box.height = blit.dst.box.height = height;
2289 blit.src.box.depth = blit.dst.box.depth = depth;
2290 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
2291 blit.filter = PIPE_TEX_FILTER_NEAREST;
2292 blit.scissor_enable = FALSE;
2293
2294 /* blit/render/decompress */
2295 st->pipe->blit(st->pipe, &blit);
2296
2297 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
2298
2299 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
2300 0, 0, 0, width, height, depth, &tex_xfer);
2301 if (!map) {
2302 goto end;
2303 }
2304
2305 mesa_format = st_pipe_format_to_mesa_format(dst_format);
2306
2307 /* copy/pack data into user buffer */
2308 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
2309 ctx->Pack.SwapBytes, NULL)) {
2310 /* memcpy */
2311 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
2312 GLuint row, slice;
2313
2314 for (slice = 0; slice < depth; slice++) {
2315 if (gl_target == GL_TEXTURE_1D_ARRAY) {
2316 /* 1D array textures.
2317 * We need to convert gallium coords to GL coords.
2318 */
2319 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2320 width, depth, format,
2321 type, 0, slice, 0);
2322 memcpy(dest, map, bytesPerRow);
2323 }
2324 else {
2325 ubyte *slice_map = map;
2326
2327 for (row = 0; row < height; row++) {
2328 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2329 width, height, format,
2330 type, slice, row, 0);
2331 memcpy(dest, slice_map, bytesPerRow);
2332 slice_map += tex_xfer->stride;
2333 }
2334 }
2335 map += tex_xfer->layer_stride;
2336 }
2337 }
2338 else {
2339 /* format translation via floats */
2340 GLuint row, slice;
2341 GLfloat *rgba;
2342 uint32_t dstMesaFormat;
2343 int dstStride, srcStride;
2344
2345 assert(util_format_is_compressed(src->format));
2346
2347 rgba = malloc(width * 4 * sizeof(GLfloat));
2348 if (!rgba) {
2349 goto end;
2350 }
2351
2352 if (ST_DEBUG & DEBUG_FALLBACK)
2353 debug_printf("%s: fallback format translation\n", __func__);
2354
2355 dstMesaFormat = _mesa_format_from_format_and_type(format, type);
2356 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
2357 srcStride = 4 * width * sizeof(GLfloat);
2358 for (slice = 0; slice < depth; slice++) {
2359 if (gl_target == GL_TEXTURE_1D_ARRAY) {
2360 /* 1D array textures.
2361 * We need to convert gallium coords to GL coords.
2362 */
2363 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2364 width, depth, format,
2365 type, 0, slice, 0);
2366
2367 /* get float[4] rgba row from surface */
2368 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
2369 dst_format, rgba);
2370
2371 _mesa_format_convert(dest, dstMesaFormat, dstStride,
2372 rgba, RGBA32_FLOAT, srcStride,
2373 width, 1, NULL);
2374 }
2375 else {
2376 for (row = 0; row < height; row++) {
2377 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2378 width, height, format,
2379 type, slice, row, 0);
2380
2381 /* get float[4] rgba row from surface */
2382 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
2383 dst_format, rgba);
2384
2385 _mesa_format_convert(dest, dstMesaFormat, dstStride,
2386 rgba, RGBA32_FLOAT, srcStride,
2387 width, 1, NULL);
2388 }
2389 }
2390 map += tex_xfer->layer_stride;
2391 }
2392
2393 free(rgba);
2394 }
2395 done = TRUE;
2396
2397 end:
2398 if (map)
2399 pipe_transfer_unmap(pipe, tex_xfer);
2400
2401 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
2402 pipe_resource_reference(&dst, NULL);
2403
2404 fallback:
2405 if (!done) {
2406 _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
2407 width, height, depth,
2408 format, type, pixels, texImage);
2409 }
2410 }
2411
2412
2413 /**
2414 * Do a CopyTexSubImage operation using a read transfer from the source,
2415 * a write transfer to the destination and get_tile()/put_tile() to access
2416 * the pixels/texels.
2417 *
2418 * Note: srcY=0=TOP of renderbuffer
2419 */
2420 static void
2421 fallback_copy_texsubimage(struct gl_context *ctx,
2422 struct st_renderbuffer *strb,
2423 struct st_texture_image *stImage,
2424 GLenum baseFormat,
2425 GLint destX, GLint destY, GLint slice,
2426 GLint srcX, GLint srcY,
2427 GLsizei width, GLsizei height)
2428 {
2429 struct st_context *st = st_context(ctx);
2430 struct pipe_context *pipe = st->pipe;
2431 struct pipe_transfer *src_trans;
2432 GLubyte *texDest;
2433 enum pipe_transfer_usage transfer_usage;
2434 void *map;
2435 unsigned dst_width = width;
2436 unsigned dst_height = height;
2437 unsigned dst_depth = 1;
2438 struct pipe_transfer *transfer;
2439
2440 if (ST_DEBUG & DEBUG_FALLBACK)
2441 debug_printf("%s: fallback processing\n", __func__);
2442
2443 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2444 srcY = strb->Base.Height - srcY - height;
2445 }
2446
2447 map = pipe_transfer_map(pipe,
2448 strb->texture,
2449 strb->surface->u.tex.level,
2450 strb->surface->u.tex.first_layer,
2451 PIPE_TRANSFER_READ,
2452 srcX, srcY,
2453 width, height, &src_trans);
2454
2455 if ((baseFormat == GL_DEPTH_COMPONENT ||
2456 baseFormat == GL_DEPTH_STENCIL) &&
2457 util_format_is_depth_and_stencil(stImage->pt->format))
2458 transfer_usage = PIPE_TRANSFER_READ_WRITE;
2459 else
2460 transfer_usage = PIPE_TRANSFER_WRITE;
2461
2462 texDest = st_texture_image_map(st, stImage, transfer_usage,
2463 destX, destY, slice,
2464 dst_width, dst_height, dst_depth,
2465 &transfer);
2466
2467 if (baseFormat == GL_DEPTH_COMPONENT ||
2468 baseFormat == GL_DEPTH_STENCIL) {
2469 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
2470 ctx->Pixel.DepthBias != 0.0F);
2471 GLint row, yStep;
2472 uint *data;
2473
2474 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
2475 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2476 srcY = height - 1;
2477 yStep = -1;
2478 }
2479 else {
2480 srcY = 0;
2481 yStep = 1;
2482 }
2483
2484 data = malloc(width * sizeof(uint));
2485
2486 if (data) {
2487 /* To avoid a large temp memory allocation, do copy row by row */
2488 for (row = 0; row < height; row++, srcY += yStep) {
2489 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
2490 if (scaleOrBias) {
2491 _mesa_scale_and_bias_depth_uint(ctx, width, data);
2492 }
2493
2494 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2495 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
2496 0, 0, width, 1, data);
2497 }
2498 else {
2499 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
2500 }
2501 }
2502 }
2503 else {
2504 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
2505 }
2506
2507 free(data);
2508 }
2509 else {
2510 /* RGBA format */
2511 GLfloat *tempSrc =
2512 malloc(width * height * 4 * sizeof(GLfloat));
2513
2514 if (tempSrc && texDest) {
2515 const GLint dims = 2;
2516 GLint dstRowStride;
2517 struct gl_texture_image *texImage = &stImage->base;
2518 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
2519
2520 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2521 unpack.Invert = GL_TRUE;
2522 }
2523
2524 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2525 dstRowStride = transfer->layer_stride;
2526 }
2527 else {
2528 dstRowStride = transfer->stride;
2529 }
2530
2531 /* get float/RGBA image from framebuffer */
2532 /* XXX this usually involves a lot of int/float conversion.
2533 * try to avoid that someday.
2534 */
2535 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
2536 util_format_linear(strb->texture->format),
2537 tempSrc);
2538
2539 /* Store into texture memory.
2540 * Note that this does some special things such as pixel transfer
2541 * ops and format conversion. In particular, if the dest tex format
2542 * is actually RGBA but the user created the texture as GL_RGB we
2543 * need to fill-in/override the alpha channel with 1.0.
2544 */
2545 _mesa_texstore(ctx, dims,
2546 texImage->_BaseFormat,
2547 texImage->TexFormat,
2548 dstRowStride,
2549 &texDest,
2550 width, height, 1,
2551 GL_RGBA, GL_FLOAT, tempSrc, /* src */
2552 &unpack);
2553 }
2554 else {
2555 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
2556 }
2557
2558 free(tempSrc);
2559 }
2560
2561 st_texture_image_unmap(st, stImage, slice);
2562 pipe->transfer_unmap(pipe, src_trans);
2563 }
2564
2565
2566 /**
2567 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
2568 * Note that the region to copy has already been clipped so we know we
2569 * won't read from outside the source renderbuffer's bounds.
2570 *
2571 * Note: srcY=0=Bottom of renderbuffer (GL convention)
2572 */
2573 static void
2574 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
2575 struct gl_texture_image *texImage,
2576 GLint destX, GLint destY, GLint slice,
2577 struct gl_renderbuffer *rb,
2578 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
2579 {
2580 struct st_texture_image *stImage = st_texture_image(texImage);
2581 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2582 struct st_renderbuffer *strb = st_renderbuffer(rb);
2583 struct st_context *st = st_context(ctx);
2584 struct pipe_context *pipe = st->pipe;
2585 struct pipe_screen *screen = pipe->screen;
2586 struct pipe_blit_info blit;
2587 enum pipe_format dst_format;
2588 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
2589 unsigned bind;
2590 GLint srcY0, srcY1;
2591
2592 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
2593 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
2594
2595 if (!strb || !strb->surface || !stImage->pt) {
2596 debug_printf("%s: null strb or stImage\n", __func__);
2597 return;
2598 }
2599
2600 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
2601 texImage->TexFormat)) {
2602 goto fallback;
2603 }
2604
2605 /* The base internal format must match the mesa format, so make sure
2606 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
2607 */
2608 if (texImage->_BaseFormat !=
2609 _mesa_get_format_base_format(texImage->TexFormat) ||
2610 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
2611 goto fallback;
2612 }
2613
2614 /* Choose the destination format to match the TexImage behavior. */
2615 dst_format = util_format_linear(stImage->pt->format);
2616 dst_format = util_format_luminance_to_red(dst_format);
2617 dst_format = util_format_intensity_to_red(dst_format);
2618
2619 /* See if the destination format is supported. */
2620 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
2621 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
2622 bind = PIPE_BIND_DEPTH_STENCIL;
2623 }
2624 else {
2625 bind = PIPE_BIND_RENDER_TARGET;
2626 }
2627
2628 if (!dst_format ||
2629 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
2630 stImage->pt->nr_samples, bind)) {
2631 goto fallback;
2632 }
2633
2634 /* Y flipping for the main framebuffer. */
2635 if (do_flip) {
2636 srcY1 = strb->Base.Height - srcY - height;
2637 srcY0 = srcY1 + height;
2638 }
2639 else {
2640 srcY0 = srcY;
2641 srcY1 = srcY0 + height;
2642 }
2643
2644 /* Blit the texture.
2645 * This supports flipping, format conversions, and downsampling.
2646 */
2647 memset(&blit, 0, sizeof(blit));
2648 blit.src.resource = strb->texture;
2649 blit.src.format = util_format_linear(strb->surface->format);
2650 blit.src.level = strb->surface->u.tex.level;
2651 blit.src.box.x = srcX;
2652 blit.src.box.y = srcY0;
2653 blit.src.box.z = strb->surface->u.tex.first_layer;
2654 blit.src.box.width = width;
2655 blit.src.box.height = srcY1 - srcY0;
2656 blit.src.box.depth = 1;
2657 blit.dst.resource = stImage->pt;
2658 blit.dst.format = dst_format;
2659 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
2660 blit.dst.box.x = destX;
2661 blit.dst.box.y = destY;
2662 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
2663 blit.dst.box.width = width;
2664 blit.dst.box.height = height;
2665 blit.dst.box.depth = 1;
2666 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
2667 blit.filter = PIPE_TEX_FILTER_NEAREST;
2668 pipe->blit(pipe, &blit);
2669 return;
2670
2671 fallback:
2672 /* software fallback */
2673 fallback_copy_texsubimage(ctx,
2674 strb, stImage, texImage->_BaseFormat,
2675 destX, destY, slice,
2676 srcX, srcY, width, height);
2677 }
2678
2679
2680 /**
2681 * Copy image data from stImage into the texture object 'stObj' at level
2682 * 'dstLevel'.
2683 */
2684 static void
2685 copy_image_data_to_texture(struct st_context *st,
2686 struct st_texture_object *stObj,
2687 GLuint dstLevel,
2688 struct st_texture_image *stImage)
2689 {
2690 /* debug checks */
2691 {
2692 const struct gl_texture_image *dstImage =
2693 stObj->base.Image[stImage->base.Face][dstLevel];
2694 assert(dstImage);
2695 assert(dstImage->Width == stImage->base.Width);
2696 assert(dstImage->Height == stImage->base.Height);
2697 assert(dstImage->Depth == stImage->base.Depth);
2698 }
2699
2700 if (stImage->pt) {
2701 /* Copy potentially with the blitter:
2702 */
2703 GLuint src_level;
2704 if (stImage->pt->last_level == 0)
2705 src_level = 0;
2706 else
2707 src_level = stImage->base.Level;
2708
2709 assert(src_level <= stImage->pt->last_level);
2710 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
2711 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
2712 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
2713 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
2714 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
2715 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
2716
2717 st_texture_image_copy(st->pipe,
2718 stObj->pt, dstLevel, /* dest texture, level */
2719 stImage->pt, src_level, /* src texture, level */
2720 stImage->base.Face);
2721
2722 pipe_resource_reference(&stImage->pt, NULL);
2723 }
2724 pipe_resource_reference(&stImage->pt, stObj->pt);
2725 }
2726
2727
2728 /**
2729 * Called during state validation. When this function is finished,
2730 * the texture object should be ready for rendering.
2731 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
2732 */
2733 GLboolean
2734 st_finalize_texture(struct gl_context *ctx,
2735 struct pipe_context *pipe,
2736 struct gl_texture_object *tObj)
2737 {
2738 struct st_context *st = st_context(ctx);
2739 struct st_texture_object *stObj = st_texture_object(tObj);
2740 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
2741 GLuint face;
2742 const struct st_texture_image *firstImage;
2743 enum pipe_format firstImageFormat;
2744 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
2745
2746 if (tObj->Immutable)
2747 return GL_TRUE;
2748
2749 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
2750 /* The texture is complete and we know exactly how many mipmap levels
2751 * are present/needed. This is conditional because we may be called
2752 * from the st_generate_mipmap() function when the texture object is
2753 * incomplete. In that case, we'll have set stObj->lastLevel before
2754 * we get here.
2755 */
2756 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
2757 stObj->base.Sampler.MinFilter == GL_NEAREST)
2758 stObj->lastLevel = stObj->base.BaseLevel;
2759 else
2760 stObj->lastLevel = stObj->base._MaxLevel;
2761 }
2762
2763 if (tObj->Target == GL_TEXTURE_BUFFER) {
2764 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
2765
2766 if (!st_obj) {
2767 pipe_resource_reference(&stObj->pt, NULL);
2768 st_texture_release_all_sampler_views(st, stObj);
2769 return GL_TRUE;
2770 }
2771
2772 if (st_obj->buffer != stObj->pt) {
2773 pipe_resource_reference(&stObj->pt, st_obj->buffer);
2774 st_texture_release_all_sampler_views(st, stObj);
2775 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
2776 stObj->height0 = 1;
2777 stObj->depth0 = 1;
2778 }
2779 return GL_TRUE;
2780
2781 }
2782
2783 firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
2784 assert(firstImage);
2785
2786 /* If both firstImage and stObj point to a texture which can contain
2787 * all active images, favour firstImage. Note that because of the
2788 * completeness requirement, we know that the image dimensions
2789 * will match.
2790 */
2791 if (firstImage->pt &&
2792 firstImage->pt != stObj->pt &&
2793 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
2794 pipe_resource_reference(&stObj->pt, firstImage->pt);
2795 st_texture_release_all_sampler_views(st, stObj);
2796 }
2797
2798 /* If this texture comes from a window system, there is nothing else to do. */
2799 if (stObj->surface_based) {
2800 return GL_TRUE;
2801 }
2802
2803 /* Find gallium format for the Mesa texture */
2804 firstImageFormat =
2805 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
2806
2807 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
2808 {
2809 GLuint width, height, depth;
2810 if (!guess_base_level_size(stObj->base.Target,
2811 firstImage->base.Width2,
2812 firstImage->base.Height2,
2813 firstImage->base.Depth2,
2814 firstImage->base.Level,
2815 &width, &height, &depth)) {
2816 width = stObj->width0;
2817 height = stObj->height0;
2818 depth = stObj->depth0;
2819 } else {
2820 /* The width/height/depth may have been previously reset in
2821 * guess_and_alloc_texture. */
2822 stObj->width0 = width;
2823 stObj->height0 = height;
2824 stObj->depth0 = depth;
2825 }
2826 /* convert GL dims to Gallium dims */
2827 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
2828 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
2829 ptNumSamples = firstImage->base.NumSamples;
2830 }
2831
2832 /* If we already have a gallium texture, check that it matches the texture
2833 * object's format, target, size, num_levels, etc.
2834 */
2835 if (stObj->pt) {
2836 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
2837 stObj->pt->format != firstImageFormat ||
2838 stObj->pt->last_level < stObj->lastLevel ||
2839 stObj->pt->width0 != ptWidth ||
2840 stObj->pt->height0 != ptHeight ||
2841 stObj->pt->depth0 != ptDepth ||
2842 stObj->pt->nr_samples != ptNumSamples ||
2843 stObj->pt->array_size != ptLayers)
2844 {
2845 /* The gallium texture does not match the Mesa texture so delete the
2846 * gallium texture now. We'll make a new one below.
2847 */
2848 pipe_resource_reference(&stObj->pt, NULL);
2849 st_texture_release_all_sampler_views(st, stObj);
2850 st->dirty.st |= ST_NEW_FRAMEBUFFER;
2851 }
2852 }
2853
2854 /* May need to create a new gallium texture:
2855 */
2856 if (!stObj->pt) {
2857 GLuint bindings = default_bindings(st, firstImageFormat);
2858
2859 stObj->pt = st_texture_create(st,
2860 gl_target_to_pipe(stObj->base.Target),
2861 firstImageFormat,
2862 stObj->lastLevel,
2863 ptWidth,
2864 ptHeight,
2865 ptDepth,
2866 ptLayers, ptNumSamples,
2867 bindings);
2868
2869 if (!stObj->pt) {
2870 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
2871 return GL_FALSE;
2872 }
2873 }
2874
2875 /* Pull in any images not in the object's texture:
2876 */
2877 for (face = 0; face < nr_faces; face++) {
2878 GLuint level;
2879 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
2880 struct st_texture_image *stImage =
2881 st_texture_image(stObj->base.Image[face][level]);
2882
2883 /* Need to import images in main memory or held in other textures.
2884 */
2885 if (stImage && stObj->pt != stImage->pt) {
2886 if (level == 0 ||
2887 (stImage->base.Width == u_minify(stObj->width0, level) &&
2888 stImage->base.Height == u_minify(stObj->height0, level) &&
2889 stImage->base.Depth == u_minify(stObj->depth0, level))) {
2890 /* src image fits expected dest mipmap level size */
2891 copy_image_data_to_texture(st, stObj, level, stImage);
2892 }
2893 }
2894 }
2895 }
2896
2897 return GL_TRUE;
2898 }
2899
2900
2901 /**
2902 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
2903 * for a whole mipmap stack.
2904 */
2905 static GLboolean
2906 st_AllocTextureStorage(struct gl_context *ctx,
2907 struct gl_texture_object *texObj,
2908 GLsizei levels, GLsizei width,
2909 GLsizei height, GLsizei depth)
2910 {
2911 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
2912 struct gl_texture_image *texImage = texObj->Image[0][0];
2913 struct st_context *st = st_context(ctx);
2914 struct st_texture_object *stObj = st_texture_object(texObj);
2915 struct pipe_screen *screen = st->pipe->screen;
2916 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
2917 enum pipe_format fmt;
2918 GLint level;
2919 GLuint num_samples = texImage->NumSamples;
2920
2921 assert(levels > 0);
2922
2923 /* Save the level=0 dimensions */
2924 stObj->width0 = width;
2925 stObj->height0 = height;
2926 stObj->depth0 = depth;
2927 stObj->lastLevel = levels - 1;
2928
2929 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
2930
2931 bindings = default_bindings(st, fmt);
2932
2933 /* Raise the sample count if the requested one is unsupported. */
2934 if (num_samples > 1) {
2935 boolean found = FALSE;
2936
2937 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
2938 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
2939 num_samples,
2940 PIPE_BIND_SAMPLER_VIEW)) {
2941 /* Update the sample count in gl_texture_image as well. */
2942 texImage->NumSamples = num_samples;
2943 found = TRUE;
2944 break;
2945 }
2946 }
2947
2948 if (!found) {
2949 return GL_FALSE;
2950 }
2951 }
2952
2953 st_gl_texture_dims_to_pipe_dims(texObj->Target,
2954 width, height, depth,
2955 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
2956
2957 stObj->pt = st_texture_create(st,
2958 gl_target_to_pipe(texObj->Target),
2959 fmt,
2960 levels - 1,
2961 ptWidth,
2962 ptHeight,
2963 ptDepth,
2964 ptLayers, num_samples,
2965 bindings);
2966 if (!stObj->pt)
2967 return GL_FALSE;
2968
2969 /* Set image resource pointers */
2970 for (level = 0; level < levels; level++) {
2971 GLuint face;
2972 for (face = 0; face < numFaces; face++) {
2973 struct st_texture_image *stImage =
2974 st_texture_image(texObj->Image[face][level]);
2975 pipe_resource_reference(&stImage->pt, stObj->pt);
2976 }
2977 }
2978
2979 return GL_TRUE;
2980 }
2981
2982
2983 static GLboolean
2984 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
2985 GLint level, mesa_format format,
2986 GLint width, GLint height,
2987 GLint depth, GLint border)
2988 {
2989 struct st_context *st = st_context(ctx);
2990 struct pipe_context *pipe = st->pipe;
2991
2992 if (width == 0 || height == 0 || depth == 0) {
2993 /* zero-sized images are legal, and always fit! */
2994 return GL_TRUE;
2995 }
2996
2997 if (pipe->screen->can_create_resource) {
2998 /* Ask the gallium driver if the texture is too large */
2999 struct gl_texture_object *texObj =
3000 _mesa_get_current_tex_object(ctx, target);
3001 struct pipe_resource pt;
3002
3003 /* Setup the pipe_resource object
3004 */
3005 memset(&pt, 0, sizeof(pt));
3006
3007 pt.target = gl_target_to_pipe(target);
3008 pt.format = st_mesa_format_to_pipe_format(st, format);
3009
3010 st_gl_texture_dims_to_pipe_dims(target,
3011 width, height, depth,
3012 &pt.width0, &pt.height0,
3013 &pt.depth0, &pt.array_size);
3014
3015 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
3016 texObj->Sampler.MinFilter == GL_NEAREST)) {
3017 /* assume just one mipmap level */
3018 pt.last_level = 0;
3019 }
3020 else {
3021 /* assume a full set of mipmaps */
3022 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
3023 }
3024
3025 return pipe->screen->can_create_resource(pipe->screen, &pt);
3026 }
3027 else {
3028 /* Use core Mesa fallback */
3029 return _mesa_test_proxy_teximage(ctx, target, level, format,
3030 width, height, depth, border);
3031 }
3032 }
3033
3034 static GLboolean
3035 st_TextureView(struct gl_context *ctx,
3036 struct gl_texture_object *texObj,
3037 struct gl_texture_object *origTexObj)
3038 {
3039 struct st_texture_object *orig = st_texture_object(origTexObj);
3040 struct st_texture_object *tex = st_texture_object(texObj);
3041 struct gl_texture_image *image = texObj->Image[0][0];
3042
3043 const int numFaces = _mesa_num_tex_faces(texObj->Target);
3044 const int numLevels = texObj->NumLevels;
3045
3046 int face;
3047 int level;
3048
3049 pipe_resource_reference(&tex->pt, orig->pt);
3050
3051 /* Set image resource pointers */
3052 for (level = 0; level < numLevels; level++) {
3053 for (face = 0; face < numFaces; face++) {
3054 struct st_texture_image *stImage =
3055 st_texture_image(texObj->Image[face][level]);
3056 pipe_resource_reference(&stImage->pt, tex->pt);
3057 }
3058 }
3059
3060 tex->surface_based = GL_TRUE;
3061 tex->surface_format =
3062 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
3063
3064 tex->width0 = image->Width;
3065 tex->height0 = image->Height;
3066 tex->depth0 = image->Depth;
3067 tex->lastLevel = numLevels - 1;
3068
3069 return GL_TRUE;
3070 }
3071
3072 static void
3073 st_ClearTexSubImage(struct gl_context *ctx,
3074 struct gl_texture_image *texImage,
3075 GLint xoffset, GLint yoffset, GLint zoffset,
3076 GLsizei width, GLsizei height, GLsizei depth,
3077 const GLvoid *clearValue)
3078 {
3079 static const char zeros[16] = {0};
3080 struct st_texture_image *stImage = st_texture_image(texImage);
3081 struct pipe_resource *pt = stImage->pt;
3082 struct st_context *st = st_context(ctx);
3083 struct pipe_context *pipe = st->pipe;
3084 unsigned level = texImage->Level;
3085 struct pipe_box box;
3086
3087 if (!pt)
3088 return;
3089
3090 u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
3091 width, height, depth, &box);
3092 if (texImage->TexObject->Immutable) {
3093 level += texImage->TexObject->MinLevel;
3094 box.z += texImage->TexObject->MinLayer;
3095 }
3096
3097 pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
3098 }
3099
3100 void
3101 st_init_texture_functions(struct dd_function_table *functions)
3102 {
3103 functions->ChooseTextureFormat = st_ChooseTextureFormat;
3104 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
3105 functions->TexImage = st_TexImage;
3106 functions->TexSubImage = st_TexSubImage;
3107 functions->CompressedTexSubImage = st_CompressedTexSubImage;
3108 functions->CopyTexSubImage = st_CopyTexSubImage;
3109 functions->GenerateMipmap = st_generate_mipmap;
3110
3111 functions->GetTexSubImage = st_GetTexSubImage;
3112
3113 /* compressed texture functions */
3114 functions->CompressedTexImage = st_CompressedTexImage;
3115 functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
3116
3117 functions->NewTextureObject = st_NewTextureObject;
3118 functions->NewTextureImage = st_NewTextureImage;
3119 functions->DeleteTextureImage = st_DeleteTextureImage;
3120 functions->DeleteTexture = st_DeleteTextureObject;
3121 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
3122 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
3123 functions->MapTextureImage = st_MapTextureImage;
3124 functions->UnmapTextureImage = st_UnmapTextureImage;
3125
3126 /* XXX Temporary until we can query pipe's texture sizes */
3127 functions->TestProxyTexImage = st_TestProxyTexImage;
3128
3129 functions->AllocTextureStorage = st_AllocTextureStorage;
3130 functions->TextureView = st_TextureView;
3131 functions->ClearTexSubImage = st_ClearTexSubImage;
3132 }