st/mesa: don't choose DXT formats if we can't do DXT compression
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_cb_bufferobjects.h"
52 #include "state_tracker/st_format.h"
53 #include "state_tracker/st_texture.h"
54 #include "state_tracker/st_gen_mipmap.h"
55 #include "state_tracker/st_atom.h"
56
57 #include "pipe/p_context.h"
58 #include "pipe/p_defines.h"
59 #include "util/u_inlines.h"
60 #include "pipe/p_shader_tokens.h"
61 #include "util/u_tile.h"
62 #include "util/u_blit.h"
63 #include "util/u_format.h"
64 #include "util/u_surface.h"
65 #include "util/u_sampler.h"
66 #include "util/u_math.h"
67 #include "util/u_box.h"
68
69 #define DBG if (0) printf
70
71
72 static enum pipe_texture_target
73 gl_target_to_pipe(GLenum target)
74 {
75 switch (target) {
76 case GL_TEXTURE_1D:
77 case GL_PROXY_TEXTURE_1D:
78 return PIPE_TEXTURE_1D;
79 case GL_TEXTURE_2D:
80 case GL_PROXY_TEXTURE_2D:
81 case GL_TEXTURE_EXTERNAL_OES:
82 return PIPE_TEXTURE_2D;
83 case GL_TEXTURE_RECTANGLE_NV:
84 case GL_PROXY_TEXTURE_RECTANGLE_NV:
85 return PIPE_TEXTURE_RECT;
86 case GL_TEXTURE_3D:
87 case GL_PROXY_TEXTURE_3D:
88 return PIPE_TEXTURE_3D;
89 case GL_TEXTURE_CUBE_MAP_ARB:
90 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
91 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
92 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
93 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
94 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
95 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
96 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
97 return PIPE_TEXTURE_CUBE;
98 case GL_TEXTURE_1D_ARRAY_EXT:
99 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
100 return PIPE_TEXTURE_1D_ARRAY;
101 case GL_TEXTURE_2D_ARRAY_EXT:
102 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
103 return PIPE_TEXTURE_2D_ARRAY;
104 case GL_TEXTURE_BUFFER:
105 return PIPE_BUFFER;
106 case GL_TEXTURE_CUBE_MAP_ARRAY:
107 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
108 return PIPE_TEXTURE_CUBE_ARRAY;
109 default:
110 assert(0);
111 return 0;
112 }
113 }
114
115
116 /** called via ctx->Driver.NewTextureImage() */
117 static struct gl_texture_image *
118 st_NewTextureImage(struct gl_context * ctx)
119 {
120 DBG("%s\n", __FUNCTION__);
121 (void) ctx;
122 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
123 }
124
125
126 /** called via ctx->Driver.DeleteTextureImage() */
127 static void
128 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
129 {
130 /* nothing special (yet) for st_texture_image */
131 _mesa_delete_texture_image(ctx, img);
132 }
133
134
135 /** called via ctx->Driver.NewTextureObject() */
136 static struct gl_texture_object *
137 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
138 {
139 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
140
141 DBG("%s\n", __FUNCTION__);
142 _mesa_initialize_texture_object(&obj->base, name, target);
143
144 return &obj->base;
145 }
146
147 /** called via ctx->Driver.DeleteTextureObject() */
148 static void
149 st_DeleteTextureObject(struct gl_context *ctx,
150 struct gl_texture_object *texObj)
151 {
152 struct st_context *st = st_context(ctx);
153 struct st_texture_object *stObj = st_texture_object(texObj);
154 if (stObj->pt)
155 pipe_resource_reference(&stObj->pt, NULL);
156 if (stObj->sampler_view) {
157 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
158 }
159 _mesa_delete_texture_object(ctx, texObj);
160 }
161
162
163 /** called via ctx->Driver.FreeTextureImageBuffer() */
164 static void
165 st_FreeTextureImageBuffer(struct gl_context *ctx,
166 struct gl_texture_image *texImage)
167 {
168 struct st_texture_image *stImage = st_texture_image(texImage);
169
170 DBG("%s\n", __FUNCTION__);
171
172 if (stImage->pt) {
173 pipe_resource_reference(&stImage->pt, NULL);
174 }
175
176 if (stImage->TexData) {
177 _mesa_align_free(stImage->TexData);
178 stImage->TexData = NULL;
179 }
180 }
181
182
183 /** called via ctx->Driver.MapTextureImage() */
184 static void
185 st_MapTextureImage(struct gl_context *ctx,
186 struct gl_texture_image *texImage,
187 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
188 GLbitfield mode,
189 GLubyte **mapOut, GLint *rowStrideOut)
190 {
191 struct st_context *st = st_context(ctx);
192 struct st_texture_image *stImage = st_texture_image(texImage);
193 unsigned pipeMode;
194 GLubyte *map;
195
196 pipeMode = 0x0;
197 if (mode & GL_MAP_READ_BIT)
198 pipeMode |= PIPE_TRANSFER_READ;
199 if (mode & GL_MAP_WRITE_BIT)
200 pipeMode |= PIPE_TRANSFER_WRITE;
201 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
202 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
203
204 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1);
205 if (map) {
206 *mapOut = map;
207 *rowStrideOut = stImage->transfer->stride;
208 }
209 else {
210 *mapOut = NULL;
211 *rowStrideOut = 0;
212 }
213 }
214
215
216 /** called via ctx->Driver.UnmapTextureImage() */
217 static void
218 st_UnmapTextureImage(struct gl_context *ctx,
219 struct gl_texture_image *texImage,
220 GLuint slice)
221 {
222 struct st_context *st = st_context(ctx);
223 struct st_texture_image *stImage = st_texture_image(texImage);
224 st_texture_image_unmap(st, stImage);
225 }
226
227
228 /**
229 * Return default texture resource binding bitmask for the given format.
230 */
231 static GLuint
232 default_bindings(struct st_context *st, enum pipe_format format)
233 {
234 struct pipe_screen *screen = st->pipe->screen;
235 const unsigned target = PIPE_TEXTURE_2D;
236 unsigned bindings;
237
238 if (util_format_is_depth_or_stencil(format))
239 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
240 else
241 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
242
243 if (screen->is_format_supported(screen, format, target, 0, bindings))
244 return bindings;
245 else {
246 /* Try non-sRGB. */
247 format = util_format_linear(format);
248
249 if (screen->is_format_supported(screen, format, target, 0, bindings))
250 return bindings;
251 else
252 return PIPE_BIND_SAMPLER_VIEW;
253 }
254 }
255
256
257 /**
258 * Given the size of a mipmap image, try to compute the size of the level=0
259 * mipmap image.
260 *
261 * Note that this isn't always accurate for odd-sized, non-POW textures.
262 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
263 *
264 * \return GL_TRUE for success, GL_FALSE for failure
265 */
266 static GLboolean
267 guess_base_level_size(GLenum target,
268 GLuint width, GLuint height, GLuint depth, GLuint level,
269 GLuint *width0, GLuint *height0, GLuint *depth0)
270 {
271 assert(width >= 1);
272 assert(height >= 1);
273 assert(depth >= 1);
274
275 if (level > 0) {
276 /* Guess the size of the base level.
277 * Depending on the image's size, we can't always make a guess here.
278 */
279 switch (target) {
280 case GL_TEXTURE_1D:
281 case GL_TEXTURE_1D_ARRAY:
282 width <<= level;
283 break;
284
285 case GL_TEXTURE_2D:
286 case GL_TEXTURE_2D_ARRAY:
287 /* We can't make a good guess here, because the base level dimensions
288 * can be non-square.
289 */
290 if (width == 1 || height == 1) {
291 return GL_FALSE;
292 }
293 width <<= level;
294 height <<= level;
295 break;
296
297 case GL_TEXTURE_CUBE_MAP:
298 case GL_TEXTURE_CUBE_MAP_ARRAY:
299 width <<= level;
300 height <<= level;
301 break;
302
303 case GL_TEXTURE_3D:
304 /* We can't make a good guess here, because the base level dimensions
305 * can be non-cube.
306 */
307 if (width == 1 || height == 1 || depth == 1) {
308 return GL_FALSE;
309 }
310 width <<= level;
311 height <<= level;
312 depth <<= level;
313 break;
314
315 case GL_TEXTURE_RECTANGLE:
316 break;
317
318 default:
319 assert(0);
320 }
321 }
322
323 *width0 = width;
324 *height0 = height;
325 *depth0 = depth;
326
327 return GL_TRUE;
328 }
329
330
331 /**
332 * Try to allocate a pipe_resource object for the given st_texture_object.
333 *
334 * We use the given st_texture_image as a clue to determine the size of the
335 * mipmap image at level=0.
336 *
337 * \return GL_TRUE for success, GL_FALSE if out of memory.
338 */
339 static GLboolean
340 guess_and_alloc_texture(struct st_context *st,
341 struct st_texture_object *stObj,
342 const struct st_texture_image *stImage)
343 {
344 GLuint lastLevel, width, height, depth;
345 GLuint bindings;
346 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
347 enum pipe_format fmt;
348
349 DBG("%s\n", __FUNCTION__);
350
351 assert(!stObj->pt);
352
353 if (!guess_base_level_size(stObj->base.Target,
354 stImage->base.Width2,
355 stImage->base.Height2,
356 stImage->base.Depth2,
357 stImage->base.Level,
358 &width, &height, &depth)) {
359 /* we can't determine the image size at level=0 */
360 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
361 /* this is not an out of memory error */
362 return GL_TRUE;
363 }
364
365 /* At this point, (width x height x depth) is the expected size of
366 * the level=0 mipmap image.
367 */
368
369 /* Guess a reasonable value for lastLevel. With OpenGL we have no
370 * idea how many mipmap levels will be in a texture until we start
371 * to render with it. Make an educated guess here but be prepared
372 * to re-allocating a texture buffer with space for more (or fewer)
373 * mipmap levels later.
374 */
375 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
376 stObj->base.Sampler.MinFilter == GL_LINEAR ||
377 (stObj->base.BaseLevel == 0 &&
378 stObj->base.MaxLevel == 0) ||
379 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
380 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
381 !stObj->base.GenerateMipmap &&
382 stImage->base.Level == 0) {
383 /* only alloc space for a single mipmap level */
384 lastLevel = 0;
385 }
386 else {
387 /* alloc space for a full mipmap */
388 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
389 width, height, depth) - 1;
390 }
391
392 /* Save the level=0 dimensions */
393 stObj->width0 = width;
394 stObj->height0 = height;
395 stObj->depth0 = depth;
396
397 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
398
399 bindings = default_bindings(st, fmt);
400
401 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
402 width, height, depth,
403 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
404
405 stObj->pt = st_texture_create(st,
406 gl_target_to_pipe(stObj->base.Target),
407 fmt,
408 lastLevel,
409 ptWidth,
410 ptHeight,
411 ptDepth,
412 ptLayers,
413 bindings);
414
415 stObj->lastLevel = lastLevel;
416
417 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
418
419 return stObj->pt != NULL;
420 }
421
422
423 /**
424 * Called via ctx->Driver.AllocTextureImageBuffer().
425 * If the texture object/buffer already has space for the indicated image,
426 * we're done. Otherwise, allocate memory for the new texture image.
427 */
428 static GLboolean
429 st_AllocTextureImageBuffer(struct gl_context *ctx,
430 struct gl_texture_image *texImage)
431 {
432 struct st_context *st = st_context(ctx);
433 struct st_texture_image *stImage = st_texture_image(texImage);
434 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
435 const GLuint level = texImage->Level;
436 GLuint width = texImage->Width;
437 GLuint height = texImage->Height;
438 GLuint depth = texImage->Depth;
439
440 DBG("%s\n", __FUNCTION__);
441
442 assert(!stImage->TexData);
443 assert(!stImage->pt); /* xxx this might be wrong */
444
445 /* Look if the parent texture object has space for this image */
446 if (stObj->pt &&
447 level <= stObj->pt->last_level &&
448 st_texture_match_image(stObj->pt, texImage)) {
449 /* this image will fit in the existing texture object's memory */
450 pipe_resource_reference(&stImage->pt, stObj->pt);
451 return GL_TRUE;
452 }
453
454 /* The parent texture object does not have space for this image */
455
456 pipe_resource_reference(&stObj->pt, NULL);
457 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
458
459 if (!guess_and_alloc_texture(st, stObj, stImage)) {
460 /* Probably out of memory.
461 * Try flushing any pending rendering, then retry.
462 */
463 st_finish(st);
464 if (!guess_and_alloc_texture(st, stObj, stImage)) {
465 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
466 return GL_FALSE;
467 }
468 }
469
470 if (stObj->pt &&
471 st_texture_match_image(stObj->pt, texImage)) {
472 /* The image will live in the object's mipmap memory */
473 pipe_resource_reference(&stImage->pt, stObj->pt);
474 assert(stImage->pt);
475 return GL_TRUE;
476 }
477 else {
478 /* Create a new, temporary texture/resource/buffer to hold this
479 * one texture image. Note that when we later access this image
480 * (either for mapping or copying) we'll want to always specify
481 * mipmap level=0, even if the image represents some other mipmap
482 * level.
483 */
484 enum pipe_format format =
485 st_mesa_format_to_pipe_format(texImage->TexFormat);
486 GLuint bindings = default_bindings(st, format);
487 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
488
489 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
490 width, height, depth,
491 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
492
493 stImage->pt = st_texture_create(st,
494 gl_target_to_pipe(stObj->base.Target),
495 format,
496 0, /* lastLevel */
497 ptWidth,
498 ptHeight,
499 ptDepth,
500 ptLayers,
501 bindings);
502 return stImage->pt != NULL;
503 }
504 }
505
506
507 /**
508 * Preparation prior to glTexImage. Basically check the 'surface_based'
509 * field and switch to a "normal" tex image if necessary.
510 */
511 static void
512 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
513 GLenum format, GLenum type)
514 {
515 struct gl_texture_object *texObj = texImage->TexObject;
516 struct st_texture_object *stObj = st_texture_object(texObj);
517
518 /* switch to "normal" */
519 if (stObj->surface_based) {
520 const GLenum target = texObj->Target;
521 const GLuint level = texImage->Level;
522 gl_format texFormat;
523
524 _mesa_clear_texture_object(ctx, texObj);
525 pipe_resource_reference(&stObj->pt, NULL);
526
527 /* oops, need to init this image again */
528 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
529 texImage->InternalFormat, format,
530 type);
531
532 _mesa_init_teximage_fields(ctx, texImage,
533 texImage->Width, texImage->Height,
534 texImage->Depth, texImage->Border,
535 texImage->InternalFormat, texFormat);
536
537 stObj->surface_based = GL_FALSE;
538 }
539 }
540
541
542 static void
543 st_TexImage(struct gl_context * ctx, GLuint dims,
544 struct gl_texture_image *texImage,
545 GLenum format, GLenum type, const void *pixels,
546 const struct gl_pixelstore_attrib *unpack)
547 {
548 prep_teximage(ctx, texImage, format, type);
549 _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack);
550 }
551
552
553 static void
554 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
555 struct gl_texture_image *texImage,
556 GLsizei imageSize, const GLvoid *data)
557 {
558 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
559 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
560 }
561
562
563
564 /**
565 * glGetTexImage() helper: decompress a compressed texture by rendering
566 * a textured quad. Store the results in the user's buffer.
567 */
568 static void
569 decompress_with_blit(struct gl_context * ctx,
570 GLenum format, GLenum type, GLvoid *pixels,
571 struct gl_texture_image *texImage)
572 {
573 struct st_context *st = st_context(ctx);
574 struct pipe_context *pipe = st->pipe;
575 struct pipe_screen *screen = pipe->screen;
576 const GLuint width = texImage->Width;
577 const GLuint height = texImage->Height;
578 const GLuint depth = texImage->Depth;
579 struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
580 struct pipe_resource *dst;
581 struct pipe_resource dst_templ;
582 enum pipe_format pipe_format;
583 gl_format mesa_format;
584 GLenum gl_target = texImage->TexObject->Target;
585 enum pipe_texture_target pipe_target;
586 struct pipe_blit_info blit;
587 unsigned bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_TRANSFER_READ);
588 struct pipe_transfer *tex_xfer;
589 ubyte *map;
590
591 /* GetTexImage only returns a single face for cubemaps. */
592 if (gl_target == GL_TEXTURE_CUBE_MAP) {
593 gl_target = GL_TEXTURE_2D;
594 }
595
596 pipe_target = gl_target_to_pipe(gl_target);
597
598 /* Find the best match for the format+type combo. */
599 pipe_format = st_choose_format(pipe->screen, GL_RGBA8, format, type,
600 pipe_target, 0, bind, FALSE);
601 if (pipe_format == PIPE_FORMAT_NONE) {
602 /* unable to get an rgba format!?! */
603 _mesa_problem(ctx, "%s: cannot find a supported format", __func__);
604 return;
605 }
606
607 /* create the destination texture */
608 memset(&dst_templ, 0, sizeof(dst_templ));
609 dst_templ.target = pipe_target;
610 dst_templ.format = pipe_format;
611 dst_templ.bind = bind;
612 dst_templ.usage = PIPE_USAGE_STAGING;
613
614 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
615 &dst_templ.width0, &dst_templ.height0,
616 &dst_templ.depth0, &dst_templ.array_size);
617
618 dst = screen->resource_create(screen, &dst_templ);
619 if (!dst) {
620 _mesa_problem(ctx, "%s: cannot create a temporary texture", __func__);
621 return;
622 }
623
624 blit.src.resource = src;
625 blit.src.level = texImage->Level;
626 blit.src.format = util_format_linear(src->format);
627 blit.dst.resource = dst;
628 blit.dst.level = 0;
629 blit.dst.format = dst->format;
630 blit.src.box.x = blit.dst.box.x = 0;
631 blit.src.box.y = blit.dst.box.y = 0;
632 blit.src.box.z = texImage->Face;
633 blit.dst.box.z = 0;
634 blit.src.box.width = blit.dst.box.width = width;
635 blit.src.box.height = blit.dst.box.height = height;
636 blit.src.box.depth = blit.dst.box.depth = depth;
637 blit.mask = PIPE_MASK_RGBA;
638 blit.filter = PIPE_TEX_FILTER_NEAREST;
639 blit.scissor_enable = FALSE;
640
641 /* blit/render/decompress */
642 st->pipe->blit(st->pipe, &blit);
643
644 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
645
646 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
647 0, 0, 0, width, height, depth, &tex_xfer);
648 if (!map) {
649 goto end;
650 }
651
652 mesa_format = st_pipe_format_to_mesa_format(pipe_format);
653
654 /* copy/pack data into user buffer */
655 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
656 ctx->Pack.SwapBytes)) {
657 /* memcpy */
658 const uint bytesPerRow = width * util_format_get_blocksize(pipe_format);
659 GLuint row, slice;
660
661 for (slice = 0; slice < depth; slice++) {
662 ubyte *slice_map = map;
663
664 for (row = 0; row < height; row++) {
665 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
666 width, height, format,
667 type, slice, row, 0);
668 memcpy(dest, slice_map, bytesPerRow);
669 slice_map += tex_xfer->stride;
670 }
671 map += tex_xfer->layer_stride;
672 }
673 }
674 else {
675 /* format translation via floats */
676 GLuint row, slice;
677 enum pipe_format pformat = util_format_linear(dst->format);
678 GLfloat *rgba;
679
680 rgba = malloc(width * 4 * sizeof(GLfloat));
681 if (!rgba) {
682 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
683 goto end;
684 }
685
686 for (slice = 0; slice < depth; slice++) {
687 for (row = 0; row < height; row++) {
688 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
689 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
690 width, height, format,
691 type, slice, row, 0);
692
693 if (ST_DEBUG & DEBUG_FALLBACK)
694 debug_printf("%s: fallback format translation\n", __FUNCTION__);
695
696 /* get float[4] rgba row from surface */
697 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
698 pformat, rgba);
699
700 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
701 type, dest, &ctx->Pack, transferOps);
702 }
703 map += tex_xfer->layer_stride;
704 }
705
706 free(rgba);
707 }
708
709 end:
710 if (map)
711 pipe_transfer_unmap(pipe, tex_xfer);
712
713 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
714 pipe_resource_reference(&dst, NULL);
715 }
716
717
718
719 /**
720 * Called via ctx->Driver.GetTexImage()
721 */
722 static void
723 st_GetTexImage(struct gl_context * ctx,
724 GLenum format, GLenum type, GLvoid * pixels,
725 struct gl_texture_image *texImage)
726 {
727 struct st_texture_image *stImage = st_texture_image(texImage);
728
729 if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
730 /* Need to decompress the texture.
731 * We'll do this by rendering a textured quad (which is hopefully
732 * faster than using the fallback code in texcompress.c).
733 * Note that we only expect RGBA formats (no Z/depth formats).
734 */
735 decompress_with_blit(ctx, format, type, pixels, texImage);
736 }
737 else {
738 _mesa_get_teximage(ctx, format, type, pixels, texImage);
739 }
740 }
741
742
743 /**
744 * Do a CopyTexSubImage operation using a read transfer from the source,
745 * a write transfer to the destination and get_tile()/put_tile() to access
746 * the pixels/texels.
747 *
748 * Note: srcY=0=TOP of renderbuffer
749 */
750 static void
751 fallback_copy_texsubimage(struct gl_context *ctx,
752 struct st_renderbuffer *strb,
753 struct st_texture_image *stImage,
754 GLenum baseFormat,
755 GLint destX, GLint destY, GLint destZ,
756 GLint srcX, GLint srcY,
757 GLsizei width, GLsizei height)
758 {
759 struct st_context *st = st_context(ctx);
760 struct pipe_context *pipe = st->pipe;
761 struct pipe_transfer *src_trans;
762 GLubyte *texDest;
763 enum pipe_transfer_usage transfer_usage;
764 void *map;
765 unsigned dst_width = width;
766 unsigned dst_height = height;
767 unsigned dst_depth = 1;
768
769 if (ST_DEBUG & DEBUG_FALLBACK)
770 debug_printf("%s: fallback processing\n", __FUNCTION__);
771
772 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
773 srcY = strb->Base.Height - srcY - height;
774 }
775
776 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
777 /* Move y/height to z/depth for 1D array textures. */
778 destZ = destY;
779 destY = 0;
780 dst_depth = dst_height;
781 dst_height = 1;
782 }
783
784 map = pipe_transfer_map(pipe,
785 strb->texture,
786 strb->rtt_level,
787 strb->rtt_face + strb->rtt_slice,
788 PIPE_TRANSFER_READ,
789 srcX, srcY,
790 width, height, &src_trans);
791
792 if ((baseFormat == GL_DEPTH_COMPONENT ||
793 baseFormat == GL_DEPTH_STENCIL) &&
794 util_format_is_depth_and_stencil(stImage->pt->format))
795 transfer_usage = PIPE_TRANSFER_READ_WRITE;
796 else
797 transfer_usage = PIPE_TRANSFER_WRITE;
798
799 texDest = st_texture_image_map(st, stImage, transfer_usage,
800 destX, destY, destZ,
801 dst_width, dst_height, dst_depth);
802
803 if (baseFormat == GL_DEPTH_COMPONENT ||
804 baseFormat == GL_DEPTH_STENCIL) {
805 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
806 ctx->Pixel.DepthBias != 0.0F);
807 GLint row, yStep;
808 uint *data;
809
810 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
811 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
812 srcY = height - 1;
813 yStep = -1;
814 }
815 else {
816 srcY = 0;
817 yStep = 1;
818 }
819
820 data = malloc(width * sizeof(uint));
821
822 if (data) {
823 /* To avoid a large temp memory allocation, do copy row by row */
824 for (row = 0; row < height; row++, srcY += yStep) {
825 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
826 if (scaleOrBias) {
827 _mesa_scale_and_bias_depth_uint(ctx, width, data);
828 }
829
830 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
831 pipe_put_tile_z(stImage->transfer,
832 texDest + row*stImage->transfer->layer_stride,
833 0, 0, width, 1, data);
834 }
835 else {
836 pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
837 data);
838 }
839 }
840 }
841 else {
842 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
843 }
844
845 free(data);
846 }
847 else {
848 /* RGBA format */
849 GLfloat *tempSrc =
850 malloc(width * height * 4 * sizeof(GLfloat));
851
852 if (tempSrc && texDest) {
853 const GLint dims = 2;
854 GLint dstRowStride;
855 struct gl_texture_image *texImage = &stImage->base;
856 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
857
858 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
859 unpack.Invert = GL_TRUE;
860 }
861
862 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
863 dstRowStride = stImage->transfer->layer_stride;
864 }
865 else {
866 dstRowStride = stImage->transfer->stride;
867 }
868
869 /* get float/RGBA image from framebuffer */
870 /* XXX this usually involves a lot of int/float conversion.
871 * try to avoid that someday.
872 */
873 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
874 util_format_linear(strb->texture->format),
875 tempSrc);
876
877 /* Store into texture memory.
878 * Note that this does some special things such as pixel transfer
879 * ops and format conversion. In particular, if the dest tex format
880 * is actually RGBA but the user created the texture as GL_RGB we
881 * need to fill-in/override the alpha channel with 1.0.
882 */
883 _mesa_texstore(ctx, dims,
884 texImage->_BaseFormat,
885 texImage->TexFormat,
886 dstRowStride,
887 &texDest,
888 width, height, 1,
889 GL_RGBA, GL_FLOAT, tempSrc, /* src */
890 &unpack);
891 }
892 else {
893 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
894 }
895
896 free(tempSrc);
897 }
898
899 st_texture_image_unmap(st, stImage);
900 pipe->transfer_unmap(pipe, src_trans);
901 }
902
903
904
905 /**
906 * If the format of the src renderbuffer and the format of the dest
907 * texture are compatible (in terms of blitting), return a TGSI writemask
908 * to be used during the blit.
909 * If the src/dest are incompatible, return 0.
910 */
911 static unsigned
912 compatible_src_dst_formats(struct gl_context *ctx,
913 const struct gl_renderbuffer *src,
914 const struct gl_texture_image *dst)
915 {
916 /* Get logical base formats for the src and dest.
917 * That is, use the user-requested formats and not the actual, device-
918 * chosen formats.
919 * For example, the user may have requested an A8 texture but the
920 * driver may actually be using an RGBA texture format. When we
921 * copy/blit to that texture, we only want to copy the Alpha channel
922 * and not the RGB channels.
923 *
924 * Similarly, when the src FBO was created an RGB format may have been
925 * requested but the driver actually chose an RGBA format. In that case,
926 * we don't want to copy the undefined Alpha channel to the dest texture
927 * (it should be 1.0).
928 */
929 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
930 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
931
932 /**
933 * XXX when we have red-only and red/green renderbuffers we'll need
934 * to add more cases here (or implement a general-purpose routine that
935 * queries the existance of the R,G,B,A channels in the src and dest).
936 */
937 if (srcFormat == dstFormat) {
938 /* This is the same as matching_base_formats, which should
939 * always pass, as it did previously.
940 */
941 return TGSI_WRITEMASK_XYZW;
942 }
943 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
944 /* Make sure that A in the dest is 1. The actual src format
945 * may be RGBA and have undefined A values.
946 */
947 return TGSI_WRITEMASK_XYZ;
948 }
949 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
950 /* Make sure that A in the dest is 1. The actual dst format
951 * may be RGBA and will need A=1 to provide proper alpha values
952 * when sampled later.
953 */
954 return TGSI_WRITEMASK_XYZ;
955 }
956 else {
957 if (ST_DEBUG & DEBUG_FALLBACK)
958 debug_printf("%s failed for src %s, dst %s\n",
959 __FUNCTION__,
960 _mesa_lookup_enum_by_nr(srcFormat),
961 _mesa_lookup_enum_by_nr(dstFormat));
962
963 /* Otherwise fail.
964 */
965 return 0;
966 }
967 }
968
969
970 /**
971 * Do pipe->blit. Return FALSE if the blitting is unsupported
972 * for the given formats.
973 */
974 static GLboolean
975 st_pipe_blit(struct pipe_context *pipe, struct pipe_blit_info *blit)
976 {
977 struct pipe_screen *screen = pipe->screen;
978 unsigned dst_usage;
979
980 if (util_format_is_depth_or_stencil(blit->dst.format)) {
981 dst_usage = PIPE_BIND_DEPTH_STENCIL;
982 }
983 else {
984 dst_usage = PIPE_BIND_RENDER_TARGET;
985 }
986
987 /* try resource_copy_region in case the format is not supported
988 * for rendering */
989 if (util_try_blit_via_copy_region(pipe, blit)) {
990 return GL_TRUE; /* done */
991 }
992
993 /* check the format support */
994 if (!screen->is_format_supported(screen, blit->src.format,
995 PIPE_TEXTURE_2D, 0,
996 PIPE_BIND_SAMPLER_VIEW) ||
997 !screen->is_format_supported(screen, blit->dst.format,
998 PIPE_TEXTURE_2D, 0,
999 dst_usage)) {
1000 return GL_FALSE;
1001 }
1002
1003 pipe->blit(pipe, blit);
1004 return GL_TRUE;
1005 }
1006
1007
1008 /**
1009 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1010 * Note that the region to copy has already been clipped so we know we
1011 * won't read from outside the source renderbuffer's bounds.
1012 *
1013 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1014 */
1015 static void
1016 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1017 struct gl_texture_image *texImage,
1018 GLint destX, GLint destY, GLint destZ,
1019 struct gl_renderbuffer *rb,
1020 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1021 {
1022 struct st_texture_image *stImage = st_texture_image(texImage);
1023 const GLenum texBaseFormat = texImage->_BaseFormat;
1024 struct st_renderbuffer *strb = st_renderbuffer(rb);
1025 struct st_context *st = st_context(ctx);
1026 struct pipe_context *pipe = st->pipe;
1027 struct pipe_screen *screen = pipe->screen;
1028 enum pipe_format dest_format, src_format;
1029 GLuint color_writemask;
1030 struct pipe_surface *dest_surface = NULL;
1031 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1032 struct pipe_surface surf_tmpl;
1033 unsigned dst_usage;
1034 unsigned blit_mask;
1035 GLint srcY0, srcY1, yStep;
1036
1037 /* make sure finalize_textures has been called?
1038 */
1039 if (0) st_validate_state(st);
1040
1041 if (!strb || !strb->surface || !stImage->pt) {
1042 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1043 return;
1044 }
1045
1046 assert(strb);
1047 assert(strb->surface);
1048 assert(stImage->pt);
1049
1050 src_format = strb->surface->format;
1051 dest_format = stImage->pt->format;
1052
1053 if (do_flip) {
1054 srcY1 = strb->Base.Height - srcY - height;
1055 srcY0 = srcY1 + height;
1056 yStep = -1;
1057 }
1058 else {
1059 srcY0 = srcY;
1060 srcY1 = srcY0 + height;
1061 yStep = 1;
1062 }
1063
1064 if (ctx->_ImageTransferState) {
1065 goto fallback;
1066 }
1067
1068 /* Compressed and subsampled textures aren't supported for blitting. */
1069 if (!util_format_is_plain(dest_format)) {
1070 goto fallback;
1071 }
1072
1073 /* Set the blit writemask. */
1074 switch (texBaseFormat) {
1075 case GL_DEPTH_STENCIL:
1076 switch (strb->Base._BaseFormat) {
1077 case GL_DEPTH_STENCIL:
1078 blit_mask = PIPE_MASK_ZS;
1079 break;
1080 case GL_DEPTH_COMPONENT:
1081 blit_mask = PIPE_MASK_Z;
1082 break;
1083 case GL_STENCIL_INDEX:
1084 blit_mask = PIPE_MASK_S;
1085 break;
1086 default:
1087 assert(0);
1088 return;
1089 }
1090 dst_usage = PIPE_BIND_DEPTH_STENCIL;
1091 break;
1092
1093 case GL_DEPTH_COMPONENT:
1094 blit_mask = PIPE_MASK_Z;
1095 dst_usage = PIPE_BIND_DEPTH_STENCIL;
1096 break;
1097
1098 default:
1099 /* Colorbuffers.
1100 *
1101 * Determine if the src framebuffer and dest texture have the same
1102 * base format. We need this to detect a case such as the framebuffer
1103 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1104 * texture format stores RGBA we need to set A=1 (overriding the
1105 * framebuffer's alpha values).
1106 *
1107 * XXX util_blit_pixels doesn't support MSAA resolve, so always use
1108 * pipe->blit
1109 */
1110 if (texBaseFormat == strb->Base._BaseFormat ||
1111 strb->texture->nr_samples > 1) {
1112 blit_mask = PIPE_MASK_RGBA;
1113 }
1114 else {
1115 blit_mask = 0;
1116 }
1117 dst_usage = PIPE_BIND_RENDER_TARGET;
1118 }
1119
1120 /* Blit the texture.
1121 * This supports flipping, format conversions, and downsampling.
1122 */
1123 if (blit_mask) {
1124 /* If stImage->pt is an independent image (not a pointer into a full
1125 * mipmap) stImage->pt.last_level will be zero and we need to use that
1126 * as the dest level.
1127 */
1128 unsigned dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
1129 struct pipe_blit_info blit;
1130
1131 memset(&blit, 0, sizeof(blit));
1132 blit.src.resource = strb->texture;
1133 blit.src.format = src_format;
1134 blit.src.level = strb->surface->u.tex.level;
1135 blit.src.box.x = srcX;
1136 blit.src.box.y = srcY0;
1137 blit.src.box.z = strb->surface->u.tex.first_layer;
1138 blit.src.box.width = width;
1139 blit.src.box.height = srcY1 - srcY0;
1140 blit.src.box.depth = 1;
1141 blit.dst.resource = stImage->pt;
1142 blit.dst.format = dest_format;
1143 blit.dst.level = dstLevel;
1144 blit.dst.box.x = destX;
1145 blit.dst.box.y = destY;
1146 blit.dst.box.z = stImage->base.Face + destZ;
1147 blit.dst.box.width = width;
1148 blit.dst.box.height = height;
1149 blit.dst.box.depth = 1;
1150 blit.mask = blit_mask;
1151 blit.filter = PIPE_TEX_FILTER_NEAREST;
1152
1153 /* 1D array textures need special treatment.
1154 * Blit rows from the source to layers in the destination. */
1155 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
1156 int y, layer;
1157
1158 for (y = srcY0, layer = 0; layer < height; y += yStep, layer++) {
1159 blit.src.box.y = y;
1160 blit.src.box.height = 1;
1161 blit.dst.box.y = 0;
1162 blit.dst.box.height = 1;
1163 blit.dst.box.z = destY + layer;
1164
1165 if (!st_pipe_blit(pipe, &blit)) {
1166 goto fallback;
1167 }
1168 }
1169 }
1170 else {
1171 /* All the other texture targets. */
1172 if (!st_pipe_blit(pipe, &blit)) {
1173 goto fallback;
1174 }
1175 }
1176 return;
1177 }
1178
1179 /* try u_blit */
1180 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
1181 /* u_blit cannot copy 1D array textures as required by CopyTexSubImage */
1182 goto fallback;
1183 }
1184
1185 color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1186
1187 if (!color_writemask ||
1188 !screen->is_format_supported(screen, src_format,
1189 PIPE_TEXTURE_2D, 0,
1190 PIPE_BIND_SAMPLER_VIEW) ||
1191 !screen->is_format_supported(screen, dest_format,
1192 PIPE_TEXTURE_2D, 0,
1193 dst_usage)) {
1194 goto fallback;
1195 }
1196
1197 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1198 surf_tmpl.format = util_format_linear(stImage->pt->format);
1199 surf_tmpl.u.tex.level = stImage->base.Level;
1200 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1201 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1202
1203 dest_surface = pipe->create_surface(pipe, stImage->pt,
1204 &surf_tmpl);
1205 util_blit_pixels(st->blit,
1206 strb->texture,
1207 strb->surface->u.tex.level,
1208 srcX, srcY0,
1209 srcX + width, srcY1,
1210 strb->surface->u.tex.first_layer,
1211 dest_surface,
1212 destX, destY,
1213 destX + width, destY + height,
1214 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1215 color_writemask, 0);
1216 pipe_surface_reference(&dest_surface, NULL);
1217 return;
1218
1219 fallback:
1220 /* software fallback */
1221 fallback_copy_texsubimage(ctx,
1222 strb, stImage, texBaseFormat,
1223 destX, destY, destZ,
1224 srcX, srcY, width, height);
1225 }
1226
1227
1228 /**
1229 * Copy image data from stImage into the texture object 'stObj' at level
1230 * 'dstLevel'.
1231 */
1232 static void
1233 copy_image_data_to_texture(struct st_context *st,
1234 struct st_texture_object *stObj,
1235 GLuint dstLevel,
1236 struct st_texture_image *stImage)
1237 {
1238 /* debug checks */
1239 {
1240 const struct gl_texture_image *dstImage =
1241 stObj->base.Image[stImage->base.Face][dstLevel];
1242 assert(dstImage);
1243 assert(dstImage->Width == stImage->base.Width);
1244 assert(dstImage->Height == stImage->base.Height);
1245 assert(dstImage->Depth == stImage->base.Depth);
1246 }
1247
1248 if (stImage->pt) {
1249 /* Copy potentially with the blitter:
1250 */
1251 GLuint src_level;
1252 if (stImage->pt->last_level == 0)
1253 src_level = 0;
1254 else
1255 src_level = stImage->base.Level;
1256
1257 assert(src_level <= stImage->pt->last_level);
1258 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1259 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1260 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1261 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1262 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1263 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1264
1265 st_texture_image_copy(st->pipe,
1266 stObj->pt, dstLevel, /* dest texture, level */
1267 stImage->pt, src_level, /* src texture, level */
1268 stImage->base.Face);
1269
1270 pipe_resource_reference(&stImage->pt, NULL);
1271 }
1272 else if (stImage->TexData) {
1273 /* Copy from malloc'd memory */
1274 /* XXX this should be re-examined/tested with a compressed format */
1275 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1276 GLuint srcRowStride = stImage->base.Width * blockSize;
1277 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1278 st_texture_image_data(st,
1279 stObj->pt,
1280 stImage->base.Face,
1281 dstLevel,
1282 stImage->TexData,
1283 srcRowStride,
1284 srcSliceStride);
1285 _mesa_align_free(stImage->TexData);
1286 stImage->TexData = NULL;
1287 }
1288
1289 pipe_resource_reference(&stImage->pt, stObj->pt);
1290 }
1291
1292
1293 /**
1294 * Called during state validation. When this function is finished,
1295 * the texture object should be ready for rendering.
1296 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1297 */
1298 GLboolean
1299 st_finalize_texture(struct gl_context *ctx,
1300 struct pipe_context *pipe,
1301 struct gl_texture_object *tObj)
1302 {
1303 struct st_context *st = st_context(ctx);
1304 struct st_texture_object *stObj = st_texture_object(tObj);
1305 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1306 GLuint face;
1307 struct st_texture_image *firstImage;
1308 enum pipe_format firstImageFormat;
1309 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1310
1311 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1312 /* The texture is complete and we know exactly how many mipmap levels
1313 * are present/needed. This is conditional because we may be called
1314 * from the st_generate_mipmap() function when the texture object is
1315 * incomplete. In that case, we'll have set stObj->lastLevel before
1316 * we get here.
1317 */
1318 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1319 stObj->base.Sampler.MinFilter == GL_NEAREST)
1320 stObj->lastLevel = stObj->base.BaseLevel;
1321 else
1322 stObj->lastLevel = stObj->base._MaxLevel;
1323 }
1324
1325 if (tObj->Target == GL_TEXTURE_BUFFER) {
1326 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1327
1328 if (st_obj->buffer != stObj->pt) {
1329 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1330 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1331 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1332 stObj->height0 = 1;
1333 stObj->depth0 = 1;
1334 }
1335 return GL_TRUE;
1336
1337 }
1338
1339 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1340 assert(firstImage);
1341
1342 /* If both firstImage and stObj point to a texture which can contain
1343 * all active images, favour firstImage. Note that because of the
1344 * completeness requirement, we know that the image dimensions
1345 * will match.
1346 */
1347 if (firstImage->pt &&
1348 firstImage->pt != stObj->pt &&
1349 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1350 pipe_resource_reference(&stObj->pt, firstImage->pt);
1351 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1352 }
1353
1354 /* Find gallium format for the Mesa texture */
1355 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1356
1357 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1358 {
1359 GLuint width, height, depth;
1360 if (!guess_base_level_size(stObj->base.Target,
1361 firstImage->base.Width2,
1362 firstImage->base.Height2,
1363 firstImage->base.Depth2,
1364 firstImage->base.Level,
1365 &width, &height, &depth)) {
1366 width = stObj->width0;
1367 height = stObj->height0;
1368 depth = stObj->depth0;
1369 }
1370 /* convert GL dims to Gallium dims */
1371 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1372 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1373 }
1374
1375 /* If we already have a gallium texture, check that it matches the texture
1376 * object's format, target, size, num_levels, etc.
1377 */
1378 if (stObj->pt) {
1379 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1380 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1381 stObj->pt->last_level < stObj->lastLevel ||
1382 stObj->pt->width0 != ptWidth ||
1383 stObj->pt->height0 != ptHeight ||
1384 stObj->pt->depth0 != ptDepth ||
1385 stObj->pt->array_size != ptLayers)
1386 {
1387 /* The gallium texture does not match the Mesa texture so delete the
1388 * gallium texture now. We'll make a new one below.
1389 */
1390 pipe_resource_reference(&stObj->pt, NULL);
1391 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1392 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1393 }
1394 }
1395
1396 /* May need to create a new gallium texture:
1397 */
1398 if (!stObj->pt) {
1399 GLuint bindings = default_bindings(st, firstImageFormat);
1400
1401 stObj->pt = st_texture_create(st,
1402 gl_target_to_pipe(stObj->base.Target),
1403 firstImageFormat,
1404 stObj->lastLevel,
1405 ptWidth,
1406 ptHeight,
1407 ptDepth,
1408 ptLayers,
1409 bindings);
1410
1411 if (!stObj->pt) {
1412 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1413 return GL_FALSE;
1414 }
1415 }
1416
1417 /* Pull in any images not in the object's texture:
1418 */
1419 for (face = 0; face < nr_faces; face++) {
1420 GLuint level;
1421 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1422 struct st_texture_image *stImage =
1423 st_texture_image(stObj->base.Image[face][level]);
1424
1425 /* Need to import images in main memory or held in other textures.
1426 */
1427 if (stImage && stObj->pt != stImage->pt) {
1428 if (level == 0 ||
1429 (stImage->base.Width == u_minify(stObj->width0, level) &&
1430 stImage->base.Height == u_minify(stObj->height0, level) &&
1431 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1432 /* src image fits expected dest mipmap level size */
1433 copy_image_data_to_texture(st, stObj, level, stImage);
1434 }
1435 }
1436 }
1437 }
1438
1439 return GL_TRUE;
1440 }
1441
1442
1443 /**
1444 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1445 * for a whole mipmap stack.
1446 */
1447 static GLboolean
1448 st_AllocTextureStorage(struct gl_context *ctx,
1449 struct gl_texture_object *texObj,
1450 GLsizei levels, GLsizei width,
1451 GLsizei height, GLsizei depth)
1452 {
1453 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1454 struct st_context *st = st_context(ctx);
1455 struct st_texture_object *stObj = st_texture_object(texObj);
1456 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1457 enum pipe_format fmt;
1458 GLint level;
1459
1460 assert(levels > 0);
1461
1462 /* Save the level=0 dimensions */
1463 stObj->width0 = width;
1464 stObj->height0 = height;
1465 stObj->depth0 = depth;
1466 stObj->lastLevel = levels - 1;
1467
1468 fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1469
1470 bindings = default_bindings(st, fmt);
1471
1472 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1473 width, height, depth,
1474 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1475
1476 stObj->pt = st_texture_create(st,
1477 gl_target_to_pipe(texObj->Target),
1478 fmt,
1479 levels,
1480 ptWidth,
1481 ptHeight,
1482 ptDepth,
1483 ptLayers,
1484 bindings);
1485 if (!stObj->pt)
1486 return GL_FALSE;
1487
1488 /* Set image resource pointers */
1489 for (level = 0; level < levels; level++) {
1490 GLuint face;
1491 for (face = 0; face < numFaces; face++) {
1492 struct st_texture_image *stImage =
1493 st_texture_image(texObj->Image[face][level]);
1494 pipe_resource_reference(&stImage->pt, stObj->pt);
1495 }
1496 }
1497
1498 return GL_TRUE;
1499 }
1500
1501
1502 static GLboolean
1503 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1504 GLint level, gl_format format,
1505 GLint width, GLint height,
1506 GLint depth, GLint border)
1507 {
1508 struct st_context *st = st_context(ctx);
1509 struct pipe_context *pipe = st->pipe;
1510
1511 if (width == 0 || height == 0 || depth == 0) {
1512 /* zero-sized images are legal, and always fit! */
1513 return GL_TRUE;
1514 }
1515
1516 if (pipe->screen->can_create_resource) {
1517 /* Ask the gallium driver if the texture is too large */
1518 struct gl_texture_object *texObj =
1519 _mesa_get_current_tex_object(ctx, target);
1520 struct pipe_resource pt;
1521
1522 /* Setup the pipe_resource object
1523 */
1524 memset(&pt, 0, sizeof(pt));
1525
1526 pt.target = gl_target_to_pipe(target);
1527 pt.format = st_mesa_format_to_pipe_format(format);
1528
1529 st_gl_texture_dims_to_pipe_dims(target,
1530 width, height, depth,
1531 &pt.width0, &pt.height0,
1532 &pt.depth0, &pt.array_size);
1533
1534 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1535 texObj->Sampler.MinFilter == GL_NEAREST)) {
1536 /* assume just one mipmap level */
1537 pt.last_level = 0;
1538 }
1539 else {
1540 /* assume a full set of mipmaps */
1541 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1542 }
1543
1544 return pipe->screen->can_create_resource(pipe->screen, &pt);
1545 }
1546 else {
1547 /* Use core Mesa fallback */
1548 return _mesa_test_proxy_teximage(ctx, target, level, format,
1549 width, height, depth, border);
1550 }
1551 }
1552
1553
1554 void
1555 st_init_texture_functions(struct dd_function_table *functions)
1556 {
1557 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1558 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1559 functions->TexImage = st_TexImage;
1560 functions->TexSubImage = _mesa_store_texsubimage;
1561 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1562 functions->CopyTexSubImage = st_CopyTexSubImage;
1563 functions->GenerateMipmap = st_generate_mipmap;
1564
1565 functions->GetTexImage = st_GetTexImage;
1566
1567 /* compressed texture functions */
1568 functions->CompressedTexImage = st_CompressedTexImage;
1569 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1570
1571 functions->NewTextureObject = st_NewTextureObject;
1572 functions->NewTextureImage = st_NewTextureImage;
1573 functions->DeleteTextureImage = st_DeleteTextureImage;
1574 functions->DeleteTexture = st_DeleteTextureObject;
1575 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1576 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1577 functions->MapTextureImage = st_MapTextureImage;
1578 functions->UnmapTextureImage = st_UnmapTextureImage;
1579
1580 /* XXX Temporary until we can query pipe's texture sizes */
1581 functions->TestProxyTexImage = st_TestProxyTexImage;
1582
1583 functions->AllocTextureStorage = st_AllocTextureStorage;
1584 }