st/mesa: implement AllocTextureImageBuffer() driver hook
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77 case GL_TEXTURE_2D:
78 return PIPE_TEXTURE_2D;
79 case GL_TEXTURE_RECTANGLE_NV:
80 return PIPE_TEXTURE_RECT;
81 case GL_TEXTURE_3D:
82 return PIPE_TEXTURE_3D;
83 case GL_TEXTURE_CUBE_MAP_ARB:
84 return PIPE_TEXTURE_CUBE;
85 case GL_TEXTURE_1D_ARRAY_EXT:
86 return PIPE_TEXTURE_1D_ARRAY;
87 case GL_TEXTURE_2D_ARRAY_EXT:
88 return PIPE_TEXTURE_2D_ARRAY;
89 case GL_TEXTURE_BUFFER:
90 return PIPE_BUFFER;
91 default:
92 assert(0);
93 return 0;
94 }
95 }
96
97
98 /** called via ctx->Driver.NewTextureImage() */
99 static struct gl_texture_image *
100 st_NewTextureImage(struct gl_context * ctx)
101 {
102 DBG("%s\n", __FUNCTION__);
103 (void) ctx;
104 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
105 }
106
107
108 /** called via ctx->Driver.DeleteTextureImage() */
109 static void
110 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
111 {
112 /* nothing special (yet) for st_texture_image */
113 _mesa_delete_texture_image(ctx, img);
114 }
115
116
117 /** called via ctx->Driver.NewTextureObject() */
118 static struct gl_texture_object *
119 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
120 {
121 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
122
123 DBG("%s\n", __FUNCTION__);
124 _mesa_initialize_texture_object(&obj->base, name, target);
125
126 return &obj->base;
127 }
128
129 /** called via ctx->Driver.DeleteTextureObject() */
130 static void
131 st_DeleteTextureObject(struct gl_context *ctx,
132 struct gl_texture_object *texObj)
133 {
134 struct st_context *st = st_context(ctx);
135 struct st_texture_object *stObj = st_texture_object(texObj);
136 if (stObj->pt)
137 pipe_resource_reference(&stObj->pt, NULL);
138 if (stObj->sampler_view) {
139 if (stObj->sampler_view->context != st->pipe) {
140 /* Take "ownership" of this texture sampler view by setting
141 * its context pointer to this context. This avoids potential
142 * crashes when the texture object is shared among contexts
143 * and the original/owner context has already been destroyed.
144 */
145 stObj->sampler_view->context = st->pipe;
146 }
147 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
148 }
149 _mesa_delete_texture_object(ctx, texObj);
150 }
151
152
153 /** called via ctx->Driver.FreeTextureImageBuffer() */
154 static void
155 st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage)
156 {
157 struct st_texture_image *stImage = st_texture_image(texImage);
158
159 DBG("%s\n", __FUNCTION__);
160
161 if (stImage->pt) {
162 pipe_resource_reference(&stImage->pt, NULL);
163 }
164
165 if (texImage->Data) {
166 _mesa_align_free(texImage->Data);
167 texImage->Data = NULL;
168 }
169 }
170
171
172 /** called via ctx->Driver.MapTextureImage() */
173 static void
174 st_MapTextureImage(struct gl_context *ctx,
175 struct gl_texture_image *texImage,
176 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
177 GLbitfield mode,
178 GLubyte **mapOut, GLint *rowStrideOut)
179 {
180 struct st_context *st = st_context(ctx);
181 struct st_texture_image *stImage = st_texture_image(texImage);
182 unsigned pipeMode;
183 GLubyte *map;
184
185 pipeMode = 0x0;
186 if (mode & GL_MAP_READ_BIT)
187 pipeMode |= PIPE_TRANSFER_READ;
188 if (mode & GL_MAP_WRITE_BIT)
189 pipeMode |= PIPE_TRANSFER_WRITE;
190
191 map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
192 if (map) {
193 *mapOut = map;
194 *rowStrideOut = stImage->transfer->stride;
195 }
196 else {
197 *mapOut = NULL;
198 *rowStrideOut = 0;
199 }
200 }
201
202
203 /** called via ctx->Driver.UnmapTextureImage() */
204 static void
205 st_UnmapTextureImage(struct gl_context *ctx,
206 struct gl_texture_image *texImage,
207 GLuint slice)
208 {
209 struct st_context *st = st_context(ctx);
210 struct st_texture_image *stImage = st_texture_image(texImage);
211 st_texture_image_unmap(st, stImage);
212 }
213
214
215 /**
216 * From linux kernel i386 header files, copes with odd sizes better
217 * than COPY_DWORDS would:
218 * XXX Put this in src/mesa/main/imports.h ???
219 */
220 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
221 static INLINE void *
222 __memcpy(void *to, const void *from, size_t n)
223 {
224 int d0, d1, d2;
225 __asm__ __volatile__("rep ; movsl\n\t"
226 "testb $2,%b4\n\t"
227 "je 1f\n\t"
228 "movsw\n"
229 "1:\ttestb $1,%b4\n\t"
230 "je 2f\n\t"
231 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
232 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
233 :"memory");
234 return (to);
235 }
236 #else
237 #define __memcpy(a,b,c) memcpy(a,b,c)
238 #endif
239
240
241 /**
242 * The system memcpy (at least on ubuntu 5.10) has problems copying
243 * to agp (writecombined) memory from a source which isn't 64-byte
244 * aligned - there is a 4x performance falloff.
245 *
246 * The x86 __memcpy is immune to this but is slightly slower
247 * (10%-ish) than the system memcpy.
248 *
249 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
250 * isn't much faster than x86_memcpy for agp copies.
251 *
252 * TODO: switch dynamically.
253 */
254 static void *
255 do_memcpy(void *dest, const void *src, size_t n)
256 {
257 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
258 return __memcpy(dest, src, n);
259 }
260 else
261 return memcpy(dest, src, n);
262 }
263
264
265 /**
266 * Return default texture resource binding bitmask for the given format.
267 */
268 static GLuint
269 default_bindings(struct st_context *st, enum pipe_format format)
270 {
271 struct pipe_screen *screen = st->pipe->screen;
272 const unsigned target = PIPE_TEXTURE_2D;
273 unsigned bindings;
274
275 if (util_format_is_depth_or_stencil(format))
276 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
277 else
278 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
279
280 if (screen->is_format_supported(screen, format, target, 0, bindings))
281 return bindings;
282 else {
283 /* Try non-sRGB. */
284 format = util_format_linear(format);
285
286 if (screen->is_format_supported(screen, format, target, 0, bindings))
287 return bindings;
288 else
289 return PIPE_BIND_SAMPLER_VIEW;
290 }
291 }
292
293
294 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
295 static GLuint
296 get_texture_dims(GLenum target)
297 {
298 switch (target) {
299 case GL_TEXTURE_1D:
300 case GL_TEXTURE_1D_ARRAY_EXT:
301 case GL_TEXTURE_BUFFER:
302 return 1;
303 case GL_TEXTURE_2D:
304 case GL_TEXTURE_CUBE_MAP_ARB:
305 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
306 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
307 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
308 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
309 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
310 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
311 case GL_TEXTURE_RECTANGLE_NV:
312 case GL_TEXTURE_2D_ARRAY_EXT:
313 return 2;
314 case GL_TEXTURE_3D:
315 return 3;
316 default:
317 assert(0 && "invalid texture target in get_texture_dims()");
318 return 1;
319 }
320 }
321
322
323 /**
324 * Given the size of a mipmap image, try to compute the size of the level=0
325 * mipmap image.
326 *
327 * Note that this isn't always accurate for odd-sized, non-POW textures.
328 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
329 *
330 * \return GL_TRUE for success, GL_FALSE for failure
331 */
332 static GLboolean
333 guess_base_level_size(GLenum target,
334 GLuint width, GLuint height, GLuint depth, GLuint level,
335 GLuint *width0, GLuint *height0, GLuint *depth0)
336 {
337 const GLuint dims = get_texture_dims(target);
338
339 assert(width >= 1);
340 assert(height >= 1);
341 assert(depth >= 1);
342
343 if (level > 0) {
344 /* Depending on the image's size, we can't always make a guess here */
345 if ((dims >= 1 && width == 1) ||
346 (dims >= 2 && height == 1) ||
347 (dims >= 3 && depth == 1)) {
348 /* we can't determine the image size at level=0 */
349 return GL_FALSE;
350 }
351
352 /* grow the image size until we hit level = 0 */
353 while (level > 0) {
354 if (width > 1)
355 width <<= 1;
356 if (height > 1)
357 height <<= 1;
358 if (depth > 1)
359 depth <<= 1;
360 level--;
361 }
362 }
363
364 *width0 = width;
365 *height0 = height;
366 *depth0 = depth;
367
368 return GL_TRUE;
369 }
370
371
372 /**
373 * Try to allocate a pipe_resource object for the given st_texture_object.
374 *
375 * We use the given st_texture_image as a clue to determine the size of the
376 * mipmap image at level=0.
377 *
378 * \return GL_TRUE for success, GL_FALSE if out of memory.
379 */
380 static GLboolean
381 guess_and_alloc_texture(struct st_context *st,
382 struct st_texture_object *stObj,
383 const struct st_texture_image *stImage)
384 {
385 GLuint lastLevel, width, height, depth;
386 GLuint bindings;
387 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
388 enum pipe_format fmt;
389
390 DBG("%s\n", __FUNCTION__);
391
392 assert(!stObj->pt);
393
394 if (!guess_base_level_size(stObj->base.Target,
395 stImage->base.Width2,
396 stImage->base.Height2,
397 stImage->base.Depth2,
398 stImage->base.Level,
399 &width, &height, &depth)) {
400 /* we can't determine the image size at level=0 */
401 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
402 /* this is not an out of memory error */
403 return GL_TRUE;
404 }
405
406 /* At this point, (width x height x depth) is the expected size of
407 * the level=0 mipmap image.
408 */
409
410 /* Guess a reasonable value for lastLevel. With OpenGL we have no
411 * idea how many mipmap levels will be in a texture until we start
412 * to render with it. Make an educated guess here but be prepared
413 * to re-allocating a texture buffer with space for more (or fewer)
414 * mipmap levels later.
415 */
416 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
417 stObj->base.Sampler.MinFilter == GL_LINEAR ||
418 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
419 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
420 !stObj->base.GenerateMipmap &&
421 stImage->base.Level == 0) {
422 /* only alloc space for a single mipmap level */
423 lastLevel = 0;
424 }
425 else {
426 /* alloc space for a full mipmap */
427 GLuint l2width = util_logbase2(width);
428 GLuint l2height = util_logbase2(height);
429 GLuint l2depth = util_logbase2(depth);
430 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
431 }
432
433 /* Save the level=0 dimensions */
434 stObj->width0 = width;
435 stObj->height0 = height;
436 stObj->depth0 = depth;
437
438 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
439
440 bindings = default_bindings(st, fmt);
441
442 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
443 width, height, depth,
444 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
445
446 stObj->pt = st_texture_create(st,
447 gl_target_to_pipe(stObj->base.Target),
448 fmt,
449 lastLevel,
450 ptWidth,
451 ptHeight,
452 ptDepth,
453 ptLayers,
454 bindings);
455
456 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
457
458 return stObj->pt != NULL;
459 }
460
461
462 /**
463 * Called via ctx->Driver.AllocTextureImageBuffer().
464 * If the texture object/buffer already has space for the indicated image,
465 * we're done. Otherwise, allocate memory for the new texture image.
466 * XXX This function and st_TexImage() have some duplicated code. That
467 * can be cleaned up in the future.
468 */
469 static GLboolean
470 st_AllocTextureImageBuffer(struct gl_context *ctx,
471 struct gl_texture_image *texImage,
472 gl_format format, GLsizei width,
473 GLsizei height, GLsizei depth)
474 {
475 struct st_context *st = st_context(ctx);
476 struct st_texture_image *stImage = st_texture_image(texImage);
477 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
478 const GLuint level = texImage->Level;
479
480 DBG("%s\n", __FUNCTION__);
481
482 assert(width > 0);
483 assert(height > 0);
484 assert(depth > 0);
485 assert(!texImage->Data);
486 assert(!stImage->pt); /* xxx this might be wrong */
487
488 /* Look if the parent texture object has space for this image */
489 if (stObj->pt &&
490 level <= stObj->pt->last_level &&
491 st_texture_match_image(stObj->pt, texImage)) {
492 /* this image will fit in the existing texture object's memory */
493 pipe_resource_reference(&stImage->pt, stObj->pt);
494 return GL_TRUE;
495 }
496
497 /* The parent texture object does not have space for this image */
498
499 pipe_resource_reference(&stObj->pt, NULL);
500 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
501
502 if (!guess_and_alloc_texture(st, stObj, stImage)) {
503 /* Probably out of memory.
504 * Try flushing any pending rendering, then retry.
505 */
506 st_finish(st);
507 if (!guess_and_alloc_texture(st, stObj, stImage)) {
508 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
509 return GL_FALSE;
510 }
511 }
512
513 if (stObj->pt &&
514 st_texture_match_image(stObj->pt, texImage)) {
515 /* The image will live in the object's mipmap memory */
516 pipe_resource_reference(&stImage->pt, stObj->pt);
517 assert(stImage->pt);
518 return GL_TRUE;
519 }
520 else {
521 /* Create a new, temporary texture/resource/buffer to hold this
522 * one texture image.
523 */
524 enum pipe_format format =
525 st_mesa_format_to_pipe_format(texImage->TexFormat);
526 GLuint bindings = default_bindings(st, format);
527 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
528
529 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
530 width, height, depth,
531 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
532
533 stImage->pt = st_texture_create(st,
534 gl_target_to_pipe(stObj->base.Target),
535 format,
536 0, /* lastLevel */
537 ptWidth,
538 ptHeight,
539 ptDepth,
540 ptLayers,
541 bindings);
542 return stImage->pt != NULL;
543 }
544 }
545
546
547 /**
548 * Adjust pixel unpack params and image dimensions to strip off the
549 * texture border.
550 * Gallium doesn't support texture borders. They've seldem been used
551 * and seldom been implemented correctly anyway.
552 * \param unpackNew returns the new pixel unpack parameters
553 */
554 static void
555 strip_texture_border(GLint border,
556 GLint *width, GLint *height, GLint *depth,
557 const struct gl_pixelstore_attrib *unpack,
558 struct gl_pixelstore_attrib *unpackNew)
559 {
560 assert(border > 0); /* sanity check */
561
562 *unpackNew = *unpack;
563
564 if (unpackNew->RowLength == 0)
565 unpackNew->RowLength = *width;
566
567 if (depth && unpackNew->ImageHeight == 0)
568 unpackNew->ImageHeight = *height;
569
570 unpackNew->SkipPixels += border;
571 if (height)
572 unpackNew->SkipRows += border;
573 if (depth)
574 unpackNew->SkipImages += border;
575
576 assert(*width >= 3);
577 *width = *width - 2 * border;
578 if (height && *height >= 3)
579 *height = *height - 2 * border;
580 if (depth && *depth >= 3)
581 *depth = *depth - 2 * border;
582 }
583
584
585 /**
586 * Do glTexImage1/2/3D().
587 */
588 static void
589 st_TexImage(struct gl_context * ctx,
590 GLint dims,
591 GLenum target, GLint level,
592 GLint internalFormat,
593 GLint width, GLint height, GLint depth,
594 GLint border,
595 GLenum format, GLenum type, const void *pixels,
596 const struct gl_pixelstore_attrib *unpack,
597 struct gl_texture_object *texObj,
598 struct gl_texture_image *texImage,
599 GLsizei imageSize, GLboolean compressed_src)
600 {
601 struct st_context *st = st_context(ctx);
602 struct st_texture_object *stObj = st_texture_object(texObj);
603 struct st_texture_image *stImage = st_texture_image(texImage);
604 GLuint dstRowStride = 0;
605 struct gl_pixelstore_attrib unpackNB;
606 enum pipe_transfer_usage transfer_usage = 0;
607
608 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
609 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
610
611 /* switch to "normal" */
612 if (stObj->surface_based) {
613 gl_format texFormat;
614
615 _mesa_clear_texture_object(ctx, texObj);
616 pipe_resource_reference(&stObj->pt, NULL);
617
618 /* oops, need to init this image again */
619 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
620 internalFormat, format, type);
621
622 _mesa_init_teximage_fields(ctx, target, texImage,
623 width, height, depth, border,
624 internalFormat, texFormat);
625
626 stObj->surface_based = GL_FALSE;
627 }
628
629 /* gallium does not support texture borders, strip it off */
630 if (border) {
631 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
632 unpack = &unpackNB;
633 texImage->Width = width;
634 texImage->Height = height;
635 texImage->Depth = depth;
636 texImage->Border = 0;
637 border = 0;
638 }
639 else {
640 assert(texImage->Width == width);
641 assert(texImage->Height == height);
642 assert(texImage->Depth == depth);
643 }
644
645 stImage->base.Face = _mesa_tex_target_to_face(target);
646 stImage->base.Level = level;
647
648 /* Release the reference to a potentially orphaned buffer.
649 * Release any old malloced memory.
650 */
651 if (stImage->pt) {
652 pipe_resource_reference(&stImage->pt, NULL);
653 assert(!texImage->Data);
654 }
655 else if (texImage->Data) {
656 _mesa_align_free(texImage->Data);
657 }
658
659 /*
660 * See if the new image is somehow incompatible with the existing
661 * mipmap. If so, free the old mipmap.
662 */
663 if (stObj->pt) {
664 if (level > (GLint) stObj->pt->last_level ||
665 !st_texture_match_image(stObj->pt, &stImage->base)) {
666 DBG("release it\n");
667 pipe_resource_reference(&stObj->pt, NULL);
668 assert(!stObj->pt);
669 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
670 }
671 }
672
673 if (width == 0 || height == 0 || depth == 0) {
674 /* stop after freeing old image */
675 return;
676 }
677
678 if (!stObj->pt) {
679 if (!guess_and_alloc_texture(st, stObj, stImage)) {
680 /* Probably out of memory.
681 * Try flushing any pending rendering, then retry.
682 */
683 st_finish(st);
684 if (!guess_and_alloc_texture(st, stObj, stImage)) {
685 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
686 return;
687 }
688 }
689 }
690
691 assert(!stImage->pt);
692
693 /* Check if this texture image can live inside the texture object's buffer.
694 * If so, store the image there. Otherwise the image will temporarily live
695 * in its own buffer.
696 */
697 if (stObj->pt &&
698 st_texture_match_image(stObj->pt, &stImage->base)) {
699
700 pipe_resource_reference(&stImage->pt, stObj->pt);
701 assert(stImage->pt);
702 }
703
704 if (!stImage->pt)
705 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
706
707 /* Pixel data may come from regular user memory or a PBO. For the later,
708 * do bounds checking and map the PBO to read pixels data from it.
709 *
710 * XXX we should try to use a GPU-accelerated path to copy the image data
711 * from the PBO to the texture.
712 */
713 if (compressed_src) {
714 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
715 unpack,
716 "glCompressedTexImage");
717 }
718 else {
719 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
720 format, type,
721 pixels, unpack, "glTexImage");
722 }
723
724 /* for a 1D array upload the image as a series of layer with height = 1 */
725 if (target == GL_TEXTURE_1D_ARRAY) {
726 depth = height;
727 height = 1;
728 }
729
730 /*
731 * Prepare to store the texture data. Either map the gallium texture buffer
732 * memory or malloc space for it.
733 */
734 if (stImage->pt) {
735 if (!pixels) {
736 /* We've allocated texture resource, but have no pixel data - all done. */
737 goto done;
738 }
739
740 /* Store the image in the gallium transfer object */
741 if (format == GL_DEPTH_COMPONENT &&
742 util_format_is_depth_and_stencil(stImage->pt->format))
743 transfer_usage = PIPE_TRANSFER_READ_WRITE;
744 else
745 transfer_usage = PIPE_TRANSFER_WRITE;
746
747 texImage->Data = st_texture_image_map(st, stImage, 0,
748 transfer_usage, 0, 0, width, height);
749 if(stImage->transfer)
750 dstRowStride = stImage->transfer->stride;
751 }
752 else {
753 /* Allocate regular memory and store the image there temporarily. */
754 GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
755 width, height, depth);
756 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
757
758 texImage->Data = _mesa_align_malloc(imageSize, 16);
759 }
760
761 if (!texImage->Data) {
762 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
763 return;
764 }
765
766 if (!pixels) {
767 /* We've allocated texture memory, but have no pixel data - all done. */
768 goto done;
769 }
770
771 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
772 width, height, depth, width, dstRowStride);
773
774 /* Copy user texture image into the texture buffer.
775 */
776 if (compressed_src) {
777 const GLuint srcRowStride =
778 _mesa_format_row_stride(texImage->TexFormat, width);
779 if (dstRowStride == srcRowStride) {
780 memcpy(texImage->Data, pixels, imageSize);
781 }
782 else {
783 char *dst = texImage->Data;
784 const char *src = pixels;
785 GLuint i, bw, bh, lines;
786 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
787 lines = (height + bh - 1) / bh;
788
789 for (i = 0; i < lines; ++i) {
790 memcpy(dst, src, srcRowStride);
791 dst += dstRowStride;
792 src += srcRowStride;
793 }
794 }
795 }
796 else {
797 const GLuint srcImageStride =
798 _mesa_image_image_stride(unpack, width, height, format, type);
799 GLint i;
800 const GLubyte *src = (const GLubyte *) pixels;
801
802 for (i = 0; i < depth; i++) {
803 if (!_mesa_texstore(ctx, dims,
804 texImage->_BaseFormat,
805 texImage->TexFormat,
806 texImage->Data,
807 0, 0, 0, /* dstX/Y/Zoffset */
808 dstRowStride,
809 texImage->ImageOffsets,
810 width, height, 1,
811 format, type, src, unpack)) {
812 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
813 }
814
815 if (stImage->pt && i + 1 < depth) {
816 /* unmap this slice */
817 st_texture_image_unmap(st, stImage);
818 /* map next slice of 3D texture */
819 texImage->Data = st_texture_image_map(st, stImage, i + 1,
820 transfer_usage, 0, 0,
821 width, height);
822 src += srcImageStride;
823 }
824 }
825 }
826
827 done:
828 _mesa_unmap_teximage_pbo(ctx, unpack);
829
830 if (stImage->pt && texImage->Data) {
831 st_texture_image_unmap(st, stImage);
832 texImage->Data = NULL;
833 }
834 }
835
836
837 static void
838 st_TexImage3D(struct gl_context * ctx,
839 GLenum target, GLint level,
840 GLint internalFormat,
841 GLint width, GLint height, GLint depth,
842 GLint border,
843 GLenum format, GLenum type, const void *pixels,
844 const struct gl_pixelstore_attrib *unpack,
845 struct gl_texture_object *texObj,
846 struct gl_texture_image *texImage)
847 {
848 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
849 border, format, type, pixels, unpack, texObj, texImage,
850 0, GL_FALSE);
851 }
852
853
854 static void
855 st_TexImage2D(struct gl_context * ctx,
856 GLenum target, GLint level,
857 GLint internalFormat,
858 GLint width, GLint height, GLint border,
859 GLenum format, GLenum type, const void *pixels,
860 const struct gl_pixelstore_attrib *unpack,
861 struct gl_texture_object *texObj,
862 struct gl_texture_image *texImage)
863 {
864 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
865 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
866 }
867
868
869 static void
870 st_TexImage1D(struct gl_context * ctx,
871 GLenum target, GLint level,
872 GLint internalFormat,
873 GLint width, GLint border,
874 GLenum format, GLenum type, const void *pixels,
875 const struct gl_pixelstore_attrib *unpack,
876 struct gl_texture_object *texObj,
877 struct gl_texture_image *texImage)
878 {
879 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
880 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
881 }
882
883
884 static void
885 st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
886 GLint internalFormat,
887 GLint width, GLint height, GLint border,
888 GLsizei imageSize, const GLvoid *data,
889 struct gl_texture_object *texObj,
890 struct gl_texture_image *texImage)
891 {
892 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
893 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
894 }
895
896
897
898 /**
899 * glGetTexImage() helper: decompress a compressed texture by rendering
900 * a textured quad. Store the results in the user's buffer.
901 */
902 static void
903 decompress_with_blit(struct gl_context * ctx,
904 GLenum format, GLenum type, GLvoid *pixels,
905 struct gl_texture_image *texImage)
906 {
907 struct st_context *st = st_context(ctx);
908 struct pipe_context *pipe = st->pipe;
909 struct st_texture_image *stImage = st_texture_image(texImage);
910 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
911 struct pipe_sampler_view *src_view =
912 st_get_texture_sampler_view(stObj, pipe);
913 const GLuint width = texImage->Width;
914 const GLuint height = texImage->Height;
915 struct pipe_surface *dst_surface;
916 struct pipe_resource *dst_texture;
917 struct pipe_transfer *tex_xfer;
918 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
919 PIPE_BIND_TRANSFER_READ);
920
921 /* create temp / dest surface */
922 if (!util_create_rgba_surface(pipe, width, height, bind,
923 &dst_texture, &dst_surface)) {
924 _mesa_problem(ctx, "util_create_rgba_surface() failed "
925 "in decompress_with_blit()");
926 return;
927 }
928
929 /* Disable conditional rendering. */
930 if (st->render_condition) {
931 pipe->render_condition(pipe, NULL, 0);
932 }
933
934 /* Choose the source mipmap level */
935 src_view->u.tex.first_level = src_view->u.tex.last_level = texImage->Level;
936
937 /* blit/render/decompress */
938 util_blit_pixels_tex(st->blit,
939 src_view, /* pipe_resource (src) */
940 0, 0, /* src x0, y0 */
941 width, height, /* src x1, y1 */
942 dst_surface, /* pipe_surface (dst) */
943 0, 0, /* dst x0, y0 */
944 width, height, /* dst x1, y1 */
945 0.0, /* z */
946 PIPE_TEX_MIPFILTER_NEAREST);
947
948 /* Restore conditional rendering state. */
949 if (st->render_condition) {
950 pipe->render_condition(pipe, st->render_condition,
951 st->condition_mode);
952 }
953
954 /* map the dst_surface so we can read from it */
955 tex_xfer = pipe_get_transfer(pipe,
956 dst_texture, 0, 0,
957 PIPE_TRANSFER_READ,
958 0, 0, width, height);
959
960 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
961
962 /* copy/pack data into user buffer */
963 if (st_equal_formats(stImage->pt->format, format, type)) {
964 /* memcpy */
965 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
966 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
967 GLuint row;
968 for (row = 0; row < height; row++) {
969 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
970 height, format, type, row, 0);
971 memcpy(dest, map, bytesPerRow);
972 map += tex_xfer->stride;
973 }
974 pipe_transfer_unmap(pipe, tex_xfer);
975 }
976 else {
977 /* format translation via floats */
978 GLuint row;
979 enum pipe_format pformat = util_format_linear(dst_texture->format);
980 for (row = 0; row < height; row++) {
981 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
982 GLfloat rgba[4 * MAX_WIDTH];
983 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
984 height, format, type, row, 0);
985
986 if (ST_DEBUG & DEBUG_FALLBACK)
987 debug_printf("%s: fallback format translation\n", __FUNCTION__);
988
989 /* get float[4] rgba row from surface */
990 pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
991 pformat, rgba);
992
993 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
994 type, dest, &ctx->Pack, transferOps);
995 }
996 }
997
998 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
999
1000 pipe->transfer_destroy(pipe, tex_xfer);
1001
1002 /* destroy the temp / dest surface */
1003 util_destroy_rgba_surface(dst_texture, dst_surface);
1004 }
1005
1006
1007
1008 /**
1009 * Called via ctx->Driver.GetTexImage()
1010 */
1011 static void
1012 st_GetTexImage(struct gl_context * ctx,
1013 GLenum format, GLenum type, GLvoid * pixels,
1014 struct gl_texture_image *texImage)
1015 {
1016 struct st_texture_image *stImage = st_texture_image(texImage);
1017
1018 if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
1019 /* Need to decompress the texture.
1020 * We'll do this by rendering a textured quad (which is hopefully
1021 * faster than using the fallback code in texcompress.c.
1022 * Note that we only expect RGBA formats (no Z/depth formats).
1023 */
1024 decompress_with_blit(ctx, format, type, pixels, texImage);
1025 }
1026 else {
1027 _mesa_get_teximage(ctx, format, type, pixels, texImage);
1028 }
1029 }
1030
1031
1032 static void
1033 st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
1034 GLint xoffset, GLint yoffset, GLint zoffset,
1035 GLint width, GLint height, GLint depth,
1036 GLenum format, GLenum type, const void *pixels,
1037 const struct gl_pixelstore_attrib *packing,
1038 struct gl_texture_object *texObj,
1039 struct gl_texture_image *texImage)
1040 {
1041 struct st_context *st = st_context(ctx);
1042 struct st_texture_image *stImage = st_texture_image(texImage);
1043 GLuint dstRowStride;
1044 const GLuint srcImageStride =
1045 _mesa_image_image_stride(packing, width, height, format, type);
1046 GLint i;
1047 const GLubyte *src;
1048 /* init to silence warning only: */
1049 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1050
1051 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1052 _mesa_lookup_enum_by_nr(target),
1053 level, xoffset, yoffset, width, height);
1054
1055 pixels =
1056 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1057 type, pixels, packing, "glTexSubImage2D");
1058 if (!pixels)
1059 return;
1060
1061 /* for a 1D array upload the image as a series of layer with height = 1 */
1062 if (target == GL_TEXTURE_1D_ARRAY) {
1063 depth = height;
1064 height = 1;
1065 }
1066
1067 /* Map buffer if necessary. Need to lock to prevent other contexts
1068 * from uploading the buffer under us.
1069 */
1070 if (stImage->pt) {
1071 if (format == GL_DEPTH_COMPONENT &&
1072 util_format_is_depth_and_stencil(stImage->pt->format))
1073 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1074 else
1075 transfer_usage = PIPE_TRANSFER_WRITE;
1076
1077 texImage->Data = st_texture_image_map(st, stImage, zoffset,
1078 transfer_usage,
1079 xoffset, yoffset,
1080 width, height);
1081 }
1082
1083 if (!texImage->Data) {
1084 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1085 goto done;
1086 }
1087
1088 src = (const GLubyte *) pixels;
1089 dstRowStride = stImage->transfer->stride;
1090
1091 for (i = 0; i < depth; i++) {
1092 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1093 texImage->TexFormat,
1094 texImage->Data,
1095 0, 0, 0,
1096 dstRowStride,
1097 texImage->ImageOffsets,
1098 width, height, 1,
1099 format, type, src, packing)) {
1100 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1101 }
1102
1103 if (stImage->pt && i + 1 < depth) {
1104 /* unmap this slice */
1105 st_texture_image_unmap(st, stImage);
1106 /* map next slice of 3D texture */
1107 texImage->Data = st_texture_image_map(st, stImage,
1108 zoffset + i + 1,
1109 transfer_usage,
1110 xoffset, yoffset,
1111 width, height);
1112 src += srcImageStride;
1113 }
1114 }
1115
1116 done:
1117 _mesa_unmap_teximage_pbo(ctx, packing);
1118
1119 if (stImage->pt && texImage->Data) {
1120 st_texture_image_unmap(st, stImage);
1121 texImage->Data = NULL;
1122 }
1123 }
1124
1125
1126
1127 static void
1128 st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1129 GLint xoffset, GLint yoffset, GLint zoffset,
1130 GLsizei width, GLsizei height, GLsizei depth,
1131 GLenum format, GLenum type, const GLvoid *pixels,
1132 const struct gl_pixelstore_attrib *packing,
1133 struct gl_texture_object *texObj,
1134 struct gl_texture_image *texImage)
1135 {
1136 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1137 width, height, depth, format, type,
1138 pixels, packing, texObj, texImage);
1139 }
1140
1141
1142 static void
1143 st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1144 GLint xoffset, GLint yoffset,
1145 GLsizei width, GLsizei height,
1146 GLenum format, GLenum type, const GLvoid * pixels,
1147 const struct gl_pixelstore_attrib *packing,
1148 struct gl_texture_object *texObj,
1149 struct gl_texture_image *texImage)
1150 {
1151 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1152 width, height, 1, format, type,
1153 pixels, packing, texObj, texImage);
1154 }
1155
1156
1157 static void
1158 st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1159 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1160 const GLvoid * pixels,
1161 const struct gl_pixelstore_attrib *packing,
1162 struct gl_texture_object *texObj,
1163 struct gl_texture_image *texImage)
1164 {
1165 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1166 format, type, pixels, packing, texObj, texImage);
1167 }
1168
1169
1170 static void
1171 st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1172 GLint xoffset, GLsizei width,
1173 GLenum format,
1174 GLsizei imageSize, const GLvoid *data,
1175 struct gl_texture_object *texObj,
1176 struct gl_texture_image *texImage)
1177 {
1178 assert(0);
1179 }
1180
1181
1182 static void
1183 st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1184 GLint xoffset, GLint yoffset,
1185 GLsizei width, GLint height,
1186 GLenum format,
1187 GLsizei imageSize, const GLvoid *data,
1188 struct gl_texture_object *texObj,
1189 struct gl_texture_image *texImage)
1190 {
1191 struct st_context *st = st_context(ctx);
1192 struct st_texture_image *stImage = st_texture_image(texImage);
1193 int srcBlockStride;
1194 int dstBlockStride;
1195 int y;
1196 enum pipe_format pformat;
1197
1198 if (stImage->pt) {
1199 pformat = stImage->pt->format;
1200
1201 texImage->Data = st_texture_image_map(st, stImage, 0,
1202 PIPE_TRANSFER_WRITE,
1203 xoffset, yoffset,
1204 width, height);
1205
1206 srcBlockStride = util_format_get_stride(pformat, width);
1207 dstBlockStride = stImage->transfer->stride;
1208 } else {
1209 assert(stImage->pt);
1210 /* TODO find good values for block and strides */
1211 /* TODO also adjust texImage->data for yoffset/xoffset */
1212 return;
1213 }
1214
1215 if (!texImage->Data) {
1216 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1217 return;
1218 }
1219
1220 assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1221 assert(yoffset % util_format_get_blockheight(pformat) == 0);
1222
1223 for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1224 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1225 const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1226 char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1227 memcpy(dst, src, util_format_get_stride(pformat, width));
1228 }
1229
1230 if (stImage->pt) {
1231 st_texture_image_unmap(st, stImage);
1232 texImage->Data = NULL;
1233 }
1234 }
1235
1236
1237 static void
1238 st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1239 GLint xoffset, GLint yoffset, GLint zoffset,
1240 GLsizei width, GLint height, GLint depth,
1241 GLenum format,
1242 GLsizei imageSize, const GLvoid *data,
1243 struct gl_texture_object *texObj,
1244 struct gl_texture_image *texImage)
1245 {
1246 assert(0);
1247 }
1248
1249
1250
1251 /**
1252 * Do a CopyTexSubImage operation using a read transfer from the source,
1253 * a write transfer to the destination and get_tile()/put_tile() to access
1254 * the pixels/texels.
1255 *
1256 * Note: srcY=0=TOP of renderbuffer
1257 */
1258 static void
1259 fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
1260 struct st_renderbuffer *strb,
1261 struct st_texture_image *stImage,
1262 GLenum baseFormat,
1263 GLint destX, GLint destY, GLint destZ,
1264 GLint srcX, GLint srcY,
1265 GLsizei width, GLsizei height)
1266 {
1267 struct st_context *st = st_context(ctx);
1268 struct pipe_context *pipe = st->pipe;
1269 struct pipe_transfer *src_trans;
1270 GLvoid *texDest;
1271 enum pipe_transfer_usage transfer_usage;
1272
1273 if (ST_DEBUG & DEBUG_FALLBACK)
1274 debug_printf("%s: fallback processing\n", __FUNCTION__);
1275
1276 assert(width <= MAX_WIDTH);
1277
1278 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1279 srcY = strb->Base.Height - srcY - height;
1280 }
1281
1282 src_trans = pipe_get_transfer(pipe,
1283 strb->texture,
1284 strb->rtt_level,
1285 strb->rtt_face + strb->rtt_slice,
1286 PIPE_TRANSFER_READ,
1287 srcX, srcY,
1288 width, height);
1289
1290 if ((baseFormat == GL_DEPTH_COMPONENT ||
1291 baseFormat == GL_DEPTH_STENCIL) &&
1292 util_format_is_depth_and_stencil(stImage->pt->format))
1293 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1294 else
1295 transfer_usage = PIPE_TRANSFER_WRITE;
1296
1297 /* XXX this used to ignore destZ param */
1298 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
1299 destX, destY, width, height);
1300
1301 if (baseFormat == GL_DEPTH_COMPONENT ||
1302 baseFormat == GL_DEPTH_STENCIL) {
1303 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1304 ctx->Pixel.DepthBias != 0.0F);
1305 GLint row, yStep;
1306
1307 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1308 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1309 srcY = height - 1;
1310 yStep = -1;
1311 }
1312 else {
1313 srcY = 0;
1314 yStep = 1;
1315 }
1316
1317 /* To avoid a large temp memory allocation, do copy row by row */
1318 for (row = 0; row < height; row++, srcY += yStep) {
1319 uint data[MAX_WIDTH];
1320 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1321 if (scaleOrBias) {
1322 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1323 }
1324 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1325 }
1326 }
1327 else {
1328 /* RGBA format */
1329 GLfloat *tempSrc =
1330 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1331
1332 if (tempSrc && texDest) {
1333 const GLint dims = 2;
1334 const GLint dstRowStride = stImage->transfer->stride;
1335 struct gl_texture_image *texImage = &stImage->base;
1336 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1337
1338 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1339 unpack.Invert = GL_TRUE;
1340 }
1341
1342 /* get float/RGBA image from framebuffer */
1343 /* XXX this usually involves a lot of int/float conversion.
1344 * try to avoid that someday.
1345 */
1346 pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
1347 util_format_linear(strb->texture->format),
1348 tempSrc);
1349
1350 /* Store into texture memory.
1351 * Note that this does some special things such as pixel transfer
1352 * ops and format conversion. In particular, if the dest tex format
1353 * is actually RGBA but the user created the texture as GL_RGB we
1354 * need to fill-in/override the alpha channel with 1.0.
1355 */
1356 _mesa_texstore(ctx, dims,
1357 texImage->_BaseFormat,
1358 texImage->TexFormat,
1359 texDest,
1360 0, 0, 0,
1361 dstRowStride,
1362 texImage->ImageOffsets,
1363 width, height, 1,
1364 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1365 &unpack);
1366 }
1367 else {
1368 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1369 }
1370
1371 if (tempSrc)
1372 free(tempSrc);
1373 }
1374
1375 st_texture_image_unmap(st, stImage);
1376 pipe->transfer_destroy(pipe, src_trans);
1377 }
1378
1379
1380
1381 /**
1382 * If the format of the src renderbuffer and the format of the dest
1383 * texture are compatible (in terms of blitting), return a TGSI writemask
1384 * to be used during the blit.
1385 * If the src/dest are incompatible, return 0.
1386 */
1387 static unsigned
1388 compatible_src_dst_formats(struct gl_context *ctx,
1389 const struct gl_renderbuffer *src,
1390 const struct gl_texture_image *dst)
1391 {
1392 /* Get logical base formats for the src and dest.
1393 * That is, use the user-requested formats and not the actual, device-
1394 * chosen formats.
1395 * For example, the user may have requested an A8 texture but the
1396 * driver may actually be using an RGBA texture format. When we
1397 * copy/blit to that texture, we only want to copy the Alpha channel
1398 * and not the RGB channels.
1399 *
1400 * Similarly, when the src FBO was created an RGB format may have been
1401 * requested but the driver actually chose an RGBA format. In that case,
1402 * we don't want to copy the undefined Alpha channel to the dest texture
1403 * (it should be 1.0).
1404 */
1405 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1406 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1407
1408 /**
1409 * XXX when we have red-only and red/green renderbuffers we'll need
1410 * to add more cases here (or implement a general-purpose routine that
1411 * queries the existance of the R,G,B,A channels in the src and dest).
1412 */
1413 if (srcFormat == dstFormat) {
1414 /* This is the same as matching_base_formats, which should
1415 * always pass, as it did previously.
1416 */
1417 return TGSI_WRITEMASK_XYZW;
1418 }
1419 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1420 /* Make sure that A in the dest is 1. The actual src format
1421 * may be RGBA and have undefined A values.
1422 */
1423 return TGSI_WRITEMASK_XYZ;
1424 }
1425 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1426 /* Make sure that A in the dest is 1. The actual dst format
1427 * may be RGBA and will need A=1 to provide proper alpha values
1428 * when sampled later.
1429 */
1430 return TGSI_WRITEMASK_XYZ;
1431 }
1432 else {
1433 if (ST_DEBUG & DEBUG_FALLBACK)
1434 debug_printf("%s failed for src %s, dst %s\n",
1435 __FUNCTION__,
1436 _mesa_lookup_enum_by_nr(srcFormat),
1437 _mesa_lookup_enum_by_nr(dstFormat));
1438
1439 /* Otherwise fail.
1440 */
1441 return 0;
1442 }
1443 }
1444
1445
1446
1447 /**
1448 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1449 * Note that the region to copy has already been clipped so we know we
1450 * won't read from outside the source renderbuffer's bounds.
1451 *
1452 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1453 */
1454 static void
1455 st_copy_texsubimage(struct gl_context *ctx,
1456 GLenum target, GLint level,
1457 GLint destX, GLint destY, GLint destZ,
1458 GLint srcX, GLint srcY,
1459 GLsizei width, GLsizei height)
1460 {
1461 struct gl_texture_unit *texUnit =
1462 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1463 struct gl_texture_object *texObj =
1464 _mesa_select_tex_object(ctx, texUnit, target);
1465 struct gl_texture_image *texImage =
1466 _mesa_select_tex_image(ctx, texObj, target, level);
1467 struct st_texture_image *stImage = st_texture_image(texImage);
1468 const GLenum texBaseFormat = texImage->_BaseFormat;
1469 struct gl_framebuffer *fb = ctx->ReadBuffer;
1470 struct st_renderbuffer *strb;
1471 struct st_context *st = st_context(ctx);
1472 struct pipe_context *pipe = st->pipe;
1473 struct pipe_screen *screen = pipe->screen;
1474 enum pipe_format dest_format, src_format;
1475 GLboolean use_fallback = GL_TRUE;
1476 GLboolean matching_base_formats;
1477 GLuint format_writemask, sample_count;
1478 struct pipe_surface *dest_surface = NULL;
1479 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1480
1481 /* make sure finalize_textures has been called?
1482 */
1483 if (0) st_validate_state(st);
1484
1485 /* determine if copying depth or color data */
1486 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1487 texBaseFormat == GL_DEPTH_STENCIL) {
1488 strb = st_renderbuffer(fb->_DepthBuffer);
1489 if (strb->Base.Wrapped) {
1490 strb = st_renderbuffer(strb->Base.Wrapped);
1491 }
1492 }
1493 else {
1494 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1495 strb = st_renderbuffer(fb->_ColorReadBuffer);
1496 }
1497
1498 if (!strb || !strb->surface || !stImage->pt) {
1499 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1500 return;
1501 }
1502
1503 sample_count = strb->surface->texture->nr_samples;
1504 /* I believe this would be legal, presumably would need to do a resolve
1505 for color, and for depth/stencil spec says to just use one of the
1506 depth/stencil samples per pixel? Need some transfer clarifications. */
1507 assert(sample_count < 2);
1508
1509 assert(strb);
1510 assert(strb->surface);
1511 assert(stImage->pt);
1512
1513 src_format = strb->surface->format;
1514 dest_format = stImage->pt->format;
1515
1516 /*
1517 * Determine if the src framebuffer and dest texture have the same
1518 * base format. We need this to detect a case such as the framebuffer
1519 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1520 * texture format stores RGBA we need to set A=1 (overriding the
1521 * framebuffer's alpha values). We can't do that with the blit or
1522 * textured-quad paths.
1523 */
1524 matching_base_formats =
1525 (_mesa_get_format_base_format(strb->Base.Format) ==
1526 _mesa_get_format_base_format(texImage->TexFormat));
1527 format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1528
1529 if (ctx->_ImageTransferState == 0x0) {
1530
1531 if (matching_base_formats &&
1532 src_format == dest_format &&
1533 !do_flip)
1534 {
1535 /* use surface_copy() / blit */
1536 struct pipe_box src_box;
1537 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1538 width, height, &src_box);
1539
1540 /* for resource_copy_region(), y=0=top, always */
1541 pipe->resource_copy_region(pipe,
1542 /* dest */
1543 stImage->pt,
1544 stImage->base.Level,
1545 destX, destY, destZ + stImage->base.Face,
1546 /* src */
1547 strb->texture,
1548 strb->surface->u.tex.level,
1549 &src_box);
1550 use_fallback = GL_FALSE;
1551 }
1552 else if (format_writemask &&
1553 texBaseFormat != GL_DEPTH_COMPONENT &&
1554 texBaseFormat != GL_DEPTH_STENCIL &&
1555 screen->is_format_supported(screen, src_format,
1556 PIPE_TEXTURE_2D, sample_count,
1557 PIPE_BIND_SAMPLER_VIEW) &&
1558 screen->is_format_supported(screen, dest_format,
1559 PIPE_TEXTURE_2D, 0,
1560 PIPE_BIND_RENDER_TARGET)) {
1561 /* draw textured quad to do the copy */
1562 GLint srcY0, srcY1;
1563 struct pipe_surface surf_tmpl;
1564 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1565 surf_tmpl.format = util_format_linear(stImage->pt->format);
1566 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
1567 surf_tmpl.u.tex.level = stImage->base.Level;
1568 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1569 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1570
1571 dest_surface = pipe->create_surface(pipe, stImage->pt,
1572 &surf_tmpl);
1573
1574 if (do_flip) {
1575 srcY1 = strb->Base.Height - srcY - height;
1576 srcY0 = srcY1 + height;
1577 }
1578 else {
1579 srcY0 = srcY;
1580 srcY1 = srcY0 + height;
1581 }
1582
1583 /* Disable conditional rendering. */
1584 if (st->render_condition) {
1585 pipe->render_condition(pipe, NULL, 0);
1586 }
1587
1588 util_blit_pixels_writemask(st->blit,
1589 strb->texture,
1590 strb->surface->u.tex.level,
1591 srcX, srcY0,
1592 srcX + width, srcY1,
1593 strb->surface->u.tex.first_layer,
1594 dest_surface,
1595 destX, destY,
1596 destX + width, destY + height,
1597 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1598 format_writemask);
1599
1600 /* Restore conditional rendering state. */
1601 if (st->render_condition) {
1602 pipe->render_condition(pipe, st->render_condition,
1603 st->condition_mode);
1604 }
1605
1606 use_fallback = GL_FALSE;
1607 }
1608
1609 if (dest_surface)
1610 pipe_surface_reference(&dest_surface, NULL);
1611 }
1612
1613 if (use_fallback) {
1614 /* software fallback */
1615 fallback_copy_texsubimage(ctx, target, level,
1616 strb, stImage, texBaseFormat,
1617 destX, destY, destZ,
1618 srcX, srcY, width, height);
1619 }
1620 }
1621
1622
1623
1624 static void
1625 st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1626 GLint xoffset, GLint x, GLint y, GLsizei width)
1627 {
1628 const GLint yoffset = 0, zoffset = 0;
1629 const GLsizei height = 1;
1630 st_copy_texsubimage(ctx, target, level,
1631 xoffset, yoffset, zoffset, /* destX,Y,Z */
1632 x, y, width, height); /* src X, Y, size */
1633 }
1634
1635
1636 static void
1637 st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1638 GLint xoffset, GLint yoffset,
1639 GLint x, GLint y, GLsizei width, GLsizei height)
1640 {
1641 const GLint zoffset = 0;
1642 st_copy_texsubimage(ctx, target, level,
1643 xoffset, yoffset, zoffset, /* destX,Y,Z */
1644 x, y, width, height); /* src X, Y, size */
1645 }
1646
1647
1648 static void
1649 st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1650 GLint xoffset, GLint yoffset, GLint zoffset,
1651 GLint x, GLint y, GLsizei width, GLsizei height)
1652 {
1653 st_copy_texsubimage(ctx, target, level,
1654 xoffset, yoffset, zoffset, /* destX,Y,Z */
1655 x, y, width, height); /* src X, Y, size */
1656 }
1657
1658
1659 /**
1660 * Copy image data from stImage into the texture object 'stObj' at level
1661 * 'dstLevel'.
1662 */
1663 static void
1664 copy_image_data_to_texture(struct st_context *st,
1665 struct st_texture_object *stObj,
1666 GLuint dstLevel,
1667 struct st_texture_image *stImage)
1668 {
1669 /* debug checks */
1670 {
1671 const struct gl_texture_image *dstImage =
1672 stObj->base.Image[stImage->base.Face][dstLevel];
1673 assert(dstImage);
1674 assert(dstImage->Width == stImage->base.Width);
1675 assert(dstImage->Height == stImage->base.Height);
1676 assert(dstImage->Depth == stImage->base.Depth);
1677 }
1678
1679 if (stImage->pt) {
1680 /* Copy potentially with the blitter:
1681 */
1682 st_texture_image_copy(st->pipe,
1683 stObj->pt, dstLevel, /* dest texture, level */
1684 stImage->pt, stImage->base.Level, /* src texture, level */
1685 stImage->base.Face);
1686
1687 pipe_resource_reference(&stImage->pt, NULL);
1688 }
1689 else if (stImage->base.Data) {
1690 st_texture_image_data(st,
1691 stObj->pt,
1692 stImage->base.Face,
1693 dstLevel,
1694 stImage->base.Data,
1695 stImage->base.RowStride *
1696 util_format_get_blocksize(stObj->pt->format),
1697 stImage->base.RowStride *
1698 stImage->base.Height *
1699 util_format_get_blocksize(stObj->pt->format));
1700 _mesa_align_free(stImage->base.Data);
1701 stImage->base.Data = NULL;
1702 }
1703
1704 pipe_resource_reference(&stImage->pt, stObj->pt);
1705 }
1706
1707
1708 /**
1709 * Called during state validation. When this function is finished,
1710 * the texture object should be ready for rendering.
1711 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1712 */
1713 GLboolean
1714 st_finalize_texture(struct gl_context *ctx,
1715 struct pipe_context *pipe,
1716 struct gl_texture_object *tObj)
1717 {
1718 struct st_context *st = st_context(ctx);
1719 struct st_texture_object *stObj = st_texture_object(tObj);
1720 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1721 GLuint face;
1722 struct st_texture_image *firstImage;
1723 enum pipe_format firstImageFormat;
1724 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1725
1726 if (stObj->base._Complete) {
1727 /* The texture is complete and we know exactly how many mipmap levels
1728 * are present/needed. This is conditional because we may be called
1729 * from the st_generate_mipmap() function when the texture object is
1730 * incomplete. In that case, we'll have set stObj->lastLevel before
1731 * we get here.
1732 */
1733 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1734 stObj->base.Sampler.MinFilter == GL_NEAREST)
1735 stObj->lastLevel = stObj->base.BaseLevel;
1736 else
1737 stObj->lastLevel = stObj->base._MaxLevel;
1738 }
1739
1740 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1741 assert(firstImage);
1742
1743 /* If both firstImage and stObj point to a texture which can contain
1744 * all active images, favour firstImage. Note that because of the
1745 * completeness requirement, we know that the image dimensions
1746 * will match.
1747 */
1748 if (firstImage->pt &&
1749 firstImage->pt != stObj->pt &&
1750 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1751 pipe_resource_reference(&stObj->pt, firstImage->pt);
1752 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1753 }
1754
1755 /* Find gallium format for the Mesa texture */
1756 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1757
1758 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1759 {
1760 GLuint width, height, depth;
1761 if (!guess_base_level_size(stObj->base.Target,
1762 firstImage->base.Width2,
1763 firstImage->base.Height2,
1764 firstImage->base.Depth2,
1765 firstImage->base.Level,
1766 &width, &height, &depth)) {
1767 width = stObj->width0;
1768 height = stObj->height0;
1769 depth = stObj->depth0;
1770 }
1771 /* convert GL dims to Gallium dims */
1772 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1773 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1774 }
1775
1776 /* If we already have a gallium texture, check that it matches the texture
1777 * object's format, target, size, num_levels, etc.
1778 */
1779 if (stObj->pt) {
1780 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1781 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1782 stObj->pt->last_level < stObj->lastLevel ||
1783 stObj->pt->width0 != ptWidth ||
1784 stObj->pt->height0 != ptHeight ||
1785 stObj->pt->depth0 != ptDepth ||
1786 stObj->pt->array_size != ptLayers)
1787 {
1788 /* The gallium texture does not match the Mesa texture so delete the
1789 * gallium texture now. We'll make a new one below.
1790 */
1791 pipe_resource_reference(&stObj->pt, NULL);
1792 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1793 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1794 }
1795 }
1796
1797 /* May need to create a new gallium texture:
1798 */
1799 if (!stObj->pt) {
1800 GLuint bindings = default_bindings(st, firstImageFormat);
1801
1802 stObj->pt = st_texture_create(st,
1803 gl_target_to_pipe(stObj->base.Target),
1804 firstImageFormat,
1805 stObj->lastLevel,
1806 ptWidth,
1807 ptHeight,
1808 ptDepth,
1809 ptLayers,
1810 bindings);
1811
1812 if (!stObj->pt) {
1813 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1814 return GL_FALSE;
1815 }
1816 }
1817
1818 /* Pull in any images not in the object's texture:
1819 */
1820 for (face = 0; face < nr_faces; face++) {
1821 GLuint level;
1822 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1823 struct st_texture_image *stImage =
1824 st_texture_image(stObj->base.Image[face][level]);
1825
1826 /* Need to import images in main memory or held in other textures.
1827 */
1828 if (stImage && stObj->pt != stImage->pt) {
1829 if (level == 0 ||
1830 (stImage->base.Width == u_minify(stObj->width0, level) &&
1831 stImage->base.Height == u_minify(stObj->height0, level) &&
1832 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1833 /* src image fits expected dest mipmap level size */
1834 copy_image_data_to_texture(st, stObj, level, stImage);
1835 }
1836 }
1837 }
1838 }
1839
1840 return GL_TRUE;
1841 }
1842
1843
1844 /**
1845 * Returns pointer to a default/dummy texture.
1846 * This is typically used when the current shader has tex/sample instructions
1847 * but the user has not provided a (any) texture(s).
1848 */
1849 struct gl_texture_object *
1850 st_get_default_texture(struct st_context *st)
1851 {
1852 if (!st->default_texture) {
1853 static const GLenum target = GL_TEXTURE_2D;
1854 GLubyte pixels[16][16][4];
1855 struct gl_texture_object *texObj;
1856 struct gl_texture_image *texImg;
1857 GLuint i, j;
1858
1859 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1860 * when attempting to sample incomplete textures.
1861 */
1862 for (i = 0; i < 16; i++) {
1863 for (j = 0; j < 16; j++) {
1864 pixels[i][j][0] = 0;
1865 pixels[i][j][1] = 0;
1866 pixels[i][j][2] = 0;
1867 pixels[i][j][3] = 255;
1868 }
1869 }
1870
1871 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1872
1873 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1874
1875 _mesa_init_teximage_fields(st->ctx, target, texImg,
1876 16, 16, 1, 0, /* w, h, d, border */
1877 GL_RGBA, MESA_FORMAT_RGBA8888);
1878
1879 st_TexImage(st->ctx, 2, target,
1880 0, GL_RGBA, /* level, intformat */
1881 16, 16, 1, 0, /* w, h, d, border */
1882 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1883 &st->ctx->DefaultPacking,
1884 texObj, texImg,
1885 0, 0);
1886
1887 texObj->Sampler.MinFilter = GL_NEAREST;
1888 texObj->Sampler.MagFilter = GL_NEAREST;
1889 texObj->_Complete = GL_TRUE;
1890
1891 st->default_texture = texObj;
1892 }
1893 return st->default_texture;
1894 }
1895
1896
1897 void
1898 st_init_texture_functions(struct dd_function_table *functions)
1899 {
1900 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1901 functions->TexImage1D = st_TexImage1D;
1902 functions->TexImage2D = st_TexImage2D;
1903 functions->TexImage3D = st_TexImage3D;
1904 functions->TexSubImage1D = st_TexSubImage1D;
1905 functions->TexSubImage2D = st_TexSubImage2D;
1906 functions->TexSubImage3D = st_TexSubImage3D;
1907 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1908 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1909 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1910 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1911 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1912 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1913 functions->GenerateMipmap = st_generate_mipmap;
1914
1915 functions->GetTexImage = st_GetTexImage;
1916
1917 /* compressed texture functions */
1918 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1919 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1920
1921 functions->NewTextureObject = st_NewTextureObject;
1922 functions->NewTextureImage = st_NewTextureImage;
1923 functions->DeleteTextureImage = st_DeleteTextureImage;
1924 functions->DeleteTexture = st_DeleteTextureObject;
1925 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1926 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1927 functions->MapTextureImage = st_MapTextureImage;
1928 functions->UnmapTextureImage = st_UnmapTextureImage;
1929
1930 functions->TextureMemCpy = do_memcpy;
1931
1932 /* XXX Temporary until we can query pipe's texture sizes */
1933 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1934 }