mesa: get rid of imageOffsets arrays in texstore code
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77 case GL_TEXTURE_2D:
78 return PIPE_TEXTURE_2D;
79 case GL_TEXTURE_RECTANGLE_NV:
80 return PIPE_TEXTURE_RECT;
81 case GL_TEXTURE_3D:
82 return PIPE_TEXTURE_3D;
83 case GL_TEXTURE_CUBE_MAP_ARB:
84 return PIPE_TEXTURE_CUBE;
85 case GL_TEXTURE_1D_ARRAY_EXT:
86 return PIPE_TEXTURE_1D_ARRAY;
87 case GL_TEXTURE_2D_ARRAY_EXT:
88 return PIPE_TEXTURE_2D_ARRAY;
89 case GL_TEXTURE_BUFFER:
90 return PIPE_BUFFER;
91 default:
92 assert(0);
93 return 0;
94 }
95 }
96
97
98 /** called via ctx->Driver.NewTextureImage() */
99 static struct gl_texture_image *
100 st_NewTextureImage(struct gl_context * ctx)
101 {
102 DBG("%s\n", __FUNCTION__);
103 (void) ctx;
104 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
105 }
106
107
108 /** called via ctx->Driver.DeleteTextureImage() */
109 static void
110 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
111 {
112 /* nothing special (yet) for st_texture_image */
113 _mesa_delete_texture_image(ctx, img);
114 }
115
116
117 /** called via ctx->Driver.NewTextureObject() */
118 static struct gl_texture_object *
119 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
120 {
121 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
122
123 DBG("%s\n", __FUNCTION__);
124 _mesa_initialize_texture_object(&obj->base, name, target);
125
126 return &obj->base;
127 }
128
129 /** called via ctx->Driver.DeleteTextureObject() */
130 static void
131 st_DeleteTextureObject(struct gl_context *ctx,
132 struct gl_texture_object *texObj)
133 {
134 struct st_context *st = st_context(ctx);
135 struct st_texture_object *stObj = st_texture_object(texObj);
136 if (stObj->pt)
137 pipe_resource_reference(&stObj->pt, NULL);
138 if (stObj->sampler_view) {
139 if (stObj->sampler_view->context != st->pipe) {
140 /* Take "ownership" of this texture sampler view by setting
141 * its context pointer to this context. This avoids potential
142 * crashes when the texture object is shared among contexts
143 * and the original/owner context has already been destroyed.
144 */
145 stObj->sampler_view->context = st->pipe;
146 }
147 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
148 }
149 _mesa_delete_texture_object(ctx, texObj);
150 }
151
152
153 /** called via ctx->Driver.FreeTextureImageBuffer() */
154 static void
155 st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage)
156 {
157 struct st_texture_image *stImage = st_texture_image(texImage);
158
159 DBG("%s\n", __FUNCTION__);
160
161 if (stImage->pt) {
162 pipe_resource_reference(&stImage->pt, NULL);
163 }
164
165 if (texImage->Data) {
166 _mesa_align_free(texImage->Data);
167 texImage->Data = NULL;
168 }
169 }
170
171
172 /** called via ctx->Driver.MapTextureImage() */
173 static void
174 st_MapTextureImage(struct gl_context *ctx,
175 struct gl_texture_image *texImage,
176 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
177 GLbitfield mode,
178 GLubyte **mapOut, GLint *rowStrideOut)
179 {
180 struct st_context *st = st_context(ctx);
181 struct st_texture_image *stImage = st_texture_image(texImage);
182 unsigned pipeMode;
183 GLubyte *map;
184
185 pipeMode = 0x0;
186 if (mode & GL_MAP_READ_BIT)
187 pipeMode |= PIPE_TRANSFER_READ;
188 if (mode & GL_MAP_WRITE_BIT)
189 pipeMode |= PIPE_TRANSFER_WRITE;
190
191 map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
192 if (map) {
193 *mapOut = map;
194 *rowStrideOut = stImage->transfer->stride;
195 }
196 else {
197 *mapOut = NULL;
198 *rowStrideOut = 0;
199 }
200 }
201
202
203 /** called via ctx->Driver.UnmapTextureImage() */
204 static void
205 st_UnmapTextureImage(struct gl_context *ctx,
206 struct gl_texture_image *texImage,
207 GLuint slice)
208 {
209 struct st_context *st = st_context(ctx);
210 struct st_texture_image *stImage = st_texture_image(texImage);
211 st_texture_image_unmap(st, stImage);
212 }
213
214
215 /**
216 * From linux kernel i386 header files, copes with odd sizes better
217 * than COPY_DWORDS would:
218 * XXX Put this in src/mesa/main/imports.h ???
219 */
220 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
221 static INLINE void *
222 __memcpy(void *to, const void *from, size_t n)
223 {
224 int d0, d1, d2;
225 __asm__ __volatile__("rep ; movsl\n\t"
226 "testb $2,%b4\n\t"
227 "je 1f\n\t"
228 "movsw\n"
229 "1:\ttestb $1,%b4\n\t"
230 "je 2f\n\t"
231 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
232 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
233 :"memory");
234 return (to);
235 }
236 #else
237 #define __memcpy(a,b,c) memcpy(a,b,c)
238 #endif
239
240
241 /**
242 * The system memcpy (at least on ubuntu 5.10) has problems copying
243 * to agp (writecombined) memory from a source which isn't 64-byte
244 * aligned - there is a 4x performance falloff.
245 *
246 * The x86 __memcpy is immune to this but is slightly slower
247 * (10%-ish) than the system memcpy.
248 *
249 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
250 * isn't much faster than x86_memcpy for agp copies.
251 *
252 * TODO: switch dynamically.
253 */
254 static void *
255 do_memcpy(void *dest, const void *src, size_t n)
256 {
257 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
258 return __memcpy(dest, src, n);
259 }
260 else
261 return memcpy(dest, src, n);
262 }
263
264
265 /**
266 * Return default texture resource binding bitmask for the given format.
267 */
268 static GLuint
269 default_bindings(struct st_context *st, enum pipe_format format)
270 {
271 struct pipe_screen *screen = st->pipe->screen;
272 const unsigned target = PIPE_TEXTURE_2D;
273 unsigned bindings;
274
275 if (util_format_is_depth_or_stencil(format))
276 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
277 else
278 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
279
280 if (screen->is_format_supported(screen, format, target, 0, bindings))
281 return bindings;
282 else {
283 /* Try non-sRGB. */
284 format = util_format_linear(format);
285
286 if (screen->is_format_supported(screen, format, target, 0, bindings))
287 return bindings;
288 else
289 return PIPE_BIND_SAMPLER_VIEW;
290 }
291 }
292
293
294 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
295 static GLuint
296 get_texture_dims(GLenum target)
297 {
298 switch (target) {
299 case GL_TEXTURE_1D:
300 case GL_TEXTURE_1D_ARRAY_EXT:
301 case GL_TEXTURE_BUFFER:
302 return 1;
303 case GL_TEXTURE_2D:
304 case GL_TEXTURE_CUBE_MAP_ARB:
305 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
306 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
307 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
308 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
309 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
310 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
311 case GL_TEXTURE_RECTANGLE_NV:
312 case GL_TEXTURE_2D_ARRAY_EXT:
313 return 2;
314 case GL_TEXTURE_3D:
315 return 3;
316 default:
317 assert(0 && "invalid texture target in get_texture_dims()");
318 return 1;
319 }
320 }
321
322
323 /**
324 * Given the size of a mipmap image, try to compute the size of the level=0
325 * mipmap image.
326 *
327 * Note that this isn't always accurate for odd-sized, non-POW textures.
328 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
329 *
330 * \return GL_TRUE for success, GL_FALSE for failure
331 */
332 static GLboolean
333 guess_base_level_size(GLenum target,
334 GLuint width, GLuint height, GLuint depth, GLuint level,
335 GLuint *width0, GLuint *height0, GLuint *depth0)
336 {
337 const GLuint dims = get_texture_dims(target);
338
339 assert(width >= 1);
340 assert(height >= 1);
341 assert(depth >= 1);
342
343 if (level > 0) {
344 /* Depending on the image's size, we can't always make a guess here */
345 if ((dims >= 1 && width == 1) ||
346 (dims >= 2 && height == 1) ||
347 (dims >= 3 && depth == 1)) {
348 /* we can't determine the image size at level=0 */
349 return GL_FALSE;
350 }
351
352 /* grow the image size until we hit level = 0 */
353 while (level > 0) {
354 if (width > 1)
355 width <<= 1;
356 if (height > 1)
357 height <<= 1;
358 if (depth > 1)
359 depth <<= 1;
360 level--;
361 }
362 }
363
364 *width0 = width;
365 *height0 = height;
366 *depth0 = depth;
367
368 return GL_TRUE;
369 }
370
371
372 /**
373 * Try to allocate a pipe_resource object for the given st_texture_object.
374 *
375 * We use the given st_texture_image as a clue to determine the size of the
376 * mipmap image at level=0.
377 *
378 * \return GL_TRUE for success, GL_FALSE if out of memory.
379 */
380 static GLboolean
381 guess_and_alloc_texture(struct st_context *st,
382 struct st_texture_object *stObj,
383 const struct st_texture_image *stImage)
384 {
385 GLuint lastLevel, width, height, depth;
386 GLuint bindings;
387 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
388 enum pipe_format fmt;
389
390 DBG("%s\n", __FUNCTION__);
391
392 assert(!stObj->pt);
393
394 if (!guess_base_level_size(stObj->base.Target,
395 stImage->base.Width2,
396 stImage->base.Height2,
397 stImage->base.Depth2,
398 stImage->base.Level,
399 &width, &height, &depth)) {
400 /* we can't determine the image size at level=0 */
401 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
402 /* this is not an out of memory error */
403 return GL_TRUE;
404 }
405
406 /* At this point, (width x height x depth) is the expected size of
407 * the level=0 mipmap image.
408 */
409
410 /* Guess a reasonable value for lastLevel. With OpenGL we have no
411 * idea how many mipmap levels will be in a texture until we start
412 * to render with it. Make an educated guess here but be prepared
413 * to re-allocating a texture buffer with space for more (or fewer)
414 * mipmap levels later.
415 */
416 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
417 stObj->base.Sampler.MinFilter == GL_LINEAR ||
418 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
419 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
420 !stObj->base.GenerateMipmap &&
421 stImage->base.Level == 0) {
422 /* only alloc space for a single mipmap level */
423 lastLevel = 0;
424 }
425 else {
426 /* alloc space for a full mipmap */
427 GLuint l2width = util_logbase2(width);
428 GLuint l2height = util_logbase2(height);
429 GLuint l2depth = util_logbase2(depth);
430 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
431 }
432
433 /* Save the level=0 dimensions */
434 stObj->width0 = width;
435 stObj->height0 = height;
436 stObj->depth0 = depth;
437
438 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
439
440 bindings = default_bindings(st, fmt);
441
442 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
443 width, height, depth,
444 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
445
446 stObj->pt = st_texture_create(st,
447 gl_target_to_pipe(stObj->base.Target),
448 fmt,
449 lastLevel,
450 ptWidth,
451 ptHeight,
452 ptDepth,
453 ptLayers,
454 bindings);
455
456 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
457
458 return stObj->pt != NULL;
459 }
460
461
462 /**
463 * Called via ctx->Driver.AllocTextureImageBuffer().
464 * If the texture object/buffer already has space for the indicated image,
465 * we're done. Otherwise, allocate memory for the new texture image.
466 * XXX This function and st_TexImage() have some duplicated code. That
467 * can be cleaned up in the future.
468 */
469 static GLboolean
470 st_AllocTextureImageBuffer(struct gl_context *ctx,
471 struct gl_texture_image *texImage,
472 gl_format format, GLsizei width,
473 GLsizei height, GLsizei depth)
474 {
475 struct st_context *st = st_context(ctx);
476 struct st_texture_image *stImage = st_texture_image(texImage);
477 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
478 const GLuint level = texImage->Level;
479
480 DBG("%s\n", __FUNCTION__);
481
482 assert(width > 0);
483 assert(height > 0);
484 assert(depth > 0);
485 assert(!texImage->Data);
486 assert(!stImage->pt); /* xxx this might be wrong */
487
488 /* Look if the parent texture object has space for this image */
489 if (stObj->pt &&
490 level <= stObj->pt->last_level &&
491 st_texture_match_image(stObj->pt, texImage)) {
492 /* this image will fit in the existing texture object's memory */
493 pipe_resource_reference(&stImage->pt, stObj->pt);
494 return GL_TRUE;
495 }
496
497 /* The parent texture object does not have space for this image */
498
499 pipe_resource_reference(&stObj->pt, NULL);
500 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
501
502 if (!guess_and_alloc_texture(st, stObj, stImage)) {
503 /* Probably out of memory.
504 * Try flushing any pending rendering, then retry.
505 */
506 st_finish(st);
507 if (!guess_and_alloc_texture(st, stObj, stImage)) {
508 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
509 return GL_FALSE;
510 }
511 }
512
513 if (stObj->pt &&
514 st_texture_match_image(stObj->pt, texImage)) {
515 /* The image will live in the object's mipmap memory */
516 pipe_resource_reference(&stImage->pt, stObj->pt);
517 assert(stImage->pt);
518 return GL_TRUE;
519 }
520 else {
521 /* Create a new, temporary texture/resource/buffer to hold this
522 * one texture image.
523 */
524 enum pipe_format format =
525 st_mesa_format_to_pipe_format(texImage->TexFormat);
526 GLuint bindings = default_bindings(st, format);
527 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
528
529 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
530 width, height, depth,
531 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
532
533 stImage->pt = st_texture_create(st,
534 gl_target_to_pipe(stObj->base.Target),
535 format,
536 0, /* lastLevel */
537 ptWidth,
538 ptHeight,
539 ptDepth,
540 ptLayers,
541 bindings);
542 return stImage->pt != NULL;
543 }
544 }
545
546
547 /**
548 * Adjust pixel unpack params and image dimensions to strip off the
549 * texture border.
550 * Gallium doesn't support texture borders. They've seldem been used
551 * and seldom been implemented correctly anyway.
552 * \param unpackNew returns the new pixel unpack parameters
553 */
554 static void
555 strip_texture_border(GLint border,
556 GLint *width, GLint *height, GLint *depth,
557 const struct gl_pixelstore_attrib *unpack,
558 struct gl_pixelstore_attrib *unpackNew)
559 {
560 assert(border > 0); /* sanity check */
561
562 *unpackNew = *unpack;
563
564 if (unpackNew->RowLength == 0)
565 unpackNew->RowLength = *width;
566
567 if (depth && unpackNew->ImageHeight == 0)
568 unpackNew->ImageHeight = *height;
569
570 unpackNew->SkipPixels += border;
571 if (height)
572 unpackNew->SkipRows += border;
573 if (depth)
574 unpackNew->SkipImages += border;
575
576 assert(*width >= 3);
577 *width = *width - 2 * border;
578 if (height && *height >= 3)
579 *height = *height - 2 * border;
580 if (depth && *depth >= 3)
581 *depth = *depth - 2 * border;
582 }
583
584
585 /**
586 * Do glTexImage1/2/3D().
587 */
588 static void
589 st_TexImage(struct gl_context * ctx,
590 GLint dims,
591 GLenum target, GLint level,
592 GLint internalFormat,
593 GLint width, GLint height, GLint depth,
594 GLint border,
595 GLenum format, GLenum type, const void *pixels,
596 const struct gl_pixelstore_attrib *unpack,
597 struct gl_texture_object *texObj,
598 struct gl_texture_image *texImage,
599 GLsizei imageSize, GLboolean compressed_src)
600 {
601 struct st_context *st = st_context(ctx);
602 struct st_texture_object *stObj = st_texture_object(texObj);
603 struct st_texture_image *stImage = st_texture_image(texImage);
604 GLuint dstRowStride = 0;
605 struct gl_pixelstore_attrib unpackNB;
606 enum pipe_transfer_usage transfer_usage = 0;
607
608 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
609 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
610
611 /* switch to "normal" */
612 if (stObj->surface_based) {
613 gl_format texFormat;
614
615 _mesa_clear_texture_object(ctx, texObj);
616 pipe_resource_reference(&stObj->pt, NULL);
617
618 /* oops, need to init this image again */
619 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
620 internalFormat, format, type);
621
622 _mesa_init_teximage_fields(ctx, target, texImage,
623 width, height, depth, border,
624 internalFormat, texFormat);
625
626 stObj->surface_based = GL_FALSE;
627 }
628
629 /* gallium does not support texture borders, strip it off */
630 if (border) {
631 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
632 unpack = &unpackNB;
633 texImage->Width = width;
634 texImage->Height = height;
635 texImage->Depth = depth;
636 texImage->Border = 0;
637 border = 0;
638 }
639 else {
640 assert(texImage->Width == width);
641 assert(texImage->Height == height);
642 assert(texImage->Depth == depth);
643 }
644
645 stImage->base.Face = _mesa_tex_target_to_face(target);
646 stImage->base.Level = level;
647
648 /* Release the reference to a potentially orphaned buffer.
649 * Release any old malloced memory.
650 */
651 if (stImage->pt) {
652 pipe_resource_reference(&stImage->pt, NULL);
653 assert(!texImage->Data);
654 }
655 else if (texImage->Data) {
656 _mesa_align_free(texImage->Data);
657 }
658
659 /*
660 * See if the new image is somehow incompatible with the existing
661 * mipmap. If so, free the old mipmap.
662 */
663 if (stObj->pt) {
664 if (level > (GLint) stObj->pt->last_level ||
665 !st_texture_match_image(stObj->pt, &stImage->base)) {
666 DBG("release it\n");
667 pipe_resource_reference(&stObj->pt, NULL);
668 assert(!stObj->pt);
669 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
670 }
671 }
672
673 if (width == 0 || height == 0 || depth == 0) {
674 /* stop after freeing old image */
675 return;
676 }
677
678 if (!stObj->pt) {
679 if (!guess_and_alloc_texture(st, stObj, stImage)) {
680 /* Probably out of memory.
681 * Try flushing any pending rendering, then retry.
682 */
683 st_finish(st);
684 if (!guess_and_alloc_texture(st, stObj, stImage)) {
685 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
686 return;
687 }
688 }
689 }
690
691 assert(!stImage->pt);
692
693 /* Check if this texture image can live inside the texture object's buffer.
694 * If so, store the image there. Otherwise the image will temporarily live
695 * in its own buffer.
696 */
697 if (stObj->pt &&
698 st_texture_match_image(stObj->pt, &stImage->base)) {
699
700 pipe_resource_reference(&stImage->pt, stObj->pt);
701 assert(stImage->pt);
702 }
703
704 if (!stImage->pt)
705 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
706
707 /* Pixel data may come from regular user memory or a PBO. For the later,
708 * do bounds checking and map the PBO to read pixels data from it.
709 *
710 * XXX we should try to use a GPU-accelerated path to copy the image data
711 * from the PBO to the texture.
712 */
713 if (compressed_src) {
714 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
715 unpack,
716 "glCompressedTexImage");
717 }
718 else {
719 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
720 format, type,
721 pixels, unpack, "glTexImage");
722 }
723
724 /* for a 1D array upload the image as a series of layer with height = 1 */
725 if (target == GL_TEXTURE_1D_ARRAY) {
726 depth = height;
727 height = 1;
728 }
729
730 /*
731 * Prepare to store the texture data. Either map the gallium texture buffer
732 * memory or malloc space for it.
733 */
734 if (stImage->pt) {
735 if (!pixels) {
736 /* We've allocated texture resource, but have no pixel data - all done. */
737 goto done;
738 }
739
740 /* Store the image in the gallium transfer object */
741 if (format == GL_DEPTH_COMPONENT &&
742 util_format_is_depth_and_stencil(stImage->pt->format))
743 transfer_usage = PIPE_TRANSFER_READ_WRITE;
744 else
745 transfer_usage = PIPE_TRANSFER_WRITE;
746
747 texImage->Data = st_texture_image_map(st, stImage, 0,
748 transfer_usage, 0, 0, width, height);
749 if(stImage->transfer)
750 dstRowStride = stImage->transfer->stride;
751 }
752 else {
753 /* Allocate regular memory and store the image there temporarily. */
754 GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
755 width, height, depth);
756 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
757
758 texImage->Data = _mesa_align_malloc(imageSize, 16);
759 }
760
761 if (!texImage->Data) {
762 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
763 return;
764 }
765
766 if (!pixels) {
767 /* We've allocated texture memory, but have no pixel data - all done. */
768 goto done;
769 }
770
771 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
772 width, height, depth, width, dstRowStride);
773
774 /* Copy user texture image into the texture buffer.
775 */
776 if (compressed_src) {
777 const GLuint srcRowStride =
778 _mesa_format_row_stride(texImage->TexFormat, width);
779 if (dstRowStride == srcRowStride) {
780 memcpy(texImage->Data, pixels, imageSize);
781 }
782 else {
783 char *dst = texImage->Data;
784 const char *src = pixels;
785 GLuint i, bw, bh, lines;
786 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
787 lines = (height + bh - 1) / bh;
788
789 for (i = 0; i < lines; ++i) {
790 memcpy(dst, src, srcRowStride);
791 dst += dstRowStride;
792 src += srcRowStride;
793 }
794 }
795 }
796 else {
797 const GLuint srcImageStride =
798 _mesa_image_image_stride(unpack, width, height, format, type);
799 GLint i;
800 const GLubyte *src = (const GLubyte *) pixels;
801
802 for (i = 0; i < depth; i++) {
803 if (!_mesa_texstore(ctx, dims,
804 texImage->_BaseFormat,
805 texImage->TexFormat,
806 0, 0, 0, /* dstX/Y/Zoffset */
807 dstRowStride,
808 (GLubyte **) &texImage->Data, /* dstSlice */
809 width, height, 1,
810 format, type, src, unpack)) {
811 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
812 }
813
814 if (stImage->pt && i + 1 < depth) {
815 /* unmap this slice */
816 st_texture_image_unmap(st, stImage);
817 /* map next slice of 3D texture */
818 texImage->Data = st_texture_image_map(st, stImage, i + 1,
819 transfer_usage, 0, 0,
820 width, height);
821 src += srcImageStride;
822 }
823 }
824 }
825
826 done:
827 _mesa_unmap_teximage_pbo(ctx, unpack);
828
829 if (stImage->pt && texImage->Data) {
830 st_texture_image_unmap(st, stImage);
831 texImage->Data = NULL;
832 }
833 }
834
835
836 static void
837 st_TexImage3D(struct gl_context * ctx,
838 GLenum target, GLint level,
839 GLint internalFormat,
840 GLint width, GLint height, GLint depth,
841 GLint border,
842 GLenum format, GLenum type, const void *pixels,
843 const struct gl_pixelstore_attrib *unpack,
844 struct gl_texture_object *texObj,
845 struct gl_texture_image *texImage)
846 {
847 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
848 border, format, type, pixels, unpack, texObj, texImage,
849 0, GL_FALSE);
850 }
851
852
853 static void
854 st_TexImage2D(struct gl_context * ctx,
855 GLenum target, GLint level,
856 GLint internalFormat,
857 GLint width, GLint height, GLint border,
858 GLenum format, GLenum type, const void *pixels,
859 const struct gl_pixelstore_attrib *unpack,
860 struct gl_texture_object *texObj,
861 struct gl_texture_image *texImage)
862 {
863 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
864 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
865 }
866
867
868 static void
869 st_TexImage1D(struct gl_context * ctx,
870 GLenum target, GLint level,
871 GLint internalFormat,
872 GLint width, GLint border,
873 GLenum format, GLenum type, const void *pixels,
874 const struct gl_pixelstore_attrib *unpack,
875 struct gl_texture_object *texObj,
876 struct gl_texture_image *texImage)
877 {
878 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
879 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
880 }
881
882
883 static void
884 st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
885 GLint internalFormat,
886 GLint width, GLint height, GLint border,
887 GLsizei imageSize, const GLvoid *data,
888 struct gl_texture_object *texObj,
889 struct gl_texture_image *texImage)
890 {
891 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
892 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
893 }
894
895
896
897 /**
898 * glGetTexImage() helper: decompress a compressed texture by rendering
899 * a textured quad. Store the results in the user's buffer.
900 */
901 static void
902 decompress_with_blit(struct gl_context * ctx,
903 GLenum format, GLenum type, GLvoid *pixels,
904 struct gl_texture_image *texImage)
905 {
906 struct st_context *st = st_context(ctx);
907 struct pipe_context *pipe = st->pipe;
908 struct st_texture_image *stImage = st_texture_image(texImage);
909 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
910 struct pipe_sampler_view *src_view =
911 st_get_texture_sampler_view(stObj, pipe);
912 const GLuint width = texImage->Width;
913 const GLuint height = texImage->Height;
914 struct pipe_surface *dst_surface;
915 struct pipe_resource *dst_texture;
916 struct pipe_transfer *tex_xfer;
917 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
918 PIPE_BIND_TRANSFER_READ);
919
920 /* create temp / dest surface */
921 if (!util_create_rgba_surface(pipe, width, height, bind,
922 &dst_texture, &dst_surface)) {
923 _mesa_problem(ctx, "util_create_rgba_surface() failed "
924 "in decompress_with_blit()");
925 return;
926 }
927
928 /* Disable conditional rendering. */
929 if (st->render_condition) {
930 pipe->render_condition(pipe, NULL, 0);
931 }
932
933 /* Choose the source mipmap level */
934 src_view->u.tex.first_level = src_view->u.tex.last_level = texImage->Level;
935
936 /* blit/render/decompress */
937 util_blit_pixels_tex(st->blit,
938 src_view, /* pipe_resource (src) */
939 0, 0, /* src x0, y0 */
940 width, height, /* src x1, y1 */
941 dst_surface, /* pipe_surface (dst) */
942 0, 0, /* dst x0, y0 */
943 width, height, /* dst x1, y1 */
944 0.0, /* z */
945 PIPE_TEX_MIPFILTER_NEAREST);
946
947 /* Restore conditional rendering state. */
948 if (st->render_condition) {
949 pipe->render_condition(pipe, st->render_condition,
950 st->condition_mode);
951 }
952
953 /* map the dst_surface so we can read from it */
954 tex_xfer = pipe_get_transfer(pipe,
955 dst_texture, 0, 0,
956 PIPE_TRANSFER_READ,
957 0, 0, width, height);
958
959 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
960
961 /* copy/pack data into user buffer */
962 if (st_equal_formats(stImage->pt->format, format, type)) {
963 /* memcpy */
964 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
965 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
966 GLuint row;
967 for (row = 0; row < height; row++) {
968 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
969 height, format, type, row, 0);
970 memcpy(dest, map, bytesPerRow);
971 map += tex_xfer->stride;
972 }
973 pipe_transfer_unmap(pipe, tex_xfer);
974 }
975 else {
976 /* format translation via floats */
977 GLuint row;
978 enum pipe_format pformat = util_format_linear(dst_texture->format);
979 for (row = 0; row < height; row++) {
980 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
981 GLfloat rgba[4 * MAX_WIDTH];
982 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
983 height, format, type, row, 0);
984
985 if (ST_DEBUG & DEBUG_FALLBACK)
986 debug_printf("%s: fallback format translation\n", __FUNCTION__);
987
988 /* get float[4] rgba row from surface */
989 pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
990 pformat, rgba);
991
992 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
993 type, dest, &ctx->Pack, transferOps);
994 }
995 }
996
997 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
998
999 pipe->transfer_destroy(pipe, tex_xfer);
1000
1001 /* destroy the temp / dest surface */
1002 util_destroy_rgba_surface(dst_texture, dst_surface);
1003 }
1004
1005
1006
1007 /**
1008 * Called via ctx->Driver.GetTexImage()
1009 */
1010 static void
1011 st_GetTexImage(struct gl_context * ctx,
1012 GLenum format, GLenum type, GLvoid * pixels,
1013 struct gl_texture_image *texImage)
1014 {
1015 struct st_texture_image *stImage = st_texture_image(texImage);
1016
1017 if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
1018 /* Need to decompress the texture.
1019 * We'll do this by rendering a textured quad (which is hopefully
1020 * faster than using the fallback code in texcompress.c.
1021 * Note that we only expect RGBA formats (no Z/depth formats).
1022 */
1023 decompress_with_blit(ctx, format, type, pixels, texImage);
1024 }
1025 else {
1026 _mesa_get_teximage(ctx, format, type, pixels, texImage);
1027 }
1028 }
1029
1030
1031 static void
1032 st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
1033 GLint xoffset, GLint yoffset, GLint zoffset,
1034 GLint width, GLint height, GLint depth,
1035 GLenum format, GLenum type, const void *pixels,
1036 const struct gl_pixelstore_attrib *packing,
1037 struct gl_texture_object *texObj,
1038 struct gl_texture_image *texImage)
1039 {
1040 struct st_context *st = st_context(ctx);
1041 struct st_texture_image *stImage = st_texture_image(texImage);
1042 GLuint dstRowStride;
1043 const GLuint srcImageStride =
1044 _mesa_image_image_stride(packing, width, height, format, type);
1045 GLint i;
1046 const GLubyte *src;
1047 /* init to silence warning only: */
1048 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1049
1050 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1051 _mesa_lookup_enum_by_nr(target),
1052 level, xoffset, yoffset, width, height);
1053
1054 pixels =
1055 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1056 type, pixels, packing, "glTexSubImage2D");
1057 if (!pixels)
1058 return;
1059
1060 /* for a 1D array upload the image as a series of layer with height = 1 */
1061 if (target == GL_TEXTURE_1D_ARRAY) {
1062 depth = height;
1063 height = 1;
1064 }
1065
1066 /* Map buffer if necessary. Need to lock to prevent other contexts
1067 * from uploading the buffer under us.
1068 */
1069 if (stImage->pt) {
1070 if (format == GL_DEPTH_COMPONENT &&
1071 util_format_is_depth_and_stencil(stImage->pt->format))
1072 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1073 else
1074 transfer_usage = PIPE_TRANSFER_WRITE;
1075
1076 texImage->Data = st_texture_image_map(st, stImage, zoffset,
1077 transfer_usage,
1078 xoffset, yoffset,
1079 width, height);
1080 }
1081
1082 if (!texImage->Data) {
1083 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1084 goto done;
1085 }
1086
1087 src = (const GLubyte *) pixels;
1088 dstRowStride = stImage->transfer->stride;
1089
1090 for (i = 0; i < depth; i++) {
1091 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1092 texImage->TexFormat,
1093 0, 0, 0,
1094 dstRowStride,
1095 (GLubyte **) &texImage->Data,
1096 width, height, 1,
1097 format, type, src, packing)) {
1098 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1099 }
1100
1101 if (stImage->pt && i + 1 < depth) {
1102 /* unmap this slice */
1103 st_texture_image_unmap(st, stImage);
1104 /* map next slice of 3D texture */
1105 texImage->Data = st_texture_image_map(st, stImage,
1106 zoffset + i + 1,
1107 transfer_usage,
1108 xoffset, yoffset,
1109 width, height);
1110 src += srcImageStride;
1111 }
1112 }
1113
1114 done:
1115 _mesa_unmap_teximage_pbo(ctx, packing);
1116
1117 if (stImage->pt && texImage->Data) {
1118 st_texture_image_unmap(st, stImage);
1119 texImage->Data = NULL;
1120 }
1121 }
1122
1123
1124
1125 static void
1126 st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1127 GLint xoffset, GLint yoffset, GLint zoffset,
1128 GLsizei width, GLsizei height, GLsizei depth,
1129 GLenum format, GLenum type, const GLvoid *pixels,
1130 const struct gl_pixelstore_attrib *packing,
1131 struct gl_texture_object *texObj,
1132 struct gl_texture_image *texImage)
1133 {
1134 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1135 width, height, depth, format, type,
1136 pixels, packing, texObj, texImage);
1137 }
1138
1139
1140 static void
1141 st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1142 GLint xoffset, GLint yoffset,
1143 GLsizei width, GLsizei height,
1144 GLenum format, GLenum type, const GLvoid * pixels,
1145 const struct gl_pixelstore_attrib *packing,
1146 struct gl_texture_object *texObj,
1147 struct gl_texture_image *texImage)
1148 {
1149 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1150 width, height, 1, format, type,
1151 pixels, packing, texObj, texImage);
1152 }
1153
1154
1155 static void
1156 st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1157 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1158 const GLvoid * pixels,
1159 const struct gl_pixelstore_attrib *packing,
1160 struct gl_texture_object *texObj,
1161 struct gl_texture_image *texImage)
1162 {
1163 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1164 format, type, pixels, packing, texObj, texImage);
1165 }
1166
1167
1168 static void
1169 st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1170 GLint xoffset, GLsizei width,
1171 GLenum format,
1172 GLsizei imageSize, const GLvoid *data,
1173 struct gl_texture_object *texObj,
1174 struct gl_texture_image *texImage)
1175 {
1176 assert(0);
1177 }
1178
1179
1180 static void
1181 st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1182 GLint xoffset, GLint yoffset,
1183 GLsizei width, GLint height,
1184 GLenum format,
1185 GLsizei imageSize, const GLvoid *data,
1186 struct gl_texture_object *texObj,
1187 struct gl_texture_image *texImage)
1188 {
1189 struct st_context *st = st_context(ctx);
1190 struct st_texture_image *stImage = st_texture_image(texImage);
1191 int srcBlockStride;
1192 int dstBlockStride;
1193 int y;
1194 enum pipe_format pformat;
1195
1196 if (stImage->pt) {
1197 pformat = stImage->pt->format;
1198
1199 texImage->Data = st_texture_image_map(st, stImage, 0,
1200 PIPE_TRANSFER_WRITE,
1201 xoffset, yoffset,
1202 width, height);
1203
1204 srcBlockStride = util_format_get_stride(pformat, width);
1205 dstBlockStride = stImage->transfer->stride;
1206 } else {
1207 assert(stImage->pt);
1208 /* TODO find good values for block and strides */
1209 /* TODO also adjust texImage->data for yoffset/xoffset */
1210 return;
1211 }
1212
1213 if (!texImage->Data) {
1214 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1215 return;
1216 }
1217
1218 assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1219 assert(yoffset % util_format_get_blockheight(pformat) == 0);
1220
1221 for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1222 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1223 const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1224 char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1225 memcpy(dst, src, util_format_get_stride(pformat, width));
1226 }
1227
1228 if (stImage->pt) {
1229 st_texture_image_unmap(st, stImage);
1230 texImage->Data = NULL;
1231 }
1232 }
1233
1234
1235 static void
1236 st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1237 GLint xoffset, GLint yoffset, GLint zoffset,
1238 GLsizei width, GLint height, GLint depth,
1239 GLenum format,
1240 GLsizei imageSize, const GLvoid *data,
1241 struct gl_texture_object *texObj,
1242 struct gl_texture_image *texImage)
1243 {
1244 assert(0);
1245 }
1246
1247
1248
1249 /**
1250 * Do a CopyTexSubImage operation using a read transfer from the source,
1251 * a write transfer to the destination and get_tile()/put_tile() to access
1252 * the pixels/texels.
1253 *
1254 * Note: srcY=0=TOP of renderbuffer
1255 */
1256 static void
1257 fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
1258 struct st_renderbuffer *strb,
1259 struct st_texture_image *stImage,
1260 GLenum baseFormat,
1261 GLint destX, GLint destY, GLint destZ,
1262 GLint srcX, GLint srcY,
1263 GLsizei width, GLsizei height)
1264 {
1265 struct st_context *st = st_context(ctx);
1266 struct pipe_context *pipe = st->pipe;
1267 struct pipe_transfer *src_trans;
1268 GLvoid *texDest;
1269 enum pipe_transfer_usage transfer_usage;
1270
1271 if (ST_DEBUG & DEBUG_FALLBACK)
1272 debug_printf("%s: fallback processing\n", __FUNCTION__);
1273
1274 assert(width <= MAX_WIDTH);
1275
1276 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1277 srcY = strb->Base.Height - srcY - height;
1278 }
1279
1280 src_trans = pipe_get_transfer(pipe,
1281 strb->texture,
1282 strb->rtt_level,
1283 strb->rtt_face + strb->rtt_slice,
1284 PIPE_TRANSFER_READ,
1285 srcX, srcY,
1286 width, height);
1287
1288 if ((baseFormat == GL_DEPTH_COMPONENT ||
1289 baseFormat == GL_DEPTH_STENCIL) &&
1290 util_format_is_depth_and_stencil(stImage->pt->format))
1291 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1292 else
1293 transfer_usage = PIPE_TRANSFER_WRITE;
1294
1295 /* XXX this used to ignore destZ param */
1296 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
1297 destX, destY, width, height);
1298
1299 if (baseFormat == GL_DEPTH_COMPONENT ||
1300 baseFormat == GL_DEPTH_STENCIL) {
1301 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1302 ctx->Pixel.DepthBias != 0.0F);
1303 GLint row, yStep;
1304
1305 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1306 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1307 srcY = height - 1;
1308 yStep = -1;
1309 }
1310 else {
1311 srcY = 0;
1312 yStep = 1;
1313 }
1314
1315 /* To avoid a large temp memory allocation, do copy row by row */
1316 for (row = 0; row < height; row++, srcY += yStep) {
1317 uint data[MAX_WIDTH];
1318 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1319 if (scaleOrBias) {
1320 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1321 }
1322 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1323 }
1324 }
1325 else {
1326 /* RGBA format */
1327 GLfloat *tempSrc =
1328 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1329
1330 if (tempSrc && texDest) {
1331 const GLint dims = 2;
1332 const GLint dstRowStride = stImage->transfer->stride;
1333 struct gl_texture_image *texImage = &stImage->base;
1334 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1335
1336 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1337 unpack.Invert = GL_TRUE;
1338 }
1339
1340 /* get float/RGBA image from framebuffer */
1341 /* XXX this usually involves a lot of int/float conversion.
1342 * try to avoid that someday.
1343 */
1344 pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
1345 util_format_linear(strb->texture->format),
1346 tempSrc);
1347
1348 /* Store into texture memory.
1349 * Note that this does some special things such as pixel transfer
1350 * ops and format conversion. In particular, if the dest tex format
1351 * is actually RGBA but the user created the texture as GL_RGB we
1352 * need to fill-in/override the alpha channel with 1.0.
1353 */
1354 _mesa_texstore(ctx, dims,
1355 texImage->_BaseFormat,
1356 texImage->TexFormat,
1357 0, 0, 0,
1358 dstRowStride,
1359 (GLubyte **) &texDest,
1360 width, height, 1,
1361 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1362 &unpack);
1363 }
1364 else {
1365 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1366 }
1367
1368 if (tempSrc)
1369 free(tempSrc);
1370 }
1371
1372 st_texture_image_unmap(st, stImage);
1373 pipe->transfer_destroy(pipe, src_trans);
1374 }
1375
1376
1377
1378 /**
1379 * If the format of the src renderbuffer and the format of the dest
1380 * texture are compatible (in terms of blitting), return a TGSI writemask
1381 * to be used during the blit.
1382 * If the src/dest are incompatible, return 0.
1383 */
1384 static unsigned
1385 compatible_src_dst_formats(struct gl_context *ctx,
1386 const struct gl_renderbuffer *src,
1387 const struct gl_texture_image *dst)
1388 {
1389 /* Get logical base formats for the src and dest.
1390 * That is, use the user-requested formats and not the actual, device-
1391 * chosen formats.
1392 * For example, the user may have requested an A8 texture but the
1393 * driver may actually be using an RGBA texture format. When we
1394 * copy/blit to that texture, we only want to copy the Alpha channel
1395 * and not the RGB channels.
1396 *
1397 * Similarly, when the src FBO was created an RGB format may have been
1398 * requested but the driver actually chose an RGBA format. In that case,
1399 * we don't want to copy the undefined Alpha channel to the dest texture
1400 * (it should be 1.0).
1401 */
1402 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1403 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1404
1405 /**
1406 * XXX when we have red-only and red/green renderbuffers we'll need
1407 * to add more cases here (or implement a general-purpose routine that
1408 * queries the existance of the R,G,B,A channels in the src and dest).
1409 */
1410 if (srcFormat == dstFormat) {
1411 /* This is the same as matching_base_formats, which should
1412 * always pass, as it did previously.
1413 */
1414 return TGSI_WRITEMASK_XYZW;
1415 }
1416 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1417 /* Make sure that A in the dest is 1. The actual src format
1418 * may be RGBA and have undefined A values.
1419 */
1420 return TGSI_WRITEMASK_XYZ;
1421 }
1422 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1423 /* Make sure that A in the dest is 1. The actual dst format
1424 * may be RGBA and will need A=1 to provide proper alpha values
1425 * when sampled later.
1426 */
1427 return TGSI_WRITEMASK_XYZ;
1428 }
1429 else {
1430 if (ST_DEBUG & DEBUG_FALLBACK)
1431 debug_printf("%s failed for src %s, dst %s\n",
1432 __FUNCTION__,
1433 _mesa_lookup_enum_by_nr(srcFormat),
1434 _mesa_lookup_enum_by_nr(dstFormat));
1435
1436 /* Otherwise fail.
1437 */
1438 return 0;
1439 }
1440 }
1441
1442
1443
1444 /**
1445 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1446 * Note that the region to copy has already been clipped so we know we
1447 * won't read from outside the source renderbuffer's bounds.
1448 *
1449 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1450 */
1451 static void
1452 st_copy_texsubimage(struct gl_context *ctx,
1453 GLenum target, GLint level,
1454 GLint destX, GLint destY, GLint destZ,
1455 GLint srcX, GLint srcY,
1456 GLsizei width, GLsizei height)
1457 {
1458 struct gl_texture_unit *texUnit =
1459 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1460 struct gl_texture_object *texObj =
1461 _mesa_select_tex_object(ctx, texUnit, target);
1462 struct gl_texture_image *texImage =
1463 _mesa_select_tex_image(ctx, texObj, target, level);
1464 struct st_texture_image *stImage = st_texture_image(texImage);
1465 const GLenum texBaseFormat = texImage->_BaseFormat;
1466 struct gl_framebuffer *fb = ctx->ReadBuffer;
1467 struct st_renderbuffer *strb;
1468 struct st_context *st = st_context(ctx);
1469 struct pipe_context *pipe = st->pipe;
1470 struct pipe_screen *screen = pipe->screen;
1471 enum pipe_format dest_format, src_format;
1472 GLboolean use_fallback = GL_TRUE;
1473 GLboolean matching_base_formats;
1474 GLuint format_writemask, sample_count;
1475 struct pipe_surface *dest_surface = NULL;
1476 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1477
1478 /* make sure finalize_textures has been called?
1479 */
1480 if (0) st_validate_state(st);
1481
1482 /* determine if copying depth or color data */
1483 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1484 texBaseFormat == GL_DEPTH_STENCIL) {
1485 strb = st_renderbuffer(fb->_DepthBuffer);
1486 if (strb->Base.Wrapped) {
1487 strb = st_renderbuffer(strb->Base.Wrapped);
1488 }
1489 }
1490 else {
1491 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1492 strb = st_renderbuffer(fb->_ColorReadBuffer);
1493 }
1494
1495 if (!strb || !strb->surface || !stImage->pt) {
1496 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1497 return;
1498 }
1499
1500 sample_count = strb->surface->texture->nr_samples;
1501 /* I believe this would be legal, presumably would need to do a resolve
1502 for color, and for depth/stencil spec says to just use one of the
1503 depth/stencil samples per pixel? Need some transfer clarifications. */
1504 assert(sample_count < 2);
1505
1506 assert(strb);
1507 assert(strb->surface);
1508 assert(stImage->pt);
1509
1510 src_format = strb->surface->format;
1511 dest_format = stImage->pt->format;
1512
1513 /*
1514 * Determine if the src framebuffer and dest texture have the same
1515 * base format. We need this to detect a case such as the framebuffer
1516 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1517 * texture format stores RGBA we need to set A=1 (overriding the
1518 * framebuffer's alpha values). We can't do that with the blit or
1519 * textured-quad paths.
1520 */
1521 matching_base_formats =
1522 (_mesa_get_format_base_format(strb->Base.Format) ==
1523 _mesa_get_format_base_format(texImage->TexFormat));
1524 format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1525
1526 if (ctx->_ImageTransferState == 0x0) {
1527
1528 if (matching_base_formats &&
1529 src_format == dest_format &&
1530 !do_flip)
1531 {
1532 /* use surface_copy() / blit */
1533 struct pipe_box src_box;
1534 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1535 width, height, &src_box);
1536
1537 /* for resource_copy_region(), y=0=top, always */
1538 pipe->resource_copy_region(pipe,
1539 /* dest */
1540 stImage->pt,
1541 stImage->base.Level,
1542 destX, destY, destZ + stImage->base.Face,
1543 /* src */
1544 strb->texture,
1545 strb->surface->u.tex.level,
1546 &src_box);
1547 use_fallback = GL_FALSE;
1548 }
1549 else if (format_writemask &&
1550 texBaseFormat != GL_DEPTH_COMPONENT &&
1551 texBaseFormat != GL_DEPTH_STENCIL &&
1552 screen->is_format_supported(screen, src_format,
1553 PIPE_TEXTURE_2D, sample_count,
1554 PIPE_BIND_SAMPLER_VIEW) &&
1555 screen->is_format_supported(screen, dest_format,
1556 PIPE_TEXTURE_2D, 0,
1557 PIPE_BIND_RENDER_TARGET)) {
1558 /* draw textured quad to do the copy */
1559 GLint srcY0, srcY1;
1560 struct pipe_surface surf_tmpl;
1561 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1562 surf_tmpl.format = util_format_linear(stImage->pt->format);
1563 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
1564 surf_tmpl.u.tex.level = stImage->base.Level;
1565 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1566 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1567
1568 dest_surface = pipe->create_surface(pipe, stImage->pt,
1569 &surf_tmpl);
1570
1571 if (do_flip) {
1572 srcY1 = strb->Base.Height - srcY - height;
1573 srcY0 = srcY1 + height;
1574 }
1575 else {
1576 srcY0 = srcY;
1577 srcY1 = srcY0 + height;
1578 }
1579
1580 /* Disable conditional rendering. */
1581 if (st->render_condition) {
1582 pipe->render_condition(pipe, NULL, 0);
1583 }
1584
1585 util_blit_pixels_writemask(st->blit,
1586 strb->texture,
1587 strb->surface->u.tex.level,
1588 srcX, srcY0,
1589 srcX + width, srcY1,
1590 strb->surface->u.tex.first_layer,
1591 dest_surface,
1592 destX, destY,
1593 destX + width, destY + height,
1594 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1595 format_writemask);
1596
1597 /* Restore conditional rendering state. */
1598 if (st->render_condition) {
1599 pipe->render_condition(pipe, st->render_condition,
1600 st->condition_mode);
1601 }
1602
1603 use_fallback = GL_FALSE;
1604 }
1605
1606 if (dest_surface)
1607 pipe_surface_reference(&dest_surface, NULL);
1608 }
1609
1610 if (use_fallback) {
1611 /* software fallback */
1612 fallback_copy_texsubimage(ctx, target, level,
1613 strb, stImage, texBaseFormat,
1614 destX, destY, destZ,
1615 srcX, srcY, width, height);
1616 }
1617 }
1618
1619
1620
1621 static void
1622 st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1623 GLint xoffset, GLint x, GLint y, GLsizei width)
1624 {
1625 const GLint yoffset = 0, zoffset = 0;
1626 const GLsizei height = 1;
1627 st_copy_texsubimage(ctx, target, level,
1628 xoffset, yoffset, zoffset, /* destX,Y,Z */
1629 x, y, width, height); /* src X, Y, size */
1630 }
1631
1632
1633 static void
1634 st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1635 GLint xoffset, GLint yoffset,
1636 GLint x, GLint y, GLsizei width, GLsizei height)
1637 {
1638 const GLint zoffset = 0;
1639 st_copy_texsubimage(ctx, target, level,
1640 xoffset, yoffset, zoffset, /* destX,Y,Z */
1641 x, y, width, height); /* src X, Y, size */
1642 }
1643
1644
1645 static void
1646 st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1647 GLint xoffset, GLint yoffset, GLint zoffset,
1648 GLint x, GLint y, GLsizei width, GLsizei height)
1649 {
1650 st_copy_texsubimage(ctx, target, level,
1651 xoffset, yoffset, zoffset, /* destX,Y,Z */
1652 x, y, width, height); /* src X, Y, size */
1653 }
1654
1655
1656 /**
1657 * Copy image data from stImage into the texture object 'stObj' at level
1658 * 'dstLevel'.
1659 */
1660 static void
1661 copy_image_data_to_texture(struct st_context *st,
1662 struct st_texture_object *stObj,
1663 GLuint dstLevel,
1664 struct st_texture_image *stImage)
1665 {
1666 /* debug checks */
1667 {
1668 const struct gl_texture_image *dstImage =
1669 stObj->base.Image[stImage->base.Face][dstLevel];
1670 assert(dstImage);
1671 assert(dstImage->Width == stImage->base.Width);
1672 assert(dstImage->Height == stImage->base.Height);
1673 assert(dstImage->Depth == stImage->base.Depth);
1674 }
1675
1676 if (stImage->pt) {
1677 /* Copy potentially with the blitter:
1678 */
1679 st_texture_image_copy(st->pipe,
1680 stObj->pt, dstLevel, /* dest texture, level */
1681 stImage->pt, stImage->base.Level, /* src texture, level */
1682 stImage->base.Face);
1683
1684 pipe_resource_reference(&stImage->pt, NULL);
1685 }
1686 else if (stImage->base.Data) {
1687 st_texture_image_data(st,
1688 stObj->pt,
1689 stImage->base.Face,
1690 dstLevel,
1691 stImage->base.Data,
1692 stImage->base.RowStride *
1693 util_format_get_blocksize(stObj->pt->format),
1694 stImage->base.RowStride *
1695 stImage->base.Height *
1696 util_format_get_blocksize(stObj->pt->format));
1697 _mesa_align_free(stImage->base.Data);
1698 stImage->base.Data = NULL;
1699 }
1700
1701 pipe_resource_reference(&stImage->pt, stObj->pt);
1702 }
1703
1704
1705 /**
1706 * Called during state validation. When this function is finished,
1707 * the texture object should be ready for rendering.
1708 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1709 */
1710 GLboolean
1711 st_finalize_texture(struct gl_context *ctx,
1712 struct pipe_context *pipe,
1713 struct gl_texture_object *tObj)
1714 {
1715 struct st_context *st = st_context(ctx);
1716 struct st_texture_object *stObj = st_texture_object(tObj);
1717 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1718 GLuint face;
1719 struct st_texture_image *firstImage;
1720 enum pipe_format firstImageFormat;
1721 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1722
1723 if (stObj->base._Complete) {
1724 /* The texture is complete and we know exactly how many mipmap levels
1725 * are present/needed. This is conditional because we may be called
1726 * from the st_generate_mipmap() function when the texture object is
1727 * incomplete. In that case, we'll have set stObj->lastLevel before
1728 * we get here.
1729 */
1730 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1731 stObj->base.Sampler.MinFilter == GL_NEAREST)
1732 stObj->lastLevel = stObj->base.BaseLevel;
1733 else
1734 stObj->lastLevel = stObj->base._MaxLevel;
1735 }
1736
1737 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1738 assert(firstImage);
1739
1740 /* If both firstImage and stObj point to a texture which can contain
1741 * all active images, favour firstImage. Note that because of the
1742 * completeness requirement, we know that the image dimensions
1743 * will match.
1744 */
1745 if (firstImage->pt &&
1746 firstImage->pt != stObj->pt &&
1747 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1748 pipe_resource_reference(&stObj->pt, firstImage->pt);
1749 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1750 }
1751
1752 /* Find gallium format for the Mesa texture */
1753 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1754
1755 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1756 {
1757 GLuint width, height, depth;
1758 if (!guess_base_level_size(stObj->base.Target,
1759 firstImage->base.Width2,
1760 firstImage->base.Height2,
1761 firstImage->base.Depth2,
1762 firstImage->base.Level,
1763 &width, &height, &depth)) {
1764 width = stObj->width0;
1765 height = stObj->height0;
1766 depth = stObj->depth0;
1767 }
1768 /* convert GL dims to Gallium dims */
1769 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1770 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1771 }
1772
1773 /* If we already have a gallium texture, check that it matches the texture
1774 * object's format, target, size, num_levels, etc.
1775 */
1776 if (stObj->pt) {
1777 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1778 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1779 stObj->pt->last_level < stObj->lastLevel ||
1780 stObj->pt->width0 != ptWidth ||
1781 stObj->pt->height0 != ptHeight ||
1782 stObj->pt->depth0 != ptDepth ||
1783 stObj->pt->array_size != ptLayers)
1784 {
1785 /* The gallium texture does not match the Mesa texture so delete the
1786 * gallium texture now. We'll make a new one below.
1787 */
1788 pipe_resource_reference(&stObj->pt, NULL);
1789 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1790 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1791 }
1792 }
1793
1794 /* May need to create a new gallium texture:
1795 */
1796 if (!stObj->pt) {
1797 GLuint bindings = default_bindings(st, firstImageFormat);
1798
1799 stObj->pt = st_texture_create(st,
1800 gl_target_to_pipe(stObj->base.Target),
1801 firstImageFormat,
1802 stObj->lastLevel,
1803 ptWidth,
1804 ptHeight,
1805 ptDepth,
1806 ptLayers,
1807 bindings);
1808
1809 if (!stObj->pt) {
1810 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1811 return GL_FALSE;
1812 }
1813 }
1814
1815 /* Pull in any images not in the object's texture:
1816 */
1817 for (face = 0; face < nr_faces; face++) {
1818 GLuint level;
1819 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1820 struct st_texture_image *stImage =
1821 st_texture_image(stObj->base.Image[face][level]);
1822
1823 /* Need to import images in main memory or held in other textures.
1824 */
1825 if (stImage && stObj->pt != stImage->pt) {
1826 if (level == 0 ||
1827 (stImage->base.Width == u_minify(stObj->width0, level) &&
1828 stImage->base.Height == u_minify(stObj->height0, level) &&
1829 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1830 /* src image fits expected dest mipmap level size */
1831 copy_image_data_to_texture(st, stObj, level, stImage);
1832 }
1833 }
1834 }
1835 }
1836
1837 return GL_TRUE;
1838 }
1839
1840
1841 /**
1842 * Returns pointer to a default/dummy texture.
1843 * This is typically used when the current shader has tex/sample instructions
1844 * but the user has not provided a (any) texture(s).
1845 */
1846 struct gl_texture_object *
1847 st_get_default_texture(struct st_context *st)
1848 {
1849 if (!st->default_texture) {
1850 static const GLenum target = GL_TEXTURE_2D;
1851 GLubyte pixels[16][16][4];
1852 struct gl_texture_object *texObj;
1853 struct gl_texture_image *texImg;
1854 GLuint i, j;
1855
1856 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1857 * when attempting to sample incomplete textures.
1858 */
1859 for (i = 0; i < 16; i++) {
1860 for (j = 0; j < 16; j++) {
1861 pixels[i][j][0] = 0;
1862 pixels[i][j][1] = 0;
1863 pixels[i][j][2] = 0;
1864 pixels[i][j][3] = 255;
1865 }
1866 }
1867
1868 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1869
1870 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1871
1872 _mesa_init_teximage_fields(st->ctx, target, texImg,
1873 16, 16, 1, 0, /* w, h, d, border */
1874 GL_RGBA, MESA_FORMAT_RGBA8888);
1875
1876 st_TexImage(st->ctx, 2, target,
1877 0, GL_RGBA, /* level, intformat */
1878 16, 16, 1, 0, /* w, h, d, border */
1879 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1880 &st->ctx->DefaultPacking,
1881 texObj, texImg,
1882 0, 0);
1883
1884 texObj->Sampler.MinFilter = GL_NEAREST;
1885 texObj->Sampler.MagFilter = GL_NEAREST;
1886 texObj->_Complete = GL_TRUE;
1887
1888 st->default_texture = texObj;
1889 }
1890 return st->default_texture;
1891 }
1892
1893
1894 void
1895 st_init_texture_functions(struct dd_function_table *functions)
1896 {
1897 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1898 functions->TexImage1D = st_TexImage1D;
1899 functions->TexImage2D = st_TexImage2D;
1900 functions->TexImage3D = st_TexImage3D;
1901 functions->TexSubImage1D = st_TexSubImage1D;
1902 functions->TexSubImage2D = st_TexSubImage2D;
1903 functions->TexSubImage3D = st_TexSubImage3D;
1904 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1905 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1906 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1907 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1908 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1909 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1910 functions->GenerateMipmap = st_generate_mipmap;
1911
1912 functions->GetTexImage = st_GetTexImage;
1913
1914 /* compressed texture functions */
1915 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1916 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1917
1918 functions->NewTextureObject = st_NewTextureObject;
1919 functions->NewTextureImage = st_NewTextureImage;
1920 functions->DeleteTextureImage = st_DeleteTextureImage;
1921 functions->DeleteTexture = st_DeleteTextureObject;
1922 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1923 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1924 functions->MapTextureImage = st_MapTextureImage;
1925 functions->UnmapTextureImage = st_UnmapTextureImage;
1926
1927 functions->TextureMemCpy = do_memcpy;
1928
1929 /* XXX Temporary until we can query pipe's texture sizes */
1930 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1931 }