Merge branch 'master' into r300-compiler
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #if FEATURE_convolve
31 #include "main/convolve.h"
32 #endif
33 #include "main/enums.h"
34 #include "main/image.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/mipmap.h"
38 #include "main/pixel.h"
39 #include "main/texcompress.h"
40 #include "main/texformat.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_context.h"
47 #include "state_tracker/st_cb_fbo.h"
48 #include "state_tracker/st_cb_texture.h"
49 #include "state_tracker/st_format.h"
50 #include "state_tracker/st_public.h"
51 #include "state_tracker/st_texture.h"
52 #include "state_tracker/st_gen_mipmap.h"
53 #include "state_tracker/st_inlines.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "pipe/p_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_surface.h"
63 #include "util/u_math.h"
64
65
66 #define DBG if (0) printf
67
68
69 static enum pipe_texture_target
70 gl_target_to_pipe(GLenum target)
71 {
72 switch (target) {
73 case GL_TEXTURE_1D:
74 return PIPE_TEXTURE_1D;
75
76 case GL_TEXTURE_2D:
77 case GL_TEXTURE_RECTANGLE_NV:
78 return PIPE_TEXTURE_2D;
79
80 case GL_TEXTURE_3D:
81 return PIPE_TEXTURE_3D;
82
83 case GL_TEXTURE_CUBE_MAP_ARB:
84 return PIPE_TEXTURE_CUBE;
85
86 default:
87 assert(0);
88 return 0;
89 }
90 }
91
92
93 /**
94 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
95 * format.
96 */
97 static GLuint
98 compressed_num_bytes(GLuint mesaFormat)
99 {
100 switch(mesaFormat) {
101 #if FEATURE_texture_fxt1
102 case MESA_FORMAT_RGB_FXT1:
103 case MESA_FORMAT_RGBA_FXT1:
104 #endif
105 #if FEATURE_texture_s3tc
106 case MESA_FORMAT_RGB_DXT1:
107 case MESA_FORMAT_RGBA_DXT1:
108 return 2;
109 case MESA_FORMAT_RGBA_DXT3:
110 case MESA_FORMAT_RGBA_DXT5:
111 return 4;
112 #endif
113 default:
114 return 0;
115 }
116 }
117
118
119 static GLboolean
120 is_compressed_mesa_format(const struct gl_texture_format *format)
121 {
122 switch (format->MesaFormat) {
123 case MESA_FORMAT_RGB_DXT1:
124 case MESA_FORMAT_RGBA_DXT1:
125 case MESA_FORMAT_RGBA_DXT3:
126 case MESA_FORMAT_RGBA_DXT5:
127 case MESA_FORMAT_SRGB_DXT1:
128 case MESA_FORMAT_SRGBA_DXT1:
129 case MESA_FORMAT_SRGBA_DXT3:
130 case MESA_FORMAT_SRGBA_DXT5:
131 return GL_TRUE;
132 default:
133 return GL_FALSE;
134 }
135 }
136
137
138 /** called via ctx->Driver.NewTextureImage() */
139 static struct gl_texture_image *
140 st_NewTextureImage(GLcontext * ctx)
141 {
142 DBG("%s\n", __FUNCTION__);
143 (void) ctx;
144 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
145 }
146
147
148 /** called via ctx->Driver.NewTextureObject() */
149 static struct gl_texture_object *
150 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
151 {
152 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
153
154 DBG("%s\n", __FUNCTION__);
155 _mesa_initialize_texture_object(&obj->base, name, target);
156
157 return &obj->base;
158 }
159
160 /** called via ctx->Driver.DeleteTextureImage() */
161 static void
162 st_DeleteTextureObject(GLcontext *ctx,
163 struct gl_texture_object *texObj)
164 {
165 struct st_texture_object *stObj = st_texture_object(texObj);
166 if (stObj->pt)
167 pipe_texture_reference(&stObj->pt, NULL);
168
169 _mesa_delete_texture_object(ctx, texObj);
170 }
171
172
173 /** called via ctx->Driver.FreeTexImageData() */
174 static void
175 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
176 {
177 struct st_texture_image *stImage = st_texture_image(texImage);
178
179 DBG("%s\n", __FUNCTION__);
180
181 if (stImage->pt) {
182 pipe_texture_reference(&stImage->pt, NULL);
183 }
184
185 if (texImage->Data) {
186 _mesa_align_free(texImage->Data);
187 texImage->Data = NULL;
188 }
189 }
190
191
192 /**
193 * From linux kernel i386 header files, copes with odd sizes better
194 * than COPY_DWORDS would:
195 * XXX Put this in src/mesa/main/imports.h ???
196 */
197 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
198 static INLINE void *
199 __memcpy(void *to, const void *from, size_t n)
200 {
201 int d0, d1, d2;
202 __asm__ __volatile__("rep ; movsl\n\t"
203 "testb $2,%b4\n\t"
204 "je 1f\n\t"
205 "movsw\n"
206 "1:\ttestb $1,%b4\n\t"
207 "je 2f\n\t"
208 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
209 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
210 :"memory");
211 return (to);
212 }
213 #else
214 #define __memcpy(a,b,c) memcpy(a,b,c)
215 #endif
216
217
218 /**
219 * The system memcpy (at least on ubuntu 5.10) has problems copying
220 * to agp (writecombined) memory from a source which isn't 64-byte
221 * aligned - there is a 4x performance falloff.
222 *
223 * The x86 __memcpy is immune to this but is slightly slower
224 * (10%-ish) than the system memcpy.
225 *
226 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
227 * isn't much faster than x86_memcpy for agp copies.
228 *
229 * TODO: switch dynamically.
230 */
231 static void *
232 do_memcpy(void *dest, const void *src, size_t n)
233 {
234 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
235 return __memcpy(dest, src, n);
236 }
237 else
238 return memcpy(dest, src, n);
239 }
240
241
242 /**
243 * Return default texture usage bitmask for the given texture format.
244 */
245 static GLuint
246 default_usage(enum pipe_format fmt)
247 {
248 GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
249 if (pf_is_depth_stencil(fmt))
250 usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
251 else
252 usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
253 return usage;
254 }
255
256
257 /**
258 * Allocate a pipe_texture object for the given st_texture_object using
259 * the given st_texture_image to guess the mipmap size/levels.
260 *
261 * [comments...]
262 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
263 * 1).
264 *
265 * Otherwise, if max_level >= level >= min_level, create texture with
266 * space for images from min_level down to max_level.
267 *
268 * Otherwise, create texture with space for images from (level 0)..(1x1).
269 * Consider pruning this texture at a validation if the saving is worth it.
270 */
271 static void
272 guess_and_alloc_texture(struct st_context *st,
273 struct st_texture_object *stObj,
274 const struct st_texture_image *stImage)
275 {
276 GLuint firstLevel;
277 GLuint lastLevel;
278 GLuint width = stImage->base.Width2; /* size w/out border */
279 GLuint height = stImage->base.Height2;
280 GLuint depth = stImage->base.Depth2;
281 GLuint i, usage;
282 enum pipe_format fmt;
283
284 DBG("%s\n", __FUNCTION__);
285
286 assert(!stObj->pt);
287
288 if (stObj->pt &&
289 (GLint) stImage->level > stObj->base.BaseLevel &&
290 (stImage->base.Width == 1 ||
291 (stObj->base.Target != GL_TEXTURE_1D &&
292 stImage->base.Height == 1) ||
293 (stObj->base.Target == GL_TEXTURE_3D &&
294 stImage->base.Depth == 1)))
295 return;
296
297 /* If this image disrespects BaseLevel, allocate from level zero.
298 * Usually BaseLevel == 0, so it's unlikely to happen.
299 */
300 if ((GLint) stImage->level < stObj->base.BaseLevel)
301 firstLevel = 0;
302 else
303 firstLevel = stObj->base.BaseLevel;
304
305
306 /* Figure out image dimensions at start level.
307 */
308 for (i = stImage->level; i > firstLevel; i--) {
309 if (width != 1)
310 width <<= 1;
311 if (height != 1)
312 height <<= 1;
313 if (depth != 1)
314 depth <<= 1;
315 }
316
317 if (width == 0 || height == 0 || depth == 0) {
318 /* no texture needed */
319 return;
320 }
321
322 /* Guess a reasonable value for lastLevel. This is probably going
323 * to be wrong fairly often and might mean that we have to look at
324 * resizable buffers, or require that buffers implement lazy
325 * pagetable arrangements.
326 */
327 if ((stObj->base.MinFilter == GL_NEAREST ||
328 stObj->base.MinFilter == GL_LINEAR ||
329 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
330 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
331 !stObj->base.GenerateMipmap &&
332 stImage->level == firstLevel) {
333 /* only alloc space for a single mipmap level */
334 lastLevel = firstLevel;
335 }
336 else {
337 /* alloc space for a full mipmap */
338 GLuint l2width = util_logbase2(width);
339 GLuint l2height = util_logbase2(height);
340 GLuint l2depth = util_logbase2(depth);
341 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
342 }
343
344 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
345
346 usage = default_usage(fmt);
347
348 stObj->pt = st_texture_create(st,
349 gl_target_to_pipe(stObj->base.Target),
350 fmt,
351 lastLevel,
352 width,
353 height,
354 depth,
355 usage);
356
357 DBG("%s - success\n", __FUNCTION__);
358 }
359
360
361 /**
362 * Adjust pixel unpack params and image dimensions to strip off the
363 * texture border.
364 * Gallium doesn't support texture borders. They've seldem been used
365 * and seldom been implemented correctly anyway.
366 * \param unpackNew returns the new pixel unpack parameters
367 */
368 static void
369 strip_texture_border(GLint border,
370 GLint *width, GLint *height, GLint *depth,
371 const struct gl_pixelstore_attrib *unpack,
372 struct gl_pixelstore_attrib *unpackNew)
373 {
374 assert(border > 0); /* sanity check */
375
376 *unpackNew = *unpack;
377
378 if (unpackNew->RowLength == 0)
379 unpackNew->RowLength = *width;
380
381 if (depth && unpackNew->ImageHeight == 0)
382 unpackNew->ImageHeight = *height;
383
384 unpackNew->SkipPixels += border;
385 if (height)
386 unpackNew->SkipRows += border;
387 if (depth)
388 unpackNew->SkipImages += border;
389
390 assert(*width >= 3);
391 *width = *width - 2 * border;
392 if (height && *height >= 3)
393 *height = *height - 2 * border;
394 if (depth && *depth >= 3)
395 *depth = *depth - 2 * border;
396 }
397
398
399 /**
400 * Try to do texture compression via rendering. If the Gallium driver
401 * can render into a compressed surface this will allow us to do texture
402 * compression.
403 * \return GL_TRUE for success, GL_FALSE for failure
404 */
405 static GLboolean
406 compress_with_blit(GLcontext * ctx,
407 GLenum target, GLint level,
408 GLint xoffset, GLint yoffset, GLint zoffset,
409 GLint width, GLint height, GLint depth,
410 GLenum format, GLenum type, const void *pixels,
411 const struct gl_pixelstore_attrib *unpack,
412 struct gl_texture_image *texImage)
413 {
414 const GLuint dstImageOffsets[1] = {0};
415 struct st_texture_image *stImage = st_texture_image(texImage);
416 struct pipe_screen *screen = ctx->st->pipe->screen;
417 const struct gl_texture_format *mesa_format;
418 struct pipe_texture templ;
419 struct pipe_texture *src_tex;
420 struct pipe_surface *dst_surface;
421 struct pipe_transfer *tex_xfer;
422 void *map;
423
424
425 if (!stImage->pt) {
426 /* XXX: Can this happen? Should we assert? */
427 return GL_FALSE;
428 }
429
430 /* get destination surface (in the compressed texture) */
431 dst_surface = screen->get_tex_surface(screen, stImage->pt,
432 stImage->face, stImage->level, 0,
433 PIPE_BUFFER_USAGE_GPU_WRITE);
434 if (!dst_surface) {
435 /* can't render into this format (or other problem) */
436 return GL_FALSE;
437 }
438
439 /* Choose format for the temporary RGBA texture image.
440 */
441 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
442 assert(mesa_format);
443 if (!mesa_format)
444 return GL_FALSE;
445
446 /* Create the temporary source texture
447 */
448 memset(&templ, 0, sizeof(templ));
449 templ.target = PIPE_TEXTURE_2D;
450 templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat);
451 pf_get_block(templ.format, &templ.block);
452 templ.width[0] = width;
453 templ.height[0] = height;
454 templ.depth[0] = 1;
455 templ.last_level = 0;
456 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
457 src_tex = screen->texture_create(screen, &templ);
458
459 if (!src_tex)
460 return GL_FALSE;
461
462 /* Put user's tex data into the temporary texture
463 */
464 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
465 0, 0, 0, /* face, level are zero */
466 PIPE_TRANSFER_WRITE,
467 0, 0, width, height); /* x, y, w, h */
468 map = screen->transfer_map(screen, tex_xfer);
469
470 mesa_format->StoreImage(ctx, 2, GL_RGBA, mesa_format,
471 map, /* dest ptr */
472 0, 0, 0, /* dest x/y/z offset */
473 tex_xfer->stride, /* dest row stride (bytes) */
474 dstImageOffsets, /* image offsets (for 3D only) */
475 width, height, 1, /* size */
476 format, type, /* source format/type */
477 pixels, /* source data */
478 unpack); /* source data packing */
479
480 screen->transfer_unmap(screen, tex_xfer);
481 screen->tex_transfer_destroy(tex_xfer);
482
483 /* copy / compress image */
484 util_blit_pixels_tex(ctx->st->blit,
485 src_tex, /* pipe_texture (src) */
486 0, 0, /* src x0, y0 */
487 width, height, /* src x1, y1 */
488 dst_surface, /* pipe_surface (dst) */
489 xoffset, yoffset, /* dst x0, y0 */
490 xoffset + width, /* dst x1 */
491 yoffset + height, /* dst y1 */
492 0.0, /* z */
493 PIPE_TEX_MIPFILTER_NEAREST);
494
495 pipe_surface_reference(&dst_surface, NULL);
496 pipe_texture_reference(&src_tex, NULL);
497
498 return GL_TRUE;
499 }
500
501
502 /**
503 * Do glTexImage1/2/3D().
504 */
505 static void
506 st_TexImage(GLcontext * ctx,
507 GLint dims,
508 GLenum target, GLint level,
509 GLint internalFormat,
510 GLint width, GLint height, GLint depth,
511 GLint border,
512 GLenum format, GLenum type, const void *pixels,
513 const struct gl_pixelstore_attrib *unpack,
514 struct gl_texture_object *texObj,
515 struct gl_texture_image *texImage,
516 GLsizei imageSize, GLboolean compressed_src)
517 {
518 struct pipe_screen *screen = ctx->st->pipe->screen;
519 struct st_texture_object *stObj = st_texture_object(texObj);
520 struct st_texture_image *stImage = st_texture_image(texImage);
521 GLint postConvWidth, postConvHeight;
522 GLint texelBytes, sizeInBytes;
523 GLuint dstRowStride = 0;
524 struct gl_pixelstore_attrib unpackNB;
525 enum pipe_transfer_usage transfer_usage = 0;
526
527 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
528 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
529
530 /* switch to "normal" */
531 if (stObj->surface_based) {
532 _mesa_clear_texture_object(ctx, texObj);
533 stObj->surface_based = GL_FALSE;
534 }
535
536 /* gallium does not support texture borders, strip it off */
537 if (border) {
538 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
539 unpack = &unpackNB;
540 texImage->Width = width;
541 texImage->Height = height;
542 texImage->Depth = depth;
543 texImage->Border = 0;
544 border = 0;
545 }
546
547 postConvWidth = width;
548 postConvHeight = height;
549
550 stImage->face = _mesa_tex_target_to_face(target);
551 stImage->level = level;
552
553 #if FEATURE_convolve
554 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
555 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
556 &postConvHeight);
557 }
558 #endif
559
560 /* choose the texture format */
561 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
562 format, type);
563
564 _mesa_set_fetch_functions(texImage, dims);
565
566 if (texImage->TexFormat->TexelBytes == 0) {
567 /* must be a compressed format */
568 texelBytes = 0;
569 texImage->IsCompressed = GL_TRUE;
570 texImage->CompressedSize =
571 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
572 texImage->Height, texImage->Depth,
573 texImage->TexFormat->MesaFormat);
574 }
575 else {
576 texelBytes = texImage->TexFormat->TexelBytes;
577
578 /* Minimum pitch of 32 bytes */
579 if (postConvWidth * texelBytes < 32) {
580 postConvWidth = 32 / texelBytes;
581 texImage->RowStride = postConvWidth;
582 }
583
584 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
585 /*assert(texImage->RowStride == postConvWidth);*/
586 }
587
588 /* Release the reference to a potentially orphaned buffer.
589 * Release any old malloced memory.
590 */
591 if (stImage->pt) {
592 pipe_texture_reference(&stImage->pt, NULL);
593 assert(!texImage->Data);
594 }
595 else if (texImage->Data) {
596 _mesa_align_free(texImage->Data);
597 }
598
599 if (width == 0 || height == 0 || depth == 0) {
600 /* stop after freeing old image */
601 return;
602 }
603
604 /* If this is the only mipmap level in the texture, could call
605 * bmBufferData with NULL data to free the old block and avoid
606 * waiting on any outstanding fences.
607 */
608 if (stObj->pt) {
609 if (stObj->teximage_realloc ||
610 level > (GLint) stObj->pt->last_level ||
611 (stObj->pt->last_level == level &&
612 stObj->pt->target != PIPE_TEXTURE_CUBE &&
613 !st_texture_match_image(stObj->pt, &stImage->base,
614 stImage->face, stImage->level))) {
615 DBG("release it\n");
616 pipe_texture_reference(&stObj->pt, NULL);
617 assert(!stObj->pt);
618 stObj->teximage_realloc = FALSE;
619 }
620 }
621
622 if (!stObj->pt) {
623 guess_and_alloc_texture(ctx->st, stObj, stImage);
624 if (!stObj->pt) {
625 /* Probably out of memory.
626 * Try flushing any pending rendering, then retry.
627 */
628 st_finish(ctx->st);
629 guess_and_alloc_texture(ctx->st, stObj, stImage);
630 if (!stObj->pt) {
631 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
632 return;
633 }
634 }
635 }
636
637 assert(!stImage->pt);
638
639 if (stObj->pt &&
640 st_texture_match_image(stObj->pt, &stImage->base,
641 stImage->face, stImage->level)) {
642
643 pipe_texture_reference(&stImage->pt, stObj->pt);
644 assert(stImage->pt);
645 }
646
647 if (!stImage->pt)
648 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
649
650 /* st_CopyTexImage calls this function with pixels == NULL, with
651 * the expectation that the texture will be set up but nothing
652 * more will be done. This is where those calls return:
653 */
654 if (compressed_src) {
655 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
656 unpack,
657 "glCompressedTexImage");
658 }
659 else {
660 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
661 format, type,
662 pixels, unpack, "glTexImage");
663 }
664
665 /* Note: we can't check for pixels==NULL until after we've allocated
666 * memory for the texture.
667 */
668
669 /* See if we can do texture compression with a blit/render.
670 */
671 if (!compressed_src &&
672 !ctx->Mesa_DXTn &&
673 is_compressed_mesa_format(texImage->TexFormat) &&
674 screen->is_format_supported(screen,
675 stImage->pt->format,
676 stImage->pt->target,
677 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
678 if (!pixels)
679 goto done;
680
681 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
682 format, type, pixels, unpack, texImage)) {
683 goto done;
684 }
685 }
686
687 if (stImage->pt) {
688 if (format == GL_DEPTH_COMPONENT &&
689 pf_is_depth_and_stencil(stImage->pt->format))
690 transfer_usage = PIPE_TRANSFER_READ_WRITE;
691 else
692 transfer_usage = PIPE_TRANSFER_WRITE;
693
694 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
695 transfer_usage, 0, 0,
696 stImage->base.Width,
697 stImage->base.Height);
698 if(stImage->transfer)
699 dstRowStride = stImage->transfer->stride;
700 }
701 else {
702 /* Allocate regular memory and store the image there temporarily. */
703 if (texImage->IsCompressed) {
704 sizeInBytes = texImage->CompressedSize;
705 dstRowStride =
706 _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
707 assert(dims != 3);
708 }
709 else {
710 dstRowStride = postConvWidth * texelBytes;
711 sizeInBytes = depth * dstRowStride * postConvHeight;
712 }
713
714 texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
715 }
716
717 if (!texImage->Data) {
718 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
719 return;
720 }
721
722 if (!pixels)
723 goto done;
724
725 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
726 width, height, depth, width * texelBytes, dstRowStride);
727
728 /* Copy data. Would like to know when it's ok for us to eg. use
729 * the blitter to copy. Or, use the hardware to do the format
730 * conversion and copy:
731 */
732 if (compressed_src) {
733 memcpy(texImage->Data, pixels, imageSize);
734 }
735 else {
736 const GLuint srcImageStride =
737 _mesa_image_image_stride(unpack, width, height, format, type);
738 GLint i;
739 const GLubyte *src = (const GLubyte *) pixels;
740
741 for (i = 0; i < depth; i++) {
742 if (!texImage->TexFormat->StoreImage(ctx, dims,
743 texImage->_BaseFormat,
744 texImage->TexFormat,
745 texImage->Data,
746 0, 0, 0, /* dstX/Y/Zoffset */
747 dstRowStride,
748 texImage->ImageOffsets,
749 width, height, 1,
750 format, type, src, unpack)) {
751 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
752 }
753
754 if (stImage->pt && i + 1 < depth) {
755 /* unmap this slice */
756 st_texture_image_unmap(ctx->st, stImage);
757 /* map next slice of 3D texture */
758 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
759 transfer_usage, 0, 0,
760 stImage->base.Width,
761 stImage->base.Height);
762 src += srcImageStride;
763 }
764 }
765 }
766
767 done:
768 _mesa_unmap_teximage_pbo(ctx, unpack);
769
770 if (stImage->pt && texImage->Data) {
771 st_texture_image_unmap(ctx->st, stImage);
772 texImage->Data = NULL;
773 }
774 }
775
776
777 static void
778 st_TexImage3D(GLcontext * ctx,
779 GLenum target, GLint level,
780 GLint internalFormat,
781 GLint width, GLint height, GLint depth,
782 GLint border,
783 GLenum format, GLenum type, const void *pixels,
784 const struct gl_pixelstore_attrib *unpack,
785 struct gl_texture_object *texObj,
786 struct gl_texture_image *texImage)
787 {
788 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
789 border, format, type, pixels, unpack, texObj, texImage,
790 0, GL_FALSE);
791 }
792
793
794 static void
795 st_TexImage2D(GLcontext * ctx,
796 GLenum target, GLint level,
797 GLint internalFormat,
798 GLint width, GLint height, GLint border,
799 GLenum format, GLenum type, const void *pixels,
800 const struct gl_pixelstore_attrib *unpack,
801 struct gl_texture_object *texObj,
802 struct gl_texture_image *texImage)
803 {
804 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
805 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
806 }
807
808
809 static void
810 st_TexImage1D(GLcontext * ctx,
811 GLenum target, GLint level,
812 GLint internalFormat,
813 GLint width, GLint border,
814 GLenum format, GLenum type, const void *pixels,
815 const struct gl_pixelstore_attrib *unpack,
816 struct gl_texture_object *texObj,
817 struct gl_texture_image *texImage)
818 {
819 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
820 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
821 }
822
823
824 static void
825 st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
826 GLint internalFormat,
827 GLint width, GLint height, GLint border,
828 GLsizei imageSize, const GLvoid *data,
829 struct gl_texture_object *texObj,
830 struct gl_texture_image *texImage)
831 {
832 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
833 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
834 }
835
836
837
838 /**
839 * glGetTexImage() helper: decompress a compressed texture by rendering
840 * a textured quad. Store the results in the user's buffer.
841 */
842 static void
843 decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
844 GLenum format, GLenum type, GLvoid *pixels,
845 struct gl_texture_object *texObj,
846 struct gl_texture_image *texImage)
847 {
848 struct pipe_screen *screen = ctx->st->pipe->screen;
849 struct st_texture_image *stImage = st_texture_image(texImage);
850 const GLuint width = texImage->Width;
851 const GLuint height = texImage->Height;
852 struct pipe_surface *dst_surface;
853 struct pipe_texture *dst_texture;
854 struct pipe_transfer *tex_xfer;
855
856 /* create temp / dest surface */
857 if (!util_create_rgba_surface(screen, width, height,
858 &dst_texture, &dst_surface)) {
859 _mesa_problem(ctx, "util_create_rgba_surface() failed "
860 "in decompress_with_blit()");
861 return;
862 }
863
864 /* blit/render/decompress */
865 util_blit_pixels_tex(ctx->st->blit,
866 stImage->pt, /* pipe_texture (src) */
867 0, 0, /* src x0, y0 */
868 width, height, /* src x1, y1 */
869 dst_surface, /* pipe_surface (dst) */
870 0, 0, /* dst x0, y0 */
871 width, height, /* dst x1, y1 */
872 0.0, /* z */
873 PIPE_TEX_MIPFILTER_NEAREST);
874
875 /* map the dst_surface so we can read from it */
876 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx),
877 dst_texture, 0, 0, 0,
878 PIPE_TRANSFER_READ,
879 0, 0, width, height);
880
881 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
882
883 /* copy/pack data into user buffer */
884 if (st_equal_formats(stImage->pt->format, format, type)) {
885 /* memcpy */
886 const uint bytesPerRow = width * pf_get_size(stImage->pt->format);
887 ubyte *map = screen->transfer_map(screen, tex_xfer);
888 GLuint row;
889 for (row = 0; row < height; row++) {
890 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
891 height, format, type, row, 0);
892 memcpy(dest, map, bytesPerRow);
893 map += tex_xfer->stride;
894 }
895 screen->transfer_unmap(screen, tex_xfer);
896 }
897 else {
898 /* format translation via floats */
899 GLuint row;
900 for (row = 0; row < height; row++) {
901 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
902 GLfloat rgba[4 * MAX_WIDTH];
903 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
904 height, format, type, row, 0);
905
906 /* get float[4] rgba row from surface */
907 pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
908
909 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
910 type, dest, &ctx->Pack, transferOps);
911 }
912 }
913
914 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
915
916 /* destroy the temp / dest surface */
917 util_destroy_rgba_surface(dst_texture, dst_surface);
918 }
919
920
921
922 /**
923 * Need to map texture image into memory before copying image data,
924 * then unmap it.
925 */
926 static void
927 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
928 GLenum format, GLenum type, GLvoid * pixels,
929 struct gl_texture_object *texObj,
930 struct gl_texture_image *texImage, GLboolean compressed_dst)
931 {
932 struct st_texture_image *stImage = st_texture_image(texImage);
933 const GLuint dstImageStride =
934 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
935 format, type);
936 GLuint depth, i;
937 GLubyte *dest;
938
939 if (stImage->pt &&
940 pf_is_compressed(stImage->pt->format) &&
941 !compressed_dst) {
942 /* Need to decompress the texture.
943 * We'll do this by rendering a textured quad.
944 * Note that we only expect RGBA formats (no Z/depth formats).
945 */
946 decompress_with_blit(ctx, target, level, format, type, pixels,
947 texObj, texImage);
948 return;
949 }
950
951 /* Map */
952 if (stImage->pt) {
953 /* Image is stored in hardware format in a buffer managed by the
954 * kernel. Need to explicitly map and unmap it.
955 */
956 unsigned face = _mesa_tex_target_to_face(target);
957
958 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
959 PIPE_TRANSFER_READ);
960
961 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
962 PIPE_TRANSFER_READ, 0, 0,
963 stImage->base.Width,
964 stImage->base.Height);
965 texImage->RowStride = stImage->transfer->stride / stImage->pt->block.size;
966 }
967 else {
968 /* Otherwise, the image should actually be stored in
969 * texImage->Data. This is pretty confusing for
970 * everybody, I'd much prefer to separate the two functions of
971 * texImage->Data - storage for texture images in main memory
972 * and access (ie mappings) of images. In other words, we'd
973 * create a new texImage->Map field and leave Data simply for
974 * storage.
975 */
976 assert(texImage->Data);
977 }
978
979 depth = texImage->Depth;
980 texImage->Depth = 1;
981
982 dest = (GLubyte *) pixels;
983
984 for (i = 0; i < depth; i++) {
985 if (compressed_dst) {
986 _mesa_get_compressed_teximage(ctx, target, level, dest,
987 texObj, texImage);
988 }
989 else {
990 _mesa_get_teximage(ctx, target, level, format, type, dest,
991 texObj, texImage);
992 }
993
994 if (stImage->pt && i + 1 < depth) {
995 /* unmap this slice */
996 st_texture_image_unmap(ctx->st, stImage);
997 /* map next slice of 3D texture */
998 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
999 PIPE_TRANSFER_READ, 0, 0,
1000 stImage->base.Width,
1001 stImage->base.Height);
1002 dest += dstImageStride;
1003 }
1004 }
1005
1006 texImage->Depth = depth;
1007
1008 /* Unmap */
1009 if (stImage->pt) {
1010 st_texture_image_unmap(ctx->st, stImage);
1011 texImage->Data = NULL;
1012 }
1013 }
1014
1015
1016 static void
1017 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
1018 GLenum format, GLenum type, GLvoid * pixels,
1019 struct gl_texture_object *texObj,
1020 struct gl_texture_image *texImage)
1021 {
1022 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1023 GL_FALSE);
1024 }
1025
1026
1027 static void
1028 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1029 GLvoid *pixels,
1030 struct gl_texture_object *texObj,
1031 struct gl_texture_image *texImage)
1032 {
1033 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1034 GL_TRUE);
1035 }
1036
1037
1038
1039 static void
1040 st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1041 GLint xoffset, GLint yoffset, GLint zoffset,
1042 GLint width, GLint height, GLint depth,
1043 GLenum format, GLenum type, const void *pixels,
1044 const struct gl_pixelstore_attrib *packing,
1045 struct gl_texture_object *texObj,
1046 struct gl_texture_image *texImage)
1047 {
1048 struct pipe_screen *screen = ctx->st->pipe->screen;
1049 struct st_texture_image *stImage = st_texture_image(texImage);
1050 GLuint dstRowStride;
1051 const GLuint srcImageStride =
1052 _mesa_image_image_stride(packing, width, height, format, type);
1053 GLint i;
1054 const GLubyte *src;
1055 /* init to silence warning only: */
1056 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1057
1058 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1059 _mesa_lookup_enum_by_nr(target),
1060 level, xoffset, yoffset, width, height);
1061
1062 pixels =
1063 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1064 type, pixels, packing, "glTexSubImage2D");
1065 if (!pixels)
1066 return;
1067
1068 /* See if we can do texture compression with a blit/render.
1069 */
1070 if (!ctx->Mesa_DXTn &&
1071 is_compressed_mesa_format(texImage->TexFormat) &&
1072 screen->is_format_supported(screen,
1073 stImage->pt->format,
1074 stImage->pt->target,
1075 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
1076 if (compress_with_blit(ctx, target, level,
1077 xoffset, yoffset, zoffset,
1078 width, height, depth,
1079 format, type, pixels, packing, texImage)) {
1080 goto done;
1081 }
1082 }
1083
1084 /* Map buffer if necessary. Need to lock to prevent other contexts
1085 * from uploading the buffer under us.
1086 */
1087 if (stImage->pt) {
1088 unsigned face = _mesa_tex_target_to_face(target);
1089
1090 if (format == GL_DEPTH_COMPONENT &&
1091 pf_is_depth_and_stencil(stImage->pt->format))
1092 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1093 else
1094 transfer_usage = PIPE_TRANSFER_WRITE;
1095
1096 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1097 transfer_usage);
1098 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
1099 transfer_usage,
1100 xoffset, yoffset,
1101 width, height);
1102 }
1103
1104 if (!texImage->Data) {
1105 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1106 goto done;
1107 }
1108
1109 src = (const GLubyte *) pixels;
1110 dstRowStride = stImage->transfer->stride;
1111
1112 for (i = 0; i < depth; i++) {
1113 if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
1114 texImage->TexFormat,
1115 texImage->Data,
1116 0, 0, 0,
1117 dstRowStride,
1118 texImage->ImageOffsets,
1119 width, height, 1,
1120 format, type, src, packing)) {
1121 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1122 }
1123
1124 if (stImage->pt && i + 1 < depth) {
1125 /* unmap this slice */
1126 st_texture_image_unmap(ctx->st, stImage);
1127 /* map next slice of 3D texture */
1128 texImage->Data = st_texture_image_map(ctx->st, stImage,
1129 zoffset + i + 1,
1130 transfer_usage,
1131 xoffset, yoffset,
1132 width, height);
1133 src += srcImageStride;
1134 }
1135 }
1136
1137 done:
1138 _mesa_unmap_teximage_pbo(ctx, packing);
1139
1140 if (stImage->pt) {
1141 st_texture_image_unmap(ctx->st, stImage);
1142 texImage->Data = NULL;
1143 }
1144 }
1145
1146
1147
1148 static void
1149 st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1150 GLint xoffset, GLint yoffset, GLint zoffset,
1151 GLsizei width, GLsizei height, GLsizei depth,
1152 GLenum format, GLenum type, const GLvoid *pixels,
1153 const struct gl_pixelstore_attrib *packing,
1154 struct gl_texture_object *texObj,
1155 struct gl_texture_image *texImage)
1156 {
1157 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1158 width, height, depth, format, type,
1159 pixels, packing, texObj, texImage);
1160 }
1161
1162
1163 static void
1164 st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1165 GLint xoffset, GLint yoffset,
1166 GLsizei width, GLsizei height,
1167 GLenum format, GLenum type, const GLvoid * pixels,
1168 const struct gl_pixelstore_attrib *packing,
1169 struct gl_texture_object *texObj,
1170 struct gl_texture_image *texImage)
1171 {
1172 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1173 width, height, 1, format, type,
1174 pixels, packing, texObj, texImage);
1175 }
1176
1177
1178 static void
1179 st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1180 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1181 const GLvoid * pixels,
1182 const struct gl_pixelstore_attrib *packing,
1183 struct gl_texture_object *texObj,
1184 struct gl_texture_image *texImage)
1185 {
1186 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1187 format, type, pixels, packing, texObj, texImage);
1188 }
1189
1190
1191 static void
1192 st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1193 GLint xoffset, GLsizei width,
1194 GLenum format,
1195 GLsizei imageSize, const GLvoid *data,
1196 struct gl_texture_object *texObj,
1197 struct gl_texture_image *texImage)
1198 {
1199 assert(0);
1200 }
1201
1202
1203 static void
1204 st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1205 GLint xoffset, GLint yoffset,
1206 GLsizei width, GLint height,
1207 GLenum format,
1208 GLsizei imageSize, const GLvoid *data,
1209 struct gl_texture_object *texObj,
1210 struct gl_texture_image *texImage)
1211 {
1212 struct st_texture_image *stImage = st_texture_image(texImage);
1213 struct pipe_format_block block;
1214 int srcBlockStride;
1215 int dstBlockStride;
1216 int y;
1217
1218 if (stImage->pt) {
1219 unsigned face = _mesa_tex_target_to_face(target);
1220
1221 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1222 PIPE_TRANSFER_WRITE);
1223 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
1224 PIPE_TRANSFER_WRITE,
1225 xoffset, yoffset,
1226 width, height);
1227
1228 block = stImage->pt->block;
1229 srcBlockStride = pf_get_stride(&block, width);
1230 dstBlockStride = stImage->transfer->stride;
1231 } else {
1232 assert(stImage->pt);
1233 /* TODO find good values for block and strides */
1234 /* TODO also adjust texImage->data for yoffset/xoffset */
1235 return;
1236 }
1237
1238 if (!texImage->Data) {
1239 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1240 return;
1241 }
1242
1243 assert(xoffset % block.width == 0);
1244 assert(yoffset % block.height == 0);
1245 assert(width % block.width == 0);
1246 assert(height % block.height == 0);
1247
1248 for (y = 0; y < height; y += block.height) {
1249 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1250 const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y);
1251 char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y);
1252 memcpy(dst, src, pf_get_stride(&block, width));
1253 }
1254
1255 if (stImage->pt) {
1256 st_texture_image_unmap(ctx->st, stImage);
1257 texImage->Data = NULL;
1258 }
1259 }
1260
1261
1262 static void
1263 st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1264 GLint xoffset, GLint yoffset, GLint zoffset,
1265 GLsizei width, GLint height, GLint depth,
1266 GLenum format,
1267 GLsizei imageSize, const GLvoid *data,
1268 struct gl_texture_object *texObj,
1269 struct gl_texture_image *texImage)
1270 {
1271 assert(0);
1272 }
1273
1274
1275
1276 /**
1277 * Do a CopyTexSubImage operation using a read transfer from the source,
1278 * a write transfer to the destination and get_tile()/put_tile() to access
1279 * the pixels/texels.
1280 *
1281 * Note: srcY=0=TOP of renderbuffer
1282 */
1283 static void
1284 fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1285 struct st_renderbuffer *strb,
1286 struct st_texture_image *stImage,
1287 GLenum baseFormat,
1288 GLint destX, GLint destY, GLint destZ,
1289 GLint srcX, GLint srcY,
1290 GLsizei width, GLsizei height)
1291 {
1292 struct pipe_context *pipe = ctx->st->pipe;
1293 struct pipe_screen *screen = pipe->screen;
1294 struct pipe_transfer *src_trans;
1295 GLvoid *texDest;
1296 enum pipe_transfer_usage transfer_usage;
1297
1298 assert(width <= MAX_WIDTH);
1299
1300 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1301 srcY = strb->Base.Height - srcY - height;
1302 }
1303
1304 src_trans = st_cond_flush_get_tex_transfer( st_context(ctx),
1305 strb->texture,
1306 0, 0, 0,
1307 PIPE_TRANSFER_READ,
1308 srcX, srcY,
1309 width, height);
1310
1311 if (baseFormat == GL_DEPTH_COMPONENT &&
1312 pf_is_depth_and_stencil(stImage->pt->format))
1313 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1314 else
1315 transfer_usage = PIPE_TRANSFER_WRITE;
1316
1317 st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
1318 transfer_usage);
1319
1320 texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage,
1321 destX, destY, width, height);
1322
1323 if (baseFormat == GL_DEPTH_COMPONENT ||
1324 baseFormat == GL_DEPTH24_STENCIL8) {
1325 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1326 ctx->Pixel.DepthBias != 0.0F);
1327 GLint row, yStep;
1328
1329 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1330 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1331 srcY = height - 1;
1332 yStep = -1;
1333 }
1334 else {
1335 srcY = 0;
1336 yStep = 1;
1337 }
1338
1339 /* To avoid a large temp memory allocation, do copy row by row */
1340 for (row = 0; row < height; row++, srcY += yStep) {
1341 uint data[MAX_WIDTH];
1342 pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
1343 if (scaleOrBias) {
1344 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1345 }
1346 pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
1347 }
1348 }
1349 else {
1350 /* RGBA format */
1351 GLfloat *tempSrc =
1352 (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
1353
1354 if (tempSrc && texDest) {
1355 const GLint dims = 2;
1356 const GLint dstRowStride = stImage->transfer->stride;
1357 struct gl_texture_image *texImage = &stImage->base;
1358 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1359
1360 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1361 unpack.Invert = GL_TRUE;
1362 }
1363
1364 /* get float/RGBA image from framebuffer */
1365 /* XXX this usually involves a lot of int/float conversion.
1366 * try to avoid that someday.
1367 */
1368 pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
1369
1370 /* Store into texture memory.
1371 * Note that this does some special things such as pixel transfer
1372 * ops and format conversion. In particular, if the dest tex format
1373 * is actually RGBA but the user created the texture as GL_RGB we
1374 * need to fill-in/override the alpha channel with 1.0.
1375 */
1376 texImage->TexFormat->StoreImage(ctx, dims,
1377 texImage->_BaseFormat,
1378 texImage->TexFormat,
1379 texDest,
1380 0, 0, 0,
1381 dstRowStride,
1382 texImage->ImageOffsets,
1383 width, height, 1,
1384 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1385 &unpack);
1386 }
1387 else {
1388 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1389 }
1390
1391 if (tempSrc)
1392 _mesa_free(tempSrc);
1393 }
1394
1395 st_texture_image_unmap(ctx->st, stImage);
1396 screen->tex_transfer_destroy(src_trans);
1397 }
1398
1399
1400 static unsigned
1401 compatible_src_dst_formats(const struct gl_renderbuffer *src,
1402 const struct gl_texture_image *dst)
1403 {
1404 const GLenum srcFormat = src->_BaseFormat;
1405 const GLenum dstLogicalFormat = dst->_BaseFormat;
1406
1407 if (srcFormat == dstLogicalFormat) {
1408 /* This is the same as matching_base_formats, which should
1409 * always pass, as it did previously.
1410 */
1411 return TGSI_WRITEMASK_XYZW;
1412 }
1413 else if (srcFormat == GL_RGBA &&
1414 dstLogicalFormat == GL_RGB) {
1415 /* Add a single special case to cope with RGBA->RGB transfers,
1416 * setting A to 1.0 to cope with situations where the RGB
1417 * destination is actually stored as RGBA.
1418 */
1419 return TGSI_WRITEMASK_XYZ; /* A ==> 1.0 */
1420 }
1421 else {
1422 /* Otherwise fail.
1423 */
1424 return 0;
1425 }
1426 }
1427
1428
1429
1430 /**
1431 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1432 * Note that the region to copy has already been clipped so we know we
1433 * won't read from outside the source renderbuffer's bounds.
1434 *
1435 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1436 */
1437 static void
1438 st_copy_texsubimage(GLcontext *ctx,
1439 GLenum target, GLint level,
1440 GLint destX, GLint destY, GLint destZ,
1441 GLint srcX, GLint srcY,
1442 GLsizei width, GLsizei height)
1443 {
1444 struct gl_texture_unit *texUnit =
1445 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1446 struct gl_texture_object *texObj =
1447 _mesa_select_tex_object(ctx, texUnit, target);
1448 struct gl_texture_image *texImage =
1449 _mesa_select_tex_image(ctx, texObj, target, level);
1450 struct st_texture_image *stImage = st_texture_image(texImage);
1451 const GLenum texBaseFormat = texImage->InternalFormat;
1452 struct gl_framebuffer *fb = ctx->ReadBuffer;
1453 struct st_renderbuffer *strb;
1454 struct pipe_context *pipe = ctx->st->pipe;
1455 struct pipe_screen *screen = pipe->screen;
1456 enum pipe_format dest_format, src_format;
1457 GLboolean use_fallback = GL_TRUE;
1458 GLboolean matching_base_formats;
1459 GLuint format_writemask;
1460 struct pipe_surface *dest_surface = NULL;
1461 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1462
1463 /* any rendering in progress must flushed before we grab the fb image */
1464 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1465
1466 /* make sure finalize_textures has been called?
1467 */
1468 if (0) st_validate_state(ctx->st);
1469
1470 /* determine if copying depth or color data */
1471 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1472 texBaseFormat == GL_DEPTH24_STENCIL8) {
1473 strb = st_renderbuffer(fb->_DepthBuffer);
1474 }
1475 else if (texBaseFormat == GL_DEPTH_STENCIL_EXT) {
1476 strb = st_renderbuffer(fb->_StencilBuffer);
1477 }
1478 else {
1479 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1480 strb = st_renderbuffer(fb->_ColorReadBuffer);
1481 }
1482
1483 if (!strb || !strb->surface || !stImage->pt) {
1484 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1485 return;
1486 }
1487
1488 if (srcX < 0) {
1489 width -= -srcX;
1490 destX += -srcX;
1491 srcX = 0;
1492 }
1493
1494 if (srcY < 0) {
1495 height -= -srcY;
1496 destY += -srcY;
1497 srcY = 0;
1498 }
1499
1500 if (destX < 0) {
1501 width -= -destX;
1502 srcX += -destX;
1503 destX = 0;
1504 }
1505
1506 if (destY < 0) {
1507 height -= -destY;
1508 srcY += -destY;
1509 destY = 0;
1510 }
1511
1512 if (width < 0 || height < 0)
1513 return;
1514
1515
1516 assert(strb);
1517 assert(strb->surface);
1518 assert(stImage->pt);
1519
1520 src_format = strb->surface->format;
1521 dest_format = stImage->pt->format;
1522
1523 /*
1524 * Determine if the src framebuffer and dest texture have the same
1525 * base format. We need this to detect a case such as the framebuffer
1526 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1527 * texture format stores RGBA we need to set A=1 (overriding the
1528 * framebuffer's alpha values). We can't do that with the blit or
1529 * textured-quad paths.
1530 */
1531 matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat);
1532 format_writemask = compatible_src_dst_formats(&strb->Base, texImage);
1533
1534 if (ctx->_ImageTransferState == 0x0) {
1535
1536 if (matching_base_formats &&
1537 src_format == dest_format &&
1538 !do_flip)
1539 {
1540 /* use surface_copy() / blit */
1541
1542 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1543 stImage->face, stImage->level,
1544 destZ,
1545 PIPE_BUFFER_USAGE_GPU_WRITE);
1546
1547 /* for surface_copy(), y=0=top, always */
1548 pipe->surface_copy(pipe,
1549 /* dest */
1550 dest_surface,
1551 destX, destY,
1552 /* src */
1553 strb->surface,
1554 srcX, srcY,
1555 /* size */
1556 width, height);
1557 use_fallback = GL_FALSE;
1558 }
1559 else if (format_writemask &&
1560 screen->is_format_supported(screen, src_format,
1561 PIPE_TEXTURE_2D,
1562 PIPE_TEXTURE_USAGE_SAMPLER,
1563 0) &&
1564 screen->is_format_supported(screen, dest_format,
1565 PIPE_TEXTURE_2D,
1566 PIPE_TEXTURE_USAGE_RENDER_TARGET,
1567 0)) {
1568 /* draw textured quad to do the copy */
1569 GLint srcY0, srcY1;
1570
1571 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1572 stImage->face, stImage->level,
1573 destZ,
1574 PIPE_BUFFER_USAGE_GPU_WRITE);
1575
1576 if (do_flip) {
1577 srcY1 = strb->Base.Height - srcY - height;
1578 srcY0 = srcY1 + height;
1579 }
1580 else {
1581 srcY0 = srcY;
1582 srcY1 = srcY0 + height;
1583 }
1584 util_blit_pixels_writemask(ctx->st->blit,
1585 strb->surface,
1586 srcX, srcY0,
1587 srcX + width, srcY1,
1588 dest_surface,
1589 destX, destY,
1590 destX + width, destY + height,
1591 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1592 format_writemask);
1593 use_fallback = GL_FALSE;
1594 }
1595
1596 if (dest_surface)
1597 pipe_surface_reference(&dest_surface, NULL);
1598 }
1599
1600 if (use_fallback) {
1601 /* software fallback */
1602 fallback_copy_texsubimage(ctx, target, level,
1603 strb, stImage, texBaseFormat,
1604 destX, destY, destZ,
1605 srcX, srcY, width, height);
1606 }
1607 }
1608
1609
1610
1611 static void
1612 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1613 GLenum internalFormat,
1614 GLint x, GLint y, GLsizei width, GLint border)
1615 {
1616 struct gl_texture_unit *texUnit =
1617 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1618 struct gl_texture_object *texObj =
1619 _mesa_select_tex_object(ctx, texUnit, target);
1620 struct gl_texture_image *texImage =
1621 _mesa_select_tex_image(ctx, texObj, target, level);
1622
1623 /* Setup or redefine the texture object, texture and texture
1624 * image. Don't populate yet.
1625 */
1626 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1627 width, border,
1628 GL_RGBA, CHAN_TYPE, NULL,
1629 &ctx->DefaultPacking, texObj, texImage);
1630
1631 st_copy_texsubimage(ctx, target, level,
1632 0, 0, 0, /* destX,Y,Z */
1633 x, y, width, 1); /* src X, Y, size */
1634 }
1635
1636
1637 static void
1638 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1639 GLenum internalFormat,
1640 GLint x, GLint y, GLsizei width, GLsizei height,
1641 GLint border)
1642 {
1643 struct gl_texture_unit *texUnit =
1644 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1645 struct gl_texture_object *texObj =
1646 _mesa_select_tex_object(ctx, texUnit, target);
1647 struct gl_texture_image *texImage =
1648 _mesa_select_tex_image(ctx, texObj, target, level);
1649
1650 /* Setup or redefine the texture object, texture and texture
1651 * image. Don't populate yet.
1652 */
1653 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1654 width, height, border,
1655 GL_RGBA, CHAN_TYPE, NULL,
1656 &ctx->DefaultPacking, texObj, texImage);
1657
1658 st_copy_texsubimage(ctx, target, level,
1659 0, 0, 0, /* destX,Y,Z */
1660 x, y, width, height); /* src X, Y, size */
1661 }
1662
1663
1664 static void
1665 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1666 GLint xoffset, GLint x, GLint y, GLsizei width)
1667 {
1668 const GLint yoffset = 0, zoffset = 0;
1669 const GLsizei height = 1;
1670 st_copy_texsubimage(ctx, target, level,
1671 xoffset, yoffset, zoffset, /* destX,Y,Z */
1672 x, y, width, height); /* src X, Y, size */
1673 }
1674
1675
1676 static void
1677 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1678 GLint xoffset, GLint yoffset,
1679 GLint x, GLint y, GLsizei width, GLsizei height)
1680 {
1681 const GLint zoffset = 0;
1682 st_copy_texsubimage(ctx, target, level,
1683 xoffset, yoffset, zoffset, /* destX,Y,Z */
1684 x, y, width, height); /* src X, Y, size */
1685 }
1686
1687
1688 static void
1689 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1690 GLint xoffset, GLint yoffset, GLint zoffset,
1691 GLint x, GLint y, GLsizei width, GLsizei height)
1692 {
1693 st_copy_texsubimage(ctx, target, level,
1694 xoffset, yoffset, zoffset, /* destX,Y,Z */
1695 x, y, width, height); /* src X, Y, size */
1696 }
1697
1698
1699 static void
1700 copy_image_data_to_texture(struct st_context *st,
1701 struct st_texture_object *stObj,
1702 GLuint dstLevel,
1703 struct st_texture_image *stImage)
1704 {
1705 if (stImage->pt) {
1706 /* Copy potentially with the blitter:
1707 */
1708 st_texture_image_copy(st->pipe,
1709 stObj->pt, dstLevel, /* dest texture, level */
1710 stImage->pt, /* src texture */
1711 stImage->face
1712 );
1713
1714 pipe_texture_reference(&stImage->pt, NULL);
1715 }
1716 else if (stImage->base.Data) {
1717 assert(stImage->base.Data != NULL);
1718
1719 /* More straightforward upload.
1720 */
1721
1722 st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
1723 PIPE_TRANSFER_WRITE);
1724
1725
1726 st_texture_image_data(st,
1727 stObj->pt,
1728 stImage->face,
1729 dstLevel,
1730 stImage->base.Data,
1731 stImage->base.RowStride *
1732 stObj->pt->block.size,
1733 stImage->base.RowStride *
1734 stImage->base.Height *
1735 stObj->pt->block.size);
1736 _mesa_align_free(stImage->base.Data);
1737 stImage->base.Data = NULL;
1738 }
1739
1740 pipe_texture_reference(&stImage->pt, stObj->pt);
1741 }
1742
1743
1744 /**
1745 * Called during state validation. When this function is finished,
1746 * the texture object should be ready for rendering.
1747 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1748 */
1749 GLboolean
1750 st_finalize_texture(GLcontext *ctx,
1751 struct pipe_context *pipe,
1752 struct gl_texture_object *tObj,
1753 GLboolean *needFlush)
1754 {
1755 struct st_texture_object *stObj = st_texture_object(tObj);
1756 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1757 GLuint cpp, face;
1758 struct st_texture_image *firstImage;
1759
1760 *needFlush = GL_FALSE;
1761
1762 if (stObj->base._Complete) {
1763 /* The texture is complete and we know exactly how many mipmap levels
1764 * are present/needed. This is conditional because we may be called
1765 * from the st_generate_mipmap() function when the texture object is
1766 * incomplete. In that case, we'll have set stObj->lastLevel before
1767 * we get here.
1768 */
1769 if (stObj->base.MinFilter == GL_LINEAR ||
1770 stObj->base.MinFilter == GL_NEAREST)
1771 stObj->lastLevel = stObj->base.BaseLevel;
1772 else
1773 stObj->lastLevel = stObj->base._MaxLevel - stObj->base.BaseLevel;
1774 }
1775
1776 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1777
1778 /* If both firstImage and stObj point to a texture which can contain
1779 * all active images, favour firstImage. Note that because of the
1780 * completeness requirement, we know that the image dimensions
1781 * will match.
1782 */
1783 if (firstImage->pt &&
1784 firstImage->pt != stObj->pt &&
1785 firstImage->pt->last_level >= stObj->lastLevel) {
1786 pipe_texture_reference(&stObj->pt, firstImage->pt);
1787 }
1788
1789 /* FIXME: determine format block instead of cpp */
1790 if (firstImage->base.IsCompressed) {
1791 cpp = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
1792 }
1793 else {
1794 cpp = firstImage->base.TexFormat->TexelBytes;
1795 }
1796
1797 /* If we already have a gallium texture, check that it matches the texture
1798 * object's format, target, size, num_levels, etc.
1799 */
1800 if (stObj->pt) {
1801 const enum pipe_format fmt =
1802 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
1803 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1804 stObj->pt->format != fmt ||
1805 stObj->pt->last_level < stObj->lastLevel ||
1806 stObj->pt->width[0] != firstImage->base.Width2 ||
1807 stObj->pt->height[0] != firstImage->base.Height2 ||
1808 stObj->pt->depth[0] != firstImage->base.Depth2 ||
1809 /* Nominal bytes per pixel: */
1810 stObj->pt->block.size / stObj->pt->block.width != cpp)
1811 {
1812 pipe_texture_reference(&stObj->pt, NULL);
1813 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1814 }
1815 }
1816
1817 /* May need to create a new gallium texture:
1818 */
1819 if (!stObj->pt) {
1820 const enum pipe_format fmt =
1821 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
1822 GLuint usage = default_usage(fmt);
1823
1824 stObj->pt = st_texture_create(ctx->st,
1825 gl_target_to_pipe(stObj->base.Target),
1826 fmt,
1827 stObj->lastLevel,
1828 firstImage->base.Width2,
1829 firstImage->base.Height2,
1830 firstImage->base.Depth2,
1831 usage);
1832
1833 if (!stObj->pt) {
1834 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1835 return GL_FALSE;
1836 }
1837 }
1838
1839 /* Pull in any images not in the object's texture:
1840 */
1841 for (face = 0; face < nr_faces; face++) {
1842 GLuint level;
1843 for (level = 0; level <= stObj->lastLevel; level++) {
1844 struct st_texture_image *stImage =
1845 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1846
1847 /* Need to import images in main memory or held in other textures.
1848 */
1849 if (stImage && stObj->pt != stImage->pt) {
1850 copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1851 *needFlush = GL_TRUE;
1852 }
1853 }
1854 }
1855
1856 return GL_TRUE;
1857 }
1858
1859
1860 /**
1861 * Returns pointer to a default/dummy texture.
1862 * This is typically used when the current shader has tex/sample instructions
1863 * but the user has not provided a (any) texture(s).
1864 */
1865 struct gl_texture_object *
1866 st_get_default_texture(struct st_context *st)
1867 {
1868 if (!st->default_texture) {
1869 static const GLenum target = GL_TEXTURE_2D;
1870 GLubyte pixels[16][16][4];
1871 struct gl_texture_object *texObj;
1872 struct gl_texture_image *texImg;
1873 GLuint i, j;
1874
1875 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1876 * when attempting to sample incomplete textures.
1877 */
1878 for (i = 0; i < 16; i++) {
1879 for (j = 0; j < 16; j++) {
1880 pixels[i][j][0] = 0;
1881 pixels[i][j][1] = 0;
1882 pixels[i][j][2] = 0;
1883 pixels[i][j][3] = 255;
1884 }
1885 }
1886
1887 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1888
1889 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1890
1891 _mesa_init_teximage_fields(st->ctx, target, texImg,
1892 16, 16, 1, 0, /* w, h, d, border */
1893 GL_RGBA);
1894
1895 st_TexImage(st->ctx, 2, target,
1896 0, GL_RGBA, /* level, intformat */
1897 16, 16, 1, 0, /* w, h, d, border */
1898 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1899 &st->ctx->DefaultPacking,
1900 texObj, texImg,
1901 0, 0);
1902
1903 texObj->MinFilter = GL_NEAREST;
1904 texObj->MagFilter = GL_NEAREST;
1905 texObj->_Complete = GL_TRUE;
1906
1907 st->default_texture = texObj;
1908 }
1909 return st->default_texture;
1910 }
1911
1912
1913 void
1914 st_init_texture_functions(struct dd_function_table *functions)
1915 {
1916 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1917 functions->TexImage1D = st_TexImage1D;
1918 functions->TexImage2D = st_TexImage2D;
1919 functions->TexImage3D = st_TexImage3D;
1920 functions->TexSubImage1D = st_TexSubImage1D;
1921 functions->TexSubImage2D = st_TexSubImage2D;
1922 functions->TexSubImage3D = st_TexSubImage3D;
1923 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1924 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1925 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1926 functions->CopyTexImage1D = st_CopyTexImage1D;
1927 functions->CopyTexImage2D = st_CopyTexImage2D;
1928 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1929 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1930 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1931 functions->GenerateMipmap = st_generate_mipmap;
1932
1933 functions->GetTexImage = st_GetTexImage;
1934
1935 /* compressed texture functions */
1936 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1937 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1938 functions->CompressedTextureSize = _mesa_compressed_texture_size;
1939
1940 functions->NewTextureObject = st_NewTextureObject;
1941 functions->NewTextureImage = st_NewTextureImage;
1942 functions->DeleteTexture = st_DeleteTextureObject;
1943 functions->FreeTexImageData = st_FreeTextureImageData;
1944 functions->UpdateTexturePalette = 0;
1945
1946 functions->TextureMemCpy = do_memcpy;
1947
1948 /* XXX Temporary until we can query pipe's texture sizes */
1949 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1950 }