st/mesa: ensure that all pixel paths operation on linear RGB data, not sRGB
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pixeltransfer.h"
39 #include "main/texcompress.h"
40 #include "main/texfetch.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77
78 case GL_TEXTURE_2D:
79 return PIPE_TEXTURE_2D;
80
81 case GL_TEXTURE_RECTANGLE_NV:
82 return PIPE_TEXTURE_RECT;
83
84 case GL_TEXTURE_3D:
85 return PIPE_TEXTURE_3D;
86
87 case GL_TEXTURE_CUBE_MAP_ARB:
88 return PIPE_TEXTURE_CUBE;
89
90 default:
91 assert(0);
92 return 0;
93 }
94 }
95
96
97 /** called via ctx->Driver.NewTextureImage() */
98 static struct gl_texture_image *
99 st_NewTextureImage(struct gl_context * ctx)
100 {
101 DBG("%s\n", __FUNCTION__);
102 (void) ctx;
103 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
104 }
105
106
107 /** called via ctx->Driver.NewTextureObject() */
108 static struct gl_texture_object *
109 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
110 {
111 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
112
113 DBG("%s\n", __FUNCTION__);
114 _mesa_initialize_texture_object(&obj->base, name, target);
115
116 return &obj->base;
117 }
118
119 /** called via ctx->Driver.DeleteTextureObject() */
120 static void
121 st_DeleteTextureObject(struct gl_context *ctx,
122 struct gl_texture_object *texObj)
123 {
124 struct st_context *st = st_context(ctx);
125 struct st_texture_object *stObj = st_texture_object(texObj);
126 if (stObj->pt)
127 pipe_resource_reference(&stObj->pt, NULL);
128 if (stObj->sampler_view) {
129 if (stObj->sampler_view->context != st->pipe) {
130 /* Take "ownership" of this texture sampler view by setting
131 * its context pointer to this context. This avoids potential
132 * crashes when the texture object is shared among contexts
133 * and the original/owner context has already been destroyed.
134 */
135 stObj->sampler_view->context = st->pipe;
136 }
137 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
138 }
139 _mesa_delete_texture_object(ctx, texObj);
140 }
141
142
143 /** called via ctx->Driver.FreeTexImageData() */
144 static void
145 st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
146 {
147 struct st_texture_image *stImage = st_texture_image(texImage);
148
149 DBG("%s\n", __FUNCTION__);
150
151 if (stImage->pt) {
152 pipe_resource_reference(&stImage->pt, NULL);
153 }
154
155 if (texImage->Data) {
156 _mesa_align_free(texImage->Data);
157 texImage->Data = NULL;
158 }
159 }
160
161
162 /**
163 * From linux kernel i386 header files, copes with odd sizes better
164 * than COPY_DWORDS would:
165 * XXX Put this in src/mesa/main/imports.h ???
166 */
167 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
168 static INLINE void *
169 __memcpy(void *to, const void *from, size_t n)
170 {
171 int d0, d1, d2;
172 __asm__ __volatile__("rep ; movsl\n\t"
173 "testb $2,%b4\n\t"
174 "je 1f\n\t"
175 "movsw\n"
176 "1:\ttestb $1,%b4\n\t"
177 "je 2f\n\t"
178 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
179 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
180 :"memory");
181 return (to);
182 }
183 #else
184 #define __memcpy(a,b,c) memcpy(a,b,c)
185 #endif
186
187
188 /**
189 * The system memcpy (at least on ubuntu 5.10) has problems copying
190 * to agp (writecombined) memory from a source which isn't 64-byte
191 * aligned - there is a 4x performance falloff.
192 *
193 * The x86 __memcpy is immune to this but is slightly slower
194 * (10%-ish) than the system memcpy.
195 *
196 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
197 * isn't much faster than x86_memcpy for agp copies.
198 *
199 * TODO: switch dynamically.
200 */
201 static void *
202 do_memcpy(void *dest, const void *src, size_t n)
203 {
204 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
205 return __memcpy(dest, src, n);
206 }
207 else
208 return memcpy(dest, src, n);
209 }
210
211
212 /**
213 * Return default texture resource binding bitmask for the given format.
214 */
215 static GLuint
216 default_bindings(struct st_context *st, enum pipe_format format)
217 {
218 struct pipe_screen *screen = st->pipe->screen;
219 const unsigned target = PIPE_TEXTURE_2D;
220 const unsigned geom = 0x0;
221 unsigned bindings;
222
223 if (util_format_is_depth_or_stencil(format))
224 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
225 else
226 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
227
228 if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
229 return bindings;
230 else
231 return PIPE_BIND_SAMPLER_VIEW;
232 }
233
234
235 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
236 static GLuint
237 get_texture_dims(GLenum target)
238 {
239 switch (target) {
240 case GL_TEXTURE_1D:
241 case GL_TEXTURE_1D_ARRAY_EXT:
242 return 1;
243 case GL_TEXTURE_2D:
244 case GL_TEXTURE_CUBE_MAP_ARB:
245 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
246 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
247 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
248 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
249 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
250 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
251 case GL_TEXTURE_RECTANGLE_NV:
252 case GL_TEXTURE_2D_ARRAY_EXT:
253 return 2;
254 case GL_TEXTURE_3D:
255 return 3;
256 default:
257 assert(0 && "invalid texture target in get_texture_dims()");
258 return 1;
259 }
260 }
261
262
263 /**
264 * Try to allocate a pipe_resource object for the given st_texture_object.
265 *
266 * We use the given st_texture_image as a clue to determine the size of the
267 * mipmap image at level=0.
268 *
269 * \return GL_TRUE for success, GL_FALSE if out of memory.
270 */
271 static GLboolean
272 guess_and_alloc_texture(struct st_context *st,
273 struct st_texture_object *stObj,
274 const struct st_texture_image *stImage)
275 {
276 const GLuint dims = get_texture_dims(stObj->base.Target);
277 GLuint level, lastLevel, width, height, depth;
278 GLuint bindings;
279 enum pipe_format fmt;
280
281 DBG("%s\n", __FUNCTION__);
282
283 assert(!stObj->pt);
284
285 level = stImage->level;
286 width = stImage->base.Width2; /* size w/out border */
287 height = stImage->base.Height2;
288 depth = stImage->base.Depth2;
289
290 assert(width > 0);
291 assert(height > 0);
292 assert(depth > 0);
293
294 /* Depending on the image's size, we can't always make a guess here.
295 */
296 if (level > 0) {
297 if ( (dims >= 1 && width == 1) ||
298 (dims >= 2 && height == 1) ||
299 (dims >= 3 && depth == 1) ) {
300 /* we can't determine the image size at level=0 */
301 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
302 /* this is not an out of memory error */
303 return GL_TRUE;
304 }
305 }
306
307 /* grow the image size until we hit level = 0 */
308 while (level > 0) {
309 if (width != 1)
310 width <<= 1;
311 if (height != 1)
312 height <<= 1;
313 if (depth != 1)
314 depth <<= 1;
315 level--;
316 }
317
318 assert(level == 0);
319
320 /* At this point, (width x height x depth) is the expected size of
321 * the level=0 mipmap image.
322 */
323
324 /* Guess a reasonable value for lastLevel. With OpenGL we have no
325 * idea how many mipmap levels will be in a texture until we start
326 * to render with it. Make an educated guess here but be prepared
327 * to re-allocating a texture buffer with space for more (or fewer)
328 * mipmap levels later.
329 */
330 if ((stObj->base.MinFilter == GL_NEAREST ||
331 stObj->base.MinFilter == GL_LINEAR ||
332 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
333 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
334 !stObj->base.GenerateMipmap &&
335 stImage->level == 0) {
336 /* only alloc space for a single mipmap level */
337 lastLevel = 0;
338 }
339 else {
340 /* alloc space for a full mipmap */
341 GLuint l2width = util_logbase2(width);
342 GLuint l2height = util_logbase2(height);
343 GLuint l2depth = util_logbase2(depth);
344 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
345 }
346
347 /* Save the level=0 dimensions */
348 stObj->width0 = width;
349 stObj->height0 = height;
350 stObj->depth0 = depth;
351
352 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
353
354 bindings = default_bindings(st, fmt);
355
356 stObj->pt = st_texture_create(st,
357 gl_target_to_pipe(stObj->base.Target),
358 fmt,
359 lastLevel,
360 width,
361 height,
362 depth,
363 bindings);
364
365 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
366
367 return stObj->pt != NULL;
368 }
369
370
371 /**
372 * Adjust pixel unpack params and image dimensions to strip off the
373 * texture border.
374 * Gallium doesn't support texture borders. They've seldem been used
375 * and seldom been implemented correctly anyway.
376 * \param unpackNew returns the new pixel unpack parameters
377 */
378 static void
379 strip_texture_border(GLint border,
380 GLint *width, GLint *height, GLint *depth,
381 const struct gl_pixelstore_attrib *unpack,
382 struct gl_pixelstore_attrib *unpackNew)
383 {
384 assert(border > 0); /* sanity check */
385
386 *unpackNew = *unpack;
387
388 if (unpackNew->RowLength == 0)
389 unpackNew->RowLength = *width;
390
391 if (depth && unpackNew->ImageHeight == 0)
392 unpackNew->ImageHeight = *height;
393
394 unpackNew->SkipPixels += border;
395 if (height)
396 unpackNew->SkipRows += border;
397 if (depth)
398 unpackNew->SkipImages += border;
399
400 assert(*width >= 3);
401 *width = *width - 2 * border;
402 if (height && *height >= 3)
403 *height = *height - 2 * border;
404 if (depth && *depth >= 3)
405 *depth = *depth - 2 * border;
406 }
407
408
409 /**
410 * Try to do texture compression via rendering. If the Gallium driver
411 * can render into a compressed surface this will allow us to do texture
412 * compression.
413 * \return GL_TRUE for success, GL_FALSE for failure
414 */
415 static GLboolean
416 compress_with_blit(struct gl_context * ctx,
417 GLenum target, GLint level,
418 GLint xoffset, GLint yoffset, GLint zoffset,
419 GLint width, GLint height, GLint depth,
420 GLenum format, GLenum type, const void *pixels,
421 const struct gl_pixelstore_attrib *unpack,
422 struct gl_texture_image *texImage)
423 {
424 const GLuint dstImageOffsets[1] = {0};
425 struct st_texture_image *stImage = st_texture_image(texImage);
426 struct st_context *st = st_context(ctx);
427 struct pipe_context *pipe = st->pipe;
428 struct pipe_screen *screen = pipe->screen;
429 gl_format mesa_format;
430 struct pipe_resource templ;
431 struct pipe_resource *src_tex;
432 struct pipe_sampler_view view_templ;
433 struct pipe_sampler_view *src_view;
434 struct pipe_surface *dst_surface, surf_tmpl;
435 struct pipe_transfer *tex_xfer;
436 void *map;
437
438 if (!stImage->pt) {
439 /* XXX: Can this happen? Should we assert? */
440 return GL_FALSE;
441 }
442
443 /* get destination surface (in the compressed texture) */
444 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
445 surf_tmpl.format = stImage->pt->format;
446 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
447 surf_tmpl.u.tex.level = stImage->level;
448 surf_tmpl.u.tex.first_layer = stImage->face;
449 surf_tmpl.u.tex.last_layer = stImage->face;
450 dst_surface = pipe->create_surface(pipe, stImage->pt, &surf_tmpl);
451 if (!dst_surface) {
452 /* can't render into this format (or other problem) */
453 return GL_FALSE;
454 }
455
456 /* Choose format for the temporary RGBA texture image.
457 */
458 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
459 assert(mesa_format);
460 if (!mesa_format)
461 return GL_FALSE;
462
463 /* Create the temporary source texture
464 */
465 memset(&templ, 0, sizeof(templ));
466 templ.target = st->internal_target;
467 templ.format = st_mesa_format_to_pipe_format(mesa_format);
468 templ.width0 = width;
469 templ.height0 = height;
470 templ.depth0 = 1;
471 templ.array_size = 1;
472 templ.last_level = 0;
473 templ.usage = PIPE_USAGE_DEFAULT;
474 templ.bind = PIPE_BIND_SAMPLER_VIEW;
475 src_tex = screen->resource_create(screen, &templ);
476
477 if (!src_tex)
478 return GL_FALSE;
479
480 /* Put user's tex data into the temporary texture
481 */
482 tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex,
483 0, 0, /* layer, level are zero */
484 PIPE_TRANSFER_WRITE,
485 0, 0, width, height); /* x, y, w, h */
486 map = pipe_transfer_map(pipe, tex_xfer);
487
488 _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
489 map, /* dest ptr */
490 0, 0, 0, /* dest x/y/z offset */
491 tex_xfer->stride, /* dest row stride (bytes) */
492 dstImageOffsets, /* image offsets (for 3D only) */
493 width, height, 1, /* size */
494 format, type, /* source format/type */
495 pixels, /* source data */
496 unpack); /* source data packing */
497
498 pipe_transfer_unmap(pipe, tex_xfer);
499 pipe->transfer_destroy(pipe, tex_xfer);
500
501 /* Create temporary sampler view */
502 u_sampler_view_default_template(&view_templ,
503 src_tex,
504 src_tex->format);
505 src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
506
507
508 /* copy / compress image */
509 util_blit_pixels_tex(st->blit,
510 src_view, /* sampler view (src) */
511 0, 0, /* src x0, y0 */
512 width, height, /* src x1, y1 */
513 dst_surface, /* pipe_surface (dst) */
514 xoffset, yoffset, /* dst x0, y0 */
515 xoffset + width, /* dst x1 */
516 yoffset + height, /* dst y1 */
517 0.0, /* z */
518 PIPE_TEX_MIPFILTER_NEAREST);
519
520 pipe_surface_reference(&dst_surface, NULL);
521 pipe_resource_reference(&src_tex, NULL);
522 pipe_sampler_view_reference(&src_view, NULL);
523
524 return GL_TRUE;
525 }
526
527
528 /**
529 * Do glTexImage1/2/3D().
530 */
531 static void
532 st_TexImage(struct gl_context * ctx,
533 GLint dims,
534 GLenum target, GLint level,
535 GLint internalFormat,
536 GLint width, GLint height, GLint depth,
537 GLint border,
538 GLenum format, GLenum type, const void *pixels,
539 const struct gl_pixelstore_attrib *unpack,
540 struct gl_texture_object *texObj,
541 struct gl_texture_image *texImage,
542 GLsizei imageSize, GLboolean compressed_src)
543 {
544 struct st_context *st = st_context(ctx);
545 struct pipe_screen *screen = st->pipe->screen;
546 struct st_texture_object *stObj = st_texture_object(texObj);
547 struct st_texture_image *stImage = st_texture_image(texImage);
548 GLuint dstRowStride = 0;
549 struct gl_pixelstore_attrib unpackNB;
550 enum pipe_transfer_usage transfer_usage = 0;
551
552 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
553 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
554
555 /* switch to "normal" */
556 if (stObj->surface_based) {
557 gl_format texFormat;
558
559 _mesa_clear_texture_object(ctx, texObj);
560 pipe_resource_reference(&stObj->pt, NULL);
561
562 /* oops, need to init this image again */
563 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
564 internalFormat, format, type);
565
566 _mesa_init_teximage_fields(ctx, target, texImage,
567 width, height, depth, border,
568 internalFormat, texFormat);
569
570 stObj->surface_based = GL_FALSE;
571 }
572
573 /* gallium does not support texture borders, strip it off */
574 if (border) {
575 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
576 unpack = &unpackNB;
577 texImage->Width = width;
578 texImage->Height = height;
579 texImage->Depth = depth;
580 texImage->Border = 0;
581 border = 0;
582 }
583 else {
584 assert(texImage->Width == width);
585 assert(texImage->Height == height);
586 assert(texImage->Depth == depth);
587 }
588
589 stImage->face = _mesa_tex_target_to_face(target);
590 stImage->level = level;
591
592 _mesa_set_fetch_functions(texImage, dims);
593
594 /* Release the reference to a potentially orphaned buffer.
595 * Release any old malloced memory.
596 */
597 if (stImage->pt) {
598 pipe_resource_reference(&stImage->pt, NULL);
599 assert(!texImage->Data);
600 }
601 else if (texImage->Data) {
602 _mesa_align_free(texImage->Data);
603 }
604
605 /*
606 * See if the new image is somehow incompatible with the existing
607 * mipmap. If so, free the old mipmap.
608 */
609 if (stObj->pt) {
610 if (level > (GLint) stObj->pt->last_level ||
611 !st_texture_match_image(stObj->pt, &stImage->base,
612 stImage->face, stImage->level)) {
613 DBG("release it\n");
614 pipe_resource_reference(&stObj->pt, NULL);
615 assert(!stObj->pt);
616 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
617 }
618 }
619
620 if (width == 0 || height == 0 || depth == 0) {
621 /* stop after freeing old image */
622 return;
623 }
624
625 if (!stObj->pt) {
626 if (!guess_and_alloc_texture(st, stObj, stImage)) {
627 /* Probably out of memory.
628 * Try flushing any pending rendering, then retry.
629 */
630 st_finish(st);
631 if (!guess_and_alloc_texture(st, stObj, stImage)) {
632 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
633 return;
634 }
635 }
636 }
637
638 assert(!stImage->pt);
639
640 /* Check if this texture image can live inside the texture object's buffer.
641 * If so, store the image there. Otherwise the image will temporarily live
642 * in its own buffer.
643 */
644 if (stObj->pt &&
645 st_texture_match_image(stObj->pt, &stImage->base,
646 stImage->face, stImage->level)) {
647
648 pipe_resource_reference(&stImage->pt, stObj->pt);
649 assert(stImage->pt);
650 }
651
652 if (!stImage->pt)
653 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
654
655 /* Pixel data may come from regular user memory or a PBO. For the later,
656 * do bounds checking and map the PBO to read pixels data from it.
657 *
658 * XXX we should try to use a GPU-accelerated path to copy the image data
659 * from the PBO to the texture.
660 */
661 if (compressed_src) {
662 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
663 unpack,
664 "glCompressedTexImage");
665 }
666 else {
667 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
668 format, type,
669 pixels, unpack, "glTexImage");
670 }
671
672 /* See if we can do texture compression with a blit/render.
673 */
674 if (!compressed_src &&
675 !ctx->Mesa_DXTn &&
676 _mesa_is_format_compressed(texImage->TexFormat) &&
677 screen->is_format_supported(screen,
678 stImage->pt->format,
679 stImage->pt->target, 0,
680 PIPE_BIND_RENDER_TARGET, 0)) {
681 if (!pixels)
682 goto done;
683
684 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
685 format, type, pixels, unpack, texImage)) {
686 goto done;
687 }
688 }
689
690 /*
691 * Prepare to store the texture data. Either map the gallium texture buffer
692 * memory or malloc space for it.
693 */
694 if (stImage->pt) {
695 /* Store the image in the gallium texture memory buffer */
696 if (format == GL_DEPTH_COMPONENT &&
697 util_format_is_depth_and_stencil(stImage->pt->format))
698 transfer_usage = PIPE_TRANSFER_READ_WRITE;
699 else
700 transfer_usage = PIPE_TRANSFER_WRITE;
701
702 texImage->Data = st_texture_image_map(st, stImage, 0,
703 transfer_usage, 0, 0, width, height);
704 if(stImage->transfer)
705 dstRowStride = stImage->transfer->stride;
706 }
707 else {
708 /* Allocate regular memory and store the image there temporarily. */
709 GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
710 width, height, depth);
711 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
712
713 texImage->Data = _mesa_align_malloc(imageSize, 16);
714 }
715
716 if (!texImage->Data) {
717 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
718 return;
719 }
720
721 if (!pixels) {
722 /* We've allocated texture memory, but have no pixel data - all done. */
723 goto done;
724 }
725
726 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
727 width, height, depth, width, dstRowStride);
728
729 /* Copy user texture image into the texture buffer.
730 */
731 if (compressed_src) {
732 const GLuint srcRowStride =
733 _mesa_format_row_stride(texImage->TexFormat, width);
734 if (dstRowStride == srcRowStride) {
735 memcpy(texImage->Data, pixels, imageSize);
736 }
737 else {
738 char *dst = texImage->Data;
739 const char *src = pixels;
740 GLuint i, bw, bh, lines;
741 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
742 lines = (height + bh - 1) / bh;
743
744 for (i = 0; i < lines; ++i) {
745 memcpy(dst, src, srcRowStride);
746 dst += dstRowStride;
747 src += srcRowStride;
748 }
749 }
750 }
751 else {
752 const GLuint srcImageStride =
753 _mesa_image_image_stride(unpack, width, height, format, type);
754 GLint i;
755 const GLubyte *src = (const GLubyte *) pixels;
756
757 for (i = 0; i < depth; i++) {
758 if (!_mesa_texstore(ctx, dims,
759 texImage->_BaseFormat,
760 texImage->TexFormat,
761 texImage->Data,
762 0, 0, 0, /* dstX/Y/Zoffset */
763 dstRowStride,
764 texImage->ImageOffsets,
765 width, height, 1,
766 format, type, src, unpack)) {
767 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
768 }
769
770 if (stImage->pt && i + 1 < depth) {
771 /* unmap this slice */
772 st_texture_image_unmap(st, stImage);
773 /* map next slice of 3D texture */
774 texImage->Data = st_texture_image_map(st, stImage, i + 1,
775 transfer_usage, 0, 0,
776 width, height);
777 src += srcImageStride;
778 }
779 }
780 }
781
782 done:
783 _mesa_unmap_teximage_pbo(ctx, unpack);
784
785 if (stImage->pt && texImage->Data) {
786 st_texture_image_unmap(st, stImage);
787 texImage->Data = NULL;
788 }
789 }
790
791
792 static void
793 st_TexImage3D(struct gl_context * ctx,
794 GLenum target, GLint level,
795 GLint internalFormat,
796 GLint width, GLint height, GLint depth,
797 GLint border,
798 GLenum format, GLenum type, const void *pixels,
799 const struct gl_pixelstore_attrib *unpack,
800 struct gl_texture_object *texObj,
801 struct gl_texture_image *texImage)
802 {
803 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
804 border, format, type, pixels, unpack, texObj, texImage,
805 0, GL_FALSE);
806 }
807
808
809 static void
810 st_TexImage2D(struct gl_context * ctx,
811 GLenum target, GLint level,
812 GLint internalFormat,
813 GLint width, GLint height, GLint border,
814 GLenum format, GLenum type, const void *pixels,
815 const struct gl_pixelstore_attrib *unpack,
816 struct gl_texture_object *texObj,
817 struct gl_texture_image *texImage)
818 {
819 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
820 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
821 }
822
823
824 static void
825 st_TexImage1D(struct gl_context * ctx,
826 GLenum target, GLint level,
827 GLint internalFormat,
828 GLint width, GLint border,
829 GLenum format, GLenum type, const void *pixels,
830 const struct gl_pixelstore_attrib *unpack,
831 struct gl_texture_object *texObj,
832 struct gl_texture_image *texImage)
833 {
834 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
835 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
836 }
837
838
839 static void
840 st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
841 GLint internalFormat,
842 GLint width, GLint height, GLint border,
843 GLsizei imageSize, const GLvoid *data,
844 struct gl_texture_object *texObj,
845 struct gl_texture_image *texImage)
846 {
847 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
848 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
849 }
850
851
852
853 /**
854 * glGetTexImage() helper: decompress a compressed texture by rendering
855 * a textured quad. Store the results in the user's buffer.
856 */
857 static void
858 decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
859 GLenum format, GLenum type, GLvoid *pixels,
860 struct gl_texture_object *texObj,
861 struct gl_texture_image *texImage)
862 {
863 struct st_context *st = st_context(ctx);
864 struct pipe_context *pipe = st->pipe;
865 struct st_texture_image *stImage = st_texture_image(texImage);
866 struct st_texture_object *stObj = st_texture_object(texObj);
867 struct pipe_sampler_view *src_view =
868 st_get_texture_sampler_view(stObj, pipe);
869 const GLuint width = texImage->Width;
870 const GLuint height = texImage->Height;
871 struct pipe_surface *dst_surface;
872 struct pipe_resource *dst_texture;
873 struct pipe_transfer *tex_xfer;
874 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
875 PIPE_BIND_TRANSFER_READ);
876
877 /* create temp / dest surface */
878 if (!util_create_rgba_surface(pipe, width, height, bind,
879 &dst_texture, &dst_surface)) {
880 _mesa_problem(ctx, "util_create_rgba_surface() failed "
881 "in decompress_with_blit()");
882 return;
883 }
884
885 /* blit/render/decompress */
886 util_blit_pixels_tex(st->blit,
887 src_view, /* pipe_resource (src) */
888 0, 0, /* src x0, y0 */
889 width, height, /* src x1, y1 */
890 dst_surface, /* pipe_surface (dst) */
891 0, 0, /* dst x0, y0 */
892 width, height, /* dst x1, y1 */
893 0.0, /* z */
894 PIPE_TEX_MIPFILTER_NEAREST);
895
896 /* map the dst_surface so we can read from it */
897 tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
898 dst_texture, 0, 0,
899 PIPE_TRANSFER_READ,
900 0, 0, width, height);
901
902 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
903
904 /* copy/pack data into user buffer */
905 if (st_equal_formats(stImage->pt->format, format, type)) {
906 /* memcpy */
907 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
908 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
909 GLuint row;
910 for (row = 0; row < height; row++) {
911 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
912 height, format, type, row, 0);
913 memcpy(dest, map, bytesPerRow);
914 map += tex_xfer->stride;
915 }
916 pipe_transfer_unmap(pipe, tex_xfer);
917 }
918 else {
919 /* format translation via floats */
920 GLuint row;
921 enum pipe_format format = util_format_linear(dst_texture->format);
922 for (row = 0; row < height; row++) {
923 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
924 GLfloat rgba[4 * MAX_WIDTH];
925 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
926 height, format, type, row, 0);
927
928 if (ST_DEBUG & DEBUG_FALLBACK)
929 debug_printf("%s: fallback format translation\n", __FUNCTION__);
930
931 /* get float[4] rgba row from surface */
932 pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
933 format, rgba);
934
935 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
936 type, dest, &ctx->Pack, transferOps);
937 }
938 }
939
940 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
941
942 pipe->transfer_destroy(pipe, tex_xfer);
943
944 /* destroy the temp / dest surface */
945 util_destroy_rgba_surface(dst_texture, dst_surface);
946 }
947
948
949
950 /**
951 * Need to map texture image into memory before copying image data,
952 * then unmap it.
953 */
954 static void
955 st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
956 GLenum format, GLenum type, GLvoid * pixels,
957 struct gl_texture_object *texObj,
958 struct gl_texture_image *texImage, GLboolean compressed_dst)
959 {
960 struct st_context *st = st_context(ctx);
961 struct st_texture_image *stImage = st_texture_image(texImage);
962 const GLuint dstImageStride =
963 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
964 format, type);
965 GLuint depth, i;
966 GLubyte *dest;
967
968 if (stImage->pt &&
969 util_format_is_s3tc(stImage->pt->format) &&
970 !compressed_dst) {
971 /* Need to decompress the texture.
972 * We'll do this by rendering a textured quad.
973 * Note that we only expect RGBA formats (no Z/depth formats).
974 */
975 decompress_with_blit(ctx, target, level, format, type, pixels,
976 texObj, texImage);
977 return;
978 }
979
980 /* Map */
981 if (stImage->pt) {
982 /* Image is stored in hardware format in a buffer managed by the
983 * kernel. Need to explicitly map and unmap it.
984 */
985 texImage->Data = st_texture_image_map(st, stImage, 0,
986 PIPE_TRANSFER_READ, 0, 0,
987 stImage->base.Width,
988 stImage->base.Height);
989 /* compute stride in texels from stride in bytes */
990 texImage->RowStride = stImage->transfer->stride
991 * util_format_get_blockwidth(stImage->pt->format)
992 / util_format_get_blocksize(stImage->pt->format);
993 }
994 else {
995 /* Otherwise, the image should actually be stored in
996 * texImage->Data. This is pretty confusing for
997 * everybody, I'd much prefer to separate the two functions of
998 * texImage->Data - storage for texture images in main memory
999 * and access (ie mappings) of images. In other words, we'd
1000 * create a new texImage->Map field and leave Data simply for
1001 * storage.
1002 */
1003 assert(texImage->Data);
1004 }
1005
1006 depth = texImage->Depth;
1007 texImage->Depth = 1;
1008
1009 dest = (GLubyte *) pixels;
1010
1011 _mesa_set_fetch_functions(texImage, get_texture_dims(target));
1012
1013 for (i = 0; i < depth; i++) {
1014 if (compressed_dst) {
1015 _mesa_get_compressed_teximage(ctx, target, level, dest,
1016 texObj, texImage);
1017 }
1018 else {
1019 _mesa_get_teximage(ctx, target, level, format, type, dest,
1020 texObj, texImage);
1021 }
1022
1023 if (stImage->pt && i + 1 < depth) {
1024 /* unmap this slice */
1025 st_texture_image_unmap(st, stImage);
1026 /* map next slice of 3D texture */
1027 texImage->Data = st_texture_image_map(st, stImage, i + 1,
1028 PIPE_TRANSFER_READ, 0, 0,
1029 stImage->base.Width,
1030 stImage->base.Height);
1031 dest += dstImageStride;
1032 }
1033 }
1034
1035 texImage->Depth = depth;
1036
1037 /* Unmap */
1038 if (stImage->pt) {
1039 st_texture_image_unmap(st, stImage);
1040 texImage->Data = NULL;
1041 }
1042 }
1043
1044
1045 static void
1046 st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
1047 GLenum format, GLenum type, GLvoid * pixels,
1048 struct gl_texture_object *texObj,
1049 struct gl_texture_image *texImage)
1050 {
1051 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1052 GL_FALSE);
1053 }
1054
1055
1056 static void
1057 st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
1058 GLvoid *pixels,
1059 struct gl_texture_object *texObj,
1060 struct gl_texture_image *texImage)
1061 {
1062 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1063 GL_TRUE);
1064 }
1065
1066
1067
1068 static void
1069 st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
1070 GLint xoffset, GLint yoffset, GLint zoffset,
1071 GLint width, GLint height, GLint depth,
1072 GLenum format, GLenum type, const void *pixels,
1073 const struct gl_pixelstore_attrib *packing,
1074 struct gl_texture_object *texObj,
1075 struct gl_texture_image *texImage)
1076 {
1077 struct st_context *st = st_context(ctx);
1078 struct pipe_screen *screen = st->pipe->screen;
1079 struct st_texture_image *stImage = st_texture_image(texImage);
1080 GLuint dstRowStride;
1081 const GLuint srcImageStride =
1082 _mesa_image_image_stride(packing, width, height, format, type);
1083 GLint i;
1084 const GLubyte *src;
1085 /* init to silence warning only: */
1086 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1087
1088 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1089 _mesa_lookup_enum_by_nr(target),
1090 level, xoffset, yoffset, width, height);
1091
1092 pixels =
1093 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1094 type, pixels, packing, "glTexSubImage2D");
1095 if (!pixels)
1096 return;
1097
1098 /* See if we can do texture compression with a blit/render.
1099 */
1100 if (!ctx->Mesa_DXTn &&
1101 _mesa_is_format_compressed(texImage->TexFormat) &&
1102 screen->is_format_supported(screen,
1103 stImage->pt->format,
1104 stImage->pt->target, 0,
1105 PIPE_BIND_RENDER_TARGET, 0)) {
1106 if (compress_with_blit(ctx, target, level,
1107 xoffset, yoffset, zoffset,
1108 width, height, depth,
1109 format, type, pixels, packing, texImage)) {
1110 goto done;
1111 }
1112 }
1113
1114 /* Map buffer if necessary. Need to lock to prevent other contexts
1115 * from uploading the buffer under us.
1116 */
1117 if (stImage->pt) {
1118 if (format == GL_DEPTH_COMPONENT &&
1119 util_format_is_depth_and_stencil(stImage->pt->format))
1120 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1121 else
1122 transfer_usage = PIPE_TRANSFER_WRITE;
1123
1124 texImage->Data = st_texture_image_map(st, stImage, zoffset,
1125 transfer_usage,
1126 xoffset, yoffset,
1127 width, height);
1128 }
1129
1130 if (!texImage->Data) {
1131 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1132 goto done;
1133 }
1134
1135 src = (const GLubyte *) pixels;
1136 dstRowStride = stImage->transfer->stride;
1137
1138 for (i = 0; i < depth; i++) {
1139 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1140 texImage->TexFormat,
1141 texImage->Data,
1142 0, 0, 0,
1143 dstRowStride,
1144 texImage->ImageOffsets,
1145 width, height, 1,
1146 format, type, src, packing)) {
1147 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1148 }
1149
1150 if (stImage->pt && i + 1 < depth) {
1151 /* unmap this slice */
1152 st_texture_image_unmap(st, stImage);
1153 /* map next slice of 3D texture */
1154 texImage->Data = st_texture_image_map(st, stImage,
1155 zoffset + i + 1,
1156 transfer_usage,
1157 xoffset, yoffset,
1158 width, height);
1159 src += srcImageStride;
1160 }
1161 }
1162
1163 done:
1164 _mesa_unmap_teximage_pbo(ctx, packing);
1165
1166 if (stImage->pt && texImage->Data) {
1167 st_texture_image_unmap(st, stImage);
1168 texImage->Data = NULL;
1169 }
1170 }
1171
1172
1173
1174 static void
1175 st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1176 GLint xoffset, GLint yoffset, GLint zoffset,
1177 GLsizei width, GLsizei height, GLsizei depth,
1178 GLenum format, GLenum type, const GLvoid *pixels,
1179 const struct gl_pixelstore_attrib *packing,
1180 struct gl_texture_object *texObj,
1181 struct gl_texture_image *texImage)
1182 {
1183 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1184 width, height, depth, format, type,
1185 pixels, packing, texObj, texImage);
1186 }
1187
1188
1189 static void
1190 st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1191 GLint xoffset, GLint yoffset,
1192 GLsizei width, GLsizei height,
1193 GLenum format, GLenum type, const GLvoid * pixels,
1194 const struct gl_pixelstore_attrib *packing,
1195 struct gl_texture_object *texObj,
1196 struct gl_texture_image *texImage)
1197 {
1198 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1199 width, height, 1, format, type,
1200 pixels, packing, texObj, texImage);
1201 }
1202
1203
1204 static void
1205 st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1206 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1207 const GLvoid * pixels,
1208 const struct gl_pixelstore_attrib *packing,
1209 struct gl_texture_object *texObj,
1210 struct gl_texture_image *texImage)
1211 {
1212 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1213 format, type, pixels, packing, texObj, texImage);
1214 }
1215
1216
1217 static void
1218 st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1219 GLint xoffset, GLsizei width,
1220 GLenum format,
1221 GLsizei imageSize, const GLvoid *data,
1222 struct gl_texture_object *texObj,
1223 struct gl_texture_image *texImage)
1224 {
1225 assert(0);
1226 }
1227
1228
1229 static void
1230 st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1231 GLint xoffset, GLint yoffset,
1232 GLsizei width, GLint height,
1233 GLenum format,
1234 GLsizei imageSize, const GLvoid *data,
1235 struct gl_texture_object *texObj,
1236 struct gl_texture_image *texImage)
1237 {
1238 struct st_context *st = st_context(ctx);
1239 struct st_texture_image *stImage = st_texture_image(texImage);
1240 int srcBlockStride;
1241 int dstBlockStride;
1242 int y;
1243 enum pipe_format pformat;
1244
1245 if (stImage->pt) {
1246 pformat = stImage->pt->format;
1247
1248 texImage->Data = st_texture_image_map(st, stImage, 0,
1249 PIPE_TRANSFER_WRITE,
1250 xoffset, yoffset,
1251 width, height);
1252
1253 srcBlockStride = util_format_get_stride(pformat, width);
1254 dstBlockStride = stImage->transfer->stride;
1255 } else {
1256 assert(stImage->pt);
1257 /* TODO find good values for block and strides */
1258 /* TODO also adjust texImage->data for yoffset/xoffset */
1259 return;
1260 }
1261
1262 if (!texImage->Data) {
1263 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1264 return;
1265 }
1266
1267 assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1268 assert(yoffset % util_format_get_blockheight(pformat) == 0);
1269
1270 for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1271 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1272 const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1273 char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1274 memcpy(dst, src, util_format_get_stride(pformat, width));
1275 }
1276
1277 if (stImage->pt) {
1278 st_texture_image_unmap(st, stImage);
1279 texImage->Data = NULL;
1280 }
1281 }
1282
1283
1284 static void
1285 st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1286 GLint xoffset, GLint yoffset, GLint zoffset,
1287 GLsizei width, GLint height, GLint depth,
1288 GLenum format,
1289 GLsizei imageSize, const GLvoid *data,
1290 struct gl_texture_object *texObj,
1291 struct gl_texture_image *texImage)
1292 {
1293 assert(0);
1294 }
1295
1296
1297
1298 /**
1299 * Do a CopyTexSubImage operation using a read transfer from the source,
1300 * a write transfer to the destination and get_tile()/put_tile() to access
1301 * the pixels/texels.
1302 *
1303 * Note: srcY=0=TOP of renderbuffer
1304 */
1305 static void
1306 fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
1307 struct st_renderbuffer *strb,
1308 struct st_texture_image *stImage,
1309 GLenum baseFormat,
1310 GLint destX, GLint destY, GLint destZ,
1311 GLint srcX, GLint srcY,
1312 GLsizei width, GLsizei height)
1313 {
1314 struct st_context *st = st_context(ctx);
1315 struct pipe_context *pipe = st->pipe;
1316 struct pipe_transfer *src_trans;
1317 GLvoid *texDest;
1318 enum pipe_transfer_usage transfer_usage;
1319
1320 if (ST_DEBUG & DEBUG_FALLBACK)
1321 debug_printf("%s: fallback processing\n", __FUNCTION__);
1322
1323 assert(width <= MAX_WIDTH);
1324
1325 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1326 srcY = strb->Base.Height - srcY - height;
1327 }
1328
1329 src_trans = pipe_get_transfer(st_context(ctx)->pipe,
1330 strb->texture,
1331 0, 0,
1332 PIPE_TRANSFER_READ,
1333 srcX, srcY,
1334 width, height);
1335
1336 if ((baseFormat == GL_DEPTH_COMPONENT ||
1337 baseFormat == GL_DEPTH_STENCIL) &&
1338 util_format_is_depth_and_stencil(stImage->pt->format))
1339 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1340 else
1341 transfer_usage = PIPE_TRANSFER_WRITE;
1342
1343 /* XXX this used to ignore destZ param */
1344 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
1345 destX, destY, width, height);
1346
1347 if (baseFormat == GL_DEPTH_COMPONENT ||
1348 baseFormat == GL_DEPTH_STENCIL) {
1349 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1350 ctx->Pixel.DepthBias != 0.0F);
1351 GLint row, yStep;
1352
1353 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1354 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1355 srcY = height - 1;
1356 yStep = -1;
1357 }
1358 else {
1359 srcY = 0;
1360 yStep = 1;
1361 }
1362
1363 /* To avoid a large temp memory allocation, do copy row by row */
1364 for (row = 0; row < height; row++, srcY += yStep) {
1365 uint data[MAX_WIDTH];
1366 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1367 if (scaleOrBias) {
1368 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1369 }
1370 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1371 }
1372 }
1373 else {
1374 /* RGBA format */
1375 GLfloat *tempSrc =
1376 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1377
1378 if (tempSrc && texDest) {
1379 const GLint dims = 2;
1380 const GLint dstRowStride = stImage->transfer->stride;
1381 struct gl_texture_image *texImage = &stImage->base;
1382 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1383
1384 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1385 unpack.Invert = GL_TRUE;
1386 }
1387
1388 /* get float/RGBA image from framebuffer */
1389 /* XXX this usually involves a lot of int/float conversion.
1390 * try to avoid that someday.
1391 */
1392 pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
1393 util_format_linear(strb->texture->format),
1394 tempSrc);
1395
1396 /* Store into texture memory.
1397 * Note that this does some special things such as pixel transfer
1398 * ops and format conversion. In particular, if the dest tex format
1399 * is actually RGBA but the user created the texture as GL_RGB we
1400 * need to fill-in/override the alpha channel with 1.0.
1401 */
1402 _mesa_texstore(ctx, dims,
1403 texImage->_BaseFormat,
1404 texImage->TexFormat,
1405 texDest,
1406 0, 0, 0,
1407 dstRowStride,
1408 texImage->ImageOffsets,
1409 width, height, 1,
1410 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1411 &unpack);
1412 }
1413 else {
1414 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1415 }
1416
1417 if (tempSrc)
1418 free(tempSrc);
1419 }
1420
1421 st_texture_image_unmap(st, stImage);
1422 pipe->transfer_destroy(pipe, src_trans);
1423 }
1424
1425
1426
1427 /**
1428 * If the format of the src renderbuffer and the format of the dest
1429 * texture are compatible (in terms of blitting), return a TGSI writemask
1430 * to be used during the blit.
1431 * If the src/dest are incompatible, return 0.
1432 */
1433 static unsigned
1434 compatible_src_dst_formats(struct gl_context *ctx,
1435 const struct gl_renderbuffer *src,
1436 const struct gl_texture_image *dst)
1437 {
1438 /* Get logical base formats for the src and dest.
1439 * That is, use the user-requested formats and not the actual, device-
1440 * chosen formats.
1441 * For example, the user may have requested an A8 texture but the
1442 * driver may actually be using an RGBA texture format. When we
1443 * copy/blit to that texture, we only want to copy the Alpha channel
1444 * and not the RGB channels.
1445 *
1446 * Similarly, when the src FBO was created an RGB format may have been
1447 * requested but the driver actually chose an RGBA format. In that case,
1448 * we don't want to copy the undefined Alpha channel to the dest texture
1449 * (it should be 1.0).
1450 */
1451 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1452 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1453
1454 /**
1455 * XXX when we have red-only and red/green renderbuffers we'll need
1456 * to add more cases here (or implement a general-purpose routine that
1457 * queries the existance of the R,G,B,A channels in the src and dest).
1458 */
1459 if (srcFormat == dstFormat) {
1460 /* This is the same as matching_base_formats, which should
1461 * always pass, as it did previously.
1462 */
1463 return TGSI_WRITEMASK_XYZW;
1464 }
1465 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1466 /* Make sure that A in the dest is 1. The actual src format
1467 * may be RGBA and have undefined A values.
1468 */
1469 return TGSI_WRITEMASK_XYZ;
1470 }
1471 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1472 /* Make sure that A in the dest is 1. The actual dst format
1473 * may be RGBA and will need A=1 to provide proper alpha values
1474 * when sampled later.
1475 */
1476 return TGSI_WRITEMASK_XYZ;
1477 }
1478 else {
1479 if (ST_DEBUG & DEBUG_FALLBACK)
1480 debug_printf("%s failed for src %s, dst %s\n",
1481 __FUNCTION__,
1482 _mesa_lookup_enum_by_nr(srcFormat),
1483 _mesa_lookup_enum_by_nr(dstFormat));
1484
1485 /* Otherwise fail.
1486 */
1487 return 0;
1488 }
1489 }
1490
1491
1492
1493 /**
1494 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1495 * Note that the region to copy has already been clipped so we know we
1496 * won't read from outside the source renderbuffer's bounds.
1497 *
1498 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1499 */
1500 static void
1501 st_copy_texsubimage(struct gl_context *ctx,
1502 GLenum target, GLint level,
1503 GLint destX, GLint destY, GLint destZ,
1504 GLint srcX, GLint srcY,
1505 GLsizei width, GLsizei height)
1506 {
1507 struct gl_texture_unit *texUnit =
1508 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1509 struct gl_texture_object *texObj =
1510 _mesa_select_tex_object(ctx, texUnit, target);
1511 struct gl_texture_image *texImage =
1512 _mesa_select_tex_image(ctx, texObj, target, level);
1513 struct st_texture_image *stImage = st_texture_image(texImage);
1514 const GLenum texBaseFormat = texImage->_BaseFormat;
1515 struct gl_framebuffer *fb = ctx->ReadBuffer;
1516 struct st_renderbuffer *strb;
1517 struct st_context *st = st_context(ctx);
1518 struct pipe_context *pipe = st->pipe;
1519 struct pipe_screen *screen = pipe->screen;
1520 enum pipe_format dest_format, src_format;
1521 GLboolean use_fallback = GL_TRUE;
1522 GLboolean matching_base_formats;
1523 GLuint format_writemask, sample_count;
1524 struct pipe_surface *dest_surface = NULL;
1525 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1526
1527 /* make sure finalize_textures has been called?
1528 */
1529 if (0) st_validate_state(st);
1530
1531 /* determine if copying depth or color data */
1532 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1533 texBaseFormat == GL_DEPTH_STENCIL) {
1534 strb = st_renderbuffer(fb->_DepthBuffer);
1535 if (strb->Base.Wrapped) {
1536 strb = st_renderbuffer(strb->Base.Wrapped);
1537 }
1538 }
1539 else {
1540 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1541 strb = st_renderbuffer(fb->_ColorReadBuffer);
1542 }
1543
1544 if (!strb || !strb->surface || !stImage->pt) {
1545 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1546 return;
1547 }
1548
1549 sample_count = strb->surface->texture->nr_samples;
1550 /* I believe this would be legal, presumably would need to do a resolve
1551 for color, and for depth/stencil spec says to just use one of the
1552 depth/stencil samples per pixel? Need some transfer clarifications. */
1553 assert(sample_count < 2);
1554
1555 if (srcX < 0) {
1556 width -= -srcX;
1557 destX += -srcX;
1558 srcX = 0;
1559 }
1560
1561 if (srcY < 0) {
1562 height -= -srcY;
1563 destY += -srcY;
1564 srcY = 0;
1565 }
1566
1567 if (destX < 0) {
1568 width -= -destX;
1569 srcX += -destX;
1570 destX = 0;
1571 }
1572
1573 if (destY < 0) {
1574 height -= -destY;
1575 srcY += -destY;
1576 destY = 0;
1577 }
1578
1579 if (width < 0 || height < 0)
1580 return;
1581
1582
1583 assert(strb);
1584 assert(strb->surface);
1585 assert(stImage->pt);
1586
1587 src_format = strb->surface->format;
1588 dest_format = stImage->pt->format;
1589
1590 /*
1591 * Determine if the src framebuffer and dest texture have the same
1592 * base format. We need this to detect a case such as the framebuffer
1593 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1594 * texture format stores RGBA we need to set A=1 (overriding the
1595 * framebuffer's alpha values). We can't do that with the blit or
1596 * textured-quad paths.
1597 */
1598 matching_base_formats =
1599 (_mesa_get_format_base_format(strb->Base.Format) ==
1600 _mesa_get_format_base_format(texImage->TexFormat));
1601 format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1602
1603 if (ctx->_ImageTransferState == 0x0) {
1604
1605 if (matching_base_formats &&
1606 src_format == dest_format &&
1607 !do_flip)
1608 {
1609 /* use surface_copy() / blit */
1610 struct pipe_box src_box;
1611 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1612 width, height, &src_box);
1613
1614 /* for resource_copy_region(), y=0=top, always */
1615 pipe->resource_copy_region(pipe,
1616 /* dest */
1617 stImage->pt,
1618 stImage->level,
1619 destX, destY, destZ + stImage->face,
1620 /* src */
1621 strb->texture,
1622 strb->surface->u.tex.level,
1623 &src_box);
1624 use_fallback = GL_FALSE;
1625 }
1626 else if (format_writemask &&
1627 texBaseFormat != GL_DEPTH_COMPONENT &&
1628 texBaseFormat != GL_DEPTH_STENCIL &&
1629 screen->is_format_supported(screen, src_format,
1630 PIPE_TEXTURE_2D, sample_count,
1631 PIPE_BIND_SAMPLER_VIEW,
1632 0) &&
1633 screen->is_format_supported(screen, dest_format,
1634 PIPE_TEXTURE_2D, 0,
1635 PIPE_BIND_RENDER_TARGET,
1636 0)) {
1637 /* draw textured quad to do the copy */
1638 GLint srcY0, srcY1;
1639 struct pipe_surface surf_tmpl;
1640 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1641 surf_tmpl.format = stImage->pt->format;
1642 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
1643 surf_tmpl.u.tex.level = stImage->level;
1644 surf_tmpl.u.tex.first_layer = stImage->face + destZ;
1645 surf_tmpl.u.tex.last_layer = stImage->face + destZ;
1646
1647 dest_surface = pipe->create_surface(pipe, stImage->pt,
1648 &surf_tmpl);
1649
1650 if (do_flip) {
1651 srcY1 = strb->Base.Height - srcY - height;
1652 srcY0 = srcY1 + height;
1653 }
1654 else {
1655 srcY0 = srcY;
1656 srcY1 = srcY0 + height;
1657 }
1658
1659 util_blit_pixels_writemask(st->blit,
1660 strb->texture,
1661 strb->surface->u.tex.level,
1662 srcX, srcY0,
1663 srcX + width, srcY1,
1664 strb->surface->u.tex.first_layer,
1665 dest_surface,
1666 destX, destY,
1667 destX + width, destY + height,
1668 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1669 format_writemask);
1670 use_fallback = GL_FALSE;
1671 }
1672
1673 if (dest_surface)
1674 pipe_surface_reference(&dest_surface, NULL);
1675 }
1676
1677 if (use_fallback) {
1678 /* software fallback */
1679 fallback_copy_texsubimage(ctx, target, level,
1680 strb, stImage, texBaseFormat,
1681 destX, destY, destZ,
1682 srcX, srcY, width, height);
1683 }
1684 }
1685
1686
1687
1688 static void
1689 st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
1690 GLenum internalFormat,
1691 GLint x, GLint y, GLsizei width, GLint border)
1692 {
1693 struct gl_texture_unit *texUnit =
1694 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1695 struct gl_texture_object *texObj =
1696 _mesa_select_tex_object(ctx, texUnit, target);
1697 struct gl_texture_image *texImage =
1698 _mesa_select_tex_image(ctx, texObj, target, level);
1699
1700 /* Setup or redefine the texture object, texture and texture
1701 * image. Don't populate yet.
1702 */
1703 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1704 width, border,
1705 GL_RGBA, CHAN_TYPE, NULL,
1706 &ctx->DefaultPacking, texObj, texImage);
1707
1708 st_copy_texsubimage(ctx, target, level,
1709 0, 0, 0, /* destX,Y,Z */
1710 x, y, width, 1); /* src X, Y, size */
1711 }
1712
1713
1714 static void
1715 st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
1716 GLenum internalFormat,
1717 GLint x, GLint y, GLsizei width, GLsizei height,
1718 GLint border)
1719 {
1720 struct gl_texture_unit *texUnit =
1721 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1722 struct gl_texture_object *texObj =
1723 _mesa_select_tex_object(ctx, texUnit, target);
1724 struct gl_texture_image *texImage =
1725 _mesa_select_tex_image(ctx, texObj, target, level);
1726
1727 /* Setup or redefine the texture object, texture and texture
1728 * image. Don't populate yet.
1729 */
1730 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1731 width, height, border,
1732 GL_RGBA, CHAN_TYPE, NULL,
1733 &ctx->DefaultPacking, texObj, texImage);
1734
1735 st_copy_texsubimage(ctx, target, level,
1736 0, 0, 0, /* destX,Y,Z */
1737 x, y, width, height); /* src X, Y, size */
1738 }
1739
1740
1741 static void
1742 st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1743 GLint xoffset, GLint x, GLint y, GLsizei width)
1744 {
1745 const GLint yoffset = 0, zoffset = 0;
1746 const GLsizei height = 1;
1747 st_copy_texsubimage(ctx, target, level,
1748 xoffset, yoffset, zoffset, /* destX,Y,Z */
1749 x, y, width, height); /* src X, Y, size */
1750 }
1751
1752
1753 static void
1754 st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1755 GLint xoffset, GLint yoffset,
1756 GLint x, GLint y, GLsizei width, GLsizei height)
1757 {
1758 const GLint zoffset = 0;
1759 st_copy_texsubimage(ctx, target, level,
1760 xoffset, yoffset, zoffset, /* destX,Y,Z */
1761 x, y, width, height); /* src X, Y, size */
1762 }
1763
1764
1765 static void
1766 st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1767 GLint xoffset, GLint yoffset, GLint zoffset,
1768 GLint x, GLint y, GLsizei width, GLsizei height)
1769 {
1770 st_copy_texsubimage(ctx, target, level,
1771 xoffset, yoffset, zoffset, /* destX,Y,Z */
1772 x, y, width, height); /* src X, Y, size */
1773 }
1774
1775
1776 /**
1777 * Copy image data from stImage into the texture object 'stObj' at level
1778 * 'dstLevel'.
1779 */
1780 static void
1781 copy_image_data_to_texture(struct st_context *st,
1782 struct st_texture_object *stObj,
1783 GLuint dstLevel,
1784 struct st_texture_image *stImage)
1785 {
1786 /* debug checks */
1787 {
1788 const struct gl_texture_image *dstImage =
1789 stObj->base.Image[stImage->face][stImage->level];
1790 assert(dstImage);
1791 assert(dstImage->Width == stImage->base.Width);
1792 assert(dstImage->Height == stImage->base.Height);
1793 assert(dstImage->Depth == stImage->base.Depth);
1794 }
1795
1796 if (stImage->pt) {
1797 /* Copy potentially with the blitter:
1798 */
1799 st_texture_image_copy(st->pipe,
1800 stObj->pt, dstLevel, /* dest texture, level */
1801 stImage->pt, stImage->level, /* src texture, level */
1802 stImage->face);
1803
1804 pipe_resource_reference(&stImage->pt, NULL);
1805 }
1806 else if (stImage->base.Data) {
1807 st_texture_image_data(st,
1808 stObj->pt,
1809 stImage->face,
1810 dstLevel,
1811 stImage->base.Data,
1812 stImage->base.RowStride *
1813 util_format_get_blocksize(stObj->pt->format),
1814 stImage->base.RowStride *
1815 stImage->base.Height *
1816 util_format_get_blocksize(stObj->pt->format));
1817 _mesa_align_free(stImage->base.Data);
1818 stImage->base.Data = NULL;
1819 }
1820
1821 pipe_resource_reference(&stImage->pt, stObj->pt);
1822 }
1823
1824
1825 /**
1826 * Called during state validation. When this function is finished,
1827 * the texture object should be ready for rendering.
1828 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1829 */
1830 GLboolean
1831 st_finalize_texture(struct gl_context *ctx,
1832 struct pipe_context *pipe,
1833 struct gl_texture_object *tObj)
1834 {
1835 struct st_context *st = st_context(ctx);
1836 struct st_texture_object *stObj = st_texture_object(tObj);
1837 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1838 GLuint face;
1839 struct st_texture_image *firstImage;
1840 enum pipe_format firstImageFormat;
1841
1842 if (stObj->base._Complete) {
1843 /* The texture is complete and we know exactly how many mipmap levels
1844 * are present/needed. This is conditional because we may be called
1845 * from the st_generate_mipmap() function when the texture object is
1846 * incomplete. In that case, we'll have set stObj->lastLevel before
1847 * we get here.
1848 */
1849 if (stObj->base.MinFilter == GL_LINEAR ||
1850 stObj->base.MinFilter == GL_NEAREST)
1851 stObj->lastLevel = stObj->base.BaseLevel;
1852 else
1853 stObj->lastLevel = stObj->base._MaxLevel;
1854 }
1855
1856 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1857 assert(firstImage);
1858
1859 /* If both firstImage and stObj point to a texture which can contain
1860 * all active images, favour firstImage. Note that because of the
1861 * completeness requirement, we know that the image dimensions
1862 * will match.
1863 */
1864 if (firstImage->pt &&
1865 firstImage->pt != stObj->pt &&
1866 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1867 pipe_resource_reference(&stObj->pt, firstImage->pt);
1868 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1869 }
1870
1871 /* Find gallium format for the Mesa texture */
1872 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1873
1874 /* If we already have a gallium texture, check that it matches the texture
1875 * object's format, target, size, num_levels, etc.
1876 */
1877 if (stObj->pt) {
1878 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1879 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1880 stObj->pt->last_level < stObj->lastLevel ||
1881 stObj->pt->width0 != stObj->width0 ||
1882 stObj->pt->height0 != stObj->height0 ||
1883 stObj->pt->depth0 != stObj->depth0)
1884 {
1885 /* The gallium texture does not match the Mesa texture so delete the
1886 * gallium texture now. We'll make a new one below.
1887 */
1888 pipe_resource_reference(&stObj->pt, NULL);
1889 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1890 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1891 }
1892 }
1893
1894 /* May need to create a new gallium texture:
1895 */
1896 if (!stObj->pt) {
1897 GLuint bindings = default_bindings(st, firstImageFormat);
1898
1899 stObj->pt = st_texture_create(st,
1900 gl_target_to_pipe(stObj->base.Target),
1901 firstImageFormat,
1902 stObj->lastLevel,
1903 stObj->width0,
1904 stObj->height0,
1905 stObj->depth0,
1906 bindings);
1907
1908 if (!stObj->pt) {
1909 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1910 return GL_FALSE;
1911 }
1912 }
1913
1914 /* Pull in any images not in the object's texture:
1915 */
1916 for (face = 0; face < nr_faces; face++) {
1917 GLuint level;
1918 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1919 struct st_texture_image *stImage =
1920 st_texture_image(stObj->base.Image[face][level]);
1921
1922 /* Need to import images in main memory or held in other textures.
1923 */
1924 if (stImage && stObj->pt != stImage->pt) {
1925 copy_image_data_to_texture(st, stObj, level, stImage);
1926 }
1927 }
1928 }
1929
1930 return GL_TRUE;
1931 }
1932
1933
1934 /**
1935 * Returns pointer to a default/dummy texture.
1936 * This is typically used when the current shader has tex/sample instructions
1937 * but the user has not provided a (any) texture(s).
1938 */
1939 struct gl_texture_object *
1940 st_get_default_texture(struct st_context *st)
1941 {
1942 if (!st->default_texture) {
1943 static const GLenum target = GL_TEXTURE_2D;
1944 GLubyte pixels[16][16][4];
1945 struct gl_texture_object *texObj;
1946 struct gl_texture_image *texImg;
1947 GLuint i, j;
1948
1949 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1950 * when attempting to sample incomplete textures.
1951 */
1952 for (i = 0; i < 16; i++) {
1953 for (j = 0; j < 16; j++) {
1954 pixels[i][j][0] = 0;
1955 pixels[i][j][1] = 0;
1956 pixels[i][j][2] = 0;
1957 pixels[i][j][3] = 255;
1958 }
1959 }
1960
1961 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1962
1963 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1964
1965 _mesa_init_teximage_fields(st->ctx, target, texImg,
1966 16, 16, 1, 0, /* w, h, d, border */
1967 GL_RGBA, MESA_FORMAT_RGBA8888);
1968
1969 st_TexImage(st->ctx, 2, target,
1970 0, GL_RGBA, /* level, intformat */
1971 16, 16, 1, 0, /* w, h, d, border */
1972 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1973 &st->ctx->DefaultPacking,
1974 texObj, texImg,
1975 0, 0);
1976
1977 texObj->MinFilter = GL_NEAREST;
1978 texObj->MagFilter = GL_NEAREST;
1979 texObj->_Complete = GL_TRUE;
1980
1981 st->default_texture = texObj;
1982 }
1983 return st->default_texture;
1984 }
1985
1986
1987 void
1988 st_init_texture_functions(struct dd_function_table *functions)
1989 {
1990 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1991 functions->TexImage1D = st_TexImage1D;
1992 functions->TexImage2D = st_TexImage2D;
1993 functions->TexImage3D = st_TexImage3D;
1994 functions->TexSubImage1D = st_TexSubImage1D;
1995 functions->TexSubImage2D = st_TexSubImage2D;
1996 functions->TexSubImage3D = st_TexSubImage3D;
1997 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1998 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1999 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
2000 functions->CopyTexImage1D = st_CopyTexImage1D;
2001 functions->CopyTexImage2D = st_CopyTexImage2D;
2002 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
2003 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
2004 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
2005 functions->GenerateMipmap = st_generate_mipmap;
2006
2007 functions->GetTexImage = st_GetTexImage;
2008
2009 /* compressed texture functions */
2010 functions->CompressedTexImage2D = st_CompressedTexImage2D;
2011 functions->GetCompressedTexImage = st_GetCompressedTexImage;
2012
2013 functions->NewTextureObject = st_NewTextureObject;
2014 functions->NewTextureImage = st_NewTextureImage;
2015 functions->DeleteTexture = st_DeleteTextureObject;
2016 functions->FreeTexImageData = st_FreeTextureImageData;
2017
2018 functions->TextureMemCpy = do_memcpy;
2019
2020 /* XXX Temporary until we can query pipe's texture sizes */
2021 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
2022 }