st/mesa: 80-column wrapping
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/pack.h"
38 #include "main/pbo.h"
39 #include "main/pixeltransfer.h"
40 #include "main/texcompress.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_debug.h"
47 #include "state_tracker/st_context.h"
48 #include "state_tracker/st_cb_fbo.h"
49 #include "state_tracker/st_cb_flush.h"
50 #include "state_tracker/st_cb_texture.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_format.h"
63 #include "util/u_surface.h"
64 #include "util/u_sampler.h"
65 #include "util/u_math.h"
66 #include "util/u_box.h"
67
68 #define DBG if (0) printf
69
70
71 static enum pipe_texture_target
72 gl_target_to_pipe(GLenum target)
73 {
74 switch (target) {
75 case GL_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77 case GL_TEXTURE_2D:
78 case GL_TEXTURE_EXTERNAL_OES:
79 return PIPE_TEXTURE_2D;
80 case GL_TEXTURE_RECTANGLE_NV:
81 return PIPE_TEXTURE_RECT;
82 case GL_TEXTURE_3D:
83 return PIPE_TEXTURE_3D;
84 case GL_TEXTURE_CUBE_MAP_ARB:
85 return PIPE_TEXTURE_CUBE;
86 case GL_TEXTURE_1D_ARRAY_EXT:
87 return PIPE_TEXTURE_1D_ARRAY;
88 case GL_TEXTURE_2D_ARRAY_EXT:
89 return PIPE_TEXTURE_2D_ARRAY;
90 case GL_TEXTURE_BUFFER:
91 return PIPE_BUFFER;
92 default:
93 assert(0);
94 return 0;
95 }
96 }
97
98
99 /** called via ctx->Driver.NewTextureImage() */
100 static struct gl_texture_image *
101 st_NewTextureImage(struct gl_context * ctx)
102 {
103 DBG("%s\n", __FUNCTION__);
104 (void) ctx;
105 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
106 }
107
108
109 /** called via ctx->Driver.DeleteTextureImage() */
110 static void
111 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
112 {
113 /* nothing special (yet) for st_texture_image */
114 _mesa_delete_texture_image(ctx, img);
115 }
116
117
118 /** called via ctx->Driver.NewTextureObject() */
119 static struct gl_texture_object *
120 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
121 {
122 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
123
124 DBG("%s\n", __FUNCTION__);
125 _mesa_initialize_texture_object(&obj->base, name, target);
126
127 return &obj->base;
128 }
129
130 /** called via ctx->Driver.DeleteTextureObject() */
131 static void
132 st_DeleteTextureObject(struct gl_context *ctx,
133 struct gl_texture_object *texObj)
134 {
135 struct st_context *st = st_context(ctx);
136 struct st_texture_object *stObj = st_texture_object(texObj);
137 if (stObj->pt)
138 pipe_resource_reference(&stObj->pt, NULL);
139 if (stObj->sampler_view) {
140 if (stObj->sampler_view->context != st->pipe) {
141 /* Take "ownership" of this texture sampler view by setting
142 * its context pointer to this context. This avoids potential
143 * crashes when the texture object is shared among contexts
144 * and the original/owner context has already been destroyed.
145 */
146 stObj->sampler_view->context = st->pipe;
147 }
148 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
149 }
150 _mesa_delete_texture_object(ctx, texObj);
151 }
152
153
154 /** called via ctx->Driver.FreeTextureImageBuffer() */
155 static void
156 st_FreeTextureImageBuffer(struct gl_context *ctx,
157 struct gl_texture_image *texImage)
158 {
159 struct st_texture_image *stImage = st_texture_image(texImage);
160
161 DBG("%s\n", __FUNCTION__);
162
163 if (stImage->pt) {
164 pipe_resource_reference(&stImage->pt, NULL);
165 }
166
167 if (stImage->TexData) {
168 _mesa_align_free(stImage->TexData);
169 stImage->TexData = NULL;
170 }
171 }
172
173
174 /** called via ctx->Driver.MapTextureImage() */
175 static void
176 st_MapTextureImage(struct gl_context *ctx,
177 struct gl_texture_image *texImage,
178 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
179 GLbitfield mode,
180 GLubyte **mapOut, GLint *rowStrideOut)
181 {
182 struct st_context *st = st_context(ctx);
183 struct st_texture_image *stImage = st_texture_image(texImage);
184 unsigned pipeMode;
185 GLubyte *map;
186
187 pipeMode = 0x0;
188 if (mode & GL_MAP_READ_BIT)
189 pipeMode |= PIPE_TRANSFER_READ;
190 if (mode & GL_MAP_WRITE_BIT)
191 pipeMode |= PIPE_TRANSFER_WRITE;
192
193 map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
194 if (map) {
195 *mapOut = map;
196 *rowStrideOut = stImage->transfer->stride;
197 }
198 else {
199 *mapOut = NULL;
200 *rowStrideOut = 0;
201 }
202 }
203
204
205 /** called via ctx->Driver.UnmapTextureImage() */
206 static void
207 st_UnmapTextureImage(struct gl_context *ctx,
208 struct gl_texture_image *texImage,
209 GLuint slice)
210 {
211 struct st_context *st = st_context(ctx);
212 struct st_texture_image *stImage = st_texture_image(texImage);
213 st_texture_image_unmap(st, stImage);
214 }
215
216
217 /**
218 * Return default texture resource binding bitmask for the given format.
219 */
220 static GLuint
221 default_bindings(struct st_context *st, enum pipe_format format)
222 {
223 struct pipe_screen *screen = st->pipe->screen;
224 const unsigned target = PIPE_TEXTURE_2D;
225 unsigned bindings;
226
227 if (util_format_is_depth_or_stencil(format))
228 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
229 else
230 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
231
232 if (screen->is_format_supported(screen, format, target, 0, bindings))
233 return bindings;
234 else {
235 /* Try non-sRGB. */
236 format = util_format_linear(format);
237
238 if (screen->is_format_supported(screen, format, target, 0, bindings))
239 return bindings;
240 else
241 return PIPE_BIND_SAMPLER_VIEW;
242 }
243 }
244
245
246 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
247 static GLuint
248 get_texture_dims(GLenum target)
249 {
250 switch (target) {
251 case GL_TEXTURE_1D:
252 case GL_TEXTURE_1D_ARRAY_EXT:
253 case GL_TEXTURE_BUFFER:
254 return 1;
255 case GL_TEXTURE_2D:
256 case GL_TEXTURE_CUBE_MAP_ARB:
257 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
258 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
259 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
260 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
261 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
262 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
263 case GL_TEXTURE_RECTANGLE_NV:
264 case GL_TEXTURE_2D_ARRAY_EXT:
265 case GL_TEXTURE_EXTERNAL_OES:
266 return 2;
267 case GL_TEXTURE_3D:
268 return 3;
269 default:
270 assert(0 && "invalid texture target in get_texture_dims()");
271 return 1;
272 }
273 }
274
275
276 /**
277 * Given the size of a mipmap image, try to compute the size of the level=0
278 * mipmap image.
279 *
280 * Note that this isn't always accurate for odd-sized, non-POW textures.
281 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
282 *
283 * \return GL_TRUE for success, GL_FALSE for failure
284 */
285 static GLboolean
286 guess_base_level_size(GLenum target,
287 GLuint width, GLuint height, GLuint depth, GLuint level,
288 GLuint *width0, GLuint *height0, GLuint *depth0)
289 {
290 const GLuint dims = get_texture_dims(target);
291
292 assert(width >= 1);
293 assert(height >= 1);
294 assert(depth >= 1);
295
296 if (level > 0) {
297 /* Depending on the image's size, we can't always make a guess here */
298 if ((dims >= 1 && width == 1) ||
299 (dims >= 2 && height == 1) ||
300 (dims >= 3 && depth == 1)) {
301 /* we can't determine the image size at level=0 */
302 return GL_FALSE;
303 }
304
305 /* grow the image size until we hit level = 0 */
306 while (level > 0) {
307 if (width > 1)
308 width <<= 1;
309 if (height > 1)
310 height <<= 1;
311 if (depth > 1)
312 depth <<= 1;
313 level--;
314 }
315 }
316
317 *width0 = width;
318 *height0 = height;
319 *depth0 = depth;
320
321 return GL_TRUE;
322 }
323
324
325 /**
326 * Try to allocate a pipe_resource object for the given st_texture_object.
327 *
328 * We use the given st_texture_image as a clue to determine the size of the
329 * mipmap image at level=0.
330 *
331 * \return GL_TRUE for success, GL_FALSE if out of memory.
332 */
333 static GLboolean
334 guess_and_alloc_texture(struct st_context *st,
335 struct st_texture_object *stObj,
336 const struct st_texture_image *stImage)
337 {
338 GLuint lastLevel, width, height, depth;
339 GLuint bindings;
340 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
341 enum pipe_format fmt;
342
343 DBG("%s\n", __FUNCTION__);
344
345 assert(!stObj->pt);
346
347 if (!guess_base_level_size(stObj->base.Target,
348 stImage->base.Width2,
349 stImage->base.Height2,
350 stImage->base.Depth2,
351 stImage->base.Level,
352 &width, &height, &depth)) {
353 /* we can't determine the image size at level=0 */
354 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
355 /* this is not an out of memory error */
356 return GL_TRUE;
357 }
358
359 /* At this point, (width x height x depth) is the expected size of
360 * the level=0 mipmap image.
361 */
362
363 /* Guess a reasonable value for lastLevel. With OpenGL we have no
364 * idea how many mipmap levels will be in a texture until we start
365 * to render with it. Make an educated guess here but be prepared
366 * to re-allocating a texture buffer with space for more (or fewer)
367 * mipmap levels later.
368 */
369 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
370 stObj->base.Sampler.MinFilter == GL_LINEAR ||
371 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
372 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
373 !stObj->base.GenerateMipmap &&
374 stImage->base.Level == 0) {
375 /* only alloc space for a single mipmap level */
376 lastLevel = 0;
377 }
378 else {
379 /* alloc space for a full mipmap */
380 GLuint l2width = util_logbase2(width);
381 GLuint l2height = util_logbase2(height);
382 GLuint l2depth = util_logbase2(depth);
383 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
384 }
385
386 /* Save the level=0 dimensions */
387 stObj->width0 = width;
388 stObj->height0 = height;
389 stObj->depth0 = depth;
390
391 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
392
393 bindings = default_bindings(st, fmt);
394
395 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
396 width, height, depth,
397 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
398
399 stObj->pt = st_texture_create(st,
400 gl_target_to_pipe(stObj->base.Target),
401 fmt,
402 lastLevel,
403 ptWidth,
404 ptHeight,
405 ptDepth,
406 ptLayers,
407 bindings);
408
409 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
410
411 return stObj->pt != NULL;
412 }
413
414
415 /**
416 * Called via ctx->Driver.AllocTextureImageBuffer().
417 * If the texture object/buffer already has space for the indicated image,
418 * we're done. Otherwise, allocate memory for the new texture image.
419 */
420 static GLboolean
421 st_AllocTextureImageBuffer(struct gl_context *ctx,
422 struct gl_texture_image *texImage,
423 gl_format format, GLsizei width,
424 GLsizei height, GLsizei depth)
425 {
426 struct st_context *st = st_context(ctx);
427 struct st_texture_image *stImage = st_texture_image(texImage);
428 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
429 const GLuint level = texImage->Level;
430
431 DBG("%s\n", __FUNCTION__);
432
433 assert(width > 0);
434 assert(height > 0);
435 assert(depth > 0);
436 assert(!stImage->TexData);
437 assert(!stImage->pt); /* xxx this might be wrong */
438
439 /* Look if the parent texture object has space for this image */
440 if (stObj->pt &&
441 level <= stObj->pt->last_level &&
442 st_texture_match_image(stObj->pt, texImage)) {
443 /* this image will fit in the existing texture object's memory */
444 pipe_resource_reference(&stImage->pt, stObj->pt);
445 return GL_TRUE;
446 }
447
448 /* The parent texture object does not have space for this image */
449
450 pipe_resource_reference(&stObj->pt, NULL);
451 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
452
453 if (!guess_and_alloc_texture(st, stObj, stImage)) {
454 /* Probably out of memory.
455 * Try flushing any pending rendering, then retry.
456 */
457 st_finish(st);
458 if (!guess_and_alloc_texture(st, stObj, stImage)) {
459 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
460 return GL_FALSE;
461 }
462 }
463
464 if (stObj->pt &&
465 st_texture_match_image(stObj->pt, texImage)) {
466 /* The image will live in the object's mipmap memory */
467 pipe_resource_reference(&stImage->pt, stObj->pt);
468 assert(stImage->pt);
469 return GL_TRUE;
470 }
471 else {
472 /* Create a new, temporary texture/resource/buffer to hold this
473 * one texture image. Note that when we later access this image
474 * (either for mapping or copying) we'll want to always specify
475 * mipmap level=0, even if the image represents some other mipmap
476 * level.
477 */
478 enum pipe_format format =
479 st_mesa_format_to_pipe_format(texImage->TexFormat);
480 GLuint bindings = default_bindings(st, format);
481 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
482
483 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
484 width, height, depth,
485 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
486
487 stImage->pt = st_texture_create(st,
488 gl_target_to_pipe(stObj->base.Target),
489 format,
490 0, /* lastLevel */
491 ptWidth,
492 ptHeight,
493 ptDepth,
494 ptLayers,
495 bindings);
496 return stImage->pt != NULL;
497 }
498 }
499
500
501 /**
502 * Preparation prior to glTexImage. Basically check the 'surface_based'
503 * field and switch to a "normal" tex image if necessary.
504 */
505 static void
506 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
507 GLint internalFormat,
508 GLint width, GLint height, GLint depth, GLint border,
509 GLenum format, GLenum type)
510 {
511 struct gl_texture_object *texObj = texImage->TexObject;
512 struct st_texture_object *stObj = st_texture_object(texObj);
513
514 /* switch to "normal" */
515 if (stObj->surface_based) {
516 const GLenum target = texObj->Target;
517 const GLuint level = texImage->Level;
518 gl_format texFormat;
519
520 _mesa_clear_texture_object(ctx, texObj);
521 pipe_resource_reference(&stObj->pt, NULL);
522
523 /* oops, need to init this image again */
524 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
525 internalFormat, format, type);
526
527 _mesa_init_teximage_fields(ctx, texImage,
528 width, height, depth, border,
529 internalFormat, texFormat);
530
531 stObj->surface_based = GL_FALSE;
532 }
533 }
534
535
536 static void
537 st_TexImage3D(struct gl_context * ctx,
538 struct gl_texture_image *texImage,
539 GLint internalFormat,
540 GLint width, GLint height, GLint depth,
541 GLint border,
542 GLenum format, GLenum type, const void *pixels,
543 const struct gl_pixelstore_attrib *unpack)
544 {
545 prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
546 format, type);
547 _mesa_store_teximage3d(ctx, texImage, internalFormat, width, height, depth,
548 border, format, type, pixels, unpack);
549 }
550
551
552 static void
553 st_TexImage2D(struct gl_context * ctx,
554 struct gl_texture_image *texImage,
555 GLint internalFormat,
556 GLint width, GLint height, GLint border,
557 GLenum format, GLenum type, const void *pixels,
558 const struct gl_pixelstore_attrib *unpack)
559 {
560 prep_teximage(ctx, texImage, internalFormat, width, height, 1, border,
561 format, type);
562 _mesa_store_teximage2d(ctx, texImage, internalFormat, width, height,
563 border, format, type, pixels, unpack);
564 }
565
566
567 static void
568 st_TexImage1D(struct gl_context * ctx,
569 struct gl_texture_image *texImage,
570 GLint internalFormat,
571 GLint width, GLint border,
572 GLenum format, GLenum type, const void *pixels,
573 const struct gl_pixelstore_attrib *unpack)
574 {
575 prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border,
576 format, type);
577 _mesa_store_teximage1d(ctx, texImage, internalFormat, width,
578 border, format, type, pixels, unpack);
579 }
580
581
582 static void
583 st_CompressedTexImage2D(struct gl_context *ctx,
584 struct gl_texture_image *texImage,
585 GLint internalFormat,
586 GLint width, GLint height, GLint border,
587 GLsizei imageSize, const GLvoid *data)
588 {
589 prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border,
590 GL_NONE, GL_NONE);
591 _mesa_store_compressed_teximage2d(ctx, texImage, internalFormat, width,
592 height, border, imageSize, data);
593 }
594
595
596
597 /**
598 * glGetTexImage() helper: decompress a compressed texture by rendering
599 * a textured quad. Store the results in the user's buffer.
600 */
601 static void
602 decompress_with_blit(struct gl_context * ctx,
603 GLenum format, GLenum type, GLvoid *pixels,
604 struct gl_texture_image *texImage)
605 {
606 struct st_context *st = st_context(ctx);
607 struct pipe_context *pipe = st->pipe;
608 struct st_texture_image *stImage = st_texture_image(texImage);
609 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
610 struct pipe_sampler_view *src_view =
611 st_get_texture_sampler_view(stObj, pipe);
612 const GLuint width = texImage->Width;
613 const GLuint height = texImage->Height;
614 struct pipe_surface *dst_surface;
615 struct pipe_resource *dst_texture;
616 struct pipe_transfer *tex_xfer;
617 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
618 PIPE_BIND_TRANSFER_READ);
619
620 /* create temp / dest surface */
621 if (!util_create_rgba_surface(pipe, width, height, bind,
622 &dst_texture, &dst_surface)) {
623 _mesa_problem(ctx, "util_create_rgba_surface() failed "
624 "in decompress_with_blit()");
625 return;
626 }
627
628 /* Disable conditional rendering. */
629 if (st->render_condition) {
630 pipe->render_condition(pipe, NULL, 0);
631 }
632
633 /* Choose the source mipmap level */
634 src_view->u.tex.first_level = src_view->u.tex.last_level = texImage->Level;
635
636 /* blit/render/decompress */
637 util_blit_pixels_tex(st->blit,
638 src_view, /* pipe_resource (src) */
639 0, 0, /* src x0, y0 */
640 width, height, /* src x1, y1 */
641 dst_surface, /* pipe_surface (dst) */
642 0, 0, /* dst x0, y0 */
643 width, height, /* dst x1, y1 */
644 0.0, /* z */
645 PIPE_TEX_MIPFILTER_NEAREST);
646
647 /* Restore conditional rendering state. */
648 if (st->render_condition) {
649 pipe->render_condition(pipe, st->render_condition,
650 st->condition_mode);
651 }
652
653 /* map the dst_surface so we can read from it */
654 tex_xfer = pipe_get_transfer(pipe,
655 dst_texture, 0, 0,
656 PIPE_TRANSFER_READ,
657 0, 0, width, height);
658
659 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
660
661 /* copy/pack data into user buffer */
662 if (st_equal_formats(stImage->pt->format, format, type)) {
663 /* memcpy */
664 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
665 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
666 GLuint row;
667 for (row = 0; row < height; row++) {
668 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
669 height, format, type, row, 0);
670 memcpy(dest, map, bytesPerRow);
671 map += tex_xfer->stride;
672 }
673 pipe_transfer_unmap(pipe, tex_xfer);
674 }
675 else {
676 /* format translation via floats */
677 GLuint row;
678 enum pipe_format pformat = util_format_linear(dst_texture->format);
679 for (row = 0; row < height; row++) {
680 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
681 GLfloat rgba[4 * MAX_WIDTH];
682 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
683 height, format, type, row, 0);
684
685 if (ST_DEBUG & DEBUG_FALLBACK)
686 debug_printf("%s: fallback format translation\n", __FUNCTION__);
687
688 /* get float[4] rgba row from surface */
689 pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
690 pformat, rgba);
691
692 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
693 type, dest, &ctx->Pack, transferOps);
694 }
695 }
696
697 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
698
699 pipe->transfer_destroy(pipe, tex_xfer);
700
701 /* destroy the temp / dest surface */
702 util_destroy_rgba_surface(dst_texture, dst_surface);
703 }
704
705
706
707 /**
708 * Called via ctx->Driver.GetTexImage()
709 */
710 static void
711 st_GetTexImage(struct gl_context * ctx,
712 GLenum format, GLenum type, GLvoid * pixels,
713 struct gl_texture_image *texImage)
714 {
715 struct st_texture_image *stImage = st_texture_image(texImage);
716
717 if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
718 /* Need to decompress the texture.
719 * We'll do this by rendering a textured quad (which is hopefully
720 * faster than using the fallback code in texcompress.c).
721 * Note that we only expect RGBA formats (no Z/depth formats).
722 */
723 decompress_with_blit(ctx, format, type, pixels, texImage);
724 }
725 else {
726 _mesa_get_teximage(ctx, format, type, pixels, texImage);
727 }
728 }
729
730
731 /**
732 * Do a CopyTexSubImage operation using a read transfer from the source,
733 * a write transfer to the destination and get_tile()/put_tile() to access
734 * the pixels/texels.
735 *
736 * Note: srcY=0=TOP of renderbuffer
737 */
738 static void
739 fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
740 struct st_renderbuffer *strb,
741 struct st_texture_image *stImage,
742 GLenum baseFormat,
743 GLint destX, GLint destY, GLint destZ,
744 GLint srcX, GLint srcY,
745 GLsizei width, GLsizei height)
746 {
747 struct st_context *st = st_context(ctx);
748 struct pipe_context *pipe = st->pipe;
749 struct pipe_transfer *src_trans;
750 GLvoid *texDest;
751 enum pipe_transfer_usage transfer_usage;
752
753 if (ST_DEBUG & DEBUG_FALLBACK)
754 debug_printf("%s: fallback processing\n", __FUNCTION__);
755
756 assert(width <= MAX_WIDTH);
757
758 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
759 srcY = strb->Base.Height - srcY - height;
760 }
761
762 src_trans = pipe_get_transfer(pipe,
763 strb->texture,
764 strb->rtt_level,
765 strb->rtt_face + strb->rtt_slice,
766 PIPE_TRANSFER_READ,
767 srcX, srcY,
768 width, height);
769
770 if ((baseFormat == GL_DEPTH_COMPONENT ||
771 baseFormat == GL_DEPTH_STENCIL) &&
772 util_format_is_depth_and_stencil(stImage->pt->format))
773 transfer_usage = PIPE_TRANSFER_READ_WRITE;
774 else
775 transfer_usage = PIPE_TRANSFER_WRITE;
776
777 /* XXX this used to ignore destZ param */
778 texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
779 destX, destY, width, height);
780
781 if (baseFormat == GL_DEPTH_COMPONENT ||
782 baseFormat == GL_DEPTH_STENCIL) {
783 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
784 ctx->Pixel.DepthBias != 0.0F);
785 GLint row, yStep;
786
787 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
788 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
789 srcY = height - 1;
790 yStep = -1;
791 }
792 else {
793 srcY = 0;
794 yStep = 1;
795 }
796
797 /* To avoid a large temp memory allocation, do copy row by row */
798 for (row = 0; row < height; row++, srcY += yStep) {
799 uint data[MAX_WIDTH];
800 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
801 if (scaleOrBias) {
802 _mesa_scale_and_bias_depth_uint(ctx, width, data);
803 }
804 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
805 }
806 }
807 else {
808 /* RGBA format */
809 GLfloat *tempSrc =
810 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
811
812 if (tempSrc && texDest) {
813 const GLint dims = 2;
814 const GLint dstRowStride = stImage->transfer->stride;
815 struct gl_texture_image *texImage = &stImage->base;
816 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
817
818 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
819 unpack.Invert = GL_TRUE;
820 }
821
822 /* get float/RGBA image from framebuffer */
823 /* XXX this usually involves a lot of int/float conversion.
824 * try to avoid that someday.
825 */
826 pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
827 util_format_linear(strb->texture->format),
828 tempSrc);
829
830 /* Store into texture memory.
831 * Note that this does some special things such as pixel transfer
832 * ops and format conversion. In particular, if the dest tex format
833 * is actually RGBA but the user created the texture as GL_RGB we
834 * need to fill-in/override the alpha channel with 1.0.
835 */
836 _mesa_texstore(ctx, dims,
837 texImage->_BaseFormat,
838 texImage->TexFormat,
839 dstRowStride,
840 (GLubyte **) &texDest,
841 width, height, 1,
842 GL_RGBA, GL_FLOAT, tempSrc, /* src */
843 &unpack);
844 }
845 else {
846 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
847 }
848
849 if (tempSrc)
850 free(tempSrc);
851 }
852
853 st_texture_image_unmap(st, stImage);
854 pipe->transfer_destroy(pipe, src_trans);
855 }
856
857
858
859 /**
860 * If the format of the src renderbuffer and the format of the dest
861 * texture are compatible (in terms of blitting), return a TGSI writemask
862 * to be used during the blit.
863 * If the src/dest are incompatible, return 0.
864 */
865 static unsigned
866 compatible_src_dst_formats(struct gl_context *ctx,
867 const struct gl_renderbuffer *src,
868 const struct gl_texture_image *dst)
869 {
870 /* Get logical base formats for the src and dest.
871 * That is, use the user-requested formats and not the actual, device-
872 * chosen formats.
873 * For example, the user may have requested an A8 texture but the
874 * driver may actually be using an RGBA texture format. When we
875 * copy/blit to that texture, we only want to copy the Alpha channel
876 * and not the RGB channels.
877 *
878 * Similarly, when the src FBO was created an RGB format may have been
879 * requested but the driver actually chose an RGBA format. In that case,
880 * we don't want to copy the undefined Alpha channel to the dest texture
881 * (it should be 1.0).
882 */
883 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
884 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
885
886 /**
887 * XXX when we have red-only and red/green renderbuffers we'll need
888 * to add more cases here (or implement a general-purpose routine that
889 * queries the existance of the R,G,B,A channels in the src and dest).
890 */
891 if (srcFormat == dstFormat) {
892 /* This is the same as matching_base_formats, which should
893 * always pass, as it did previously.
894 */
895 return TGSI_WRITEMASK_XYZW;
896 }
897 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
898 /* Make sure that A in the dest is 1. The actual src format
899 * may be RGBA and have undefined A values.
900 */
901 return TGSI_WRITEMASK_XYZ;
902 }
903 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
904 /* Make sure that A in the dest is 1. The actual dst format
905 * may be RGBA and will need A=1 to provide proper alpha values
906 * when sampled later.
907 */
908 return TGSI_WRITEMASK_XYZ;
909 }
910 else {
911 if (ST_DEBUG & DEBUG_FALLBACK)
912 debug_printf("%s failed for src %s, dst %s\n",
913 __FUNCTION__,
914 _mesa_lookup_enum_by_nr(srcFormat),
915 _mesa_lookup_enum_by_nr(dstFormat));
916
917 /* Otherwise fail.
918 */
919 return 0;
920 }
921 }
922
923
924
925 /**
926 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
927 * Note that the region to copy has already been clipped so we know we
928 * won't read from outside the source renderbuffer's bounds.
929 *
930 * Note: srcY=0=Bottom of renderbuffer (GL convention)
931 */
932 static void
933 st_copy_texsubimage(struct gl_context *ctx,
934 GLenum target, GLint level,
935 GLint destX, GLint destY, GLint destZ,
936 GLint srcX, GLint srcY,
937 GLsizei width, GLsizei height)
938 {
939 struct gl_texture_unit *texUnit =
940 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
941 struct gl_texture_object *texObj =
942 _mesa_select_tex_object(ctx, texUnit, target);
943 struct gl_texture_image *texImage =
944 _mesa_select_tex_image(ctx, texObj, target, level);
945 struct st_texture_image *stImage = st_texture_image(texImage);
946 const GLenum texBaseFormat = texImage->_BaseFormat;
947 struct gl_framebuffer *fb = ctx->ReadBuffer;
948 struct st_renderbuffer *strb;
949 struct st_context *st = st_context(ctx);
950 struct pipe_context *pipe = st->pipe;
951 struct pipe_screen *screen = pipe->screen;
952 enum pipe_format dest_format, src_format;
953 GLboolean matching_base_formats;
954 GLuint format_writemask, sample_count;
955 struct pipe_surface *dest_surface = NULL;
956 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
957 struct pipe_surface surf_tmpl;
958 unsigned int dst_usage;
959 GLint srcY0, srcY1;
960
961 /* make sure finalize_textures has been called?
962 */
963 if (0) st_validate_state(st);
964
965 /* determine if copying depth or color data */
966 if (texBaseFormat == GL_DEPTH_COMPONENT ||
967 texBaseFormat == GL_DEPTH_STENCIL) {
968 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
969 }
970 else {
971 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
972 strb = st_renderbuffer(fb->_ColorReadBuffer);
973 }
974
975 if (!strb || !strb->surface || !stImage->pt) {
976 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
977 return;
978 }
979
980 sample_count = strb->surface->texture->nr_samples;
981 /* I believe this would be legal, presumably would need to do a resolve
982 for color, and for depth/stencil spec says to just use one of the
983 depth/stencil samples per pixel? Need some transfer clarifications. */
984 assert(sample_count < 2);
985
986 assert(strb);
987 assert(strb->surface);
988 assert(stImage->pt);
989
990 src_format = strb->surface->format;
991 dest_format = stImage->pt->format;
992
993 /*
994 * Determine if the src framebuffer and dest texture have the same
995 * base format. We need this to detect a case such as the framebuffer
996 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
997 * texture format stores RGBA we need to set A=1 (overriding the
998 * framebuffer's alpha values). We can't do that with the blit or
999 * textured-quad paths.
1000 */
1001 matching_base_formats =
1002 (_mesa_get_format_base_format(strb->Base.Format) ==
1003 _mesa_get_format_base_format(texImage->TexFormat));
1004
1005 if (ctx->_ImageTransferState) {
1006 goto fallback;
1007 }
1008
1009 if (matching_base_formats &&
1010 src_format == dest_format &&
1011 !do_flip) {
1012 /* use surface_copy() / blit */
1013 struct pipe_box src_box;
1014 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1015 width, height, &src_box);
1016
1017 /* for resource_copy_region(), y=0=top, always */
1018 pipe->resource_copy_region(pipe,
1019 /* dest */
1020 stImage->pt,
1021 stImage->base.Level,
1022 destX, destY, destZ + stImage->base.Face,
1023 /* src */
1024 strb->texture,
1025 strb->surface->u.tex.level,
1026 &src_box);
1027 return;
1028 }
1029
1030 if (texBaseFormat == GL_DEPTH_STENCIL) {
1031 goto fallback;
1032 }
1033
1034 if (texBaseFormat == GL_DEPTH_COMPONENT) {
1035 format_writemask = TGSI_WRITEMASK_XYZW;
1036 dst_usage = PIPE_BIND_DEPTH_STENCIL;
1037 }
1038 else {
1039 format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1040 dst_usage = PIPE_BIND_RENDER_TARGET;
1041 }
1042
1043 if (!format_writemask ||
1044 !screen->is_format_supported(screen, src_format,
1045 PIPE_TEXTURE_2D, sample_count,
1046 PIPE_BIND_SAMPLER_VIEW) ||
1047 !screen->is_format_supported(screen, dest_format,
1048 PIPE_TEXTURE_2D, 0,
1049 dst_usage)) {
1050 goto fallback;
1051 }
1052
1053 if (do_flip) {
1054 srcY1 = strb->Base.Height - srcY - height;
1055 srcY0 = srcY1 + height;
1056 }
1057 else {
1058 srcY0 = srcY;
1059 srcY1 = srcY0 + height;
1060 }
1061
1062 /* Disable conditional rendering. */
1063 if (st->render_condition) {
1064 pipe->render_condition(pipe, NULL, 0);
1065 }
1066
1067 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1068 surf_tmpl.format = util_format_linear(stImage->pt->format);
1069 surf_tmpl.usage = dst_usage;
1070 surf_tmpl.u.tex.level = stImage->base.Level;
1071 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1072 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1073
1074 dest_surface = pipe->create_surface(pipe, stImage->pt,
1075 &surf_tmpl);
1076 util_blit_pixels_writemask(st->blit,
1077 strb->texture,
1078 strb->surface->u.tex.level,
1079 srcX, srcY0,
1080 srcX + width, srcY1,
1081 strb->surface->u.tex.first_layer,
1082 dest_surface,
1083 destX, destY,
1084 destX + width, destY + height,
1085 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1086 format_writemask);
1087 pipe_surface_reference(&dest_surface, NULL);
1088
1089 /* Restore conditional rendering state. */
1090 if (st->render_condition) {
1091 pipe->render_condition(pipe, st->render_condition,
1092 st->condition_mode);
1093 }
1094
1095 return;
1096
1097 fallback:
1098 /* software fallback */
1099 fallback_copy_texsubimage(ctx, target, level,
1100 strb, stImage, texBaseFormat,
1101 destX, destY, destZ,
1102 srcX, srcY, width, height);
1103 }
1104
1105
1106
1107 static void
1108 st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1109 GLint xoffset, GLint x, GLint y, GLsizei width)
1110 {
1111 const GLint yoffset = 0, zoffset = 0;
1112 const GLsizei height = 1;
1113 st_copy_texsubimage(ctx, target, level,
1114 xoffset, yoffset, zoffset, /* destX,Y,Z */
1115 x, y, width, height); /* src X, Y, size */
1116 }
1117
1118
1119 static void
1120 st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1121 GLint xoffset, GLint yoffset,
1122 GLint x, GLint y, GLsizei width, GLsizei height)
1123 {
1124 const GLint zoffset = 0;
1125 st_copy_texsubimage(ctx, target, level,
1126 xoffset, yoffset, zoffset, /* destX,Y,Z */
1127 x, y, width, height); /* src X, Y, size */
1128 }
1129
1130
1131 static void
1132 st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1133 GLint xoffset, GLint yoffset, GLint zoffset,
1134 GLint x, GLint y, GLsizei width, GLsizei height)
1135 {
1136 st_copy_texsubimage(ctx, target, level,
1137 xoffset, yoffset, zoffset, /* destX,Y,Z */
1138 x, y, width, height); /* src X, Y, size */
1139 }
1140
1141
1142 /**
1143 * Copy image data from stImage into the texture object 'stObj' at level
1144 * 'dstLevel'.
1145 */
1146 static void
1147 copy_image_data_to_texture(struct st_context *st,
1148 struct st_texture_object *stObj,
1149 GLuint dstLevel,
1150 struct st_texture_image *stImage)
1151 {
1152 /* debug checks */
1153 {
1154 const struct gl_texture_image *dstImage =
1155 stObj->base.Image[stImage->base.Face][dstLevel];
1156 assert(dstImage);
1157 assert(dstImage->Width == stImage->base.Width);
1158 assert(dstImage->Height == stImage->base.Height);
1159 assert(dstImage->Depth == stImage->base.Depth);
1160 }
1161
1162 if (stImage->pt) {
1163 /* Copy potentially with the blitter:
1164 */
1165 GLuint src_level;
1166 if (stImage->pt != stObj->pt)
1167 src_level = 0;
1168 else
1169 src_level = stImage->base.Level;
1170
1171 st_texture_image_copy(st->pipe,
1172 stObj->pt, dstLevel, /* dest texture, level */
1173 stImage->pt, src_level, /* src texture, level */
1174 stImage->base.Face);
1175
1176 pipe_resource_reference(&stImage->pt, NULL);
1177 }
1178 else if (stImage->TexData) {
1179 /* Copy from malloc'd memory */
1180 /* XXX this should be re-examined/tested with a compressed format */
1181 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1182 GLuint srcRowStride = stImage->base.Width * blockSize;
1183 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1184 st_texture_image_data(st,
1185 stObj->pt,
1186 stImage->base.Face,
1187 dstLevel,
1188 stImage->TexData,
1189 srcRowStride,
1190 srcSliceStride);
1191 _mesa_align_free(stImage->TexData);
1192 stImage->TexData = NULL;
1193 }
1194
1195 pipe_resource_reference(&stImage->pt, stObj->pt);
1196 }
1197
1198
1199 /**
1200 * Called during state validation. When this function is finished,
1201 * the texture object should be ready for rendering.
1202 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1203 */
1204 GLboolean
1205 st_finalize_texture(struct gl_context *ctx,
1206 struct pipe_context *pipe,
1207 struct gl_texture_object *tObj)
1208 {
1209 struct st_context *st = st_context(ctx);
1210 struct st_texture_object *stObj = st_texture_object(tObj);
1211 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1212 GLuint face;
1213 struct st_texture_image *firstImage;
1214 enum pipe_format firstImageFormat;
1215 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1216
1217 if (stObj->base._Complete) {
1218 /* The texture is complete and we know exactly how many mipmap levels
1219 * are present/needed. This is conditional because we may be called
1220 * from the st_generate_mipmap() function when the texture object is
1221 * incomplete. In that case, we'll have set stObj->lastLevel before
1222 * we get here.
1223 */
1224 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1225 stObj->base.Sampler.MinFilter == GL_NEAREST)
1226 stObj->lastLevel = stObj->base.BaseLevel;
1227 else
1228 stObj->lastLevel = stObj->base._MaxLevel;
1229 }
1230
1231 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1232 assert(firstImage);
1233
1234 /* If both firstImage and stObj point to a texture which can contain
1235 * all active images, favour firstImage. Note that because of the
1236 * completeness requirement, we know that the image dimensions
1237 * will match.
1238 */
1239 if (firstImage->pt &&
1240 firstImage->pt != stObj->pt &&
1241 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1242 pipe_resource_reference(&stObj->pt, firstImage->pt);
1243 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1244 }
1245
1246 /* Find gallium format for the Mesa texture */
1247 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1248
1249 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1250 {
1251 GLuint width, height, depth;
1252 if (!guess_base_level_size(stObj->base.Target,
1253 firstImage->base.Width2,
1254 firstImage->base.Height2,
1255 firstImage->base.Depth2,
1256 firstImage->base.Level,
1257 &width, &height, &depth)) {
1258 width = stObj->width0;
1259 height = stObj->height0;
1260 depth = stObj->depth0;
1261 }
1262 /* convert GL dims to Gallium dims */
1263 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1264 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1265 }
1266
1267 /* If we already have a gallium texture, check that it matches the texture
1268 * object's format, target, size, num_levels, etc.
1269 */
1270 if (stObj->pt) {
1271 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1272 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1273 stObj->pt->last_level < stObj->lastLevel ||
1274 stObj->pt->width0 != ptWidth ||
1275 stObj->pt->height0 != ptHeight ||
1276 stObj->pt->depth0 != ptDepth ||
1277 stObj->pt->array_size != ptLayers)
1278 {
1279 /* The gallium texture does not match the Mesa texture so delete the
1280 * gallium texture now. We'll make a new one below.
1281 */
1282 pipe_resource_reference(&stObj->pt, NULL);
1283 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1284 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1285 }
1286 }
1287
1288 /* May need to create a new gallium texture:
1289 */
1290 if (!stObj->pt) {
1291 GLuint bindings = default_bindings(st, firstImageFormat);
1292
1293 stObj->pt = st_texture_create(st,
1294 gl_target_to_pipe(stObj->base.Target),
1295 firstImageFormat,
1296 stObj->lastLevel,
1297 ptWidth,
1298 ptHeight,
1299 ptDepth,
1300 ptLayers,
1301 bindings);
1302
1303 if (!stObj->pt) {
1304 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1305 return GL_FALSE;
1306 }
1307 }
1308
1309 /* Pull in any images not in the object's texture:
1310 */
1311 for (face = 0; face < nr_faces; face++) {
1312 GLuint level;
1313 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1314 struct st_texture_image *stImage =
1315 st_texture_image(stObj->base.Image[face][level]);
1316
1317 /* Need to import images in main memory or held in other textures.
1318 */
1319 if (stImage && stObj->pt != stImage->pt) {
1320 if (level == 0 ||
1321 (stImage->base.Width == u_minify(stObj->width0, level) &&
1322 stImage->base.Height == u_minify(stObj->height0, level) &&
1323 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1324 /* src image fits expected dest mipmap level size */
1325 copy_image_data_to_texture(st, stObj, level, stImage);
1326 }
1327 }
1328 }
1329 }
1330
1331 return GL_TRUE;
1332 }
1333
1334
1335 /**
1336 * Returns pointer to a default/dummy texture.
1337 * This is typically used when the current shader has tex/sample instructions
1338 * but the user has not provided a (any) texture(s).
1339 */
1340 struct gl_texture_object *
1341 st_get_default_texture(struct st_context *st)
1342 {
1343 if (!st->default_texture) {
1344 static const GLenum target = GL_TEXTURE_2D;
1345 GLubyte pixels[16][16][4];
1346 struct gl_texture_object *texObj;
1347 struct gl_texture_image *texImg;
1348 GLuint i, j;
1349
1350 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1351 * when attempting to sample incomplete textures.
1352 */
1353 for (i = 0; i < 16; i++) {
1354 for (j = 0; j < 16; j++) {
1355 pixels[i][j][0] = 0;
1356 pixels[i][j][1] = 0;
1357 pixels[i][j][2] = 0;
1358 pixels[i][j][3] = 255;
1359 }
1360 }
1361
1362 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1363
1364 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1365
1366 _mesa_init_teximage_fields(st->ctx, texImg,
1367 16, 16, 1, 0, /* w, h, d, border */
1368 GL_RGBA, MESA_FORMAT_RGBA8888);
1369
1370 _mesa_store_teximage2d(st->ctx, texImg,
1371 GL_RGBA, /* level, intformat */
1372 16, 16, 1, /* w, h, d, border */
1373 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1374 &st->ctx->DefaultPacking);
1375
1376 texObj->Sampler.MinFilter = GL_NEAREST;
1377 texObj->Sampler.MagFilter = GL_NEAREST;
1378 texObj->_Complete = GL_TRUE;
1379
1380 st->default_texture = texObj;
1381 }
1382 return st->default_texture;
1383 }
1384
1385
1386 /**
1387 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1388 * for a whole mipmap stack.
1389 */
1390 static GLboolean
1391 st_AllocTextureStorage(struct gl_context *ctx,
1392 struct gl_texture_object *texObj,
1393 GLsizei levels, GLsizei width,
1394 GLsizei height, GLsizei depth)
1395 {
1396 const GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1397 struct st_context *st = st_context(ctx);
1398 struct st_texture_object *stObj = st_texture_object(texObj);
1399 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1400 enum pipe_format fmt;
1401 GLint level;
1402
1403 assert(levels > 0);
1404
1405 /* Save the level=0 dimensions */
1406 stObj->width0 = width;
1407 stObj->height0 = height;
1408 stObj->depth0 = depth;
1409 stObj->lastLevel = levels - 1;
1410
1411 fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1412
1413 bindings = default_bindings(st, fmt);
1414
1415 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1416 width, height, depth,
1417 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1418
1419 stObj->pt = st_texture_create(st,
1420 gl_target_to_pipe(texObj->Target),
1421 fmt,
1422 levels,
1423 ptWidth,
1424 ptHeight,
1425 ptDepth,
1426 ptLayers,
1427 bindings);
1428 if (!stObj->pt)
1429 return GL_FALSE;
1430
1431 /* Set image resource pointers */
1432 for (level = 0; level < levels; level++) {
1433 GLuint face;
1434 for (face = 0; face < numFaces; face++) {
1435 struct st_texture_image *stImage =
1436 st_texture_image(texObj->Image[face][level]);
1437 pipe_resource_reference(&stImage->pt, stObj->pt);
1438 }
1439 }
1440
1441 return GL_TRUE;
1442 }
1443
1444
1445
1446 void
1447 st_init_texture_functions(struct dd_function_table *functions)
1448 {
1449 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1450 functions->TexImage1D = st_TexImage1D;
1451 functions->TexImage2D = st_TexImage2D;
1452 functions->TexImage3D = st_TexImage3D;
1453 functions->TexSubImage1D = _mesa_store_texsubimage1d;
1454 functions->TexSubImage2D = _mesa_store_texsubimage2d;
1455 functions->TexSubImage3D = _mesa_store_texsubimage3d;
1456 functions->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
1457 functions->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
1458 functions->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
1459 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1460 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1461 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1462 functions->GenerateMipmap = st_generate_mipmap;
1463
1464 functions->GetTexImage = st_GetTexImage;
1465
1466 /* compressed texture functions */
1467 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1468 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1469
1470 functions->NewTextureObject = st_NewTextureObject;
1471 functions->NewTextureImage = st_NewTextureImage;
1472 functions->DeleteTextureImage = st_DeleteTextureImage;
1473 functions->DeleteTexture = st_DeleteTextureObject;
1474 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1475 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1476 functions->MapTextureImage = st_MapTextureImage;
1477 functions->UnmapTextureImage = st_UnmapTextureImage;
1478
1479 /* XXX Temporary until we can query pipe's texture sizes */
1480 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1481
1482 functions->AllocTextureStorage = st_AllocTextureStorage;
1483 }