mesa: Hide weirdness of 1D_ARRAY textures from Driver.CopyTexSubImage().
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/bufferobj.h"
29 #include "main/enums.h"
30 #include "main/fbobject.h"
31 #include "main/formats.h"
32 #include "main/image.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "main/mipmap.h"
36 #include "main/pack.h"
37 #include "main/pbo.h"
38 #include "main/pixeltransfer.h"
39 #include "main/texcompress.h"
40 #include "main/texgetimage.h"
41 #include "main/teximage.h"
42 #include "main/texobj.h"
43 #include "main/texstore.h"
44
45 #include "state_tracker/st_debug.h"
46 #include "state_tracker/st_context.h"
47 #include "state_tracker/st_cb_fbo.h"
48 #include "state_tracker/st_cb_flush.h"
49 #include "state_tracker/st_cb_texture.h"
50 #include "state_tracker/st_cb_bufferobjects.h"
51 #include "state_tracker/st_format.h"
52 #include "state_tracker/st_texture.h"
53 #include "state_tracker/st_gen_mipmap.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_format.h"
62 #include "util/u_surface.h"
63 #include "util/u_sampler.h"
64 #include "util/u_math.h"
65 #include "util/u_box.h"
66
67 #define DBG if (0) printf
68
69
70 enum pipe_texture_target
71 gl_target_to_pipe(GLenum target)
72 {
73 switch (target) {
74 case GL_TEXTURE_1D:
75 case GL_PROXY_TEXTURE_1D:
76 return PIPE_TEXTURE_1D;
77 case GL_TEXTURE_2D:
78 case GL_PROXY_TEXTURE_2D:
79 case GL_TEXTURE_EXTERNAL_OES:
80 case GL_TEXTURE_2D_MULTISAMPLE:
81 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
82 return PIPE_TEXTURE_2D;
83 case GL_TEXTURE_RECTANGLE_NV:
84 case GL_PROXY_TEXTURE_RECTANGLE_NV:
85 return PIPE_TEXTURE_RECT;
86 case GL_TEXTURE_3D:
87 case GL_PROXY_TEXTURE_3D:
88 return PIPE_TEXTURE_3D;
89 case GL_TEXTURE_CUBE_MAP_ARB:
90 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
91 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
92 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
93 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
94 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
95 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
96 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
97 return PIPE_TEXTURE_CUBE;
98 case GL_TEXTURE_1D_ARRAY_EXT:
99 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
100 return PIPE_TEXTURE_1D_ARRAY;
101 case GL_TEXTURE_2D_ARRAY_EXT:
102 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
103 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
104 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
105 return PIPE_TEXTURE_2D_ARRAY;
106 case GL_TEXTURE_BUFFER:
107 return PIPE_BUFFER;
108 case GL_TEXTURE_CUBE_MAP_ARRAY:
109 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
110 return PIPE_TEXTURE_CUBE_ARRAY;
111 default:
112 assert(0);
113 return 0;
114 }
115 }
116
117
118 /** called via ctx->Driver.NewTextureImage() */
119 static struct gl_texture_image *
120 st_NewTextureImage(struct gl_context * ctx)
121 {
122 DBG("%s\n", __FUNCTION__);
123 (void) ctx;
124 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
125 }
126
127
128 /** called via ctx->Driver.DeleteTextureImage() */
129 static void
130 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
131 {
132 /* nothing special (yet) for st_texture_image */
133 _mesa_delete_texture_image(ctx, img);
134 }
135
136
137 /** called via ctx->Driver.NewTextureObject() */
138 static struct gl_texture_object *
139 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
140 {
141 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
142
143 DBG("%s\n", __FUNCTION__);
144 _mesa_initialize_texture_object(&obj->base, name, target);
145
146 return &obj->base;
147 }
148
149 /** called via ctx->Driver.DeleteTextureObject() */
150 static void
151 st_DeleteTextureObject(struct gl_context *ctx,
152 struct gl_texture_object *texObj)
153 {
154 struct st_context *st = st_context(ctx);
155 struct st_texture_object *stObj = st_texture_object(texObj);
156 if (stObj->pt)
157 pipe_resource_reference(&stObj->pt, NULL);
158 if (stObj->sampler_view) {
159 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
160 }
161 _mesa_delete_texture_object(ctx, texObj);
162 }
163
164
165 /** called via ctx->Driver.FreeTextureImageBuffer() */
166 static void
167 st_FreeTextureImageBuffer(struct gl_context *ctx,
168 struct gl_texture_image *texImage)
169 {
170 struct st_texture_image *stImage = st_texture_image(texImage);
171
172 DBG("%s\n", __FUNCTION__);
173
174 if (stImage->pt) {
175 pipe_resource_reference(&stImage->pt, NULL);
176 }
177
178 if (stImage->TexData) {
179 _mesa_align_free(stImage->TexData);
180 stImage->TexData = NULL;
181 }
182 }
183
184
185 /** called via ctx->Driver.MapTextureImage() */
186 static void
187 st_MapTextureImage(struct gl_context *ctx,
188 struct gl_texture_image *texImage,
189 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
190 GLbitfield mode,
191 GLubyte **mapOut, GLint *rowStrideOut)
192 {
193 struct st_context *st = st_context(ctx);
194 struct st_texture_image *stImage = st_texture_image(texImage);
195 unsigned pipeMode;
196 GLubyte *map;
197
198 pipeMode = 0x0;
199 if (mode & GL_MAP_READ_BIT)
200 pipeMode |= PIPE_TRANSFER_READ;
201 if (mode & GL_MAP_WRITE_BIT)
202 pipeMode |= PIPE_TRANSFER_WRITE;
203 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
204 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
205
206 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1);
207 if (map) {
208 *mapOut = map;
209 *rowStrideOut = stImage->transfer->stride;
210 }
211 else {
212 *mapOut = NULL;
213 *rowStrideOut = 0;
214 }
215 }
216
217
218 /** called via ctx->Driver.UnmapTextureImage() */
219 static void
220 st_UnmapTextureImage(struct gl_context *ctx,
221 struct gl_texture_image *texImage,
222 GLuint slice)
223 {
224 struct st_context *st = st_context(ctx);
225 struct st_texture_image *stImage = st_texture_image(texImage);
226 st_texture_image_unmap(st, stImage);
227 }
228
229
230 /**
231 * Return default texture resource binding bitmask for the given format.
232 */
233 static GLuint
234 default_bindings(struct st_context *st, enum pipe_format format)
235 {
236 struct pipe_screen *screen = st->pipe->screen;
237 const unsigned target = PIPE_TEXTURE_2D;
238 unsigned bindings;
239
240 if (util_format_is_depth_or_stencil(format))
241 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
242 else
243 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
244
245 if (screen->is_format_supported(screen, format, target, 0, bindings))
246 return bindings;
247 else {
248 /* Try non-sRGB. */
249 format = util_format_linear(format);
250
251 if (screen->is_format_supported(screen, format, target, 0, bindings))
252 return bindings;
253 else
254 return PIPE_BIND_SAMPLER_VIEW;
255 }
256 }
257
258
259 /**
260 * Given the size of a mipmap image, try to compute the size of the level=0
261 * mipmap image.
262 *
263 * Note that this isn't always accurate for odd-sized, non-POW textures.
264 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
265 *
266 * \return GL_TRUE for success, GL_FALSE for failure
267 */
268 static GLboolean
269 guess_base_level_size(GLenum target,
270 GLuint width, GLuint height, GLuint depth, GLuint level,
271 GLuint *width0, GLuint *height0, GLuint *depth0)
272 {
273 assert(width >= 1);
274 assert(height >= 1);
275 assert(depth >= 1);
276
277 if (level > 0) {
278 /* Guess the size of the base level.
279 * Depending on the image's size, we can't always make a guess here.
280 */
281 switch (target) {
282 case GL_TEXTURE_1D:
283 case GL_TEXTURE_1D_ARRAY:
284 width <<= level;
285 break;
286
287 case GL_TEXTURE_2D:
288 case GL_TEXTURE_2D_ARRAY:
289 /* We can't make a good guess here, because the base level dimensions
290 * can be non-square.
291 */
292 if (width == 1 || height == 1) {
293 return GL_FALSE;
294 }
295 width <<= level;
296 height <<= level;
297 break;
298
299 case GL_TEXTURE_CUBE_MAP:
300 case GL_TEXTURE_CUBE_MAP_ARRAY:
301 width <<= level;
302 height <<= level;
303 break;
304
305 case GL_TEXTURE_3D:
306 /* We can't make a good guess here, because the base level dimensions
307 * can be non-cube.
308 */
309 if (width == 1 || height == 1 || depth == 1) {
310 return GL_FALSE;
311 }
312 width <<= level;
313 height <<= level;
314 depth <<= level;
315 break;
316
317 case GL_TEXTURE_RECTANGLE:
318 break;
319
320 default:
321 assert(0);
322 }
323 }
324
325 *width0 = width;
326 *height0 = height;
327 *depth0 = depth;
328
329 return GL_TRUE;
330 }
331
332
333 /**
334 * Try to allocate a pipe_resource object for the given st_texture_object.
335 *
336 * We use the given st_texture_image as a clue to determine the size of the
337 * mipmap image at level=0.
338 *
339 * \return GL_TRUE for success, GL_FALSE if out of memory.
340 */
341 static GLboolean
342 guess_and_alloc_texture(struct st_context *st,
343 struct st_texture_object *stObj,
344 const struct st_texture_image *stImage)
345 {
346 GLuint lastLevel, width, height, depth;
347 GLuint bindings;
348 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
349 enum pipe_format fmt;
350
351 DBG("%s\n", __FUNCTION__);
352
353 assert(!stObj->pt);
354
355 if (!guess_base_level_size(stObj->base.Target,
356 stImage->base.Width2,
357 stImage->base.Height2,
358 stImage->base.Depth2,
359 stImage->base.Level,
360 &width, &height, &depth)) {
361 /* we can't determine the image size at level=0 */
362 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
363 /* this is not an out of memory error */
364 return GL_TRUE;
365 }
366
367 /* At this point, (width x height x depth) is the expected size of
368 * the level=0 mipmap image.
369 */
370
371 /* Guess a reasonable value for lastLevel. With OpenGL we have no
372 * idea how many mipmap levels will be in a texture until we start
373 * to render with it. Make an educated guess here but be prepared
374 * to re-allocating a texture buffer with space for more (or fewer)
375 * mipmap levels later.
376 */
377 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
378 stObj->base.Sampler.MinFilter == GL_LINEAR ||
379 (stObj->base.BaseLevel == 0 &&
380 stObj->base.MaxLevel == 0) ||
381 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
382 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
383 !stObj->base.GenerateMipmap &&
384 stImage->base.Level == 0) {
385 /* only alloc space for a single mipmap level */
386 lastLevel = 0;
387 }
388 else {
389 /* alloc space for a full mipmap */
390 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
391 width, height, depth) - 1;
392 }
393
394 /* Save the level=0 dimensions */
395 stObj->width0 = width;
396 stObj->height0 = height;
397 stObj->depth0 = depth;
398
399 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
400
401 bindings = default_bindings(st, fmt);
402
403 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
404 width, height, depth,
405 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
406
407 stObj->pt = st_texture_create(st,
408 gl_target_to_pipe(stObj->base.Target),
409 fmt,
410 lastLevel,
411 ptWidth,
412 ptHeight,
413 ptDepth,
414 ptLayers, 0,
415 bindings);
416
417 stObj->lastLevel = lastLevel;
418
419 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
420
421 return stObj->pt != NULL;
422 }
423
424
425 /**
426 * Called via ctx->Driver.AllocTextureImageBuffer().
427 * If the texture object/buffer already has space for the indicated image,
428 * we're done. Otherwise, allocate memory for the new texture image.
429 */
430 static GLboolean
431 st_AllocTextureImageBuffer(struct gl_context *ctx,
432 struct gl_texture_image *texImage)
433 {
434 struct st_context *st = st_context(ctx);
435 struct st_texture_image *stImage = st_texture_image(texImage);
436 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
437 const GLuint level = texImage->Level;
438 GLuint width = texImage->Width;
439 GLuint height = texImage->Height;
440 GLuint depth = texImage->Depth;
441
442 DBG("%s\n", __FUNCTION__);
443
444 assert(!stImage->TexData);
445 assert(!stImage->pt); /* xxx this might be wrong */
446
447 /* Look if the parent texture object has space for this image */
448 if (stObj->pt &&
449 level <= stObj->pt->last_level &&
450 st_texture_match_image(stObj->pt, texImage)) {
451 /* this image will fit in the existing texture object's memory */
452 pipe_resource_reference(&stImage->pt, stObj->pt);
453 return GL_TRUE;
454 }
455
456 /* The parent texture object does not have space for this image */
457
458 pipe_resource_reference(&stObj->pt, NULL);
459 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
460
461 if (!guess_and_alloc_texture(st, stObj, stImage)) {
462 /* Probably out of memory.
463 * Try flushing any pending rendering, then retry.
464 */
465 st_finish(st);
466 if (!guess_and_alloc_texture(st, stObj, stImage)) {
467 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
468 return GL_FALSE;
469 }
470 }
471
472 if (stObj->pt &&
473 st_texture_match_image(stObj->pt, texImage)) {
474 /* The image will live in the object's mipmap memory */
475 pipe_resource_reference(&stImage->pt, stObj->pt);
476 assert(stImage->pt);
477 return GL_TRUE;
478 }
479 else {
480 /* Create a new, temporary texture/resource/buffer to hold this
481 * one texture image. Note that when we later access this image
482 * (either for mapping or copying) we'll want to always specify
483 * mipmap level=0, even if the image represents some other mipmap
484 * level.
485 */
486 enum pipe_format format =
487 st_mesa_format_to_pipe_format(texImage->TexFormat);
488 GLuint bindings = default_bindings(st, format);
489 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
490
491 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
492 width, height, depth,
493 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
494
495 stImage->pt = st_texture_create(st,
496 gl_target_to_pipe(stObj->base.Target),
497 format,
498 0, /* lastLevel */
499 ptWidth,
500 ptHeight,
501 ptDepth,
502 ptLayers, 0,
503 bindings);
504 return stImage->pt != NULL;
505 }
506 }
507
508
509 /**
510 * Preparation prior to glTexImage. Basically check the 'surface_based'
511 * field and switch to a "normal" tex image if necessary.
512 */
513 static void
514 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
515 GLenum format, GLenum type)
516 {
517 struct gl_texture_object *texObj = texImage->TexObject;
518 struct st_texture_object *stObj = st_texture_object(texObj);
519
520 /* switch to "normal" */
521 if (stObj->surface_based) {
522 const GLenum target = texObj->Target;
523 const GLuint level = texImage->Level;
524 gl_format texFormat;
525
526 _mesa_clear_texture_object(ctx, texObj);
527 pipe_resource_reference(&stObj->pt, NULL);
528
529 /* oops, need to init this image again */
530 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
531 texImage->InternalFormat, format,
532 type);
533
534 _mesa_init_teximage_fields(ctx, texImage,
535 texImage->Width, texImage->Height,
536 texImage->Depth, texImage->Border,
537 texImage->InternalFormat, texFormat);
538
539 stObj->surface_based = GL_FALSE;
540 }
541 }
542
543
544 /**
545 * Return a writemask for the gallium blit. The parameters can be base
546 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
547 */
548 unsigned
549 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
550 {
551 switch (dstFormat) {
552 case GL_DEPTH_STENCIL:
553 switch (srcFormat) {
554 case GL_DEPTH_STENCIL:
555 return PIPE_MASK_ZS;
556 case GL_DEPTH_COMPONENT:
557 return PIPE_MASK_Z;
558 case GL_STENCIL_INDEX:
559 return PIPE_MASK_S;
560 default:
561 assert(0);
562 return 0;
563 }
564
565 case GL_DEPTH_COMPONENT:
566 switch (srcFormat) {
567 case GL_DEPTH_STENCIL:
568 case GL_DEPTH_COMPONENT:
569 return PIPE_MASK_Z;
570 default:
571 assert(0);
572 return 0;
573 }
574
575 case GL_STENCIL_INDEX:
576 switch (srcFormat) {
577 case GL_STENCIL_INDEX:
578 return PIPE_MASK_S;
579 default:
580 assert(0);
581 return 0;
582 }
583
584 default:
585 return PIPE_MASK_RGBA;
586 }
587 }
588
589
590 static void
591 st_TexSubImage(struct gl_context *ctx, GLuint dims,
592 struct gl_texture_image *texImage,
593 GLint xoffset, GLint yoffset, GLint zoffset,
594 GLint width, GLint height, GLint depth,
595 GLenum format, GLenum type, const void *pixels,
596 const struct gl_pixelstore_attrib *unpack)
597 {
598 struct st_context *st = st_context(ctx);
599 struct st_texture_image *stImage = st_texture_image(texImage);
600 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
601 struct pipe_context *pipe = st->pipe;
602 struct pipe_screen *screen = pipe->screen;
603 struct pipe_resource *dst = stImage->pt;
604 struct pipe_resource *src = NULL;
605 struct pipe_resource src_templ;
606 struct pipe_transfer *transfer;
607 struct pipe_blit_info blit;
608 enum pipe_format src_format, dst_format;
609 gl_format mesa_src_format;
610 GLenum gl_target = texImage->TexObject->Target;
611 unsigned bind;
612 GLubyte *map;
613
614 if (!st->prefer_blit_based_texture_transfer) {
615 goto fallback;
616 }
617
618 if (!dst) {
619 goto fallback;
620 }
621
622 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
623 * blit implementation in some drivers. */
624 if (format == GL_DEPTH_STENCIL) {
625 goto fallback;
626 }
627
628 /* If the base internal format and the texture format don't match,
629 * we can't use blit-based TexSubImage. */
630 if (texImage->_BaseFormat !=
631 _mesa_get_format_base_format(texImage->TexFormat)) {
632 goto fallback;
633 }
634
635 /* See if the texture format already matches the format and type,
636 * in which case the memcpy-based fast path will likely be used and
637 * we don't have to blit. */
638 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
639 type, unpack->SwapBytes)) {
640 goto fallback;
641 }
642
643 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
644 bind = PIPE_BIND_DEPTH_STENCIL;
645 else
646 bind = PIPE_BIND_RENDER_TARGET;
647
648 /* See if the destination format is supported.
649 * For luminance and intensity, only the red channel is stored there. */
650 dst_format = util_format_linear(dst->format);
651 dst_format = util_format_luminance_to_red(dst_format);
652 dst_format = util_format_intensity_to_red(dst_format);
653
654 if (!dst_format ||
655 !screen->is_format_supported(screen, dst_format, dst->target,
656 dst->nr_samples, bind)) {
657 goto fallback;
658 }
659
660 /* Choose the source format. */
661 src_format = st_choose_matching_format(screen, PIPE_BIND_SAMPLER_VIEW,
662 format, type, unpack->SwapBytes);
663 if (!src_format) {
664 goto fallback;
665 }
666
667 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
668
669 /* There is no reason to do this if we cannot use memcpy for the temporary
670 * source texture at least. This also takes transfer ops into account,
671 * etc. */
672 if (!_mesa_texstore_can_use_memcpy(ctx,
673 _mesa_get_format_base_format(mesa_src_format),
674 mesa_src_format, format, type, unpack)) {
675 goto fallback;
676 }
677
678 /* TexSubImage only sets a single cubemap face. */
679 if (gl_target == GL_TEXTURE_CUBE_MAP) {
680 gl_target = GL_TEXTURE_2D;
681 }
682
683 /* Initialize the source texture description. */
684 memset(&src_templ, 0, sizeof(src_templ));
685 src_templ.target = gl_target_to_pipe(gl_target);
686 src_templ.format = src_format;
687 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
688 src_templ.usage = PIPE_USAGE_STAGING;
689
690 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
691 &src_templ.width0, &src_templ.height0,
692 &src_templ.depth0, &src_templ.array_size);
693
694 /* Check for NPOT texture support. */
695 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
696 (!util_is_power_of_two(src_templ.width0) ||
697 !util_is_power_of_two(src_templ.height0) ||
698 !util_is_power_of_two(src_templ.depth0))) {
699 goto fallback;
700 }
701
702 /* Create the source texture. */
703 src = screen->resource_create(screen, &src_templ);
704 if (!src) {
705 goto fallback;
706 }
707
708 /* Map source pixels. */
709 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
710 format, type, pixels, unpack,
711 "glTexSubImage");
712 if (!pixels) {
713 /* This is a GL error. */
714 pipe_resource_reference(&src, NULL);
715 return;
716 }
717
718 /* From now on, we need the gallium representation of dimensions. */
719 if (gl_target == GL_TEXTURE_1D_ARRAY) {
720 depth = height;
721 height = 1;
722 }
723
724 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
725 width, height, depth, &transfer);
726 if (!map) {
727 _mesa_unmap_teximage_pbo(ctx, unpack);
728 pipe_resource_reference(&src, NULL);
729 goto fallback;
730 }
731
732 /* Upload pixels (just memcpy). */
733 {
734 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
735 GLuint row, slice;
736
737 for (slice = 0; slice < depth; slice++) {
738 if (gl_target == GL_TEXTURE_1D_ARRAY) {
739 /* 1D array textures.
740 * We need to convert gallium coords to GL coords.
741 */
742 GLvoid *src = _mesa_image_address3d(unpack, pixels,
743 width, depth, format,
744 type, 0, slice, 0);
745 memcpy(map, src, bytesPerRow);
746 }
747 else {
748 ubyte *slice_map = map;
749
750 for (row = 0; row < height; row++) {
751 GLvoid *src = _mesa_image_address3d(unpack, pixels,
752 width, height, format,
753 type, slice, row, 0);
754 memcpy(slice_map, src, bytesPerRow);
755 slice_map += transfer->stride;
756 }
757 }
758 map += transfer->layer_stride;
759 }
760 }
761
762 pipe_transfer_unmap(pipe, transfer);
763 _mesa_unmap_teximage_pbo(ctx, unpack);
764
765 /* Blit. */
766 blit.src.resource = src;
767 blit.src.level = 0;
768 blit.src.format = src_format;
769 blit.dst.resource = dst;
770 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
771 blit.dst.format = dst_format;
772 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
773 blit.dst.box.x = xoffset;
774 blit.dst.box.y = yoffset;
775 blit.dst.box.z = zoffset + texImage->Face;
776 blit.src.box.width = blit.dst.box.width = width;
777 blit.src.box.height = blit.dst.box.height = height;
778 blit.src.box.depth = blit.dst.box.depth = depth;
779 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
780 blit.filter = PIPE_TEX_FILTER_NEAREST;
781 blit.scissor_enable = FALSE;
782
783 st->pipe->blit(st->pipe, &blit);
784
785 pipe_resource_reference(&src, NULL);
786 return;
787
788 fallback:
789 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
790 width, height, depth, format, type, pixels,
791 unpack);
792 }
793
794 static void
795 st_TexImage(struct gl_context * ctx, GLuint dims,
796 struct gl_texture_image *texImage,
797 GLenum format, GLenum type, const void *pixels,
798 const struct gl_pixelstore_attrib *unpack)
799 {
800 assert(dims == 1 || dims == 2 || dims == 3);
801
802 prep_teximage(ctx, texImage, format, type);
803
804 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
805 return;
806
807 /* allocate storage for texture data */
808 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
809 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
810 return;
811 }
812
813 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
814 texImage->Width, texImage->Height, texImage->Depth,
815 format, type, pixels, unpack);
816 }
817
818
819 static void
820 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
821 struct gl_texture_image *texImage,
822 GLsizei imageSize, const GLvoid *data)
823 {
824 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
825 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
826 }
827
828
829
830
831 /**
832 * Called via ctx->Driver.GetTexImage()
833 *
834 * This uses a blit to copy the texture to a texture format which matches
835 * the format and type combo and then a fast read-back is done using memcpy.
836 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
837 * a format which matches the swizzling.
838 *
839 * If such a format isn't available, it falls back to _mesa_get_teximage.
840 *
841 * NOTE: Drivers usually do a blit to convert between tiled and linear
842 * texture layouts during texture uploads/downloads, so the blit
843 * we do here should be free in such cases.
844 */
845 static void
846 st_GetTexImage(struct gl_context * ctx,
847 GLenum format, GLenum type, GLvoid * pixels,
848 struct gl_texture_image *texImage)
849 {
850 struct st_context *st = st_context(ctx);
851 struct pipe_context *pipe = st->pipe;
852 struct pipe_screen *screen = pipe->screen;
853 GLuint width = texImage->Width;
854 GLuint height = texImage->Height;
855 GLuint depth = texImage->Depth;
856 struct st_texture_image *stImage = st_texture_image(texImage);
857 struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
858 struct pipe_resource *dst = NULL;
859 struct pipe_resource dst_templ;
860 enum pipe_format dst_format, src_format;
861 gl_format mesa_format;
862 GLenum gl_target = texImage->TexObject->Target;
863 enum pipe_texture_target pipe_target;
864 struct pipe_blit_info blit;
865 unsigned bind = PIPE_BIND_TRANSFER_READ;
866 struct pipe_transfer *tex_xfer;
867 ubyte *map = NULL;
868 boolean done = FALSE;
869
870 if (!st->prefer_blit_based_texture_transfer) {
871 goto fallback;
872 }
873
874 if (!stImage->pt || !src) {
875 goto fallback;
876 }
877
878 /* XXX Fallback to _mesa_get_teximage for depth-stencil formats
879 * due to an incomplete stencil blit implementation in some drivers. */
880 if (format == GL_DEPTH_STENCIL) {
881 goto fallback;
882 }
883
884 /* If the base internal format and the texture format don't match, we have
885 * to fall back to _mesa_get_teximage. */
886 if (texImage->_BaseFormat !=
887 _mesa_get_format_base_format(texImage->TexFormat)) {
888 goto fallback;
889 }
890
891 /* See if the texture format already matches the format and type,
892 * in which case the memcpy-based fast path will be used. */
893 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
894 type, ctx->Pack.SwapBytes)) {
895 goto fallback;
896 }
897
898 /* Convert the source format to what is expected by GetTexImage
899 * and see if it's supported.
900 *
901 * This only applies to glGetTexImage:
902 * - Luminance must be returned as (L,0,0,1).
903 * - Luminance alpha must be returned as (L,0,0,A).
904 * - Intensity must be returned as (I,0,0,1)
905 */
906 src_format = util_format_linear(src->format);
907 src_format = util_format_luminance_to_red(src_format);
908 src_format = util_format_intensity_to_red(src_format);
909
910 if (!src_format ||
911 !screen->is_format_supported(screen, src_format, src->target,
912 src->nr_samples,
913 PIPE_BIND_SAMPLER_VIEW)) {
914 goto fallback;
915 }
916
917 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
918 bind |= PIPE_BIND_DEPTH_STENCIL;
919 else
920 bind |= PIPE_BIND_RENDER_TARGET;
921
922 /* GetTexImage only returns a single face for cubemaps. */
923 if (gl_target == GL_TEXTURE_CUBE_MAP) {
924 gl_target = GL_TEXTURE_2D;
925 }
926 pipe_target = gl_target_to_pipe(gl_target);
927
928 /* Choose the destination format by finding the best match
929 * for the format+type combo. */
930 dst_format = st_choose_matching_format(screen, bind, format, type,
931 ctx->Pack.SwapBytes);
932
933 if (dst_format == PIPE_FORMAT_NONE) {
934 GLenum dst_glformat;
935
936 /* Fall back to _mesa_get_teximage except for compressed formats,
937 * where decompression with a blit is always preferred. */
938 if (!util_format_is_compressed(src->format)) {
939 goto fallback;
940 }
941
942 /* Set the appropriate format for the decompressed texture.
943 * Luminance and sRGB formats shouldn't appear here.*/
944 switch (src_format) {
945 case PIPE_FORMAT_DXT1_RGB:
946 case PIPE_FORMAT_DXT1_RGBA:
947 case PIPE_FORMAT_DXT3_RGBA:
948 case PIPE_FORMAT_DXT5_RGBA:
949 case PIPE_FORMAT_RGTC1_UNORM:
950 case PIPE_FORMAT_RGTC2_UNORM:
951 case PIPE_FORMAT_ETC1_RGB8:
952 dst_glformat = GL_RGBA8;
953 break;
954 case PIPE_FORMAT_RGTC1_SNORM:
955 case PIPE_FORMAT_RGTC2_SNORM:
956 if (!ctx->Extensions.EXT_texture_snorm)
957 goto fallback;
958 dst_glformat = GL_RGBA8_SNORM;
959 break;
960 /* TODO: for BPTC_*FLOAT, set RGBA32F and check for ARB_texture_float */
961 default:
962 assert(0);
963 goto fallback;
964 }
965
966 dst_format = st_choose_format(st, dst_glformat, format, type,
967 pipe_target, 0, bind, FALSE);
968
969 if (dst_format == PIPE_FORMAT_NONE) {
970 /* unable to get an rgba format!?! */
971 goto fallback;
972 }
973 }
974
975 /* create the destination texture */
976 memset(&dst_templ, 0, sizeof(dst_templ));
977 dst_templ.target = pipe_target;
978 dst_templ.format = dst_format;
979 dst_templ.bind = bind;
980 dst_templ.usage = PIPE_USAGE_STAGING;
981
982 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
983 &dst_templ.width0, &dst_templ.height0,
984 &dst_templ.depth0, &dst_templ.array_size);
985
986 dst = screen->resource_create(screen, &dst_templ);
987 if (!dst) {
988 goto fallback;
989 }
990
991 /* From now on, we need the gallium representation of dimensions. */
992 if (gl_target == GL_TEXTURE_1D_ARRAY) {
993 depth = height;
994 height = 1;
995 }
996
997 blit.src.resource = src;
998 blit.src.level = texImage->Level;
999 blit.src.format = src_format;
1000 blit.dst.resource = dst;
1001 blit.dst.level = 0;
1002 blit.dst.format = dst->format;
1003 blit.src.box.x = blit.dst.box.x = 0;
1004 blit.src.box.y = blit.dst.box.y = 0;
1005 blit.src.box.z = texImage->Face;
1006 blit.dst.box.z = 0;
1007 blit.src.box.width = blit.dst.box.width = width;
1008 blit.src.box.height = blit.dst.box.height = height;
1009 blit.src.box.depth = blit.dst.box.depth = depth;
1010 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
1011 blit.filter = PIPE_TEX_FILTER_NEAREST;
1012 blit.scissor_enable = FALSE;
1013
1014 /* blit/render/decompress */
1015 st->pipe->blit(st->pipe, &blit);
1016
1017 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
1018
1019 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
1020 0, 0, 0, width, height, depth, &tex_xfer);
1021 if (!map) {
1022 goto end;
1023 }
1024
1025 mesa_format = st_pipe_format_to_mesa_format(dst_format);
1026
1027 /* copy/pack data into user buffer */
1028 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
1029 ctx->Pack.SwapBytes)) {
1030 /* memcpy */
1031 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
1032 GLuint row, slice;
1033
1034 for (slice = 0; slice < depth; slice++) {
1035 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1036 /* 1D array textures.
1037 * We need to convert gallium coords to GL coords.
1038 */
1039 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1040 width, depth, format,
1041 type, 0, slice, 0);
1042 memcpy(dest, map, bytesPerRow);
1043 }
1044 else {
1045 ubyte *slice_map = map;
1046
1047 for (row = 0; row < height; row++) {
1048 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1049 width, height, format,
1050 type, slice, row, 0);
1051 memcpy(dest, slice_map, bytesPerRow);
1052 slice_map += tex_xfer->stride;
1053 }
1054 }
1055 map += tex_xfer->layer_stride;
1056 }
1057 }
1058 else {
1059 /* format translation via floats */
1060 GLuint row, slice;
1061 GLfloat *rgba;
1062
1063 assert(util_format_is_compressed(src->format));
1064
1065 rgba = malloc(width * 4 * sizeof(GLfloat));
1066 if (!rgba) {
1067 goto end;
1068 }
1069
1070 if (ST_DEBUG & DEBUG_FALLBACK)
1071 debug_printf("%s: fallback format translation\n", __FUNCTION__);
1072
1073 for (slice = 0; slice < depth; slice++) {
1074 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1075 /* 1D array textures.
1076 * We need to convert gallium coords to GL coords.
1077 */
1078 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1079 width, depth, format,
1080 type, 0, slice, 0);
1081
1082 /* get float[4] rgba row from surface */
1083 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
1084 dst_format, rgba);
1085
1086 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
1087 type, dest, &ctx->Pack, 0);
1088 }
1089 else {
1090 for (row = 0; row < height; row++) {
1091 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1092 width, height, format,
1093 type, slice, row, 0);
1094
1095 /* get float[4] rgba row from surface */
1096 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
1097 dst_format, rgba);
1098
1099 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
1100 type, dest, &ctx->Pack, 0);
1101 }
1102 }
1103 map += tex_xfer->layer_stride;
1104 }
1105
1106 free(rgba);
1107 }
1108 done = TRUE;
1109
1110 end:
1111 if (map)
1112 pipe_transfer_unmap(pipe, tex_xfer);
1113
1114 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
1115 pipe_resource_reference(&dst, NULL);
1116
1117 fallback:
1118 if (!done) {
1119 _mesa_get_teximage(ctx, format, type, pixels, texImage);
1120 }
1121 }
1122
1123
1124 /**
1125 * Do a CopyTexSubImage operation using a read transfer from the source,
1126 * a write transfer to the destination and get_tile()/put_tile() to access
1127 * the pixels/texels.
1128 *
1129 * Note: srcY=0=TOP of renderbuffer
1130 */
1131 static void
1132 fallback_copy_texsubimage(struct gl_context *ctx,
1133 struct st_renderbuffer *strb,
1134 struct st_texture_image *stImage,
1135 GLenum baseFormat,
1136 GLint destX, GLint destY, GLint slice,
1137 GLint srcX, GLint srcY,
1138 GLsizei width, GLsizei height)
1139 {
1140 struct st_context *st = st_context(ctx);
1141 struct pipe_context *pipe = st->pipe;
1142 struct pipe_transfer *src_trans;
1143 GLubyte *texDest;
1144 enum pipe_transfer_usage transfer_usage;
1145 void *map;
1146 unsigned dst_width = width;
1147 unsigned dst_height = height;
1148 unsigned dst_depth = 1;
1149
1150 if (ST_DEBUG & DEBUG_FALLBACK)
1151 debug_printf("%s: fallback processing\n", __FUNCTION__);
1152
1153 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1154 srcY = strb->Base.Height - srcY - height;
1155 }
1156
1157 map = pipe_transfer_map(pipe,
1158 strb->texture,
1159 strb->rtt_level,
1160 strb->rtt_face + strb->rtt_slice,
1161 PIPE_TRANSFER_READ,
1162 srcX, srcY,
1163 width, height, &src_trans);
1164
1165 if ((baseFormat == GL_DEPTH_COMPONENT ||
1166 baseFormat == GL_DEPTH_STENCIL) &&
1167 util_format_is_depth_and_stencil(stImage->pt->format))
1168 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1169 else
1170 transfer_usage = PIPE_TRANSFER_WRITE;
1171
1172 texDest = st_texture_image_map(st, stImage, transfer_usage,
1173 destX, destY, slice,
1174 dst_width, dst_height, dst_depth);
1175
1176 if (baseFormat == GL_DEPTH_COMPONENT ||
1177 baseFormat == GL_DEPTH_STENCIL) {
1178 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1179 ctx->Pixel.DepthBias != 0.0F);
1180 GLint row, yStep;
1181 uint *data;
1182
1183 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1184 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1185 srcY = height - 1;
1186 yStep = -1;
1187 }
1188 else {
1189 srcY = 0;
1190 yStep = 1;
1191 }
1192
1193 data = malloc(width * sizeof(uint));
1194
1195 if (data) {
1196 /* To avoid a large temp memory allocation, do copy row by row */
1197 for (row = 0; row < height; row++, srcY += yStep) {
1198 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
1199 if (scaleOrBias) {
1200 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1201 }
1202
1203 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1204 pipe_put_tile_z(stImage->transfer,
1205 texDest + row*stImage->transfer->layer_stride,
1206 0, 0, width, 1, data);
1207 }
1208 else {
1209 pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
1210 data);
1211 }
1212 }
1213 }
1214 else {
1215 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
1216 }
1217
1218 free(data);
1219 }
1220 else {
1221 /* RGBA format */
1222 GLfloat *tempSrc =
1223 malloc(width * height * 4 * sizeof(GLfloat));
1224
1225 if (tempSrc && texDest) {
1226 const GLint dims = 2;
1227 GLint dstRowStride;
1228 struct gl_texture_image *texImage = &stImage->base;
1229 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1230
1231 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1232 unpack.Invert = GL_TRUE;
1233 }
1234
1235 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1236 dstRowStride = stImage->transfer->layer_stride;
1237 }
1238 else {
1239 dstRowStride = stImage->transfer->stride;
1240 }
1241
1242 /* get float/RGBA image from framebuffer */
1243 /* XXX this usually involves a lot of int/float conversion.
1244 * try to avoid that someday.
1245 */
1246 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
1247 util_format_linear(strb->texture->format),
1248 tempSrc);
1249
1250 /* Store into texture memory.
1251 * Note that this does some special things such as pixel transfer
1252 * ops and format conversion. In particular, if the dest tex format
1253 * is actually RGBA but the user created the texture as GL_RGB we
1254 * need to fill-in/override the alpha channel with 1.0.
1255 */
1256 _mesa_texstore(ctx, dims,
1257 texImage->_BaseFormat,
1258 texImage->TexFormat,
1259 dstRowStride,
1260 &texDest,
1261 width, height, 1,
1262 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1263 &unpack);
1264 }
1265 else {
1266 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1267 }
1268
1269 free(tempSrc);
1270 }
1271
1272 st_texture_image_unmap(st, stImage);
1273 pipe->transfer_unmap(pipe, src_trans);
1274 }
1275
1276
1277 /**
1278 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1279 * Note that the region to copy has already been clipped so we know we
1280 * won't read from outside the source renderbuffer's bounds.
1281 *
1282 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1283 */
1284 static void
1285 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1286 struct gl_texture_image *texImage,
1287 GLint destX, GLint destY, GLint slice,
1288 struct gl_renderbuffer *rb,
1289 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1290 {
1291 struct st_texture_image *stImage = st_texture_image(texImage);
1292 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1293 struct st_renderbuffer *strb = st_renderbuffer(rb);
1294 struct st_context *st = st_context(ctx);
1295 struct pipe_context *pipe = st->pipe;
1296 struct pipe_screen *screen = pipe->screen;
1297 struct pipe_blit_info blit;
1298 enum pipe_format dst_format;
1299 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1300 unsigned bind;
1301 GLint srcY0, srcY1;
1302
1303 if (!strb || !strb->surface || !stImage->pt) {
1304 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1305 return;
1306 }
1307
1308 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
1309 texImage->TexFormat)) {
1310 goto fallback;
1311 }
1312
1313 /* The base internal format must match the mesa format, so make sure
1314 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
1315 */
1316 if (texImage->_BaseFormat !=
1317 _mesa_get_format_base_format(texImage->TexFormat) ||
1318 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
1319 goto fallback;
1320 }
1321
1322 /* Choose the destination format to match the TexImage behavior. */
1323 dst_format = util_format_linear(stImage->pt->format);
1324 dst_format = util_format_luminance_to_red(dst_format);
1325 dst_format = util_format_intensity_to_red(dst_format);
1326
1327 /* See if the destination format is supported. */
1328 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
1329 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
1330 bind = PIPE_BIND_DEPTH_STENCIL;
1331 }
1332 else {
1333 bind = PIPE_BIND_RENDER_TARGET;
1334 }
1335
1336 if (!dst_format ||
1337 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
1338 stImage->pt->nr_samples, bind)) {
1339 goto fallback;
1340 }
1341
1342 /* Y flipping for the main framebuffer. */
1343 if (do_flip) {
1344 srcY1 = strb->Base.Height - srcY - height;
1345 srcY0 = srcY1 + height;
1346 }
1347 else {
1348 srcY0 = srcY;
1349 srcY1 = srcY0 + height;
1350 }
1351
1352 /* Blit the texture.
1353 * This supports flipping, format conversions, and downsampling.
1354 */
1355 memset(&blit, 0, sizeof(blit));
1356 blit.src.resource = strb->texture;
1357 blit.src.format = util_format_linear(strb->surface->format);
1358 blit.src.level = strb->surface->u.tex.level;
1359 blit.src.box.x = srcX;
1360 blit.src.box.y = srcY0;
1361 blit.src.box.z = strb->surface->u.tex.first_layer;
1362 blit.src.box.width = width;
1363 blit.src.box.height = srcY1 - srcY0;
1364 blit.src.box.depth = 1;
1365 blit.dst.resource = stImage->pt;
1366 blit.dst.format = dst_format;
1367 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
1368 blit.dst.box.x = destX;
1369 blit.dst.box.y = destY;
1370 blit.dst.box.z = stImage->base.Face + slice;
1371 blit.dst.box.width = width;
1372 blit.dst.box.height = height;
1373 blit.dst.box.depth = 1;
1374 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
1375 blit.filter = PIPE_TEX_FILTER_NEAREST;
1376 pipe->blit(pipe, &blit);
1377 return;
1378
1379 fallback:
1380 /* software fallback */
1381 fallback_copy_texsubimage(ctx,
1382 strb, stImage, texImage->_BaseFormat,
1383 destX, destY, slice,
1384 srcX, srcY, width, height);
1385 }
1386
1387
1388 /**
1389 * Copy image data from stImage into the texture object 'stObj' at level
1390 * 'dstLevel'.
1391 */
1392 static void
1393 copy_image_data_to_texture(struct st_context *st,
1394 struct st_texture_object *stObj,
1395 GLuint dstLevel,
1396 struct st_texture_image *stImage)
1397 {
1398 /* debug checks */
1399 {
1400 const struct gl_texture_image *dstImage =
1401 stObj->base.Image[stImage->base.Face][dstLevel];
1402 assert(dstImage);
1403 assert(dstImage->Width == stImage->base.Width);
1404 assert(dstImage->Height == stImage->base.Height);
1405 assert(dstImage->Depth == stImage->base.Depth);
1406 }
1407
1408 if (stImage->pt) {
1409 /* Copy potentially with the blitter:
1410 */
1411 GLuint src_level;
1412 if (stImage->pt->last_level == 0)
1413 src_level = 0;
1414 else
1415 src_level = stImage->base.Level;
1416
1417 assert(src_level <= stImage->pt->last_level);
1418 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1419 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1420 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1421 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1422 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1423 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1424
1425 st_texture_image_copy(st->pipe,
1426 stObj->pt, dstLevel, /* dest texture, level */
1427 stImage->pt, src_level, /* src texture, level */
1428 stImage->base.Face);
1429
1430 pipe_resource_reference(&stImage->pt, NULL);
1431 }
1432 else if (stImage->TexData) {
1433 /* Copy from malloc'd memory */
1434 /* XXX this should be re-examined/tested with a compressed format */
1435 GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1436 GLuint srcRowStride = stImage->base.Width * blockSize;
1437 GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1438 st_texture_image_data(st,
1439 stObj->pt,
1440 stImage->base.Face,
1441 dstLevel,
1442 stImage->TexData,
1443 srcRowStride,
1444 srcSliceStride);
1445 _mesa_align_free(stImage->TexData);
1446 stImage->TexData = NULL;
1447 }
1448
1449 pipe_resource_reference(&stImage->pt, stObj->pt);
1450 }
1451
1452
1453 /**
1454 * Called during state validation. When this function is finished,
1455 * the texture object should be ready for rendering.
1456 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1457 */
1458 GLboolean
1459 st_finalize_texture(struct gl_context *ctx,
1460 struct pipe_context *pipe,
1461 struct gl_texture_object *tObj)
1462 {
1463 struct st_context *st = st_context(ctx);
1464 struct st_texture_object *stObj = st_texture_object(tObj);
1465 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1466 GLuint face;
1467 struct st_texture_image *firstImage;
1468 enum pipe_format firstImageFormat;
1469 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
1470
1471 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1472 /* The texture is complete and we know exactly how many mipmap levels
1473 * are present/needed. This is conditional because we may be called
1474 * from the st_generate_mipmap() function when the texture object is
1475 * incomplete. In that case, we'll have set stObj->lastLevel before
1476 * we get here.
1477 */
1478 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1479 stObj->base.Sampler.MinFilter == GL_NEAREST)
1480 stObj->lastLevel = stObj->base.BaseLevel;
1481 else
1482 stObj->lastLevel = stObj->base._MaxLevel;
1483 }
1484
1485 if (tObj->Target == GL_TEXTURE_BUFFER) {
1486 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1487
1488 if (st_obj->buffer != stObj->pt) {
1489 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1490 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1491 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1492 stObj->height0 = 1;
1493 stObj->depth0 = 1;
1494 }
1495 return GL_TRUE;
1496
1497 }
1498
1499 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1500 assert(firstImage);
1501
1502 /* If both firstImage and stObj point to a texture which can contain
1503 * all active images, favour firstImage. Note that because of the
1504 * completeness requirement, we know that the image dimensions
1505 * will match.
1506 */
1507 if (firstImage->pt &&
1508 firstImage->pt != stObj->pt &&
1509 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1510 pipe_resource_reference(&stObj->pt, firstImage->pt);
1511 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1512 }
1513
1514 /* If this texture comes from a window system, there is nothing else to do. */
1515 if (stObj->surface_based) {
1516 return GL_TRUE;
1517 }
1518
1519 /* Find gallium format for the Mesa texture */
1520 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1521
1522 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1523 {
1524 GLuint width, height, depth;
1525 if (!guess_base_level_size(stObj->base.Target,
1526 firstImage->base.Width2,
1527 firstImage->base.Height2,
1528 firstImage->base.Depth2,
1529 firstImage->base.Level,
1530 &width, &height, &depth)) {
1531 width = stObj->width0;
1532 height = stObj->height0;
1533 depth = stObj->depth0;
1534 }
1535 /* convert GL dims to Gallium dims */
1536 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1537 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1538 ptNumSamples = firstImage->base.NumSamples;
1539 }
1540
1541 /* If we already have a gallium texture, check that it matches the texture
1542 * object's format, target, size, num_levels, etc.
1543 */
1544 if (stObj->pt) {
1545 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1546 stObj->pt->format != firstImageFormat ||
1547 stObj->pt->last_level < stObj->lastLevel ||
1548 stObj->pt->width0 != ptWidth ||
1549 stObj->pt->height0 != ptHeight ||
1550 stObj->pt->depth0 != ptDepth ||
1551 stObj->pt->nr_samples != ptNumSamples ||
1552 stObj->pt->array_size != ptLayers)
1553 {
1554 /* The gallium texture does not match the Mesa texture so delete the
1555 * gallium texture now. We'll make a new one below.
1556 */
1557 pipe_resource_reference(&stObj->pt, NULL);
1558 pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1559 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1560 }
1561 }
1562
1563 /* May need to create a new gallium texture:
1564 */
1565 if (!stObj->pt) {
1566 GLuint bindings = default_bindings(st, firstImageFormat);
1567
1568 stObj->pt = st_texture_create(st,
1569 gl_target_to_pipe(stObj->base.Target),
1570 firstImageFormat,
1571 stObj->lastLevel,
1572 ptWidth,
1573 ptHeight,
1574 ptDepth,
1575 ptLayers, ptNumSamples,
1576 bindings);
1577
1578 if (!stObj->pt) {
1579 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1580 return GL_FALSE;
1581 }
1582 }
1583
1584 /* Pull in any images not in the object's texture:
1585 */
1586 for (face = 0; face < nr_faces; face++) {
1587 GLuint level;
1588 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1589 struct st_texture_image *stImage =
1590 st_texture_image(stObj->base.Image[face][level]);
1591
1592 /* Need to import images in main memory or held in other textures.
1593 */
1594 if (stImage && stObj->pt != stImage->pt) {
1595 if (level == 0 ||
1596 (stImage->base.Width == u_minify(stObj->width0, level) &&
1597 stImage->base.Height == u_minify(stObj->height0, level) &&
1598 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1599 /* src image fits expected dest mipmap level size */
1600 copy_image_data_to_texture(st, stObj, level, stImage);
1601 }
1602 }
1603 }
1604 }
1605
1606 return GL_TRUE;
1607 }
1608
1609
1610 /**
1611 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1612 * for a whole mipmap stack.
1613 */
1614 static GLboolean
1615 st_AllocTextureStorage(struct gl_context *ctx,
1616 struct gl_texture_object *texObj,
1617 GLsizei levels, GLsizei width,
1618 GLsizei height, GLsizei depth)
1619 {
1620 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1621 struct gl_texture_image *texImage = texObj->Image[0][0];
1622 struct st_context *st = st_context(ctx);
1623 struct st_texture_object *stObj = st_texture_object(texObj);
1624 struct pipe_screen *screen = st->pipe->screen;
1625 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1626 enum pipe_format fmt;
1627 GLint level;
1628 int num_samples = texImage->NumSamples;
1629
1630 assert(levels > 0);
1631
1632 /* Save the level=0 dimensions */
1633 stObj->width0 = width;
1634 stObj->height0 = height;
1635 stObj->depth0 = depth;
1636 stObj->lastLevel = levels - 1;
1637
1638 fmt = st_mesa_format_to_pipe_format(texImage->TexFormat);
1639
1640 bindings = default_bindings(st, fmt);
1641
1642 /* Raise the sample count if the requested one is unsupported. */
1643 if (num_samples > 1) {
1644 boolean found = FALSE;
1645
1646 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
1647 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
1648 num_samples,
1649 PIPE_BIND_SAMPLER_VIEW)) {
1650 /* Update the sample count in gl_texture_image as well. */
1651 texImage->NumSamples = num_samples;
1652 found = TRUE;
1653 break;
1654 }
1655 }
1656
1657 if (!found) {
1658 return GL_FALSE;
1659 }
1660 }
1661
1662 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1663 width, height, depth,
1664 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1665
1666 stObj->pt = st_texture_create(st,
1667 gl_target_to_pipe(texObj->Target),
1668 fmt,
1669 levels - 1,
1670 ptWidth,
1671 ptHeight,
1672 ptDepth,
1673 ptLayers, num_samples,
1674 bindings);
1675 if (!stObj->pt)
1676 return GL_FALSE;
1677
1678 /* Set image resource pointers */
1679 for (level = 0; level < levels; level++) {
1680 GLuint face;
1681 for (face = 0; face < numFaces; face++) {
1682 struct st_texture_image *stImage =
1683 st_texture_image(texObj->Image[face][level]);
1684 pipe_resource_reference(&stImage->pt, stObj->pt);
1685 }
1686 }
1687
1688 return GL_TRUE;
1689 }
1690
1691
1692 static GLboolean
1693 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1694 GLint level, gl_format format,
1695 GLint width, GLint height,
1696 GLint depth, GLint border)
1697 {
1698 struct st_context *st = st_context(ctx);
1699 struct pipe_context *pipe = st->pipe;
1700
1701 if (width == 0 || height == 0 || depth == 0) {
1702 /* zero-sized images are legal, and always fit! */
1703 return GL_TRUE;
1704 }
1705
1706 if (pipe->screen->can_create_resource) {
1707 /* Ask the gallium driver if the texture is too large */
1708 struct gl_texture_object *texObj =
1709 _mesa_get_current_tex_object(ctx, target);
1710 struct pipe_resource pt;
1711
1712 /* Setup the pipe_resource object
1713 */
1714 memset(&pt, 0, sizeof(pt));
1715
1716 pt.target = gl_target_to_pipe(target);
1717 pt.format = st_mesa_format_to_pipe_format(format);
1718
1719 st_gl_texture_dims_to_pipe_dims(target,
1720 width, height, depth,
1721 &pt.width0, &pt.height0,
1722 &pt.depth0, &pt.array_size);
1723
1724 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1725 texObj->Sampler.MinFilter == GL_NEAREST)) {
1726 /* assume just one mipmap level */
1727 pt.last_level = 0;
1728 }
1729 else {
1730 /* assume a full set of mipmaps */
1731 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1732 }
1733
1734 return pipe->screen->can_create_resource(pipe->screen, &pt);
1735 }
1736 else {
1737 /* Use core Mesa fallback */
1738 return _mesa_test_proxy_teximage(ctx, target, level, format,
1739 width, height, depth, border);
1740 }
1741 }
1742
1743
1744 void
1745 st_init_texture_functions(struct dd_function_table *functions)
1746 {
1747 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1748 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1749 functions->TexImage = st_TexImage;
1750 functions->TexSubImage = st_TexSubImage;
1751 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1752 functions->CopyTexSubImage = st_CopyTexSubImage;
1753 functions->GenerateMipmap = st_generate_mipmap;
1754
1755 functions->GetTexImage = st_GetTexImage;
1756
1757 /* compressed texture functions */
1758 functions->CompressedTexImage = st_CompressedTexImage;
1759 functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1760
1761 functions->NewTextureObject = st_NewTextureObject;
1762 functions->NewTextureImage = st_NewTextureImage;
1763 functions->DeleteTextureImage = st_DeleteTextureImage;
1764 functions->DeleteTexture = st_DeleteTextureObject;
1765 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1766 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1767 functions->MapTextureImage = st_MapTextureImage;
1768 functions->UnmapTextureImage = st_UnmapTextureImage;
1769
1770 /* XXX Temporary until we can query pipe's texture sizes */
1771 functions->TestProxyTexImage = st_TestProxyTexImage;
1772
1773 functions->AllocTextureStorage = st_AllocTextureStorage;
1774 }